bcirpggithubmirror/Phase2/Godot_GameCode/MainMenu/GodotUserInterface-MainMenu-Accepted/bcirpg_mainMenu_20230709A
MacDugRPG 133e4ac53a Main Menu script attachment fix
This posts a modification of the Main Menu Godot project that addresses incorrect script links (due to Windows/MacOS case insensitivity).
2023-07-09 16:14:56 -04:00
..
_toArchive Main Menu script attachment fix 2023-07-09 16:14:56 -04:00
.import Main Menu script attachment fix 2023-07-09 16:14:56 -04:00
assets Main Menu script attachment fix 2023-07-09 16:14:56 -04:00
screens Main Menu script attachment fix 2023-07-09 16:14:56 -04:00
userInterface Main Menu script attachment fix 2023-07-09 16:14:56 -04:00
.DS_Store Main Menu script attachment fix 2023-07-09 16:14:56 -04:00
Control.tscn Main Menu script attachment fix 2023-07-09 16:14:56 -04:00
default_env.tres Main Menu script attachment fix 2023-07-09 16:14:56 -04:00
export_presets.cfg Main Menu script attachment fix 2023-07-09 16:14:56 -04:00
icon.png Main Menu script attachment fix 2023-07-09 16:14:56 -04:00
icon.png.import Main Menu script attachment fix 2023-07-09 16:14:56 -04:00
project.godot Main Menu script attachment fix 2023-07-09 16:14:56 -04:00
README.txt Main Menu script attachment fix 2023-07-09 16:14:56 -04:00

****************************
	README.TXT:
****************************
Author: Doug McCord
Date: 20-Feb-2022

****************************
Intro notes: 
	This menu was stripped down from the bigger game and settings testing 
	I was doing -- so there's a decent chance yet of something broken -- 
	please let me know if you encounter anything that's not linking up as 
	desired. Currently there are temp destinations loaded for each of the 
	menu options -- these are saved as scenes in the screens folder.

	Currently almost all the buttons are instances of the same source 
	button object -- linked to their destination using the 'Next Scene Path'
	available in the inspector.

****************************
Project file structure:
	Surface Layer:
		Default Godot files remain at this level

	_toArchive:
		Directory to serve as reference-only; precursor to trash

	assets:
		Images, fonts, TRES text resource data files

	globalScripts:
		For project-wide use, or scripts that are not either: 
			A. attached to a template scene, intended to go with all instances of that, or 
			B. unique, scene-specific scripts. 

	screens:
		Planned to include both .tscn scene files and their associated scripts. 

	userInterface: (note misnomer for text-based game)
		Re-useable UI elements and their scripts, such as change-scene, input-response