#Die class extends Node2D class_name Die #value of selected die type var numFaces: int #Class constructor func _init(value): numFaces = value #returns an integer value of the rolled result (assuming the die is a valid type) func rollDie(): randomize() var rolledNum rolledNum = randi() % numFaces + 1 return rolledNum #Returns the number of faces on this die func getNumFaces(): return numFaces