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Import Character Screen
This commit is contained in:
Phase2/Godot ===(Game Code)===/Import Character
Control.tscnREADME.txtSettings.gddefault_env.tresicon.pngicon.png.importplayerSettingsTemplate.gdproject.godot
_toArchive
ui_gameplay_big_theme.tresui_gameplay_theme.tresui_highContrast_but_theme.tresui_light_but_theme.tresui_theme.tresui_title_theme.tres
assets
Backgrounds
Background_black.pngBackground_black.png.importBackground_white.pngBackground_white.png.importbackground_demo.pngbackground_demo.png.import
Fonts_source
LiberationSerif-Bold.ttfLiberationSerif-BoldItalic.ttfLiberationSerif-Italic.ttfLiberationSerif-Regular.ttfl_10646.ttf
background_demo.pngbackground_demo.png.importbase_dynamicFont_BIG.tresbase_dynamicfont.tresbase_dynamicfont_16.tresl_10646.ttfliberation_serif.tresliberation_serif_20pt.tresliberation_serif_30pt.tresliberation_serif_40pt.tressbf_black.tressbf_white.tresui_controlNode_dark_theme.tresui_controlNode_light_theme.tresui_gameplay_big_theme.tresui_gameplay_theme.tresui_highContrast_but_theme.tresui_theme.tresui_title_theme.tresscreens
ImportCharacter.tscnLoadGame.tscnMenuScreen.gdMenuScreen.tscnMultiplayer.tscnNewGame.tscnSettings.tscnSettingsMenuScreen.tscnTemp_Button.gdgrabFocus.gd
userInterface
BIN
Phase2/Godot ===(Game Code)===/Import Character/assets/Backgrounds/Background_black.png
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Phase2/Godot ===(Game Code)===/Import Character/assets/Backgrounds/Background_black.png
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Phase2/Godot ===(Game Code)===/Import Character/assets/Backgrounds/Background_black.png.import
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Phase2/Godot ===(Game Code)===/Import Character/assets/Backgrounds/Background_black.png.import
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BIN
Phase2/Godot ===(Game Code)===/Import Character/assets/Backgrounds/Background_white.png
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Phase2/Godot ===(Game Code)===/Import Character/assets/Backgrounds/Background_white.png
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Phase2/Godot ===(Game Code)===/Import Character/assets/Backgrounds/Background_white.png.import
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Phase2/Godot ===(Game Code)===/Import Character/assets/Backgrounds/Background_white.png.import
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
Phase2/Godot ===(Game Code)===/Import Character/assets/Backgrounds/background_demo.png
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Phase2/Godot ===(Game Code)===/Import Character/assets/Backgrounds/background_demo.png
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Phase2/Godot ===(Game Code)===/Import Character/assets/Backgrounds/background_demo.png.import
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Phase2/Godot ===(Game Code)===/Import Character/assets/Backgrounds/background_demo.png.import
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[remap]
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importer="texture"
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path="res://.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.stex"
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[deps]
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source_file="res://assets/Backgrounds/background_demo.png"
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
Phase2/Godot ===(Game Code)===/Import Character/assets/Fonts_source/LiberationSerif-Bold.ttf
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Phase2/Godot ===(Game Code)===/Import Character/assets/Fonts_source/LiberationSerif-Bold.ttf
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Phase2/Godot ===(Game Code)===/Import Character/assets/Fonts_source/LiberationSerif-BoldItalic.ttf
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Phase2/Godot ===(Game Code)===/Import Character/assets/Fonts_source/LiberationSerif-BoldItalic.ttf
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Phase2/Godot ===(Game Code)===/Import Character/assets/Fonts_source/LiberationSerif-Italic.ttf
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Phase2/Godot ===(Game Code)===/Import Character/assets/Fonts_source/LiberationSerif-Italic.ttf
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Phase2/Godot ===(Game Code)===/Import Character/assets/Fonts_source/LiberationSerif-Regular.ttf
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Phase2/Godot ===(Game Code)===/Import Character/assets/Fonts_source/LiberationSerif-Regular.ttf
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[remap]
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importer="texture"
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type="StreamTexture"
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}
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[deps]
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source_file="res://assets/background_demo.png"
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dest_files=[ "res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex" ]
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compress/normal_map=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
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[resource]
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size = 42
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font_data = ExtResource( 1 )
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
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[resource]
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size = 24
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font_data = ExtResource( 1 )
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
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[resource]
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font_data = ExtResource( 1 )
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@@ -0,0 +1,6 @@
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
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[resource]
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font_data = ExtResource( 1 )
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@@ -0,0 +1,7 @@
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
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[resource]
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size = 20
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font_data = ExtResource( 1 )
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@@ -0,0 +1,7 @@
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
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[resource]
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size = 30
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font_data = ExtResource( 1 )
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@@ -0,0 +1,7 @@
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
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[resource]
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size = 40
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font_data = ExtResource( 1 )
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@@ -0,0 +1,8 @@
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[gd_resource type="StyleBoxFlat" format=2]
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[resource]
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bg_color = Color( 0, 0, 0, 1 )
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border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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border_width_bottom = 1
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@@ -0,0 +1,9 @@
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[gd_resource type="StyleBoxFlat" format=2]
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[resource]
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bg_color = Color( 1, 1, 1, 1 )
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border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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border_width_bottom = 1
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border_color = Color( 0, 0, 0, 1 )
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28
Phase2/Godot ===(Game Code)===/Import Character/assets/ui_controlNode_dark_theme.tres
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Phase2/Godot ===(Game Code)===/Import Character/assets/ui_controlNode_dark_theme.tres
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@@ -0,0 +1,28 @@
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[gd_resource type="Theme" load_steps=3 format=2]
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[ext_resource path="res://assets/sbf_black.tres" type="StyleBox" id=1]
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[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2]
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[resource]
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Button/colors/font_color = Color( 0.878431, 0.878431, 0.878431, 1 )
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Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
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Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
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Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
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Button/constants/hseparation = 2
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Button/fonts/font = ExtResource( 2 )
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Button/styles/disabled = null
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Button/styles/focus = null
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Button/styles/hover = null
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Button/styles/normal = ExtResource( 1 )
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Button/styles/pressed = null
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Label/colors/font_color = Color( 1, 1, 1, 1 )
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Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
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Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 )
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Label/constants/line_spacing = 3
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Label/constants/shadow_as_outline = 0
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Label/constants/shadow_offset_x = 1
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Label/constants/shadow_offset_y = 1
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Label/fonts/font = null
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Label/styles/normal = null
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Panel/styles/panel = ExtResource( 1 )
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VBoxContainer/constants/separation = 4
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28
Phase2/Godot ===(Game Code)===/Import Character/assets/ui_controlNode_light_theme.tres
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Phase2/Godot ===(Game Code)===/Import Character/assets/ui_controlNode_light_theme.tres
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[gd_resource type="Theme" load_steps=3 format=2]
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[ext_resource path="res://assets/sbf_white.tres" type="StyleBox" id=1]
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[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2]
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[resource]
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Button/colors/font_color = Color( 0, 0, 0, 1 )
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Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
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Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
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Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
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Button/constants/hseparation = 2
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Button/fonts/font = ExtResource( 2 )
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Button/styles/disabled = null
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Button/styles/focus = null
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Button/styles/hover = null
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Button/styles/normal = ExtResource( 1 )
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Button/styles/pressed = null
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Label/colors/font_color = Color( 0, 0, 0, 1 )
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Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
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Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 )
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Label/constants/line_spacing = 3
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Label/constants/shadow_as_outline = 0
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Label/constants/shadow_offset_x = 1
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Label/constants/shadow_offset_y = 1
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Label/fonts/font = null
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||||
Label/styles/normal = null
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Panel/styles/panel = ExtResource( 1 )
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VBoxContainer/constants/separation = 4
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@@ -0,0 +1,6 @@
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[gd_resource type="Theme" load_steps=2 format=2]
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[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1]
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[resource]
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default_font = ExtResource( 1 )
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@@ -0,0 +1,6 @@
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[gd_resource type="Theme" load_steps=2 format=2]
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[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1]
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[resource]
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default_font = ExtResource( 1 )
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25
Phase2/Godot ===(Game Code)===/Import Character/assets/ui_highContrast_but_theme.tres
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Phase2/Godot ===(Game Code)===/Import Character/assets/ui_highContrast_but_theme.tres
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[gd_resource type="Theme" load_steps=3 format=2]
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||||
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[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0, 0, 0, 1 )
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border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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border_width_bottom = 1
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border_color = Color( 1, 1, 1, 1 )
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[resource]
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default_font = ExtResource( 1 )
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Button/colors/font_color = Color( 1, 1, 1, 1 )
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Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
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Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
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Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
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Button/constants/hseparation = 2
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Button/fonts/font = null
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||||
Button/styles/disabled = null
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||||
Button/styles/focus = null
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||||
Button/styles/hover = null
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Button/styles/normal = SubResource( 1 )
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Button/styles/pressed = null
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@@ -0,0 +1,6 @@
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[gd_resource type="Theme" load_steps=2 format=2]
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||||
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||||
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1]
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||||
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[resource]
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default_font = ExtResource( 1 )
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@@ -0,0 +1,6 @@
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[gd_resource type="Theme" load_steps=2 format=2]
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||||
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[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=1]
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[resource]
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default_font = ExtResource( 1 )
|
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