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Created a roughed out class for Conflict Results. We will need to talk about this one as a team.
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extends Object
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class_name ConflictResultsProcess
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#This class is used to define the player and NPC order in combat. Also called Initiative in some game systems.
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#Rough Draft: 12/3/2023: Luke, Godot 3.5
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#How are we calculating initiatve. Are we going to pull the formula from the GSAL?
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var Initiative_Order : Array
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#What do these two variables do? That was not clearly defined in the UML...
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var Action_Declared : Array
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var Situation_Mod : int
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# What is the desired data that we want from these two Int values below
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var Defender_Results_Calculation : int
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var Opponent_Results_Calclation: int
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func _init():
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pass
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#func _Defender_VS_Opponent_Results(int): Matrix
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#Matrix is not a built in datatype in Godot. How I am imagining us doing this is with a 2D or 3D array.
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#Example Structure [[DefenderResults], [OpponentResults]]
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#func _Outcome_Options(Matrix): List
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@ -5,7 +5,7 @@ class_name SpecialAbility
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#This is the middle ware, to define the structure of the data, before it is accesable by the character sheet.
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#This class is also used to define the structure, as to make it normalized for the database / XML layers.
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# Luke, 12/9/2023, Godot 3.5
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# Luke, 12/9/2023, Godot 3.5+
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var Name: String
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@ -10,11 +10,17 @@ config_version=4
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_global_script_classes=[ {
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"base": "Object",
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"class": "ConflictResultsProcess",
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"language": "GDScript",
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"path": "res://middleware/conflictResults/conflictResults.gd"
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}, {
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"base": "Object",
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"class": "SpecialAbility",
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"language": "GDScript",
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"path": "res://middleware/specialabliities/specialabilities.gd"
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} ]
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_global_script_class_icons={
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"ConflictResultsProcess": "",
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"SpecialAbility": ""
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}
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