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https://github.com/RPG-Research/bcirpg.git
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History Display and Pager from More Options
Adds back saving to the history array, and the history page accessible from Game-->More Options. Includes history paging, which iterates through history. Does not yet display the current history page.
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@ -3,3 +3,6 @@
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -69,10 +69,10 @@ func add_response_to_game(response: Control):
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func add_response_to_history(response: Control) -> void:
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#DKM TEMP: so here we
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#1. var response_history = response.duplicate()
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#2. get the history array from the singleton,
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var response_for_history = response.duplicate()
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#2. get the history array from the singleton,
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#3. Add this to the history array
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#
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pass
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history_source.output_history_array.append(response_for_history)
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func _on_option1_button_down() -> void:
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@ -19,7 +19,7 @@ func _ready() -> void:
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#DKM temp:
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print("Loaded history array size is: " + str(historyScreensSingleton.output_history_array.size()))
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#DKM TEMP: tres format:
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#DKM TEMP: load using tres format:
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func load_history_file() -> HistoryScreensTemplateSingleton:
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if ResourceLoader.exists(history_file):
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var history = ResourceLoader.load(history_file)
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@ -0,0 +1,17 @@
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#BUT_HISTORYPAGER:
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# Simply moves through array page -- should call the HistoryViewer script to display
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# stored page and response fro the history array
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#
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extends Button
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onready var historyViewerScript = get_node("/root/HistoryViewer")
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func _on_But_HistoryPager_button_up() -> void:
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if(historyViewerScript.current_history_page_no < historyViewerScript.history_source.output_history_array.size()):
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historyViewerScript.current_history_page_no = historyViewerScript.current_history_page_no +1
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else:
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historyViewerScript.current_history_page_no = 0
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print("Current page: " + str(historyViewerScript.current_history_page_no))
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@ -0,0 +1,40 @@
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#HISTORY_VIEWER:
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# Controls output space -- will display the appropriate history array page.
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# DKM TEMP: 5/15/22: what's here is replicated from the Game script for starting
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# purposes. I have this working in experimental version -- will add this back
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# next.
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extends Control
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onready var history_source = get_node("/root/History").historyScreensSingleton
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onready var current_history = $Background/MarginContainer/Rows/GameInfo/CurrentHistory
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onready var current_history_page_no = 0
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#Abstract class we instance when wanted in game as child of HistoryReference
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const TextOutput = preload("res://UserInterface/Response.tscn")
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const InputResponse = preload("res://UserInterface/InputResponse.tscn")
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func _ready() -> void:
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#DKM TEMP: for testing only -- this will be set in settings
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theme=load("res://assets/ui_controlNode_dark_theme.tres")
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#DKM_TEMP: display size of current history:
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print("Loaded history array size is: " + str(history_source.output_history_array.size()))
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#Handles input text
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func create_response(response_text: String):
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var response = TextOutput.instance()
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response.text = response_text
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add_response_to_game(response)
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#Copies the response output to add to both current game output, and the
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# history array.
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func add_response_to_game(response: Control):
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if(current_history.get_child_count() > 0):
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current_history.remove_child(current_history.get_child(0))
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current_history.add_child(response)
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@ -0,0 +1,80 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://screens/HistoryViewer.gd" type="Script" id=1]
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[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
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[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=3]
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[ext_resource path="res://screens/But_HistoryPager.gd" type="Script" id=4]
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[node name="HistoryViewer" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 3 )
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Background" type="PanelContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_right = -274.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="MarginContainer" type="MarginContainer" parent="Background"]
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margin_left = 1.0
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margin_top = 1.0
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margin_right = 749.0
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margin_bottom = 599.0
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custom_constants/margin_right = 20
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custom_constants/margin_top = 10
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custom_constants/margin_left = 20
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custom_constants/margin_bottom = 20
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[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"]
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margin_left = 20.0
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margin_top = 10.0
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margin_right = 728.0
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margin_bottom = 578.0
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custom_constants/separation = 10
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[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"]
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margin_right = 708.0
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margin_bottom = 40.0
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rect_min_size = Vector2( 0, 40 )
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[node name="But_ChangeScene" parent="Background/MarginContainer/Rows/ItemList" instance=ExtResource( 2 )]
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text = "More Options"
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next_scene_path = "res://screens/MoreOptions.tscn"
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[node name="But_HistoryPager" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
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anchor_left = 1.0
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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margin_left = -168.0
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margin_top = -18.0
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margin_bottom = 18.0
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text = "History Pager"
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script = ExtResource( 4 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
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margin_top = 50.0
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margin_right = 708.0
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margin_bottom = 568.0
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size_flags_vertical = 3
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[node name="CurrentText" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
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margin_left = 1.0
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margin_top = 1.0
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margin_right = 707.0
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margin_bottom = 517.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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custom_constants/separation = 20
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[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_HistoryPager" to="Background/MarginContainer/Rows/ItemList/But_HistoryPager" method="_on_But_HistoryPager_button_up"]
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@ -49,7 +49,7 @@ margin_top = 40.0
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margin_right = 238.0
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margin_bottom = 125.0
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text = "Show History"
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next_scene_path = "res://screens/MenuScreen.tscn"
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next_scene_path = "res://screens/HistoryViewer.tscn"
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[node name="But_Chat" parent="VBoxContainer" instance=ExtResource( 1 )]
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margin_top = 129.0
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@ -8,6 +8,7 @@ func _on_But_ResumeGame_button_up():
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var gameSingleton = get_node("/root/GameCurrent")
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var gameScene = gameSingleton.gameCurrent_scene
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root.remove_child(thisScene)
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#DKM TEMP: cleanup this scene!
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thisScene.queue_free()
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root.add_child(gameScene)
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