extends Node const DEFAULT_IP = "127.0.0.1" const DEFAULT_PORT = 8080 var network = NetworkedMultiplayerENet.new() var selected_IP var selected_port var local_player_id = 0 sync var players = {} sync var player_data = {} func _ready(): get_tree().connect("network_peer_connected", self, "_player_connected") get_tree().connect("network_peer_disconnected", self, "_player_disconnected") get_tree().connect("connection_failed", self, "_connected_fail") get_tree().connect("server_disconnected", self, "_server_disconnected") func _connect_to_server(): get_tree().connect("connected_to_server", self, "_connected_ok") network.create_client(selected_IP, selected_port) get_tree().set_network_peer(network) func _player_connected(id): print("Player: " + str(id) + " Connected") func _player_disconnected(id): print("Player: " + str(id) + " Disconnected") func _connected_ok(): print("Successfully connected to server") register_player() rpc_id(1, "send_player_info", local_player_id, player_data) func _connected_fail(): print("Failed to connect") func _server_disconnected(): print("Server Disconnected") func register_player(): local_player_id = get_tree().get_network_unique_id() player_data = Save.save_data players[local_player_id] = player_data sync func update_waiting_room(): get_tree().call_group("WaitingRoom", "refresh_players", players)