extends Node class_name PlayerSettingsTemplate # Declare Setting Options, to be used inside of the settings menu var inputName = "none" var riskFactor = 0 var brightness = 3 var fontSize = 11 var volume = 6 var bClosedCaptions = true var bdevConsole = false var bVirtualKeyboard = false # Setting of 0 is Qwerty, Setting of 1 is Davorak, Setting of 2 is Alphabetical var visualKeyboardLayout = 0 # Setting of 0 is dark, setting of 1 is light, and so on var themeChoiceInt = 0 var themeFile = "res://assets/ui_controlNode_dark_theme.tres" func _ready(): pass