extends Node # Declare member variables here. Examples: # var a = 2 # var b = "text" var isPaused = false func isPausedFunc(): print("Status is " + isPaused) return isPaused # Called when the node enters the scene tree for the first time. func _ready(): isPausedFunc() # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass