extends Object class_name SpecialAbility #This class, is used to define special ability data. Such as for attacks like shooting fireballs. #This is the middle ware, to define the structure of the data, before it is accesable by the character sheet. #This class is also used to define the structure, as to make it normalized for the database / XML layers. # Luke, 12/9/2023, Godot 3.5 var Name: String #Add TypeCheck for arrays of only strings at some point. var Attribute: Array var Cost: int var Damage: int func _init(initName: String, initAttribute: Array, initCost: int, initDamage: int): Name = initName Attribute = initAttribute Cost = initCost Damage = initDamage