extends Label # Declare member variables here. Examples: # var a = 2 # var b = "text" var option = 0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _on_Start_Game_gui_input(event): if (event is InputEventMouseButton && event.pressed && event.button_index == 1): print("Clicked Start Game") get_tree().change_scene("res://TestNode2D.tscn") # Start Game button opens a new node for that purpose