From 8eacdf1654ddcb83ef5f658d893769a0eb2c3ed1 Mon Sep 17 00:00:00 2001 From: Luke Gebbink <48702026+PersonGuyGit@users.noreply.github.com> Date: Sun, 3 Oct 2021 13:00:39 -0600 Subject: [PATCH] Ran into problems with saveing and loading of data. Need to decide how we are going to do the data storage. --- GodotUI/GUI.tscn | 23 +++++++++----- GodotUI/SaveSystem/GameSave.gd | 21 +++++++++++++ GodotUI/SaveSystem/SceneObject.gd | 36 ++++++++++++++++++++++ GodotUI/SaveSystem/SceneSaveSystem.gd | 43 +++++++++++++++++++++++++++ GodotUI/project.godot | 24 +++++++++++++-- 5 files changed, 138 insertions(+), 9 deletions(-) create mode 100644 GodotUI/SaveSystem/GameSave.gd create mode 100644 GodotUI/SaveSystem/SceneObject.gd create mode 100644 GodotUI/SaveSystem/SceneSaveSystem.gd diff --git a/GodotUI/GUI.tscn b/GodotUI/GUI.tscn index df0cf85..c8d592d 100644 --- a/GodotUI/GUI.tscn +++ b/GodotUI/GUI.tscn @@ -35,25 +35,33 @@ custom_constants/separation = 30 alignment = 1 [node name="Start Game" type="Label" parent="HBoxContainer/VBoxContainer/MenuOptions"] -margin_top = 169.0 +margin_top = 147.0 margin_right = 112.0 -margin_bottom = 183.0 +margin_bottom = 161.0 mouse_filter = 1 text = "Start Game" script = ExtResource( 3 ) -[node name="HostAndJoinGame" type="Label" parent="HBoxContainer/VBoxContainer/MenuOptions"] -margin_top = 213.0 +[node name="Load Game" type="Label" parent="HBoxContainer/VBoxContainer/MenuOptions"] +margin_top = 191.0 margin_right = 112.0 -margin_bottom = 227.0 +margin_bottom = 205.0 +mouse_filter = 1 +text = "Load Game" +script = ExtResource( 3 ) + +[node name="HostAndJoinGame" type="Label" parent="HBoxContainer/VBoxContainer/MenuOptions"] +margin_top = 235.0 +margin_right = 112.0 +margin_bottom = 249.0 mouse_filter = 1 text = "Host / Join Game" script = ExtResource( 2 ) [node name="Player Settings" type="Label" parent="HBoxContainer/VBoxContainer/MenuOptions"] -margin_top = 257.0 +margin_top = 279.0 margin_right = 112.0 -margin_bottom = 271.0 +margin_bottom = 293.0 mouse_filter = 1 text = "Player Settings" script = ExtResource( 1 ) @@ -72,5 +80,6 @@ margin_right = 367.0 margin_bottom = 227.0 text = "Test Menu" [connection signal="gui_input" from="HBoxContainer/VBoxContainer/MenuOptions/Start Game" to="HBoxContainer/VBoxContainer/MenuOptions/Start Game" method="_on_Start_Game_gui_input"] +[connection signal="gui_input" from="HBoxContainer/VBoxContainer/MenuOptions/Load Game" to="HBoxContainer/VBoxContainer/MenuOptions/Load Game" method="_on_Start_Game_gui_input"] [connection signal="gui_input" from="HBoxContainer/VBoxContainer/MenuOptions/HostAndJoinGame" to="HBoxContainer/VBoxContainer/MenuOptions/HostAndJoinGame" method="_on_HostAndJoinGame_gui_input"] [connection signal="gui_input" from="HBoxContainer/VBoxContainer/MenuOptions/Player Settings" to="HBoxContainer/VBoxContainer/MenuOptions/Player Settings" method="_on_Player_Settings_gui_input"] diff --git a/GodotUI/SaveSystem/GameSave.gd b/GodotUI/SaveSystem/GameSave.gd new file mode 100644 index 0000000..77a240a --- /dev/null +++ b/GodotUI/SaveSystem/GameSave.gd @@ -0,0 +1,21 @@ +extends Resource + +# Authors Luke Gebbink +# Last Changed 10/03/2021 +# found +# + +class_name SaveGame + +export var game_version : String = '' +export var data : Dictionary = {} + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass diff --git a/GodotUI/SaveSystem/SceneObject.gd b/GodotUI/SaveSystem/SceneObject.gd new file mode 100644 index 0000000..7ae39f0 --- /dev/null +++ b/GodotUI/SaveSystem/SceneObject.gd @@ -0,0 +1,36 @@ +extends Node + + +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" + +var time_start = 0 +var time_now = 0 + +class_name WorldObject + var Players: String = '' + var Scene: Scene + var History: = Array() + var decisions: + var totalTime: + +# Called when the node enters the scene tree for the first time. +func _ready(): + time_start = OS.get_unix_time() + set_process(true) + +# Should we tie time to the save files or the application? +# I would think the save files. + +func _process(delta): + time_now = OS.get_unix_time() + var elapsed = time_now - time_start + var minutes = elapsed / 60 + var seconds = elapsed % 60 + var str_elapsed = "%02d : %02d" % [minutes, seconds] + print("elapsed : ", str_elapsed) + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass diff --git a/GodotUI/SaveSystem/SceneSaveSystem.gd b/GodotUI/SaveSystem/SceneSaveSystem.gd new file mode 100644 index 0000000..31f191b --- /dev/null +++ b/GodotUI/SaveSystem/SceneSaveSystem.gd @@ -0,0 +1,43 @@ +extends Node + + +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" + +const SaveGame = preload('res://SaveSystem/GameSave.gd') + +var SAVE_FOLDER : String = "res://SaveSystem/SaveLocations" +var SAVE_NAME_TEMPLATE : String = "save_%03D.tres" + +func save(id : int): + """ + Passes a save game resource to all nodes to save data from and writes it to the disk + Modfied from GDQuest's Godot Lesson Found Here: https://www.youtube.com/watch?v=ML-hiNytIqE + """ + var save_game := SaveGame.new() + save_game.game_version = ProjectSettings.get_setting("application/config/version") + for node in get_tree().get_nodes_in_group('save'): + node.save(save_game) + + var directory : Directory = Directory.new() + if not directory.dir.exists(SAVE_FOLDER): + directory.make_dir_recursive(SAVE_FOLDER) + + var save_path = SAVE_FOLDER.plus_file(SAVE_NAME_TEMPLATE % id) + var error : int = ResourceSaver.save(save_path, save_game) + if error != OK: + print('There was an issue writing the save %s to %s' % [id, save_path]) + +func load(id : int): + var save_file_path : String = SAVE_FOLDER.plus_file(SAVE_NAME_TEMPLATE % id) + var file : File = File.new() + if not file.file_exists(save_file_path): + print("Save file %s doesn't exist" % save_file_path) + return + + var save_game : Resource = load(save_file_path) + for node in get_tree().get_nodes_in_group('save'): + node.load(save_game) + + diff --git a/GodotUI/project.godot b/GodotUI/project.godot index b10e18c..f33cbb9 100644 --- a/GodotUI/project.godot +++ b/GodotUI/project.godot @@ -8,9 +8,20 @@ config_version=4 -_global_script_classes=[ ] +_global_script_classes=[ { +"base": "Resource", +"class": "SaveGame", +"language": "GDScript", +"path": "res://SaveSystem/GameSave.gd" +}, { +"base": "Node", +"class": "WorldObject", +"language": "GDScript", +"path": "res://SaveSystem/SceneObject.gd" +} ] _global_script_class_icons={ - +"SaveGame": "", +"WorldObject": "" } [application] @@ -18,6 +29,15 @@ _global_script_class_icons={ config/name="Godot Ui" run/main_scene="res://GUI.tscn" config/icon="res://icon.png" +config/Version="0.001" + +[config] + +description="" + +[global] + +description="" [rendering]