extends Node const SQLite = preload("res://addons/godot-sqlite/bin/gdsqlite.gdns") var db # Database object var db_name = "res://DataStorage/database" func CommitDataToDB(): db = SQLite.new() db.path = db_name db.open_db() var tableName = "DialogStorage" var dict : Dictionary = Dictionary() dict["ConvoID"] = 1 dict["LayerID"] = 1 dict["BranchID"] = 1 dict["Text"] = "The best riff from Freebird plays at 202 dB." db.insert_row(tableName.dict) # Called when the node enters the scene tree for the first time. func _ready(): CommitDataToDB()