Character Creation Update

This commit is contained in:
Raj Hazarika 2023-04-09 12:05:20 -06:00
parent 37e54b552c
commit b417690f27
3 changed files with 124 additions and 69 deletions

View File

@ -1,56 +0,0 @@
extends Node2D
var Gender = -1
var Name = ""
var Profession = ""
func _ready():
add_items()
func _process(delta):
match GameGlobal.PlayerSelect:
0:
$PlayerSelect.play("Player0")
1:
$PlayerSelect.play("Player1")
2:
$PlayerSelect.play("Player2")
3:
$PlayerSelect.play("Player3")
4:
$PlayerSelect.play("Player4")
5:
$PlayerSelect.play("Player5")
if (Gender != -1 and Name and Profession):
$Play.disabled = false
func _on_Right_pressed():
if GameGlobal.PlayerSelect < 5:
GameGlobal.PlayerSelect += 1
func _on_Left_pressed():
if GameGlobal.PlayerSelect > 0:
GameGlobal.PlayerSelect -= 1
func _on_Male_toggled(button_pressed):
$Gender/Female.pressed = false
Gender = 0
func _on_Female_toggled(button_pressed):
$Gender/Male.pressed = false
Gender = 1
func add_items():
$Profession/DropDown.add_item("Hunter")
$Profession/DropDown.add_item("Witch")
$Profession/DropDown.add_item("Farmer")
$Profession/DropDown.add_item("Magician")
func _on_DropDown_item_selected(index):
Profession = $Profession/DropDown.get_item_text(index)
func _on_Name_text_changed(new_text):
Name = $Name.text

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://CharacterMenu.gd" type="Script" id=1]
[ext_resource path="res://Script/CharacterMenu.gd" type="Script" id=1]
[ext_resource path="res://Assets/random_characters/hi-tops_idle.png" type="Texture" id=2]
[ext_resource path="res://Assets/random_characters/yakuza_idle.png" type="Texture" id=3]
[ext_resource path="res://Assets/random_characters/punker.png" type="Texture" id=4]
@ -74,16 +74,14 @@ margin_bottom = 42.0
text = "Right"
[node name="Gender" type="VBoxContainer" parent="."]
margin_left = 211.0
margin_top = 81.0
margin_right = 251.0
margin_bottom = 133.0
margin_left = 227.0
margin_top = 68.0
margin_right = 302.0
margin_bottom = 124.0
rect_scale = Vector2( 0.5, 0.5 )
[node name="TextGender" type="RichTextLabel" parent="Gender"]
margin_top = -10.0
margin_right = 75.0
margin_bottom = 10.0
text = "Gender"
[node name="Male" type="CheckBox" parent="Gender"]
@ -114,22 +112,56 @@ margin_right = 177.0
margin_bottom = 143.0
rect_scale = Vector2( 0.4, 0.4 )
[node name="DropDown" type="OptionButton" parent="Profession"]
[node name="ProfessionDropDown" type="OptionButton" parent="Profession"]
margin_right = 96.0
margin_bottom = 20.0
text = "Profession"
[node name="TribeDropDown" type="OptionButton" parent="Profession"]
margin_top = 24.0
margin_right = 96.0
margin_bottom = 44.0
text = "Tribe"
[node name="Play" type="Button" parent="."]
margin_left = 156.0
margin_top = 133.0
margin_right = 194.0
margin_bottom = 153.0
margin_left = 160.0
margin_top = 153.0
margin_right = 198.0
margin_bottom = 173.0
disabled = true
text = "Play"
[node name="FileExplorer" type="Control" parent="."]
margin_left = 234.0
margin_top = 108.0
margin_right = 274.0
margin_bottom = 148.0
[node name="Import" type="Button" parent="FileExplorer"]
margin_right = 66.0
margin_bottom = 20.0
rect_scale = Vector2( 0.5, 0.5 )
text = "Import"
[node name="FileDialog" type="FileDialog" parent="FileExplorer"]
visible = true
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -170.0
margin_top = -58.0
margin_right = 270.0
margin_bottom = 114.0
rect_scale = Vector2( 0.3, 0.3 )
window_title = "Open a File"
mode = 0
access = 2
[connection signal="pressed" from="Left" to="." method="_on_Left_pressed"]
[connection signal="pressed" from="Right" to="." method="_on_Right_pressed"]
[connection signal="toggled" from="Gender/Male" to="." method="_on_Male_toggled"]
[connection signal="toggled" from="Gender/Female" to="." method="_on_Female_toggled"]
[connection signal="text_changed" from="Name" to="." method="_on_Name_text_changed"]
[connection signal="item_selected" from="Profession/DropDown" to="." method="_on_DropDown_item_selected"]
[connection signal="item_selected" from="Profession/ProfessionDropDown" to="." method="_on_DropDown_item_selected"]
[connection signal="item_selected" from="Profession/TribeDropDown" to="." method="_on_TribeDropDown_item_selected"]
[connection signal="pressed" from="FileExplorer/Import" to="." method="_on_Import_pressed"]
[connection signal="file_selected" from="FileExplorer/FileDialog" to="." method="_on_FileDialog_file_selected"]

View File

@ -0,0 +1,79 @@
extends Node2D
var Gender = -1
var Name = ""
var Profession = ""
var Tribe = ""
func _ready():
profession_add_items()
tribe_add_items()
func _process(delta):
match GameGlobal.PlayerSelect:
0:
$PlayerSelect.play("Player0")
1:
$PlayerSelect.play("Player1")
2:
$PlayerSelect.play("Player2")
3:
$PlayerSelect.play("Player3")
4:
$PlayerSelect.play("Player4")
5:
$PlayerSelect.play("Player5")
if fill_check():
$Play.disabled = false
func _on_Right_pressed():
if GameGlobal.PlayerSelect < 5:
GameGlobal.PlayerSelect += 1
func _on_Left_pressed():
if GameGlobal.PlayerSelect > 0:
GameGlobal.PlayerSelect -= 1
func _on_Male_toggled(button_pressed):
$Gender/Female.pressed = false
Gender = 0
func _on_Female_toggled(button_pressed):
$Gender/Male.pressed = false
Gender = 1
func profession_add_items():
$Profession/ProfessionDropDown.add_item("Hunter")
$Profession/ProfessionDropDown.add_item("Witch")
$Profession/ProfessionDropDown.add_item("Farmer")
$Profession/ProfessionDropDown.add_item("Magician")
func tribe_add_items():
$Profession/TribeDropDown.add_item("Hazuka")
$Profession/TribeDropDown.add_item("Ahom")
$Profession/TribeDropDown.add_item("Mising")
$Profession/TribeDropDown.add_item("Kalita")
func fill_check():
return Gender != -1 and Name and Profession and Tribe
func _on_DropDown_item_selected(index):
Profession = $Profession/ProfessionDropDown.get_item_text(index)
func _on_Name_text_changed(new_text):
Name = $Name.text
func _on_TribeDropDown_item_selected(index):
Tribe = $Profession/TribeDropDown.get_item_text(index)
func _on_Import_pressed():
$FileExplorer/FileDialog.popup()
func _on_FileDialog_file_selected(path):
OS.shell_open(path)