Created an empty project, for the team to work from; in regards to making the new toolset

This commit is contained in:
PersonGuyGit 2023-08-06 11:37:50 -06:00
parent 80787c9f2a
commit ef3c27b371
13 changed files with 89 additions and 16 deletions

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@ -1,11 +1,11 @@
[gd_scene load_steps=7 format=2] [gd_scene load_steps=7 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1] [ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
[ext_resource path="res://Screens/MenuScreen.gd" type="Script" id=2] [ext_resource path="res://Screens/MenuScreen.gd" type="Script" id=2]
[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=3] [ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=3]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5] [ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6] [ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6]
[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10] [ext_resource path="res://userInterface/But_Quit.tscn" type="PackedScene" id=10]
[node name="MenuScreen" type="Control"] [node name="MenuScreen" type="Control"]
anchor_right = 1.0 anchor_right = 1.0

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@ -27,7 +27,7 @@ _global_script_classes=[ {
"base": "PanelContainer", "base": "PanelContainer",
"class": "Locale", "class": "Locale",
"language": "GDScript", "language": "GDScript",
"path": "res://UserInterface/Locale.gd" "path": "res://userInterface/Locale.gd"
}, { }, {
"base": "Node", "base": "Node",
"class": "PlayerSettingsTemplate", "class": "PlayerSettingsTemplate",

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@ -0,0 +1 @@

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@ -0,0 +1,3 @@
source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
dest_md5="26ea799ea0a3da9e753b3ebe822e0570"

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@ -0,0 +1,7 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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Width:  |  Height:  |  Size: 3.2 KiB

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -0,0 +1,29 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="bcirpg_toolset"
config/icon="res://icon.png"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"

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@ -10,6 +10,7 @@ onready var waiting_room = $WaitingRoom
onready var ready_btn = $WaitingRoom/CenterContainer/VBoxContainer/ReadyButton onready var ready_btn = $WaitingRoom/CenterContainer/VBoxContainer/ReadyButton
func _ready(): func _ready():
player_name.text = Save.save_data["player_name"] player_name.text = Save.save_data["player_name"]
selected_IP.text = Server.DEFAULT_IP selected_IP.text = Server.DEFAULT_IP

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@ -83,7 +83,6 @@ margin_bottom = 186.0
text = "Join Session" text = "Join Session"
[node name="WaitingRoom" parent="." instance=ExtResource( 2 )] [node name="WaitingRoom" parent="." instance=ExtResource( 2 )]
visible = false
[connection signal="text_changed" from="CenterContainer/VBoxContainer/GridContainer/NameLineEdit" to="." method="_on_NameLineEdit_text_changed"] [connection signal="text_changed" from="CenterContainer/VBoxContainer/GridContainer/NameLineEdit" to="." method="_on_NameLineEdit_text_changed"]
[connection signal="pressed" from="CenterContainer/VBoxContainer/JoinButton" to="." method="_on_JoinButton_pressed"] [connection signal="pressed" from="CenterContainer/VBoxContainer/JoinButton" to="." method="_on_JoinButton_pressed"]

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@ -1,7 +1,6 @@
[gd_scene format=2] [gd_scene format=2]
[node name="WatingRoom" type="Popup" groups=["WaitingRoom"]] [node name="WatingRoom" type="Popup" groups=["WaitingRoom"]]
visible = true
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
@ -16,9 +15,9 @@ anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"] [node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
margin_left = 412.0 margin_left = 412.0
margin_top = 194.0 margin_top = 270.0
margin_right = 612.0 margin_right = 612.0
margin_bottom = 406.0 margin_bottom = 329.0
[node name="Label" type="Label" parent="CenterContainer/VBoxContainer"] [node name="Label" type="Label" parent="CenterContainer/VBoxContainer"]
margin_right = 200.0 margin_right = 200.0

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@ -1,22 +1,20 @@
extends Node extends Node
const save_file = "user://save_file.json" const SAVEGAME = "user://Savegame.json"
var save_data = {} var save_data = {}
# Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
save_data = get_data() save_data = get_data()
func get_data(): func get_data():
var file = File.new() var file = File.new()
if not file.file_exists(save_file): if not file.file_exists(SAVEGAME):
save_data = {"player_name": "Unnamed"} save_data = {"Player_name": "Unnamed"}
save_game() save_game()
file.open(save_file, File.READ) file.open(SAVEGAME, File.READ)
var content = file.get_as_text() var content = file.get_as_text()
var data = parse_json(content) var data = parse_json(content)
save_data = data save_data = data
@ -25,5 +23,6 @@ func get_data():
func save_game(): func save_game():
var save_game = File.new() var save_game = File.new()
save_game.open(save_file, File.WRITE) save_game.open(SAVEGAME, File.WRITE)
save_game.store_line(to_json(save_data)) save_game.store_line(to_json(save_data))