mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
BCIRPG Menu
The following changes done here: 1. Stripped down to the main menu, and that pushed as erpg\Godot\MainMenu\GodotUserInterface_Doug bcirpg_mainMenu_[date] 2. Relocated all other project work to: erpg\Godot\Experiments\Doug\
This commit is contained in:
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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anchor_left = 0.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 0.0
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margin_top = 0.0
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margin_right = 0.0
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margin_bottom = 0.0
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text = "Add Character (temp)"
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[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
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text = "Temp: back to menu"
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next_scene_path = "res://Screens/MenuScreen.tscn"
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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text = "Load game (temp)"
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#MENUSCREEN:
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# Script purely to grab focus for tabbing control
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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$VBoxContainer/But_NewGame.grab_focus()
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@ -0,0 +1,98 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Screens/MenuScreen.gd" type="Script" id=2]
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[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=3]
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[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=4]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
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[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
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[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
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[node name="MenuScreen" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 4 )
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="background_demo" type="TextureRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 7 )
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expand = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 5 )]
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margin_top = 51.8676
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margin_bottom = 117.868
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custom_fonts/font = ExtResource( 3 )
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -119.0
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margin_top = -152.0
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margin_right = 119.0
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margin_bottom = 152.0
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rect_scale = Vector2( 1.04675, 1.07389 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_right = 238.0
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margin_bottom = 48.0
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next_scene_path = "res://Game.tscn"
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[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 52.0
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margin_right = 238.0
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margin_bottom = 101.0
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text = "Load Game"
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next_scene_path = "res://Game.tscn"
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[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 105.0
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margin_right = 238.0
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margin_bottom = 154.0
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text = "Multiplayer"
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next_scene_path = "res://Screens/Multiplayer_temp.tscn"
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[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 158.0
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margin_right = 238.0
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margin_bottom = 207.0
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text = "Add Character"
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next_scene_path = "res://Screens/AddCharacter_temp.tscn"
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[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 211.0
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margin_right = 238.0
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margin_bottom = 259.0
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text = "Settings"
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next_scene_path = "res://Screens/Settings.tscn"
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[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
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margin_top = 263.0
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margin_right = 238.0
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margin_bottom = 303.0
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[node name="Version" type="Label" parent="."]
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -177.0
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margin_top = -44.0
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margin_right = -5.0
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margin_bottom = -6.0
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text = "Version: 0.0.0"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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anchor_left = 0.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 0.0
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margin_top = 0.0
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margin_right = 0.0
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margin_bottom = 0.0
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text = "Multiplayer (temp)"
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[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
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text = "Temp: back to menu"
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next_scene_path = "res://Screens/MenuScreen.tscn"
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="newGameTextTemp" parent="." instance=ExtResource( 1 )]
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text = "Start new game (temp)"
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/background_demo.png" type="Texture" id=2]
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[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=3]
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[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=4]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Screens/inputText.gd" type="Script" id=6]
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[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=7]
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[ext_resource path="res://UserInterface/But_SaveSettings.gd" type="Script" id=8]
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[ext_resource path="res://Screens/SettingsInitialize.gd" type="Script" id=9]
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[node name="SettingsScreen" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 3 )
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script = ExtResource( 9 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="background_demo" type="TextureRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 2 )
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expand = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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anchor_left = 0.0
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anchor_right = 0.0
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margin_left = 0.0
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margin_top = 0.0
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margin_right = 296.0
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margin_bottom = 135.0
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theme = ExtResource( 4 )
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text = " Player Settings
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"
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[node name="Hbox_buttons" type="HBoxContainer" parent="."]
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -426.0
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margin_top = -67.0
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grow_vertical = 0
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rect_scale = Vector2( 1.04675, 1.07389 )
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alignment = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="But_SaveSettings" parent="Hbox_buttons" instance=ExtResource( 5 )]
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margin_right = 164.0
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margin_bottom = 67.0
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text = "Save Settings"
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script = ExtResource( 8 )
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next_scene_path = "res://Screens/MenuScreen.tscn"
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[node name="But_CloseWithoutSaving" parent="Hbox_buttons" instance=ExtResource( 5 )]
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margin_left = 168.0
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margin_right = 426.0
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margin_bottom = 67.0
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grow_horizontal = 0
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grow_vertical = 0
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text = "Close Without Saving"
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next_scene_path = "res://Screens/MenuScreen.tscn"
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_top = 0.5
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anchor_bottom = 0.5
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margin_top = -187.879
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margin_right = 605.0
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margin_bottom = -115.879
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
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margin_right = 605.0
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margin_bottom = 48.0
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[node name="label_disName" type="Label" parent="VBoxContainer/HBoxContainer"]
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margin_top = 5.0
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margin_right = 175.0
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margin_bottom = 43.0
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size_flags_horizontal = 2
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text = "Display Name: "
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="input_name" type="LineEdit" parent="VBoxContainer/HBoxContainer"]
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margin_left = 304.0
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margin_right = 605.0
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margin_bottom = 48.0
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size_flags_horizontal = 3
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custom_fonts/font = ExtResource( 7 )
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max_length = 48
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script = ExtResource( 6 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
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margin_top = 52.0
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margin_right = 605.0
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margin_bottom = 100.0
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[node name="label_risk" type="Label" parent="VBoxContainer/HBoxContainer2"]
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margin_top = 5.0
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margin_right = 300.0
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margin_bottom = 43.0
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size_flags_horizontal = 3
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text = "Risk Factor Threshold: "
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="input_risk" type="LineEdit" parent="VBoxContainer/HBoxContainer2"]
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margin_left = 304.0
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margin_right = 605.0
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margin_bottom = 48.0
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size_flags_horizontal = 3
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__meta__ = {
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"_edit_use_anchors_": false
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}
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#SETTINGSINITIALIZE:
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# Temp: manual connector between the input fields and the player settings
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# singleton.
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#
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extends Control
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onready var psCurrentSettings = get_node("/root/PlayerSettings")
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func _ready() -> void:
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var inputName = get_node("VBoxContainer/HBoxContainer/input_name")
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var inputRisk = get_node("VBoxContainer/HBoxContainer2/input_risk")
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inputName.text = psCurrentSettings.playerSettingsSingleton.inputName
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inputRisk.text = psCurrentSettings.playerSettingsSingleton.riskFactor
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extends LineEdit
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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grab_focus()
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