Begins retooling the mergedDemo to generate locations and options (and eventually dialog and all) from a module data source. Working with JSON now just to get started, will switch this to DB once it's up and working. Currently generates 'node' arrays and intro text; stopped working on adding dynamic options from these nodes and connecting them.
Additional updates as follows: mods to dark and light themes for text edits, modification to import for CSV parsing and saving to the player singleton text file, adds an alert popup for import in cases where no character has been loaded (won't allow start game), replaces the select character within game to use this import character option, also adds testing files directory overall to Github
Finishes merging of current settings to load all from file, update for display, save to singleton. Also adds currently hard-coded (in the GlobalSaveInstance) file name based on themes choice for use in all control nodes.
Applies that theme load to all current control nodes.
Settings implementation is in progress. Currently loads and displays from expected user://PlayerPreferences.cfg at application start, but just the inputName and riskFactor.
8/14/22 (1513 EST): creates MergedDemo, so far combining Import Character into New Game.
Includes a modification of themes, change of script name from grabFocus.gd --> ImportCharacter.gd and mods for writing the char sheet out with semicolon (;) line ends and colon (:) dividers from keys and values for now.