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This posts a modification of the Main Menu Godot project that addresses incorrect script links (due to Windows/MacOS case insensitivity). |
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.. | ||
_toArchive | ||
.import | ||
assets | ||
screens | ||
userInterface | ||
.DS_Store | ||
Control.tscn | ||
default_env.tres | ||
export_presets.cfg | ||
icon.png | ||
icon.png.import | ||
project.godot | ||
README.txt |
**************************** README.TXT: **************************** Author: Doug McCord Date: 20-Feb-2022 **************************** Intro notes: This menu was stripped down from the bigger game and settings testing I was doing -- so there's a decent chance yet of something broken -- please let me know if you encounter anything that's not linking up as desired. Currently there are temp destinations loaded for each of the menu options -- these are saved as scenes in the screens folder. Currently almost all the buttons are instances of the same source button object -- linked to their destination using the 'Next Scene Path' available in the inspector. **************************** Project file structure: Surface Layer: Default Godot files remain at this level _toArchive: Directory to serve as reference-only; precursor to trash assets: Images, fonts, TRES text resource data files globalScripts: For project-wide use, or scripts that are not either: A. attached to a template scene, intended to go with all instances of that, or B. unique, scene-specific scripts. screens: Planned to include both .tscn scene files and their associated scripts. userInterface: (note misnomer for text-based game) Re-useable UI elements and their scripts, such as change-scene, input-response