mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
Work on outputting history to file and loading; using singleton history object
WIP regarding history -- saving to file (also INI/Config for now) and loading in; applying this as a singleton.
This commit is contained in:
parent
6c9d371734
commit
daf96e40f2
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source_md5="266f789a4e895911161321092c2c2429"
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dest_md5="a08a6dcf169f683724bfd5cd82e23fe6"
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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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dest_md5="2ded9e7f9060e2b530aab678b135fc5b"
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Binary file not shown.
@ -1,5 +0,0 @@
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[gd_scene format=2]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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text = "Add Character (temp)"
|
@ -1,13 +0,0 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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text = "Load game (temp)"
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@ -1,94 +0,0 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
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[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
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[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=8]
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[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=9]
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[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
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[node name="MenuScreen" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 8 )
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__meta__ = {
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||||
"_edit_use_anchors_": false
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}
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[node name="background_demo" type="TextureRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 7 )
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expand = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 5 )]
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margin_top = 51.8676
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margin_bottom = 117.868
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theme = ExtResource( 9 )
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -119.0
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margin_top = -152.0
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margin_right = 119.0
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margin_bottom = 152.0
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rect_scale = Vector2( 1.04675, 1.07389 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_right = 238.0
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margin_bottom = 48.0
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next_scene_path = "res://Screens/NewGame_temp.tscn"
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[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 52.0
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margin_right = 238.0
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margin_bottom = 100.0
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text = "Load Game"
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next_scene_path = "res://Screens/LoadGame_temp.tscn"
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[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 104.0
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margin_right = 238.0
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margin_bottom = 152.0
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text = "Multiplayer"
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next_scene_path = "res://Screens/Multiplayer_temp.tscn"
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[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 156.0
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margin_right = 238.0
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margin_bottom = 204.0
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text = "Add Character"
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next_scene_path = "res://Screens/AddCharacter_temp.tscn"
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[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 208.0
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margin_right = 238.0
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margin_bottom = 256.0
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text = "Settings"
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next_scene_path = "res://Screens/Settings.tscn"
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[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
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margin_top = 260.0
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margin_right = 238.0
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margin_bottom = 304.0
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[node name="Version" type="Label" parent="."]
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -165.0
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margin_top = -38.0
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text = "Version: 0.0.0"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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text = "Multiplayer (temp)"
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="newGameTextTemp" parent="." instance=ExtResource( 1 )]
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text = "Start new game (temp)"
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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text = "Settings (temp)"
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[gd_scene format=2]
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[node name="But_AddChar" type="Button"]
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margin_top = 85.0
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margin_right = 130.0
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margin_bottom = 109.0
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size_flags_vertical = 3
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text = "Add Character"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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#Tool lets you any code in editor, such as plugins
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tool
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extends Button
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#Creates param usable in the UI; and the params next to export make it string and file browser
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export(String, FILE) var next_scene_path: = ""
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func _on_But_NewGame_button_up():
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get_tree().change_scene(next_scene_path)
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func _get_configuration_warning() -> String:
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return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1]
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[node name="But_ChangeScene" type="Button"]
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margin_right = 130.0
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margin_bottom = 24.0
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size_flags_vertical = 3
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text = "New Game"
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"]
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[gd_scene format=2]
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[node name="But_LoadGame" type="Button"]
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margin_top = 28.0
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margin_right = 130.0
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margin_bottom = 52.0
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size_flags_vertical = 3
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text = "Load Game"
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[gd_scene format=2]
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[node name="But_Multiplayer" type="Button"]
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margin_top = 56.0
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margin_right = 130.0
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margin_bottom = 81.0
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size_flags_vertical = 3
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text = "Multiplayer"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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extends Button
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func _on_But_Quit_button_up():
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get_tree().quit()
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1]
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[node name="But_Quit" type="Button"]
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margin_top = 240.0
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margin_right = 179.0
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margin_bottom = 284.0
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text = "Quit"
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"]
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[gd_scene format=2]
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[node name="But_Settings" type="Button"]
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margin_top = 113.0
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margin_right = 130.0
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margin_bottom = 138.0
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size_flags_vertical = 3
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text = "Settings"
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
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[node name="Title" type="Label"]
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anchor_left = 0.5
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anchor_right = 0.5
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margin_left = -110.5
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margin_top = 114.422
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margin_right = 110.5
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margin_bottom = 180.422
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custom_fonts/font = ExtResource( 1 )
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text = "Main Menu"
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align = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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Before Width: | Height: | Size: 60 KiB |
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/background_demo.png"
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dest_files=[ "res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
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[resource]
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size = 42
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font_data = ExtResource( 1 )
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
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[resource]
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size = 24
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font_data = ExtResource( 1 )
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[gd_resource type="Theme" load_steps=2 format=2]
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[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=1]
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[resource]
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default_font = ExtResource( 1 )
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[gd_resource type="Theme" load_steps=2 format=2]
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[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
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[resource]
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default_font = ExtResource( 1 )
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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Before Width: | Height: | Size: 3.2 KiB |
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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||||
flags/repeat=0
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flags/filter=true
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||||
flags/mipmaps=false
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||||
flags/anisotropic=false
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||||
flags/srgb=2
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||||
process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/HDR_as_SRGB=false
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||||
process/invert_color=false
|
||||
stream=false
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||||
size_limit=0
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||||
detect_3d=true
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svg/scale=1.0
|
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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||||
; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="RPGR_moduleWork_21_1009"
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run/main_scene="res://Screens/MenuScreen.tscn"
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config/icon="res://icon.png"
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[physics]
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common/enable_pause_aware_picking=true
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||||
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[rendering]
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||||
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||||
environment/default_environment="res://default_env.tres"
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#BUT_HISTORY:
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||||
# Unique script attached to the But_History to hide/show history versus
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# current game page.
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tool
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extends Button
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||||
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||||
onready var game_history_array = get_node("../../../../../").history_array
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||||
onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
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||||
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||||
var is_history = false
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||||
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||||
@ -15,6 +19,7 @@ func _on_But_History_button_up():
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var option_three = get_node("../../InputArea/VBoxContainer/option3")
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||||
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if(!is_history):
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||||
if(game_history_array != null):
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||||
history_rows_node.add_child(game_history_array[0])
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history_pager_button.show()
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history_rows_node.show()
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||||
|
@ -1,12 +1,23 @@
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#BUT_HISTORY_PAGE:
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# Unique paging script for showing next page in the history game's history
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# array.
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||||
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||||
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||||
tool
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||||
extends Button
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||||
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||||
onready var game_history_array = get_node("../../../../../").history_array
|
||||
onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
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||||
#DKM TEMP: conversion to global -- prior method
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||||
#onready var game_history_array = get_node("../../../../../").history_array
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||||
|
||||
var current_page = 0
|
||||
|
||||
func _on_But_History_Page_button_up():
|
||||
var history_rows_node = get_node("../../GameInfo/HistoryRows")
|
||||
if(current_page < game_history_array.size()-1):
|
||||
current_page += 1
|
||||
else:
|
||||
current_page = 0
|
||||
history_rows_node.remove_child(history_rows_node.get_child(0))
|
||||
history_rows_node.add_child(game_history_array[current_page])
|
||||
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||||
|
@ -1,3 +1,6 @@
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||||
#COMMAND PROCESSOR:
|
||||
# Handles player input, including navigation on the map
|
||||
|
||||
extends Node
|
||||
|
||||
|
||||
@ -32,14 +35,6 @@ func go(destination: String) -> String:
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||||
else:
|
||||
return "That is not a valid place to go!"
|
||||
|
||||
#DKM TEMP: string outputter
|
||||
func optionResponse(optInt: int) -> String:
|
||||
if(optInt == 1):
|
||||
return "First option leads you down a hallway!"
|
||||
if(optInt == 2):
|
||||
return "Second option drops you in a pit!"
|
||||
else:
|
||||
return "Third option leads you to a hallway full of great food!"
|
||||
|
||||
#Helper:
|
||||
func change_room(new_room: Locale) -> String:
|
||||
|
@ -1,16 +1,15 @@
|
||||
#GAME:
|
||||
# Controls output space, loading descriptions and options for each locale and
|
||||
# appending to the history array.
|
||||
|
||||
extends Control
|
||||
|
||||
onready var HISTORY_SOURCE = get_node("/root/History").historyScreensSingleton
|
||||
|
||||
#Abstract class we instance when wanted in game as child of HistoryReference
|
||||
const TextOutput = preload("res://UserInterface/Response.tscn")
|
||||
const InputResponse = preload("res://UserInterface/InputResponse.tscn")
|
||||
|
||||
#TODO: offload this to file
|
||||
#For storing history selections
|
||||
var output_history_singleton = OutputHistory.new()
|
||||
var history_array = output_history_singleton.output_history_array
|
||||
|
||||
#TODO: change 'HistoryRows' to better name for current use
|
||||
var history_screens_array = Array()
|
||||
|
||||
onready var command_processor = $CommandProcessor
|
||||
onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText
|
||||
@ -35,7 +34,7 @@ func _ready() -> void:
|
||||
var starting_locale_response = command_processor.initialize(locale_manager.get_child(0))
|
||||
create_response(starting_locale_response)
|
||||
|
||||
#Below temporarily takes user selection and appends it to responses; adding new isntances
|
||||
#Below temporarily takes user selection and appends it to responses; adding new instances
|
||||
# of our input row with an input and response pair for each
|
||||
func handleUserInput(user_choice: String) -> void:
|
||||
var input_response = InputResponse.instance()
|
||||
@ -44,16 +43,20 @@ func handleUserInput(user_choice: String) -> void:
|
||||
input_response.set_text(inputText, response)
|
||||
add_response_to_game(input_response)
|
||||
|
||||
|
||||
#Handles input text
|
||||
func create_response(response_text: String):
|
||||
var response = TextOutput.instance()
|
||||
response.text = response_text
|
||||
add_response_to_game(response)
|
||||
|
||||
|
||||
#Copies the response output to add to both current game output, and the
|
||||
# history array.
|
||||
func add_response_to_game(response: Control):
|
||||
var response_history = response.duplicate()
|
||||
history_array.append(response_history)
|
||||
var history_page_number = HISTORY_SOURCE.output_history_array.size() + 1
|
||||
#DKM TEMP: stopped here, trying to add page number to history text
|
||||
#var history_string = "Page " + str(history_page_number) + "; "
|
||||
HISTORY_SOURCE.output_history_array.append(response_history)
|
||||
current_text.remove_child(current_text.get_child(0))
|
||||
current_text.add_child(response)
|
||||
|
||||
|
@ -103,7 +103,7 @@ anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
margin_left = -103.0
|
||||
margin_bottom = 33.0
|
||||
text = "History Page"
|
||||
text = "Next Page"
|
||||
script = ExtResource( 8 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
|
@ -1,3 +1,13 @@
|
||||
#LOCALE CLASS:
|
||||
# Template script for the Locale scene; allows for connecting exits, and also
|
||||
# maintains a visited bool (currently un-used) and takes additional
|
||||
# options via the GUI:
|
||||
# 1. Name
|
||||
# 2. Description
|
||||
# 3. The 3 option strings available at the location
|
||||
#
|
||||
|
||||
|
||||
extends PanelContainer
|
||||
#Allows Godot to handle autocomplete and 'register' class
|
||||
class_name Locale
|
||||
@ -10,6 +20,8 @@ export (String) var option1 = "Option 1"
|
||||
export (String) var option2 = "Option 2"
|
||||
export (String) var option3 = "Option 3"
|
||||
|
||||
var visited = false;
|
||||
|
||||
var exits: Dictionary = {}
|
||||
|
||||
#DKM TEMP: right now connects both directions, but can make an alt func that c
|
||||
|
@ -1,3 +1,7 @@
|
||||
#LOCALE MANAGER:
|
||||
# Temporary script holds connections between map items, using the two-way
|
||||
# connect_exit script available on Location class to wire up map.
|
||||
|
||||
extends Node
|
||||
|
||||
|
||||
|
@ -0,0 +1,34 @@
|
||||
****************************
|
||||
README.TXT:
|
||||
****************************
|
||||
Author: Doug McCord
|
||||
Date: 30-Jan-2022
|
||||
|
||||
****************************
|
||||
Intro notes:
|
||||
I created this to help explain the current Godot file structure I'm using. An
|
||||
effort has been made to use a consistent organization, though it can most
|
||||
definitely be improved/made more consistent.
|
||||
|
||||
****************************
|
||||
Project file structure:
|
||||
Surface Layer:
|
||||
Game scripts are located at this level, included unique history scripts
|
||||
and the Game.gd script itself.
|
||||
_toArchive:
|
||||
Directory to serve as reference-only; precursor to trash
|
||||
|
||||
assets:
|
||||
Images, fonts, TRES text resource data files
|
||||
|
||||
globalScripts:
|
||||
For project-wide use, or scripts that are not either:
|
||||
A. attached to a template scene, intended to go with all instances of that, or
|
||||
B. unique, scene-specific scripts.
|
||||
|
||||
Screens:
|
||||
Additional scenes that are not the main game; includes both .tscn scene files and
|
||||
their associated scripts.
|
||||
|
||||
UserInterface: (note misnomer for text-based game)
|
||||
Re-useable UI elements and their scripts, such as change-scene, input-response
|
@ -1,3 +1,6 @@
|
||||
#MENUSCREEN:
|
||||
# Script purely to grab focus for tabbing control
|
||||
|
||||
extends Control
|
||||
|
||||
|
||||
|
@ -1,3 +1,8 @@
|
||||
#SETTINGSINITIALIZE:
|
||||
# Temp: manual connector between the input fields and the player settings
|
||||
# singleton.
|
||||
#
|
||||
|
||||
extends Control
|
||||
|
||||
onready var psCurrentSettings = get_node("/root/PlayerSettings")
|
||||
|
@ -1,4 +1,6 @@
|
||||
#Tool lets you any code in editor, such as plugins
|
||||
#BUT_CHANGESCENE:
|
||||
# Generic template script allowing GUI linking of scenes by button press.
|
||||
|
||||
tool
|
||||
extends Button
|
||||
|
||||
|
@ -1,6 +1,23 @@
|
||||
#BUT_QUIT:
|
||||
# Unique script for ending a game. Will additionally perform or call needed
|
||||
# shut down and close-out functionality.
|
||||
|
||||
extends Button
|
||||
|
||||
|
||||
|
||||
#DKM TEMP: save history is only here temporarily -- needs to move upstream.
|
||||
func _on_But_Quit_button_up():
|
||||
_saveHistory()
|
||||
get_tree().quit()
|
||||
|
||||
func _saveHistory() -> void:
|
||||
var history = get_node("/root/History")
|
||||
var config = ConfigFile.new()
|
||||
|
||||
#DKM TEMP: yet to parse out useful values
|
||||
var i = 0
|
||||
for page in history.historyScreensSingleton.output_history_array:
|
||||
config.set_value("Temp player history",str(i), page)
|
||||
i = i+1
|
||||
|
||||
config.save("user://history.cfg")
|
||||
|
@ -1,4 +1,7 @@
|
||||
#Script for settings save button
|
||||
#BUT_SAVESETTINGS:
|
||||
# Unique script for saving settings on player settings scene.
|
||||
|
||||
|
||||
#Tool lets you any code in editor, such as plugins
|
||||
tool
|
||||
extends Button
|
||||
|
@ -0,0 +1,9 @@
|
||||
tool
|
||||
extends Button
|
||||
|
||||
onready var history_rows = $Background/MarginContainer/Rows/GameInfo/ScrollContainer/HistoryRows
|
||||
onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText
|
||||
|
||||
func _on_But_History_button_up():
|
||||
print("History button pressed - temp")
|
||||
|
@ -0,0 +1,30 @@
|
||||
#HISTORY:
|
||||
# Unique handler script for root history singleton. May be adapted for
|
||||
# history loading and saving functionality
|
||||
|
||||
extends Node
|
||||
|
||||
|
||||
#DKM TEMP: not a cfg?
|
||||
var history_file = "user://history.cfg"
|
||||
var historyScreensSingleton = HistoryScreensTemplateSingleton.new()
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
pass
|
||||
#load_history_file()
|
||||
|
||||
#Config/ini:
|
||||
func load_history_file():
|
||||
var config = ConfigFile.new()
|
||||
# Load data from a file.
|
||||
var err = config.load(history_file)
|
||||
# If the file didn't load, ignore it.
|
||||
if err != OK:
|
||||
return
|
||||
for player in config.get_sections():
|
||||
var history_zero = config.get_value(player, "HistoryArray[0]")
|
||||
|
||||
print("HistoryArray[0] loaded as: " + history_zero)
|
||||
|
||||
historyScreensSingleton.output_history_array[0] = history_zero
|
@ -0,0 +1,8 @@
|
||||
#PLAYERSETTINGSTEMPLATE:
|
||||
# Class for holding history screens
|
||||
|
||||
extends Node
|
||||
class_name HistoryScreensTemplateSingleton
|
||||
|
||||
var output_history_array = Array()
|
||||
|
@ -1,6 +1,6 @@
|
||||
#***PLAYER SETTINGS: a singleton to hold settings in-game. Currently for test
|
||||
# purposes, initializes a playerSettingsTemplate class, and attempts to
|
||||
# load in a saved player settings file. This then updates the singleton.
|
||||
#PLAYER SETTINGS:
|
||||
# Unique handler script for reading from file or saving to, using the
|
||||
# playerSettingsTemplateSingleton object.
|
||||
|
||||
extends Node
|
||||
|
||||
|
@ -1,3 +1,6 @@
|
||||
#PLAYERSETTINGSTEMPLATE:
|
||||
# Class for holding player settings for game purposes.
|
||||
|
||||
extends Node
|
||||
class_name PlayerSettingsTemplate
|
||||
|
||||
|
@ -9,24 +9,24 @@
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ {
|
||||
"base": "Node",
|
||||
"class": "HistoryScreensTemplateSingleton",
|
||||
"language": "GDScript",
|
||||
"path": "res://globalScripts/historyScreensTemplate.gd"
|
||||
}, {
|
||||
"base": "PanelContainer",
|
||||
"class": "Locale",
|
||||
"language": "GDScript",
|
||||
"path": "res://Locale.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "OutputHistory",
|
||||
"language": "GDScript",
|
||||
"path": "res://globalScripts/outputHistory.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "PlayerSettingsTemplate",
|
||||
"language": "GDScript",
|
||||
"path": "res://globalScripts/playerSettingsTemplate.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
"HistoryScreensTemplateSingleton": "",
|
||||
"Locale": "",
|
||||
"OutputHistory": "",
|
||||
"PlayerSettingsTemplate": ""
|
||||
}
|
||||
|
||||
@ -39,6 +39,7 @@ config/icon="res://icon.png"
|
||||
[autoload]
|
||||
|
||||
PlayerSettings="*res://globalScripts/playerSettings.gd"
|
||||
History="*res://globalScripts/history.gd"
|
||||
|
||||
[physics]
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user