extends Label # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_HostAndJoinGame_gui_input(event): if (event is InputEventMouseButton && event.pressed && event.button_index == 1): print("Clicked Host and Join Game")