#PLAYER CHARACTER TEMPLATE: # Template for holding loaded/current character extends Resource class_name playerCharacterTemplate var pcText = "" #BCO-RPG SRIS system (percentile): var viableCharStats = ["AG", "APP", "CO", "QU", "MD", "ST", "CH", "EM", "IN", "ME", "MX", "PR", "RE", "SD"] var agility = 0 var appearance = 0 var constitution = 0 var quickness = 0 var manual_dexterity = 0 var strength = 0 var chutzpah = 0 var empathy = 0 var intuition = 0 var memory = 0 var moxie = 0 var presence = 0 var reasoning = 0 var self_discipline = 0 func toString() -> String: return("pcText: " + str(pcText) + "; Agility: " + str(agility) + "; Appearance: " + str(appearance) + "; Constitution: " + str(constitution) + "; Quickness: " + str(quickness) + "; Manual_dexterity: " + str(manual_dexterity) + "; Strength: " + str(strength) + "; Chutzpah: " + str(chutzpah) + "; Empathy: " + str(empathy) + "; Intuition: " + str(intuition) + "; Memory: " + str(memory) + "; Moxie: " + str(moxie) + "; Presence: " + str(presence) + "; Reasoning: " + str(reasoning) + "; Self_discipline: " + str(self_discipline) )