mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
Adjustments to Multiplayer Test
Added a join scene but was unable to get the client-server interaction working properly. Hopefully some of the code can be used as a starting point once we begin working on Dario's UI.
This commit is contained in:
parent
c0243c67f2
commit
ac73e184d3
@ -1,7 +1,7 @@
|
||||
extends Node
|
||||
|
||||
|
||||
func instance_node(node: Object, parent: Object) -> Object:
|
||||
func _instance_node(node: Object, parent: Object) -> Object:
|
||||
var node_instance = node.instance()
|
||||
parent.add_child(node_instance)
|
||||
return node_instance
|
||||
|
@ -5,6 +5,8 @@ const MAX_CLIENTS = 6
|
||||
|
||||
var server = null
|
||||
var client = null
|
||||
var player_counter = 1
|
||||
var player = load("res://Player.tscn")
|
||||
|
||||
var ip_address = ""
|
||||
var room_name = ""
|
||||
@ -39,3 +41,13 @@ func _server_disconnected() -> void:
|
||||
func _set_server_info(name, password) -> void:
|
||||
room_name = name
|
||||
room_password = password
|
||||
|
||||
func _instance_player(id, name) -> void:
|
||||
var player_instance = Global._instance_node(player, Players)
|
||||
player_instance.name = str(id)
|
||||
player_instance._set_name(name)
|
||||
#Using player_counter to determine the positioning of the player's name on the screen
|
||||
#So that they aren't all overlapping
|
||||
player_instance._set_name_position(player_counter)
|
||||
player_instance.set_network_master(id)
|
||||
player_counter += 1
|
||||
|
@ -1,55 +0,0 @@
|
||||
extends Control
|
||||
|
||||
|
||||
#var playerCounter = 1
|
||||
#var player = load("res://Player.tscn")
|
||||
#
|
||||
#onready var multiplayer_config_ui = $Multiplayer_Configure
|
||||
#onready var server_ip_address = $Multiplayer_Configure/Server_IP_Address
|
||||
#onready var device_ip_address = $CanvasLayer/Device_IP_Address
|
||||
#
|
||||
#
|
||||
#
|
||||
## Called when the node enters the scene tree for the first time.
|
||||
#func _ready():
|
||||
# get_tree().connect("network_peer_connected", self, "_player_connected")
|
||||
# get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
|
||||
# get_tree().connect("connected_to_server", self, "_connected_to_server")
|
||||
#
|
||||
# device_ip_address.text = Network.ip_address
|
||||
#
|
||||
#func _player_connected(id) -> void:
|
||||
# print("Player " + str(id) + "connected")
|
||||
# instance_player(id)
|
||||
#
|
||||
#func _player_disconnected(id) -> void:
|
||||
# print("Player " + str(id) + "disconnected")
|
||||
#
|
||||
# if Players.has_node(str(id)):
|
||||
# Players.get_node(str(id)).queue_free()
|
||||
#
|
||||
#func _on_Create_Server_pressed():
|
||||
# multiplayer_config_ui.hide()
|
||||
# Network._create_server()
|
||||
# instance_player(get_tree().get_network_unique_id())
|
||||
#
|
||||
#func _on_Join_Server_pressed():
|
||||
# if server_ip_address.text != "":
|
||||
# multiplayer_config_ui.hide()
|
||||
# Network.ip_address = server_ip_address.text
|
||||
# Network._join_server()
|
||||
#
|
||||
#func _connected_to_server() -> void:
|
||||
# yield(get_tree().create_timer(0.1), "timeout")
|
||||
# instance_player(get_tree().get_network_unique_id())
|
||||
#
|
||||
#func instance_player(id) -> void:
|
||||
# var player_instance = Global.instance_node(player, Players)
|
||||
# player_instance.name = str(id)
|
||||
# var player_name = "Player " + str(playerCounter)
|
||||
# player_instance._set_name(player_name)
|
||||
# player_instance._set_name_position(playerCounter)
|
||||
# player_instance.set_network_master(id)
|
||||
# playerCounter += 1
|
||||
|
||||
|
@ -1,12 +1,10 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://Network_Setup.gd" type="Script" id=1]
|
||||
[ext_resource path="res://But_ChangeScene.gd" type="Script" id=2]
|
||||
|
||||
[node name="Network_Setup" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Multiplayer_Configure" type="Control" parent="."]
|
||||
anchor_right = 1.0
|
||||
@ -36,8 +34,10 @@ margin_right = 125.0
|
||||
margin_bottom = -29.0
|
||||
text = "Join Server"
|
||||
script = ExtResource( 2 )
|
||||
next_scene_path = "res://Room_Join.tscn"
|
||||
|
||||
[node name="Server_IP_Address" type="LineEdit" parent="Multiplayer_Configure"]
|
||||
visible = false
|
||||
margin_left = 389.0
|
||||
margin_top = 82.0
|
||||
margin_right = 639.0
|
||||
@ -59,3 +59,4 @@ align = 1
|
||||
valign = 1
|
||||
|
||||
[connection signal="button_up" from="Multiplayer_Configure/Create_Server" to="Multiplayer_Configure/Create_Server" method="_on_But_NewGame_button_up"]
|
||||
[connection signal="button_up" from="Multiplayer_Configure/Join_Server" to="Multiplayer_Configure/Join_Server" method="_on_But_NewGame_button_up"]
|
||||
|
@ -24,7 +24,7 @@ func _ready():
|
||||
|
||||
func _player_connected(id) -> void:
|
||||
print("Player " + str(id) + "connected")
|
||||
instance_player(id)
|
||||
Network._instance_player(id, "New Player")
|
||||
|
||||
func _player_disconnected(id) -> void:
|
||||
print("Player " + str(id) + "disconnected")
|
||||
@ -35,7 +35,7 @@ func _player_disconnected(id) -> void:
|
||||
func _on_Create_Server_pressed():
|
||||
multiplayer_config_ui.hide()
|
||||
Network._create_server()
|
||||
instance_player(get_tree().get_network_unique_id())
|
||||
Network._instance_player(get_tree().get_network_unique_id(), player_name.text)
|
||||
Network._set_server_info(room_name.text, room_password.text)
|
||||
$Room_UI/Room_Name.text = room_name.text
|
||||
room_ui.show()
|
||||
@ -48,12 +48,6 @@ func _on_Create_Server_pressed():
|
||||
|
||||
func _connected_to_server() -> void:
|
||||
yield(get_tree().create_timer(0.1), "timeout")
|
||||
instance_player(get_tree().get_network_unique_id())
|
||||
Network._instance_player(get_tree().get_network_unique_id(), player_name.text)
|
||||
|
||||
|
||||
func instance_player(id) -> void:
|
||||
var player_instance = Global.instance_node(player, Players)
|
||||
player_instance.name = str(id)
|
||||
player_instance._set_name(player_name.text)
|
||||
player_instance._set_name_position(playerCounter)
|
||||
player_instance.set_network_master(id)
|
||||
playerCounter += 1
|
||||
|
@ -1,6 +1,7 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Room_Creation.gd" type="Script" id=1]
|
||||
[ext_resource path="res://But_ChangeScene.gd" type="Script" id=2]
|
||||
|
||||
[node name="Room_Creation" type="Control"]
|
||||
anchor_right = 1.0
|
||||
@ -13,6 +14,8 @@ margin_top = 419.0
|
||||
margin_right = 474.0
|
||||
margin_bottom = 493.0
|
||||
text = "Back"
|
||||
script = ExtResource( 2 )
|
||||
next_scene_path = "res://Network_Setup.tscn"
|
||||
|
||||
[node name="Multiplayer_Configure" type="Control" parent="."]
|
||||
margin_right = 40.0
|
||||
@ -70,9 +73,10 @@ anchor_bottom = 1.0
|
||||
[node name="Room_Name" type="Label" parent="Room_UI"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -20.0
|
||||
margin_right = 20.0
|
||||
margin_left = -80.5
|
||||
margin_right = 80.5
|
||||
margin_bottom = 14.0
|
||||
align = 1
|
||||
|
||||
[node name="Players" type="Label" parent="Room_UI"]
|
||||
anchor_right = 1.0
|
||||
@ -83,4 +87,5 @@ text = "Players:"
|
||||
align = 1
|
||||
valign = 1
|
||||
|
||||
[connection signal="button_up" from="Back" to="Back" method="_on_But_NewGame_button_up"]
|
||||
[connection signal="pressed" from="Multiplayer_Configure/Create_Server" to="." method="_on_Create_Server_pressed"]
|
||||
|
@ -0,0 +1,13 @@
|
||||
extends Control
|
||||
|
||||
onready var multiplayer_config_ui = $Multiplayer_Configure
|
||||
onready var server_ip_address = $Multiplayer_Configure/Server_IP_Address
|
||||
onready var room_password = $Multiplayer_Configure/Room_Password
|
||||
onready var player_name = $Multiplayer_Configure/Player_Name
|
||||
|
||||
func _on_Join_Server_pressed():
|
||||
if server_ip_address.text != "":
|
||||
multiplayer_config_ui.hide()
|
||||
Network.ip_address = server_ip_address.text
|
||||
Network._join_server()
|
||||
Network._instance_player(get_tree().get_network_unique_id(), player_name.text)
|
@ -0,0 +1,60 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Room_Join.gd" type="Script" id=1]
|
||||
[ext_resource path="res://But_ChangeScene.gd" type="Script" id=2]
|
||||
|
||||
[node name="Room_Join" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Multiplayer_Configure" type="Control" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
|
||||
[node name="Server_IP_Address" type="LineEdit" parent="Multiplayer_Configure"]
|
||||
margin_left = 386.0
|
||||
margin_top = 236.0
|
||||
margin_right = 636.0
|
||||
margin_bottom = 286.0
|
||||
text = "Enter Room IP"
|
||||
align = 1
|
||||
|
||||
[node name="Join_Server" type="Button" parent="Multiplayer_Configure"]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = 21.0
|
||||
margin_top = 93.0
|
||||
margin_right = 271.0
|
||||
margin_bottom = 193.0
|
||||
text = "Join Server"
|
||||
|
||||
[node name="Room_Password" type="LineEdit" parent="Multiplayer_Configure"]
|
||||
margin_left = 388.0
|
||||
margin_top = 311.0
|
||||
margin_right = 638.0
|
||||
margin_bottom = 361.0
|
||||
text = "Room Password"
|
||||
align = 1
|
||||
|
||||
[node name="Player_Name" type="LineEdit" parent="Multiplayer_Configure"]
|
||||
margin_left = 387.0
|
||||
margin_top = 164.0
|
||||
margin_right = 637.0
|
||||
margin_bottom = 214.0
|
||||
text = "Player Name"
|
||||
align = 1
|
||||
|
||||
[node name="Back" type="Button" parent="."]
|
||||
margin_left = 235.0
|
||||
margin_top = 394.0
|
||||
margin_right = 485.0
|
||||
margin_bottom = 494.0
|
||||
text = "Back"
|
||||
script = ExtResource( 2 )
|
||||
next_scene_path = "res://Network_Setup.tscn"
|
||||
|
||||
[connection signal="pressed" from="Multiplayer_Configure/Join_Server" to="." method="_on_Join_Server_pressed"]
|
||||
[connection signal="button_up" from="Back" to="Back" method="_on_But_NewGame_button_up"]
|
Loading…
Reference in New Issue
Block a user