mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
Created an empty project, for the team to work from; in regards to making the new toolset
This commit is contained in:
parent
80787c9f2a
commit
ef3c27b371
@ -1,11 +1,11 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://Screens/MenuScreen.gd" type="Script" id=2]
|
||||
[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=3]
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6]
|
||||
[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
|
||||
[ext_resource path="res://userInterface/But_Quit.tscn" type="PackedScene" id=10]
|
||||
|
||||
[node name="MenuScreen" type="Control"]
|
||||
anchor_right = 1.0
|
||||
|
@ -27,7 +27,7 @@ _global_script_classes=[ {
|
||||
"base": "PanelContainer",
|
||||
"class": "Locale",
|
||||
"language": "GDScript",
|
||||
"path": "res://UserInterface/Locale.gd"
|
||||
"path": "res://userInterface/Locale.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "PlayerSettingsTemplate",
|
||||
|
1
Phase2/Godot_Toolset/Main/.import/.gdignore
Normal file
1
Phase2/Godot_Toolset/Main/.import/.gdignore
Normal file
@ -0,0 +1 @@
|
||||
|
@ -0,0 +1,3 @@
|
||||
source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
|
||||
dest_md5="26ea799ea0a3da9e753b3ebe822e0570"
|
||||
|
Binary file not shown.
7
Phase2/Godot_Toolset/Main/default_env.tres
Normal file
7
Phase2/Godot_Toolset/Main/default_env.tres
Normal file
@ -0,0 +1,7 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
BIN
Phase2/Godot_Toolset/Main/icon.png
Normal file
BIN
Phase2/Godot_Toolset/Main/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
35
Phase2/Godot_Toolset/Main/icon.png.import
Normal file
35
Phase2/Godot_Toolset/Main/icon.png.import
Normal file
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
29
Phase2/Godot_Toolset/Main/project.godot
Normal file
29
Phase2/Godot_Toolset/Main/project.godot
Normal file
@ -0,0 +1,29 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
[application]
|
||||
|
||||
config/name="bcirpg_toolset"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[gui]
|
||||
|
||||
common/drop_mouse_on_gui_input_disabled=true
|
||||
|
||||
[physics]
|
||||
|
||||
common/enable_pause_aware_picking=true
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
environment/default_environment="res://default_env.tres"
|
@ -10,6 +10,7 @@ onready var waiting_room = $WaitingRoom
|
||||
|
||||
onready var ready_btn = $WaitingRoom/CenterContainer/VBoxContainer/ReadyButton
|
||||
|
||||
|
||||
func _ready():
|
||||
player_name.text = Save.save_data["player_name"]
|
||||
selected_IP.text = Server.DEFAULT_IP
|
||||
|
@ -83,7 +83,6 @@ margin_bottom = 186.0
|
||||
text = "Join Session"
|
||||
|
||||
[node name="WaitingRoom" parent="." instance=ExtResource( 2 )]
|
||||
visible = false
|
||||
|
||||
[connection signal="text_changed" from="CenterContainer/VBoxContainer/GridContainer/NameLineEdit" to="." method="_on_NameLineEdit_text_changed"]
|
||||
[connection signal="pressed" from="CenterContainer/VBoxContainer/JoinButton" to="." method="_on_JoinButton_pressed"]
|
||||
|
@ -1,7 +1,6 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="WatingRoom" type="Popup" groups=["WaitingRoom"]]
|
||||
visible = true
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
|
||||
@ -16,9 +15,9 @@ anchor_bottom = 1.0
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
|
||||
margin_left = 412.0
|
||||
margin_top = 194.0
|
||||
margin_top = 270.0
|
||||
margin_right = 612.0
|
||||
margin_bottom = 406.0
|
||||
margin_bottom = 329.0
|
||||
|
||||
[node name="Label" type="Label" parent="CenterContainer/VBoxContainer"]
|
||||
margin_right = 200.0
|
||||
|
@ -1,22 +1,20 @@
|
||||
extends Node
|
||||
|
||||
|
||||
const save_file = "user://save_file.json"
|
||||
const SAVEGAME = "user://Savegame.json"
|
||||
|
||||
var save_data = {}
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
save_data = get_data()
|
||||
|
||||
|
||||
func get_data():
|
||||
var file = File.new()
|
||||
|
||||
if not file.file_exists(save_file):
|
||||
save_data = {"player_name": "Unnamed"}
|
||||
if not file.file_exists(SAVEGAME):
|
||||
save_data = {"Player_name": "Unnamed"}
|
||||
save_game()
|
||||
file.open(save_file, File.READ)
|
||||
file.open(SAVEGAME, File.READ)
|
||||
var content = file.get_as_text()
|
||||
var data = parse_json(content)
|
||||
save_data = data
|
||||
@ -25,5 +23,6 @@ func get_data():
|
||||
|
||||
func save_game():
|
||||
var save_game = File.new()
|
||||
save_game.open(save_file, File.WRITE)
|
||||
save_game.open(SAVEGAME, File.WRITE)
|
||||
save_game.store_line(to_json(save_data))
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user