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Pushed new changes and added a node for error handling
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@ -29,6 +29,13 @@ onready var keyboardLayoutList = get_node('Panel/HBoxContainer/RootVboxVisualCon
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onready var themeChoiceList = get_node('Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/ThemeItemList')
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# Imports related to error handling and popups for said errors
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#onready var errorPopup = get_node("Panel/HBoxErrorSignRow/Popup")
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#
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#onready var errorLabel = get_node("Panel/HBoxErrorSignRow/Popup/ErrorLabel")
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var iniFile = ConfigFile.new()
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func saveToInstance():
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@ -45,14 +52,6 @@ func saveToInstance():
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saveObject.settingsInstance.themeChoice = themeChoiceList.get_selected_items()
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## TO DO
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## Make Theme and Keyboard Options Tie To Their Enunms
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#Add Theme and Keyboard Selections to singeton
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print("Save Object Below!!!")
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print(saveObject)
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func saveFile():
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iniFile.set_value("player_preferences", "player_name", NameVar.text)
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@ -87,15 +86,19 @@ func loadFile():
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func _process(delta):
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if saveButton.pressed == true:
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if NameVar.text == "":
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print("Please input a name")
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#errorLabel.text = "Please input a name!"
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#errorPopup.popup()
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else:
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# Save to the template instance
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saveToInstance()
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# Save to the template instance
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saveToInstance()
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saveFile()
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print('saveFileRan')
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saveFile()
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print('saveFileRan')
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func _ready():
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theme=load("res://assets/ui_controlNode_dark_theme.tres")
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theme=load("res://assets/ui_controlNode_light_theme.tres")
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for i in range(3):
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keyboardLayoutList.add_item(keyboardContents[i],null,true)
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@ -30,6 +30,7 @@ margin_left = -298.5
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margin_right = 298.5
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margin_bottom = 19.0
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custom_constants/separation = 60
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alignment = 1
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[node name="RootVboxVisualControls" type="VBoxContainer" parent="Panel/HBoxContainer"]
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margin_right = 98.0
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@ -275,19 +276,28 @@ auto_height = true
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[node name="HBoxBottomRow" type="HBoxContainer" parent="Panel"]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -48.5
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margin_top = -20.0
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margin_top = 200.0
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margin_right = 48.5
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margin_bottom = 20.0
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margin_bottom = 25.0
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[node name="SaveButton" type="Button" parent="Panel/HBoxBottomRow"]
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margin_top = -100.0
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margin_right = 97.0
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margin_bottom = -70.0
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margin_bottom = 25.0
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text = "Save Settings"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxErrorRow" type="HBoxContainer" parent="Panel"]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="ErrorPopup" type="Popup" parent="Panel/HBoxErrorRow"]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="ErrorLabel" type="Label" parent="Panel/HBoxErrorRow/ErrorPopup"]
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margin_right = 40.0
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margin_bottom = 19.0
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File diff suppressed because one or more lines are too long
@ -18,8 +18,8 @@ Button/styles/hover = null
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Button/styles/normal = ExtResource( 1 )
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Button/styles/pressed = ExtResource( 1 )
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ItemList/colors/font_color = Color( 0, 0, 0, 1 )
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ItemList/colors/font_color_selected = Color( 1, 1, 1, 1 )
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ItemList/colors/guide_color = Color( 0, 0, 0, 0.1 )
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ItemList/colors/font_color_selected = Color( 0.227451, 0.227451, 0.227451, 1 )
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ItemList/colors/guide_color = Color( 0.235294, 0.231373, 0.231373, 0.847059 )
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ItemList/constants/hseparation = 4
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ItemList/constants/icon_margin = 4
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ItemList/constants/line_separation = 2
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@ -27,10 +27,10 @@ ItemList/constants/vseparation = 2
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ItemList/fonts/font = null
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ItemList/styles/bg = ExtResource( 1 )
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ItemList/styles/bg_focus = ExtResource( 1 )
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ItemList/styles/cursor = null
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ItemList/styles/cursor = ExtResource( 1 )
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ItemList/styles/cursor_unfocused = ExtResource( 1 )
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ItemList/styles/selected = null
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ItemList/styles/selected_focus = null
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ItemList/styles/selected = ExtResource( 1 )
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ItemList/styles/selected_focus = ExtResource( 1 )
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Label/colors/font_color = Color( 0, 0, 0, 1 )
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Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
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Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 )
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@ -1,17 +1,9 @@
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Declare new settings template object
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var settingsInstance = PlayerSettingsTemplate.new()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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pass
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@ -2,17 +2,7 @@ extends Node
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class_name PlayerSettingsTemplate
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enum KeyboardLayout {
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QWERTY,
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ALPHABETICAL,
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DVORAK
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}
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enum ThemeChoice {
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DARKHIGHCONTRAST,
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LIGHTHIGHCONTRAST
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}
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# Declare Setting Options, to be used inside of the settings menu
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var inputName = "none"
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var riskFactor = 0
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var brightness = 3
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@ -21,21 +11,12 @@ var volume = 6
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var bClosedCaptions = true
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var bdevConsole = false
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var bVirtualKeyboard = false
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# Setting of 0 is Qwerty, Setting of 1 is Davorak, Setting of 2 is Alphabetical
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var visualKeyboardLayout = 0
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# Setting of 0 is dark, setting of 1 is light, and so on
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var themeChoice = 0
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#var preferredTheme = ThemeChoice.DARKHIGHCONTRAST
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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pass
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