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Theme updates; minor additional changes
This updates the theme-setting across all levels, for dark and light. Also begins a loading process for the module map.
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@ -6,4 +6,6 @@ extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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#DKM TEMP: for testing only -- this will be set in settings
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theme=load("res://assets/ui_controlNode_dark_theme.tres")
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$VBoxContainer/But_NewGame.grab_focus()
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@ -26,7 +26,6 @@ __meta__ = {
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[node name="Title" parent="." instance=ExtResource( 5 )]
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margin_top = 51.8676
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margin_bottom = 117.868
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theme = null
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custom_fonts/font = ExtResource( 3 )
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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