Adjustments to Multiplayer Test

Added a join scene but was unable to get the client-server interaction working properly. Hopefully some of the code can be used as a starting point once we begin working on Dario's UI.
This commit is contained in:
Andrew Tang 2022-08-22 02:56:29 +08:00
parent c0243c67f2
commit ac73e184d3
8 changed files with 102 additions and 72 deletions

View File

@ -1,7 +1,7 @@
extends Node
func instance_node(node: Object, parent: Object) -> Object:
func _instance_node(node: Object, parent: Object) -> Object:
var node_instance = node.instance()
parent.add_child(node_instance)
return node_instance

View File

@ -5,6 +5,8 @@ const MAX_CLIENTS = 6
var server = null
var client = null
var player_counter = 1
var player = load("res://Player.tscn")
var ip_address = ""
var room_name = ""
@ -39,3 +41,13 @@ func _server_disconnected() -> void:
func _set_server_info(name, password) -> void:
room_name = name
room_password = password
func _instance_player(id, name) -> void:
var player_instance = Global._instance_node(player, Players)
player_instance.name = str(id)
player_instance._set_name(name)
#Using player_counter to determine the positioning of the player's name on the screen
#So that they aren't all overlapping
player_instance._set_name_position(player_counter)
player_instance.set_network_master(id)
player_counter += 1

View File

@ -1,55 +0,0 @@
extends Control
#var playerCounter = 1
#var player = load("res://Player.tscn")
#
#onready var multiplayer_config_ui = $Multiplayer_Configure
#onready var server_ip_address = $Multiplayer_Configure/Server_IP_Address
#onready var device_ip_address = $CanvasLayer/Device_IP_Address
#
#
#
## Called when the node enters the scene tree for the first time.
#func _ready():
# get_tree().connect("network_peer_connected", self, "_player_connected")
# get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
# get_tree().connect("connected_to_server", self, "_connected_to_server")
#
# device_ip_address.text = Network.ip_address
#
#func _player_connected(id) -> void:
# print("Player " + str(id) + "connected")
# instance_player(id)
#
#func _player_disconnected(id) -> void:
# print("Player " + str(id) + "disconnected")
#
# if Players.has_node(str(id)):
# Players.get_node(str(id)).queue_free()
#
#func _on_Create_Server_pressed():
# multiplayer_config_ui.hide()
# Network._create_server()
# instance_player(get_tree().get_network_unique_id())
#
#func _on_Join_Server_pressed():
# if server_ip_address.text != "":
# multiplayer_config_ui.hide()
# Network.ip_address = server_ip_address.text
# Network._join_server()
#
#func _connected_to_server() -> void:
# yield(get_tree().create_timer(0.1), "timeout")
# instance_player(get_tree().get_network_unique_id())
#
#func instance_player(id) -> void:
# var player_instance = Global.instance_node(player, Players)
# player_instance.name = str(id)
# var player_name = "Player " + str(playerCounter)
# player_instance._set_name(player_name)
# player_instance._set_name_position(playerCounter)
# player_instance.set_network_master(id)
# playerCounter += 1

View File

@ -1,12 +1,10 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Network_Setup.gd" type="Script" id=1]
[ext_resource path="res://But_ChangeScene.gd" type="Script" id=2]
[node name="Network_Setup" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
[node name="Multiplayer_Configure" type="Control" parent="."]
anchor_right = 1.0
@ -36,8 +34,10 @@ margin_right = 125.0
margin_bottom = -29.0
text = "Join Server"
script = ExtResource( 2 )
next_scene_path = "res://Room_Join.tscn"
[node name="Server_IP_Address" type="LineEdit" parent="Multiplayer_Configure"]
visible = false
margin_left = 389.0
margin_top = 82.0
margin_right = 639.0
@ -59,3 +59,4 @@ align = 1
valign = 1
[connection signal="button_up" from="Multiplayer_Configure/Create_Server" to="Multiplayer_Configure/Create_Server" method="_on_But_NewGame_button_up"]
[connection signal="button_up" from="Multiplayer_Configure/Join_Server" to="Multiplayer_Configure/Join_Server" method="_on_But_NewGame_button_up"]

View File

@ -24,7 +24,7 @@ func _ready():
func _player_connected(id) -> void:
print("Player " + str(id) + "connected")
instance_player(id)
Network._instance_player(id, "New Player")
func _player_disconnected(id) -> void:
print("Player " + str(id) + "disconnected")
@ -35,7 +35,7 @@ func _player_disconnected(id) -> void:
func _on_Create_Server_pressed():
multiplayer_config_ui.hide()
Network._create_server()
instance_player(get_tree().get_network_unique_id())
Network._instance_player(get_tree().get_network_unique_id(), player_name.text)
Network._set_server_info(room_name.text, room_password.text)
$Room_UI/Room_Name.text = room_name.text
room_ui.show()
@ -48,12 +48,6 @@ func _on_Create_Server_pressed():
func _connected_to_server() -> void:
yield(get_tree().create_timer(0.1), "timeout")
instance_player(get_tree().get_network_unique_id())
Network._instance_player(get_tree().get_network_unique_id(), player_name.text)
func instance_player(id) -> void:
var player_instance = Global.instance_node(player, Players)
player_instance.name = str(id)
player_instance._set_name(player_name.text)
player_instance._set_name_position(playerCounter)
player_instance.set_network_master(id)
playerCounter += 1

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Room_Creation.gd" type="Script" id=1]
[ext_resource path="res://But_ChangeScene.gd" type="Script" id=2]
[node name="Room_Creation" type="Control"]
anchor_right = 1.0
@ -13,6 +14,8 @@ margin_top = 419.0
margin_right = 474.0
margin_bottom = 493.0
text = "Back"
script = ExtResource( 2 )
next_scene_path = "res://Network_Setup.tscn"
[node name="Multiplayer_Configure" type="Control" parent="."]
margin_right = 40.0
@ -70,9 +73,10 @@ anchor_bottom = 1.0
[node name="Room_Name" type="Label" parent="Room_UI"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -20.0
margin_right = 20.0
margin_left = -80.5
margin_right = 80.5
margin_bottom = 14.0
align = 1
[node name="Players" type="Label" parent="Room_UI"]
anchor_right = 1.0
@ -83,4 +87,5 @@ text = "Players:"
align = 1
valign = 1
[connection signal="button_up" from="Back" to="Back" method="_on_But_NewGame_button_up"]
[connection signal="pressed" from="Multiplayer_Configure/Create_Server" to="." method="_on_Create_Server_pressed"]

View File

@ -0,0 +1,13 @@
extends Control
onready var multiplayer_config_ui = $Multiplayer_Configure
onready var server_ip_address = $Multiplayer_Configure/Server_IP_Address
onready var room_password = $Multiplayer_Configure/Room_Password
onready var player_name = $Multiplayer_Configure/Player_Name
func _on_Join_Server_pressed():
if server_ip_address.text != "":
multiplayer_config_ui.hide()
Network.ip_address = server_ip_address.text
Network._join_server()
Network._instance_player(get_tree().get_network_unique_id(), player_name.text)

View File

@ -0,0 +1,60 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Room_Join.gd" type="Script" id=1]
[ext_resource path="res://But_ChangeScene.gd" type="Script" id=2]
[node name="Room_Join" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
[node name="Multiplayer_Configure" type="Control" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Server_IP_Address" type="LineEdit" parent="Multiplayer_Configure"]
margin_left = 386.0
margin_top = 236.0
margin_right = 636.0
margin_bottom = 286.0
text = "Enter Room IP"
align = 1
[node name="Join_Server" type="Button" parent="Multiplayer_Configure"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = 21.0
margin_top = 93.0
margin_right = 271.0
margin_bottom = 193.0
text = "Join Server"
[node name="Room_Password" type="LineEdit" parent="Multiplayer_Configure"]
margin_left = 388.0
margin_top = 311.0
margin_right = 638.0
margin_bottom = 361.0
text = "Room Password"
align = 1
[node name="Player_Name" type="LineEdit" parent="Multiplayer_Configure"]
margin_left = 387.0
margin_top = 164.0
margin_right = 637.0
margin_bottom = 214.0
text = "Player Name"
align = 1
[node name="Back" type="Button" parent="."]
margin_left = 235.0
margin_top = 394.0
margin_right = 485.0
margin_bottom = 494.0
text = "Back"
script = ExtResource( 2 )
next_scene_path = "res://Network_Setup.tscn"
[connection signal="pressed" from="Multiplayer_Configure/Join_Server" to="." method="_on_Join_Server_pressed"]
[connection signal="button_up" from="Back" to="Back" method="_on_But_NewGame_button_up"]