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https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
Worked on a small demo project, to start making a dedicated server.
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1
Phase2/Networking/Client/.import/.gdignore
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1
Phase2/Networking/Client/.import/.gdignore
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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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dest_md5="26ea799ea0a3da9e753b3ebe822e0570"
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Phase2/Networking/Client/Lobby/Lobby.gd
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Phase2/Networking/Client/Lobby/Lobby.gd
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extends Control
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func _on_Button_pressed():
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Server._connect_to_server()
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21
Phase2/Networking/Client/Lobby/Lobby.tscn
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Phase2/Networking/Client/Lobby/Lobby.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Lobby/Lobby.gd" type="Script" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 1 )
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[node name="CenterContainer" type="CenterContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="Button" type="Button" parent="CenterContainer"]
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margin_left = 468.0
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margin_top = 290.0
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margin_right = 556.0
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margin_bottom = 310.0
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text = "Join Session"
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[connection signal="pressed" from="CenterContainer/Button" to="." method="_on_Button_pressed"]
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38
Phase2/Networking/Client/Server/Server.gd
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38
Phase2/Networking/Client/Server/Server.gd
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extends Node
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const DEFAULT_IP = "127.0.0.1"
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const DEFAULT_PORT = 8080
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var network = NetworkedMultiplayerENet.new()
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var selected_IP
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var selected_port
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var local_player_id = 0
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sync var players = {}
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sync var player_data = {}
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func _ready():
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get_tree().connect("network_peer_connected", self, "_player_connected")
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get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
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get_tree().connect("connection_failed", self, "_connected_fail")
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get_tree().connect("server_disconnected", self, "_server_disconnected")
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func _connect_to_server():
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get_tree().connect("connected_to_server", self, "_connected_ok")
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network.create_client(DEFAULT_IP, DEFAULT_PORT)
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get_tree().set_network_peer(network)
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func _player_connected(id):
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print("Player: " + str(id) + " Connected")
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func _player_disconnected(id):
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print("Player: " + str(id) + " Disconnected")
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func _connected_ok():
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print("Successfully connected to server")
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func _connected_fail():
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print("Failed to connect")
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func _server_disconnected():
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print("Server Disconnected")
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7
Phase2/Networking/Client/default_env.tres
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Phase2/Networking/Client/default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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BIN
Phase2/Networking/Client/icon.png
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BIN
Phase2/Networking/Client/icon.png
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35
Phase2/Networking/Client/icon.png.import
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Phase2/Networking/Client/icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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34
Phase2/Networking/Client/project.godot
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Phase2/Networking/Client/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="ClientDemo"
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run/main_scene="res://Lobby/Lobby.tscn"
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config/icon="res://icon.png"
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[autoload]
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Server="*res://Server/Server.gd"
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[gui]
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common/drop_mouse_on_gui_input_disabled=true
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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1
Phase2/Networking/Server/.import/.gdignore
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1
Phase2/Networking/Server/.import/.gdignore
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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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dest_md5="26ea799ea0a3da9e753b3ebe822e0570"
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Phase2/Networking/Server/Server/Server.gd
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Phase2/Networking/Server/Server/Server.gd
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extends Node
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var network = NetworkedMultiplayerENet.new()
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var port = 8080
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var max_players = 4
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func _ready():
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start_server()
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func start_server():
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network.create_server(port, max_players)
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get_tree().set_network_peer(network)
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network.connect("peer_connected", self, "_player_connected")
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network.connect("peer_disconnected", self, "_player_disconnected")
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print("Server Started")
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func _player_connected(player_id):
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print("Player: " + str(player_id) + " Connected")
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func _player_disconnected(player_id):
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print("Player: " + str(player_id) + " Disconnected")
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6
Phase2/Networking/Server/Server/Server.tscn
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Phase2/Networking/Server/Server/Server.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Server/Server.gd" type="Script" id=1]
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[node name="Server" type="Node"]
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script = ExtResource( 1 )
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7
Phase2/Networking/Server/default_env.tres
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Phase2/Networking/Server/default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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BIN
Phase2/Networking/Server/icon.png
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BIN
Phase2/Networking/Server/icon.png
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After Width: | Height: | Size: 3.2 KiB |
35
Phase2/Networking/Server/icon.png.import
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35
Phase2/Networking/Server/icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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30
Phase2/Networking/Server/project.godot
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30
Phase2/Networking/Server/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="ServerDemo"
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run/main_scene="res://Server/Server.tscn"
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config/icon="res://icon.png"
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[gui]
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common/drop_mouse_on_gui_input_disabled=true
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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