extends Node class_name PlayerSettingsTemplate enum KeyboardLayout { QWERTY, ALPHABETICAL, DVORAK } enum ThemeChoice { DARKHIGHCONTRAST, LIGHTHIGHCONTRAST } var inputName = "none" var riskFactor = 0 var brightness = 3 var fontSize = 11 var volume = 6 var bClosedCaptions = true var bdevConsole = false var bVirtualKeyboard = false var visualKeyboardLayout = KeyboardLayout.QWERTY var preferredTheme = ThemeChoice.DARKHIGHCONTRAST # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass