extends Node # Declare new settings template object var settingsInstance = PlayerSettingsTemplate.new() var settings_file = "res://_userFiles/PlayerPreferences.cfg" func _ready() -> void: load_settings_file() #Config/ini: func load_settings_file(): var config = ConfigFile.new() # Load data from a file. var err = config.load(settings_file) # If the file didn't load, ignore it. if err != OK: return #Preferences: settingsInstance.inputName = config.get_value("player_preferences", "player_name") settingsInstance.riskFactor = config.get_value("player_preferences", "risk_threshold") #Controls: settingsInstance.fontSize = config.get_value("visual_controls", "font_size") settingsInstance.brightness = config.get_value("visual_controls", "brightness") #General Settings: settingsInstance.volume = config.get_value("general_settings", "volume") settingsInstance.bClosedCaptions = config.get_value("general_settings", "closed_captions") settingsInstance.bdevConsole = config.get_value("general_settings", "dev_console") #Keyboard: settingsInstance.visualKeyboardLayout = config.get_value("virtual_keyboard", "keyboard_layout") #Theme: settingsInstance.themeChoiceInt = config.get_value("theme", "theme_selection") load_themeFile() #DKM TEMP: working print("Input name loaded as: " + str(settingsInstance.inputName)) print("Theme loaded as: " + str(settingsInstance.themeFile)) func load_themeFile() -> void: #DKM TEMP: this shouldn't be hard-coded: if(settingsInstance.themeChoiceInt == 1): settingsInstance.themeFile = "res://assets/ui_controlNode_light_theme.tres" else: settingsInstance.themeFile = "res://assets/ui_controlNode_dark_theme.tres"