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Adding template
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using System;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleToAttribute("Unity.CollabProxy.EditorTests")]
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fileFormatVersion: 2
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guid: e810d8a3dae4eed48ad91b97b15a1b70
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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