bcirpggithubmirror/Phase2/Godot_Toolset/CodeSandboxes/ToolsetProjectTemplate/README.txt
MacDugRPG 5a930dcbf5 Updates the basic template
This updates our default template for the ModGodToolset.
2023-03-19 14:36:36 -04:00

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README.TXT:
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Author: Doug McCord
Date: 19-Mar-2023
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Intro notes:
This is a basic menu for the MVP of the toolset, in order to test our various pieces from UML.
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Project file structure:
Surface Layer:
Default Godot files remain at this level
_toArchive:
Directory to serve as reference-only; precursor to trash
assets:
Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in
the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes
should be made in those theme files to assure propagation throughout.
globalScripts:
For project-wide use, or scripts that are not either:
A. attached to a template scene, intended to go with all instances of that, or
B. unique, scene-specific scripts.
screens:
Planned to include both .tscn scene files and their associated scripts.
userInterface: (note misnomer for text-based game)
Re-useable UI elements and their scripts, such as change-scene, input-response