extends Node class_name Die # Declare member variables here. Examples: # var a = 2 # var b = "text" enum DieCategory{ D4, D6, D8, D10, D12, D00, D20 } var dieType = DieCategory var numberOfFaces = 0 func SetNumberOfSides(): var DSides = dieType match DSides: D4: numberOfFaces = 4 D6: numberOfFaces = 6 D8: numberOfFaces = 8 D10: numberOfFaces = 10 D12: numberOfFaces = 12 D00: numberOfFaces = 100 D20: numberOfFaces = 20 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass