diff --git a/Phase2/Godot ===(Game Code)===/MainMenu/GodotUserInterface_Doug/bcirpg_mainMenu_20220220A/.import/.gdignore b/Phase2/Godot ===(Game Code)===/MainMenu/GodotUserInterface_Doug/bcirpg_mainMenu_20220220A/.import/.gdignore new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MainMenu/GodotUserInterface_Doug/bcirpg_mainMenu_20220220A/.import/.gdignore @@ -0,0 +1 @@ + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/.import/.gdignore b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/.import/.gdignore new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/.import/.gdignore @@ -0,0 +1 @@ + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.md5 b/Phase2/Godot ===(Game 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Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex differ diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/.import/testingCSVCharFile.csv-3b5525eef03e325be0c14b7381c8663a.md5 b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/.import/testingCSVCharFile.csv-3b5525eef03e325be0c14b7381c8663a.md5 new file mode 100644 index 0000000..3678578 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/.import/testingCSVCharFile.csv-3b5525eef03e325be0c14b7381c8663a.md5 @@ -0,0 +1,3 @@ +source_md5="3b37741efaad37471d3be79926341120" +dest_md5="816f7948186e0191e0a7b5385e702030" + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/.import/testingCSVCharFile.csv-f593f5b4d0df687ec2043eb45dbff294.md5 b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/.import/testingCSVCharFile.csv-f593f5b4d0df687ec2043eb45dbff294.md5 new file mode 100644 index 0000000..a569579 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/.import/testingCSVCharFile.csv-f593f5b4d0df687ec2043eb45dbff294.md5 @@ -0,0 +1 @@ +source_md5="fe8dea03f3f241ec8c3f199dcd974cbe" diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/Control.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/Control.tscn new file mode 100644 index 0000000..bd41ee5 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/Control.tscn @@ -0,0 +1,8 @@ +[gd_scene format=2] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/README.txt b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/README.txt new file mode 100644 index 0000000..49a3d02 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/README.txt @@ -0,0 +1,45 @@ +**************************** + README.TXT: +**************************** +Author: Doug McCord +Date: 27-Feb-2022 + +**************************** +Intro notes: + This menu was stripped down from the bigger game and settings testing + I was doing -- so there's a decent chance yet of something broken -- + please let me know if you encounter anything that's not linking up as + desired. Currently there are temp destinations loaded for each of the + menu options -- these are saved as scenes in the screens folder. + + Currently almost all the buttons are instances of the same source + button object -- linked to their destination using the 'Next Scene Path' + available in the inspector. + + +**************************** +Project file structure: + Surface Layer: + Default Godot files remain at this level + + _toArchive: + Directory to serve as reference-only; precursor to trash + + assets: + Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in + the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes + should be made in those theme files to assure propagation throughout. + + gamePlay: + Scenes and scripts specific to the gameplay section + + globalScripts: + For project-wide use, or scripts that are not either: + A. attached to a template scene, intended to go with all instances of that, or + B. unique, scene-specific scripts. + + screens: + Planned to include both .tscn scene files and their associated scripts. + + userInterface: (note misnomer for text-based game) + Re-useable UI elements and their scripts, such as change-scene, input-response diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/CommandProcessor.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/CommandProcessor.gd new file mode 100644 index 0000000..3804dfd --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/CommandProcessor.gd @@ -0,0 +1,72 @@ +#COMMAND PROCESSOR: +# Handles player input, including navigation on the map + +extends Node + + +var current_locale = null +var current_opt1 = null +var current_opt2 = null +var current_opt3 = null + +#Allows us to pass in the starting location +func initialize(starting_locale) -> String: + current_opt1 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option1") + current_opt2 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option2") + current_opt3 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option3") + + current_opt1.grab_focus() + return change_room(starting_locale) + +#DKM TEMP: this must load from files written by toolset +#Function that loads response from the option string chosen +func process_command(option: String) -> String: + var optCmd_Action = option.split(": ", false) + if (optCmd_Action.size() < 2): + return "Error: no valid command and action in option!" + match optCmd_Action[0]: + "Go": + return go(optCmd_Action[1]) + "Wait": + return "You rest a bit. Now what?" + "Talk": + return talk(optCmd_Action[1]) + "Examine": + return examine(optCmd_Action[1]) + "Scream": + return "You yell :'" + optCmd_Action[1].to_upper() +"'!!" + _: + return "Nothing happens! Command word was: " + optCmd_Action[0] + + + +func go(action: String) -> String: + var destination = action.split(" ", false)[0] + if current_locale.exits.keys().has(destination): + var change_response = change_room(current_locale.exits[destination]) + return PoolStringArray(["You go %s." % destination, change_response]).join("\n") + else: + return "That is not a valid place to go!" + +#DKM TEMP: do an examination dictionary lookup here? +func examine(action: String) -> String: + return action.to_upper() + " looks about how you'd expect. [Dictionary lookup forthcoming]" + +#DKM TEMP: dialog entry needed -- temp +func talk(action: String) -> String: + var target = action.split("to ", false)[0].to_upper() + return target + " has little to say! [Dialog forthcoming]" + +#Helper: +func change_room(new_room: Locale) -> String: + current_locale = new_room + current_opt1.text = new_room.option1 + current_opt2.text = new_room.option2 + current_opt3.text = new_room.option3 + var exit_string = PoolStringArray(new_room.exits.keys()).join(" ") + var strings = PoolStringArray([ + "You are now in: " + new_room.locale_name + ". " + + new_room.locale_description, + "Exits: " + exit_string + ]).join("\n") + return strings; diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/LocaleManager.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/LocaleManager.gd new file mode 100644 index 0000000..e0ba69c --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/LocaleManager.gd @@ -0,0 +1,18 @@ +#LOCALE MANAGER: +# Temporary script holds connections between map items, using the two-way +# connect_exit script available on Location class to wire up map. + +extends Node + + +#DKM TEMP: must load from toolset +func _ready() -> void: + #load_module() + $Loc_Boat.connect_exit("east", $Loc_Shore) + $Loc_Shore.connect_exit("north", $Loc_WoodsA1) + $Loc_WoodsA1.connect_exit("north", $Loc_WoodsA2) + $Loc_WoodsA2.connect_exit("east", $Loc_WoodsA3) + $Loc_WoodsA3.connect_exit("north", $Loc_WoodsA4) + + + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/characterFiles/demoCharacter_Bruno.txt b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/characterFiles/demoCharacter_Bruno.txt new file mode 100644 index 0000000..5bde792 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/characterFiles/demoCharacter_Bruno.txt @@ -0,0 +1,14 @@ +Name: Bruno +Class: Seer +Level: 22 + +S: 9 +I: 11 +W: 16 +D: 14 +C: 10 +Chr: 8 + +HP: 31 + +Description: slight, anxious seer who hides from view whenever possible, due to the negative ramifications of his prophetic abilities. \ No newline at end of file diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_controlNode_dark_theme.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_controlNode_dark_theme.tres new file mode 100644 index 0000000..b606d40 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_controlNode_dark_theme.tres @@ -0,0 +1,28 @@ +[gd_resource type="Theme" load_steps=3 format=2] + +[ext_resource path="res://assets/sbf_black.tres" type="StyleBox" id=1] +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2] + +[resource] +Button/colors/font_color = Color( 0.878431, 0.878431, 0.878431, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = ExtResource( 2 ) +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = ExtResource( 1 ) +Button/styles/pressed = null +Label/colors/font_color = Color( 1, 1, 1, 1 ) +Label/colors/font_color_shadow = Color( 0, 0, 0, 0 ) +Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 ) +Label/constants/line_spacing = 3 +Label/constants/shadow_as_outline = 0 +Label/constants/shadow_offset_x = 1 +Label/constants/shadow_offset_y = 1 +Label/fonts/font = null +Label/styles/normal = null +Panel/styles/panel = ExtResource( 1 ) +VBoxContainer/constants/separation = 4 diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_gameplay_big_theme.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_gameplay_big_theme.tres new file mode 100644 index 0000000..e0452b5 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_gameplay_big_theme.tres @@ -0,0 +1,6 @@ +[gd_resource type="Theme" load_steps=2 format=2] + +[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1] + +[resource] +default_font = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_gameplay_theme.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_gameplay_theme.tres new file mode 100644 index 0000000..e0452b5 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_gameplay_theme.tres @@ -0,0 +1,6 @@ +[gd_resource type="Theme" load_steps=2 format=2] + +[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1] + +[resource] +default_font = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_highContrast_but_theme.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_highContrast_but_theme.tres new file mode 100644 index 0000000..36b0309 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_highContrast_but_theme.tres @@ -0,0 +1,25 @@ +[gd_resource type="Theme" load_steps=3 format=2] + +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1] + +[sub_resource type="StyleBoxFlat" id=1] +bg_color = Color( 0, 0, 0, 1 ) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color( 1, 1, 1, 1 ) + +[resource] +default_font = ExtResource( 1 ) +Button/colors/font_color = Color( 1, 1, 1, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = null +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = SubResource( 1 ) +Button/styles/pressed = null diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_light_but_theme.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_light_but_theme.tres new file mode 100644 index 0000000..c3164c2 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_light_but_theme.tres @@ -0,0 +1,25 @@ +[gd_resource type="Theme" load_steps=3 format=2] + +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1] + +[sub_resource type="StyleBoxFlat" id=1] +bg_color = Color( 0, 0, 0, 1 ) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color( 1, 1, 1, 1 ) + +[resource] +default_font = ExtResource( 1 ) +Button/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = null +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = SubResource( 1 ) +Button/styles/pressed = null diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_theme.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_theme.tres new file mode 100644 index 0000000..b388b3e --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_theme.tres @@ -0,0 +1,6 @@ +[gd_resource type="Theme" load_steps=2 format=2] + +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1] + +[resource] +default_font = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_title_theme.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_title_theme.tres new file mode 100644 index 0000000..a2584dc --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_toArchive/ui_title_theme.tres @@ -0,0 +1,6 @@ +[gd_resource type="Theme" load_steps=2 format=2] + +[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=1] + +[resource] +default_font = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_userFiles/Module_Demo_001.json b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_userFiles/Module_Demo_001.json new file mode 100644 index 0000000..c0247bc --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_userFiles/Module_Demo_001.json @@ -0,0 +1,74 @@ +{ + "Node_Boat0":{ + "Id":"Boat_000", + "Action":"ShowText", + "A_Params":"", + "Text":"The game has begun! You may select from the options below. You are in a boat. You have been shipwrecked. You can leave the boat through a hatch.", + "Option_Labels":["Examine Ship","Climb out through hatch","Play the fiddle!","Rest","Meditate"], + "Option_GoTos":["Boat_002","Shore_001","Misc_001","Misc_002","Misc_003"] + }, + "Node_Boat1":{ + "Id":"Boat_001", + "Action":"ShowText", + "A_Params":"", + "Text":"The boat rocks gently. You can leave the boat through a hatch. There is also now a test option.", + "Option_Labels":["Examine Ship","Climb out through hatch","Play the fiddle!","Rest","Meditate", "Run die roll test"], + "Option_GoTos":["Boat_002","Shore_001","Misc_001","Misc_002","Misc_003","Test_000"] + }, + "Node_Boat_002":{ + "Id":"Boat_002", + "Action":"ShowText", + "A_Params":"", + "Text":"The boat is old and wrecked.", + "Option_Labels":["Continue"], + "Option_GoTos":["Boat_001"] + }, + "Node_Shore_001":{ + "Id":"Shore_001", + "Action":"ShowText", + "A_Params":"", + "Text":"You've reached the shore!", + "Option_Labels":["Return to boat"], + "Option_GoTos":["Boat_001"] + }, + "Node_Misc_001":{ + "Id":"Misc_001", + "Action":"ShowText", + "A_Params":"", + "Text":"You pull a fiddle from your sack and play it, while dancing around merrily. Great fun is had.", + "Option_Labels":["Resume your quest"], + "Option_GoTos":["Boat_001"] + }, + "Node_Misc_002":{ + "Id":"Misc_002", + "Action":"ShowText", + "A_Params":"", + "Text":"You pull out a blanket, settle your burdens and take a short rest.", + "Option_Labels":["Resume your quest"], + "Option_GoTos":["Boat_001"] + }, + "Node_Misc_003":{ + "Id":"Misc_003", + "Action":"ShowText", + "A_Params":"", + "Text":"You find a quiet corner on the boat, put down your burden, and feel the rocking of the boat. You rest mind and body, and really I'm experimenting with options and sizes of them, added via JSON here. So in your meditation you have a vision: a sparrow flies high over the mountains and reveals a castle! After this reverie, you awake.", + "Option_Labels":["Resume your quest"], + "Option_GoTos":["Boat_001"] + }, + "Node_Test0":{ + "Id":"Test_000", + "Action":"RollDice", + "A_Params":[4,6], + "Text":"NA", + "Option_Labels":["NA"], + "Option_GoTos":["Test_001"] + }, + "Node_Test001":{ + "Id":"Test_001", + "Action":"TestHandleNodeParams", + "A_Params":"", + "Text":"Die were rolled and passed to this node as: ", + "Option_Labels":["Back to boat"], + "Option_GoTos":["Boat_001"] + } +} \ No newline at end of file diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_userFiles/PlayerPreferences.cfg b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_userFiles/PlayerPreferences.cfg new file mode 100644 index 0000000..baf2a6a --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_userFiles/PlayerPreferences.cfg @@ -0,0 +1,23 @@ +[player_preferences] + +player_name="Tester the Wary!" +risk_threshold=2.0 + +[visual_controls] + +font_size=3.0 +brightness=5.0 + +[general_settings] + +volume=0.0 +closed_captions=false +dev_console=true + +[virtual_keyboard] + +keyboard_layout=2 + +[theme] + +theme_selection=0 diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_userFiles/characterFiles/testingCSVCharFile.csv b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_userFiles/characterFiles/testingCSVCharFile.csv new file mode 100644 index 0000000..80bc4f9 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/_userFiles/characterFiles/testingCSVCharFile.csv @@ -0,0 +1,10 @@ +keys,en +Name,Thickly Goes +Profession,Brawler +Strength,Excessive +Intellect,Diminished +Willpower,Variable +Charm,Lacking +Weapon,Meaty Fists +Armor,Leather Jacket and Chaps +A Quote,You talkin to me?! \ No newline at end of file diff --git a/Phase2/Godot ===(Game 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0000000..a2e2de7 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/base_dynamicFont_BIG.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1] + +[resource] +size = 42 +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/base_dynamicfont.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/base_dynamicfont.tres new file mode 100644 index 0000000..63243b4 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/base_dynamicfont.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1] + +[resource] +size = 24 +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/base_dynamicfont_16.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/base_dynamicfont_16.tres new file mode 100644 index 0000000..f9acb20 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/base_dynamicfont_16.tres @@ -0,0 +1,6 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1] + +[resource] +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/l_10646.ttf b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/l_10646.ttf new file mode 100644 index 0000000..afb1c60 Binary files /dev/null and b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/l_10646.ttf differ diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/liberation_serif.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/liberation_serif.tres new file mode 100644 index 0000000..051bc09 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/liberation_serif.tres @@ -0,0 +1,6 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/liberation_serif_20pt.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/liberation_serif_20pt.tres new file mode 100644 index 0000000..2953618 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/liberation_serif_20pt.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +size = 20 +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/liberation_serif_30pt.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/liberation_serif_30pt.tres new file mode 100644 index 0000000..6297862 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/liberation_serif_30pt.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +size = 30 +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/liberation_serif_40pt.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/liberation_serif_40pt.tres new file mode 100644 index 0000000..229621e --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/liberation_serif_40pt.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +size = 40 +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/sbf_black.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/sbf_black.tres new file mode 100644 index 0000000..859abe4 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/sbf_black.tres @@ -0,0 +1,9 @@ +[gd_resource type="StyleBoxFlat" format=2] + +[resource] +bg_color = Color( 0, 0, 0, 1 ) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color( 0, 0, 0, 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/sbf_white.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/sbf_white.tres new file mode 100644 index 0000000..418e195 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/sbf_white.tres @@ -0,0 +1,9 @@ +[gd_resource type="StyleBoxFlat" format=2] + +[resource] +bg_color = Color( 1, 1, 1, 1 ) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color( 1, 1, 1, 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/ui_controlNode_dark_theme.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/ui_controlNode_dark_theme.tres new file mode 100644 index 0000000..38a6ae1 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/ui_controlNode_dark_theme.tres @@ -0,0 +1,120 @@ +[gd_resource type="Theme" load_steps=5 format=2] + +[ext_resource path="res://assets/sbf_black.tres" type="StyleBox" id=1] +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2] +[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=3] +[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=4] + +[resource] +Button/colors/font_color = Color( 1, 1, 1, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = ExtResource( 2 ) +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = ExtResource( 1 ) +Button/styles/pressed = ExtResource( 1 ) +ItemList/colors/font_color = Color( 1, 1, 1, 1 ) +ItemList/colors/font_color_selected = Color( 1, 1, 1, 1 ) +ItemList/colors/guide_color = Color( 0, 0, 0, 0.1 ) +ItemList/constants/hseparation = 4 +ItemList/constants/icon_margin = 4 +ItemList/constants/line_separation = 2 +ItemList/constants/vseparation = 2 +ItemList/fonts/font = ExtResource( 3 ) +ItemList/styles/bg = ExtResource( 1 ) +ItemList/styles/bg_focus = ExtResource( 1 ) +ItemList/styles/cursor = null +ItemList/styles/cursor_unfocused = ExtResource( 1 ) +ItemList/styles/selected = null +ItemList/styles/selected_focus = null +Label/colors/font_color = Color( 1, 1, 1, 1 ) +Label/colors/font_color_shadow = Color( 0, 0, 0, 0 ) +Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 ) +Label/constants/line_spacing = 3 +Label/constants/shadow_as_outline = 0 +Label/constants/shadow_offset_x = 1 +Label/constants/shadow_offset_y = 1 +Label/fonts/font = ExtResource( 3 ) +Label/styles/normal = ExtResource( 1 ) +LineEdit/colors/clear_button_color = Color( 0.88, 0.88, 0.88, 1 ) +LineEdit/colors/clear_button_color_pressed = Color( 1, 1, 1, 1 ) +LineEdit/colors/cursor_color = Color( 0.94, 0.94, 0.94, 1 ) +LineEdit/colors/font_color = Color( 1, 1, 1, 1 ) +LineEdit/colors/font_color_selected = Color( 1, 1, 1, 1 ) +LineEdit/colors/font_color_uneditable = Color( 0.88, 0.88, 0.88, 0.5 ) +LineEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +LineEdit/constants/minimum_spaces = 12 +LineEdit/fonts/font = null +LineEdit/icons/clear = null +LineEdit/styles/focus = null +LineEdit/styles/normal = ExtResource( 1 ) +LineEdit/styles/read_only = null +MarginContainer/constants/margin_bottom = 0 +MarginContainer/constants/margin_left = 0 +MarginContainer/constants/margin_right = 0 +MarginContainer/constants/margin_top = 0 +Panel/styles/panel = ExtResource( 1 ) +PanelContainer/styles/panel = ExtResource( 1 ) +Tabs/colors/font_color_bg = Color( 1, 1, 1, 1 ) +Tabs/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Tabs/colors/font_color_fg = Color( 1, 1, 1, 1 ) +Tabs/constants/hseparation = 4 +Tabs/constants/label_valign_bg = 2 +Tabs/constants/label_valign_fg = 0 +Tabs/constants/top_margin = 24 +Tabs/fonts/font = ExtResource( 3 ) +Tabs/icons/close = null +Tabs/icons/decrement = null +Tabs/icons/decrement_highlight = null +Tabs/icons/increment = null +Tabs/icons/increment_highlight = null +Tabs/styles/button = ExtResource( 1 ) +Tabs/styles/button_pressed = null +Tabs/styles/panel = ExtResource( 1 ) +Tabs/styles/tab_bg = ExtResource( 1 ) +Tabs/styles/tab_disabled = null +Tabs/styles/tab_fg = ExtResource( 1 ) +TextEdit/colors/background_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/bookmark_color = Color( 0.08, 0.49, 0.98, 1 ) +TextEdit/colors/brace_mismatch_color = Color( 1, 0.2, 0.2, 1 ) +TextEdit/colors/breakpoint_color = Color( 0.8, 0.8, 0.4, 0.2 ) +TextEdit/colors/caret_background_color = Color( 0, 0, 0, 1 ) +TextEdit/colors/caret_color = Color( 0.88, 0.88, 0.88, 1 ) +TextEdit/colors/code_folding_color = Color( 0.8, 0.8, 0.8, 0.8 ) +TextEdit/colors/completion_background_color = Color( 0.17, 0.16, 0.2, 1 ) +TextEdit/colors/completion_existing_color = Color( 0.87, 0.87, 0.87, 0.13 ) +TextEdit/colors/completion_font_color = Color( 0.67, 0.67, 0.67, 1 ) +TextEdit/colors/completion_scroll_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/completion_selected_color = Color( 0.26, 0.26, 0.27, 1 ) +TextEdit/colors/current_line_color = Color( 0.25, 0.25, 0.26, 0.8 ) +TextEdit/colors/executing_line_color = Color( 0.2, 0.8, 0.2, 0.4 ) +TextEdit/colors/font_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/font_color_readonly = Color( 0.933333, 0.933333, 0.933333, 0.501961 ) +TextEdit/colors/font_color_selected = Color( 1, 1, 1, 1 ) +TextEdit/colors/function_color = Color( 0.4, 0.64, 0.81, 1 ) +TextEdit/colors/line_number_color = Color( 0.67, 0.67, 0.67, 0.4 ) +TextEdit/colors/mark_color = Color( 1, 0.4, 0.4, 0.4 ) +TextEdit/colors/member_variable_color = Color( 0.9, 0.31, 0.35, 1 ) +TextEdit/colors/number_color = Color( 0.92, 0.58, 0.2, 1 ) +TextEdit/colors/safe_line_number_color = Color( 0.67, 0.78, 0.67, 0.6 ) +TextEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +TextEdit/colors/symbol_color = Color( 0.94, 0.94, 0.94, 1 ) +TextEdit/colors/word_highlighted_color = Color( 0.8, 0.9, 0.9, 0.15 ) +TextEdit/constants/completion_lines = 7 +TextEdit/constants/completion_max_width = 50 +TextEdit/constants/completion_scroll_width = 3 +TextEdit/constants/line_spacing = 4 +TextEdit/fonts/font = ExtResource( 4 ) +TextEdit/icons/fold = null +TextEdit/icons/folded = null +TextEdit/icons/space = null +TextEdit/icons/tab = null +TextEdit/styles/completion = ExtResource( 1 ) +TextEdit/styles/focus = ExtResource( 1 ) +TextEdit/styles/normal = ExtResource( 1 ) +TextEdit/styles/read_only = ExtResource( 1 ) +VBoxContainer/constants/separation = 4 diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/ui_controlNode_light_theme.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/ui_controlNode_light_theme.tres new file mode 100644 index 0000000..7fcfd40 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/assets/ui_controlNode_light_theme.tres @@ -0,0 +1,120 @@ +[gd_resource type="Theme" load_steps=5 format=2] + +[ext_resource path="res://assets/sbf_white.tres" type="StyleBox" id=1] +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2] +[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=3] +[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=4] + +[resource] +Button/colors/font_color = Color( 0, 0, 0, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = ExtResource( 2 ) +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = ExtResource( 1 ) +Button/styles/pressed = ExtResource( 1 ) +ItemList/colors/font_color = Color( 0, 0, 0, 1 ) +ItemList/colors/font_color_selected = Color( 1, 1, 1, 1 ) +ItemList/colors/guide_color = Color( 0, 0, 0, 0.1 ) +ItemList/constants/hseparation = 4 +ItemList/constants/icon_margin = 4 +ItemList/constants/line_separation = 2 +ItemList/constants/vseparation = 2 +ItemList/fonts/font = null +ItemList/styles/bg = ExtResource( 1 ) +ItemList/styles/bg_focus = ExtResource( 1 ) +ItemList/styles/cursor = null +ItemList/styles/cursor_unfocused = ExtResource( 1 ) +ItemList/styles/selected = null +ItemList/styles/selected_focus = null +Label/colors/font_color = Color( 0, 0, 0, 1 ) +Label/colors/font_color_shadow = Color( 0, 0, 0, 0 ) +Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 ) +Label/constants/line_spacing = 3 +Label/constants/shadow_as_outline = 0 +Label/constants/shadow_offset_x = 1 +Label/constants/shadow_offset_y = 1 +Label/fonts/font = ExtResource( 3 ) +Label/styles/normal = ExtResource( 1 ) +LineEdit/colors/clear_button_color = Color( 0.88, 0.88, 0.88, 1 ) +LineEdit/colors/clear_button_color_pressed = Color( 1, 1, 1, 1 ) +LineEdit/colors/cursor_color = Color( 0.94, 0.94, 0.94, 1 ) +LineEdit/colors/font_color = Color( 0, 0, 0, 1 ) +LineEdit/colors/font_color_selected = Color( 0, 0, 0, 1 ) +LineEdit/colors/font_color_uneditable = Color( 0.88, 0.88, 0.88, 0.5 ) +LineEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +LineEdit/constants/minimum_spaces = 12 +LineEdit/fonts/font = null +LineEdit/icons/clear = null +LineEdit/styles/focus = null +LineEdit/styles/normal = ExtResource( 1 ) +LineEdit/styles/read_only = null +MarginContainer/constants/margin_bottom = 0 +MarginContainer/constants/margin_left = 0 +MarginContainer/constants/margin_right = 0 +MarginContainer/constants/margin_top = 0 +Panel/styles/panel = ExtResource( 1 ) +PanelContainer/styles/panel = ExtResource( 1 ) +Tabs/colors/font_color_bg = Color( 0, 0, 0, 1 ) +Tabs/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Tabs/colors/font_color_fg = Color( 0, 0, 0, 1 ) +Tabs/constants/hseparation = 4 +Tabs/constants/label_valign_bg = 2 +Tabs/constants/label_valign_fg = 0 +Tabs/constants/top_margin = 24 +Tabs/fonts/font = ExtResource( 3 ) +Tabs/icons/close = null +Tabs/icons/decrement = null +Tabs/icons/decrement_highlight = null +Tabs/icons/increment = null +Tabs/icons/increment_highlight = null +Tabs/styles/button = ExtResource( 1 ) +Tabs/styles/button_pressed = null +Tabs/styles/panel = ExtResource( 1 ) +Tabs/styles/tab_bg = ExtResource( 1 ) +Tabs/styles/tab_disabled = null +Tabs/styles/tab_fg = ExtResource( 1 ) +TextEdit/colors/background_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/bookmark_color = Color( 0.08, 0.49, 0.98, 1 ) +TextEdit/colors/brace_mismatch_color = Color( 1, 0.2, 0.2, 1 ) +TextEdit/colors/breakpoint_color = Color( 0.8, 0.8, 0.4, 0.2 ) +TextEdit/colors/caret_background_color = Color( 0, 0, 0, 1 ) +TextEdit/colors/caret_color = Color( 0.88, 0.88, 0.88, 1 ) +TextEdit/colors/code_folding_color = Color( 0.8, 0.8, 0.8, 0.8 ) +TextEdit/colors/completion_background_color = Color( 0.17, 0.16, 0.2, 1 ) +TextEdit/colors/completion_existing_color = Color( 0.87, 0.87, 0.87, 0.13 ) +TextEdit/colors/completion_font_color = Color( 0.67, 0.67, 0.67, 1 ) +TextEdit/colors/completion_scroll_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/completion_selected_color = Color( 0.26, 0.26, 0.27, 1 ) +TextEdit/colors/current_line_color = Color( 0.25, 0.25, 0.26, 0.8 ) +TextEdit/colors/executing_line_color = Color( 0.2, 0.8, 0.2, 0.4 ) +TextEdit/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 ) +TextEdit/colors/font_color_readonly = Color( 0.0588235, 0.0588235, 0.0588235, 0.501961 ) +TextEdit/colors/font_color_selected = Color( 0, 0, 0, 1 ) +TextEdit/colors/function_color = Color( 0.4, 0.64, 0.81, 1 ) +TextEdit/colors/line_number_color = Color( 0.67, 0.67, 0.67, 0.4 ) +TextEdit/colors/mark_color = Color( 1, 0.4, 0.4, 0.4 ) +TextEdit/colors/member_variable_color = Color( 0.9, 0.31, 0.35, 1 ) +TextEdit/colors/number_color = Color( 0.92, 0.58, 0.2, 1 ) +TextEdit/colors/safe_line_number_color = Color( 0.67, 0.78, 0.67, 0.6 ) +TextEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +TextEdit/colors/symbol_color = Color( 0.94, 0.94, 0.94, 1 ) +TextEdit/colors/word_highlighted_color = Color( 0.8, 0.9, 0.9, 0.15 ) +TextEdit/constants/completion_lines = 7 +TextEdit/constants/completion_max_width = 50 +TextEdit/constants/completion_scroll_width = 3 +TextEdit/constants/line_spacing = 4 +TextEdit/fonts/font = ExtResource( 4 ) +TextEdit/icons/fold = null +TextEdit/icons/folded = null +TextEdit/icons/space = null +TextEdit/icons/tab = null +TextEdit/styles/completion = ExtResource( 1 ) +TextEdit/styles/focus = ExtResource( 1 ) +TextEdit/styles/normal = ExtResource( 1 ) +TextEdit/styles/read_only = ExtResource( 1 ) +VBoxContainer/constants/separation = 4 diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/default_env.tres b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/default_env.tres new file mode 100644 index 0000000..20207a4 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/default_env.tres @@ -0,0 +1,7 @@ +[gd_resource type="Environment" load_steps=2 format=2] + +[sub_resource type="ProceduralSky" id=1] + +[resource] +background_mode = 2 +background_sky = SubResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/But_History.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/But_History.gd new file mode 100644 index 0000000..6406e14 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/But_History.gd @@ -0,0 +1,39 @@ +#BUT_HISTORY: +# Unique script attached to the But_History to hide/show history versus +# current game page. + +tool +extends Button + +onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array + +var is_history = false + + +func _on_But_History_button_up(): + var history_pager_button = get_node("../../ItemList/But_History_Page") + var history_rows_node = get_node("../../GameInfo/HistoryRows") + var current_text_node = get_node("../../GameInfo/CurrentText") + var option_one = get_node("../../InputArea/VBoxContainer/option1") + var option_two = get_node("../../InputArea/VBoxContainer/option2") + var option_three = get_node("../../InputArea/VBoxContainer/option3") + + if(!is_history): + if(game_history_array != null): + history_rows_node.add_child(game_history_array[0]) + history_pager_button.show() + history_rows_node.show() + current_text_node.hide() + option_one.hide() + option_two.hide() + option_three.hide() + is_history = true + else: + history_pager_button.hide() + history_rows_node.hide() + current_text_node.show() + option_one.show() + option_two.show() + option_three.show() + is_history = false + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/But_History_Page.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/But_History_Page.gd new file mode 100644 index 0000000..f63f1e3 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/But_History_Page.gd @@ -0,0 +1,21 @@ +#BUT_HISTORY_PAGE: +# Unique paging script for showing next page in the history game's history +# array. + + +tool +extends Button + +var current_page = 0 + +func _on_But_History_Page_button_up(): + var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array + var history_rows_node = get_node("../../GameInfo/HistoryRows") + if(current_page < game_history_array.size()-1): + current_page += 1 + else: + current_page = 0 + history_rows_node.remove_child(history_rows_node.get_child(0)) + history_rows_node.add_child(game_history_array[current_page]) + + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/But_MoreOptions.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/But_MoreOptions.gd new file mode 100644 index 0000000..227136c --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/But_MoreOptions.gd @@ -0,0 +1,25 @@ +#But_MoreOptions: +# For these options, we leave the game object active and manually add and remove +# the scenes as needed. + +tool +extends Button + +#Creates param usable in the UI; and the params next to export make it string and file browser +export(String, FILE) var next_scene_path: = "" + +func _on_But_MoreOptions_button_up(): + var root = get_node("/root") + var gameCurrent = get_node("/root/Game") + var gameSingleton = get_node("/root/GameCurrent") + var nextScene = load(next_scene_path) + + gameSingleton.gameCurrent_scene = gameCurrent + root.remove_child(gameCurrent) + nextScene = nextScene.instance() + root.add_child(nextScene) + + +func _get_configuration_warning() -> String: + return "next_scene_path must be set for this button to work" if next_scene_path == "" else "" + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/But_Option.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/But_Option.tscn new file mode 100644 index 0000000..50ddaa7 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/But_Option.tscn @@ -0,0 +1,13 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1] + +[node name="option1" type="Button"] +margin_right = 706.0 +margin_bottom = 36.0 +custom_fonts/font = ExtResource( 1 ) +text = "Option 1" +align = 0 +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/Game.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/Game.gd new file mode 100644 index 0000000..e5bd203 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/Game.gd @@ -0,0 +1,199 @@ +#GAME: +# Controls output space, loading descriptions and options for each locale and +# appending to the history array. + +extends Control + +#Source for module file: to the GU +#export(String, FILE, "*.json") var module_file_path:String +#DKM TEMP: +var module_file_path = "res://_userFiles/Module_Demo_001.json" + +onready var history_source = get_node("/root/History").historyScreensSingleton +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance + +#Abstract class we instance when wanted in game as child of HistoryReference +const TextOutput = preload("res://UserInterface/Response.tscn") +const InputResponse = preload("res://UserInterface/InputResponse.tscn") +const OptionOutput = preload("res://UserInterface/Option.tscn") + +onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText +onready var options_container = $Background/MarginContainer/Rows/InputArea/ScrollContainer/OptionsContainer +onready var pSingleton = get_node("/root/PlayerCharacter") +onready var charSheet = $Con_charSheet/MarginContainer/VBoxContainer/CharacterSheet + + +#DKM TEMP: this is just a temp file solution for grabbing map/module, will be replaced with DB +# or desired load approach +onready var module_map = "res://_userFiles/temp_map.save" + +var nodeArray + +func _ready() -> void: + save_module() + theme=load(settings.themeFile) + + #DKM TEMP: testing: + var moduleDict = loadJSONToDict(module_file_path) + + #DKM TEMP: this needs to be refactored to reposition this initialization + var i = 0 + #print("Looking for JSON at: " + module_file_path) + #print("Json returned as: " + str(moduleDict)) + var initialNode = Locale.new() + nodeArray = [initialNode] + for moduleNode in moduleDict.values(): + if nodeArray.size() <= i: + var newNode = Locale.new() + nodeArray.append(newNode) + nodeArray[i].locale_name = moduleNode.get("Id") + nodeArray[i].locale_description = moduleNode.get("Text") + nodeArray[i].locale_action = moduleNode.get("Action") + var actionParameters = moduleNode.get("A_Params") + for p in actionParameters: + nodeArray[i].locale_action_params.append(p) + var nodeOptions = moduleNode.get("Option_Labels") + for option in nodeOptions: + nodeArray[i].options_array.append(option) + #print("For #" + str(i) + ": appended option of: " + str(option)) + var nodeDestinations = moduleNode.get("Option_GoTos") + for dest in nodeDestinations: + nodeArray[i].destinations_array.append(dest) + #print("For #" + str(i) + ": appended go to destination of: " + str(dest)) + #print("Node array name for #" + str(i) + ": " + nodeArray[i].locale_name) + i = i+1 + + current_text.show() + + #Load character sheet: + charSheet.text = pSingleton.pc.pcText + + create_response(nodeArray[0].locale_description) + #DKM TEMP: another that needs to be broken out when ready: + clear_prior_options() + i = 0 + for option in nodeArray[0].options_array: + var destArr = nodeArray[0].destinations_array + create_option(option, destArr[i]) + i = i+1 + options_container.get_child(0).grab_focus() + +#DKM TEMP: convert JSON file to dictionary for module import: +func loadJSONToDict(filepath:String)->Dictionary: + var file = File.new() + #assert file.file_exists(filepath) + file.open(filepath,file.READ) + var moduleDict = parse_json(file.get_as_text()) + #assert moduleDict.size() > 0 + return moduleDict + + +#Handles input text +func create_response(response_text: String): + var response = TextOutput.instance() + response.text = response_text + add_response_to_game(response) + +#Copies the response output to add to both current game output, and the +# history array. +func add_response_to_game(response: Control): + add_response_to_history(response) + if(current_text.get_child_count() > 0): + current_text.remove_child(current_text.get_child(0)) + current_text.add_child(response) + +func add_response_to_history(response: Control) -> void: + #DKM TEMP: so here we + #1. var response_history = response.duplicate() + var response_for_history = response.duplicate() + #2. get the history array from the singleton, + #3. Add this to the history array + history_source.output_history_array.append(response_for_history) + +func clear_prior_options() -> void: + for n in options_container.get_children(): + options_container.remove_child(n) + n.queue_free() + +func create_option(option: String, dest: String) -> void: + #print("Received request to make option for label: " + option +"; and destination: " + dest) + var optionNew = OptionOutput.instance() + optionNew.destinationLabel = dest + optionNew.text = option + add_option_to_game(optionNew) + +func add_option_to_game(optionNew: Control) -> void: + options_container.add_child(optionNew) + var newOptNumber = options_container.get_child_count() + if newOptNumber-1 >= 0: + #print("New added opt is: " + str(newOptNumber-1)) + options_container.get_child(newOptNumber-1).connect("option_pressed", self, "_on_option_pressed") + +#DKM TEMP: these need to be dynamically added with the options themselves + +func _on_option_pressed(destinationSelected: String) -> void: + #print("Destination node for pressed option is: " + destinationSelected) + change_node(destinationSelected) + +func get_node_by_name(nodeName: String) -> Locale: + for n in nodeArray: + if n.locale_name == nodeName: + return n + return nodeArray[0] + +func change_node(destinationNode: String, destinationParams: Array = []) -> void: + var target_Locale = get_node_by_name(destinationNode) + #Run provided action: + if target_Locale.locale_action == "ShowText": + action_show_text(target_Locale) + elif target_Locale.locale_action == "RollDice" && target_Locale.destinations_array.size() == 1: + action_roll_die(target_Locale) + #DKM TEMP: testing passed param handling by node to node + elif target_Locale.locale_action == "TestHandleNodeParams": + create_response(target_Locale.locale_description + str(destinationParams)) + clear_prior_options() + var i = 0 + for option in target_Locale.options_array: + var destArr = target_Locale.destinations_array + create_option(option, destArr[i]) + i = i+1 + options_container.get_child(0).grab_focus() + +func action_show_text(newLocale: Locale) -> void: + create_response(newLocale.locale_description) + clear_prior_options() + var i = 0 + for option in newLocale.options_array: + var destArr = newLocale.destinations_array + create_option(option, destArr[i]) + i = i+1 + +func action_roll_die(newLocale: Locale) -> void: + print("Running test action " + newLocale.locale_action + "; with parameters of: ") + var nodeParameters = [] + for param in newLocale.locale_action_params: + print(param) + nodeParameters.append(param) + #DKM TEST: testing the die roller with Andrew's code; randomly assigning percentage to pass. + # Should this param be optional if you purely want to roll dice? + var dieParams = nodeParameters + DiceRoller.dieManager.clearData() + DiceRoller.dieManager.setDieManager(dieParams, 0.5) + var result = DiceRoller.dieManager.rollDice() + print("Rolled values: " + str(result[0])) + + #DKM TEMP: Andrew's code for ref: + #assigning variable names to each of them for better clarity +# var rolledValues = result[0] +# var percentRolled = result[1] +# var passResult = result[2] +# var neededPercent = result[3] +# var degreeOfSuccess = result[4] +# var dice = result[5] + change_node(newLocale.destinations_array[0], result[0]) + +#DKM TEMP: saves the entire scene in one packed scene file +func save_module(): + var scene = PackedScene.new() + scene.pack(self) + ResourceSaver.save("user://game_01.tscn", scene) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/Game.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/Game.tscn new file mode 100644 index 0000000..772e280 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/gamePlay/Game.tscn @@ -0,0 +1,195 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://gamePlay/But_Option.tscn" type="PackedScene" id=1] +[ext_resource path="res://gamePlay/Game.gd" type="Script" id=2] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=3] +[ext_resource path="res://gamePlay/But_MoreOptions.gd" type="Script" id=9] + +[node name="Game" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 3 ) +script = ExtResource( 2 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Background" type="PanelContainer" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_right = -274.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="MarginContainer" type="MarginContainer" parent="Background"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 749.0 +margin_bottom = 599.0 +custom_constants/margin_right = 20 +custom_constants/margin_top = 10 +custom_constants/margin_left = 20 +custom_constants/margin_bottom = 20 + +[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"] +margin_left = 20.0 +margin_top = 10.0 +margin_right = 728.0 +margin_bottom = 578.0 +custom_constants/separation = 10 + +[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"] +margin_right = 708.0 +margin_bottom = 40.0 +rect_min_size = Vector2( 0, 40 ) + +[node name="But_MoreOptions" type="Button" parent="Background/MarginContainer/Rows/ItemList"] +margin_right = 197.0 +margin_bottom = 36.0 +text = "More Options" +script = ExtResource( 9 ) +__meta__ = { +"_edit_use_anchors_": false +} +next_scene_path = "res://Screens/MoreOptions.tscn" + +[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"] +margin_top = 50.0 +margin_right = 708.0 +margin_bottom = 438.0 +size_flags_vertical = 3 + +[node name="CurrentText" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 707.0 +margin_bottom = 387.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 +custom_constants/separation = 20 + +[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"] +margin_top = 448.0 +margin_right = 708.0 +margin_bottom = 568.0 +rect_min_size = Vector2( 0, 120 ) + +[node name="ScrollContainer" type="ScrollContainer" parent="Background/MarginContainer/Rows/InputArea"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 707.0 +margin_bottom = 119.0 + +[node name="OptionsContainer" type="VBoxContainer" parent="Background/MarginContainer/Rows/InputArea/ScrollContainer"] +margin_right = 108.0 +margin_bottom = 36.0 +custom_constants/separation = 5 + +[node name="option1" parent="Background/MarginContainer/Rows/InputArea/ScrollContainer/OptionsContainer" instance=ExtResource( 1 )] +margin_right = 108.0 + +[node name="Con_charSheet" type="PanelContainer" parent="."] +anchor_left = 1.0 +anchor_right = 1.0 +margin_left = -294.0 +margin_bottom = 406.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="MarginContainer" type="MarginContainer" parent="Con_charSheet"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 293.0 +margin_bottom = 405.0 + +[node name="VBoxContainer" type="VBoxContainer" parent="Con_charSheet/MarginContainer"] +margin_right = 292.0 +margin_bottom = 404.0 + +[node name="IL_cs_label" type="ItemList" parent="Con_charSheet/MarginContainer/VBoxContainer"] +margin_right = 292.0 +margin_bottom = 40.0 +rect_min_size = Vector2( 0, 40 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Label" type="Label" parent="Con_charSheet/MarginContainer/VBoxContainer/IL_cs_label"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -141.0 +margin_right = 141.0 +margin_bottom = 43.0 +text = "Character Sheet" +align = 1 +valign = 1 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="CharacterSheet" type="TextEdit" parent="Con_charSheet/MarginContainer/VBoxContainer"] +margin_top = 44.0 +margin_right = 292.0 +margin_bottom = 404.0 +size_flags_vertical = 3 +readonly = true +wrap_enabled = true +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Con_chatScreen" type="PanelContainer" parent="."] +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -292.0 +margin_top = -196.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="VBoxContainer" type="VBoxContainer" parent="Con_chatScreen"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 291.0 +margin_bottom = 195.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 + +[node name="IL_cs_label" type="ItemList" parent="Con_chatScreen/VBoxContainer"] +margin_right = 290.0 +margin_bottom = 40.0 +rect_min_size = Vector2( 0, 40 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Label" type="Label" parent="Con_chatScreen/VBoxContainer/IL_cs_label"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -142.0 +margin_right = 142.0 +margin_bottom = 43.0 +text = "Chat" +align = 1 +valign = 1 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="ChatScreen" type="TextEdit" parent="Con_chatScreen/VBoxContainer"] +margin_top = 44.0 +margin_right = 290.0 +margin_bottom = 194.0 +size_flags_vertical = 3 +text = "Nothing yet +" +readonly = true +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_MoreOptions" to="Background/MarginContainer/Rows/ItemList/But_MoreOptions" method="_on_But_MoreOptions_button_up"] diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/DiceRoller.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/DiceRoller.gd new file mode 100644 index 0000000..858415a --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/DiceRoller.gd @@ -0,0 +1,69 @@ +#This script is for the overarching node that will contain the diemanager singleton +#It should be the only one of the die scripts that is attached onto a node. + +extends Control + +#desired dice types and needed percentage to pass are selected by game/user +#desiredDice takes an int array representing the # sides on the die/dice +#neededPercentageToPass takes a float that +export var desiredDice: Array +export var neededPercentageToPass: float + +#Define dieManager variable +var dieManager + +func _ready(): + #create diemanager object + dieManager = DieManager.new(desiredDice, neededPercentageToPass) + +#function gets the result of the roll(s) and shows it in the UI +func _on_Die_button_down(): + #rollDice function returns an array with the following elements in the following positions: + #rollDice result: [[rolledValues], percentRolled, passResult, neededPercent, degreeOfSuccess, dice] + var result = dieManager.rollDice() + + + #assigning variable names to each of them for better clarity + var rolledValues = result[0] + var percentRolled = result[1] + var passResult = result[2] + var neededPercent = result[3] + var degreeOfSuccess = result[4] + var dice = result[5] + + + #Check if passed or not + if passResult: + $Outcome.text = "Successful Roll!" + else: + $Outcome.text = "Failed Roll!" + + var diceResultText = "Rolled Values:\n" + + #Prints the integer calues of each die rolled in the form: "D(num faces): (value rolled)" + for i in range(dice.size()): + diceResultText += ("D" + str(dice[i]) + ": " + str(rolledValues[i]) + "\n") + + #changing labels on screen + $RolledValues.text = diceResultText + $PercentNeeded.text = "Percent Needed to Pass: " + str(neededPercent * 100) + "%" + $PercentRolled.text = "Percent Rolled: " + str(percentRolled * 100) + "%" + $DegreeOfSuccess.text = "Degree of Success: " + str(degreeOfSuccess * 100) + "%" + + #revealing labels to user + $Outcome.show() + $RolledValues.show() + $PercentNeeded.show() + $PercentRolled.show() + $DegreeOfSuccess.show() + + +#Calls the cleardata method for the diemanager and hides the text on screen +func _on_Reset_button_down(): + $Outcome.hide() + $PercentNeeded.hide() + $PercentRolled.hide() + $DegreeOfSuccess.hide() + $RolledValues.hide() + dieManager.clearData() + dieManager.setDieManager(desiredDice, neededPercentageToPass) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/Die.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/Die.gd new file mode 100644 index 0000000..e2c7c66 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/Die.gd @@ -0,0 +1,24 @@ +#Die class +extends Node2D + +class_name Die + +#value of selected die type +var numFaces: int + +#Class constructor +func _init(value): + numFaces = value + +#returns an integer value of the rolled result (assuming the die is a valid type) +func rollDie(): + randomize() + + var rolledNum + rolledNum = randi() % numFaces + 1 + return rolledNum + + +#Returns the number of faces on this die +func getNumFaces(): + return numFaces diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/DieManager.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/DieManager.gd new file mode 100644 index 0000000..6579982 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/DieManager.gd @@ -0,0 +1,130 @@ +#This is the diemanager script that controls the rolling of the die/dice as well as calculates +#the end result + +class_name DieManager + +extends Node2D + +#Array of the desired dice values to mod god wants +var desiredDice: Array + +#User can select the percentage needed for a successful roll +var neededPercentageToPass: float + +var validDieTypes = [4, 6, 8, 10, 12, 20] +#boolean for if a percentageroll is taking place +#we need a boolean for this because the way a percentage roll is calculated +#with two D10s is different than if one were using other dice +var isPercentageRoll = false + +#diceUsed holds the dice objects that are rolled +var diceUsed = [] + +#rolledValues holds the integer value rolled from each die +var rolledValues = [] + +#boolean based on whether the overall roll passed or not +var passedRoll + +#float holding the degree of success (rolledVal - neededPercentageToPass) +var degreeOfSuccess + +#Constructor for diemanager class +func _init(dice, percent): + desiredDice = dice + neededPercentageToPass = percent + loadData() + +#set values of diemanager +func setDieManager(dice, percent): + desiredDice = dice + neededPercentageToPass = percent + loadData() + +#Load the diceInPlay array +func loadData(): + for elem in desiredDice: + if elem in validDieTypes: + diceUsed.append(Die.new(elem)) + + #conditional to check if two D10s are being used + #if so, we know that a percentage roll is taking place + if len(desiredDice) == 2 && desiredDice[0] == 10 && desiredDice[1] == 10: + isPercentageRoll = true + +#Resets the data in the script +func clearData(): + isPercentageRoll = false + rolledValues = [] + desiredDice = [] + diceUsed = [] + neededPercentageToPass = 0 + +#Returns the percent value of an individual die +#Stores the rolled value in rolledValues +func returnDiePercentage(inputedDie): + #In case this method is being called on no dice + if len(diceUsed) == 0: + push_error("Cannot roll without any dice!") + + var rolledVal = inputedDie.rollDie() + + #add rolled integer value to array + rolledValues.append(rolledVal) + + #Checks if a percentageroll is being done + if isPercentageRoll: + #This conditional is used to detemrine if the rolled value is + #for the tens or ones digit + return float(rolledVal % 10) + + return float(rolledVal) / float(inputedDie.numFaces) + +#Rolls all of the dice in diceUsed +#returns the average of all the percentages +func rollDice(): + #In case this method is being called on no dice + if len(diceUsed) == 0: + push_error("Cannot roll without any dice!") + + #denominator will equal the total number of dice rolled + var denominator = 0 + + #sum of floats of all rolled die percentages + var sumOfPercentages = 0 + + if isPercentageRoll: + sumOfPercentages += (returnDiePercentage(diceUsed[0]) / 10.0) + (returnDiePercentage(diceUsed[1]) / 100.0) + else: + #DKM TEMP: not percentage roll: + print("TEMP: not percentage roll") + for die in diceUsed: + sumOfPercentages += returnDiePercentage(die) + denominator += 1 + + var result = [] + + result.append(rolledValues) + + if isPercentageRoll: + #Percentage roll result remains the sum of the rolls + result.append(sumOfPercentages) + else: + if denominator == 0: + result.append(0) + #result is average of sum of percentages otherwise rounded to 2 decimcal places + + result.append(stepify((float(sumOfPercentages) / float(denominator)), 0.0001)) + + passedRoll = (result[1] >= neededPercentageToPass) +#NOTE: degree of success is always calculated regardlesss of success/failure. Let me know if this should be changed + degreeOfSuccess = result[1] - neededPercentageToPass + result.append(passedRoll) + result.append(neededPercentageToPass) + result.append(degreeOfSuccess) + result.append(desiredDice) + + #rollDice result: [[rolledValues], percentRolled, passResult, neededPercent, degreeOfSuccess, dice] + return result + + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/PlayerCharacter.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/PlayerCharacter.gd new file mode 100644 index 0000000..4abaece --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/PlayerCharacter.gd @@ -0,0 +1,11 @@ +#PLAYER CHARACTER: +# Unique handler script for root PC singleton. May be adapted for +# player loading and saving functionality + +extends Node + +var pc + +func _ready() -> void: + pc = playerCharacterTemplate.new() + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/gameCurrent.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/gameCurrent.gd new file mode 100644 index 0000000..cbb8d02 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/gameCurrent.gd @@ -0,0 +1,10 @@ +#gameCurrent: +# Simple singleton script for storing persistent game cene paths. +# These must then not be destroyed, but manually removed as a child of the +# node and they can always be re-added as needed. + +extends Node + +var gameCurrent_scene + + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/globalSaveInstance.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/globalSaveInstance.gd new file mode 100644 index 0000000..3769126 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/globalSaveInstance.gd @@ -0,0 +1,44 @@ +extends Node + +# Declare new settings template object +var settingsInstance = PlayerSettingsTemplate.new() +var settings_file = "res://_userFiles/PlayerPreferences.cfg" + +func _ready() -> void: + load_settings_file() + + #Config/ini: +func load_settings_file(): + var config = ConfigFile.new() + # Load data from a file. + var err = config.load(settings_file) + # If the file didn't load, ignore it. + if err != OK: + return + #Preferences: + settingsInstance.inputName = config.get_value("player_preferences", "player_name") + settingsInstance.riskFactor = config.get_value("player_preferences", "risk_threshold") + #Controls: + settingsInstance.fontSize = config.get_value("visual_controls", "font_size") + settingsInstance.brightness = config.get_value("visual_controls", "brightness") + #General Settings: + settingsInstance.volume = config.get_value("general_settings", "volume") + settingsInstance.bClosedCaptions = config.get_value("general_settings", "closed_captions") + settingsInstance.bdevConsole = config.get_value("general_settings", "dev_console") + #Keyboard: + settingsInstance.visualKeyboardLayout = config.get_value("virtual_keyboard", "keyboard_layout") + #Theme: + settingsInstance.themeChoiceInt = config.get_value("theme", "theme_selection") + + load_themeFile() + + #DKM TEMP: working + print("Input name loaded as: " + str(settingsInstance.inputName)) + print("Theme loaded as: " + str(settingsInstance.themeFile)) + +func load_themeFile() -> void: + #DKM TEMP: this shouldn't be hard-coded: + if(settingsInstance.themeChoiceInt == 1): + settingsInstance.themeFile = "res://assets/ui_controlNode_light_theme.tres" + else: + settingsInstance.themeFile = "res://assets/ui_controlNode_dark_theme.tres" diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/history.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/history.gd new file mode 100644 index 0000000..e36f485 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/history.gd @@ -0,0 +1,31 @@ +#HISTORY: +# Unique handler script for root history singleton. May be adapted for +# history loading and saving functionality + +extends Node + + +#DKM TEMP: not a cfg? +var history_file = "user://history.tres" +var historyScreensSingleton +var testing = false + +func _ready() -> void: + if(testing): + historyScreensSingleton = load_history_file() + if (historyScreensSingleton == null): + historyScreensSingleton = HistoryScreensTemplateSingleton.new() + + #DKM temp: + print("Loaded history array size is: " + str(historyScreensSingleton.output_history_array.size())) + +#DKM TEMP: load using tres format: +func load_history_file() -> HistoryScreensTemplateSingleton: + if ResourceLoader.exists(history_file): + var history = ResourceLoader.load(history_file) + if history is HistoryScreensTemplateSingleton: + return history + else: return null + else: + return null + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/historyScreensTemplate.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/historyScreensTemplate.gd new file mode 100644 index 0000000..6ab536f --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/historyScreensTemplate.gd @@ -0,0 +1,8 @@ +#PLAYERSETTINGSTEMPLATE: +# Class for holding history screens +extends Resource + +class_name HistoryScreensTemplateSingleton + +var output_history_array = Array() + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/playerCharacterTemplate.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/playerCharacterTemplate.gd new file mode 100644 index 0000000..a8665ce --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/playerCharacterTemplate.gd @@ -0,0 +1,8 @@ +#PLAYER CHARACTER TEMPLATE: +# Template for holding loaded/current character + +extends Resource + +class_name playerCharacterTemplate + +var pcText = "" diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/playerSettingsTemplate.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/playerSettingsTemplate.gd new file mode 100644 index 0000000..acd3d60 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/playerSettingsTemplate.gd @@ -0,0 +1,26 @@ +extends Node + +class_name PlayerSettingsTemplate + +# Declare Setting Options, to be used inside of the settings menu +var inputName = "none" +var riskFactor = 0 +var brightness = 3 +var fontSize = 11 +var volume = 6 +var bClosedCaptions = true +var bdevConsole = false +var bVirtualKeyboard = false + +# Setting of 0 is Qwerty, Setting of 1 is Davorak, Setting of 2 is Alphabetical +var visualKeyboardLayout = 0 + +# Setting of 0 is dark, setting of 1 is light, and so on +var themeChoiceInt = 0 +var themeFile = "res://assets/ui_controlNode_dark_theme.tres" + +func _ready(): + pass + + + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/icon.png b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/icon.png new file mode 100644 index 0000000..c98fbb6 Binary files /dev/null and b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/icon.png differ diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/icon.png.import b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/icon.png.import new file mode 100644 index 0000000..96cbf46 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/icon.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.png" +dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/project.godot b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/project.godot new file mode 100644 index 0000000..c5fe830 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/project.godot @@ -0,0 +1,71 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +_global_script_classes=[ { +"base": "Node2D", +"class": "Die", +"language": "GDScript", +"path": "res://globalScripts/Die.gd" +}, { +"base": "Node2D", +"class": "DieManager", +"language": "GDScript", +"path": "res://globalScripts/DieManager.gd" +}, { +"base": "Resource", +"class": "HistoryScreensTemplateSingleton", +"language": "GDScript", +"path": "res://globalScripts/historyScreensTemplate.gd" +}, { +"base": "PanelContainer", +"class": "Locale", +"language": "GDScript", +"path": "res://userInterface/Locale.gd" +}, { +"base": "Node", +"class": "PlayerSettingsTemplate", +"language": "GDScript", +"path": "res://globalScripts/playerSettingsTemplate.gd" +}, { +"base": "Resource", +"class": "playerCharacterTemplate", +"language": "GDScript", +"path": "res://globalScripts/playerCharacterTemplate.gd" +} ] +_global_script_class_icons={ +"Die": "", +"DieManager": "", +"HistoryScreensTemplateSingleton": "", +"Locale": "", +"PlayerSettingsTemplate": "", +"playerCharacterTemplate": "" +} + +[application] + +config/name="MergedMaster_2022_0918A" +run/main_scene="res://Screens/MenuScreen.tscn" +config/icon="res://icon.png" + +[autoload] + +History="*res://globalScripts/history.gd" +PlayerCharacter="*res://globalScripts/PlayerCharacter.gd" +DiceRoller="*res://globalScripts/DiceRoller.gd" +GlobalSaveInstance="*res://globalScripts/globalSaveInstance.gd" +GameCurrent="*res://globalScripts/gameCurrent.gd" + +[physics] + +common/enable_pause_aware_picking=true + +[rendering] + +environment/default_environment="res://default_env.tres" diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/But_HistoryPager.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/But_HistoryPager.gd new file mode 100644 index 0000000..a5e1b2f --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/But_HistoryPager.gd @@ -0,0 +1,13 @@ +#BUT_HISTORYPAGER: +# Iterates the page number and calls HistoryViewer script to display +# stored page and response fro the history array +# + +extends Button + +onready var historyViewerScript = get_node("/root/HistoryViewer") + +#DKM TEMP: this needs refactoring -- too much being calculated as needed/repeated +func _on_But_HistoryPager_button_up() -> void: + historyViewerScript.update_pager() + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Character_Add.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Character_Add.gd new file mode 100644 index 0000000..dd84b96 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Character_Add.gd @@ -0,0 +1,36 @@ +#CHARACTER_ADD: +# Script for adding a new character and both saving it to file and loading +# it into the character object +extends Control + +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance + + + +onready var nameVar = get_node("HBoxContainer/VBoxContainer/LabelName/LineEditName") +onready var profVar = get_node("HBoxContainer/VBoxContainer/LabelProf/LineEditProf") +onready var strengthVar = get_node("HBoxContainer/VBoxContainer/LabelStrength/LineEditStrength") +onready var intelVar = get_node("HBoxContainer/VBoxContainer/LabelIntellect/LineEditIntel") +onready var willpowerVar = get_node("HBoxContainer/VBoxContainer2/LabelWillpower/LineEditWill") +onready var charmVar = get_node("HBoxContainer/VBoxContainer2/LabelCharm/LineEditCharm") +onready var weaponVar = get_node("HBoxContainer/VBoxContainer2/LabelWeapon/LineEditWeapon") +onready var armorVar = get_node("HBoxContainer/VBoxContainer2/LabelArmor/LineEditArmor") +onready var quoteVar = get_node("HBoxContainer/VBoxContainer/LabelQuote/LineEditQuote") + + + + +func _ready() -> void: + theme=load(settings.themeFile) + $Title/But_SaveChar.grab_focus() + +func _on_But_SaveChar_pressed() -> void: + $Title/FileDialog.popup() + +#DKM TEMP: just text for now from text edit +func _on_FileDialog_file_selected(path: String) -> void: + var pc = get_node("/root/PlayerCharacter") + var newCharFile = File.new() + newCharFile.open(path, 2) + newCharFile.store_string($TextEdit.text) + pc.playerCharacterSingleton.pcText = $TextEdit.text diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Character_Add.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Character_Add.tscn new file mode 100644 index 0000000..a7c7c50 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Character_Add.tscn @@ -0,0 +1,183 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://screens/Character_Add.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="TextEdit" type="TextEdit" parent="."] +margin_left = 215.0 +margin_top = 23.0 +margin_right = 997.0 +margin_bottom = 447.0 + +[node name="Title" parent="." instance=ExtResource( 1 )] +anchor_left = 0.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 0.0 +margin_top = 0.0 +margin_right = 0.0 +margin_bottom = 0.0 +text = "Create Character (temp)" +__meta__ = { +"_edit_use_anchors_": true +} + +[node name="But_SaveChar" type="Button" parent="Title"] +margin_right = 12.0 +margin_bottom = 20.0 +text = "Save Character" + +[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )] +margin_left = -1.0 +margin_top = 48.0 +margin_right = 142.0 +margin_bottom = 72.0 +text = "Temp: Main Menu" + +[node name="But_StartNewGame" parent="Title" instance=ExtResource( 2 )] +margin_top = 98.0 +margin_right = 159.0 +margin_bottom = 122.0 +text = "Temp: Start New Game" + +[node name="FileDialog" type="FileDialog" parent="Title"] +margin_left = 164.0 +margin_top = 35.0 +margin_right = 741.0 +margin_bottom = 426.0 +access = 1 + +[node name="HBoxContainer" type="HBoxContainer" parent="."] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -83.0 +margin_top = 30.0 +margin_right = 83.0 +margin_bottom = 388.0 +custom_constants/separation = 40 + +[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"] +margin_right = 81.0 +margin_bottom = 358.0 +custom_constants/separation = 20 + +[node name="LabelName" type="Label" parent="HBoxContainer/VBoxContainer"] +margin_right = 81.0 +margin_bottom = 31.0 +text = "NAME +" + +[node name="LineEditName" type="LineEdit" parent="HBoxContainer/VBoxContainer/LabelName"] +margin_top = 25.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="LabelProfession" type="Label" parent="HBoxContainer/VBoxContainer"] +margin_top = 60.0 +margin_right = 81.0 +margin_bottom = 82.0 +text = "PROFESSION +" + +[node name="LineEditProf" type="LineEdit" parent="HBoxContainer/VBoxContainer/LabelProfession"] +margin_top = 25.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="LabelStrength" type="Label" parent="HBoxContainer/VBoxContainer"] +margin_top = 120.0 +margin_right = 81.0 +margin_bottom = 133.0 +text = "STRENGTH +" + +[node name="LineEditStrength" type="LineEdit" parent="HBoxContainer/VBoxContainer/LabelStrength"] +margin_top = 25.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="LabelIntellect" type="Label" parent="HBoxContainer/VBoxContainer"] +margin_top = 180.0 +margin_right = 81.0 +margin_bottom = 184.0 +text = "INTELLECT +" + +[node name="LineEditIntel" type="LineEdit" parent="HBoxContainer/VBoxContainer/LabelIntellect"] +margin_top = 25.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="VBoxContainer2" type="VBoxContainer" parent="HBoxContainer"] +margin_left = 121.0 +margin_right = 200.0 +margin_bottom = 358.0 +custom_constants/separation = 30 + +[node name="LabelWillpower" type="Label" parent="HBoxContainer/VBoxContainer2"] +margin_right = 79.0 +margin_bottom = 31.0 +text = "WILLPOWER +" + +[node name="LineEditWill" type="LineEdit" parent="HBoxContainer/VBoxContainer2/LabelWillpower"] +margin_top = 25.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="LabelCharm" type="Label" parent="HBoxContainer/VBoxContainer2"] +margin_top = 60.0 +margin_right = 79.0 +margin_bottom = 75.0 +text = "CHARM" + +[node name="LineEditCharm" type="LineEdit" parent="HBoxContainer/VBoxContainer2/LabelCharm"] +margin_top = 25.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="LabelWeapon" type="Label" parent="HBoxContainer/VBoxContainer2"] +margin_top = 120.0 +margin_right = 79.0 +margin_bottom = 136.0 +text = "WEAPON +" + +[node name="LineEditWeapon" type="LineEdit" parent="HBoxContainer/VBoxContainer2/LabelWeapon"] +margin_top = 25.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="LabelArmor" type="Label" parent="HBoxContainer/VBoxContainer2"] +margin_top = 180.0 +margin_right = 79.0 +margin_bottom = 180.0 +text = "ARMOR" + +[node name="LineEditArmor" type="LineEdit" parent="HBoxContainer/VBoxContainer2/LabelArmor"] +margin_top = 25.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="LabelQuote" type="Label" parent="HBoxContainer/VBoxContainer2"] +margin_top = 240.0 +margin_right = 79.0 +margin_bottom = 224.0 +text = "QUOTE" + +[node name="LineEditQuote" type="LineEdit" parent="HBoxContainer/VBoxContainer2/LabelQuote"] +margin_top = 25.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[connection signal="pressed" from="Title/But_SaveChar" to="." method="_on_But_SaveChar_pressed"] +[connection signal="file_selected" from="Title/FileDialog" to="." method="_on_FileDialog_file_selected"] diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Character_Load.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Character_Load.gd new file mode 100644 index 0000000..ad6681d --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Character_Load.gd @@ -0,0 +1,24 @@ +#CHARACTER_LOAD: +# Script for loading a character file into the character object from file + +extends Control + +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance + +func _ready() -> void: + theme=load(settings.themeFile) + $Title/But_loadCharacter.grab_focus() + + +func _on_But_loadCharacter_pressed() -> void: + $LoadCharacter_FileDialog.popup() + + +#DKM TEMP: we need to load the character item, not display to field +func _on_LoadCharacter_FileDialog_file_selected(path: String) -> void: + print(path) + var charFile = File.new() + charFile.open(path, 1) + var pc = get_node("/root/PlayerCharacter") + pc.playerCharacterSingleton.pcText = charFile.get_as_text() + $TextEdit.text = pc.playerCharacterSingleton.pcText diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Character_Load.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Character_Load.tscn new file mode 100644 index 0000000..1a73778 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Character_Load.tscn @@ -0,0 +1,72 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://screens/Character_Load.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="TextEdit" type="TextEdit" parent="."] +margin_left = 189.0 +margin_top = 18.0 +margin_right = 989.0 +margin_bottom = 461.0 +readonly = true +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 1 )] +anchor_left = 0.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 0.0 +margin_top = 0.0 +margin_right = 0.0 +margin_bottom = 0.0 +text = "Load Character (temp)" + +[node name="But_loadCharacter" type="Button" parent="Title"] +margin_left = 22.0 +margin_top = 34.0 +margin_right = 155.0 +margin_bottom = 54.0 +text = "Load Character File" +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="But_StartNewGame" parent="Title" instance=ExtResource( 2 )] +margin_left = 22.0 +margin_top = 71.0 +margin_right = 181.0 +margin_bottom = 95.0 +text = "Temp: Start New Game" + +[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )] +margin_left = 21.0 +margin_top = 109.0 +margin_right = 164.0 +margin_bottom = 133.0 +text = "Temp: Main Menu " + +[node name="LoadCharacter_FileDialog" type="FileDialog" parent="."] +margin_left = 193.0 +margin_top = 33.0 +margin_right = 862.0 +margin_bottom = 409.0 +window_title = "Open a File" +mode = 0 +access = 1 +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="pressed" from="Title/But_loadCharacter" to="." method="_on_But_loadCharacter_pressed"] +[connection signal="file_selected" from="LoadCharacter_FileDialog" to="." method="_on_LoadCharacter_FileDialog_file_selected"] diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/HistoryViewer.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/HistoryViewer.gd new file mode 100644 index 0000000..843b361 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/HistoryViewer.gd @@ -0,0 +1,49 @@ +#HISTORY_VIEWER: +# Controls output space -- will display the appropriate history array page. +# DKM TEMP: 5/15/22: what's here is replicated from the Game script for starting +# purposes. I have this working in experimental version -- will add this back +# next. + +extends Control + +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance +onready var history_source = get_node("/root/History").historyScreensSingleton +onready var current_history = $Background/MarginContainer/Rows/GameInfo/CurrentHistory +#For zero-indexed array position: +onready var current_history_page_no = 0 +onready var page_displayer = $Background/MarginContainer/Rows/ItemList/Page_Display + +#Abstract class we instance when wanted in game as child of HistoryReference +const TextOutput = preload("res://UserInterface/Response.tscn") +const InputResponse = preload("res://UserInterface/InputResponse.tscn") + + +func _ready() -> void: + theme=load(settings.themeFile) + + print("Loaded history array size is: " + str(history_source.output_history_array.size())) + update_pager() + #DKM TEMP: +# page_displayer.text = "1" +# if(current_history.get_child_count() > 0): +# current_history.remove_child(current_history.get_child(0)) +# var opening_res = history_source.output_history_array[0] +# current_history.add_child(opening_res) + +#Copies the response output to add to both current game output, and the +# history array. +func add_display_to_game(response: Control): + if(current_history.get_child_count() > 0): + current_history.remove_child(current_history.get_child(0)) + current_history.add_child(response) + +func update_pager(): + if(current_history_page_no >= history_source.output_history_array.size()): + current_history_page_no = 0 + print("Current page: " + str(current_history_page_no)) + add_display_to_game(history_source.output_history_array[current_history_page_no]) + current_history_page_no = current_history_page_no +1 + page_displayer.text = str(current_history_page_no) + + + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/HistoryViewer.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/HistoryViewer.tscn new file mode 100644 index 0000000..9e082de --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/HistoryViewer.tscn @@ -0,0 +1,99 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://screens/HistoryViewer.gd" type="Script" id=1] +[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=3] +[ext_resource path="res://screens/But_HistoryPager.gd" type="Script" id=4] + +[node name="HistoryViewer" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 3 ) +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Background" type="PanelContainer" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="MarginContainer" type="MarginContainer" parent="Background"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 1023.0 +margin_bottom = 599.0 +custom_constants/margin_right = 20 +custom_constants/margin_top = 10 +custom_constants/margin_left = 20 +custom_constants/margin_bottom = 20 + +[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"] +margin_left = 20.0 +margin_top = 10.0 +margin_right = 1002.0 +margin_bottom = 578.0 +custom_constants/separation = 10 + +[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"] +margin_right = 982.0 +margin_bottom = 40.0 +rect_min_size = Vector2( 0, 40 ) + +[node name="But_ChangeScene" parent="Background/MarginContainer/Rows/ItemList" instance=ExtResource( 2 )] +margin_right = 200.0 +margin_bottom = 36.0 +text = "More Options" + +[node name="But_HistoryPager" type="Button" parent="Background/MarginContainer/Rows/ItemList"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -84.0 +margin_right = 115.0 +margin_bottom = 36.0 +text = "History Pager" +script = ExtResource( 4 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Label" type="Label" parent="Background/MarginContainer/Rows/ItemList"] +anchor_left = 1.0 +anchor_right = 1.0 +margin_left = -194.94 +margin_top = -1.12247 +margin_right = -81.9397 +margin_bottom = 23.8775 +text = "History Page:" +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Page_Display" type="Label" parent="Background/MarginContainer/Rows/ItemList"] +anchor_left = 1.0 +anchor_right = 1.0 +margin_left = -40.0 +margin_bottom = 25.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"] +margin_top = 50.0 +margin_right = 982.0 +margin_bottom = 568.0 +size_flags_vertical = 3 + +[node name="CurrentHistory" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 981.0 +margin_bottom = 517.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 +custom_constants/separation = 20 + +[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_HistoryPager" to="Background/MarginContainer/Rows/ItemList/But_HistoryPager" method="_on_But_HistoryPager_button_up"] diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/ImportCharacter.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/ImportCharacter.gd new file mode 100644 index 0000000..3a17978 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/ImportCharacter.gd @@ -0,0 +1,48 @@ +#GRAB FOCUS: simple script for temp files to grab focus +# Expanded for Import Character option + +extends Control + +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance +onready var pSingleton = get_node("/root/PlayerCharacter").pc + +var charFilePath +var a + + +func _ready() -> void: + theme=load(settings.themeFile) + +func _on_Button_pressed(): + $FileDialog.popup() + +#this is going to take information from the file the player chose and put the individul parts into textboxes so it can be edited and then saved +func _on_FileDialog_file_selected(path): + var file = File.new() + #read the text in the file, save it in the variable a + file.open(path, File.READ) + + #split by the spaces so the individual pieces can be separated into textboxes + while file.eof_reached() == false: + var csvStrArray = file.get_csv_line() + var i = 0 + var isLabel = true + while i < csvStrArray.size(): + var csvStr = csvStrArray[i] + if(isLabel): + #make a new textbox for each piece of information + var textLine = Label.new() + $ScrollContainer/VBoxContainer.add_child(textLine) + textLine.text = csvStr.to_upper() + isLabel = false + #DKM TEMP: save this unformatted to the singleton text string + pSingleton.pcText += csvStr.to_upper() + ": " + else: + isLabel = true + var textBox = LineEdit.new() + $ScrollContainer/VBoxContainer.add_child(textBox) + textBox.text = csvStr + #DKM TEMP: save this unformatted to the singleton text string + pSingleton.pcText += csvStr + "\n" + i += 1 + file.close() diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/ImportCharacter.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/ImportCharacter.tscn new file mode 100644 index 0000000..380e4da --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/ImportCharacter.tscn @@ -0,0 +1,123 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://screens/ImportCharacter.gd" type="Script" id=3] +[ext_resource path="res://userInterface/But_PlayButton.gd" type="Script" id=4] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="PopupDialog" type="PopupDialog" parent="."] +anchor_top = 0.5 +anchor_bottom = 0.5 + +[node name="WarnText" type="Label" parent="PopupDialog"] +margin_right = 40.0 +margin_bottom = 14.0 +text = "Example" + +[node name="Background" type="Panel" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="FileDialog" type="FileDialog" parent="."] +margin_left = 113.0 +margin_top = 24.0 +margin_right = 886.0 +margin_bottom = 480.0 +window_title = "Open a File" +mode = 0 +access = 2 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 1 )] +margin_left = -164.0 +margin_top = 0.0 +margin_right = 164.0 +margin_bottom = 14.0 +text = "Import Character" + +[node name="But_Play" parent="." instance=ExtResource( 2 )] +margin_left = 1.0 +margin_top = 34.0 +margin_right = 152.0 +margin_bottom = 71.0 +text = "Start Game" +script = ExtResource( 4 ) +next_scene_path = "res://gamePlay/Game.tscn" + +[node name="But_Cancel" parent="." instance=ExtResource( 2 )] +margin_left = 1.0 +margin_top = 78.0 +margin_right = 152.0 +margin_bottom = 115.0 +text = "Back" + +[node name="VBoxContainer2" type="VBoxContainer" parent="."] +anchor_left = 0.0634766 +anchor_top = 0.0583333 +anchor_right = 0.103516 +anchor_bottom = 0.0583333 +margin_left = 107.0 +margin_right = 435.0 +margin_bottom = 44.0 +alignment = 1 +__meta__ = { +"_edit_use_anchors_": true +} + +[node name="But_OpenFile" type="Button" parent="VBoxContainer2"] +margin_right = 369.0 +margin_bottom = 20.0 +text = "Open Character File" +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Save_Button" type="Button" parent="VBoxContainer2"] +margin_top = 24.0 +margin_right = 369.0 +margin_bottom = 44.0 +text = "Save" + +[node name="ScrollContainer" type="ScrollContainer" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -341.0 +margin_top = -175.0 +margin_right = 427.0 +margin_bottom = 284.0 +follow_focus = true +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer"] +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="NameLabel" type="Label" parent="ScrollContainer/VBoxContainer"] +visible = false +margin_bottom = 14.0 + +[node name="LineEdit" type="LineEdit" parent="ScrollContainer/VBoxContainer"] +visible = false +margin_right = 58.0 +margin_bottom = 24.0 + +[connection signal="file_selected" from="FileDialog" to="." method="_on_FileDialog_file_selected"] +[connection signal="pressed" from="VBoxContainer2/But_OpenFile" to="." method="_on_Button_pressed"] diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/LoadGame_temp.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/LoadGame_temp.tscn new file mode 100644 index 0000000..2d840be --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/LoadGame_temp.tscn @@ -0,0 +1,26 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 1 )] +anchor_left = 0.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 0.0 +margin_top = 0.0 +margin_right = 0.0 +margin_bottom = 0.0 +text = "Multiplayer (temp)" + +[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )] +text = "Temp: back to menu" diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/MenuScreen.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/MenuScreen.gd new file mode 100644 index 0000000..42aa2e9 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/MenuScreen.gd @@ -0,0 +1,11 @@ +#MENUSCREEN: +# Script purely to grab focus for tabbing control + +extends Control + +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + theme=load(settings.themeFile) + $VBoxContainer/But_NewGame.grab_focus() diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/MenuScreen.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/MenuScreen.tscn new file mode 100644 index 0000000..e5b43a5 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/MenuScreen.tscn @@ -0,0 +1,96 @@ +[gd_scene load_steps=7 format=2] + +[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=1] +[ext_resource path="res://screens/MenuScreen.gd" type="Script" id=2] +[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=3] +[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=5] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6] +[ext_resource path="res://userInterface/But_Quit.tscn" type="PackedScene" id=10] + +[node name="MenuScreen" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 6 ) +script = ExtResource( 2 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Background" type="Panel" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 5 )] +margin_top = 51.8676 +margin_bottom = 117.868 +custom_fonts/font = ExtResource( 3 ) + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -119.0 +margin_top = -152.0 +margin_right = 119.0 +margin_bottom = 152.0 +rect_scale = Vector2( 1.04675, 1.07389 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_right = 238.0 +margin_bottom = 40.0 + +[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 44.0 +margin_right = 238.0 +margin_bottom = 85.0 +text = "Load Game" + +[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 89.0 +margin_right = 238.0 +margin_bottom = 130.0 +text = "Multiplayer" + +[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 134.0 +margin_right = 238.0 +margin_bottom = 174.0 +text = "Add Character" + +[node name="But_ImportChar2" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 178.0 +margin_right = 238.0 +margin_bottom = 219.0 +text = "Import Character" + +[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 223.0 +margin_right = 238.0 +margin_bottom = 264.0 +text = "Settings" + +[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )] +margin_top = 268.0 +margin_right = 238.0 +margin_bottom = 304.0 + +[node name="Version" type="Label" parent="."] +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -177.0 +margin_top = -44.0 +margin_right = -5.0 +margin_bottom = -6.0 +text = "Version: 0.0.0" +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/MoreOptions.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/MoreOptions.gd new file mode 100644 index 0000000..95f1032 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/MoreOptions.gd @@ -0,0 +1,11 @@ +#MOREOPTIONS: +# Script purely to grab focus for tabbing control + +extends Control + +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + theme=load(settings.themeFile) + $VBoxContainer/But_ResumeGame.grab_focus() diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/MoreOptions.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/MoreOptions.tscn new file mode 100644 index 0000000..8a876c8 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/MoreOptions.tscn @@ -0,0 +1,79 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=1] +[ext_resource path="res://screens/MoreOptions.gd" type="Script" id=2] +[ext_resource path="res://userInterface/But_ResumeGame.gd" type="Script" id=3] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6] + +[node name="MoreOptions" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 6 ) +script = ExtResource( 2 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Background" type="Panel" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -119.0 +margin_top = -152.0 +margin_right = 119.0 +margin_bottom = 152.0 +rect_scale = Vector2( 1.04675, 1.07389 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="But_ResumeGame" type="Button" parent="VBoxContainer"] +margin_right = 238.0 +margin_bottom = 36.0 +text = "Resume Game" +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="But_ShowHistory" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 40.0 +margin_right = 238.0 +margin_bottom = 125.0 +text = "Show History" + +[node name="But_Chat" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 129.0 +margin_right = 238.0 +margin_bottom = 214.0 +text = "Chat" + +[node name="But_MainMenu" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 218.0 +margin_right = 238.0 +margin_bottom = 304.0 +text = "Main Menu" + +[node name="Version" type="Label" parent="."] +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -177.0 +margin_top = -44.0 +margin_right = -5.0 +margin_bottom = -6.0 +text = "Version: 0.0.0" +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="VBoxContainer/But_ResumeGame" to="VBoxContainer/But_ResumeGame" method="_on_But_ResumeGame_button_up"] diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Multiplayer_temp.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Multiplayer_temp.tscn new file mode 100644 index 0000000..2d840be --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Multiplayer_temp.tscn @@ -0,0 +1,26 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 1 )] +anchor_left = 0.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 0.0 +margin_top = 0.0 +margin_right = 0.0 +margin_bottom = 0.0 +text = "Multiplayer (temp)" + +[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )] +text = "Temp: back to menu" diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/NewGame_temp.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/NewGame_temp.tscn new file mode 100644 index 0000000..c843e61 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/NewGame_temp.tscn @@ -0,0 +1,27 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 1 )] +anchor_left = 0.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 0.0 +margin_top = 0.0 +margin_right = 0.0 +margin_bottom = 0.0 +text = "Multiplayer (temp)" + +[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )] +text = "Temp: back to menu" +next_scene_path = "res://Screens/MenuScreen.tscn" diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/PlayerSelection.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/PlayerSelection.gd new file mode 100644 index 0000000..6aa9b23 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/PlayerSelection.gd @@ -0,0 +1,11 @@ +#PLAYERSELECTION: +# Script purely to grab focus for tabbing control + +extends Control + +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + theme=load(settings.themeFile) + $VBoxContainer/But_ChoosePlayer.grab_focus() diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/PlayerSelection.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/PlayerSelection.tscn new file mode 100644 index 0000000..45a86e8 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/PlayerSelection.tscn @@ -0,0 +1,66 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=1] +[ext_resource path="res://screens/PlayerSelection.gd" type="Script" id=2] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6] + +[node name="PlayerSelection" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 6 ) +script = ExtResource( 2 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Background" type="Panel" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -119.0 +margin_top = -152.0 +margin_right = 119.0 +margin_bottom = 152.0 +rect_scale = Vector2( 1.04675, 1.07389 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="But_ChoosePlayer" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_right = 238.0 +margin_bottom = 98.0 +text = "Import Character" + +[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 102.0 +margin_right = 238.0 +margin_bottom = 201.0 +text = "Create Character" + +[node name="But_MainMenu" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 205.0 +margin_right = 238.0 +margin_bottom = 304.0 +text = "Main Menu" + +[node name="Version" type="Label" parent="."] +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -177.0 +margin_top = -44.0 +margin_right = -5.0 +margin_bottom = -6.0 +text = "Version: 0.0.0" +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/SettingsMenuConfig.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/SettingsMenuConfig.gd new file mode 100644 index 0000000..6f5bfbd --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/SettingsMenuConfig.gd @@ -0,0 +1,134 @@ +extends Control + + +# https://stackoverflow.com/a/65774028 +# Be Sure to make these Vars as OnReadys; you can read up on it here. + +# Items to Fill the dropdown Lists +onready var keyboardContents = ["Qwerty", "Dvorak", "Alphabetical"] + +onready var themeContents = ["White on Black", "Black on White"] + +onready var saveObject = get_node('/root/GlobalSaveInstance') + + +#res://SettingsMenuControl.tscn + +# Vars For UI Widgets +onready var NameVar = get_node('Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/DisplayNameLineEdit') + +onready var NRiskVar = get_node('Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor/RiskSlider') + +onready var FontVar = get_node("Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox/FontSizeSlider") + +onready var BrightnessVar = get_node('Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox/BrightnessSlider') + +onready var VolumeVar = get_node("Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/VolumeSlider") + +onready var ClosedCaptionsVar = get_node('Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxClosedCaptions/ClosedCaptionsCheckBox') + +onready var ConsoleCommandVar = get_node('Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxDevConsole/DevConsoleCheckbox') + +onready var saveButton = get_node("Panel/HBoxBottomRow/SaveButton") + +onready var bKeyboardEnabled = get_node("Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxVirtualKeyboardEnabled/VisualKeyboardCheckBox") + +onready var keyboardLayoutList = get_node('Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/LayoutItemList') + +onready var themeChoiceList = get_node('Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/ThemeItemList') + + +var iniFile = ConfigFile.new() + +func saveToInstance(): + #Save to Singleton, so saveFile does not need to be constantly read + saveObject.settingsInstance.inputName = NameVar.text + saveObject.settingsInstance.riskFactor = NRiskVar.value + saveObject.settingsInstance.fontSize = FontVar.value + saveObject.settingsInstance.volume = VolumeVar.value + saveObject.settingsInstance.bClosedCaptions = ClosedCaptionsVar.is_pressed() + saveObject.settingsInstance.bdevConsole = ConsoleCommandVar.is_pressed() + saveObject.settingsInstance.bVirtualKeyboard = bKeyboardEnabled.is_pressed() + var savedKeyboardItems = keyboardLayoutList.get_selected_items() + var keyboardSelection = savedKeyboardItems[0] + saveObject.settingsInstance.visualKeyboardLayout = keyboardSelection + var savedThemeItems = themeChoiceList.get_selected_items() + var themeSelection = savedThemeItems[0] + saveObject.settingsInstance.themeChoiceInt = themeSelection + #Trigger re-load of the file name + saveObject.load_settings_file() + theme=load(saveObject.settingsInstance.themeFile) + + +func saveFile(): + iniFile.set_value("player_preferences", "player_name", NameVar.text) + iniFile.set_value("player_preferences", "risk_threshold", NRiskVar.value) + iniFile.set_value("visual_controls", "font_size", FontVar.value) + iniFile.set_value("visual_controls", "brightness", BrightnessVar.value) + + iniFile.set_value("general_settings", "volume", VolumeVar.value) + iniFile.set_value("general_settings", "closed_captions", ClosedCaptionsVar.is_pressed()) + iniFile.set_value("general_settings", "dev_console", ConsoleCommandVar.is_pressed()) + + print(keyboardLayoutList.get_selected_items()) + + var savedKeyboardItems = keyboardLayoutList.get_selected_items() + + var keyboardSelection = savedKeyboardItems[0] + + var savedThemeItems = themeChoiceList.get_selected_items() + + var themeSelection = savedThemeItems[0] + + print(typeof(keyboardSelection)) + + iniFile.set_value("virtual_keyboard", "keyboard_layout", keyboardSelection) + + iniFile.set_value("theme", "theme_selection", themeSelection) + + iniFile.save("res://_userFiles/PlayerPreferences.cfg") + +#DKM TEMP: can this be done at singleton, initial load level instead of here? +func loadFile(): + pass + +func _process(delta): + if saveButton.pressed == true: + if NameVar.text == "": + print("Please input a name") + + if NameVar.text != "": + # Save to the template instance + saveToInstance() + + saveFile() + print('saveFileRan') + +func _ready(): + #Get the singleton's values for initial settings: + NameVar.text = saveObject.settingsInstance.inputName + NRiskVar.value = saveObject.settingsInstance.riskFactor + FontVar.value = saveObject.settingsInstance.fontSize + ClosedCaptionsVar.pressed = saveObject.settingsInstance.bClosedCaptions + ConsoleCommandVar.pressed = saveObject.settingsInstance.bdevConsole + bKeyboardEnabled.pressed = saveObject.settingsInstance.bVirtualKeyboard + + print(NameVar.get_path()) + +# Init Keyboard Layout List + for i in range(3): + keyboardLayoutList.add_item(keyboardContents[i],null,true) + + keyboardLayoutList.select(0,true) + +# Init Theme Choice List + + for i in range(2): + themeChoiceList.add_item(themeContents[i],null,true) + + keyboardLayoutList.select(saveObject.settingsInstance.visualKeyboardLayout,true) + + themeChoiceList.select(saveObject.settingsInstance.themeChoiceInt,true) + + #Load selected theme: + theme=load(saveObject.settingsInstance.themeFile) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/SettingsMenuControl.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/SettingsMenuControl.tscn new file mode 100644 index 0000000..e9b9539 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/SettingsMenuControl.tscn @@ -0,0 +1,321 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://screens/SettingsMenuConfig.gd" type="Script" id=1] +[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=2] +[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=3] + +[sub_resource type="Theme" id=1] +default_font = ExtResource( 2 ) + +[node name="Control" type="Control"] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -512.0 +margin_top = -300.0 +margin_right = 512.0 +margin_bottom = 300.0 +theme = SubResource( 1 ) +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Panel" type="Panel" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -512.0 +margin_top = -302.0 +margin_right = 512.0 +margin_bottom = 298.0 +rect_pivot_offset = Vector2( -276, 469 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="HBoxContainer" type="HBoxContainer" parent="Panel"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -298.5 +margin_right = 298.5 +margin_bottom = 19.0 +custom_constants/separation = 60 +alignment = 1 + +[node name="RootVboxVisualControls" type="VBoxContainer" parent="Panel/HBoxContainer"] +margin_right = 98.0 +margin_bottom = 19.0 + +[node name="VisualControlsLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls"] +margin_right = 98.0 +margin_bottom = 19.0 +text = "Visual Controls" + +[node name="VisualControlsVBox" type="VBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -77.5 +margin_top = 30.0 +margin_right = 77.5 +margin_bottom = 52.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="HBoxFontSize" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"] +margin_right = 155.0 +margin_bottom = 19.0 + +[node name="FontLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox/HBoxFontSize"] +margin_right = 64.0 +margin_bottom = 19.0 +text = "Font Size:" + +[node name="FontSizeSlider" type="HSlider" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"] +margin_top = 23.0 +margin_right = 155.0 +margin_bottom = 39.0 +min_value = 1.0 +max_value = 5.0 +value = 5.0 +rounded = true +tick_count = 10 +ticks_on_borders = true + +[node name="BrightnessLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"] +margin_top = 43.0 +margin_right = 155.0 +margin_bottom = 62.0 +text = "Brightness:" + +[node name="BrightnessSlider" type="HSlider" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"] +margin_top = 66.0 +margin_right = 155.0 +margin_bottom = 82.0 +min_value = 1.0 +max_value = 5.0 +value = 5.0 +rounded = true +tick_count = 10 +ticks_on_borders = true + +[node name="RootVboxPlayerPreferences" type="VBoxContainer" parent="Panel/HBoxContainer"] +margin_left = 158.0 +margin_right = 275.0 +margin_bottom = 19.0 + +[node name="Label" type="Label" parent="Panel/HBoxContainer/RootVboxPlayerPreferences"] +margin_right = 117.0 +margin_bottom = 19.0 +text = "Player Preferances" + +[node name="VBoxPlayerPreferances" type="VBoxContainer" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label"] +margin_left = -18.5 +margin_top = 30.0 +margin_right = 126.5 +margin_bottom = 125.0 + +[node name="HBoxDisplayName" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances"] +margin_right = 145.0 +margin_bottom = 19.0 + +[node name="DisplayNameLabel" type="Label" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/HBoxDisplayName"] +margin_right = 95.0 +margin_bottom = 19.0 +text = "Display Name:" + +[node name="DisplayNameLineEdit" type="LineEdit" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances"] +margin_top = 23.0 +margin_right = 145.0 +margin_bottom = 52.0 + +[node name="VBoxRiskFactor" type="VBoxContainer" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances"] +margin_top = 56.0 +margin_right = 145.0 +margin_bottom = 95.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="HBoxRiskFactor" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor"] +margin_right = 145.0 +margin_bottom = 19.0 + +[node name="RiskFactorLabel" type="Label" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor/HBoxRiskFactor"] +margin_right = 145.0 +margin_bottom = 19.0 +text = "Risk Factor Threshold:" + +[node name="RiskSlider" type="HSlider" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor"] +margin_top = 23.0 +margin_right = 145.0 +margin_bottom = 39.0 +min_value = 1.0 +max_value = 5.0 +value = 5.0 +rounded = true +tick_count = 10 +ticks_on_borders = true + +[node name="RootVboxGeneralSettings" type="VBoxContainer" parent="Panel/HBoxContainer"] +margin_left = 335.0 +margin_right = 439.0 +margin_bottom = 19.0 + +[node name="GeneralSettingsLabel" type="Label" parent="Panel/HBoxContainer/RootVboxGeneralSettings"] +margin_right = 104.0 +margin_bottom = 19.0 +text = "General Settings" + +[node name="VBoxContainer" type="VBoxContainer" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -77.5 +margin_top = 30.0 +margin_right = 77.5 +margin_bottom = 120.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Label" type="Label" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"] +margin_right = 155.0 +margin_bottom = 19.0 +rect_pivot_offset = Vector2( 62, 14 ) +text = "Volume:" + +[node name="VolumeSlider" type="HSlider" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"] +margin_top = 23.0 +margin_right = 155.0 +margin_bottom = 39.0 +max_value = 10.0 +rounded = true +tick_count = 10 +ticks_on_borders = true + +[node name="HBoxClosedCaptions" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"] +margin_top = 43.0 +margin_right = 155.0 +margin_bottom = 70.0 + +[node name="ClosedCaptionsLabel" type="Label" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxClosedCaptions"] +margin_top = 4.0 +margin_right = 108.0 +margin_bottom = 23.0 +text = "Closed Captions:" + +[node name="ClosedCaptionsCheckBox" type="CheckBox" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxClosedCaptions"] +margin_left = 112.0 +margin_right = 136.0 +margin_bottom = 27.0 + +[node name="HBoxDevConsole" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"] +margin_top = 74.0 +margin_right = 155.0 +margin_bottom = 101.0 + +[node name="DevConsoleLabel" type="Label" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxDevConsole"] +margin_top = 4.0 +margin_right = 126.0 +margin_bottom = 23.0 +text = "Developer Console:" + +[node name="DevConsoleCheckbox" type="CheckBox" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxDevConsole"] +margin_left = 130.0 +margin_right = 154.0 +margin_bottom = 27.0 + +[node name="RootVboxVisualControls2" type="VBoxContainer" parent="Panel/HBoxContainer"] +margin_left = 499.0 +margin_right = 597.0 +margin_bottom = 19.0 + +[node name="Label2" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls2"] +margin_right = 98.0 +margin_bottom = 19.0 +text = "Visual Controls" + +[node name="VBoxContainer" type="VBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -77.5 +margin_top = 30.0 +margin_right = 77.5 +margin_bottom = 52.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="HBoxThemes" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"] +margin_right = 155.0 +margin_bottom = 19.0 + +[node name="ThemesLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxThemes"] +margin_right = 119.0 +margin_bottom = 19.0 +text = "Theme Preference:" + +[node name="ThemeItemList" type="ItemList" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"] +margin_top = 23.0 +margin_right = 155.0 +margin_bottom = 32.0 +auto_height = true + +[node name="HBoxVirtualKeyboardEnabled" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"] +margin_top = 36.0 +margin_right = 155.0 +margin_bottom = 63.0 + +[node name="VisualKeyBoardLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxVirtualKeyboardEnabled"] +margin_top = 4.0 +margin_right = 110.0 +margin_bottom = 23.0 +text = "Virtual Keyboard" + +[node name="VisualKeyboardCheckBox" type="CheckBox" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxVirtualKeyboardEnabled"] +margin_left = 114.0 +margin_right = 138.0 +margin_bottom = 27.0 + +[node name="HBoxKeyboardLayout" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"] +margin_top = 67.0 +margin_right = 155.0 +margin_bottom = 86.0 + +[node name="LayoutLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxKeyboardLayout"] +margin_right = 120.0 +margin_bottom = 19.0 +text = "Layout Preference:" + +[node name="LayoutItemList" type="ItemList" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"] +margin_top = 90.0 +margin_right = 155.0 +margin_bottom = 99.0 +auto_height = true + +[node name="HBoxBottomRow" type="HBoxContainer" parent="Panel"] +anchor_left = 0.500488 +anchor_right = 0.595215 +margin_left = -48.5 +margin_top = 200.0 +margin_right = 48.5 +margin_bottom = 225.0 +alignment = 1 +__meta__ = { +"_edit_use_anchors_": true +} + +[node name="SaveButton" type="Button" parent="Panel/HBoxBottomRow"] +margin_left = 24.0 +margin_right = 121.0 +margin_bottom = 25.0 +text = "Save Settings" + +[node name="But_ChangeScene" parent="Panel/HBoxBottomRow" instance=ExtResource( 3 )] +margin_left = 125.0 +margin_right = 170.0 +margin_bottom = 25.0 +text = "Back" diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Temp_Button.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Temp_Button.gd new file mode 100644 index 0000000..d5fbca5 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/Temp_Button.gd @@ -0,0 +1,17 @@ +extends Button + + +# Declare member variables here. Examples: +# var a: int = 2 +# var b: String = "text" +var tempToggle = 0 + +func _on_Button_button_up(): + var controlNode = get_node("../../") + print(controlNode.name) + if(tempToggle == 0): + controlNode.theme=load("res://assets/ui_controlNode_dark_theme.tres") + tempToggle = 1 + else: + controlNode.theme=load("res://assets/ui_controlNode_light_theme.tres") + tempToggle = 0 diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/grabFocus.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/grabFocus.gd new file mode 100644 index 0000000..f3dcd9e --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/screens/grabFocus.gd @@ -0,0 +1,7 @@ +extends Control + +#GRAB FOCUS: simple script for temp files to grab focus + + +func _ready() -> void: + $Title/But_ChangeScene.grab_focus() diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_ChangeScene.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_ChangeScene.gd new file mode 100644 index 0000000..0ad7b66 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_ChangeScene.gd @@ -0,0 +1,18 @@ +#BUT_CHANGESCENE: +# Generic template script allowing GUI linking of scenes by button press. + +tool +extends Button + +#Creates param usable in the UI; and the params next to export make it string and file browser +export(String, FILE) var next_scene_path: = "" + + + +func _on_But_NewGame_button_up(): + get_tree().change_scene(next_scene_path) + + +func _get_configuration_warning() -> String: + return "next_scene_path must be set for this button to work" if next_scene_path == "" else "" + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_ChangeScene.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_ChangeScene.tscn new file mode 100644 index 0000000..77ceb90 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_ChangeScene.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://userInterface/But_ChangeScene.gd" type="Script" id=1] + +[node name="But_ChangeScene" type="Button"] +margin_right = 130.0 +margin_bottom = 24.0 +size_flags_vertical = 3 +text = "New Game" +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"] diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_History.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_History.gd new file mode 100644 index 0000000..6406e14 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_History.gd @@ -0,0 +1,39 @@ +#BUT_HISTORY: +# Unique script attached to the But_History to hide/show history versus +# current game page. + +tool +extends Button + +onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array + +var is_history = false + + +func _on_But_History_button_up(): + var history_pager_button = get_node("../../ItemList/But_History_Page") + var history_rows_node = get_node("../../GameInfo/HistoryRows") + var current_text_node = get_node("../../GameInfo/CurrentText") + var option_one = get_node("../../InputArea/VBoxContainer/option1") + var option_two = get_node("../../InputArea/VBoxContainer/option2") + var option_three = get_node("../../InputArea/VBoxContainer/option3") + + if(!is_history): + if(game_history_array != null): + history_rows_node.add_child(game_history_array[0]) + history_pager_button.show() + history_rows_node.show() + current_text_node.hide() + option_one.hide() + option_two.hide() + option_three.hide() + is_history = true + else: + history_pager_button.hide() + history_rows_node.hide() + current_text_node.show() + option_one.show() + option_two.show() + option_three.show() + is_history = false + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_History_Page.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_History_Page.gd new file mode 100644 index 0000000..f63f1e3 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_History_Page.gd @@ -0,0 +1,21 @@ +#BUT_HISTORY_PAGE: +# Unique paging script for showing next page in the history game's history +# array. + + +tool +extends Button + +var current_page = 0 + +func _on_But_History_Page_button_up(): + var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array + var history_rows_node = get_node("../../GameInfo/HistoryRows") + if(current_page < game_history_array.size()-1): + current_page += 1 + else: + current_page = 0 + history_rows_node.remove_child(history_rows_node.get_child(0)) + history_rows_node.add_child(game_history_array[current_page]) + + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_PlayButton.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_PlayButton.gd new file mode 100644 index 0000000..3303ae8 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_PlayButton.gd @@ -0,0 +1,28 @@ +#BUT_CHANGESCENE: +# Generic template script allowing GUI linking of scenes by button press. + +tool +extends Button + +#Creates param usable in the UI; and the params next to export make it string and file browser +export(String, FILE) var next_scene_path: = "" + +onready var pSingleton = get_node("/root/PlayerCharacter").pc + +var tempToggle = 0 + +func _on_But_NewGame_button_up(): + if(pSingleton.pcText.length() < 1): + #print("GOT IT! Popup msg: " + $PopupDialog/WarnText.text) + var alertPopup = get_node("../PopupDialog") + var alertPopupText = get_node("../PopupDialog/WarnText") + alertPopupText.text = "No player was loaded! Please load a character to begin game." + alertPopup.popup_centered() + return + else: + get_tree().change_scene(next_scene_path) + + +func _get_configuration_warning() -> String: + return "next_scene_path must be set for this button to work" if next_scene_path == "" else "" + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_Quit.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_Quit.gd new file mode 100644 index 0000000..e33d9a7 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_Quit.gd @@ -0,0 +1,34 @@ +#BUT_QUIT: +# Unique script for ending a game. Will additionally perform or call needed +# shut down and close-out functionality. + +extends Button + +var history_JSON = "user://history.json" + + +#DKM TEMP: save history is only here temporarily -- needs to move upstream. +func _on_But_Quit_button_up(): + get_tree().quit() + + +#JSON: requires dictionaries: +#func _saveHistory_JSON() -> void: +# var history_screens_arr = get_node("/root/History").historyScreensSingleton.output_history_array +# var file = File.new() +# file.open(history_JSON, File.WRITE) +# file.store_string(to_json(history_screens_arr)) +# +# file.close() +# # #DKM TEMP: +# print("Saved history array size should be: " + str(history_screens_arr.size())) + + +#DKM TEMP: +#tres file: +#func _saveHistory() -> void: +# var history_screens = get_node("/root/History").historyScreensSingleton +# assert(ResourceSaver.save("user://history.tres", history_screens)==OK) +# #DKM TEMP: +# print("Saved history array size: " + str(history_screens.output_history_array.size())) + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_Quit.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_Quit.tscn new file mode 100644 index 0000000..0bd11ac --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_Quit.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://userInterface/But_Quit.gd" type="Script" id=1] + +[node name="But_Quit" type="Button"] +margin_top = 240.0 +margin_right = 179.0 +margin_bottom = 284.0 +text = "Quit" +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"] diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_ResumeGame.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_ResumeGame.gd new file mode 100644 index 0000000..ee37c4f --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_ResumeGame.gd @@ -0,0 +1,14 @@ +tool +extends Button + + +func _on_But_ResumeGame_button_up(): + var root = get_node("/root") + var thisScene = get_node("/root/MoreOptions") + var gameSingleton = get_node("/root/GameCurrent") + var gameScene = gameSingleton.gameCurrent_scene + root.remove_child(thisScene) + #DKM TEMP: cleanup this scene! + thisScene.queue_free() + root.add_child(gameScene) + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_SaveSettings.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_SaveSettings.gd new file mode 100644 index 0000000..0b09f53 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/But_SaveSettings.gd @@ -0,0 +1,80 @@ +#BUT_SAVESETTINGS: +# Unique script for saving settings on player settings scene. + + +#Tool lets you any code in editor, such as plugins +tool +extends Button + +#Creates param usable in the UI; and the params next to export make it string and file browser +export(String, FILE) var next_scene_path: = "" + +#Button response: save settings and move on. +func _on_But_NewGame_button_up(): + var inputName = get_node("../../VBoxContainer/HBoxContainer/input_name") + var inputRisk = get_node("../../VBoxContainer/HBoxContainer2/input_risk") + _saveSettings(inputName.text, inputRisk.text) + get_tree().change_scene(next_scene_path) + + +#HELPER FUNCTIONS: +func _get_configuration_warning() -> String: + return "next_scene_path must be set for this button to work" if next_scene_path == "" else "" + + +#CONFIG/INI SAVE: +func _saveSettings(inputSettings : String, riskFactor : String) -> void: + var player_settings = get_node("/root/PlayerSettings") + player_settings.playerSettingsSingleton.inputName = inputSettings + player_settings.playerSettingsSingleton.riskFactor = riskFactor + var config = ConfigFile.new() + + config.set_value("Temp player","InputSettings", inputSettings) + config.set_value("Temp player","RiskFactor", riskFactor) + + config.save("user://settings.cfg") + +#JSON SAVE: +#func _saveSettings(inputSettings : String, riskFactor : String) -> void: +# var player_settings = get_node("/root/PlayerSettings") +# player_settings.playerSettingsSingleton.inputName = inputSettings +# player_settings.playerSettingsSingleton.riskFactor = riskFactor +# #Temp: +# var temp_manual_JSON = { +# "playerSettingsTemplate": { +# "inputName": inputSettings, +# "riskFactor": riskFactor +# } +# } +# +# #Save to file (JSON for now) +# var settings_file = "user://testPlayerSettings.sav" +# var file = File.new() +# if file.open(settings_file, File.WRITE) != 0: +# print("Cannot write temporary file to: " + settings_file) +# else: +# file.store_line(to_json(temp_manual_JSON)) +# file.close() + + +#****This save Settings functions as designed; but modified to work with alternate approach of loading +#func _saveSettings(inputSettings : String, riskFactor : String) -> void: + #Debugging: +# print("Input name: " + inputSettings + "; and risk factor set to : " + riskFactor) +# var player_settings = get_node("/root/PlayerSettings") +# player_settings.playerSettingsSingleton.inputName = inputSettings +# player_settings.playerSettingsSingleton.riskFactor = riskFactor + + #Save to file (for now) +# if settings_save_file_name == "": +# settings_save_file_name = "settings.save" +# var settings_file = "user://" + settings_save_file_name +# var file = File.new() +# file.open(settings_file, File.WRITE) +# file.store_var(player_settings.playerSettingsSingleton.inputName) + #DKM TEMP: To save object; removed for testing + #file.store_var(player_settings.playerSettingsSingleton, true) +# file.close() + + + diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/InputResponse.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/InputResponse.gd new file mode 100644 index 0000000..87f2395 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/InputResponse.gd @@ -0,0 +1,5 @@ +extends VBoxContainer + +func set_text(input: String, response: String): + $InputHistory.text = input + $Response.text = response diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/InputResponse.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/InputResponse.tscn new file mode 100644 index 0000000..3dd0f66 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/InputResponse.tscn @@ -0,0 +1,22 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://userInterface/Response.tscn" type="PackedScene" id=2] +[ext_resource path="res://userInterface/InputResponse.gd" type="Script" id=3] + +[node name="InputResponse" type="VBoxContainer"] +margin_right = 984.0 +margin_bottom = 68.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="InputHistory" type="Label" parent="."] +margin_right = 984.0 +margin_bottom = 14.0 +text = " > This is what user selected" +autowrap = true + +[node name="Response" parent="." instance=ExtResource( 2 )] +margin_top = 18.0 +margin_bottom = 32.0 diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Locale.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Locale.gd new file mode 100644 index 0000000..f034b3a --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Locale.gd @@ -0,0 +1,49 @@ +#LOCALE CLASS: +# Template script for the Locale scene; allows for connecting exits, and also +# maintains a visited bool (currently un-used) and takes additional +# options via the GUI: +# 1. Name +# 2. Description +# 3. The 3 option strings available at the location +# + + +extends PanelContainer +#Allows Godot to handle autocomplete and 'register' class +class_name Locale + +var locale_name = "Location Name" +var locale_description = "This is the description of the location." +var locale_action = "Default action" +var locale_action_params = [] +var options_array = [] +var destinations_array = [] + + +var visited = false; + +var exits: Dictionary = {} + +#DKM TEMP: right now connects both directions, but can make an alt func that c +# connects just one way for example (for one-way-doors) +# currently not in use, but the override defaults false but if passed can let +# you apply custom direction +func connect_exit(direction: String, locale: Locale, override_direction: bool = false): + if(!override_direction): + match direction: + "west": + exits[direction] = locale + locale.exits["east"] = self + "east": + exits[direction] = locale + locale.exits["west"] = self + "north": + exits[direction] = locale + locale.exits["south"] = self + "south": + exits[direction] = locale + locale.exits["north"] = self + _: + printerr("Tried to connect invalid direction: %s", direction) + else: + exits[direction] = locale diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Locale.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Locale.tscn new file mode 100644 index 0000000..eb96470 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Locale.tscn @@ -0,0 +1,35 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://userInterface/Locale.gd" type="Script" id=3] + +[node name="Locale" type="PanelContainer"] +margin_right = 250.001 +margin_bottom = 200.0 +rect_min_size = Vector2( 250, 200 ) +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="MarginContainer" type="MarginContainer" parent="."] +margin_left = 7.0 +margin_top = 7.0 +margin_right = 243.001 +margin_bottom = 193.0 + +[node name="Rows" type="VBoxContainer" parent="MarginContainer"] +margin_right = 236.0 +margin_bottom = 186.0 + +[node name="LocaleName" type="Label" parent="MarginContainer/Rows"] +margin_right = 236.0 +margin_bottom = 14.0 +text = "Locale Name" +align = 1 + +[node name="LocaleDescription" type="Label" parent="MarginContainer/Rows"] +margin_top = 18.0 +margin_right = 236.0 +margin_bottom = 49.0 +text = "This is the description text for the locale. " +autowrap = true diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Option.gd b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Option.gd new file mode 100644 index 0000000..1de5518 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Option.gd @@ -0,0 +1,10 @@ +extends Button + +signal option_pressed(destinationLabel) + +var destinationLabel + +#DKM TEMP: test +func _on_Option_button_up() -> void: + print("Button pushed!") + emit_signal("option_pressed", destinationLabel) diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Option.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Option.tscn new file mode 100644 index 0000000..0da50d0 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Option.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://userInterface/Option.gd" type="Script" id=1] + +[node name="Option" type="Button"] +margin_top = 30.0 +margin_right = 984.0 +margin_bottom = 68.0 +text = "Option # " +align = 0 +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="." to="." method="_on_Option_button_up"] diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Response.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Response.tscn new file mode 100644 index 0000000..3891ae3 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Response.tscn @@ -0,0 +1,11 @@ +[gd_scene format=2] + +[node name="Response" type="Label"] +margin_top = 30.0 +margin_right = 984.0 +margin_bottom = 68.0 +text = "Game text continues here... " +autowrap = true +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Title.tscn b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Title.tscn new file mode 100644 index 0000000..dc37d75 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/userInterface/Title.tscn @@ -0,0 +1,14 @@ +[gd_scene format=2] + +[node name="Title" type="Label"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -110.5 +margin_top = 114.422 +margin_right = 110.5 +margin_bottom = 180.422 +text = "Main Menu" +align = 1 +__meta__ = { +"_edit_use_anchors_": false +}