mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
76 lines
1.9 KiB
GDScript
76 lines
1.9 KiB
GDScript
tool
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extends EditorPlugin
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var _editor_view
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var _parts_inspector
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var _export_plugin
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func _init():
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if Engine.editor_hint:
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# Make sure the core files exist
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DialogicResources.init_dialogic_files()
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## Remove after 2.0
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if Engine.editor_hint:
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DialogicUtil.resource_fixer()
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func _enter_tree() -> void:
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_parts_inspector = load("res://addons/dialogic/Other/inspector_timeline_picker.gd").new()
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add_inspector_plugin(_parts_inspector)
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_export_plugin = load("res://addons/dialogic/Other/export_plugin.gd").new()
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add_export_plugin(_export_plugin)
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_add_custom_editor_view()
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get_editor_interface().get_editor_viewport().add_child(_editor_view)
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_editor_view.editor_interface = get_editor_interface()
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make_visible(false)
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_parts_inspector.dialogic_editor_plugin = self
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_parts_inspector.dialogic_editor_view = _editor_view
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func _ready():
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if Engine.editor_hint:
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# Force Godot to show the dialogic folder
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get_editor_interface().get_resource_filesystem().scan()
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func _exit_tree() -> void:
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_remove_custom_editor_view()
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remove_inspector_plugin(_parts_inspector)
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remove_export_plugin(_export_plugin)
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func has_main_screen():
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return true
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func get_plugin_name():
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return "Dialogic"
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func make_visible(visible):
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if _editor_view:
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_editor_view.visible = visible
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func get_plugin_icon():
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var _scale = get_editor_interface().get_editor_scale()
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var _theme = 'dark'
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# https://github.com/godotengine/godot-proposals/issues/572
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if get_editor_interface().get_editor_settings().get_setting("interface/theme/base_color").v > 0.5:
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_theme = 'light'
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return load("res://addons/dialogic/Images/Plugin/plugin-editor-icon-" + _theme + "-theme-" + str(_scale) + ".svg")
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func _add_custom_editor_view():
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_editor_view = preload("res://addons/dialogic/Editor/EditorView.tscn").instance()
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#_editor_view.plugin_reference = self
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func _remove_custom_editor_view():
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if _editor_view:
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remove_control_from_bottom_panel(_editor_view)
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_editor_view.queue_free()
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