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@ -47,7 +47,7 @@ Program phases and updates on our live streams and Github: https://github.com/RP
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Ultimate in RPG Accessibility and Immersion
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# Ultimate in RPG Accessibility and Immersion
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The ultimate in accessibility potential is through the Brain-Computer Interface (BCI) technologies based on Electroencephalogram (EEG) technologies, integrating with AR & VR, (and eventually back into the physical world through robotics), literally allowing a person to interface with computer systems purely with the thoughts of their brain.
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The ultimate in accessibility potential is through the Brain-Computer Interface (BCI) technologies based on Electroencephalogram (EEG) technologies, integrating with AR & VR, (and eventually back into the physical world through robotics), literally allowing a person to interface with computer systems purely with the thoughts of their brain.
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Also, when linked with haptics, robotics, AR, VR, and other technologies it is the potential in ultimate immersive experiences.
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Also, when linked with haptics, robotics, AR, VR, and other technologies it is the potential in ultimate immersive experiences.
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@ -86,6 +86,7 @@ Create from scratch a text-only multiplayer online turn-based cooperative RPG th
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## Phase 3 - Add GUI
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## Phase 3 - Add GUI
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Add basic graphics real-time gaphics or pre-recorded action videos triggered like Dirk the Daring from Dragon's Lair - on top of existing TUI-based game.
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Add basic graphics real-time gaphics or pre-recorded action videos triggered like Dirk the Daring from Dragon's Lair - on top of existing TUI-based game.
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August 2021: The GUI development has begun for the GM, adventure module, content creation, and server administrator tools. We are remainging with TUI interface for players for now.
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## Phase 4 - Add VR
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## Phase 4 - Add VR
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@ -129,10 +130,10 @@ Not using EEG or BCI equipment at this phase. Creating prototype adventure that
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Development prototyping and team training / team building, ue NWN:EE Aurora Toolset to create custom adventure. Began August 2019, completed August 2020 successfully (still adding enhancements over time). Later see if newer generation OpenBCI can be used.
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Development prototyping and team training / team building, ue NWN:EE Aurora Toolset to create custom adventure. Began August 2019, completed August 2020 successfully (still adding enhancements over time). Later see if newer generation OpenBCI can be used.
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# Phase 1b - (pending) - OpenBCI
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# Phase 1b - (in-progress) - OpenBCI
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Is it possible to configure OpenBCI to run this game at, or better than, OpenEEG did for NWN Diamon Edition in Phase 0?
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Is it possible to configure OpenBCI to run this game at, or better than, OpenEEG did for NWN Diamon Edition in Phase 0? - Yes.
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It is not expected that full functionality, or multiplayer features will work. But hoping that the 16-channel higher quality setup may make solo play viable.
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It is not expected that full functionality, or multiplayer features will work. But hoping that the 16-channel higher quality setup may make solo play viable. - Yes, especially if taking menu-driven approach rather than free-range movement approach (at least initially).
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