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Character Creation Update
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parent
37e54b552c
commit
b417690f27
@ -1,56 +0,0 @@
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extends Node2D
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var Gender = -1
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var Name = ""
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var Profession = ""
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func _ready():
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add_items()
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func _process(delta):
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match GameGlobal.PlayerSelect:
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0:
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$PlayerSelect.play("Player0")
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1:
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$PlayerSelect.play("Player1")
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2:
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$PlayerSelect.play("Player2")
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3:
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$PlayerSelect.play("Player3")
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4:
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$PlayerSelect.play("Player4")
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5:
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$PlayerSelect.play("Player5")
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if (Gender != -1 and Name and Profession):
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$Play.disabled = false
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func _on_Right_pressed():
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if GameGlobal.PlayerSelect < 5:
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GameGlobal.PlayerSelect += 1
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func _on_Left_pressed():
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if GameGlobal.PlayerSelect > 0:
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GameGlobal.PlayerSelect -= 1
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func _on_Male_toggled(button_pressed):
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$Gender/Female.pressed = false
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Gender = 0
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func _on_Female_toggled(button_pressed):
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$Gender/Male.pressed = false
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Gender = 1
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func add_items():
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$Profession/DropDown.add_item("Hunter")
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$Profession/DropDown.add_item("Witch")
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$Profession/DropDown.add_item("Farmer")
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$Profession/DropDown.add_item("Magician")
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func _on_DropDown_item_selected(index):
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Profession = $Profession/DropDown.get_item_text(index)
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func _on_Name_text_changed(new_text):
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Name = $Name.text
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@ -1,6 +1,6 @@
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://CharacterMenu.gd" type="Script" id=1]
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[ext_resource path="res://Script/CharacterMenu.gd" type="Script" id=1]
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[ext_resource path="res://Assets/random_characters/hi-tops_idle.png" type="Texture" id=2]
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[ext_resource path="res://Assets/random_characters/yakuza_idle.png" type="Texture" id=3]
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[ext_resource path="res://Assets/random_characters/punker.png" type="Texture" id=4]
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@ -74,16 +74,14 @@ margin_bottom = 42.0
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text = "Right"
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[node name="Gender" type="VBoxContainer" parent="."]
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margin_left = 211.0
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margin_top = 81.0
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margin_right = 251.0
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margin_bottom = 133.0
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margin_left = 227.0
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margin_top = 68.0
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margin_right = 302.0
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margin_bottom = 124.0
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rect_scale = Vector2( 0.5, 0.5 )
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[node name="TextGender" type="RichTextLabel" parent="Gender"]
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margin_top = -10.0
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margin_right = 75.0
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margin_bottom = 10.0
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text = "Gender"
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[node name="Male" type="CheckBox" parent="Gender"]
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@ -114,22 +112,56 @@ margin_right = 177.0
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margin_bottom = 143.0
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rect_scale = Vector2( 0.4, 0.4 )
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[node name="DropDown" type="OptionButton" parent="Profession"]
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[node name="ProfessionDropDown" type="OptionButton" parent="Profession"]
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margin_right = 96.0
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margin_bottom = 20.0
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text = "Profession"
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[node name="TribeDropDown" type="OptionButton" parent="Profession"]
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margin_top = 24.0
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margin_right = 96.0
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margin_bottom = 44.0
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text = "Tribe"
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[node name="Play" type="Button" parent="."]
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margin_left = 156.0
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margin_top = 133.0
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margin_right = 194.0
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margin_bottom = 153.0
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margin_left = 160.0
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margin_top = 153.0
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margin_right = 198.0
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margin_bottom = 173.0
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disabled = true
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text = "Play"
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[node name="FileExplorer" type="Control" parent="."]
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margin_left = 234.0
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margin_top = 108.0
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margin_right = 274.0
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margin_bottom = 148.0
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[node name="Import" type="Button" parent="FileExplorer"]
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margin_right = 66.0
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margin_bottom = 20.0
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rect_scale = Vector2( 0.5, 0.5 )
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text = "Import"
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[node name="FileDialog" type="FileDialog" parent="FileExplorer"]
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visible = true
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -170.0
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margin_top = -58.0
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margin_right = 270.0
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margin_bottom = 114.0
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rect_scale = Vector2( 0.3, 0.3 )
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window_title = "Open a File"
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mode = 0
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access = 2
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[connection signal="pressed" from="Left" to="." method="_on_Left_pressed"]
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[connection signal="pressed" from="Right" to="." method="_on_Right_pressed"]
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[connection signal="toggled" from="Gender/Male" to="." method="_on_Male_toggled"]
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[connection signal="toggled" from="Gender/Female" to="." method="_on_Female_toggled"]
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[connection signal="text_changed" from="Name" to="." method="_on_Name_text_changed"]
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[connection signal="item_selected" from="Profession/DropDown" to="." method="_on_DropDown_item_selected"]
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[connection signal="item_selected" from="Profession/ProfessionDropDown" to="." method="_on_DropDown_item_selected"]
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[connection signal="item_selected" from="Profession/TribeDropDown" to="." method="_on_TribeDropDown_item_selected"]
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[connection signal="pressed" from="FileExplorer/Import" to="." method="_on_Import_pressed"]
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[connection signal="file_selected" from="FileExplorer/FileDialog" to="." method="_on_FileDialog_file_selected"]
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@ -0,0 +1,79 @@
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extends Node2D
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var Gender = -1
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var Name = ""
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var Profession = ""
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var Tribe = ""
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func _ready():
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profession_add_items()
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tribe_add_items()
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func _process(delta):
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match GameGlobal.PlayerSelect:
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0:
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$PlayerSelect.play("Player0")
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1:
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$PlayerSelect.play("Player1")
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2:
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$PlayerSelect.play("Player2")
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3:
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$PlayerSelect.play("Player3")
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4:
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$PlayerSelect.play("Player4")
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5:
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$PlayerSelect.play("Player5")
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if fill_check():
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$Play.disabled = false
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func _on_Right_pressed():
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if GameGlobal.PlayerSelect < 5:
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GameGlobal.PlayerSelect += 1
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func _on_Left_pressed():
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if GameGlobal.PlayerSelect > 0:
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GameGlobal.PlayerSelect -= 1
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func _on_Male_toggled(button_pressed):
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$Gender/Female.pressed = false
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Gender = 0
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func _on_Female_toggled(button_pressed):
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$Gender/Male.pressed = false
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Gender = 1
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func profession_add_items():
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$Profession/ProfessionDropDown.add_item("Hunter")
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$Profession/ProfessionDropDown.add_item("Witch")
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$Profession/ProfessionDropDown.add_item("Farmer")
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$Profession/ProfessionDropDown.add_item("Magician")
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func tribe_add_items():
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$Profession/TribeDropDown.add_item("Hazuka")
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$Profession/TribeDropDown.add_item("Ahom")
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$Profession/TribeDropDown.add_item("Mising")
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$Profession/TribeDropDown.add_item("Kalita")
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func fill_check():
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return Gender != -1 and Name and Profession and Tribe
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func _on_DropDown_item_selected(index):
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Profession = $Profession/ProfessionDropDown.get_item_text(index)
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func _on_Name_text_changed(new_text):
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Name = $Name.text
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func _on_TribeDropDown_item_selected(index):
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Tribe = $Profession/TribeDropDown.get_item_text(index)
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func _on_Import_pressed():
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$FileExplorer/FileDialog.popup()
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func _on_FileDialog_file_selected(path):
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OS.shell_open(path)
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