; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Node2D", "class": "Die", "language": "GDScript", "path": "res://globalScripts/Die.gd" }, { "base": "Node2D", "class": "DieManager", "language": "GDScript", "path": "res://globalScripts/DieManager.gd" }, { "base": "Resource", "class": "HistoryScreensTemplateSingleton", "language": "GDScript", "path": "res://globalScripts/historyScreensTemplate.gd" }, { "base": "PanelContainer", "class": "Locale", "language": "GDScript", "path": "res://userInterface/Locale.gd" }, { "base": "Node", "class": "PlayerSettingsTemplate", "language": "GDScript", "path": "res://globalScripts/playerSettingsTemplate.gd" }, { "base": "Resource", "class": "playerCharacterTemplate", "language": "GDScript", "path": "res://globalScripts/playerCharacterTemplate.gd" } ] _global_script_class_icons={ "Die": "", "DieManager": "", "HistoryScreensTemplateSingleton": "", "Locale": "", "PlayerSettingsTemplate": "", "playerCharacterTemplate": "" } [application] config/name="MergedMaster_2022_0918A" run/main_scene="res://Screens/MenuScreen.tscn" config/icon="res://icon.png" [autoload] History="*res://globalScripts/history.gd" PlayerCharacter="*res://globalScripts/PlayerCharacter.gd" DiceRoller="*res://globalScripts/DiceRoller.gd" GlobalSaveInstance="*res://globalScripts/globalSaveInstance.gd" GameCurrent="*res://globalScripts/gameCurrent.gd" [physics] common/enable_pause_aware_picking=true [rendering] environment/default_environment="res://default_env.tres"