mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
Work on outputting history to file and loading; using singleton history object
WIP regarding history -- saving to file (also INI/Config for now) and loading in; applying this as a singleton.
This commit is contained in:
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6c9d371734
commit
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source_md5="266f789a4e895911161321092c2c2429"
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dest_md5="a08a6dcf169f683724bfd5cd82e23fe6"
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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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dest_md5="2ded9e7f9060e2b530aab678b135fc5b"
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Binary file not shown.
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[gd_scene format=2]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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text = "Add Character (temp)"
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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text = "Load game (temp)"
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
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[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
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[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=8]
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[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=9]
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[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
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[node name="MenuScreen" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 8 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="background_demo" type="TextureRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 7 )
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expand = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 5 )]
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margin_top = 51.8676
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margin_bottom = 117.868
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theme = ExtResource( 9 )
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -119.0
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margin_top = -152.0
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margin_right = 119.0
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margin_bottom = 152.0
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rect_scale = Vector2( 1.04675, 1.07389 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_right = 238.0
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margin_bottom = 48.0
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next_scene_path = "res://Screens/NewGame_temp.tscn"
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[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 52.0
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margin_right = 238.0
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margin_bottom = 100.0
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text = "Load Game"
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next_scene_path = "res://Screens/LoadGame_temp.tscn"
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[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 104.0
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margin_right = 238.0
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margin_bottom = 152.0
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text = "Multiplayer"
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next_scene_path = "res://Screens/Multiplayer_temp.tscn"
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[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 156.0
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margin_right = 238.0
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margin_bottom = 204.0
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text = "Add Character"
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next_scene_path = "res://Screens/AddCharacter_temp.tscn"
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[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 208.0
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margin_right = 238.0
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margin_bottom = 256.0
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text = "Settings"
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next_scene_path = "res://Screens/Settings.tscn"
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[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
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margin_top = 260.0
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margin_right = 238.0
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margin_bottom = 304.0
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[node name="Version" type="Label" parent="."]
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -165.0
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margin_top = -38.0
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text = "Version: 0.0.0"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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text = "Multiplayer (temp)"
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="newGameTextTemp" parent="." instance=ExtResource( 1 )]
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text = "Start new game (temp)"
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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text = "Settings (temp)"
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[gd_scene format=2]
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[node name="But_AddChar" type="Button"]
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margin_top = 85.0
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margin_right = 130.0
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margin_bottom = 109.0
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size_flags_vertical = 3
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text = "Add Character"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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#Tool lets you any code in editor, such as plugins
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tool
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extends Button
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#Creates param usable in the UI; and the params next to export make it string and file browser
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export(String, FILE) var next_scene_path: = ""
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func _on_But_NewGame_button_up():
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get_tree().change_scene(next_scene_path)
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func _get_configuration_warning() -> String:
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return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1]
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[node name="But_ChangeScene" type="Button"]
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margin_right = 130.0
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margin_bottom = 24.0
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size_flags_vertical = 3
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text = "New Game"
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"]
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[gd_scene format=2]
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[node name="But_LoadGame" type="Button"]
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margin_top = 28.0
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margin_right = 130.0
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margin_bottom = 52.0
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size_flags_vertical = 3
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text = "Load Game"
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[gd_scene format=2]
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[node name="But_Multiplayer" type="Button"]
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margin_top = 56.0
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margin_right = 130.0
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margin_bottom = 81.0
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size_flags_vertical = 3
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text = "Multiplayer"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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extends Button
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func _on_But_Quit_button_up():
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get_tree().quit()
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1]
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[node name="But_Quit" type="Button"]
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margin_top = 240.0
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margin_right = 179.0
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margin_bottom = 284.0
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text = "Quit"
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"]
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[gd_scene format=2]
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[node name="But_Settings" type="Button"]
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margin_top = 113.0
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margin_right = 130.0
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margin_bottom = 138.0
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size_flags_vertical = 3
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text = "Settings"
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
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[node name="Title" type="Label"]
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anchor_left = 0.5
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anchor_right = 0.5
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margin_left = -110.5
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margin_top = 114.422
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margin_right = 110.5
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margin_bottom = 180.422
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custom_fonts/font = ExtResource( 1 )
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text = "Main Menu"
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align = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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Binary file not shown.
Before Width: | Height: | Size: 60 KiB |
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/background_demo.png"
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dest_files=[ "res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
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[resource]
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size = 42
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font_data = ExtResource( 1 )
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
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[resource]
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size = 24
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font_data = ExtResource( 1 )
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[gd_resource type="Theme" load_steps=2 format=2]
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[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=1]
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[resource]
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default_font = ExtResource( 1 )
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[gd_resource type="Theme" load_steps=2 format=2]
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[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
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[resource]
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default_font = ExtResource( 1 )
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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Binary file not shown.
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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||||||
flags/filter=true
|
|
||||||
flags/mipmaps=false
|
|
||||||
flags/anisotropic=false
|
|
||||||
flags/srgb=2
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/HDR_as_SRGB=false
|
|
||||||
process/invert_color=false
|
|
||||||
stream=false
|
|
||||||
size_limit=0
|
|
||||||
detect_3d=true
|
|
||||||
svg/scale=1.0
|
|
@ -1,23 +0,0 @@
|
|||||||
; Engine configuration file.
|
|
||||||
; It's best edited using the editor UI and not directly,
|
|
||||||
; since the parameters that go here are not all obvious.
|
|
||||||
;
|
|
||||||
; Format:
|
|
||||||
; [section] ; section goes between []
|
|
||||||
; param=value ; assign values to parameters
|
|
||||||
|
|
||||||
config_version=4
|
|
||||||
|
|
||||||
[application]
|
|
||||||
|
|
||||||
config/name="RPGR_moduleWork_21_1009"
|
|
||||||
run/main_scene="res://Screens/MenuScreen.tscn"
|
|
||||||
config/icon="res://icon.png"
|
|
||||||
|
|
||||||
[physics]
|
|
||||||
|
|
||||||
common/enable_pause_aware_picking=true
|
|
||||||
|
|
||||||
[rendering]
|
|
||||||
|
|
||||||
environment/default_environment="res://default_env.tres"
|
|
@ -1,7 +1,11 @@
|
|||||||
|
#BUT_HISTORY:
|
||||||
|
# Unique script attached to the But_History to hide/show history versus
|
||||||
|
# current game page.
|
||||||
|
|
||||||
tool
|
tool
|
||||||
extends Button
|
extends Button
|
||||||
|
|
||||||
onready var game_history_array = get_node("../../../../../").history_array
|
onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
|
||||||
|
|
||||||
var is_history = false
|
var is_history = false
|
||||||
|
|
||||||
@ -15,6 +19,7 @@ func _on_But_History_button_up():
|
|||||||
var option_three = get_node("../../InputArea/VBoxContainer/option3")
|
var option_three = get_node("../../InputArea/VBoxContainer/option3")
|
||||||
|
|
||||||
if(!is_history):
|
if(!is_history):
|
||||||
|
if(game_history_array != null):
|
||||||
history_rows_node.add_child(game_history_array[0])
|
history_rows_node.add_child(game_history_array[0])
|
||||||
history_pager_button.show()
|
history_pager_button.show()
|
||||||
history_rows_node.show()
|
history_rows_node.show()
|
||||||
|
@ -1,12 +1,23 @@
|
|||||||
|
#BUT_HISTORY_PAGE:
|
||||||
|
# Unique paging script for showing next page in the history game's history
|
||||||
|
# array.
|
||||||
|
|
||||||
|
|
||||||
|
tool
|
||||||
extends Button
|
extends Button
|
||||||
|
|
||||||
onready var game_history_array = get_node("../../../../../").history_array
|
onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
|
||||||
|
#DKM TEMP: conversion to global -- prior method
|
||||||
|
#onready var game_history_array = get_node("../../../../../").history_array
|
||||||
|
|
||||||
var current_page = 0
|
var current_page = 0
|
||||||
|
|
||||||
func _on_But_History_Page_button_up():
|
func _on_But_History_Page_button_up():
|
||||||
var history_rows_node = get_node("../../GameInfo/HistoryRows")
|
var history_rows_node = get_node("../../GameInfo/HistoryRows")
|
||||||
|
if(current_page < game_history_array.size()-1):
|
||||||
current_page += 1
|
current_page += 1
|
||||||
|
else:
|
||||||
|
current_page = 0
|
||||||
history_rows_node.remove_child(history_rows_node.get_child(0))
|
history_rows_node.remove_child(history_rows_node.get_child(0))
|
||||||
history_rows_node.add_child(game_history_array[current_page])
|
history_rows_node.add_child(game_history_array[current_page])
|
||||||
|
|
||||||
|
@ -1,3 +1,6 @@
|
|||||||
|
#COMMAND PROCESSOR:
|
||||||
|
# Handles player input, including navigation on the map
|
||||||
|
|
||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
|
|
||||||
@ -32,14 +35,6 @@ func go(destination: String) -> String:
|
|||||||
else:
|
else:
|
||||||
return "That is not a valid place to go!"
|
return "That is not a valid place to go!"
|
||||||
|
|
||||||
#DKM TEMP: string outputter
|
|
||||||
func optionResponse(optInt: int) -> String:
|
|
||||||
if(optInt == 1):
|
|
||||||
return "First option leads you down a hallway!"
|
|
||||||
if(optInt == 2):
|
|
||||||
return "Second option drops you in a pit!"
|
|
||||||
else:
|
|
||||||
return "Third option leads you to a hallway full of great food!"
|
|
||||||
|
|
||||||
#Helper:
|
#Helper:
|
||||||
func change_room(new_room: Locale) -> String:
|
func change_room(new_room: Locale) -> String:
|
||||||
|
@ -1,16 +1,15 @@
|
|||||||
|
#GAME:
|
||||||
|
# Controls output space, loading descriptions and options for each locale and
|
||||||
|
# appending to the history array.
|
||||||
|
|
||||||
extends Control
|
extends Control
|
||||||
|
|
||||||
|
onready var HISTORY_SOURCE = get_node("/root/History").historyScreensSingleton
|
||||||
|
|
||||||
#Abstract class we instance when wanted in game as child of HistoryReference
|
#Abstract class we instance when wanted in game as child of HistoryReference
|
||||||
const TextOutput = preload("res://UserInterface/Response.tscn")
|
const TextOutput = preload("res://UserInterface/Response.tscn")
|
||||||
const InputResponse = preload("res://UserInterface/InputResponse.tscn")
|
const InputResponse = preload("res://UserInterface/InputResponse.tscn")
|
||||||
|
|
||||||
#TODO: offload this to file
|
|
||||||
#For storing history selections
|
|
||||||
var output_history_singleton = OutputHistory.new()
|
|
||||||
var history_array = output_history_singleton.output_history_array
|
|
||||||
|
|
||||||
#TODO: change 'HistoryRows' to better name for current use
|
|
||||||
var history_screens_array = Array()
|
|
||||||
|
|
||||||
onready var command_processor = $CommandProcessor
|
onready var command_processor = $CommandProcessor
|
||||||
onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText
|
onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText
|
||||||
@ -35,7 +34,7 @@ func _ready() -> void:
|
|||||||
var starting_locale_response = command_processor.initialize(locale_manager.get_child(0))
|
var starting_locale_response = command_processor.initialize(locale_manager.get_child(0))
|
||||||
create_response(starting_locale_response)
|
create_response(starting_locale_response)
|
||||||
|
|
||||||
#Below temporarily takes user selection and appends it to responses; adding new isntances
|
#Below temporarily takes user selection and appends it to responses; adding new instances
|
||||||
# of our input row with an input and response pair for each
|
# of our input row with an input and response pair for each
|
||||||
func handleUserInput(user_choice: String) -> void:
|
func handleUserInput(user_choice: String) -> void:
|
||||||
var input_response = InputResponse.instance()
|
var input_response = InputResponse.instance()
|
||||||
@ -44,16 +43,20 @@ func handleUserInput(user_choice: String) -> void:
|
|||||||
input_response.set_text(inputText, response)
|
input_response.set_text(inputText, response)
|
||||||
add_response_to_game(input_response)
|
add_response_to_game(input_response)
|
||||||
|
|
||||||
|
#Handles input text
|
||||||
func create_response(response_text: String):
|
func create_response(response_text: String):
|
||||||
var response = TextOutput.instance()
|
var response = TextOutput.instance()
|
||||||
response.text = response_text
|
response.text = response_text
|
||||||
add_response_to_game(response)
|
add_response_to_game(response)
|
||||||
|
|
||||||
|
#Copies the response output to add to both current game output, and the
|
||||||
|
# history array.
|
||||||
func add_response_to_game(response: Control):
|
func add_response_to_game(response: Control):
|
||||||
var response_history = response.duplicate()
|
var response_history = response.duplicate()
|
||||||
history_array.append(response_history)
|
var history_page_number = HISTORY_SOURCE.output_history_array.size() + 1
|
||||||
|
#DKM TEMP: stopped here, trying to add page number to history text
|
||||||
|
#var history_string = "Page " + str(history_page_number) + "; "
|
||||||
|
HISTORY_SOURCE.output_history_array.append(response_history)
|
||||||
current_text.remove_child(current_text.get_child(0))
|
current_text.remove_child(current_text.get_child(0))
|
||||||
current_text.add_child(response)
|
current_text.add_child(response)
|
||||||
|
|
||||||
|
@ -103,7 +103,7 @@ anchor_left = 1.0
|
|||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
margin_left = -103.0
|
margin_left = -103.0
|
||||||
margin_bottom = 33.0
|
margin_bottom = 33.0
|
||||||
text = "History Page"
|
text = "Next Page"
|
||||||
script = ExtResource( 8 )
|
script = ExtResource( 8 )
|
||||||
__meta__ = {
|
__meta__ = {
|
||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
|
@ -1,3 +1,13 @@
|
|||||||
|
#LOCALE CLASS:
|
||||||
|
# Template script for the Locale scene; allows for connecting exits, and also
|
||||||
|
# maintains a visited bool (currently un-used) and takes additional
|
||||||
|
# options via the GUI:
|
||||||
|
# 1. Name
|
||||||
|
# 2. Description
|
||||||
|
# 3. The 3 option strings available at the location
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
extends PanelContainer
|
extends PanelContainer
|
||||||
#Allows Godot to handle autocomplete and 'register' class
|
#Allows Godot to handle autocomplete and 'register' class
|
||||||
class_name Locale
|
class_name Locale
|
||||||
@ -10,6 +20,8 @@ export (String) var option1 = "Option 1"
|
|||||||
export (String) var option2 = "Option 2"
|
export (String) var option2 = "Option 2"
|
||||||
export (String) var option3 = "Option 3"
|
export (String) var option3 = "Option 3"
|
||||||
|
|
||||||
|
var visited = false;
|
||||||
|
|
||||||
var exits: Dictionary = {}
|
var exits: Dictionary = {}
|
||||||
|
|
||||||
#DKM TEMP: right now connects both directions, but can make an alt func that c
|
#DKM TEMP: right now connects both directions, but can make an alt func that c
|
||||||
|
@ -1,3 +1,7 @@
|
|||||||
|
#LOCALE MANAGER:
|
||||||
|
# Temporary script holds connections between map items, using the two-way
|
||||||
|
# connect_exit script available on Location class to wire up map.
|
||||||
|
|
||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
|
|
||||||
|
@ -0,0 +1,34 @@
|
|||||||
|
****************************
|
||||||
|
README.TXT:
|
||||||
|
****************************
|
||||||
|
Author: Doug McCord
|
||||||
|
Date: 30-Jan-2022
|
||||||
|
|
||||||
|
****************************
|
||||||
|
Intro notes:
|
||||||
|
I created this to help explain the current Godot file structure I'm using. An
|
||||||
|
effort has been made to use a consistent organization, though it can most
|
||||||
|
definitely be improved/made more consistent.
|
||||||
|
|
||||||
|
****************************
|
||||||
|
Project file structure:
|
||||||
|
Surface Layer:
|
||||||
|
Game scripts are located at this level, included unique history scripts
|
||||||
|
and the Game.gd script itself.
|
||||||
|
_toArchive:
|
||||||
|
Directory to serve as reference-only; precursor to trash
|
||||||
|
|
||||||
|
assets:
|
||||||
|
Images, fonts, TRES text resource data files
|
||||||
|
|
||||||
|
globalScripts:
|
||||||
|
For project-wide use, or scripts that are not either:
|
||||||
|
A. attached to a template scene, intended to go with all instances of that, or
|
||||||
|
B. unique, scene-specific scripts.
|
||||||
|
|
||||||
|
Screens:
|
||||||
|
Additional scenes that are not the main game; includes both .tscn scene files and
|
||||||
|
their associated scripts.
|
||||||
|
|
||||||
|
UserInterface: (note misnomer for text-based game)
|
||||||
|
Re-useable UI elements and their scripts, such as change-scene, input-response
|
@ -1,3 +1,6 @@
|
|||||||
|
#MENUSCREEN:
|
||||||
|
# Script purely to grab focus for tabbing control
|
||||||
|
|
||||||
extends Control
|
extends Control
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,3 +1,8 @@
|
|||||||
|
#SETTINGSINITIALIZE:
|
||||||
|
# Temp: manual connector between the input fields and the player settings
|
||||||
|
# singleton.
|
||||||
|
#
|
||||||
|
|
||||||
extends Control
|
extends Control
|
||||||
|
|
||||||
onready var psCurrentSettings = get_node("/root/PlayerSettings")
|
onready var psCurrentSettings = get_node("/root/PlayerSettings")
|
||||||
|
@ -1,4 +1,6 @@
|
|||||||
#Tool lets you any code in editor, such as plugins
|
#BUT_CHANGESCENE:
|
||||||
|
# Generic template script allowing GUI linking of scenes by button press.
|
||||||
|
|
||||||
tool
|
tool
|
||||||
extends Button
|
extends Button
|
||||||
|
|
||||||
|
@ -1,6 +1,23 @@
|
|||||||
|
#BUT_QUIT:
|
||||||
|
# Unique script for ending a game. Will additionally perform or call needed
|
||||||
|
# shut down and close-out functionality.
|
||||||
|
|
||||||
extends Button
|
extends Button
|
||||||
|
|
||||||
|
|
||||||
|
#DKM TEMP: save history is only here temporarily -- needs to move upstream.
|
||||||
func _on_But_Quit_button_up():
|
func _on_But_Quit_button_up():
|
||||||
|
_saveHistory()
|
||||||
get_tree().quit()
|
get_tree().quit()
|
||||||
|
|
||||||
|
func _saveHistory() -> void:
|
||||||
|
var history = get_node("/root/History")
|
||||||
|
var config = ConfigFile.new()
|
||||||
|
|
||||||
|
#DKM TEMP: yet to parse out useful values
|
||||||
|
var i = 0
|
||||||
|
for page in history.historyScreensSingleton.output_history_array:
|
||||||
|
config.set_value("Temp player history",str(i), page)
|
||||||
|
i = i+1
|
||||||
|
|
||||||
|
config.save("user://history.cfg")
|
||||||
|
@ -1,4 +1,7 @@
|
|||||||
#Script for settings save button
|
#BUT_SAVESETTINGS:
|
||||||
|
# Unique script for saving settings on player settings scene.
|
||||||
|
|
||||||
|
|
||||||
#Tool lets you any code in editor, such as plugins
|
#Tool lets you any code in editor, such as plugins
|
||||||
tool
|
tool
|
||||||
extends Button
|
extends Button
|
||||||
|
@ -0,0 +1,9 @@
|
|||||||
|
tool
|
||||||
|
extends Button
|
||||||
|
|
||||||
|
onready var history_rows = $Background/MarginContainer/Rows/GameInfo/ScrollContainer/HistoryRows
|
||||||
|
onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText
|
||||||
|
|
||||||
|
func _on_But_History_button_up():
|
||||||
|
print("History button pressed - temp")
|
||||||
|
|
@ -0,0 +1,30 @@
|
|||||||
|
#HISTORY:
|
||||||
|
# Unique handler script for root history singleton. May be adapted for
|
||||||
|
# history loading and saving functionality
|
||||||
|
|
||||||
|
extends Node
|
||||||
|
|
||||||
|
|
||||||
|
#DKM TEMP: not a cfg?
|
||||||
|
var history_file = "user://history.cfg"
|
||||||
|
var historyScreensSingleton = HistoryScreensTemplateSingleton.new()
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
pass
|
||||||
|
#load_history_file()
|
||||||
|
|
||||||
|
#Config/ini:
|
||||||
|
func load_history_file():
|
||||||
|
var config = ConfigFile.new()
|
||||||
|
# Load data from a file.
|
||||||
|
var err = config.load(history_file)
|
||||||
|
# If the file didn't load, ignore it.
|
||||||
|
if err != OK:
|
||||||
|
return
|
||||||
|
for player in config.get_sections():
|
||||||
|
var history_zero = config.get_value(player, "HistoryArray[0]")
|
||||||
|
|
||||||
|
print("HistoryArray[0] loaded as: " + history_zero)
|
||||||
|
|
||||||
|
historyScreensSingleton.output_history_array[0] = history_zero
|
@ -0,0 +1,8 @@
|
|||||||
|
#PLAYERSETTINGSTEMPLATE:
|
||||||
|
# Class for holding history screens
|
||||||
|
|
||||||
|
extends Node
|
||||||
|
class_name HistoryScreensTemplateSingleton
|
||||||
|
|
||||||
|
var output_history_array = Array()
|
||||||
|
|
@ -1,6 +1,6 @@
|
|||||||
#***PLAYER SETTINGS: a singleton to hold settings in-game. Currently for test
|
#PLAYER SETTINGS:
|
||||||
# purposes, initializes a playerSettingsTemplate class, and attempts to
|
# Unique handler script for reading from file or saving to, using the
|
||||||
# load in a saved player settings file. This then updates the singleton.
|
# playerSettingsTemplateSingleton object.
|
||||||
|
|
||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
|
@ -1,3 +1,6 @@
|
|||||||
|
#PLAYERSETTINGSTEMPLATE:
|
||||||
|
# Class for holding player settings for game purposes.
|
||||||
|
|
||||||
extends Node
|
extends Node
|
||||||
class_name PlayerSettingsTemplate
|
class_name PlayerSettingsTemplate
|
||||||
|
|
||||||
|
@ -9,24 +9,24 @@
|
|||||||
config_version=4
|
config_version=4
|
||||||
|
|
||||||
_global_script_classes=[ {
|
_global_script_classes=[ {
|
||||||
|
"base": "Node",
|
||||||
|
"class": "HistoryScreensTemplateSingleton",
|
||||||
|
"language": "GDScript",
|
||||||
|
"path": "res://globalScripts/historyScreensTemplate.gd"
|
||||||
|
}, {
|
||||||
"base": "PanelContainer",
|
"base": "PanelContainer",
|
||||||
"class": "Locale",
|
"class": "Locale",
|
||||||
"language": "GDScript",
|
"language": "GDScript",
|
||||||
"path": "res://Locale.gd"
|
"path": "res://Locale.gd"
|
||||||
}, {
|
}, {
|
||||||
"base": "Node",
|
"base": "Node",
|
||||||
"class": "OutputHistory",
|
|
||||||
"language": "GDScript",
|
|
||||||
"path": "res://globalScripts/outputHistory.gd"
|
|
||||||
}, {
|
|
||||||
"base": "Node",
|
|
||||||
"class": "PlayerSettingsTemplate",
|
"class": "PlayerSettingsTemplate",
|
||||||
"language": "GDScript",
|
"language": "GDScript",
|
||||||
"path": "res://globalScripts/playerSettingsTemplate.gd"
|
"path": "res://globalScripts/playerSettingsTemplate.gd"
|
||||||
} ]
|
} ]
|
||||||
_global_script_class_icons={
|
_global_script_class_icons={
|
||||||
|
"HistoryScreensTemplateSingleton": "",
|
||||||
"Locale": "",
|
"Locale": "",
|
||||||
"OutputHistory": "",
|
|
||||||
"PlayerSettingsTemplate": ""
|
"PlayerSettingsTemplate": ""
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -39,6 +39,7 @@ config/icon="res://icon.png"
|
|||||||
[autoload]
|
[autoload]
|
||||||
|
|
||||||
PlayerSettings="*res://globalScripts/playerSettings.gd"
|
PlayerSettings="*res://globalScripts/playerSettings.gd"
|
||||||
|
History="*res://globalScripts/history.gd"
|
||||||
|
|
||||||
[physics]
|
[physics]
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user