mirror of
https://github.com/RPG-Research/bcirpg.git
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Adding template
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fileFormatVersion: 2
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guid: a20df6e3467b24ed5b49c857ce39e096
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folderAsset: yes
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 1
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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Any:
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second:
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enabled: 0
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 1
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settings:
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DefaultValueInitialized: true
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>BuildMachineOSBuild</key>
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<string>19B88</string>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleExecutable</key>
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<string>AppleEventIntegration</string>
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<key>CFBundleIdentifier</key>
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<string>com.unity.visualstudio.AppleEventIntegration</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>AppleEventIntegration</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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<key>CFBundleVersion</key>
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<string>1</string>
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<key>DTCompiler</key>
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<string>com.apple.compilers.llvm.clang.1_0</string>
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<key>DTPlatformBuild</key>
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<string>10E125</string>
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<key>DTPlatformVersion</key>
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<string>GM</string>
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<key>DTSDKBuild</key>
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<string>18E219</string>
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<key>DTSDKName</key>
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<string>macosx10.14</string>
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<key>DTXcode</key>
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<string>1020</string>
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<key>DTXcodeBuild</key>
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<string>10E125</string>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright © 2019 Unity. All rights reserved.</string>
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</dict>
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</plist>
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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folderAsset: yes
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fileFormatVersion: 2
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