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797006ced9
Combined all Godot uploads from everyone into one folder (MainMenu) within a new folder for Godot files (Godot). Uploaded my first draft version of the Main Menu file.
44 lines
1.3 KiB
GDScript3
44 lines
1.3 KiB
GDScript3
extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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const SaveGame = preload('res://SaveSystem/GameSave.gd')
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var SAVE_FOLDER : String = "res://SaveSystem/SaveLocations"
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var SAVE_NAME_TEMPLATE : String = "save_%03D.tres"
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func save(id : int):
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"""
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Passes a save game resource to all nodes to save data from and writes it to the disk
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Modfied from GDQuest's Godot Lesson Found Here: https://www.youtube.com/watch?v=ML-hiNytIqE
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"""
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var save_game := SaveGame.new()
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save_game.game_version = ProjectSettings.get_setting("application/config/version")
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for node in get_tree().get_nodes_in_group('save'):
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node.save(save_game)
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var directory : Directory = Directory.new()
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if not directory.dir.exists(SAVE_FOLDER):
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directory.make_dir_recursive(SAVE_FOLDER)
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var save_path = SAVE_FOLDER.plus_file(SAVE_NAME_TEMPLATE % id)
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var error : int = ResourceSaver.save(save_path, save_game)
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if error != OK:
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print('There was an issue writing the save %s to %s' % [id, save_path])
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func load(id : int):
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var save_file_path : String = SAVE_FOLDER.plus_file(SAVE_NAME_TEMPLATE % id)
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var file : File = File.new()
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if not file.file_exists(save_file_path):
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print("Save file %s doesn't exist" % save_file_path)
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return
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var save_game : Resource = load(save_file_path)
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for node in get_tree().get_nodes_in_group('save'):
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node.load(save_game)
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