mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
Settings saving: updates started 10/24 and concluded 10/31
Saves player settings test values to JSON (.sav file) when clicked in Settings menu, and loads them in at launch.
This commit is contained in:
parent
9af7a0543d
commit
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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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[gd_scene format=2]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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[gd_scene load_steps=2 format=2]
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||||||
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||||||
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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||||||
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}
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||||||
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||||||
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[node name="Title" parent="." instance=ExtResource( 1 )]
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text = "Add Character (temp)"
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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||||||
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||||||
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[node name="Control" type="Control"]
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||||||
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anchor_right = 1.0
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||||||
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anchor_bottom = 1.0
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__meta__ = {
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||||||
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"_edit_use_anchors_": false
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||||||
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}
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||||||
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||||||
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[node name="Title" parent="." instance=ExtResource( 1 )]
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text = "Load game (temp)"
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[gd_scene load_steps=7 format=2]
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||||||
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||||||
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
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||||||
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
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||||||
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[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
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||||||
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[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=8]
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||||||
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[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=9]
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||||||
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[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
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||||||
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[node name="MenuScreen" type="Control"]
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||||||
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anchor_right = 1.0
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||||||
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anchor_bottom = 1.0
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||||||
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theme = ExtResource( 8 )
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||||||
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__meta__ = {
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||||||
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"_edit_use_anchors_": false
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}
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||||||
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||||||
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[node name="background_demo" type="TextureRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 7 )
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expand = true
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||||||
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__meta__ = {
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||||||
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"_edit_use_anchors_": false
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}
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||||||
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||||||
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[node name="Title" parent="." instance=ExtResource( 5 )]
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margin_top = 51.8676
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||||||
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margin_bottom = 117.868
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||||||
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theme = ExtResource( 9 )
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||||||
|
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||||||
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -119.0
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margin_top = -152.0
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margin_right = 119.0
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||||||
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margin_bottom = 152.0
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||||||
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rect_scale = Vector2( 1.04675, 1.07389 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_right = 238.0
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margin_bottom = 48.0
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next_scene_path = "res://Screens/NewGame_temp.tscn"
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[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 52.0
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margin_right = 238.0
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margin_bottom = 100.0
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text = "Load Game"
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next_scene_path = "res://Screens/LoadGame_temp.tscn"
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[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 104.0
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margin_right = 238.0
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margin_bottom = 152.0
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text = "Multiplayer"
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next_scene_path = "res://Screens/Multiplayer_temp.tscn"
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[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 156.0
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margin_right = 238.0
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margin_bottom = 204.0
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text = "Add Character"
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next_scene_path = "res://Screens/AddCharacter_temp.tscn"
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[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 208.0
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margin_right = 238.0
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margin_bottom = 256.0
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text = "Settings"
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next_scene_path = "res://Screens/Settings.tscn"
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[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
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margin_top = 260.0
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margin_right = 238.0
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margin_bottom = 304.0
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[node name="Version" type="Label" parent="."]
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -165.0
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margin_top = -38.0
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text = "Version: 0.0.0"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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text = "Multiplayer (temp)"
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="newGameTextTemp" parent="." instance=ExtResource( 1 )]
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text = "Start new game (temp)"
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/background_demo.png" type="Texture" id=2]
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[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=3]
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[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=4]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Screens/inputText.gd" type="Script" id=6]
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[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=7]
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[ext_resource path="res://UserInterface/But_SaveSettings.gd" type="Script" id=8]
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[ext_resource path="res://Screens/SettingsInitialize.gd" type="Script" id=9]
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[node name="SettingsScreen" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 3 )
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script = ExtResource( 9 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="background_demo" type="TextureRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 2 )
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expand = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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anchor_left = 0.0
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anchor_right = 0.0
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margin_left = 0.0
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margin_top = 0.0
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margin_right = 296.0
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margin_bottom = 135.0
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theme = ExtResource( 4 )
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text = " Player Settings
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"
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[node name="Hbox_buttons" type="HBoxContainer" parent="."]
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -426.0
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margin_top = -67.0
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grow_vertical = 0
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rect_scale = Vector2( 1.04675, 1.07389 )
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alignment = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="But_SaveSettings" parent="Hbox_buttons" instance=ExtResource( 5 )]
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margin_right = 164.0
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margin_bottom = 67.0
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text = "Save Settings"
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script = ExtResource( 8 )
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next_scene_path = "res://Screens/MenuScreen.tscn"
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[node name="But_CloseWithoutSaving" parent="Hbox_buttons" instance=ExtResource( 5 )]
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margin_left = 168.0
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margin_right = 426.0
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margin_bottom = 67.0
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grow_horizontal = 0
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grow_vertical = 0
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text = "Close Without Saving"
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next_scene_path = "res://Screens/MenuScreen.tscn"
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_top = 0.5
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anchor_bottom = 0.5
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margin_top = -187.879
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margin_right = 605.0
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margin_bottom = -115.879
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
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margin_right = 605.0
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margin_bottom = 48.0
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[node name="label_disName" type="Label" parent="VBoxContainer/HBoxContainer"]
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margin_top = 5.0
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margin_right = 175.0
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margin_bottom = 43.0
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size_flags_horizontal = 2
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text = "Display Name: "
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="input_name" type="LineEdit" parent="VBoxContainer/HBoxContainer"]
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margin_left = 304.0
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margin_right = 605.0
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margin_bottom = 48.0
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size_flags_horizontal = 3
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custom_fonts/font = ExtResource( 7 )
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max_length = 48
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script = ExtResource( 6 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
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margin_top = 52.0
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margin_right = 605.0
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margin_bottom = 100.0
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[node name="label_risk" type="Label" parent="VBoxContainer/HBoxContainer2"]
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margin_top = 5.0
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margin_right = 300.0
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margin_bottom = 43.0
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size_flags_horizontal = 3
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text = "Risk Factor Threshold: "
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="input_risk" type="LineEdit" parent="VBoxContainer/HBoxContainer2"]
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margin_left = 304.0
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margin_right = 605.0
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margin_bottom = 48.0
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size_flags_horizontal = 3
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__meta__ = {
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"_edit_use_anchors_": false
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}
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extends Control
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onready var psCurrentSettings = get_node("/root/PlayerSettings")
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func _ready() -> void:
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var inputName = get_node("VBoxContainer/HBoxContainer/input_name")
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var inputRisk = get_node("VBoxContainer/HBoxContainer2/input_risk")
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inputName.text = psCurrentSettings.playerSettingsSingleton.inputName
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inputRisk.text = psCurrentSettings.playerSettingsSingleton.riskFactor
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extends LineEdit
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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grab_focus()
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#Tool lets you any code in editor, such as plugins
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tool
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extends Button
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#Creates param usable in the UI; and the params next to export make it string and file browser
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export(String, FILE) var next_scene_path: = ""
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func _on_But_NewGame_button_up():
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get_tree().change_scene(next_scene_path)
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func _get_configuration_warning() -> String:
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return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
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[gd_scene load_steps=2 format=2]
|
||||||
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[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1]
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||||||
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||||||
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[node name="But_ChangeScene" type="Button"]
|
||||||
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margin_right = 130.0
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margin_bottom = 24.0
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size_flags_vertical = 3
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text = "New Game"
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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||||||
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||||||
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[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"]
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extends Button
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func _on_But_Quit_button_up():
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get_tree().quit()
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1]
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||||||
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[node name="But_Quit" type="Button"]
|
||||||
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margin_top = 240.0
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margin_right = 179.0
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||||||
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margin_bottom = 284.0
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||||||
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text = "Quit"
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||||||
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script = ExtResource( 1 )
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__meta__ = {
|
||||||
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"_edit_use_anchors_": false
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}
|
||||||
|
|
||||||
|
[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"]
|
@ -0,0 +1,64 @@
|
|||||||
|
#Script for settings save button
|
||||||
|
#Tool lets you any code in editor, such as plugins
|
||||||
|
tool
|
||||||
|
extends Button
|
||||||
|
|
||||||
|
#Creates param usable in the UI; and the params next to export make it string and file browser
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||||||
|
export(String, FILE) var next_scene_path: = ""
|
||||||
|
|
||||||
|
#Button response: save settings and move on.
|
||||||
|
func _on_But_NewGame_button_up():
|
||||||
|
var inputName = get_node("../../VBoxContainer/HBoxContainer/input_name")
|
||||||
|
var inputRisk = get_node("../../VBoxContainer/HBoxContainer2/input_risk")
|
||||||
|
_saveSettings(inputName.text, inputRisk.text)
|
||||||
|
get_tree().change_scene(next_scene_path)
|
||||||
|
|
||||||
|
|
||||||
|
#HELPER FUNCTIONS:
|
||||||
|
func _get_configuration_warning() -> String:
|
||||||
|
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
|
||||||
|
|
||||||
|
|
||||||
|
func _saveSettings(inputSettings : String, riskFactor : String) -> void:
|
||||||
|
var player_settings = get_node("/root/PlayerSettings")
|
||||||
|
player_settings.playerSettingsSingleton.inputName = inputSettings
|
||||||
|
player_settings.playerSettingsSingleton.riskFactor = riskFactor
|
||||||
|
#Temp:
|
||||||
|
var temp_manual_JSON = {
|
||||||
|
"playerSettingsTemplate": {
|
||||||
|
"inputName": inputSettings,
|
||||||
|
"riskFactor": riskFactor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Save to file (JSON for now)
|
||||||
|
var settings_file = "user://testPlayerSettings.sav"
|
||||||
|
var file = File.new()
|
||||||
|
if file.open(settings_file, File.WRITE) != 0:
|
||||||
|
print("Cannot write temporary file to: " + settings_file)
|
||||||
|
else:
|
||||||
|
file.store_line(to_json(temp_manual_JSON))
|
||||||
|
file.close()
|
||||||
|
|
||||||
|
|
||||||
|
#****This save Settings functions as designed; but modified to work with alternate approach of loading
|
||||||
|
#func _saveSettings(inputSettings : String, riskFactor : String) -> void:
|
||||||
|
#Debugging:
|
||||||
|
# print("Input name: " + inputSettings + "; and risk factor set to : " + riskFactor)
|
||||||
|
# var player_settings = get_node("/root/PlayerSettings")
|
||||||
|
# player_settings.playerSettingsSingleton.inputName = inputSettings
|
||||||
|
# player_settings.playerSettingsSingleton.riskFactor = riskFactor
|
||||||
|
|
||||||
|
#Save to file (for now)
|
||||||
|
# if settings_save_file_name == "":
|
||||||
|
# settings_save_file_name = "settings.save"
|
||||||
|
# var settings_file = "user://" + settings_save_file_name
|
||||||
|
# var file = File.new()
|
||||||
|
# file.open(settings_file, File.WRITE)
|
||||||
|
# file.store_var(player_settings.playerSettingsSingleton.inputName)
|
||||||
|
#DKM TEMP: To save object; removed for testing
|
||||||
|
#file.store_var(player_settings.playerSettingsSingleton, true)
|
||||||
|
# file.close()
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -0,0 +1,17 @@
|
|||||||
|
[gd_scene load_steps=2 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
|
||||||
|
|
||||||
|
[node name="Title" type="Label"]
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
margin_left = -110.5
|
||||||
|
margin_top = 114.422
|
||||||
|
margin_right = 110.5
|
||||||
|
margin_bottom = 180.422
|
||||||
|
custom_fonts/font = ExtResource( 1 )
|
||||||
|
text = "Main Menu"
|
||||||
|
align = 1
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
[gd_scene format=2]
|
||||||
|
|
||||||
|
[node name="But_AddChar" type="Button"]
|
||||||
|
margin_top = 85.0
|
||||||
|
margin_right = 130.0
|
||||||
|
margin_bottom = 109.0
|
||||||
|
size_flags_vertical = 3
|
||||||
|
text = "Add Character"
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
@ -0,0 +1,8 @@
|
|||||||
|
[gd_scene format=2]
|
||||||
|
|
||||||
|
[node name="But_LoadGame" type="Button"]
|
||||||
|
margin_top = 28.0
|
||||||
|
margin_right = 130.0
|
||||||
|
margin_bottom = 52.0
|
||||||
|
size_flags_vertical = 3
|
||||||
|
text = "Load Game"
|
@ -0,0 +1,11 @@
|
|||||||
|
[gd_scene format=2]
|
||||||
|
|
||||||
|
[node name="But_Multiplayer" type="Button"]
|
||||||
|
margin_top = 56.0
|
||||||
|
margin_right = 130.0
|
||||||
|
margin_bottom = 81.0
|
||||||
|
size_flags_vertical = 3
|
||||||
|
text = "Multiplayer"
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
@ -0,0 +1,8 @@
|
|||||||
|
[gd_scene format=2]
|
||||||
|
|
||||||
|
[node name="But_Settings" type="Button"]
|
||||||
|
margin_top = 113.0
|
||||||
|
margin_right = 130.0
|
||||||
|
margin_bottom = 138.0
|
||||||
|
size_flags_vertical = 3
|
||||||
|
text = "Settings"
|
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="StreamTexture"
|
||||||
|
path="res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://assets/background_demo.png"
|
||||||
|
dest_files=[ "res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex" ]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_mode=0
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=0
|
||||||
|
flags/repeat=0
|
||||||
|
flags/filter=true
|
||||||
|
flags/mipmaps=false
|
||||||
|
flags/anisotropic=false
|
||||||
|
flags/srgb=2
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/HDR_as_SRGB=false
|
||||||
|
process/invert_color=false
|
||||||
|
stream=false
|
||||||
|
size_limit=0
|
||||||
|
detect_3d=true
|
||||||
|
svg/scale=1.0
|
@ -0,0 +1,7 @@
|
|||||||
|
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
size = 42
|
||||||
|
font_data = ExtResource( 1 )
|
@ -0,0 +1,7 @@
|
|||||||
|
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
size = 24
|
||||||
|
font_data = ExtResource( 1 )
|
Binary file not shown.
@ -0,0 +1,6 @@
|
|||||||
|
[gd_resource type="Theme" load_steps=2 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=1]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
default_font = ExtResource( 1 )
|
@ -0,0 +1,6 @@
|
|||||||
|
[gd_resource type="Theme" load_steps=2 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
default_font = ExtResource( 1 )
|
@ -0,0 +1,7 @@
|
|||||||
|
[gd_resource type="Environment" load_steps=2 format=2]
|
||||||
|
|
||||||
|
[sub_resource type="ProceduralSky" id=1]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
background_mode = 2
|
||||||
|
background_sky = SubResource( 1 )
|
@ -0,0 +1,38 @@
|
|||||||
|
#***PLAYER SETTINGS: a singleton to hold settings in-game. Currently for test
|
||||||
|
# purposes, initializes a playerSettingsTemplate class, and attempts to
|
||||||
|
# load in a saved player settings file. This then updates the singleton.
|
||||||
|
|
||||||
|
extends Node
|
||||||
|
|
||||||
|
var settings_file = "user://testPlayerSettings.sav"
|
||||||
|
var playerSettingsSingleton = PlayerSettingsTemplate.new()
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
load_settings_file()
|
||||||
|
|
||||||
|
#Using JSON:
|
||||||
|
#DKM TEMP: manual JSON parsing is most certainly not the way to go -- temp testing these
|
||||||
|
# are saved and loaded correctly.
|
||||||
|
func load_settings_file():
|
||||||
|
var file = File.new()
|
||||||
|
file.open(settings_file, file.READ)
|
||||||
|
var text = file.get_as_text()
|
||||||
|
var parsedText = parse_json(text)
|
||||||
|
if(parsedText != null):
|
||||||
|
print("Input name loaded as: " + parsedText.playerSettingsTemplate.inputName)
|
||||||
|
playerSettingsSingleton.inputName = parsedText.playerSettingsTemplate.inputName
|
||||||
|
playerSettingsSingleton.riskFactor = parsedText.playerSettingsTemplate.riskFactor
|
||||||
|
else:
|
||||||
|
print("No previously existing player settings file found")
|
||||||
|
|
||||||
|
#DKM TEMP:
|
||||||
|
#****THIS LOADS a string successfully, but not objects
|
||||||
|
#func _loadSettings() -> void:
|
||||||
|
#DKM TEMP: we cannot hard code this here and allow user access on But_SaveS UI
|
||||||
|
# var settings_file = "user://testSettings"
|
||||||
|
# var file = File.new()
|
||||||
|
# if file.file_exists(settings_file):
|
||||||
|
# file.open(settings_file, File.READ)
|
||||||
|
# playerSettingsSingleton.inputName = file.get_var()
|
||||||
|
# file.close()
|
||||||
|
# print("name found as: " + playerSettingsSingleton.inputName)
|
@ -0,0 +1,5 @@
|
|||||||
|
extends Node
|
||||||
|
class_name PlayerSettingsTemplate
|
||||||
|
|
||||||
|
var inputName = "None"
|
||||||
|
var riskFactor = "0"
|
Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="StreamTexture"
|
||||||
|
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://icon.png"
|
||||||
|
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_mode=0
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=0
|
||||||
|
flags/repeat=0
|
||||||
|
flags/filter=true
|
||||||
|
flags/mipmaps=false
|
||||||
|
flags/anisotropic=false
|
||||||
|
flags/srgb=2
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/HDR_as_SRGB=false
|
||||||
|
process/invert_color=false
|
||||||
|
stream=false
|
||||||
|
size_limit=0
|
||||||
|
detect_3d=true
|
||||||
|
svg/scale=1.0
|
@ -0,0 +1,37 @@
|
|||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=4
|
||||||
|
|
||||||
|
_global_script_classes=[ {
|
||||||
|
"base": "Node",
|
||||||
|
"class": "PlayerSettingsTemplate",
|
||||||
|
"language": "GDScript",
|
||||||
|
"path": "res://globalScripts/playerSettingsTemplate.gd"
|
||||||
|
} ]
|
||||||
|
_global_script_class_icons={
|
||||||
|
"PlayerSettingsTemplate": ""
|
||||||
|
}
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="RPGR_moduleWork_21_1024"
|
||||||
|
run/main_scene="res://Screens/MenuScreen.tscn"
|
||||||
|
config/icon="res://icon.png"
|
||||||
|
|
||||||
|
[autoload]
|
||||||
|
|
||||||
|
PlayerSettings="*res://globalScripts/playerSettings.gd"
|
||||||
|
|
||||||
|
[physics]
|
||||||
|
|
||||||
|
common/enable_pause_aware_picking=true
|
||||||
|
|
||||||
|
[rendering]
|
||||||
|
|
||||||
|
environment/default_environment="res://default_env.tres"
|
Loading…
Reference in New Issue
Block a user