Theme updates; minor additional changes

This updates the theme-setting across all levels, for dark and light. Also begins a loading process for the module map.
This commit is contained in:
MacDugRPG
2022-03-06 15:37:43 -05:00
parent 5b15df8862
commit 9cceb1bb44
9 changed files with 275 additions and 67 deletions

View File

@ -6,4 +6,6 @@ extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#DKM TEMP: for testing only -- this will be set in settings
theme=load("res://assets/ui_controlNode_dark_theme.tres")
$VBoxContainer/But_NewGame.grab_focus()

View File

@ -26,7 +26,6 @@ __meta__ = {
[node name="Title" parent="." instance=ExtResource( 5 )]
margin_top = 51.8676
margin_bottom = 117.868
theme = null
custom_fonts/font = ExtResource( 3 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]