Settings saving: updates started 10/24 and concluded 10/31

Saves player settings test values to JSON (.sav file) when clicked in Settings menu, and loads them in at launch.
This commit is contained in:
MacDugRPG 2021-10-31 15:06:30 -04:00
parent 9af7a0543d
commit b47fd093f1
36 changed files with 657 additions and 0 deletions

View File

@ -0,0 +1,3 @@
source_md5="266f789a4e895911161321092c2c2429"
dest_md5="a08a6dcf169f683724bfd5cd82e23fe6"

View File

@ -0,0 +1,3 @@
source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
dest_md5="2ded9e7f9060e2b530aab678b135fc5b"

View File

@ -0,0 +1,5 @@
[gd_scene format=2]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0

View File

@ -0,0 +1,13 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
text = "Add Character (temp)"

View File

@ -0,0 +1,13 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
text = "Load game (temp)"

View File

@ -0,0 +1,94 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=8]
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=9]
[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
[node name="MenuScreen" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 8 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="background_demo" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 7 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 5 )]
margin_top = 51.8676
margin_bottom = 117.868
theme = ExtResource( 9 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -119.0
margin_top = -152.0
margin_right = 119.0
margin_bottom = 152.0
rect_scale = Vector2( 1.04675, 1.07389 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_right = 238.0
margin_bottom = 48.0
next_scene_path = "res://Screens/NewGame_temp.tscn"
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 52.0
margin_right = 238.0
margin_bottom = 100.0
text = "Load Game"
next_scene_path = "res://Screens/LoadGame_temp.tscn"
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 104.0
margin_right = 238.0
margin_bottom = 152.0
text = "Multiplayer"
next_scene_path = "res://Screens/Multiplayer_temp.tscn"
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 156.0
margin_right = 238.0
margin_bottom = 204.0
text = "Add Character"
next_scene_path = "res://Screens/AddCharacter_temp.tscn"
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 208.0
margin_right = 238.0
margin_bottom = 256.0
text = "Settings"
next_scene_path = "res://Screens/Settings.tscn"
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
margin_top = 260.0
margin_right = 238.0
margin_bottom = 304.0
[node name="Version" type="Label" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -165.0
margin_top = -38.0
text = "Version: 0.0.0"
__meta__ = {
"_edit_use_anchors_": false
}

View File

@ -0,0 +1,13 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
text = "Multiplayer (temp)"

View File

@ -0,0 +1,13 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="newGameTextTemp" parent="." instance=ExtResource( 1 )]
text = "Start new game (temp)"

View File

@ -0,0 +1,130 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/background_demo.png" type="Texture" id=2]
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=3]
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=4]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=5]
[ext_resource path="res://Screens/inputText.gd" type="Script" id=6]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=7]
[ext_resource path="res://UserInterface/But_SaveSettings.gd" type="Script" id=8]
[ext_resource path="res://Screens/SettingsInitialize.gd" type="Script" id=9]
[node name="SettingsScreen" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 3 )
script = ExtResource( 9 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="background_demo" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 2 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 0.0
margin_left = 0.0
margin_top = 0.0
margin_right = 296.0
margin_bottom = 135.0
theme = ExtResource( 4 )
text = " Player Settings
"
[node name="Hbox_buttons" type="HBoxContainer" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -426.0
margin_top = -67.0
grow_vertical = 0
rect_scale = Vector2( 1.04675, 1.07389 )
alignment = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="But_SaveSettings" parent="Hbox_buttons" instance=ExtResource( 5 )]
margin_right = 164.0
margin_bottom = 67.0
text = "Save Settings"
script = ExtResource( 8 )
next_scene_path = "res://Screens/MenuScreen.tscn"
[node name="But_CloseWithoutSaving" parent="Hbox_buttons" instance=ExtResource( 5 )]
margin_left = 168.0
margin_right = 426.0
margin_bottom = 67.0
grow_horizontal = 0
grow_vertical = 0
text = "Close Without Saving"
next_scene_path = "res://Screens/MenuScreen.tscn"
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_top = 0.5
anchor_bottom = 0.5
margin_top = -187.879
margin_right = 605.0
margin_bottom = -115.879
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
margin_right = 605.0
margin_bottom = 48.0
[node name="label_disName" type="Label" parent="VBoxContainer/HBoxContainer"]
margin_top = 5.0
margin_right = 175.0
margin_bottom = 43.0
size_flags_horizontal = 2
text = "Display Name: "
__meta__ = {
"_edit_use_anchors_": false
}
[node name="input_name" type="LineEdit" parent="VBoxContainer/HBoxContainer"]
margin_left = 304.0
margin_right = 605.0
margin_bottom = 48.0
size_flags_horizontal = 3
custom_fonts/font = ExtResource( 7 )
max_length = 48
script = ExtResource( 6 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
margin_top = 52.0
margin_right = 605.0
margin_bottom = 100.0
[node name="label_risk" type="Label" parent="VBoxContainer/HBoxContainer2"]
margin_top = 5.0
margin_right = 300.0
margin_bottom = 43.0
size_flags_horizontal = 3
text = "Risk Factor Threshold: "
__meta__ = {
"_edit_use_anchors_": false
}
[node name="input_risk" type="LineEdit" parent="VBoxContainer/HBoxContainer2"]
margin_left = 304.0
margin_right = 605.0
margin_bottom = 48.0
size_flags_horizontal = 3
__meta__ = {
"_edit_use_anchors_": false
}

View File

@ -0,0 +1,12 @@
extends Control
onready var psCurrentSettings = get_node("/root/PlayerSettings")
func _ready() -> void:
var inputName = get_node("VBoxContainer/HBoxContainer/input_name")
var inputRisk = get_node("VBoxContainer/HBoxContainer2/input_risk")
inputName.text = psCurrentSettings.playerSettingsSingleton.inputName
inputRisk.text = psCurrentSettings.playerSettingsSingleton.riskFactor

View File

@ -0,0 +1,7 @@
extends LineEdit
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
grab_focus()

View File

@ -0,0 +1,15 @@
#Tool lets you any code in editor, such as plugins
tool
extends Button
#Creates param usable in the UI; and the params next to export make it string and file browser
export(String, FILE) var next_scene_path: = ""
func _on_But_NewGame_button_up():
get_tree().change_scene(next_scene_path)
func _get_configuration_warning() -> String:
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""

View File

@ -0,0 +1,15 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1]
[node name="But_ChangeScene" type="Button"]
margin_right = 130.0
margin_bottom = 24.0
size_flags_vertical = 3
text = "New Game"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"]

View File

@ -0,0 +1,6 @@
extends Button
func _on_But_Quit_button_up():
get_tree().quit()

View File

@ -0,0 +1,15 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1]
[node name="But_Quit" type="Button"]
margin_top = 240.0
margin_right = 179.0
margin_bottom = 284.0
text = "Quit"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"]

View File

@ -0,0 +1,64 @@
#Script for settings save button
#Tool lets you any code in editor, such as plugins
tool
extends Button
#Creates param usable in the UI; and the params next to export make it string and file browser
export(String, FILE) var next_scene_path: = ""
#Button response: save settings and move on.
func _on_But_NewGame_button_up():
var inputName = get_node("../../VBoxContainer/HBoxContainer/input_name")
var inputRisk = get_node("../../VBoxContainer/HBoxContainer2/input_risk")
_saveSettings(inputName.text, inputRisk.text)
get_tree().change_scene(next_scene_path)
#HELPER FUNCTIONS:
func _get_configuration_warning() -> String:
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
func _saveSettings(inputSettings : String, riskFactor : String) -> void:
var player_settings = get_node("/root/PlayerSettings")
player_settings.playerSettingsSingleton.inputName = inputSettings
player_settings.playerSettingsSingleton.riskFactor = riskFactor
#Temp:
var temp_manual_JSON = {
"playerSettingsTemplate": {
"inputName": inputSettings,
"riskFactor": riskFactor
}
}
#Save to file (JSON for now)
var settings_file = "user://testPlayerSettings.sav"
var file = File.new()
if file.open(settings_file, File.WRITE) != 0:
print("Cannot write temporary file to: " + settings_file)
else:
file.store_line(to_json(temp_manual_JSON))
file.close()
#****This save Settings functions as designed; but modified to work with alternate approach of loading
#func _saveSettings(inputSettings : String, riskFactor : String) -> void:
#Debugging:
# print("Input name: " + inputSettings + "; and risk factor set to : " + riskFactor)
# var player_settings = get_node("/root/PlayerSettings")
# player_settings.playerSettingsSingleton.inputName = inputSettings
# player_settings.playerSettingsSingleton.riskFactor = riskFactor
#Save to file (for now)
# if settings_save_file_name == "":
# settings_save_file_name = "settings.save"
# var settings_file = "user://" + settings_save_file_name
# var file = File.new()
# file.open(settings_file, File.WRITE)
# file.store_var(player_settings.playerSettingsSingleton.inputName)
#DKM TEMP: To save object; removed for testing
#file.store_var(player_settings.playerSettingsSingleton, true)
# file.close()

View File

@ -0,0 +1,17 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
[node name="Title" type="Label"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -110.5
margin_top = 114.422
margin_right = 110.5
margin_bottom = 180.422
custom_fonts/font = ExtResource( 1 )
text = "Main Menu"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}

View File

@ -0,0 +1,11 @@
[gd_scene format=2]
[node name="But_AddChar" type="Button"]
margin_top = 85.0
margin_right = 130.0
margin_bottom = 109.0
size_flags_vertical = 3
text = "Add Character"
__meta__ = {
"_edit_use_anchors_": false
}

View File

@ -0,0 +1,8 @@
[gd_scene format=2]
[node name="But_LoadGame" type="Button"]
margin_top = 28.0
margin_right = 130.0
margin_bottom = 52.0
size_flags_vertical = 3
text = "Load Game"

View File

@ -0,0 +1,11 @@
[gd_scene format=2]
[node name="But_Multiplayer" type="Button"]
margin_top = 56.0
margin_right = 130.0
margin_bottom = 81.0
size_flags_vertical = 3
text = "Multiplayer"
__meta__ = {
"_edit_use_anchors_": false
}

View File

@ -0,0 +1,8 @@
[gd_scene format=2]
[node name="But_Settings" type="Button"]
margin_top = 113.0
margin_right = 130.0
margin_bottom = 138.0
size_flags_vertical = 3
text = "Settings"

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/background_demo.png"
dest_files=[ "res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@ -0,0 +1,7 @@
[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
[resource]
size = 42
font_data = ExtResource( 1 )

View File

@ -0,0 +1,7 @@
[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
[resource]
size = 24
font_data = ExtResource( 1 )

View File

@ -0,0 +1,6 @@
[gd_resource type="Theme" load_steps=2 format=2]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=1]
[resource]
default_font = ExtResource( 1 )

View File

@ -0,0 +1,6 @@
[gd_resource type="Theme" load_steps=2 format=2]
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
[resource]
default_font = ExtResource( 1 )

View File

@ -0,0 +1,7 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

View File

@ -0,0 +1,38 @@
#***PLAYER SETTINGS: a singleton to hold settings in-game. Currently for test
# purposes, initializes a playerSettingsTemplate class, and attempts to
# load in a saved player settings file. This then updates the singleton.
extends Node
var settings_file = "user://testPlayerSettings.sav"
var playerSettingsSingleton = PlayerSettingsTemplate.new()
func _ready() -> void:
load_settings_file()
#Using JSON:
#DKM TEMP: manual JSON parsing is most certainly not the way to go -- temp testing these
# are saved and loaded correctly.
func load_settings_file():
var file = File.new()
file.open(settings_file, file.READ)
var text = file.get_as_text()
var parsedText = parse_json(text)
if(parsedText != null):
print("Input name loaded as: " + parsedText.playerSettingsTemplate.inputName)
playerSettingsSingleton.inputName = parsedText.playerSettingsTemplate.inputName
playerSettingsSingleton.riskFactor = parsedText.playerSettingsTemplate.riskFactor
else:
print("No previously existing player settings file found")
#DKM TEMP:
#****THIS LOADS a string successfully, but not objects
#func _loadSettings() -> void:
#DKM TEMP: we cannot hard code this here and allow user access on But_SaveS UI
# var settings_file = "user://testSettings"
# var file = File.new()
# if file.file_exists(settings_file):
# file.open(settings_file, File.READ)
# playerSettingsSingleton.inputName = file.get_var()
# file.close()
# print("name found as: " + playerSettingsSingleton.inputName)

View File

@ -0,0 +1,5 @@
extends Node
class_name PlayerSettingsTemplate
var inputName = "None"
var riskFactor = "0"

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@ -0,0 +1,37 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "PlayerSettingsTemplate",
"language": "GDScript",
"path": "res://globalScripts/playerSettingsTemplate.gd"
} ]
_global_script_class_icons={
"PlayerSettingsTemplate": ""
}
[application]
config/name="RPGR_moduleWork_21_1024"
run/main_scene="res://Screens/MenuScreen.tscn"
config/icon="res://icon.png"
[autoload]
PlayerSettings="*res://globalScripts/playerSettings.gd"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"