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Cleaned out junk files from the project
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@ -1,16 +0,0 @@
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -1,5 +0,0 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Game.tscn" type="PackedScene" id=1]
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[node name="Game" instance=ExtResource( 1 )]
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@ -34,7 +34,7 @@ func SetMenuSelections(CurrentSelection):
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0:
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0:
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currentSelection_PlayerSettings.set("custom_colors/default_color", Color(1,1,1,1))
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currentSelection_PlayerSettings.set("custom_colors/default_color", Color(1,1,1,1))
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currentSelection_Start.set_uppercase(true)
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currentSelection_Start.set_uppercase(true)
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currentSelection_Start.set("custom_colors/default_color", Color(0,0,0,1))
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get_node("HBoxContainer/VBoxContainer/MenuOptions/StartGame").set("custom_colors/default_color", Color(0,0,0,1))
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1:
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currentSelection_Start.set("custom_colors/default_color", Color(1,1,1,1))
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currentSelection_Start.set("custom_colors/default_color", Color(1,1,1,1))
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currentSelection_DieTest.set_uppercase(true)
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currentSelection_DieTest.set_uppercase(true)
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