BCIRPG Menu

The following changes done here:
1. Stripped down to the main menu, and that pushed as erpg\Godot\MainMenu\GodotUserInterface_Doug bcirpg_mainMenu_[date]

2. Relocated all other project work to: erpg\Godot\Experiments\Doug\
This commit is contained in:
MacDugRPG
2022-02-20 14:33:15 -05:00
parent 4637338b87
commit ef5c824b00
239 changed files with 685 additions and 0 deletions

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source_md5="266f789a4e895911161321092c2c2429"
dest_md5="a08a6dcf169f683724bfd5cd82e23fe6"

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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
dest_md5="2ded9e7f9060e2b530aab678b135fc5b"

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[gd_scene format=2]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
text = "Add Character (temp)"

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
text = "Load game (temp)"

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=8]
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=9]
[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
[node name="MenuScreen" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 8 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="background_demo" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 7 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 5 )]
margin_top = 51.8676
margin_bottom = 117.868
theme = ExtResource( 9 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -119.0
margin_top = -152.0
margin_right = 119.0
margin_bottom = 152.0
rect_scale = Vector2( 1.04675, 1.07389 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_right = 238.0
margin_bottom = 48.0
next_scene_path = "res://Screens/NewGame_temp.tscn"
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 52.0
margin_right = 238.0
margin_bottom = 100.0
text = "Load Game"
next_scene_path = "res://Screens/LoadGame_temp.tscn"
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 104.0
margin_right = 238.0
margin_bottom = 152.0
text = "Multiplayer"
next_scene_path = "res://Screens/Multiplayer_temp.tscn"
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 156.0
margin_right = 238.0
margin_bottom = 204.0
text = "Add Character"
next_scene_path = "res://Screens/AddCharacter_temp.tscn"
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 208.0
margin_right = 238.0
margin_bottom = 256.0
text = "Settings"
next_scene_path = "res://Screens/Settings.tscn"
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
margin_top = 260.0
margin_right = 238.0
margin_bottom = 304.0
[node name="Version" type="Label" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -165.0
margin_top = -38.0
text = "Version: 0.0.0"
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
text = "Multiplayer (temp)"

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="newGameTextTemp" parent="." instance=ExtResource( 1 )]
text = "Start new game (temp)"

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/background_demo.png" type="Texture" id=2]
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=3]
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=4]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=5]
[ext_resource path="res://Screens/inputText.gd" type="Script" id=6]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=7]
[ext_resource path="res://UserInterface/But_SaveSettings.gd" type="Script" id=8]
[ext_resource path="res://Screens/SettingsInitialize.gd" type="Script" id=9]
[node name="SettingsScreen" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 3 )
script = ExtResource( 9 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="background_demo" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 2 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 0.0
margin_left = 0.0
margin_top = 0.0
margin_right = 296.0
margin_bottom = 135.0
theme = ExtResource( 4 )
text = " Player Settings
"
[node name="Hbox_buttons" type="HBoxContainer" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -426.0
margin_top = -67.0
grow_vertical = 0
rect_scale = Vector2( 1.04675, 1.07389 )
alignment = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="But_SaveSettings" parent="Hbox_buttons" instance=ExtResource( 5 )]
margin_right = 164.0
margin_bottom = 67.0
text = "Save Settings"
script = ExtResource( 8 )
next_scene_path = "res://Screens/MenuScreen.tscn"
[node name="But_CloseWithoutSaving" parent="Hbox_buttons" instance=ExtResource( 5 )]
margin_left = 168.0
margin_right = 426.0
margin_bottom = 67.0
grow_horizontal = 0
grow_vertical = 0
text = "Close Without Saving"
next_scene_path = "res://Screens/MenuScreen.tscn"
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_top = 0.5
anchor_bottom = 0.5
margin_top = -187.879
margin_right = 605.0
margin_bottom = -115.879
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
margin_right = 605.0
margin_bottom = 48.0
[node name="label_disName" type="Label" parent="VBoxContainer/HBoxContainer"]
margin_top = 5.0
margin_right = 175.0
margin_bottom = 43.0
size_flags_horizontal = 2
text = "Display Name: "
__meta__ = {
"_edit_use_anchors_": false
}
[node name="input_name" type="LineEdit" parent="VBoxContainer/HBoxContainer"]
margin_left = 304.0
margin_right = 605.0
margin_bottom = 48.0
size_flags_horizontal = 3
custom_fonts/font = ExtResource( 7 )
max_length = 48
script = ExtResource( 6 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
margin_top = 52.0
margin_right = 605.0
margin_bottom = 100.0
[node name="label_risk" type="Label" parent="VBoxContainer/HBoxContainer2"]
margin_top = 5.0
margin_right = 300.0
margin_bottom = 43.0
size_flags_horizontal = 3
text = "Risk Factor Threshold: "
__meta__ = {
"_edit_use_anchors_": false
}
[node name="input_risk" type="LineEdit" parent="VBoxContainer/HBoxContainer2"]
margin_left = 304.0
margin_right = 605.0
margin_bottom = 48.0
size_flags_horizontal = 3
__meta__ = {
"_edit_use_anchors_": false
}

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extends Control
onready var psCurrentSettings = get_node("/root/PlayerSettings")
func _ready() -> void:
var inputName = get_node("VBoxContainer/HBoxContainer/input_name")
var inputRisk = get_node("VBoxContainer/HBoxContainer2/input_risk")
inputName.text = psCurrentSettings.playerSettingsSingleton.inputName
inputRisk.text = psCurrentSettings.playerSettingsSingleton.riskFactor

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extends LineEdit
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
grab_focus()

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#Tool lets you any code in editor, such as plugins
tool
extends Button
#Creates param usable in the UI; and the params next to export make it string and file browser
export(String, FILE) var next_scene_path: = ""
func _on_But_NewGame_button_up():
get_tree().change_scene(next_scene_path)
func _get_configuration_warning() -> String:
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1]
[node name="But_ChangeScene" type="Button"]
margin_right = 130.0
margin_bottom = 24.0
size_flags_vertical = 3
text = "New Game"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"]

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extends Button
func _on_But_Quit_button_up():
get_tree().quit()

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1]
[node name="But_Quit" type="Button"]
margin_top = 240.0
margin_right = 179.0
margin_bottom = 284.0
text = "Quit"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"]

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#Script for settings save button
#Tool lets you any code in editor, such as plugins
tool
extends Button
#Creates param usable in the UI; and the params next to export make it string and file browser
export(String, FILE) var next_scene_path: = ""
#Button response: save settings and move on.
func _on_But_NewGame_button_up():
var inputName = get_node("../../VBoxContainer/HBoxContainer/input_name")
var inputRisk = get_node("../../VBoxContainer/HBoxContainer2/input_risk")
_saveSettings(inputName.text, inputRisk.text)
get_tree().change_scene(next_scene_path)
#HELPER FUNCTIONS:
func _get_configuration_warning() -> String:
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
func _saveSettings(inputSettings : String, riskFactor : String) -> void:
var player_settings = get_node("/root/PlayerSettings")
player_settings.playerSettingsSingleton.inputName = inputSettings
player_settings.playerSettingsSingleton.riskFactor = riskFactor
#Temp:
var temp_manual_JSON = {
"playerSettingsTemplate": {
"inputName": inputSettings,
"riskFactor": riskFactor
}
}
#Save to file (JSON for now)
var settings_file = "user://testPlayerSettings.sav"
var file = File.new()
if file.open(settings_file, File.WRITE) != 0:
print("Cannot write temporary file to: " + settings_file)
else:
file.store_line(to_json(temp_manual_JSON))
file.close()
#****This save Settings functions as designed; but modified to work with alternate approach of loading
#func _saveSettings(inputSettings : String, riskFactor : String) -> void:
#Debugging:
# print("Input name: " + inputSettings + "; and risk factor set to : " + riskFactor)
# var player_settings = get_node("/root/PlayerSettings")
# player_settings.playerSettingsSingleton.inputName = inputSettings
# player_settings.playerSettingsSingleton.riskFactor = riskFactor
#Save to file (for now)
# if settings_save_file_name == "":
# settings_save_file_name = "settings.save"
# var settings_file = "user://" + settings_save_file_name
# var file = File.new()
# file.open(settings_file, File.WRITE)
# file.store_var(player_settings.playerSettingsSingleton.inputName)
#DKM TEMP: To save object; removed for testing
#file.store_var(player_settings.playerSettingsSingleton, true)
# file.close()

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
[node name="Title" type="Label"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -110.5
margin_top = 114.422
margin_right = 110.5
margin_bottom = 180.422
custom_fonts/font = ExtResource( 1 )
text = "Main Menu"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene format=2]
[node name="But_AddChar" type="Button"]
margin_top = 85.0
margin_right = 130.0
margin_bottom = 109.0
size_flags_vertical = 3
text = "Add Character"
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene format=2]
[node name="But_LoadGame" type="Button"]
margin_top = 28.0
margin_right = 130.0
margin_bottom = 52.0
size_flags_vertical = 3
text = "Load Game"

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[gd_scene format=2]
[node name="But_Multiplayer" type="Button"]
margin_top = 56.0
margin_right = 130.0
margin_bottom = 81.0
size_flags_vertical = 3
text = "Multiplayer"
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene format=2]
[node name="But_Settings" type="Button"]
margin_top = 113.0
margin_right = 130.0
margin_bottom = 138.0
size_flags_vertical = 3
text = "Settings"

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/background_demo.png"
dest_files=[ "res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex" ]
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compress/mode=0
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flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
[resource]
size = 42
font_data = ExtResource( 1 )

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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
[resource]
size = 24
font_data = ExtResource( 1 )

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[gd_resource type="Theme" load_steps=2 format=2]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=1]
[resource]
default_font = ExtResource( 1 )

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[gd_resource type="Theme" load_steps=2 format=2]
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
[resource]
default_font = ExtResource( 1 )

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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#***PLAYER SETTINGS: a singleton to hold settings in-game. Currently for test
# purposes, initializes a playerSettingsTemplate class, and attempts to
# load in a saved player settings file. This then updates the singleton.
extends Node
var settings_file = "user://testPlayerSettings.sav"
var playerSettingsSingleton = PlayerSettingsTemplate.new()
func _ready() -> void:
load_settings_file()
#Using JSON:
#DKM TEMP: manual JSON parsing is most certainly not the way to go -- temp testing these
# are saved and loaded correctly.
func load_settings_file():
var file = File.new()
file.open(settings_file, file.READ)
var text = file.get_as_text()
var parsedText = parse_json(text)
if(parsedText != null):
print("Input name loaded as: " + parsedText.playerSettingsTemplate.inputName)
playerSettingsSingleton.inputName = parsedText.playerSettingsTemplate.inputName
playerSettingsSingleton.riskFactor = parsedText.playerSettingsTemplate.riskFactor
else:
print("No previously existing player settings file found")
#DKM TEMP:
#****THIS LOADS a string successfully, but not objects
#func _loadSettings() -> void:
#DKM TEMP: we cannot hard code this here and allow user access on But_SaveS UI
# var settings_file = "user://testSettings"
# var file = File.new()
# if file.file_exists(settings_file):
# file.open(settings_file, File.READ)
# playerSettingsSingleton.inputName = file.get_var()
# file.close()
# print("name found as: " + playerSettingsSingleton.inputName)

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extends Node
class_name PlayerSettingsTemplate
var inputName = "None"
var riskFactor = "0"

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
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[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "PlayerSettingsTemplate",
"language": "GDScript",
"path": "res://globalScripts/playerSettingsTemplate.gd"
} ]
_global_script_class_icons={
"PlayerSettingsTemplate": ""
}
[application]
config/name="RPGR_moduleWork_21_1024"
run/main_scene="res://Screens/MenuScreen.tscn"
config/icon="res://icon.png"
[autoload]
PlayerSettings="*res://globalScripts/playerSettings.gd"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"

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source_md5="266f789a4e895911161321092c2c2429"
dest_md5="a08a6dcf169f683724bfd5cd82e23fe6"

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dest_md5="2ded9e7f9060e2b530aab678b135fc5b"

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@ -0,0 +1,5 @@
[gd_scene format=2]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0

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extends Control
#Abstract class we instance when wanted in game as child of HistoryReference
const InputResponse = preload("res://UserInterface/InputResponse.tscn")
#Limit the length of our history:
var max_scroll_length := 0
onready var history_rows = $Background/MarginContainer/Rows/GameInfo/ScrollContainer/HistoryRows
onready var scroll = $Background/MarginContainer/Rows/GameInfo/ScrollContainer
onready var scrollbar = scroll.get_v_scrollbar()
#Ensure that the latest added input is in focus on scroll
func _ready() -> void:
scrollbar.connect("changed", self, "handle_scrollbar_changed")
max_scroll_length = scrollbar.max_value
func handle_scrollbar_changed():
if max_scroll_length != scrollbar.max_value:
max_scroll_length = scrollbar.max_value
scroll.scroll_vertical = max_scroll_length
#Below temporarily takes user selection and appends it to responses; adding new isntances
# of our input row with an input and response pair for each
func handleUserInput(user_choice: String) -> void:
var input_response = InputResponse.instance()
var inputText = "User selected: " + user_choice
var response = "Game text output for " + user_choice
input_response.set_text(inputText, response)
history_rows.add_child(input_response)
func _on_option1_button_down() -> void:
handleUserInput("Option 1")
func _on_option2_button_down() -> void:
handleUserInput("Option 2")
func _on_option3_button_down() -> void:
handleUserInput("Option 3")

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
[ext_resource path="res://Game.gd" type="Script" id=2]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=3]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.117647, 0.117647, 0.117647, 1 )
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 0.243137, 0.235294, 0.235294, 1 )
[sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 0.286275, 0.286275, 0.286275, 1 )
[node name="Game" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Background" type="PanelContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="Background"]
margin_right = 1024.0
margin_bottom = 600.0
custom_constants/margin_right = 20
custom_constants/margin_top = 10
custom_constants/margin_left = 20
custom_constants/margin_bottom = 20
[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"]
margin_left = 20.0
margin_top = 10.0
margin_right = 1004.0
margin_bottom = 580.0
custom_constants/separation = 10
[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"]
margin_right = 984.0
margin_bottom = 40.0
rect_min_size = Vector2( 0, 40 )
[node name="But_ChangeScene" parent="Background/MarginContainer/Rows/ItemList" instance=ExtResource( 1 )]
margin_right = 82.0
margin_bottom = 30.0
text = "Menu"
next_scene_path = "res://Screens/MenuScreen.tscn"
[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
margin_top = 50.0
margin_right = 984.0
margin_bottom = 436.0
size_flags_vertical = 3
custom_styles/panel = SubResource( 2 )
[node name="ScrollContainer" type="ScrollContainer" parent="Background/MarginContainer/Rows/GameInfo"]
margin_right = 984.0
margin_bottom = 386.0
scroll_horizontal_enabled = false
[node name="HistoryRows" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo/ScrollContainer"]
custom_constants/separation = 20
[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"]
margin_top = 446.0
margin_right = 984.0
margin_bottom = 570.0
rect_min_size = Vector2( 0, 120 )
custom_styles/panel = SubResource( 3 )
[node name="VBoxContainer" type="VBoxContainer" parent="Background/MarginContainer/Rows/InputArea"]
margin_right = 984.0
margin_bottom = 124.0
custom_constants/separation = 5
[node name="option1" type="LinkButton" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
margin_right = 984.0
margin_bottom = 38.0
custom_fonts/font = ExtResource( 3 )
text = "Option 1"
[node name="option2" type="LinkButton" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
margin_top = 43.0
margin_right = 984.0
margin_bottom = 81.0
focus_mode = 2
custom_fonts/font = ExtResource( 3 )
text = "Option 2"
[node name="option3" type="LinkButton" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
margin_top = 86.0
margin_right = 984.0
margin_bottom = 124.0
focus_mode = 2
custom_fonts/font = ExtResource( 3 )
text = "Option 3"
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option1" to="." method="_on_option1_button_down"]
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option2" to="." method="_on_option2_button_down"]
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option3" to="." method="_on_option3_button_down"]

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 0.0
margin_top = 0.0
margin_right = 0.0
margin_bottom = 0.0
text = "Add Character (temp)"
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
text = "Temp: back to menu"
next_scene_path = "res://Screens/MenuScreen.tscn"

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
text = "Load game (temp)"

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=8]
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=9]
[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
[node name="MenuScreen" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 8 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="background_demo" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 7 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 5 )]
margin_top = 51.8676
margin_bottom = 117.868
theme = ExtResource( 9 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -119.0
margin_top = -152.0
margin_right = 119.0
margin_bottom = 152.0
rect_scale = Vector2( 1.04675, 1.07389 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_right = 238.0
margin_bottom = 48.0
next_scene_path = "res://Game.tscn"
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 52.0
margin_right = 238.0
margin_bottom = 100.0
text = "Load Game"
next_scene_path = "res://Game.tscn"
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 104.0
margin_right = 238.0
margin_bottom = 152.0
text = "Multiplayer"
next_scene_path = "res://Screens/Multiplayer_temp.tscn"
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 156.0
margin_right = 238.0
margin_bottom = 204.0
text = "Add Character"
next_scene_path = "res://Screens/AddCharacter_temp.tscn"
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 208.0
margin_right = 238.0
margin_bottom = 256.0
text = "Settings"
next_scene_path = "res://Screens/Settings.tscn"
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
margin_top = 260.0
margin_right = 238.0
margin_bottom = 304.0
[node name="Version" type="Label" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -165.0
margin_top = -38.0
text = "Version: 0.0.0"
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 0.0
margin_top = 0.0
margin_right = 0.0
margin_bottom = 0.0
text = "Multiplayer (temp)"
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
text = "Temp: back to menu"
next_scene_path = "res://Screens/MenuScreen.tscn"

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="newGameTextTemp" parent="." instance=ExtResource( 1 )]
text = "Start new game (temp)"

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/background_demo.png" type="Texture" id=2]
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=3]
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=4]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=5]
[ext_resource path="res://Screens/inputText.gd" type="Script" id=6]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=7]
[ext_resource path="res://UserInterface/But_SaveSettings.gd" type="Script" id=8]
[ext_resource path="res://Screens/SettingsInitialize.gd" type="Script" id=9]
[node name="SettingsScreen" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 3 )
script = ExtResource( 9 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="background_demo" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 2 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 0.0
margin_left = 0.0
margin_top = 0.0
margin_right = 296.0
margin_bottom = 135.0
theme = ExtResource( 4 )
text = " Player Settings
"
[node name="Hbox_buttons" type="HBoxContainer" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -426.0
margin_top = -67.0
grow_vertical = 0
rect_scale = Vector2( 1.04675, 1.07389 )
alignment = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="But_SaveSettings" parent="Hbox_buttons" instance=ExtResource( 5 )]
margin_right = 164.0
margin_bottom = 67.0
text = "Save Settings"
script = ExtResource( 8 )
next_scene_path = "res://Screens/MenuScreen.tscn"
[node name="But_CloseWithoutSaving" parent="Hbox_buttons" instance=ExtResource( 5 )]
margin_left = 168.0
margin_right = 426.0
margin_bottom = 67.0
grow_horizontal = 0
grow_vertical = 0
text = "Close Without Saving"
next_scene_path = "res://Screens/MenuScreen.tscn"
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_top = 0.5
anchor_bottom = 0.5
margin_top = -187.879
margin_right = 605.0
margin_bottom = -115.879
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
margin_right = 605.0
margin_bottom = 48.0
[node name="label_disName" type="Label" parent="VBoxContainer/HBoxContainer"]
margin_top = 5.0
margin_right = 175.0
margin_bottom = 43.0
size_flags_horizontal = 2
text = "Display Name: "
__meta__ = {
"_edit_use_anchors_": false
}
[node name="input_name" type="LineEdit" parent="VBoxContainer/HBoxContainer"]
margin_left = 304.0
margin_right = 605.0
margin_bottom = 48.0
size_flags_horizontal = 3
custom_fonts/font = ExtResource( 7 )
max_length = 48
script = ExtResource( 6 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
margin_top = 52.0
margin_right = 605.0
margin_bottom = 100.0
[node name="label_risk" type="Label" parent="VBoxContainer/HBoxContainer2"]
margin_top = 5.0
margin_right = 300.0
margin_bottom = 43.0
size_flags_horizontal = 3
text = "Risk Factor Threshold: "
__meta__ = {
"_edit_use_anchors_": false
}
[node name="input_risk" type="LineEdit" parent="VBoxContainer/HBoxContainer2"]
margin_left = 304.0
margin_right = 605.0
margin_bottom = 48.0
size_flags_horizontal = 3
__meta__ = {
"_edit_use_anchors_": false
}

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extends Control
onready var psCurrentSettings = get_node("/root/PlayerSettings")
func _ready() -> void:
var inputName = get_node("VBoxContainer/HBoxContainer/input_name")
var inputRisk = get_node("VBoxContainer/HBoxContainer2/input_risk")
inputName.text = psCurrentSettings.playerSettingsSingleton.inputName
inputRisk.text = psCurrentSettings.playerSettingsSingleton.riskFactor

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extends LineEdit
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
grab_focus()

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#Tool lets you any code in editor, such as plugins
tool
extends Button
#Creates param usable in the UI; and the params next to export make it string and file browser
export(String, FILE) var next_scene_path: = ""
func _on_But_NewGame_button_up():
get_tree().change_scene(next_scene_path)
func _get_configuration_warning() -> String:
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1]
[node name="But_ChangeScene" type="Button"]
margin_right = 130.0
margin_bottom = 24.0
size_flags_vertical = 3
text = "New Game"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"]

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extends Button
func _on_But_Quit_button_up():
get_tree().quit()

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1]
[node name="But_Quit" type="Button"]
margin_top = 240.0
margin_right = 179.0
margin_bottom = 284.0
text = "Quit"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"]

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#Script for settings save button
#Tool lets you any code in editor, such as plugins
tool
extends Button
#Creates param usable in the UI; and the params next to export make it string and file browser
export(String, FILE) var next_scene_path: = ""
#Button response: save settings and move on.
func _on_But_NewGame_button_up():
var inputName = get_node("../../VBoxContainer/HBoxContainer/input_name")
var inputRisk = get_node("../../VBoxContainer/HBoxContainer2/input_risk")
_saveSettings(inputName.text, inputRisk.text)
get_tree().change_scene(next_scene_path)
#HELPER FUNCTIONS:
func _get_configuration_warning() -> String:
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
func _saveSettings(inputSettings : String, riskFactor : String) -> void:
var player_settings = get_node("/root/PlayerSettings")
player_settings.playerSettingsSingleton.inputName = inputSettings
player_settings.playerSettingsSingleton.riskFactor = riskFactor
#Temp:
var temp_manual_JSON = {
"playerSettingsTemplate": {
"inputName": inputSettings,
"riskFactor": riskFactor
}
}
#Save to file (JSON for now)
var settings_file = "user://testPlayerSettings.sav"
var file = File.new()
if file.open(settings_file, File.WRITE) != 0:
print("Cannot write temporary file to: " + settings_file)
else:
file.store_line(to_json(temp_manual_JSON))
file.close()
#****This save Settings functions as designed; but modified to work with alternate approach of loading
#func _saveSettings(inputSettings : String, riskFactor : String) -> void:
#Debugging:
# print("Input name: " + inputSettings + "; and risk factor set to : " + riskFactor)
# var player_settings = get_node("/root/PlayerSettings")
# player_settings.playerSettingsSingleton.inputName = inputSettings
# player_settings.playerSettingsSingleton.riskFactor = riskFactor
#Save to file (for now)
# if settings_save_file_name == "":
# settings_save_file_name = "settings.save"
# var settings_file = "user://" + settings_save_file_name
# var file = File.new()
# file.open(settings_file, File.WRITE)
# file.store_var(player_settings.playerSettingsSingleton.inputName)
#DKM TEMP: To save object; removed for testing
#file.store_var(player_settings.playerSettingsSingleton, true)
# file.close()

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extends VBoxContainer
func set_text(input: String, response: String):
$InputHistory.text = input
$Response.text = response

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/base_dynamicfont_16.tres" type="DynamicFont" id=1]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=2]
[ext_resource path="res://UserInterface/InputResponse.gd" type="Script" id=3]
[node name="InputResponse" type="VBoxContainer"]
margin_right = 984.0
margin_bottom = 68.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="InputHistory" type="Label" parent="."]
margin_right = 984.0
margin_bottom = 26.0
custom_fonts/font = ExtResource( 1 )
custom_colors/font_color = Color( 0.686275, 0.658824, 0.658824, 1 )
text = " > This is what user selected"
[node name="Response" type="Label" parent="."]
margin_top = 30.0
margin_right = 984.0
margin_bottom = 68.0
custom_fonts/font = ExtResource( 2 )
text = "Game text continues here... "

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
[node name="Title" type="Label"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -110.5
margin_top = 114.422
margin_right = 110.5
margin_bottom = 180.422
custom_fonts/font = ExtResource( 1 )
text = "Main Menu"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene format=2]
[node name="But_AddChar" type="Button"]
margin_top = 85.0
margin_right = 130.0
margin_bottom = 109.0
size_flags_vertical = 3
text = "Add Character"
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene format=2]
[node name="But_LoadGame" type="Button"]
margin_top = 28.0
margin_right = 130.0
margin_bottom = 52.0
size_flags_vertical = 3
text = "Load Game"

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[gd_scene format=2]
[node name="But_Multiplayer" type="Button"]
margin_top = 56.0
margin_right = 130.0
margin_bottom = 81.0
size_flags_vertical = 3
text = "Multiplayer"
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene format=2]
[node name="But_Settings" type="Button"]
margin_top = 113.0
margin_right = 130.0
margin_bottom = 138.0
size_flags_vertical = 3
text = "Settings"

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/background_demo.png"
dest_files=[ "res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
[resource]
size = 42
font_data = ExtResource( 1 )

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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
[resource]
size = 24
font_data = ExtResource( 1 )

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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
[resource]
font_data = ExtResource( 1 )

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[gd_resource type="Theme" load_steps=2 format=2]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=1]
[resource]
default_font = ExtResource( 1 )

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[gd_resource type="Theme" load_steps=2 format=2]
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
[resource]
default_font = ExtResource( 1 )

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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#***PLAYER SETTINGS: a singleton to hold settings in-game. Currently for test
# purposes, initializes a playerSettingsTemplate class, and attempts to
# load in a saved player settings file. This then updates the singleton.
extends Node
var settings_file = "user://testPlayerSettings.sav"
var playerSettingsSingleton = PlayerSettingsTemplate.new()
func _ready() -> void:
load_settings_file()
#Using JSON:
#DKM TEMP: manual JSON parsing is most certainly not the way to go -- temp testing these
# are saved and loaded correctly.
func load_settings_file():
var file = File.new()
file.open(settings_file, file.READ)
var text = file.get_as_text()
var parsedText = parse_json(text)
if(parsedText != null):
print("Input name loaded as: " + parsedText.playerSettingsTemplate.inputName)
playerSettingsSingleton.inputName = parsedText.playerSettingsTemplate.inputName
playerSettingsSingleton.riskFactor = parsedText.playerSettingsTemplate.riskFactor
else:
print("No previously existing player settings file found")
#DKM TEMP:
#****THIS LOADS a string successfully, but not objects
#func _loadSettings() -> void:
#DKM TEMP: we cannot hard code this here and allow user access on But_SaveS UI
# var settings_file = "user://testSettings"
# var file = File.new()
# if file.file_exists(settings_file):
# file.open(settings_file, File.READ)
# playerSettingsSingleton.inputName = file.get_var()
# file.close()
# print("name found as: " + playerSettingsSingleton.inputName)

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extends Node
class_name PlayerSettingsTemplate
var inputName = "None"
var riskFactor = "0"

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importer="texture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "PlayerSettingsTemplate",
"language": "GDScript",
"path": "res://globalScripts/playerSettingsTemplate.gd"
} ]
_global_script_class_icons={
"PlayerSettingsTemplate": ""
}
[application]
config/name="RPGR_moduleWork_21_1114A"
run/main_scene="res://Screens/MenuScreen.tscn"
config/icon="res://icon.png"
[autoload]
PlayerSettings="*res://globalScripts/playerSettings.gd"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"

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source_md5="266f789a4e895911161321092c2c2429"
dest_md5="a08a6dcf169f683724bfd5cd82e23fe6"

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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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#BUT_HISTORY:
# Unique script attached to the But_History to hide/show history versus
# current game page.
tool
extends Button
onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
var is_history = false
func _on_But_History_button_up():
var history_pager_button = get_node("../../ItemList/But_History_Page")
var history_rows_node = get_node("../../GameInfo/HistoryRows")
var current_text_node = get_node("../../GameInfo/CurrentText")
var option_one = get_node("../../InputArea/VBoxContainer/option1")
var option_two = get_node("../../InputArea/VBoxContainer/option2")
var option_three = get_node("../../InputArea/VBoxContainer/option3")
if(!is_history):
if(game_history_array != null):
history_rows_node.add_child(game_history_array[0])
history_pager_button.show()
history_rows_node.show()
current_text_node.hide()
option_one.hide()
option_two.hide()
option_three.hide()
is_history = true
else:
history_pager_button.hide()
history_rows_node.hide()
current_text_node.show()
option_one.show()
option_two.show()
option_three.show()
is_history = false

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#BUT_HISTORY_PAGE:
# Unique paging script for showing next page in the history game's history
# array.
tool
extends Button
onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
var current_page = 0
func _on_But_History_Page_button_up():
var history_rows_node = get_node("../../GameInfo/HistoryRows")
if(current_page < game_history_array.size()-1):
current_page += 1
else:
current_page = 0
history_rows_node.remove_child(history_rows_node.get_child(0))
history_rows_node.add_child(game_history_array[current_page])

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#COMMAND PROCESSOR:
# Handles player input, including navigation on the map
extends Node
var current_locale = null
var current_opt1 = null
var current_opt2 = null
var current_opt3 = null
#Allows us to pass in the starting location
func initialize(starting_locale) -> String:
current_opt1 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
current_opt2 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
current_opt3 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
current_opt1.grab_focus()
return change_room(starting_locale)
#DKM TEMP: this must load from files written by toolset
#Function that loads response from the option string chosen
func process_command(option: String) -> String:
var optCmd_Action = option.split(": ", false)
if (optCmd_Action.size() < 2):
return "Error: no valid command and action in option!"
match optCmd_Action[0]:
"Go":
return go(optCmd_Action[1])
"Wait":
return "You rest a bit. Now what?"
"Talk":
return talk(optCmd_Action[1])
"Examine":
return examine(optCmd_Action[1])
"Scream":
return "You yell :'" + optCmd_Action[1].to_upper() +"'!!"
_:
return "Nothing happens! Command word was: " + optCmd_Action[0]
func go(action: String) -> String:
var destination = action.split(" ", false)[0]
if current_locale.exits.keys().has(destination):
var change_response = change_room(current_locale.exits[destination])
return PoolStringArray(["You go %s." % destination, change_response]).join("\n")
else:
return "That is not a valid place to go!"
#DKM TEMP: do an examination dictionary lookup here?
func examine(action: String) -> String:
return action.to_upper() + " looks about how you'd expect. [Dictionary lookup forthcoming]"
#DKM TEMP: dialog entry needed -- temp
func talk(action: String) -> String:
var target = action.split("to ", false)[0].to_upper()
return target + " has little to say! [Dialog forthcoming]"
#Helper:
func change_room(new_room: Locale) -> String:
current_locale = new_room
current_opt1.text = new_room.option1
current_opt2.text = new_room.option2
current_opt3.text = new_room.option3
var exit_string = PoolStringArray(new_room.exits.keys()).join(" ")
var strings = PoolStringArray([
"You are now in: " + new_room.locale_name + ". " +
new_room.locale_description,
"Exits: " + exit_string
]).join("\n")
return strings;

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[gd_scene format=2]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0

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#GAME:
# Controls output space, loading descriptions and options for each locale and
# appending to the history array.
extends Control
onready var history_source = get_node("/root/History").historyScreensSingleton
#Abstract class we instance when wanted in game as child of HistoryReference
const TextOutput = preload("res://UserInterface/Response.tscn")
const InputResponse = preload("res://UserInterface/InputResponse.tscn")
onready var command_processor = $CommandProcessor
onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText
onready var history_rows = $Background/MarginContainer/Rows/GameInfo/HistoryRows
onready var history_pager = $Background/MarginContainer/Rows/ItemList/But_History_Page
onready var locale_manager = $LocaleManager
onready var option_one = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option1
onready var option_two= $Background/MarginContainer/Rows/InputArea/VBoxContainer/option2
onready var option_three = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option3
func _ready() -> void:
history_pager.hide()
history_rows.hide()
current_text.show()
option_one.show()
option_two.show()
option_three.show()
var opening_text = "The game has begun! You can select from the available options below. "
#create_response("The game has begun! You can select from the available options below.")
var starting_locale_response = command_processor.initialize(locale_manager.get_child(0))
create_response(opening_text + " " + starting_locale_response)
#Below temporarily takes user selection and appends it to responses; adding new instances
# of our input row with an input and response pair for each
func handleUserInput(user_choice: String) -> void:
var input_response = InputResponse.instance()
var inputText = "User selected: " + user_choice
var response = command_processor.process_command(user_choice)
input_response.set_text(inputText, response)
add_response_to_game(input_response)
#Handles input text
func create_response(response_text: String):
var response = TextOutput.instance()
response.text = response_text
add_response_to_game(response)
#Copies the response output to add to both current game output, and the
# history array.
func add_response_to_game(response: Control):
var response_history = response.duplicate()
#DKM TEMP: stopped here, trying to add page number to history text
#var history_page_number = HISTORY_SOURCE.output_history_array.size() + 1
#var history_string = "Page " + str(history_page_number) + "; "
if(history_source.output_history_array != null):
history_source.output_history_array.append(response_history)
if(current_text.get_child_count() > 0):
current_text.remove_child(current_text.get_child(0))
current_text.add_child(response)
func _on_option1_button_down() -> void:
var option1 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
handleUserInput(option1.get_text())
func _on_option2_button_down() -> void:
var option2 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
handleUserInput(option2.get_text())
func _on_option3_button_down() -> void:
var option3 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
handleUserInput(option3.get_text())

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[gd_scene load_steps=12 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
[ext_resource path="res://Game.gd" type="Script" id=2]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=3]
[ext_resource path="res://CommandProcessor.gd" type="Script" id=4]
[ext_resource path="res://Locale.tscn" type="PackedScene" id=5]
[ext_resource path="res://LocaleManager.gd" type="Script" id=6]
[ext_resource path="res://But_History.gd" type="Script" id=7]
[ext_resource path="res://But_History_Page.gd" type="Script" id=8]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.117647, 0.117647, 0.117647, 1 )
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 0.243137, 0.235294, 0.235294, 1 )
[sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 0.286275, 0.286275, 0.286275, 1 )
[node name="Game" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CommandProcessor" type="Node" parent="."]
script = ExtResource( 4 )
[node name="LocaleManager" type="Node" parent="."]
script = ExtResource( 6 )
[node name="Loc_Boat" parent="LocaleManager" instance=ExtResource( 5 )]
margin_left = 41.38
margin_top = -513.913
margin_right = 291.381
margin_bottom = -313.913
locale_name = "a boat"
locale_description = "You have been shipwrecked."
option1 = "Go: east off the boat"
option2 = "Examine: this boat"
option3 = "Wait: a while"
[node name="Loc_Shore" parent="LocaleManager" instance=ExtResource( 5 )]
margin_left = 509.38
margin_top = -512.913
margin_right = 759.381
margin_bottom = -312.913
locale_name = "the beach outside the wrecked ship"
locale_description = "You are standing on a white sand beach beside the crashing waves. You can go west, back onto the boat, or go north into the woods."
option1 = "Go: west to boat"
option2 = "Go: north to woods"
option3 = "Talk: to yourself"
[node name="Loc_WoodsA1" parent="LocaleManager" instance=ExtResource( 5 )]
margin_left = 510.439
margin_top = -806.384
margin_right = 760.44
margin_bottom = -606.384
locale_name = "the island woods"
locale_description = "These woods get thick!"
option1 = "Go: south back to the beach"
option2 = "Go: north deeper in"
option3 = "Scream: for help"
[node name="Loc_WoodsA2" parent="LocaleManager" instance=ExtResource( 5 )]
margin_left = 509.439
margin_top = -1083.38
margin_right = 759.44
margin_bottom = -883.384
locale_name = "deeper into the woods"
locale_description = "The woods are very thick. You feel like someone -- or something, may be watching you."
option1 = "Go: south back in the direction of the beach"
option2 = "Go: east into the thicket"
option3 = "Examine: the woods"
[node name="Loc_WoodsA3" parent="LocaleManager" instance=ExtResource( 5 )]
margin_left = 882.439
margin_top = -1084.38
margin_right = 1132.44
margin_bottom = -884.38
locale_name = "a clearing"
locale_description = "There is a clearing here in the woods. You hear strange sounds, and musics. Something skitters north into the woods"
option1 = "Go: north after the creature"
option2 = "Go: west back into the thicket"
option3 = "Listen: to the sounds"
[node name="Loc_WoodsA4" parent="LocaleManager" instance=ExtResource( 5 )]
margin_left = 878.439
margin_top = -1361.38
margin_right = 1128.44
margin_bottom = -1161.38
locale_name = "a cliff top"
locale_description = "The strange animal darts through and vanishes in front of you. There is a serious drop off here, plunging a long ways to rocks below. A figure moves along the rocks, moaning and cursing, grumpily."
option1 = "Go: south back to the clearing "
option2 = "Talk: to the grumpy figure"
option3 = "Examine: the grumpy figure"
[node name="Background" type="PanelContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="Background"]
margin_right = 1024.0
margin_bottom = 600.0
custom_constants/margin_right = 20
custom_constants/margin_top = 10
custom_constants/margin_left = 20
custom_constants/margin_bottom = 20
[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"]
margin_left = 20.0
margin_top = 10.0
margin_right = 1004.0
margin_bottom = 580.0
custom_constants/separation = 10
[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"]
margin_right = 984.0
margin_bottom = 40.0
rect_min_size = Vector2( 0, 40 )
[node name="But_ChangeScene" parent="Background/MarginContainer/Rows/ItemList" instance=ExtResource( 1 )]
margin_right = 82.0
margin_bottom = 30.0
text = "Menu"
next_scene_path = "res://Screens/MenuScreen.tscn"
[node name="But_History" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
margin_left = 96.0
margin_right = 167.0
margin_bottom = 33.0
text = "Toggle History"
script = ExtResource( 7 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="But_History_Page" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
anchor_left = 1.0
anchor_right = 1.0
margin_left = -103.0
margin_bottom = 33.0
text = "Next Page"
script = ExtResource( 8 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
margin_top = 50.0
margin_right = 984.0
margin_bottom = 418.0
size_flags_vertical = 3
custom_styles/panel = SubResource( 2 )
[node name="CurrentText" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
margin_right = 984.0
margin_bottom = 368.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/separation = 20
[node name="HistoryRows" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
margin_right = 984.0
margin_bottom = 368.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/separation = 20
[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"]
margin_top = 428.0
margin_right = 984.0
margin_bottom = 570.0
rect_min_size = Vector2( 0, 120 )
custom_styles/panel = SubResource( 3 )
[node name="VBoxContainer" type="VBoxContainer" parent="Background/MarginContainer/Rows/InputArea"]
margin_right = 984.0
margin_bottom = 142.0
custom_constants/separation = 5
[node name="option1" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
margin_right = 984.0
margin_bottom = 44.0
custom_fonts/font = ExtResource( 3 )
text = "Option 1"
align = 0
[node name="option2" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
margin_top = 49.0
margin_right = 984.0
margin_bottom = 93.0
custom_fonts/font = ExtResource( 3 )
text = "Option 2"
align = 0
[node name="option3" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
margin_top = 98.0
margin_right = 984.0
margin_bottom = 142.0
custom_fonts/font = ExtResource( 3 )
text = "Option 3"
align = 0
[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_History" to="Background/MarginContainer/Rows/ItemList/But_History" method="_on_But_History_button_up"]
[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_History_Page" to="Background/MarginContainer/Rows/ItemList/But_History_Page" method="_on_But_History_Page_button_up"]
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option1" to="." method="_on_option1_button_down"]
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option2" to="." method="_on_option2_button_down"]
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option3" to="." method="_on_option3_button_down"]

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#LOCALE CLASS:
# Template script for the Locale scene; allows for connecting exits, and also
# maintains a visited bool (currently un-used) and takes additional
# options via the GUI:
# 1. Name
# 2. Description
# 3. The 3 option strings available at the location
#
extends PanelContainer
#Allows Godot to handle autocomplete and 'register' class
class_name Locale
export (String) var locale_name = "Location Name"
export (String) var locale_description = "This is the description of the location."
#DKM TEMP: assuming this gets set here
export (String) var option1 = "Option 1"
export (String) var option2 = "Option 2"
export (String) var option3 = "Option 3"
var visited = false;
var exits: Dictionary = {}
#DKM TEMP: right now connects both directions, but can make an alt func that c
# connects just one way for example (for one-way-doors)
# currently not in use, but the override defaults false but if passed can let
# you apply custom direction
func connect_exit(direction: String, locale: Locale, override_direction: bool = false):
if(!override_direction):
match direction:
"west":
exits[direction] = locale
locale.exits["east"] = self
"east":
exits[direction] = locale
locale.exits["west"] = self
"north":
exits[direction] = locale
locale.exits["south"] = self
"south":
exits[direction] = locale
locale.exits["north"] = self
_:
printerr("Tried to connect invalid direction: %s", direction)
else:
exits[direction] = locale

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=1]
[ext_resource path="res://assets/base_dynamicfont_16.tres" type="DynamicFont" id=2]
[ext_resource path="res://Locale.gd" type="Script" id=3]
[node name="Locale" type="PanelContainer"]
margin_right = 250.001
margin_bottom = 200.0
rect_min_size = Vector2( 250, 200 )
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="."]
margin_left = 7.0
margin_top = 7.0
margin_right = 243.001
margin_bottom = 193.0
[node name="Rows" type="VBoxContainer" parent="MarginContainer"]
margin_right = 236.0
margin_bottom = 186.0
[node name="LocaleName" type="Label" parent="MarginContainer/Rows"]
margin_right = 236.0
margin_bottom = 38.0
custom_fonts/font = ExtResource( 1 )
text = "Locale Name"
align = 1
[node name="LocaleDescription" type="Label" parent="MarginContainer/Rows"]
margin_top = 42.0
margin_right = 236.0
margin_bottom = 97.0
custom_fonts/font = ExtResource( 2 )
text = "This is the description text for the locale. "
autowrap = true

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#LOCALE MANAGER:
# Temporary script holds connections between map items, using the two-way
# connect_exit script available on Location class to wire up map.
extends Node
#DKM TEMP: must load from toolset
func _ready() -> void:
$Loc_Boat.connect_exit("east", $Loc_Shore)
$Loc_Shore.connect_exit("north", $Loc_WoodsA1)
$Loc_WoodsA1.connect_exit("north", $Loc_WoodsA2)
$Loc_WoodsA2.connect_exit("east", $Loc_WoodsA3)
$Loc_WoodsA3.connect_exit("north", $Loc_WoodsA4)

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****************************
README.TXT:
****************************
Author: Doug McCord
Date: 30-Jan-2022
****************************
Intro notes:
I created this to help explain the current Godot file structure I'm using. An
effort has been made to use a consistent organization, though it can most
definitely be improved/made more consistent.
****************************
Project file structure:
Surface Layer:
Game scripts are located at this level, included unique history scripts
and the Game.gd script itself.
_toArchive:
Directory to serve as reference-only; precursor to trash
assets:
Images, fonts, TRES text resource data files
globalScripts:
For project-wide use, or scripts that are not either:
A. attached to a template scene, intended to go with all instances of that, or
B. unique, scene-specific scripts.
Screens:
Additional scenes that are not the main game; includes both .tscn scene files and
their associated scripts.
UserInterface: (note misnomer for text-based game)
Re-useable UI elements and their scripts, such as change-scene, input-response

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 0.0
margin_top = 0.0
margin_right = 0.0
margin_bottom = 0.0
text = "Add Character (temp)"
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
text = "Temp: back to menu"
next_scene_path = "res://Screens/MenuScreen.tscn"

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
text = "Load game (temp)"

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#MENUSCREEN:
# Script purely to grab focus for tabbing control
extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$VBoxContainer/But_NewGame.grab_focus()

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
[ext_resource path="res://Screens/MenuScreen.gd" type="Script" id=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=8]
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=9]
[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
[node name="MenuScreen" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 8 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="background_demo" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 7 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 5 )]
margin_top = 51.8676
margin_bottom = 117.868
theme = ExtResource( 9 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -119.0
margin_top = -152.0
margin_right = 119.0
margin_bottom = 152.0
rect_scale = Vector2( 1.04675, 1.07389 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_right = 238.0
margin_bottom = 48.0
next_scene_path = "res://Game.tscn"
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 52.0
margin_right = 238.0
margin_bottom = 100.0
text = "Load Game"
next_scene_path = "res://Game.tscn"
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 104.0
margin_right = 238.0
margin_bottom = 152.0
text = "Multiplayer"
next_scene_path = "res://Screens/Multiplayer_temp.tscn"
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 156.0
margin_right = 238.0
margin_bottom = 204.0
text = "Add Character"
next_scene_path = "res://Screens/AddCharacter_temp.tscn"
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 208.0
margin_right = 238.0
margin_bottom = 256.0
text = "Settings"
next_scene_path = "res://Screens/Settings.tscn"
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
margin_top = 260.0
margin_right = 238.0
margin_bottom = 304.0
[node name="Version" type="Label" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -165.0
margin_top = -38.0
text = "Version: 0.0.0"
__meta__ = {
"_edit_use_anchors_": false
}

View File

@ -0,0 +1,25 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 0.0
margin_top = 0.0
margin_right = 0.0
margin_bottom = 0.0
text = "Multiplayer (temp)"
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
text = "Temp: back to menu"
next_scene_path = "res://Screens/MenuScreen.tscn"

View File

@ -0,0 +1,13 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="newGameTextTemp" parent="." instance=ExtResource( 1 )]
text = "Start new game (temp)"

View File

@ -0,0 +1,130 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/background_demo.png" type="Texture" id=2]
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=3]
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=4]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=5]
[ext_resource path="res://Screens/inputText.gd" type="Script" id=6]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=7]
[ext_resource path="res://UserInterface/But_SaveSettings.gd" type="Script" id=8]
[ext_resource path="res://Screens/SettingsInitialize.gd" type="Script" id=9]
[node name="SettingsScreen" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 3 )
script = ExtResource( 9 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="background_demo" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 2 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 0.0
margin_left = 0.0
margin_top = 0.0
margin_right = 296.0
margin_bottom = 135.0
theme = ExtResource( 4 )
text = " Player Settings
"
[node name="Hbox_buttons" type="HBoxContainer" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -426.0
margin_top = -67.0
grow_vertical = 0
rect_scale = Vector2( 1.04675, 1.07389 )
alignment = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="But_SaveSettings" parent="Hbox_buttons" instance=ExtResource( 5 )]
margin_right = 164.0
margin_bottom = 67.0
text = "Save Settings"
script = ExtResource( 8 )
next_scene_path = "res://Screens/MenuScreen.tscn"
[node name="But_CloseWithoutSaving" parent="Hbox_buttons" instance=ExtResource( 5 )]
margin_left = 168.0
margin_right = 426.0
margin_bottom = 67.0
grow_horizontal = 0
grow_vertical = 0
text = "Close Without Saving"
next_scene_path = "res://Screens/MenuScreen.tscn"
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_top = 0.5
anchor_bottom = 0.5
margin_top = -187.879
margin_right = 605.0
margin_bottom = -115.879
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
margin_right = 605.0
margin_bottom = 48.0
[node name="label_disName" type="Label" parent="VBoxContainer/HBoxContainer"]
margin_top = 5.0
margin_right = 175.0
margin_bottom = 43.0
size_flags_horizontal = 2
text = "Display Name: "
__meta__ = {
"_edit_use_anchors_": false
}
[node name="input_name" type="LineEdit" parent="VBoxContainer/HBoxContainer"]
margin_left = 304.0
margin_right = 605.0
margin_bottom = 48.0
size_flags_horizontal = 3
custom_fonts/font = ExtResource( 7 )
max_length = 48
script = ExtResource( 6 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
margin_top = 52.0
margin_right = 605.0
margin_bottom = 100.0
[node name="label_risk" type="Label" parent="VBoxContainer/HBoxContainer2"]
margin_top = 5.0
margin_right = 300.0
margin_bottom = 43.0
size_flags_horizontal = 3
text = "Risk Factor Threshold: "
__meta__ = {
"_edit_use_anchors_": false
}
[node name="input_risk" type="LineEdit" parent="VBoxContainer/HBoxContainer2"]
margin_left = 304.0
margin_right = 605.0
margin_bottom = 48.0
size_flags_horizontal = 3
__meta__ = {
"_edit_use_anchors_": false
}

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@ -0,0 +1,17 @@
#SETTINGSINITIALIZE:
# Temp: manual connector between the input fields and the player settings
# singleton.
#
extends Control
onready var psCurrentSettings = get_node("/root/PlayerSettings")
func _ready() -> void:
var inputName = get_node("VBoxContainer/HBoxContainer/input_name")
var inputRisk = get_node("VBoxContainer/HBoxContainer2/input_risk")
inputName.text = psCurrentSettings.playerSettingsSingleton.inputName
inputRisk.text = psCurrentSettings.playerSettingsSingleton.riskFactor

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@ -0,0 +1,7 @@
extends LineEdit
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
grab_focus()

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