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diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/.import/white-texture.png-3e7634c71bce7fffbaf080398917b5b3.stex b/Phase2/Godot_Toolset/CodeSandboxes/Luke/.import/white-texture.png-3e7634c71bce7fffbaf080398917b5b3.stex deleted file mode 100644 index 70b8111..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/.import/white-texture.png-3e7634c71bce7fffbaf080398917b5b3.stex and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/DataStorage/database.db b/Phase2/Godot_Toolset/CodeSandboxes/Luke/DataStorage/database.db deleted file mode 100644 index 5a7f8e5..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/DataStorage/database.db and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/DialogObject.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/DialogObject.gd deleted file mode 100644 index b1ee3b1..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/DialogObject.gd +++ /dev/null @@ -1,11 +0,0 @@ -extends Node - -class_name DialogObject - -var ConvoPrimaryKey: int -var BranchID: int -var LayerID: int -var ConvoItemText: String - -func _ready(): - pass diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/MainSystem.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/MainSystem.gd deleted file mode 100644 index d88f092..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/MainSystem.gd +++ /dev/null @@ -1,60 +0,0 @@ -extends Node - -const SQLite = preload("res://addons/godot-sqlite/bin/gdsqlite.gdns") -var db # Database object -var db_name = "res://DataStorage/database" - -onready var only_once : bool = true - -onready var textEntry = get_node("VBoxContainer/LineEdit") -onready var convoID = get_node("VBoxContainer/HBoxContainer/labelConvoID/LineEdit") -onready var layerID = get_node("VBoxContainer/HBoxContainer/labelLayerID/LineEdit") -onready var branchID = get_node("VBoxContainer/HBoxContainer/labelBranchID/LineEdit") - -onready var saveButton = get_node("saveButton") - -func CommitDataToDB(): - db = SQLite.new() - db.path = db_name - db.open_db() - var tableName = "DataStorage" - var dict : Dictionary = Dictionary() - dict["ConvoID"] = int(convoID.text) - dict["LayerID"] = int(layerID.text) - dict["BranchID"] = int(branchID.text) - dict["Text"] = textEntry.text - - db.insert_row(tableName,dict) - - print("Done with SQL commit") - -func readFromDB(): - db = SQLite.new() - db.path = db_name - db.open_db() - var tableName = "DataStorage" - db.query("select * from " + tableName + ";") - for i in range(0, db.query_result.size()): - print("Query Results: ", db.query_result[i]["ConvoID"], db.query_result[i]["LayerID"], db.query_result[i]["BranchID"],db.query_result[i]["Text"]) - - -func DeleteFromDBByID(idNum): - var idStr = str(idNum) - db = SQLite.new() - db.path = db_name - db.open_db() - var tableName = "DataStorage" - db.query("delete from " + tableName + " where ConvoID = " + idStr + ";") - - - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass - -func _process(delta): - if saveButton.pressed == true && only_once == true: - only_once = false - CommitDataToDB() - - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/Scenes/DialogEditor.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/Scenes/DialogEditor.tscn deleted file mode 100644 index e7952d1..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/Scenes/DialogEditor.tscn +++ /dev/null @@ -1,85 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://MainSystem.gd" type="Script" id=1] - -[node name="Control" type="Control"] -anchor_right = 1.0 -anchor_bottom = 1.0 -script = ExtResource( 1 ) - -[node name="Panel" type="Panel" parent="."] -anchor_right = 1.0 -anchor_bottom = 1.0 - -[node name="Label" type="Label" parent="."] -anchor_left = 0.5 -anchor_right = 0.5 -margin_left = -40.5 -margin_right = 40.5 -margin_bottom = 14.0 -text = "Dialog Editor" - -[node name="VBoxContainer" type="VBoxContainer" parent="."] -anchor_left = 0.5 -anchor_right = 0.5 -margin_left = -200.0 -margin_top = 100.0 -margin_right = 200.0 -margin_bottom = 200.0 - -[node name="Label" type="Label" parent="VBoxContainer"] -margin_right = 414.0 -margin_bottom = 14.0 -text = "Dialog Text" - -[node name="LineEdit" type="LineEdit" parent="VBoxContainer"] -margin_top = 18.0 -margin_right = 414.0 -margin_bottom = 42.0 - -[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"] -margin_top = 46.0 -margin_right = 414.0 -margin_bottom = 60.0 -custom_constants/separation = 120 - -[node name="labelConvoID" type="Label" parent="VBoxContainer/HBoxContainer"] -margin_right = 58.0 -margin_bottom = 14.0 -text = "Convo ID" - -[node name="LineEdit" type="LineEdit" parent="VBoxContainer/HBoxContainer/labelConvoID"] -margin_top = 20.0 -margin_right = 58.0 -margin_bottom = 24.0 - -[node name="labelLayerID" type="Label" parent="VBoxContainer/HBoxContainer"] -margin_left = 178.0 -margin_right = 231.0 -margin_bottom = 14.0 -text = "Layer ID" - -[node name="LineEdit" type="LineEdit" parent="VBoxContainer/HBoxContainer/labelLayerID"] -margin_top = 20.0 -margin_right = 58.0 -margin_bottom = 24.0 - -[node name="labelBranchID" type="Label" parent="VBoxContainer/HBoxContainer"] -margin_left = 351.0 -margin_right = 414.0 -margin_bottom = 14.0 -text = "Branch ID" - -[node name="LineEdit" type="LineEdit" parent="VBoxContainer/HBoxContainer/labelBranchID"] -margin_top = 20.0 -margin_right = 58.0 -margin_bottom = 24.0 - -[node name="saveButton" type="Button" parent="."] -anchor_left = 0.5 -anchor_right = 0.5 -margin_left = -49.5 -margin_top = 250.0 -margin_right = 49.5 -margin_bottom = 20.0 -text = "Commit Entry" diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Dialog.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Dialog.tscn deleted file mode 100644 index 02720d5..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Dialog.tscn +++ /dev/null @@ -1,17 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Images/Plugin/placeholder.png" type="Texture" id=1] -[ext_resource path="res://addons/dialogic/Nodes/DialogProxy.gd" type="Script" id=2] - -[node name="Dialog" type="Control"] -anchor_right = 1.0 -anchor_bottom = 1.0 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TextureRect" type="TextureRect" parent="."] -margin_right = 40.0 -margin_bottom = 40.0 -texture = ExtResource( 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Changelog.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Changelog.md deleted file mode 100644 index 697a93d..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Changelog.md +++ /dev/null @@ -1,534 +0,0 @@ -# Changelog - -## v1.4.3 - -The biggest changes in this version are fixes to a bug when exporting the games. Thank you everyone! - -## What's Changed -* Update Chinese Translation by @magian1127 in https://github.com/coppolaemilio/dialogic/pull/920 -* 1.4: Added simple slide_in character entrance animations by @champbob in https://github.com/coppolaemilio/dialogic/pull/945 -* 1.4: Added simple slide_out character entrance animations by @champbob in https://github.com/coppolaemilio/dialogic/pull/946 -* Fix multi-line code by @lemon37564 in https://github.com/coppolaemilio/dialogic/pull/970 -* 1.4.3 - Fix for export error due to settings theme failure by @zaknafean in https://github.com/coppolaemilio/dialogic/pull/978 -* 1.4.3 - Fix for #904 by @zaknafean in https://github.com/coppolaemilio/dialogic/pull/979 - -## New Contributors -* @champbob made their first contribution in https://github.com/coppolaemilio/dialogic/pull/945 -* @lemon37564 made their first contribution in https://github.com/coppolaemilio/dialogic/pull/970 - -**Full Changelog**: https://github.com/coppolaemilio/dialogic/compare/1.4.2...1.4.3 - -## v1.4.2 - Afterlife -- Fixed an issue with MacOS and text events not adjusting their size properly -- Android exports should work again [[zaknafean](https://github.com/zaknafean)] -- Add setting to disable the mouse block of the dialog node [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- Default settings adjustments [[zaknafean](https://github.com/zaknafean)] - - Fixed the 'default' setting not appearing after you set it for hotkey choices - - Fixed hotkey choice settings layout - - Changed the default status of autofocus from true to false -- A basic touch to advance implementation (#876) [[zaknafean](https://github.com/zaknafean)] -- Added support for 9-patch rectangles for Dialog Box textures (#286) [[zaknafean](https://github.com/zaknafean)] -- Added finer controls to Text and Box positions (#761) [[lamsorsen](https://github.com/lamsorsen)] - - **Box margin** replaced with **Margin** for the DialogBox settings - - **Box Padding** has been removed from the DialogBox settings, and replaced with **Margin** for the Dialog Text setting to clear up confusion - - The margin Top/Bottom and Left/Right are no longer linked, and can be individually adjusted - - **Please note this change may break some existing themes** -- Added option to recenter character portraits automatically [[thebardsrc](https://github.com/thebardsrc)] - - -## v1.4.1 - Animations hotfix -- Portrait-Animation fixes: - Because the animations should work both with Controls and Node2Ds, just using node.scale won't work. Now they all use DialogicAnimaPropertiesHelper.get_scale(node), which will automatically use the correct one. [[Jowan-Spooner](https://github.com/Jowan-Spooner)]. Thanks a lot to @[zaknafean](https://github.com/zaknafean) - - -## v1.4 - Curves Ahead -#### Events -- Wait seconds event can now be set to be skipped with the user's action [[SimonLammer](https://github.com/SimonLammer)] -- New events: `Label Event` and `Go to Event`. This will help you creating an anchor position to go back to.[[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- Text event improvements: - - You can now make a list of words like this: `[word1,word2,word3]` and Dialogic will pick a random word from the list. If the word is a Dialogic variable name and it gets picked it will show the value of that variable. - - New commands [signal=argument], [pause=wait_time], [play=soundname], [nw=v] (for waiting until the audio finishes) added to the Text Event [[KvaGram](https://github.com/KvaGram)] -- The Character Join and Character Leave events have been removed in favor of the new `Character Event`. They will be converted automatically. The new events allows for more customization including animations. These use the anima system. Learn more about the [event](./Events/002.md) and the [animations](./Tutorials/AddNewAnimations.md) [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- The `Call Node Event` now sends arguments instead of a single array. If you were using it in one of your timelines you will need to update the functions you are calling to accommodate this. [[AnidemDex](https://github.com/AnidemDex)] - - -#### Settings/Themes -- Added: `Autofocus choices` in the settings [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- Added: A panel with `History functionality` can be enabled and configured in the settings. For further information read the [reference](./Reference/History.md) [[zaknafean](https://github.com/zaknafean)] -- You can now set the character dim color from the theme settings [[Tim Krief](https://github.com/timkrief)] - - Removed the setting to dim character portraits from the global settings - - Added a setting to control the dim speed [[thebardsrc](https://github.com/thebardsrc)] -- You can now set a `custom theme per character` [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- Added a setting for behavior to re-center the portrait each time it's changed from a text event. This fixes a number of portrait issues and is enabled by default, but is a BREAKING change, so please remember to disable this if you need the old behavior. [[thebardsrc](https://github.com/thebardsrc)] -- New setting to use "Keep Aspect Centered" instead of stretch for the Background event [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- You can now vertically align the text in the dialog box [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- You can now specify hotkeys for the choices or use default hot-keys (1-9) [[zaknafean](https://github.com/zaknafean)] -- A new `dialogic_default_action` has been added and is the new default. We encourage you not to mess with the ui_* input actions. [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- You can now make portraits appear in front of the dialog box with a setting in the themes [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- The name label can now be disabled [[nickfla1](https://github.com/nickfla1)] -- A new option will make it so the dialog doesn't get deleted after the last event allowing for it to be fully integrated into your design [[mechPenSketch](https://github.com/mechPenSketch)] - - -#### Editors -- Character Editor improvements [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- You can now connect signals to the DialogProxyNode (the one you drag and drop in) [[KvaGram](https://github.com/KvaGram)] -- The Timeline Editor has been greatly redesigned resulting in a cleaner view -- You can now preview a timeline by itself from the Timeline Editor [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- Improvement of the translations and introduction of German translation [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - -#### Script -- You can now change the timeline of the active node with the `Dialogic.change_timeline()` function. This will preserve the previous state (characters, background, music, theme) [[mechPenSketch](https://github.com/mechPenSketch)] -- You can now reference values with their full path in `Dialogic.set_variable()` and `Dialogic.get_variable()` [[thebardsrc](https://github.com/thebardsrc)] -- There is now a function to check if a timeline exists `Dialogic.timeline_exists(@timeline_path)` [[thebardsrc](https://github.com/thebardsrc)] -- For the History feature, the `Dialogic.toggle_history()` function has been added -- There is now a function to go to the next event `Dialogic.next_event()` [[mechPenSketch](https://github.com/mechPenSketch)] - -#### Other -- Updates on the documentation and proofreading/fixes made by [[Aurora-Eluvia](https://github.com/Aurora-Eluvia)] -- Improvements on the custom events handling [[idontkillcoyotes](https://github.com/idontkillcoyotes)] -- Markdown parser updated [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- Added a state machine to handle Dialogic's current state -- You can now use regular hotkeys in Mac using the `Command` key [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- Anima added to handle character animations [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- Many minor and major bugs fixed -- Animation can be used on custom portrait scenes [[bitbrain](https://github.com/bitbrain)] - - -## v1.3 - Save me some time -#### General Editor Stuff -- **Builtin documentation** [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - Added a button to open the documentation from the nav bar -- The plugin has now **Editor-translation support** and some labels are translated to Chinese [[magian1127](https://github.com/magian1127)] - - Added some initial Spanish translations -- Replaced the default `/addons/dialogic/Dialog.tscn` node with a proxy that creates a dialog using the `Dialogic.start` function instead of the raw node. This will make it easier to update from version to version since the instantiated node will not be changing a lot from version to version. This also moved and renamed the previous `/addons/dialogic/Dialog.tscn` to `/addons/dialogic/Nodes/DialogNode.tscn` and the `dialog_node.gd` is now called `DialogNode.gd` to be more in line with the rest of the project -- CanvasLayer Argument (Dialogic.start()) added to the CSharp Class -- Creating new resources will automatically start the renaming of it -- New plugin icon! It should now display at its proper scale depending on your rendering scale - -#### Timeline Editor: -- A modular **Custom events** implementation [[Jowan-Spooner](https://github.com/Jowan-Spooner)]. Learn about them [here](./Events/Custom Events/CreateCustomEvents.md). -- Added a **preview image on the portrait picker**, so it is easy to know what sprite or scene you are selecting. Thanks to [EmmaH](https://www.youtube.com/channel/UC4y59CMiLxWQQVqVFBYLa3Q) for the idea and [Jowan-Spooner](https://github.com/Jowan-Spooner) for the implementation -- Added **Voice Line support** for Text and Question Events [[RedXGames](https://github.com/RedXGames)]. Learn how to use it [here](./Tutorials/VoiceLines.md). - - Added option to use a certain region of the audio files [[KvaGram](https://github.com/KvaGram)] -- Partial support for **undo and redo** [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- Better **light/custom theme support** for the timeline editor [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - Changed the Selected Event Style to only have blue borders and not change event color [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- Adding an extra space at the end of the timelines so it is easier to drag and drop new events -- After selecting a conditional, the input field of that event will be selected -- Updated UI of the AudioPickers [[Jowan-Spooner]](https://github.com/Jowan-Spooner) -- Automatically scrolling to newly created events when you click on a create event button [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- If no characters are present in the current project the character picker is hidden and a prompt was added in the Character join and Character leave events to create one [[zaknafean](https://github.com/zaknafean)] -- Copy Timeline Name will now return the full path to that timeline - -#### Theme Editor: -- **Updated Audio Settings** [[Tim Krief](https://github.com/timkrief)]: - - you can now select audio for typing, text completed, next event, button hover and button selecting - - Attention: Old typing audio will have to be redone! -- You can now set the **position of the buttons relative to the screen** (Top, Bottom, Center, Left, Right) -- You can now set the choice buttons to be **aligned horizontally or vertically** -- More range for dialog text speed [[zaknafean](https://github.com/zaknafean)] -- A default theme is created on new projects [[zaknafean](https://github.com/zaknafean)] - -#### Ingame Behaviour -- `ATTENTION`: Rework and improvement of the **saving system**. - This includes some breaking changes. Learn all about the new system and how to transition [here](./Tutorials/Saving.md). - - A **visual novel template** with a working menu is being made. You can find it [here](https://github.com/Dialogic-Godot/visual-novel-template). -- `Dialogic.start()` will now use paths for specific timelines. A fallback is in place, but specificity is preferred. For instance: `Dialogic.start('my-timeline')` will search any timeline with that name; `Dialogic.start('/chapter-1/my-timeline')` will open the timeline namde `my-timeline` inside the folder `chapter-1`. -- If the text is too big for your dialog and you see a scrolling bar, you can use the `up` and `down` keys to scroll [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- Rework of the character name coloring (using Regex now) [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - Regex name compiler now properly escapes special characters [[zaknafean](https://github.com/zaknafean)] - -#### Export -- Removing requirement to manually configure resource export (No need to add `.cfg`, `.json` to your export settings anymore) [[LuRomao](https://github.com/LuRomao)] - -#### Other Stuff: -- Renamed the plugin entry point script from `dialogic.gd` to `plugin.gd` so it better describes what that file does -- Removed the need to use a DialogicSingleton. This causes some slight changes to saving and loading. Learn all about the new system and how to transition [here](./Tutorials/Saving.md). -- Deleted some legacy documentation files -- Adding a warning if you are trying to set or get a variable that wasn't defined - -#### Bug-fixes -##### Editor -- Fixed the `DialogNode` Inspector Timeline Open button issue -- Fixed a reference bug that prevent the duplication of Themes -##### Game -- Changed the default cursor shape that was weird in MacOS -- Dialogs only start typing after the fade-in animation happened -- Fixed a bug that performed the fade-in animation before setting the proper theme -- Fixed a bug that prevented to use the global input setting when selecting option buttons - - - -## v1.2.5 - Possibly breaking eveything. We will never know. -- Loading timeline events on batches to speedup big timelines -- Reduced the amount of nodes inside events to improve loading times -- Fixing the "first time running" bug where you had to reboot dialogic after enabling it for the first time -- Fixing a bug where if you had a node selected in the editor you couldn't open any resource picker -- Fixed a bug when trying to add a new resource after removing one -- Fixed the issue that allowed you to keep loading messages after a dialog close event -- Enabling bbcode to glossary entries -- Simplified some internal code -- Adding new setting to the Set Background event to add fade-in time -- Fixed an issue that caused nested timelines to be deleted whem moving directories [[zaknafean]](https://github.com/zaknafean) -- Settings Editor - - Added a default action key selector so you don't have to set it per theme. The theme action key settings will overwrite the one set in settings. - - Added new setting to select Dialogic's Canvas Layer [[RedXGames]](https://github.com/RedXGames) - - -## v1.2.4 - Gotta go fast -- Fixed an issue with the default scale of the portraits -- Trying to simplify and remove legacy code: -- EditorView.gd: Unified the remove resource confirmation dialogs and removed pointless variable definitions - - -## v1.2.3 - Two releases in one day? -- Hopefully, final attempt to fix the weird event creation bug [[Jowan-Spooner](https://github.com/Jowan-Spooner)] Thanks [[Drawsi](https://github.com/Drawsi)] for the report and testing! - - -## v1.2.2 - Here we go again :') -- Set Value Event: There is now a dice symbol that (when toggled) will reveal to boxes for a minimum and a maximum random number to choose from [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- Making a small delay on choices to prevent the people that spam "next" to accidentally select the first option -- Fixed some issues when creating new events in the timeline - - -## v1.2.1 - Get them while they're hot! -- You can now specify for how long to wait in `[nw]` events. `[nw=3]` or whatever number of seconds you want it to wait -- Fixed some issues with the CanvasLayer -- Fixed some issues when creating dialogs using GDScript -- Fixed an issue when changing the current timeline -- Improved the internals of `MasterTree.gd` [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- Fixed some issues with the `[nw]` command [[Jowan-Spooner](https://github.com/Jowan-Spooner)] -- Improved the Timeline Editor performance when loading timelines -- Removed the `focus_mode` warning -- Added a new page to the docs about the [Text Events](https://github.com/coppolaemilio/dialogic/blob/main/docs/events/TextEvent.md) -- Fixed a bug when trying to skip fade-in dialog animations [[idontkillcoyotes](https://github.com/idontkillcoyotes)] -- Fixed an issue with typing sounds in exported projects -- Fixed an issue when selecting folders for typing sounds in exporting projects; Thank you [AnidemDex](https://github.com/AnidemDex)! - - -## v1.2 - Organize it! -- Functionality - - Added extra options to allow the user to disable/enable saving of definitions and current timeline [[Arnaud](https://github.com/arnaudvergnet)] - - `Dialogic.start()` will add a CanvasLayer by default to avoid the confusion of not seeing Dialogic when using a camera. [[AnidemDex](https://github.com/AnidemDex)] - - Fixed many issues with portraits fading in and out - - Fixed a bug that prevented the BackgroundMusic event to work correctly [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - Experimental translation added! (This change simply adds a new setting to always treat text as a translation key, instead of displaying it directly. When on, text is sent through tr() before any additional checks are performed on it) [[bojjenclon]](https://github.com/bojjenclon) - -- Editor - - Added sub-folders to all the resources to better organize your project [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - Improved resource picker aware of sub-folders [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - -- Dialog - - Adding `[nw]` commands to automatically skip the text after 2 seconds without user input (Will be improved in future versions) - - Choices can now print the definition values using the regular `[definition]` syntax - - Next indicator is no longer visible when there are options to select - - You can now use `[speed=3]` or any number to change the speed of an individual event text speed - -- Theme Editor - - Added new fonts selector for italics, bold, and names [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - Added new Box Padding settings to the name label. - - Added a new option to make the dialog backgrounds full width - - You can now set a character for the preview message - - Three positions for the name label: Left, Center and Right - - You can set the vertical and horizontal offset of the name label - - Added a new option to enable single portrait mode. In this mode, once the characters join the dialog, only one of them will be visible without the need of making them join and leave every time - - Added a simple fade in animation for dialogs. You can change how long it takes in the `Dialog Box` tab - - New tab added: Audio - - In the audio tab, you can select a sound or set of sounds to play while the text is being typed in the dialog. [[Tim Krief](https://github.com/timkrief)] - -- Character Editor - - You can now add a scene as a portrait, so you can now use AnimatedSprite or whatever you might need - - You can set nicknames to characters [[zakary93](https://github.com/zakary93)] - - Fixed a bug when coloring the names of characters in text [[zakary93](https://github.com/zakary93)] - - Added the resolution of the selected portrait image on the preview box - - You can now import a folder to automatically add all the images inside as portraits - - Removed the legacy "Default Speaker" option. I might revisit something like this in the future - -- Timeline Editor - - You can now select multiple events (`CRTL` for adding/removing an event, `SHIFT` for range select) [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - You can now use `CRTL+C`, `CRTL+X` and `CRTL+V` to copy, cut and paste events [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - You can use `CRTL+D` to duplicate the selection [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - You can use `CRTL+A` and `CRTL+SHIFT+A` to select/deselect all events [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - Some shortcuts where redone: Remove events with `DEL`, move selection up/down with the `UP` and `DOWN` arrow keys [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - A SetGlossary event was added that allows to change the info of a glossary item during the game [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - You can now set the portrait of a character based on a definition [[bojjenclon]](https://github.com/bojjenclon) - - New resource picker styles - - Modified the label on the emit signal event so it is easier to understand [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - Updated the look of some events and added some useful event warnings - -- Other stuff - - Events have id's now. Nothing should change for the user, but it will be easier to manage the inclusion of new events or modifying existing ones [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - Fixed a non-breaking bug that printed some errors on the terminal - -- And many more! (kinda hate not listing all the changes, but don't remember all of them) - - -## v1.1 - With a little help from my friends -- Improved event dragging and selection [[Arnaud Vergnet](https://github.com/arnaudvergnet)] -- Fixed a bug that prevented the deletion of Characters [[AnidemDex](https://github.com/AnidemDex)] -- Fixed a bug that allowed you to overwrite the event on the theme preview dialog -- Added a folder icon to each section of the resource tree -- Greatly improved how the plugin is displayed in different display scales -- You can now filter resources from the main view [[ellogwen](https://github.com/ellogwen)] -- You can now duplicate themes (from the context menu) [[ellogwen](https://github.com/ellogwen)] -- Organized the images and other assets into a tidier structure [[Jowan-Spooner](https://github.com/Jowan-Spooner)] _**Warning!** If you were using the example portrait assets you will have to load them again manually on the character editor_ -- You can now create resources by right clicking the section and selecting "+ New" [[Tim Krief](https://github.com/timkrief)] -- Remade all the PopupMenu items in gdscript and replaced the icons with native editor theme ones. -- Experimental: Added a static proxy for C# projects. _Testing wanted!_ [[mscharley](https://github.com/mscharley)] -- Timeline: - - New event `Call Node`: Call a Godot NodePath and a method name. In addition you can add arguments as well. The Timeline will execute those methods and wait for completion, if the method in question is async and/or yielding [[ellogwen](https://github.com/ellogwen)] - - You now can drag and drop events into the timeline! [[ellogwen](https://github.com/ellogwen)] - - You can un select a selected event by clicking it [[ellogwen](https://github.com/ellogwen)] - - The `Scene Event` can now take other Scenes (`.tscn`) files as backgrounds. [[ellogwen](https://github.com/ellogwen)] - - The `If Condition` event can now use definition variables as values to compare against [[ellogwen](https://github.com/ellogwen)] - - You can now hide `Choice events` if a definition doesn't meet some requirements [[Arnaud](https://github.com/arnaudvergnet)] - - You can now select a character to ask a question in the `Question Event` [[Tim Krief](https://github.com/timkrief)] - - Added very basic syntax highlighting to the `Text Event` editor - - Fixed an indenting bug when removing events - - The `Character Join` event now has a mirror option [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - The `Close Dialog` has a new setting for the duration of the fade-out animation. [[Tim Krief](https://github.com/timkrief)] - - `Scene Event` renamed to `Change Background` to better represent what it does. [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - Both `Audio Event` and `Background Music` got more settings (audio Bus, volume, fade-length) [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - - Shortcuts added! [[ellogwen](https://github.com/ellogwen)] - - Selecting previous and next event in the timeline with `CTRL + UP` and `CTRL + DOWN` - - Moving currently selected event up and down the timeline `ALT + UP` and `ALT + DOWN` - - Remove the currently selected event node and selects the next/last event node `CTRL DELETE` - - Create a new text event node below the currently selected and focus it's textbox to continue writing `CTRL T` -- Character Editor - - There is an option `mirror portraits` below the portrait preview now, that will mirror all portraits when they appear in the game [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - Fixed a bug that prevented portrait previews to display if the extension was in capital letters. -- Theme Editor - - Refreshed the UI to make room for more properties for each section - - A reload of the preview dialog is performed when you change a property so you don't have to click the "preview changes" all the time - - Removed the limitation of only 100px for the padding of the dialog box - - Added a new option for changing the color modulation of the dialog background image - - Added new customization options (scale, and offset) to the next indicator image - - Added modulation settings to the name label background texture and the choices buttons background textures [[Jowan-Spooner](https://github.com/Jowan-Spooner)] - - Added an option to use native buttons styles for choices [[Tim Krief](https://github.com/timkrief)] - - Added an advanced option to use a custom scene as a button for choices [[Arnaud Vergnet](https://github.com/arnaudvergnet)] - - Added new settings to set a fixed size for choice buttons (This is used to prevent premade texture stretching) - - Fixed a bug where the text alignment wasn't being shown on the preview - - Fixed a bug with the name label shadow - - Fixed a bug with the "auto color" option in game -- Dialog node - - You can now use [br] to insert line breaks - - Questions now properly show the theme text alignment - - Options now show up when the question text finished displaying [[Arnaud Vergnet](https://github.com/arnaudvergnet)] - - The close dialog now performs a fade-out animation - - Fixed a bug where Glossary Definitions plain text was being added to the name label - - Fixed an issue when trying to display small sprites as characters portraits - - Fixed a bug where portraits didn't come to the front when being focused [[AnidemDex](https://github.com/AnidemDex)] - - Fixed a bug when the display stretch was set to `2D` - - Fixed a bug where empty text lines were not removed properly [[Arnaud Vergnet](https://github.com/arnaudvergnet)] -- Settings - - Added a new option to enable advanced theme settings [[Arnaud Vergnet](https://github.com/arnaudvergnet)] - - Added a new option to toggle the character "focus"/"dim" while speaking -- Added a button in timeline inspector plugin to open the selected timeline in the editor [[ellogwen](https://github.com/ellogwen)] -- Special thanks to [Jowan-Spooner](https://github.com/Jowan-Spooner) for the QA and the facelift on the theme editor - -To view previous changes [click here](https://github.com/coppolaemilio/dialogic/blob/main/CHANGELOG.md). - - -## v1.0 - We made it! 🎉 - - When upgrading from 0.9 to the current version things might not work as expected: - - ⚠ **PLEASE MAKE A BACKUP OF YOUR PROJECT BEFORE UPGRADING** ⚠ - - Glossary variables will be lost - - Glossary related events will not be loaded (`If condition Event` and `Set Value Event`) - - The theme you made in the 0.9 theme editor will be lost. You will have to remake it. - - Video [https://youtu.be/MeaS3zZxpbA](https://youtu.be/MeaS3zZxpbA) - - New layout: - - All editors in the same screen. Say goodbye to tabs! - - You can now rename resources by double clicking them - - New Settings panel for advanced properties - - Settings: - - Re-added the auto color for character names in text messages - - Removing empty Text Event from timelines - - New lines to create new Text Event messages - - Propagation of input to the rest of the Tree - - Character Editor: - - Set the scale of your character's portrait - - Add offset to the portrait - - Timeline Editor: - - New `Theme event` to change the theme in the middle of a timeline - - New `Background Music Event` to play music in your dialog. Music can crossfade when changing track and fade in/out when starting/stopping. - - Re-enabled the `Scene Event` - - Allow making basic calculations such as `+`, `-`, `*`, `/` in `Set value events`. - - Theme Editor: - - You can now add multiple themes. - - Moved the preview button to the left side so it is never hidden by default in small screens. - - New section to edit how the character names are displayed. - - New properties: - - `Box size` set the width and height of the dialogue box in pixels - - `Alignment` you can now align the text displayed (Left, Center, Right) - - `Bottom Gap` The distance between the bottom of the screen and the start of the dialog box. - - `Next animation` Set an animation for the "Next Dialog Indicator" - - Glossary was renamed to Definitions. I feel like the word `Definitions` cover both "variables" and "lore" a bit better. - - Definitions: - - Dynamic types! All variables are just dynamic, so they can be ints, floats or strings. - - The name of a character can be set to be a definition. - - You can display definition values in a Text Event by doing: `[definition name here]`. - - Fixed many resource issues with exported games - - New icons all around. - - Added some basic light theme support. This is not finished, but it is on a much better state than before. - - The events now emit signals. Thank you [Jesse Lieberg](https://github.com/GammaGames) for your first contribution! - - Special thanks to [Arnaud Vergnet](https://github.com/arnaudvergnet) for all your work in improving Definitions, conditional events and many more! 🙇‍♂️ - - -## v0.9 - House keeping - - Video: [https://youtu.be/pL0RWVmlM6g](https://youtu.be/pL0RWVmlM6g) - - Moved `Dialog.tscn` to the root of the addon so it is easier to find. - - Added a link to the documentation from the editor - - Refactored a lot of the code and continued splitting the main plugin code into smaller pieces. - - Rewrote most of the saving and branching systems. - - New tool: Glossary Editor - - You are now able to write extra lore for any word and Dialogic will create a hover card with that extra information. - - You can create `strings` and `number` variables. - - You can access to those variables from the `Dialogic` Class: `Dialogic.get_var('variable_name')` - - In game: - - Portraits changes are reflected in-game. - - Many small improvements. - - Theme Editor: - - New default asset: Glossary Font - - Added new options to customize the glossary popup - - Timeline Editor: - - Added categories for the events. - - Color coded some of the events in the same category to avoid having a distracting rainbow in the timelines. - - Conditional event working, but only with "equal to". More conditions coming later. - - Renamed the `End Branch` file names to match the name of the event. This will break the conditionals you have, but this is the time for making breaking changes. Sorry! - - New `Set Value` event. Change the current value of a glossary variable inside a timeline. This will reset when you close the game, so a saving system will have to be added on the next version. - - New `Emit Signal` event. This event will make the Dialog node emit a signal called `dialogic_signal`. You can connect this in a moment of your timeline with other scripts. - - New `Change Scene` event. You can change the current Scene to whatever `.tscn` you pick. This will happen instantly, but in the future I'll add some transition effects so it is not that abrupt. - - New `Wait Seconds` event. This will hide the dialog and wait X seconds until continuing with the rest of the timeline. - - Created independent Character and Portrait picker for reusing in event nodes. - - Portrait picker added to `Text Events` and `Character Join` events. - - `Text Events` text editor vertical size grows witch each line added. - - `Text Events` now properly create a new message for each line inside the text editor. - - `Text Events` Line count are now displayed next to the preview text when folded. - - Re-adding the `End Branch` event just in case you removed the end and you want to add it again in the timeline. - - Renamed the `Copy Timeline ID` right click menu option to `Copy Timeline Name` since you now have to use that to set the current timeline from code instead of the ID. - - Fixed several bugs that corrupted saved files - - Thanks to [mindtonix](https://github.com/mindtonix) and [Crystalwarrior](https://github.com/Crystalwarrior) for your first contribution on the choice buttons - - New `Dialogic` class. With this new class you can add dialogs from code easily: - ``` - var new_dialog = Dialogic.start('Your Timeline Name Here') - add_child(new_dialog) - ``` - To connect signals you can also do: - - ```swift - func _ready(): - var new_dialog = Dialogic.start('Your Timeline Name Here') - add_child(new_dialog) - new_dialog.connect("dialogic_signal", self, 'signal_from_dialogic') - - func signal_from_dialogic(value): - print(value) - ``` - - -## v0.8 - Dialog enters the game - - Video: [https://youtu.be/NfTyRrsdB1I](https://youtu.be/NfTyRrsdB1I) - - Moved the theme editor tool icon to the left - - Theme Editor: - - Added a color background as an option - - Reduced the vertical size needed to show all options - - Style your choice buttons! (Color, background, etc...) - - Better default support for unchanged styles - - Timeline Editor: - - Moved the event buttons to a new column - - When creating a `Question` two `Choice` events and a `End Branch` event will be added automatically - - Added a warning for `Choice` events on the root level of indentation - - Disabled unfinished events - - The Change Timeline event tells you your current timeline (this is for going back to the start) - - New `Close Dialog` event. This event closes the dialog whenever it is called. - - When renaming a dialog the popup's text field is already selected and focused. - - In game dialog: - - You can now select the current timeline from the inspector without manually copying the timeline id. - - Change timeline event is now working - - Audio event can play sounds - - Character join (left, center and right) working - - Focus in and out of portraits when speaking - - Character leave events working - - Basic question/answers support - - Better scene resizing and position - - Button styles - - -## v0.7 - Looking good - - Video: [https://youtu.be/wREIVj55eBM](https://youtu.be/wREIVj55eBM) - - New plugin tab icon - - Removed legacy files - - From the theme tab you can now: - - Pick the default text color - - Set the shadows and shadow offset - - Select your own fonts (.tres) - - Set background and next indicator images - - Choose an action to trigger the "next" event - - Preview changes in a dialog - - Change text speed - - Set text margins - - Characters tab - - Added context menu - - Moved the Remove Character button to a context menu - - You can open the working directory - - Timeline tab - - Added context menu - - You can remove timelines now - - Right click no longer renames timelines, to do so you have to use the new menu - - You can open the working directory - - You can copy the timeline ID - - -## v0.6 - Character portraits - - Video: [https://youtu.be/okWYt_yGKNI](https://youtu.be/okWYt_yGKNI) - - Splitting the main script into smaller pieces - - Characters - - Characters welcome screen when there are 0 - - Different display name - - Autosave enabled on characters - - Character portraits - - Added Default Speaker setting - - Events: - - Text block now has a portrait dropdown - - -## v0.5 - Indentation Magic - - Video: [https://youtu.be/mrTyWy2TJOM](https://youtu.be/mrTyWy2TJOM) - - Added new events: - - Choice - - End branch - - Change Timeline - - You can now drag and drop events in a timeline - - Made new icons for the editor tabs - - Added some tooltips - - Restructured the events node structure to add indentation - - Changed event default colors - - -## v0.4 - Dialogic - - Video: [https://youtu.be/Hf_gywa6vZE](https://youtu.be/Hf_gywa6vZE) - - Changed how the main editor works, instead of being a graphedit it is now an event timeline. - - Renamed the plugin to Dialogic. Thanks to Òscar for always knowing how to name things. - - Moved all data to .json files - - Broke the addon for working. Nice :) - - -## v0.3 - Using Resources - - Video: [https://youtu.be/PzzOE4LbGAo](https://youtu.be/PzzOE4LbGAo) - - Removed requirement for `global.gd` and `characters.gd` autoload scripts. - - Added `DialogResource` and `DialogCharacterResource` resources to create a cleaner way of specifying dialog content - - Added icon to the existing dialog node. - - -## v0.2 - Adding Characters: - - Changed text speed to fixed per character instead of total time span - - New character support - - Added portrait to characters - - Created the `fade-in` effect - - Curly brackets introduced for character names. - - -## v0.1 - Release - - You can watch the presentation video here [https://youtu.be/TXmf4FP8OCA](https://youtu.be/TXmf4FP8OCA) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/001.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/001.md deleted file mode 100644 index 1fd9094..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/001.md +++ /dev/null @@ -1,42 +0,0 @@ -# Text Event -![image](./Images/text_event_1.png) - -The text event is one of the most important, since it contains most of your text. - -## The header -![image](./Images/text_event_2.png) - -There are three different types of options for Text Events: -- **Character** - This is who will be saying the text written inside the text editor. -- **Portrait** - If you picked a **Character**, the different portraits will show up here. If the **Character** doesn't have any special portraits, the default one will be used. If you pick the `(Don't change)` option, it will continue using the previous text event portrait set. If you pick the `[Definition]` option, a new picker will show up. -- **Definition** - You can select a **Definition**, and Dialogic will try to match that string with available portraits. This can be used to dynamically show different portraits depending on previous player input. - -## The Text Editor - -Inside the text editor, you have special features that might not be obvious: - -- Each line will create a new text message. This will help make longer monologues without having to add a new **Text Event** for each message. If you want to disable this, you can do so in the Dialogic settings panel: `Settings -> Dialog -> New lines will create extra messages`. - -- When writing a **Character** name, Dialogic will automatically color the text of that **Character** - -- `[br]` This will add a line break in the position of the tag - -- `[nw] / [nw=2] / [nw=v]` The *no wait* command will tell Dialogic to automatically continue with the next event without any user input. The default time for skipping to the next text is 2 seconds (after all characters are displayed), but you can change how many seconds by setting a number to it (like `[nw=5]` for 5 seconds). You can use [nw=v] to continue after the audio (if any is used) finished. - -- `[speed=X]` You can use the *speed* tag to change the speed during a text event. Placed at the beginning of the event, it will affect the whole text, but each following speed command will overwrite the previous one. Higher numbers result in slower speeds and lower ones in faster speeds. If you want the text to be instant for one message you can do `[speed=0]` and make it show up instantly. -After the event containing the *speed* tag is passed, it will go back to whatever default value you have set on the current theme. - -- `[definition]` If you have a **Definition**, and you want to display its value on inside your text you can use the `[` and `]` characters and the name of your **Definition** within them. Let's say we have a **Definition** called `Money` with the value of `5`. we can write: `You have [Money] left` and Dialogic will replace the `[Money]` tag with the value `You have 5 left`. - -- `[word1,word2,word3]` You can write a list of words like this: `[word1,word2,word3]` and the text event will pick a random word from the list. If the word is a Dialogic variable name and gets picked, it will show the value of that variable. - -- `[signal=argument]` will emit the dialogic signal with the given argument as a String when this place is reached. - -- `[pause=1]` will stop displaying new characters for 1 second before continuing. - -- `[play=click.wav]` will play an audio file with the given name. These files have to be located in `"res://dialogic/sounds/"`. - -- Besides these Dialogic specific options, you can also use the default `BBCode` options that every `RichTextLabel` has like [b]bold[/b] or [i]italic[/i] text, [color=red]colored text[/color] and [wave]using effects![/wave] More about that can be found [here](https://docs.godotengine.org/en/stable/tutorials/gui/bbcode_in_richtextlabel.html). - -## Voice Line Support -You can find a tutorial on how to use the voice line feature in the tutorials folder! \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/002.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/002.md deleted file mode 100644 index 29730bf..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/002.md +++ /dev/null @@ -1,26 +0,0 @@ -# Character Event -The character event allows you to make characters join and leave as well as animating them and changing their position. - -The first setting picks the mode of the event, `join`, `leave` or `update`. - -For all three you need to select a **character**. -Similarly in all modes you can `animation` and it's `length` in the event body. The [Default] option will use the default join/leave animation that can be set on the dialogic settings page. -The `Wait for animation` setting will make sure the dialog only continues after the animation has fully played. - -## Join Settings -![Event](./Images/Event_Character_Join.PNG) - -You can select a `portrait` (if the character has more then one) and one of the five `positions`. -If you pick the [Definition] option, a new picker will show up. The portrait will be set to the value of that value definition when the dialog reaches that event. This allows for some dynamic portrait picking. - -In the event body you can set the `z_index` and `mirror` the portrait. Note that the z_index only sorts the portraits and is not equivalent to the z_index on 2D nodes. - -## Leave Settings -![Event](./Images/Event_Character_Leave.PNG) -In this mode you can alternatively select the `All characters` option to make all characters leave the scene. - -## Update Settings -![Event](./Images/Event_Character_Update.PNG) -The update settings has all the options of the join mode, but you can enable (pen icon) and disable (reset icon) each of them. Also there are other animations and you can choose to `repeat` the animation a number of times. - -If you want to know more about animations you can [read about them here](https://github.com/coppolaemilio/dialogic/blob/main/addons/dialogic/Documentation/Content/Tutorials/AddingNewAnimations.md). \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/010.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/010.md deleted file mode 100644 index 58f022e..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/010.md +++ /dev/null @@ -1,14 +0,0 @@ -# Question Event -![image](./Images/Event_Question.PNG) - -The `Question Event` allows your story to branch and give the player options. -When you add a `Question Event`, two [Choice Events](./011.md) and an [End Event](./013.md) will be added automatically. - -## The text editor -The block itself works very similar to a [Text Event](./001.md) and has all the options of that event. - -## The choices -To add choices to your question you can add [Choice Events](./011.md). - -## Ending a question -After all your choices, there also needs to be an [End Event](./013.md). \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/011.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/011.md deleted file mode 100644 index 347cdfd..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/011.md +++ /dev/null @@ -1,11 +0,0 @@ -# Choice Event -![image](./Images/Event_Choice.PNG) - -The `Choice Event` marks the start of a choice branch in a [question](./010.md). - -## How it works -Choice Events only work if they are placed inside a "question" ([Question Event](./010.md)). Once placed, you can place all kinds of new events below that choice. These events (which will be indented) will be executed when the choice is selected in game. - -## Adding a condition -By checking the `Has condition` check box and setting that condition, the player will only see that choice if the result is true. -The condition is made up of three parts: The `Value Definition` that will be compared, the `type of comparison` and the `value` that it will be compared to. \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/012.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/012.md deleted file mode 100644 index 5a97bee..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/012.md +++ /dev/null @@ -1,22 +0,0 @@ -# Condition Event -![image](./Images/Event_Condition.PNG) - -The `Condition Event` allows you to set certain parts of your timelines to only play under certain conditions. - -## What's a condition? -In programming and games, a condition is mostly described by variables (in Dialogic, these are called `definitions`). -This means that you can check for a definition to have a certain `value` and only play the following events if it matches. - -## The settings -You can set your condition by first selecting the `value definition` that should be compared, then selecting the `type of comparison`, and finally the `value` that should be compared to. -Only the comparison types `Equal to` and `Different from` work with Strings, the rest work with integers (aka, whole numbers). -You can also enter the name of a `value definition` in the input field. This will compare to the current value of that `value definition`. - -## Adding events -You can then add new events below the Condition Event, and they will be indented and only be played when the condition is true. - -## Ending a condition -Every condition needs to have an [End Event](./013.md). After that event, all following events will ignore the condition again. -When creating a Condition Event a End Event will be added too. - -*Note: You can of course have conditions inside conditions. Just make sure to have the same amount of End Events* \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/013.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/013.md deleted file mode 100644 index ba3c857..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/013.md +++ /dev/null @@ -1,3 +0,0 @@ -# End Event - -This event adds itself when you add its parent event. Its only function is to mark the end of a [question](./010.md) or [condition](./012.md). \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/014.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/014.md deleted file mode 100644 index 521ee09..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/014.md +++ /dev/null @@ -1,11 +0,0 @@ -# Set Value -![image](./Images/Event_Set_Value.PNG) -The `Set Value` event can be used to change the value of `value definitions`. - -## The options -You can select the `value definition` to be changed, then the `type of change`. Then you can determine the new `value` to be set. -+ `[to be]` will set the definition to EXACTLY the given value. -+ the others will use the existing value and change it in the given way. These only work with numbers. - -By toggling the little cube icon, you can use a random number instead of the fixed input field. -![image](./Images/Event_Set_Value_random.PNG) \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/030.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/030.md deleted file mode 100644 index a710156..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/030.md +++ /dev/null @@ -1,21 +0,0 @@ -# Audio Events -*The Audio Event and Background Music Event are very similar, so they are explained together* -![image](./Images/audio_event.png) - -The `Audio Event` can be used to play sounds. In contrast, the `Background Music Event` is supposed to play long pieces. Only one background music file can be played, but it can fade from one to the next. - -## Options -Select the audio file that should be played. You can clear this selection with the garbage icon. - -Then you can set a `AudioBus` to use and a preferred `volume` level. More about AudioBus' [here](https://docs.godotengine.org/en/stable/tutorials/audio/audio_buses.html). - -The `Background Music Event` additionally has a option for the fade length. - -## Is the audio looping when you don't want it to? -The `Audio Event` doesn't loop by itself. In Godot, looping of audio is mostly due to how you imported it (default for .ogg files). - -To solve this: -1. Select your audio file. -2. Go to the import tab (it's next to the scene tree tab by default) -3. Uncheck the loop checkbox. -4. Hit re-import. \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/040.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/040.md deleted file mode 100644 index e4cc870..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/040.md +++ /dev/null @@ -1,23 +0,0 @@ -# Emit Signal -![image](./Images/Event_Emit_Signal.PNG) - -The `Emit Signal` event will emit the signal `dialogic_signal` of the **current dialog node** and pass the given string as an **argument**. -The event does NOT create a new signal! - -If you instance your timeline via script, use code similar to this: -```gd -func start_dialog(): - var dialog = Dialogic.start("my_timeline") - dialog.connect("dialogic_signal", self, "dialog_listener") - add_child(dialog) - -func dialog_listener(string): - match string: - "quest_point_two": - # do something - pass -``` - -If you instanced the scene using the editor, you can connect the signal like normal in Godot from the `NODE TAB > Signals`. - -*If you don't know about signals you should definitely learn about them. For example [here](https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html).* diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/041.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/041.md deleted file mode 100644 index dc580e1..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/041.md +++ /dev/null @@ -1,5 +0,0 @@ -# Change Scene - -The `Change Scene` event will stop the current scene and load the selected one. This means the dialogue will be stopped too. - -Be careful when using this while you your tree is set to paused! Consider adding an [Emit Signal event](./040.md) before and resume the tree with `get_tree().paused = false`. \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/042.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/042.md deleted file mode 100644 index d74dc55..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/042.md +++ /dev/null @@ -1,35 +0,0 @@ -# Call Node -![image](./Images/Call_Node.PNG) - -This event allows to call a function in a node or autoload and pass arguments to that function. - -Many people struggle on first setting the node. You will have to either put in a full path (starting from root) or a relative path. - -#### Using a relative path -*You need to have a basic knowledge of relative paths. You can learn a bit about them [here](https://docs.godotengine.org/en/stable/classes/class_nodepath.html).* -The path needs to be relative to your DialogNode. This means you need to consider where it will be added to. -Let's for now imagine an example scene tree like this: - -``` -- World --- Temple --- NPC` -``` - -Now in the NPC's script the dialog node is added as a child of the NPC node. When getting instanced, there will be a canvas layer inbetween resulting in an actual tree like this: - -``` -- World --- Temple --- NPC ---- CanvasLayer ----- DialogNode -``` - -But we want to call a function in the Temple scene with our Call Node Event. From the structure above we can see that we need to go up three times and then down one time to get from the DialogNode to the temple, so this is the resulting path: -`'../../../Temple'` - -*Of course if you have canvas_layer set to false in Dialogic.start() you need on '..' less.* - -#### Using the name of an autoload -If you use an autoload instead, it's wonderfully easy. You can just use the name of the autoload! diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/CustomEvents/CreateCustomEvents.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/CustomEvents/CreateCustomEvents.md deleted file mode 100644 index 2b5bf9c..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/CustomEvents/CreateCustomEvents.md +++ /dev/null @@ -1,121 +0,0 @@ -# Creating custom events -![HeaderImage](./Images/CustomEventsShowOff.PNG) - - -# Introduction -### What are Dialogic events? -Events are visual representation of data. Whenever you create one event in your timeline, you are modifying a dictionary with a lot of keys and values. Each pair will contain all the information needed to perform an action during the game. - -### What makes a custom event? -A custom event is made up of a two main parts: the **Event Block** and the **Event Handling Script**. - -The **Event Block** is the scene that will be shown in the timeline editor. It needs to inherit Dialogic's `EventTemplate.tscn` scene. - -In most cases you will additionally need scenes that have all the setting controls in them. These will be the "content" of your event block. These kind of scenes will have to extend the `EventPart.gd` script. - -Here is a very simple example of an `EventBlock`: -![EventBlock](./Images/EventBlock.png) -It contains two **EventParts**, a **header** and a **body**. - -The **Event Handling Script** is what contains the logic and what will happen when your event happens in the game. This script will need the `handle_event()` function that will be called if the event is reached. - -All of the files that are used for creating a custom Event Block and Handling Script should be in this directory: `res://dialogic/custom-events`. That way Dialogic can recognize it and show it in your timeline editor. - - - - -# Making your first custom event in 6 steps -Let's now create a simple event that will print some text to the Output panel in Godot. - - -## Create the event -Go to the `settings page` and in the `custom events section` hit the `New` button. -Fill in a name for your event, a folder name and an ID. For the IDs, I recommend using your name or a string unique to you followed by a number. -**The ID has to be different for every event!!!** -This is why I recommend the unique string, as it will enable you to share the event with others without breaking their games. -![Creating](./Images/CreationProcess.PNG) - -When you are ready, hit `Create`. You will see the folder appear in the `FileSystem` under `res://dialogic/custom-events/`. - -If you go to the `timeline editor` now, you should already be able to see your event in the event list. - -### What happened -This little menu already created a number of things for you: -- The `EventBlock` (EventBlock.tscn) -- An example `EventPart` (EventPart_Example.gd/.tscn) -- The `event handling script` (event_+EVENTID+.gd) -- A `stylebox` for your event (Stylebox.tres) - - - -## What next -The automatic process already set up a lot, but it didn't know the purpose of our event, so we will have to add that. - -### | Adding the data -First we want to open the `EventBlock.tscn` scene. (Do not rename this scene!) - -Select its root node and look at its exported variables in the inspector. - -We will need to add all the data that our event can have to `event_data`. -As you can see, it already contains your event id. This needs to be there, so don't delete it! - -I want to be able to set the text that will be printed when my event is activated, so I'll add an information slot for that: -![EventData](./Images/EventBlock_EventData.PNG) - -### | Icon and Stylebox -You can also change your events icon in the Inspector. Just drag an image into the `Event Icon`. - -Below that, you can open the Stylebox and change its background color to give your event a unique look. - - -### | The Event Blocks Content (EventParts) -Right now your event block will be empty, so let's change that if you want to. - -The content of an EventBlock is separated into `EventParts`. This allows for some reuse. -There are two places EventParts can be in an EventBlock: The Header (always visible) and the Body (can be hidden). - -*An EventBlock does not have to have a body nor a header EventPart. For example the End Branch event has none.* - -There is already a simple example `EventPart` (Script and Scene) included. You can change it as much as you want. - -#### | Loading the data -In `load_data()` you will need to set the values of your control nodes. This function is called when the event is added to the timeline editor. - -#### | Saving changes to the data -When the values get changed (listen to it via signals) set the according value in the `event_data` dictionary and call `data_changed()`. - -This is pretty much all you need to know. -*If you want to find more examples you can go to `res://addons/dialogic/Editor/Events/Parts/` and look at the EventParts that shape Dialogic's default blocks.* - -### | Using the EventPart -Once you've finished everything in your EventPart(s) you need to, go into the `EventBlock` scene and set the `header`/`body` variable in the Inspector to the new scene(s). - - - -### | The event handler script (event_yourname_000.gd) -Once you have your `EventBlock` finished, you need to add the event handling logic. - -#### | The handle_event() function -If you open the script you will see, that there is only one function by default, the `handle_event()` function. - -It comes with two useful pieces of information: the `event_data` and a reference to the `dialog_node`. - -For me I'll just add -`print(event_data['print_text']` -there, but of course you can do a lot more. - - -Some more stuff is already explained in the script: -##### Continue -Use `dialog_node.load_next_event()` to continue with the next event. - -##### Waiting -If you don't want the player to interrupt your event, set `dialog_node.waiting` to `true` while your event is handled. -Don't forget to set it back to `false`. - - - -## And done! -Great, you've created your first custom event for Dialogic. - -*Make sure to check Emilio's Discord server just in case someone has already created the custom event that you need. They are super easy to [import](./ImportCustomEvents.md)!* \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/CustomEvents/Images/CreationProcess.PNG b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/CustomEvents/Images/CreationProcess.PNG deleted file mode 100644 index 1bd21d0..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/CustomEvents/Images/CreationProcess.PNG and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/CustomEvents/Images/CreationProcess.PNG.import b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/CustomEvents/Images/CreationProcess.PNG.import deleted file mode 100644 index 6da6d9e..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Events/CustomEvents/Images/CreationProcess.PNG.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - 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-It's very easy to share `custom events` because they are pretty much self-contained. -You will just need to get the folder from someone. If you have it, move it into `res://dialogic/custom-events/`. - -Then enable custom events in Dialogic's settings menu (if you haven't already). -You should now find the custom event in the bottom of the event button panel on the right in the timeline editor. - -*Vòila! 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-Yes, but it's experimental at the present time. If you want to try it out, and you find issues with the implementation, please let us know. - -Usage: - -`public override void _Ready() - { - var dialog = DialogicSharp.Start("Greeting"); - AddChild(dialog); - } -` - -This is the PR that added this feature: [https://github.com/coppolaemilio/dialogic/pull/217](https://github.com/coppolaemilio/dialogic/pull/217) \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/Signals.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/Signals.md deleted file mode 100644 index 8cbb31b..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/Signals.md +++ /dev/null @@ -1,18 +0,0 @@ -# How do I use signals with Dialogic? - -## Emit Signal event -You can learn more about how to use this event in its own documentation page in the Events folder. - -## Other signals -You can also listen to Dialogic using four preset signals: - -- **event_end** and **event_start** are emitted for each event in your timeline -- **timeline_end** and **timeline_start** are emitted when a timeline starts and ends. - -You can connect signals using the editor or via code: -```gdscript -func start_dialog(): - var dialog = Dialogic.start("my_timeline") - dialog.connect("timeline_end", self, "dialog_ended") - add_node(dialog) -``` diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/can-i-use-dialogic-in-my-project.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/can-i-use-dialogic-in-my-project.md deleted file mode 100644 index e3e9758..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/can-i-use-dialogic-in-my-project.md +++ /dev/null @@ -1,4 +0,0 @@ -# What license? - -**May I use Dialogic in one of my projects?** -Yes, you may use Dialogic to make any kind of game - even commercial ones! The project is developed under the [MIT License](https://github.com/coppolaemilio/dialogic/blob/master/LICENSE). All we ask is that you please remember to credit us in your project! \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/create-timeline-using-gdscript.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/create-timeline-using-gdscript.md deleted file mode 100644 index 1eeff45..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/create-timeline-using-gdscript.md +++ /dev/null @@ -1,28 +0,0 @@ -# Creating timeline in code? - -**Can I create a timeline using GDScript?** - -Yes! It's a bit harder since you will have to create each event yourself, and each event has to be **valid.** To get an idea for how to build one properly, open an already created timeline with a text editor and see how we set ours up as an example for yourself. We'll be adding a better tutorial and documentation on this process eventually. - - -Here's a simple example: - -``` - -func _ready(): - - var gdscript_dialog = Dialogic.start('') - - gdscript_dialog.dialog_node.dialog_script = { - - "events":[ - - { 'event_id':'dialogic_001', "text": "This dialog was created using GDScript!"} - - ] - - } - - add_child(gdscript_dialog) - -``` diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/custom-portraits.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/custom-portraits.md deleted file mode 100644 index 3f778e2..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/custom-portraits.md +++ /dev/null @@ -1,3 +0,0 @@ -# Custom portraits - -You can define custom portraits that are animated or have particle effects and shaders by selecting a path to a scene (*.tscn) rather than to an image in the character screen. Your custom scene can be a Control node, a sprite or an animated sprite. When selecting a Node2D Dialogic might be unable to access its intended dimensions due to the nature of Node2D not having a specific size attribute defined. \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/how-to-make-dialog-show-up-in-game.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/how-to-make-dialog-show-up-in-game.md deleted file mode 100644 index ce2c59c..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/how-to-make-dialog-show-up-in-game.md +++ /dev/null @@ -1,13 +0,0 @@ -# Enable/start dialog? - -**How can I make my dialogue show up in game?** -There are two ways of doing this: you can use GDScript or the Scene Editor. - -Using the `Dialogic` class, you can add dialog nodes from code easily: - -``` -var new_dialog = Dialogic.start('Your Timeline Name Here') -add_child(new_dialog) -``` - -Using the editor, you can drag and drop the scene located at `/addons/dialogic/Dialog.tscn` and set the current timeline via the Inspector. \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/input.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/input.md deleted file mode 100644 index 8efbc29..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/input.md +++ /dev/null @@ -1,5 +0,0 @@ -# How to change the input? - -Dialogic uses a godot `Input Action` for the so called `"action key"`. You can create a new `Input Action` in the `Project Settings` under `Input Map`. Then you can select the action key in the dialogic settings. - -This way you can use anything from mouse buttons to controler buttons or all of them together. \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/plugin-shipped-godot.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/plugin-shipped-godot.md deleted file mode 100644 index 78d9b14..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/plugin-shipped-godot.md +++ /dev/null @@ -1,4 +0,0 @@ -# Why a plugin? - -**The plugin is cool! Why is it not shipped with Godot?** -I see a lot of people saying that the plugin should come with Godot, but I believe this should stay as a plugin since most of the people making games won't be using it. I'm flattered by your comments but this will remain a plugin :) \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/portraits-not-showing.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/portraits-not-showing.md deleted file mode 100644 index 683ebb8..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/portraits-not-showing.md +++ /dev/null @@ -1,6 +0,0 @@ -# Show portraits? - -**Portraits not showing in game?** -In order to make the characters show up on the screen, you need to make them join your current scene using the [Character Join](../Events/001.md). - -If you used the join event and still don't see them, you should try modifying the offset and scale values in your character's portrait until they do appear. \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/resolution-small-dialog-big.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/resolution-small-dialog-big.md deleted file mode 100644 index b55dd3a..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/resolution-small-dialog-big.md +++ /dev/null @@ -1,4 +0,0 @@ -# Text box to big? - -**My resolution is too small and my dialog box is too big. Help!** -The scale of dialogue boxes and text are set in the Theme selected for the project. If your resolution is too small, the default one may be too big. Create a new theme and make the box and text sizes smaller until it fits appropriately. \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/touch-support-tutorial.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/touch-support-tutorial.md deleted file mode 100644 index 6b1ea30..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/touch-support-tutorial.md +++ /dev/null @@ -1,41 +0,0 @@ -# Is there touch/tap support? - -**How can I allow touch/tap to advance the dialog?** - -'Tap to advance dialog' is supported by default as of release 1.4.2. - -By default an invisible 'Touch Button' covers the full screen when Dialog is shown, so a tap anywhere will advance dialog. If you do not want automatic resizing and full screen touch first uncheck the 'Tap area covers full screen' setting: - -![image](https://user-images.githubusercontent.com/7741797/170019154-ee5f0231-b8c8-4641-a6df-0490ee165749.png) - - -Next go to the **DialogNode.tscn** - -![image](https://user-images.githubusercontent.com/7741797/170019276-1ffcc9fe-3e4b-474d-9457-4884f941e08c.png) - - -And find the **TouchScreenButton** node - -![image](https://user-images.githubusercontent.com/7741797/170019315-91d79111-2fda-40fc-b1b6-62c5492a81f0.png) - - -In the inspector, make the shape visible so you can edit it - -![image](https://user-images.githubusercontent.com/7741797/170019396-35c11002-c5f8-4fd7-91bd-28f88e5d431e.png) - - -Then resize it to your hearts content. - -**How can I select choices with touch/tap?** -Choice buttons are simply normal Godot UI buttons. This means by default only a mouse click will work on them. If you wish for otouch tap support you have 2 options -1) Emulate Mouse From Touch in your project settings - -![image](https://user-images.githubusercontent.com/7741797/170020234-dd0068bb-ede6-4f3e-a3a1-2eabaa2fe76c.png) - - -2) Edit the **ChoiceButton.tscn** - -![image](https://user-images.githubusercontent.com/7741797/170020314-968c96d4-77be-4641-8be5-4e2b16979cfb.png) - - -And attach or replace it with a touch buttons as your project demands. diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/why-not-graph-nodes.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/why-not-graph-nodes.md deleted file mode 100644 index 6883ea3..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/FAQ/why-not-graph-nodes.md +++ /dev/null @@ -1,6 +0,0 @@ -# Why not graph nodes? - -**Why doesn't Dialogic use graph nodes?** -Because of how the graph nodes are arranged, the screen gets full of UI elements and it gets harder to follow. - -If you want to use graph based editors, you can try [Levraut's LE Dialogue Editor](https://levrault.itch.io/le-dialogue-editor) or [EXP Godot Dialog System](https://github.com/EXPWorlds/Godot-Dialog-System). \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Images/dialogic-hero-1.3.png b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Images/dialogic-hero-1.3.png deleted file mode 100644 index 58e61bc..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Images/dialogic-hero-1.3.png and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Images/dialogic-hero-1.3.png.import b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Images/dialogic-hero-1.3.png.import deleted file mode 100644 index 9681945..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Images/dialogic-hero-1.3.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/dialogic-hero-1.3.png-7a281002dc7b4ec8e79698bd2ada9b48.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://addons/dialogic/Documentation/Content/Images/dialogic-hero-1.3.png" -dest_files=[ "res://.import/dialogic-hero-1.3.png-7a281002dc7b4ec8e79698bd2ada9b48.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/000.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/000.md deleted file mode 100644 index 72ecc12..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/000.md +++ /dev/null @@ -1,5 +0,0 @@ -# Dialog Node - -This is the node that allows your created dialogue timelines to appear. - -You can either drag it into one of your scenes from `/addons/dialogic/Dialog.tscn` or create one using the `Dialogic.start()` function. \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/001.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/001.md deleted file mode 100644 index 059a9cf..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/001.md +++ /dev/null @@ -1,166 +0,0 @@ -# Dialog Class - -The Dialogic class provides pretty much all the methods you need to interact with Dialogic via code. -You can access them simply by using the class name `Dialogic.method_i_want_to_call()`. - -## Starting Dialog - -### start() -`start(timeline, default_timeline, dialog_scene_path, use_canvas_instead)` - -Starts the dialog for the given timeline and returns a Dialog node. -You must then add it manually to the scene to display the dialog. - -Example: -``` -var new_dialog = Dialogic.start('Your Timeline Name Here') -add_child(new_dialog) -``` - -`@param timeline` -The timeline you wish to load. You can provide the timeline name or the filename, at your discretion. Leave this empty to start from a save slot. -We encourage you to specify the timeline name with the folders in front (e.g. 'Part 1/Chapter 1'). - -`@param default_timeline` -If timeline == '' (so it's loading from the save slot) and no valid data was found, this will be loaded. - -`@param dialog_scene_path` -If you made a custom Dialog scene or moved it from its default path, you can specify its new path here. - -`@param use_canvas_instead` -True by default. Creates the Dialog inside a canvas layer to make it show up regardless of the camera 2D/3D situation. - -**@returns** -A Dialog node to be added into the scene tree (see example above). - - -### change_timeline() -`change_timeline(timeline)` - -Is used to change the current timeline. This way the state of the DialogNode (like characters, the theme and background music) are preserved from the currently active node. - -`@param timeline` -Same as the one on `start()`, although it cannot load from saves. - - -### next_event() -`next_event(discreetly)` -Is used to immediately play the next event. - -`@param discreetly` -A boolean (default value: false) that determines whether the Passing Audio will be played. - - -### timeline_exists() -`timeline_exists(timeline)` -Returns true if a timeline with the given name at the given path exists, otherwise false. - -`@param timeline` -The name/path to check. - - - -## Saving and loading -The Dialogic class provides the following methods for dealing with saving and loading. Learn more about how to use them in the Saving and Loading tutorial. - -### load() -`load(slot_name)` - -`@param slot_name` -Specifies the slot name to be loaded. If empty, it will load the default save. - -### save() -`save(slot_name)` - -`@param slot_name` -Specifies the slot name to be saved to. If empty, it will save to the default slot. - -### get_slot_names() -`get_slot_names()` - -**@returns** -An array with all the available slot names. - -### erase_slot() -`erase_slot(slot_name)` - -`@param slot_name` -Specifies the slot name to be deleted. - -### has_current_dialog_node() -`has_current_dialog_node()` - -**@returns** -True if there is a Dialog Node active, otherwise false. - -### reset_saves() -`reset_saves(slot_name)` - -`@param slot_name` -Specifies the slot to be reset. Uses the default slot if left empty. - -### get_current_slot() -`get_current_slot()` - -**@returns** -The name of the last loaded slot or "/" if import() was used. - -### export() -`export()` -Is used to get all necessary info, so you can save it however you want. - -**@returns** -A dictionary with all important information about the dialogic game state. -There are three sub-dictionaries with the keys 'definitions', 'state' and 'dialog_state'. -- *'definitions'* contains all the definitions, values as well as glossary entries (only their current value, not the defaults -- *'state'* contains the so called "game_state": custom information that can be accessed with the `Dialogic.get_saved_state_general_key()` and `Dialogic.set_saved_state_general_key()` methods. -- *'dialog_state'* that contains all information needed to load the dialog back in (if any dialog was playing when export() is called. Example information is the current timeline, event index, characters on screen with their portraits, background, music, etc... - -### import() -`import(data)` -Is used to load data that was exported back in. - -`@param data` -A dictionary that should be the same as the one you get from `export()`. - - - -## Variables -You can change the value definitions through your code! -### set_variable() -`set_variable(name, value)` - -Sets the value of the value definition named `@param name` to `@param value`. - -### get_variable() -`get_variable(name, default)` - -Returns the current (not default) value of the value definition named `@param name` or `@param default` if no value definition like that was named. - -### clear_all_variables() -`clear_all_variables()` - -Clears all configured variables. - -## Game State -The game state is custom information that you can access with the following functions and that will be saved and loaded alongside the other dialogic data. - -### get_saved_state_general_key() -`get_saved_state_general_key(key, default)` - -**@returns** -The value of the given `@param key` or `@param default` if nothing is found. - -### set_saved_state_general_key() -`set_saved_state_general_key(key, value)` - -Changes the value of the given `@param key` to the value of `@param value`. - - -## Other stuff - -### get_action_button() -Mostly used for internal purposes. - -**@returns** -The input action selected on the dialogic setting page. \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/Character.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/Character.md deleted file mode 100644 index bc0383b..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/Character.md +++ /dev/null @@ -1,41 +0,0 @@ -# Character Editor - -The `Character Editor` is used to set up the characters of your story. Here you can learn more about the editor's settings. - -### Color and Name Name -The first settings are the character's name and the color used for it. This is the name that you will see in all the menus, and by default it's the one displayed when the character is speaking. - -### Display Name -You can change what name is shown in game when the character speaks by enabeling and setting the `Display Name`. - -### Nicknames -By default, all occurrences of the character's name in text are colored in the character's color. -*This can be disabled in settings.* -By using the `Nicknames` feature, you can add additional names that will also be colored. Just enable the Nicknames box and add all Names that should be colored as a comma- (`,`)-seperated list. - -### Description -This area is for you to take notes. It has no effect on your game. - -### Theme -This allows to use a different theme whenever the character speaks. The game will change back to the previous one once a different character speaks. - - -## Portraits / Expressions -This section is one of the most important, as it allows you to load all the images of your character. We highly recommend that you give each one a useful name, as it will make it easier to use them! -You can also import a whole folder of images with the **`Import folder`** button. - -### Scale -Changing this allows you to scale the portraits down. If your portraits are far too big in the game, adjust this setting until they look right. - -### Offset -Sets an offset that will adjust the position of your character in two dimensions, depending on the base location selected in the timeline. - -### Mirror portraits -This will mirror all of the portraits. You can use the mirror option of the `Character Event` if you just want to mirror it sometimes. - - -## Preview -On the right, you can see a preview of the currently selected portrait. - -You can change between "Full View" which will fit the portrait image to the size of the preview container. Use "Actual Size" to see the image in the size it will have in the game. - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/History.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/History.md deleted file mode 100644 index 6ce1685..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/History.md +++ /dev/null @@ -1,133 +0,0 @@ -# History timeline - -When enabled, the History timeline feature automatically builds a log of events that can be reviewed by the user or, if audio is enabled, replay the audio as well. The History timeline is at its core an opinionated, fancy logging system, and has many settings that can be configured to change its behavior. In addition to these settings, the history timelines look and feel can also be customized further by intermediate to experienced users, without affecting its functionality. - -![anatomy-history](./Images/history_settings_explained.png) - -The above image gives a rough look at how a history timeline can look in game. By default, a History timeline is made up of a *History* node that instances a single *HistoryBackground*, two *HistoryButtons*, and as many *HistoryRows* as neccesary. The History timeline is destroyed along with the rest of the Dialogic node when the timeline ends. - -## History settings -Unless otherwise noted, all settings are enabled by default. - -### Enable history -Allows history logs to be taken. If disabled no other history settings will be displayed, and no history log will be kept in game - -### Show open button -Displays the default history open button. This button opens the history timeline and disappears while it is open. Its position is determined by the History button position setting. If you wish to customize this button, refer to the History anatomy below - -### Show close button -Displays the default history close button. This button closes the history timeline and disappears while it is closed. Its position is determined by the History button position setting. If you wish to customize this button, refer to the History anatomy below - -### Log all choices -Record all possible choices the player could have picked from a choice event in the format: -*\[choice 1\] \\t \[choice 2\] \\t \[choice 3\] \\t* - -If you need this format changed, the code can be found here: -https://github.com/coppolaemilio/dialogic/blob/5e99dfe0374695ff4ec3680bad75d17ffe939264/addons/dialogic/Nodes/History.gd#L236-L237 - -### Log choice answer -Record the choice ultimately selected by the player in a choice event in the format: -*\\t \* - -If you need this format changed, the code can be found here: - https://github.com/coppolaemilio/dialogic/blob/5e99dfe0374695ff4ec3680bad75d17ffe939264/addons/dialogic/Nodes/History.gd#L244 - -### Log character joins -Record when a character joins a timeline in the format: -*\ \* - -Which by default displays as: - *Emilio has arrived* - -### Log character joins text -The text to display after a character name when a character arrives. This defaults to 'has arrived'. This option has no effect if Log character joins is disabled - -### Log character leaves -Record when a character leaves a timeline in the format: -*\ \* - -Which by default displays as: -*Emilio has left* - -### Log character leaves text -The text to display after a character name when a character leaves. This defaults to 'has left'. This option has no effect if Log character leaves is disabled - -### Scroll to bottom -Auto scrolls the history timeline to the most recent entry. Disable this if you wish for your player to start reading from the first entry and have to scroll down manually - -### Reverse timeline -Add new HistoryRows to the top of the history timeline, reversing the default way the timeline is built. This option is **disabled** by default - -### Show name colors -Use the color defined in the character within the timeline - -![image](./Images/history_character_color_example.png) - -In this case the characters name woudld be blue in the history timeline. Disable this option to force character names to use the default font color. - -### Line break after names -Forces the character name to be logged on a separate line from the rest of the text. This option is **disabled** by default - -### History button position -Choose the relative location on screen you want the default history open and default history close button to appear - -![image](./Images/history_button_positions.png) - -If you wish to customize this further, consider using the exposed *toggle_history* function described in History API below - -### Name delimiter -Type in the 'delimiter' to be affixed to the character name in the history timeline. By default this is a colon *\:* which would display as: -*Emilio: Welcome to dialogic!* - -Changing this to a dash *\-* would display as: -*Emilio- Welcome to dialogic!* - -### Screen margin -Sets a distance in pixels that the history panel will buffer away from the edge of the screen. - -![image](./Images/history_screen_margin.png) - -This example would give a margin of 25 pixels on the left and right sides of the screen (X axis) and 10 pixels on the top and bottom of the screen (Y axis) - -### Log margin -Sets a distance in pixels that the history panel will buffer away from the HistoryRows that it contains. - -![image](./Images/history_log_margin.png) - -This example would give a margine of 45 pixels on the left and right sides of the screen (X axis) and 15 pixels on the top and bottom of the screen (Y axis). Note that the Y axis pixels may not be as apparent as the scrollcontainer may obscure the bottom margin. - -## History anatomy -![image](./Images/history_scene_tree.png) - -The History node is a child of the DialogicNode and is made up of an AudioStreamPlayer to replay TextEvent audio and a ScrollContainer to ultimately hold HistoryRow instances. Neither of these nodes have much cause to be changed or customized. - -![image](./Images/history_script_variables.png) - -The History node has four exposed script variables that are instanced at run time and can be customized, changed, or extended to suit your needs. These default parts can all be found in the */addons/dialogic/Example Assets/History/* folder. - -### History background -There is no special code and few considerations when replacing or customizing the HistoryBackground. Its simply a panel with *mouse_filter* set to ignore. - -### HistoryButton and HistoryReturnButton -There is no special code or considerations when replacing either button. The only difference in these buttons are the Button texts. The buttons have their own theme that can be replaced, overridden, or ignored - -### HistoryRow -![image](./Images/history_row_scene_tree.png) - -If you intend to replace the HistoryRow, make sure to extend the script. HistoryRow contains two important functions -* add_history(historyString : string, newAudio='') - Called to actually write the data to the HistoryRow by the main History node. Edit this function with care. -* load_theme(theme: ConfigFile) - called by the History node to theme the HistoryRow with the default theme of Dialogic. If you wish to style your HistoryRow manually, than replace this functions content with a *pass*. - -The key nodes of the HistoryRow are the *RichTextLabel* which is where the actual text appears and the *PlayAudioButton* which allows replays of audio dialog in TextEvents. In the case of customizing your own HistoryRow, you will need to set the node path of these nodes which can be done via the script varialbes as seen below -![image](./Images/history_row_script_variables.png) - - -## History api -There is one exposed function in Dialogic that relates to the History system: toggle_history(). Toggle history is used to create your own custom button or function to open and close the History window. It is called like this: -*Dialogic.toggle_history()* -And can easily be tied to a button or function like so: - -``` -func _on_CustomHistoryButton_pressed(): - Dialogic.toggle_history() -``` \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/Images/history_button_positions.png b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/Images/history_button_positions.png deleted file mode 100644 index 62a8120..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/Images/history_button_positions.png and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/Images/history_button_positions.png.import b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/Images/history_button_positions.png.import deleted file mode 100644 index 85b814a..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/Images/history_button_positions.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - 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-Themes allow you to set how your dialogue looks, sounds, and behaves. - -At the top of the Theme Editor you have a **preview field.** Here, you can set the text to be previewed, the speaker of the preview, and force a preview refresh. - -The settings are sorted into different sections. Most are self-explanatory, but some require a little more in the way of explanation. - -## Dialog Text -Allows you to set the look and behavior of the text inside the dialog box. - -##### Margin -Sets the individual margin between the border of the box and the edge the dialog text for a given side. - -##### Behaviour>Speed -Using this setting, you can change the speed at which the text is shown. Bigger values will result in a slower speed. -Setting this to 0 will result in the text instantly appearing. - -##### Behaviour>Alignment -Use this to align the text inside the box. - -##### Behaviour>Single Portrait Mode -If you enable this mode, there will always only be one portrait visible. This will be the portrait of the character who is currently speaking. - -##### Behaviour>Don't Close After Last Event -If enabled, the dialog box will not delete itself after the last event. Instead you will need to remove it manualy. Usefull if the box is intergrated into your design and should never vanish. - - -## Dialog Box -### Dialog Box>Visuals -You may choose either a solid color or a texture for the background of the box. For the texture, you can also change its modulation. - -## Dialog Box>Visuals>9-Patch Margin Left/Right and Top/Bottom -Allows you to configure 9-Patch Rectangle support on the approprate sides of your image. See this tutorial for details on how a 9-patch rect works [Youtube](https://www.youtube.com/watch?v=1u4817DKvb8). Leaving these values at 0 treats the texture as a normal background texture. - -##### Size and Position>Full width -This setting makes your box stretch to the full extent of the view. - -##### Size and Position>Margin -Sets the individual margin between the border of the box and the edge of the viewport. - - -### Next indicator -An icon that appears once the text is completed. - -### Dialog Box>Behaviour -##### Behaviour>Fade in time -Sets how long the theme takes to fade in. Fading only happens on dialog load and is not triggered by the `Set Theme` event. - -##### Behaviour>Portraits Dim Color -Use this to change the modulation of the active character. Set it to white if you do not want any changes. - -##### Behaviour>Portraits Behind Dialog Box -If you disable this, the portraits will instead be in front of the dialog box. - - -## Name Label -The `Name Label` is the section above the text box that displays the name of the character who is currently speaking. - -##### Behaviour>Hide name labels -If this is enabled, the name label will not be shown. - -##### Text>Use character Color -If you enable this, the name label will always use the color of the currently speaking character. The characters color can be edited in the [Character Editor](./Character.md). - -### Name Label>Box -As for the text box, you can choose between a solid color or a texture. - -##### Box>Box Padding -The padding between the texture border and the text. - -### Name Label>Placement -Here you can set the alignment of the `Name label` as well as setting some additional offset. - - -## Choice Buttons -You can change the look of the buttons four states, although "Disabled" currently does nothing. - - -## Glossary -These setting lets you define the appearance of the box that appears when you hover over a glossary entry. - -##### Visuals>Word color -Sets the color of glossary word inside the dialog. - -##### Behaviour>Show -If this is disabled, the glossary info box won't be shown and glossary entries won't be colored. - - -## Audio -This sections allows you to set audio for your dialogue. Dialogic uses the [RandomAudioPlayer by TimKrief](https://gitlab.com/timkrief/godot-random-audio-stream-player). - -When selecting what audio to play, you can either select a single audio file or a folder where a file will be picked from. -You can set a range for the `volume` - a random level in that range will be picked each time it's called. Likewise, you can set a range for the `pitch`. `Allow interrupt` dictates whether or not the sound can be interrupted by a new sound of that type. - -##### Typing Sound Effects -When the text scrolls across the screen, this will play a sound for each letter. - -##### Next Sound Effects>Waiting -If you set a sound here, it will play once the text has finished typing. - -##### Next Sound Effects>Passing -This plays when the player continues to the next dialogue box. - -##### Choice Sound Effects>Hovered -This sound plays when a character is hovering over a choice button. - -##### Choice Sound Effects>Selecting -Plays when a character selects a choice button. - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/Timeline.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/Timeline.md deleted file mode 100644 index 4dd5744..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Reference/Timeline.md +++ /dev/null @@ -1,31 +0,0 @@ -# Timeline Editor - -The `timeline editor` is one of the central parts of Dialogic, allowing you create your dialogue tree using the Events system. - -This editor consists of two parts: the main area, and the event bar on the side. The event bar allows you to add events to the main area, and the main area is where you write your text and arrange the events to create your timeline tree. - -## Building a timeline -Begin by pressing an event button or dragging it onto the main area in a desired location. - -Once in the timeline tree, you can move events by dragging and dropping them. - - -## Shortcuts -By holding CTRL, you can select multiple events by clicking on them. By holding SHIFT, you can select a range of events from the one initially selected to the one you click on. - -The editor supports the following short-cuts: -` -CRTL+C copy selected events -CRTL+P paste selected events -CRTL+X cut selected events -DEL delete selected events -DOWN/UP select the next/previous event -ALT+UP/DOWN move the selected event up or down (only works with one event) -CRTL+A select all events -CRTL+SHIFT+A deselect all events -CRTL+Z undo the last event action -CRTL+Y or CRTL+SHIFT+Z redo the last undone action - -CRTL+T add a new Text event -` - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/AddingNewAnimations.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/AddingNewAnimations.md deleted file mode 100644 index 8148439..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/AddingNewAnimations.md +++ /dev/null @@ -1,37 +0,0 @@ -# Adding character animations - -Dialogic 1.4 introduced a new animation system ([Anima by Alessandro Senese](https://github.com/ceceppa/anima)). -The files for the animations are stored in the `/dialogic/addons/dialogic/Nodes/Anima/animations` folder. - -There are two different kind of animations: Entrances and exits and attention seekers. -You can add your custom animations by creating new `.gd` files in the `animations/entrances_and_exists` or `animations/attention_seeker` folder. - -## Entrances and exits -These are used when you have a character showing up or leaving a scene using the character event. -A regular fade in animation looks something like this: - -``` -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var opacity_frames = [ - { from = 0, to = 1, easing_points = [0.42, 0, 0.58, 1]}, - ] - anima_tween.add_frames(data, "opacity", opacity_frames) -``` - -## Attention seekers -These are used when you when using the Character event and the Update setting. -They can be used to make a character shake, bounce or any other one to emphasize the character. - -They look something like this: -``` -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var frames = [ - { percentage = 0, from = 1 }, - { percentage = 25, to = 0 }, - { percentage = 50, to = 1 }, - { percentage = 75, to = 0 }, - { percentage = 100, to = 1 }, - ] - - anima_tween.add_frames(data, "opacity", frames) -``` \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/BeginnersGuideStepByStep.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/BeginnersGuideStepByStep.md deleted file mode 100644 index 7ddf23b..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/BeginnersGuideStepByStep.md +++ /dev/null @@ -1,166 +0,0 @@ -# Beginners Guide -Let's walk you through creating dialogue with Dialogic! - - - -## 1. Meeting the Dialogic tab -Everything related to dialogue will be done in the Dialogic tab. You can access it like the 2D and 3D tab at the very top of the editor. -![Dialogic Tab](./Images/Dialogic_Tab.PNG) - - -Let's have a look at the `toolbar` at the top. - -![Toolbar](./Images/Toolbar.PNG) - - -### | The resources -Here you can create Dialogic's five **resources**. You will hear more on each of them later. - -**Timelines** represent a list of events. Show characters, make them talk, change the background, ask questions, emit signals, and more! - -**Characters** can have name, a special color, and different images for expressions. - -**Value Definitions** that can be used as variables to branch your story or be used inside the texts. - -**Glossary Entries** that can contain information that is shown in a popup when the player hovers over the word. - -**Themes** that specify how your dialogue looks. There are many settings you can tweak to suit your need. - -### | The master tree -All your resources are shown in the big `master tree` on the left. You can select which you want to work with there, create sub folders, and move items by dragging them. - -*Let's continue! What's the most important thing in dialogue? Someone to talk to. So, let's create our first character.* - --------------------- - - -## 2. Creating your first character -Click the little character icon in the toolbar to create a new character. This will take you into the `character editor`. -### | Name -When creating a character, you may start typing in the `name` that the character should have. Hit enter to set the name. You can also double-click on their icon in the Character list on the left to set it. -![Empty Character Editor](./Images/Empty_Character_Editor.PNG) - -### | Color -Go ahead and also set a `color` by clicking on the color block. - -### | A default portrait/expression -Next, let's add a default `portrait` for them. You can select a file by clicking the three dots to the right of the blank path. You can also set a name for the expression on the left. -If you do not have a image to use right now, you can use the example dwarf from the `Example Assets folder` inside the Dialogic folder (res://addons/dialogic/Example Assets/portraits). - - -![grafik](./Images/Character_Editor_With_Portrait.PNG) -This is all for now. You can create as many characters as your story needs. - -*Now, let's create our first dialogue timeline!* - --------------------- - - -## 3. Creating your first timeline -Timelines specify what events happen in which order. Create a new timeline with the icon in the toolbar. -You can now see the `timeline editor`. - -### | Name -Go ahead and give it a `name`. You can do so right after creating or double-click the item in the tree. - -### | Adding your first event -You can find all possible `events` on the right. -![Empty Timeline](./Images/Empty_Timeline_Editor.PNG) - -Go ahead and add a `Text` event (the very first, grey button), by clicking it or dragging it into the timeline area. - -The `Text` event is what will make text appear on the dialog box. -You can select a character, and this will add their `name` above the dialogue box. Go ahead and let your character say something! - -### | More events! -If we also want our character to be visible in the scene, we use the `Character Join` event (the second, green event). - -Select what character should appear and at which of the 5 available positions. This will add their character to the scene. The portrait position is approximate, and can be adjusted by setting their offset in their Character Editor. - -Make sure the new event is above the Text event. If it's not, you can drag it up (alternatively you can select the event and use `ALT+UP`/`ALT+DOWN`). - -### | Create your dialogue -Now go ahead and try out the other events. If you want to learn more about them, click the little help button on them! This will open up the documentation for that item. - -Keep in mind that, when adding new events with their buttons, they get added beneath the currently selected one. - -If you want to delete an event use `DEL` key or click the three dots on the right and select `Remove`. - -After a little effort, your dialogue tree might look something like this: -![TimelineExample](./Images/TimelineEditor_Example.PNG) - -*Now your dialogue tree is ready to be played! But how? Let's find out!* - --------------------- - - -## 4. Adding your first DialogNode to a scene - -You can add dialogue trees - in the form of Dialog nodes - by one of two ways: gdscript or the scene editor. - -### | Instancing the scene using gdscript -Using the `Dialogic` class, you can add dialogue trees from code easily: - -```gdscript -var new_dialog = Dialogic.start('Your Timeline Name Here') -add_child(new_dialog) -``` - -### | Instancing the scene using the editor -Using the editor, you can drag and drop the scene located at `/addons/dialogic/Dialog.tscn` and set the current timeline via the inspector. - -### | Run, game, run! -Once you've done one of the previous steps, run your game (F5) or the scene (F6). Check to see if your dialogue begins. If not, check to see if you missed a step. If you're still having trouble, or just want to let us know what you think, you can always join us on our Discord channel. - -*Now that you've mastered the basics, let's introduce some more cool things!* - --------------------- - - -## 5. Making your first value and glossary entry -This is already pretty cool, but let's make things more complex. There are two other resources that can help provide greater flexibility to your dialogue timelines: `values` and `glossary entries`. - -### | Make a value -Create a new `value` by clicking the X-icon in the toolbar. This will open up the definition editor. - -This allows you to set a name for your value and a default value. -Now you can use this value in your timelines. You can: -- change it with the Set Value event -- use it to have conditions (through the Condition event) -- add conditions to choices -- display it in text by writing [MyValue] - -#### Example value -Here an example value ... -![ValueExample](./Images/Value_Example1.PNG) -... and how it might be used in a timeline. -![ValueExampleTimeline](./Images/Value_ExampleTimeline.PNG) - -### | Make a glossary entry -A `glossary entry` is used for extra information. If the name of this is used in a text or question event, the player can hover over it with their indicator, and it will show a popup with the given information. You can also change the information during the game with the `Set Glossary` event. - -#### Example glossary entry -Here is an example glossary entry... -![GlossaryExample](./Images/Glossary_Example.PNG) -... and how it looks in the game. -![GlossaryExampleLook](./Images/Glossary_ExampleLook.PNG) - -*If you don't like the look of this box, don't worry. The next section is about customizing the look of your dialogue!* - --------------------- - - -## 6. Create your first dialog theme -Themes are used to change the look. By default you already have a theme. Let's start by clicking it. -You will now see the `theme editor`. - -It has a preview at the top, and all the settings - grouped into multiple tabs - at the bottom. -I won't explain all the settings here. If you need additional information about a setting, the `Theme Editor Reference` can help you out. - -One of the most important settings is the Dialogue Box's `Box Size`. If you are making a pixel art game with a small resolution you will have to change it to be much smaller. You can also change the font size to fit your game's size. - --------------------- - - -## Behind the scenes -To get an idea for how all of this is built and operated, all the resources are saved as `.json` or `.cfg` in a Dialogic folder in your games root directory `res://dialogic/`. diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/GettingStarted.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/GettingStarted.md deleted file mode 100644 index 3bd3d3d..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/GettingStarted.md +++ /dev/null @@ -1,3 +0,0 @@ -# Getting started - -This video is a bit outdated since it was made using the previous version, but the concepts are the same as what we do now. You can watch the video [here](https://www.youtube.com/watch?v=sYjgDIgD7AY) or use the new and improved guide [here](./BeginnersGuideStepByStep.md) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/Images/Character_Editor_With_Portrait.PNG b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/Images/Character_Editor_With_Portrait.PNG deleted file mode 100644 index 7a6d0e5..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/Images/Character_Editor_With_Portrait.PNG and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/Images/Character_Editor_With_Portrait.PNG.import b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/Images/Character_Editor_With_Portrait.PNG.import deleted file mode 100644 index 53b8e7d..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/Images/Character_Editor_With_Portrait.PNG.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - 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-Dialogic can handle saving and loading the game for you. - -## Simple saving -By default, Dialogic's autosave settings are turned on. They will save whenever you start a new timeline. -To trigger a save you can also use the `Save` event, or call `Dialogic.save()`. - -## Simple loading -All the saving in the world will have little visible effece if you don't load your dialogue. - -To do so, you can call `Dialogic.load()`. - -Then you can use `Dialogic.start('')` to play from the last saved point. As a fallback (for the first game, or if the player finished the game last time), you can give a default timeline as the second argument: `Dialogic.start('', 'Chapter1')`. - -In case you want to restart, you can do `Dialogic.reset_saves()` before calling `Dialogic.start()`. - - - -## Implementing save slots -Many games allow you to have more then one save at the same time. - -To make this easily possible, you can do `Dialogic.save('slot_name')` and `Dialogic.load('slot_name')`. - -There are some more functions for slots: - -- `Dialogic.get_slot_list()` returns a list of slots. -- `Dialogic.erase_slot('slot_name')` deletes the given slot. -- `Dialogic.get_current_slot()` returns the name of the last loaded slot. -- `Dialogic.reset_saves('slot_name')` will reset the given slot. - -For making menus with this, the function `Dialogic.has_current_dialog_node()` is useful, as it will tell you whether a dialogue node is instanced right now. - -For **visual novels** there is a [template with a full menu](https://github.com/Dialogic-Godot/visual-novel-template). You can look at the implementation there if you are want to know how to do a menu. - - -## Custom saving/loading (export+import) -Some games might not want to use dialogic's built in saving system, but still want to save and load dialogic data. - -The `Dialogic.export()` function will give you all the important information in a dictionary that you can save or do whatever you want with. - -You can then use `Dialogic.import(data)` to import a dictionary. After you have done so, you can use `Dialogic.start('')` like before. - - -## Saving custom information -Dialogic has a dictionary of custom information that you can use to store things unrelated to dialogic too. You could store your players location in there or other variables. - -There are two functions for this: -- `Dialogic.get_saved_state_general_key('key')` -- `Dialogic.set_saved_state_general_key('key', value)` - -This dictionary is saved and loaded (or exported/imported) alongside the other information. \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/Updating.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/Updating.md deleted file mode 100644 index d9dfbd4..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/Updating.md +++ /dev/null @@ -1,17 +0,0 @@ -# Updating to 1.4 - -1.4 has brought some big changes, and a few changed the behavior in a way that might break some older code of yours. -This assumes you are upgrading from version 1.3. - -Here is everything you need to do to successfully updated (as far as we know): - -## 1. Make a backup of your project - - Close your project/Godot - - Make a full project backup just in case you lose some data while upgrading - - Remove the `/addons/dialogic` folder from your project - - Paste the new Dialogic 1.4 into the addons folder - - Open your project/Godot again - - Enable the new Dialogic from the plugin menu (Project Settings/Plugins) - -## Update the call node events target functions - - The `Call Node Event` now sends arguments instead of a single array. If you were using it in one of your timelines you will need to update the functions you are calling to accommodate this. So if the function you were calling before was something like `func hello(Array)` now it should be `func hello(argument1, argument2, argument3, ...)` with as many arguments as you have in the event settings. \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/Values.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/Values.md deleted file mode 100644 index eeadc1f..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/Values.md +++ /dev/null @@ -1,19 +0,0 @@ -# Values - -Values are a dialogic resource that allows to store strings and integers and easily reference them with dialogic. - -Once created, a value with a name (e.g. `PlayerName` or `PlayerStrength`) can be added into text events by using square brackets: -![Value is being used](./Images/ValueInUse.PNG) - -It can also be used in conditions (Condition Event, Choice Event). - -From outside values can be accessed using the DialogiClass: -``` -func _ready(): - Dialogic.set_variable('PlayerName', 'John') - if Dialogic.get_variable('PlayerStrength') > 10: - print("Wow, so strong!") -``` - -You can also use the whole path when referencing variables. In text this could look like `[Characters/Player/Name]`, in code like `Dialogic.set_variable('Characters/Player/Name', 'Sally')`. - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/VoiceLines.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/VoiceLines.md deleted file mode 100644 index 95e1ed5..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Tutorials/VoiceLines.md +++ /dev/null @@ -1,20 +0,0 @@ -# Voice Line Support - -You can add audio to your text events! Here's what you have to do: - -## 1. Settings -In Dialogic's `Settings` window, enable audio for Text events. - -I recommend also creating a `new audio bus` for your voice lines. -If you do this correctly now and select it as the default bus (the next setting), you wont have to select it every time. -Having a seperate bus allows you to control the volume and effects of the voice lines seperately from your other audio. - -## 2. Adding audio to your Text events -Now when you see a Text or Question event, you should find that it has a new section called 'Audio Pickers'. -For each line (except if "New lines create extra messages" is off) you will find an Audio picker. -You can select the `audio file` you want to play while that line is shown. - -You can also change `volume`, `audiobus`, and an `audio region` (the second to begin at and the one where to end). -Leave both audio-regions at 0 to play the whole file. - -Great! That's all you need to know. \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Welcome.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Welcome.md deleted file mode 100644 index 458903f..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Content/Welcome.md +++ /dev/null @@ -1,71 +0,0 @@ -![WelcomeImage](./Images/dialogic-hero-1.3.png) -Welcome to the help pages. Here you can find all the information available on how to use the plugin and its parts. - -If you are looking for something specific, you can use the filter in the upper left. If you need extra help you can ask questions here: [GitHub Discussions](https://github.com/coppolaemilio/dialogic/discussions) or alternatively chat about the development of Dialogic on [Emilio's Discord server](https://discord.gg/v4zhZNh)! - -This project is made possible by the support of our [Patreons](https://www.patreon.com/coppolaemilio) and Github Sponsors. - -# Index -## Events -- [Text Event](./Events/001.md) -- [Character Event](./Events/002.md) -- [Question Event](./Events/010.md) -- [Choice Event](./Events/011.md) -- [Condition Event](./Events/012.md) -- [End Event](./Events/013.md) -- [Set Value](./Events/014.md) -- [Audio Events](./Events/030.md) -- [Emit Signal](./Events/040.md) -- [Change Scene](./Events/041.md) -- [Call Node](./Events/042.md) - -## FAQ -- [Can I use Dialogic in one of my projects?](./FAQ/can-i-use-dialogic-in-my-project.md) -- [Can I create a timeline using GDScript?](./FAQ/create-timeline-using-gdscript.md) -- [Can I use C# with Dialogic?](./FAQ/CSharp.md) -- [How can I make a dialog show up in game?](./FAQ/how-to-make-dialog-show-up-in-game.md) -- [The plugin is cool! Why is it not shipped with Godot?](./FAQ/plugin-shipped-godot.md) -- [Portraits not showing in game?](./FAQ/portraits-not-showing.md) -- [How can I define animated portraits?](./FAQ/custom-portraits.md) -- [My resolution is too small and the dialog is too big.](./FAQ/resolution-small-dialog-big.md) -- [Using signals?](./FAQ/Signals.md) -- [Why are you not using graph nodes?](./FAQ/why-not-graph-nodes.md) -- [What kind of touch support is available?](./FAQ/touch-support-tutorial.md) - -## Reference -- [Dialog node](./Reference/000.md) -- [Dialog Class](./Reference/001.md) -- [Timeline Editor](./Reference/Timeline.md) -- [Character Editor](./Reference/Character.md) -- [Theme Editor](./Reference/Theme.md) -- [History Log](./Reference/History.md) - -## Tutorials -- [Beginners Guide](./Tutorials/BeginnersGuideStepByStep.md) -- [Getting started (video)](https://www.youtube.com/watch?v=sYjgDIgD7AY) -- [Updating to 1.4](./Tutorials/Updating.md) -- [Saving and Loading](./Tutorials/Saving.md) -- [Creating Custom Events](./Events/CustomEvents/CreateCustomEvents.md) -- [Adding Character Animations](./Tutorials/AddingNewAnimations.md) -- [Voice Line Support](./Tutorials/VoiceLines.md) - - - -# Dialogic is made by: -**[Emilio Coppola](https://github.com/coppolaemilio)** -[Jowan-Spooner](https://github.com/Jowan-Spooner) -[Tim Krief](https://github.com/timkrief) -[zaknafean](https://github.com/zaknafean) -[ellogwen](https://github.com/ellogwen) -[AnidemDex](https://github.com/AnidemDex) -[Arnaud Vergnet](https://github.com/arnaudvergnet) -And many [more](https://github.com/coppolaemilio/dialogic/graphs/contributors)! - - -# License -MIT License -Copyright (c) 2020 Emilio Coppola - -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocsMarkdownParser.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocsMarkdownParser.gd deleted file mode 100644 index 1b1b171..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocsMarkdownParser.gd +++ /dev/null @@ -1,202 +0,0 @@ -extends Node - -var heading1_font = "res://addons/dialogic/Documentation/Theme/DocumentationH1.tres" -var heading2_font = "res://addons/dialogic/Documentation/Theme/DocumentationH2.tres" -var heading3_font = "res://addons/dialogic/Documentation/Theme/DocumentationH3.tres" -var heading4_font = "res://addons/dialogic/Documentation/Theme/DocumentationH4.tres" -var heading5_font = "res://addons/dialogic/Documentation/Theme/DocumentationH5.tres" - -## These will change with each parsing, but can be saved manually after parsing -var heading1s = [] -var heading2s = [] -var heading3s = [] -var heading4s = [] -var heading5s = [] -var result = "" -var bolded = [] -var italics = [] -var striked = [] -var coded = [] -var linknames = [] -var links = [] -var imagenames = [] -var imagelinks = [] -var lists = [] -var underlined = [] - -var accent_color := Color() -var sub_accent_color := Color() - -var editor_scale := 1.0 - -################################################################################ -## PUBLIC FUNCTIONS ## -################################################################################ - -func set_accent_colors(new_accent_color : Color, new_sub_accent_color : Color) -> void: - accent_color = new_accent_color - sub_accent_color = new_sub_accent_color - -### Takes a markdown string and returns it as BBCode -func parse(content : String, file_path:String = '', docs_path:String = ''): - - heading1s = [] - heading2s = [] - heading3s = [] - heading4s = [] - heading5s = [] - result = "" - bolded = [] - italics = [] - striked = [] - coded = [] - linknames = [] - links = [] - imagenames = [] - imagelinks = [] - lists = [] - underlined = [] - - var parsed_text = content - - var regex = RegEx.new() - - ## Remove all comments - # TODO: remove comments - - - ## Find all occurences of bold text - regex.compile('\\*\\*(?(\\.|[^(\\*\\*)])*)\\*\\*') - result = regex.search_all(content) - if result: - for res in result: - parsed_text = parsed_text.replace("**"+res.get_string("boldtext")+"**","[b]"+res.get_string("boldtext")+"[/b]") - - ## Find all occurences of underlined text - regex.compile('\\_\\_(?.*)\\_\\_') - result = regex.search_all(content) - if result: - for res in result: - parsed_text = parsed_text.replace("__"+res.get_string("underlinetext")+"__","[u]"+res.get_string("underlinetext")+"[/u]") - - ## Find all occurences of italic text - regex.compile("\\*(?[^\\*]*)\\*") - result = regex.search_all(content) - if result: - for res in result: - parsed_text = parsed_text.replace("*"+res.get_string('italictext')+'*', "[i]"+res.get_string('italictext')+"[/i]") -# italics.append(res.get_string("italictext")) -# for italic in italics: -# content = content.replace("*"+italic+"*",) - - - ## Find all occurences of underlined text - regex.compile("~~(?.*)~~") - result = regex.search_all(content) - if result: - for res in result: - parsed_text = parsed_text.replace("~~"+res.get_string("strikedtext")+"~~","[s]"+res.get_string("strikedtext")+"[/s]") - - ## Find all occurences of code snippets - regex.compile("(([^`]`)|(```))(?[^`]+)(?(2)(`)|(```))") - result = regex.search_all(content) - if result: - for res in result: - if res.get_string().begins_with("```"): - parsed_text = parsed_text.replace("```"+res.get_string("coded")+"```","[indent][color=#"+accent_color.lightened(0.6).to_html()+"][code]"+res.get_string("coded")+"[/code][/color][/indent]") - else: - parsed_text = parsed_text.replace("`"+res.get_string("coded")+"`","[color=#"+accent_color.lightened(0.6).to_html()+"][code]"+res.get_string("coded")+"[/code][/color]") - - - - ## Find all occurences of list items - regex.compile("\\n\\s*(?[-+*])(?\\s.*)") - result = regex.search_all(parsed_text) - if result: - for res in result: - var symbol = res.get_string('symbol') - var element = res.get_string("element") - if parsed_text.find(symbol+" "+element): - parsed_text = parsed_text.replace(symbol+" "+element,"[indent]"+symbol+" "+element+"[/indent]") - - ## Find all occurences of images - regex.compile("!\\[(?.*)\\]\\((?.*)\\)") - result = regex.search_all(content) - if result: - for res in result: - if res.get_string("imglink")!="": - imagelinks.append(res.get_string("imglink")) - if res.get_string("imgname")!="": - imagenames.append(res.get_string("imgname")) - - ## Find all occurences of links (that are not images) - regex.compile("[^!]\\[(?[^\\[]+)\\]\\((?[^\\)]*\\S*?)\\)") - result = regex.search_all(content) - if result: - for res in result: - if res.get_string("link")!="": - links.append(res.get_string("link")) - if res.get_string("linkname")!="": - linknames.append(res.get_string("linkname")) - - ## Find all heading1s - regex.compile("(?:\\n|^)#(?[^#\\n]+[^\\n]+)") - result = regex.search_all(content) - if result: - for res in result: - var heading = res.get_string("heading") - heading1s.append(heading) - parsed_text = parsed_text.replace("#"+heading, "[color=#"+accent_color.lightened(0.2).to_html()+"][font="+heading1_font+"]"+heading.strip_edges()+"[/font][/color]") - - ## Find all heading2s - regex.compile("(?:\\n|^)##(?[^#\\n]+[^\\n]+)") - result = regex.search_all(content) - if result: - for res in result: - var heading = res.get_string("heading") - heading2s.append(heading) - parsed_text = parsed_text.replace("\n##"+heading, "\n[color=#"+accent_color.lightened(0.5).to_html()+"][font="+heading2_font+"]"+heading.strip_edges()+"[/font][/color]") - - ## Find all heading3s - regex.compile("(?:\\n|^)###(?[^#\\n]+[^\\n]+)") - result = regex.search_all(content) - if result: - for res in result: - var heading = res.get_string("heading") - parsed_text = parsed_text.replace("\n###"+heading, "\n[color=#"+accent_color.lightened(0.7).to_html()+"][font="+heading3_font+"]"+heading.strip_edges()+"[/font][/color]") - - ## Find all heading4s - regex.compile("(?:\\n|^)####(?[^#\\n]+[^\\n]+)") - result = regex.search_all(content) - if result: - for res in result: - var heading = res.get_string("heading") - parsed_text = parsed_text.replace("\n####"+heading, "\n[color=#"+accent_color.lightened(0.85).to_html()+"][font="+heading4_font+"]"+heading.strip_edges()+"[/font][/color]") - - - ## Find all heading5s - regex.compile("(?:\\n|^)#####(?[^#\\n]+[^\\n]+)") - result = regex.search_all(content) - if result: - for res in result: - var heading = res.get_string("heading") - parsed_text = parsed_text.replace("\n#####"+heading, "\n[color=#"+accent_color.lightened(0.85).to_html()+"][font="+heading5_font+"]"+heading.strip_edges()+"[/font][/color]") - - for i in links.size(): - parsed_text = parsed_text.replace("["+linknames[i]+"]("+links[i]+")","[color=#"+accent_color.to_html()+"][url="+links[i]+"]"+linknames[i]+"[/url][/color]") - - for i in imagenames.size(): - var imagelink_to_use = imagelinks[i] - if imagelink_to_use.begins_with("http"): - var path_parts = imagelink_to_use.split("/Documentation/") - if path_parts.size() > 1: - imagelink_to_use = docs_path +"/"+ path_parts[1] - else: - imagelink_to_use = "icon.png" - if imagelink_to_use.begins_with(".") and file_path: - imagelink_to_use = file_path.trim_suffix(file_path.get_file()).trim_suffix("/") + imagelink_to_use.trim_prefix(".") - parsed_text = parsed_text.replace("!["+imagenames[i]+"]("+imagelinks[i]+")","[img="+str(int(700*editor_scale))+"]"+imagelink_to_use+"[/img]") - - parsed_text += "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n" - - return parsed_text diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocsPageViewer.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocsPageViewer.gd deleted file mode 100644 index 66e59f2..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocsPageViewer.gd +++ /dev/null @@ -1,206 +0,0 @@ -tool -extends Control - -export (bool) var enable_editing = false -# needs to be corrected, if you use this on a diffrent plugin!!! -export (String) var documentation_path: String = "res://addons/dialogic/Documentation" -var MarkdownParser = load("res://addons/dialogic/Documentation/Nodes/DocsMarkdownParser.gd").new() - -var current_path: String = "" -var current_headings = [] - -onready var Content = $Content - -signal open_non_html_link(link, section) - -################################################################################ -## PUBLIC FUNCTIONS ## -################################################################################ - -## Opens a page at path PAGE_PATH -## The PAGE_PATH can be a full godot path or a path from Documentation/Content -## E.g.: -## "res://addons/thing/Documentation/Content/Tuts/welcome.md" == "Tuts/welcome" -## -## The section can either be passed as a second argument or in the PAGE_PATH with # -## E.g.: "Tuts/welcome#how-to-use-the-plugin" == "Tuts/welcome", "#how-to-use-the-plugin" -func load_page(page_path: String, section : String=''): - Content.set('custom_styles/normal', StyleBoxEmpty.new()) - Content.get('custom_styles/normal').content_margin_left = 15 - Content.get('custom_styles/normal').content_margin_top = 15 - Content.get('custom_styles/normal').content_margin_right = 15 - Content.get('custom_styles/normal').content_margin_bottom = 15 - - var base_size = 16 - Content.set('custom_fonts/normal_font/size', int(base_size * get_constant("scale", "Editor"))) - Content.set('custom_fonts/bold_font/size', int(base_size * get_constant("scale", "Editor"))) - #Content.set('custom_fonts/italics_font/size', int(base_size * get_constant("scale", "Editor"))) - Content.set('custom_fonts/mono_font/size', int(base_size * get_constant("scale", "Editor"))) - Content.set('custom_fonts/bold_italics_font/size', int(base_size * get_constant("scale", "Editor"))) - - - # Fonts - Content.set('custom_fonts/mono_font', get_font("doc_source", "EditorFonts")) - Content.set('custom_fonts/bold_font', Content.get_font("doc_bold", "EditorFonts")) - - MarkdownParser.set_accent_colors(get_color("accent_color", "Editor"),get_color("disabled_font_color", "Editor")) - # return if no path is given - if page_path == '' and not section: - return - - show() - _on_Content_resized() - - #print("load page ", page_path) - # find a section specifier at the end of the path - if page_path.count("#") > 0: - var result = page_path.split('#') - page_path = result[0] - section = '#'+result[1] - - # add necessary parts to the path - if not page_path.begins_with("res://"): - page_path = documentation_path+"/Content/"+page_path - if not page_path.ends_with('.md'): - page_path += ".md" - - # opening the file - var f = File.new() - f.open(page_path,File.READ) - current_path = page_path - - # parsing the file - Content.bbcode_text = MarkdownParser.parse(f.get_as_text(), current_path, documentation_path) - f.close() - - # saving the headings for going to sections - current_headings = MarkdownParser.heading1s + MarkdownParser.heading2s + MarkdownParser.heading3s + MarkdownParser.heading4s + MarkdownParser.heading5s - create_content_menu(MarkdownParser.heading1s + MarkdownParser.heading2s) - - # scroll to the given section - if not scroll_to_section(section): - Content.scroll_to_line(0) - - # Scroll to top of the document. This probably broke the previews "scroll to the given section" part of the code - yield(get_tree(), "idle_frame") - _on_Up_pressed() - - -# looks if there is a heading similar to the given TITLE and then scrolls there -func scroll_to_section(title): - if not title: - return - # this is not really nicely done... - for heading in current_headings: - if (heading.to_lower().strip_edges().replace(' ', '-') == title.replace('#', '')) or \ - (heading.to_lower().strip_edges() == title.to_lower().strip_edges()): - var x = Content.bbcode_text.find(heading.replace('#', '').strip_edges()+"[/font]") - x = Content.bbcode_text.count("\n", 0, x) - Content.scroll_to_line(x) - - $ContentMenu/Panel.hide() - - return true - - -################################################################################ -## PRIVATE FUNCTIONS ## -################################################################################ - -func _ready(): - $Up.icon = get_icon("ArrowUp", "EditorIcons") - - $Editing.visible = enable_editing - - -# creates the conten menu -func create_content_menu(headings): - for child in $ContentMenu/Panel/VBox.get_children(): - child.queue_free() - if len(headings) < 2: - $ContentMenu.hide() - return - $ContentMenu.show() - headings.pop_front() - for heading in headings: - var button = Button.new() - button.set("custom_styles/normal", get_stylebox("sub_inspector_bg0", "Editor")) - button.text = heading - button.align = Button.ALIGN_LEFT - button.connect("pressed", self, "content_button_pressed", [heading]) - $ContentMenu/Panel/VBox.add_child(button) - - -func content_button_pressed(heading): - scroll_to_section(heading) - $ContentMenu/ToggleContents.pressed = false - - -## When one of the links is clicked -func _on_meta_clicked(meta): - ## Check wether this is a real LINK - if meta.begins_with("http"): - - # test if we can interpret this as a normal link to a docs file - if meta.count("Documentation/Content") > 0: - meta = meta.split("Documentation/Content")[1] - - # else open it with the browser - else: - OS.shell_open(meta) - return - - ## Check wether it is a section - if meta.begins_with("#"): - # try to open it in this document - scroll_to_section(meta) - - ## Else send a signal that the pluginmaker has to interpret - else: - # if the link contains a section - var link = meta - var section = null - if meta.count("#") > 0: - var split = meta.split('#') - link = split[0] - section = split[1] - if link.begins_with('.'): - link = current_path.trim_suffix(current_path.get_file()).trim_suffix("/") + link.trim_prefix(".") - if not link.begins_with("res://"): - link = documentation_path.plus_file('Content').plus_file(link) - if not link.ends_with(".md"): - link += '.md' - - emit_signal("open_non_html_link", link, section) - - -func _on_EditPage_pressed(): - var x = File.new() - x.open(current_path, File.READ) - OS.shell_open(x.get_path_absolute()) - - -func _on_RefreshPage_pressed(): - load_page(current_path) - - -func _on_Up_pressed(): - Content.scroll_to_line(0) - - -func _on_ToggleContents_toggled(button_pressed): - $ContentMenu/Panel.visible = button_pressed - -func toggle_editing(): - enable_editing = !enable_editing - $Editing.visible = enable_editing - -func _on_Content_resized(): - if not Content: return - if Content.rect_size.x < 500: - Content.get('custom_styles/normal').content_margin_left = 15 - Content.get('custom_styles/normal').content_margin_right = 15 - else: - Content.get('custom_styles/normal').content_margin_left = (Content.rect_size.x-500)/4 - Content.get('custom_styles/normal').content_margin_right = (Content.rect_size.x-500)/3 - Content.update() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocsPageViewer.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocsPageViewer.tscn deleted file mode 100644 index d8483d6..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocsPageViewer.tscn +++ /dev/null @@ -1,178 +0,0 @@ -[gd_scene load_steps=13 format=2] - -[ext_resource path="res://addons/dialogic/Documentation/Theme/Font/NotoSans-Regular.ttf" type="DynamicFontData" id=1] -[ext_resource path="res://addons/dialogic/Documentation/Theme/Font/NotoSans-Bold.ttf" type="DynamicFontData" id=2] -[ext_resource path="res://addons/dialogic/Documentation/Theme/Font/NotoSans-Italic.ttf" type="DynamicFontData" id=3] -[ext_resource path="res://addons/dialogic/Documentation/Nodes/DocsPageViewer.gd" type="Script" id=6] - -[sub_resource type="DynamicFont" id=2] -use_filter = true -extra_spacing_char = 2 -extra_spacing_space = 2 -font_data = ExtResource( 1 ) - -[sub_resource type="DynamicFont" id=3] -use_filter = true -font_data = ExtResource( 2 ) - -[sub_resource type="DynamicFont" id=4] -font_data = ExtResource( 3 ) - -[sub_resource type="DynamicFont" id=5] -font_data = ExtResource( 2 ) - -[sub_resource type="DynamicFont" id=6] -use_filter = true -font_data = ExtResource( 1 ) - -[sub_resource type="StyleBoxEmpty" id=1] -content_margin_left = 89.5 -content_margin_right = 119.333 - -[sub_resource type="Image" id=7] -data = { -"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), -"format": "LumAlpha8", -"height": 16, -"mipmaps": false, -"width": 16 -} - -[sub_resource type="ImageTexture" id=8] -flags = 4 -flags = 4 -image = SubResource( 7 ) -size = Vector2( 16, 16 ) - -[node name="DocsPageViewer" type="Control"] -margin_right = 1024.0 -margin_bottom = 600.0 -focus_mode = 2 -size_flags_horizontal = 3 -size_flags_vertical = 3 -script = ExtResource( 6 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Content" type="RichTextLabel" parent="."] -anchor_right = 1.0 -anchor_bottom = 1.0 -rect_min_size = Vector2( 50, 0 ) -focus_mode = 2 -size_flags_horizontal = 3 -size_flags_vertical = 3 -custom_colors/selection_color = Color( 0.45098, 0.45098, 0.45098, 0.45098 ) -custom_fonts/mono_font = SubResource( 2 ) -custom_fonts/bold_italics_font = SubResource( 3 ) -custom_fonts/italics_font = SubResource( 4 ) -custom_fonts/bold_font = SubResource( 5 ) -custom_fonts/normal_font = SubResource( 6 ) -custom_styles/normal = SubResource( 1 ) -bbcode_enabled = true -bbcode_text = "Can't find the specified file." -text = "Can't find the specified file." -scroll_following = true -selection_enabled = true -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Editing" type="HBoxContainer" parent="."] -visible = false -anchor_left = 1.0 -anchor_right = 1.0 -margin_left = -202.807 -margin_top = 8.09956 -margin_right = -8.80664 -margin_bottom = 33.0996 -grow_horizontal = 0 -alignment = 2 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="RefreshPage" type="Button" parent="Editing"] -margin_left = 94.0 -margin_right = 154.0 -margin_bottom = 25.0 -text = "Refresh" - -[node name="EditPage" type="Button" parent="Editing"] -margin_left = 158.0 -margin_right = 194.0 -margin_bottom = 25.0 -text = "Edit" - -[node name="Up" type="Button" parent="."] -anchor_left = 1.0 -anchor_top = 1.0 -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = -40.5946 -margin_top = -41.6541 -margin_right = -10.5946 -margin_bottom = -11.6541 -rect_min_size = Vector2( 30, 30 ) -hint_tooltip = "Back to top" -icon = SubResource( 8 ) -expand_icon = true -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="ContentMenu" type="VBoxContainer" parent="."] -anchor_left = 1.0 -anchor_top = 1.0 -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = -207.0 -margin_top = -590.0 -margin_right = -49.0 -margin_bottom = -13.0 -grow_horizontal = 0 -grow_vertical = 0 -rect_min_size = Vector2( 50, 40 ) -size_flags_horizontal = 0 -size_flags_vertical = 9 -custom_constants/separation = 20 -alignment = 2 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Panel" type="Control" parent="ContentMenu"] -visible = false -margin_top = 537.0 -margin_right = 158.0 -margin_bottom = 537.0 - -[node name="VBox" type="VBoxContainer" parent="ContentMenu/Panel"] -margin_top = -88.0 -margin_right = 156.0 -margin_bottom = 4.0 -grow_horizontal = 0 -grow_vertical = 0 -size_flags_horizontal = 3 -alignment = 2 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="ToggleContents" type="Button" parent="ContentMenu"] -margin_top = 557.0 -margin_right = 158.0 -margin_bottom = 577.0 -toggle_mode = true -text = "Contents" - -[node name="Control" type="Control" parent="."] -margin_right = 40.0 -margin_bottom = 40.0 - -[connection signal="meta_clicked" from="Content" to="." method="_on_meta_clicked"] -[connection signal="resized" from="Content" to="." method="_on_Content_resized"] -[connection signal="pressed" from="Editing/RefreshPage" to="." method="_on_RefreshPage_pressed"] -[connection signal="pressed" from="Editing/EditPage" to="." method="_on_EditPage_pressed"] -[connection signal="pressed" from="Up" to="." method="_on_Up_pressed"] -[connection signal="toggled" from="ContentMenu/ToggleContents" to="." method="_on_ToggleContents_toggled"] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocsTreeHelper.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocsTreeHelper.gd deleted file mode 100644 index 9184d27..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocsTreeHelper.gd +++ /dev/null @@ -1,224 +0,0 @@ -tool -extends Control - -# Don't change this if possible -export (String) var documentation_path : String = "res://addons/dialogic/Documentation" - -# This enables/disables the use of folder files -# If enabled, the docs will expect a file named -# exactly like a folder for each folder in the docs: -## E.g.: If you have a Tutorials folder somewhere put a Tutorials.md file next to it. -## This way the folder will be clickable and you can see the page, -## but it won't be shown as a separate page -var use_folder_files = true - -# These files will not be listed. Just use the filename! No paths in here -var file_ignore_list = ['Welcome.md'] - - -################################################################################ -## PUBLIC FUNCTIONS ## -################################################################################ - -## Returns a dictionary that contains the important parts of the -## documentations Content folder. -## -## This is mainly used if you want to somehow display a list of the docs content, -## for example to create a file-tree or a list of documents -## -## Only files ending on .md are noticed. -## Folders that contain no such files are ignored -func get_documentation_content(): - return get_dir_contents(documentation_path+"/Content") - -## Will create a hirarchy of TreeItems on the given 'trees' root_item -## If not root_item is given a new root_item will be created -## The root item does not have to be the actual root item of the whole tree, -## but the root of the documentation branch. -## -## With def_folder_info and def_page_info special information can be -## added to the meta of the Items -## -## If a filter_term is given, only items with that filter will be created. -## Right now there will always be all folders. -func build_documentation_tree(tree : Tree, root_item:TreeItem = null, def_folder_info:Dictionary = {}, def_page_info:Dictionary = {}, filter_term:String = ''): - return _build_documentation_tree(tree, root_item, def_folder_info, def_page_info, filter_term) - - -################################################################################ -## PRIVATE FUNCTIONS ## -################################################################################ - - -#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -### LOOKING THROUGH THE DOCS FOLDERS: - -func get_dir_contents(rootPath: String) -> Dictionary: - var directory_structure = {} - var dir := Directory.new() - - if dir.open(rootPath) == OK: - dir.list_dir_begin(true, false) - directory_structure = _add_dir_contents(dir) - else: - push_error("Docs: An error occurred when trying to access the path.") - return directory_structure - -func _add_dir_contents(dir: Directory) -> Dictionary: - var file_name = dir.get_next() - - var structure = {} - while (file_name != ""): - var path = dir.get_current_dir() + "/" + file_name - if dir.current_is_dir(): - #print("Found directory: %s" % path) - var subDir = Directory.new() - subDir.open(path) - subDir.list_dir_begin(true, false) - var dir_content = _add_dir_contents(subDir) - if dir_content.has('_files_'): - structure[path] = dir_content - else: - #print("Found file: %s" % path) - if not file_name.ends_with(".md"): - file_name = dir.get_next() - continue - if file_name in file_ignore_list: - file_name = dir.get_next() - continue - if not structure.has("_files_"): - structure["_files_"] = [] - - structure["_files_"].append(path) - - file_name = dir.get_next() - dir.list_dir_end() - return structure - -#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -### For bouilding the tree - -func _build_documentation_tree(tree : Tree, root_item:TreeItem = null, def_folder_info:Dictionary = {}, def_page_info:Dictionary = {}, filter_term:String =''): - - var documentation_tree - if root_item == null: - documentation_tree = tree.create_item() - documentation_tree.set_text(0, "Documentation") - - else: - documentation_tree = root_item - - # if no search is performed, collapse the tree by default - if not filter_term: - documentation_tree.collapsed = true - else: - documentation_tree.collapsed = false - - # create the rest of the tree based on the dict we get from the DocsHelper - var doc_structure = get_documentation_content() - #print(doc_structure) - create_doc_tree(tree, documentation_tree, def_folder_info, def_page_info, doc_structure, filter_term) - return documentation_tree - -# this calls itself recursivly to create the tree, based on the given dict -func create_doc_tree(tree, parent_item, def_folder_info, def_page_info, doc_structure, filter_term): - for key in doc_structure.keys(): - # if this is a folder - if typeof(doc_structure[key]) == TYPE_DICTIONARY: - var folder_item = _add_documentation_folder(tree, parent_item, {'name':key.get_file(), 'path':key}, def_folder_info) - create_doc_tree(tree, folder_item, def_folder_info, def_page_info, doc_structure[key], filter_term) - if not filter_term: - folder_item.collapsed = true - # if this is a page - elif typeof(doc_structure[key]) == TYPE_ARRAY: - for file in doc_structure[key]: - if use_folder_files and file.trim_suffix('.md') in doc_structure.keys(): - pass - else: - if not filter_term or (filter_term and filter_term.to_lower() in get_title(file, '').to_lower()): - _add_documentation_page(tree, parent_item, {'name':file.get_file().trim_suffix(".md"), 'path': file}, def_page_info) - -func merge_dir(target: Dictionary, patch: Dictionary): - var copy = target.duplicate() - for key in patch: - copy[key] = patch[key] - return copy - -# this adds a folder item to the tree -func _add_documentation_folder(tree, parent_item, folder_info, default_info): - var item = tree.create_item(parent_item) - item.set_text(0, folder_info['name']) - item.set_icon(0, tree.get_icon("HelpSearch", "EditorIcons")) - item.set_editable(0, false) - if use_folder_files: - var x = File.new() - if x.file_exists(folder_info['path']+'.md'): - folder_info['path'] += '.md' - else: - folder_info['path'] = '' - else: - folder_info['path'] = '' - item.set_metadata(0, merge_dir(default_info, folder_info)) - if not tree.get_constant("dark_theme", "Editor"): - item.set_icon_modulate(0, get_color("property_color", "Editor")) - return item - -# this adds a page item to the tree -func _add_documentation_page(tree, parent, page_info, default_info): - var item = tree.create_item(parent) - item.set_text(0, get_title(page_info['path'], page_info['name'])) - item.set_tooltip(0,page_info['path']) - item.set_editable(0, false) - item.set_icon(0, tree.get_icon("Help", "EditorIcons")) - var new_dir = merge_dir(default_info, page_info) - #print(new_dir) - item.set_metadata(0,new_dir) - if not tree.get_constant("dark_theme", "Editor"): - item.set_icon_modulate(0, get_color("property_color", "Editor")) - return item - -# returns the first line of a text_file, a bit cleaned up -func get_title(path, default_name): - # opening the file - var f = File.new() - f.open(path, File.READ) - var arr = f.get_as_text().split('\n', false, 1) - if not arr.empty(): - return arr[0].trim_prefix('#').strip_edges() - else: - return default_name -## ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -## For searching the tree -## used to search and select an item of the tree based on a info saved in the metadata -## in most cases you just want to search for the item that has a certain path -## -## the paren_item parameter is only used so this can call itself recursivly -func search_and_select_docs(docs_tree_item:TreeItem, info:String, key:String = 'path'): - if info == "": return - if info == "/": - docs_tree_item.select(0) - return true - #print("Asearch ", key, " ", info) - #print("Asearchin on item: ", docs_tree_item.get_text(0)) - var item = docs_tree_item.get_children() - while item: - #print("A ",item.get_text(0)) - if not item.has_method('get_metadata'): - item = item.get_next() - - var meta = item.get_metadata(0) - #print(meta) - if meta.has(key): - if meta[key] == info: - item.select(0) - return true - if search_and_select_docs(item, info, key): - return true - item = item.get_next() - return false - -#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -#### For bouilding the tree -#func create_reference(): -# var RefColl = ReferenceCollector.new() -# RefColl._run() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocsTreeHelper.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocsTreeHelper.tscn deleted file mode 100644 index e4f6bc9..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocsTreeHelper.tscn +++ /dev/null @@ -1,11 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Documentation/Nodes/DocsTreeHelper.gd" type="Script" id=1] - -[node name="DocsTreeHelper" type="Control"] -margin_right = 40.0 -margin_bottom = 40.0 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocumentationTree.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocumentationTree.gd deleted file mode 100644 index 7493c88..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocumentationTree.gd +++ /dev/null @@ -1,32 +0,0 @@ -tool -extends Tree - -var documentation_tree - -# emited when an item is selceted -signal _page_selected(path) - -################################################################################ -## PUBLIC FUNCTIONS ## -################################################################################ - -func select_item(path): - #DocsHelper.search_and_select_docs(documentation_tree, path) - pass - -################################################################################ -## PRIVATE FUNCTIONS ## -################################################################################ - -func _ready(): - connect('item_selected', self, '_on_item_selected') - #documentation_tree = DocsHelper.build_documentation_tree(self) - # have to do this here, because the DocsHelpe has no access to the theme... - documentation_tree.set_icon(0, get_icon("Folder", "EditorIcons")) - - -func _on_item_selected(): - var item = get_selected() - var metadata = item.get_metadata(0) - if metadata.has('path'): - emit_signal("_page_selected", metadata['path']) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocumentationTree.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocumentationTree.tscn deleted file mode 100644 index cf2cca5..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocumentationTree.tscn +++ /dev/null @@ -1,14 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Documentation/Nodes/DocumentationTree.gd" type="Script" id=1] - - -[node name="DocumentationTree" type="Tree"] -margin_right = 506.0 -margin_bottom = 600.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocumentationViewer.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocumentationViewer.gd deleted file mode 100644 index 3368d42..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocumentationViewer.gd +++ /dev/null @@ -1,21 +0,0 @@ -tool -extends Control - -onready var DocTree = $HSplit/VBoxContainer/DocumentationTree -onready var DocPageViewer = $HSplit/DocsPageViewer - - -func _on_DocsPageViewer_open_non_html_link(link, section): - DocTree.select_item(link) - DocPageViewer.scroll_to_section(section) - -func _on_DocumentationTree_page_selected(path): - DocPageViewer.load_page(path) - -func _on_FilterEntry_text_changed(new_text): - var child = DocTree.documentation_tree.get_children() - while child: - child.call_recursive("call_deferred", "free") - child = child.get_next() - #DocsHelper.build_documentation_tree(DocTree, DocTree.documentation_tree,{},{}, new_text) - DocTree.call_deferred("update") diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocumentationViewer.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocumentationViewer.tscn deleted file mode 100644 index f4f5822..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Nodes/DocumentationViewer.tscn +++ /dev/null @@ -1,48 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://addons/dialogic/Documentation/Nodes/DocsPageViewer.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Documentation/Nodes/DocumentationTree.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Documentation/Nodes/DocumentationViewer.gd" type="Script" id=3] - -[node name="DocumentationViewer" type="Control"] -anchor_right = 1.0 -anchor_bottom = 1.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -script = ExtResource( 3 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="HSplit" type="HSplitContainer" parent="."] -anchor_right = 1.0 -anchor_bottom = 1.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="VBoxContainer" type="VBoxContainer" parent="HSplit"] -margin_right = 230.0 -margin_bottom = 600.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -size_flags_stretch_ratio = 0.3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="FilterEntry" type="LineEdit" parent="HSplit/VBoxContainer"] -margin_right = 230.0 -margin_bottom = 24.0 -placeholder_text = "Filter Documentation" -placeholder_alpha = 0.502 - -[node name="DocumentationTree" parent="HSplit/VBoxContainer" instance=ExtResource( 2 )] -margin_top = 28.0 -margin_right = 230.0 - -[node name="DocsPageViewer" parent="HSplit" instance=ExtResource( 1 )] -margin_left = 242.0 - -[connection signal="text_changed" from="HSplit/VBoxContainer/FilterEntry" to="." method="_on_FilterEntry_text_changed"] -[connection signal="open_non_html_link" from="HSplit/DocsPageViewer" to="." method="_on_DocsPageViewer_open_non_html_link"] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/DocumentationH1.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/DocumentationH1.tres deleted file mode 100644 index 71794b0..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/DocumentationH1.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="DynamicFont" load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Documentation/Theme/Font/NotoSans-Bold.ttf" type="DynamicFontData" id=1] - -[resource] -size = 30 -font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/DocumentationH2.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/DocumentationH2.tres deleted file mode 100644 index e667335..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/DocumentationH2.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="DynamicFont" load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Documentation/Theme/Font/NotoSans-Bold.ttf" type="DynamicFontData" id=1] - -[resource] -size = 24 -font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/DocumentationH3.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/DocumentationH3.tres deleted file mode 100644 index c12f722..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/DocumentationH3.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="DynamicFont" load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Documentation/Theme/Font/NotoSans-Bold.ttf" type="DynamicFontData" id=1] - -[resource] -size = 20 -font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/DocumentationH4.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/DocumentationH4.tres deleted file mode 100644 index 1326b0d..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/DocumentationH4.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="DynamicFont" load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Documentation/Theme/Font/NotoSans-BoldItalic.ttf" type="DynamicFontData" id=1] - -[resource] -size = 20 -font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/DocumentationH5.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/DocumentationH5.tres deleted file mode 100644 index 122fcab..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/DocumentationH5.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="DynamicFont" load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Documentation/Theme/Font/NotoSans-Italic.ttf" type="DynamicFontData" id=1] - -[resource] -size = 18 -font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/Font/LICENSE.txt b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/Font/LICENSE.txt deleted file mode 100644 index 75b5248..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/Font/LICENSE.txt +++ /dev/null @@ -1,202 +0,0 @@ - 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We also recommend that a - file or class name and description of purpose be included on the - same "printed page" as the copyright notice for easier - identification within third-party archives. - - Copyright [yyyy] [name of copyright owner] - - Licensed under the Apache License, Version 2.0 (the "License"); - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/Font/NotoSans-Bold.ttf b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/Font/NotoSans-Bold.ttf deleted file mode 100644 index 54ad879..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/Font/NotoSans-Bold.ttf and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/Font/NotoSans-BoldItalic.ttf b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/Font/NotoSans-BoldItalic.ttf deleted file mode 100644 index 530a828..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/Font/NotoSans-BoldItalic.ttf and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/Font/NotoSans-Italic.ttf b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/Font/NotoSans-Italic.ttf deleted file mode 100644 index 27ff1ed..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/Font/NotoSans-Italic.ttf and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/Font/NotoSans-Regular.ttf b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/Font/NotoSans-Regular.ttf deleted file mode 100644 index 10589e2..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Documentation/Theme/Font/NotoSans-Regular.ttf and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/CharacterEditor/CharacterEditor.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/CharacterEditor/CharacterEditor.gd deleted file mode 100644 index d956014..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/CharacterEditor/CharacterEditor.gd +++ /dev/null @@ -1,374 +0,0 @@ -tool -extends Control - -#################################################################################################### -## VARIABLES -#################################################################################################### -# references -var editor_reference -onready var master_tree = get_node('../MasterTreeContainer/MasterTree') -var portrait_entry = load("res://addons/dialogic/Editor/CharacterEditor/PortraitEntry.tscn") -onready var nodes = { - 'editor': $Split/EditorScroll/Editor, - 'name': $Split/EditorScroll/Editor/NameAndColor/NameLineEdit, - 'color': $Split/EditorScroll/Editor/NameAndColor/ColorPickerButton, - 'display_name_checkbox': $Split/EditorScroll/Editor/DisplayName/CheckBox, - 'display_name': $Split/EditorScroll/Editor/DisplayName/LineEdit, - 'nickname_checkbox': $Split/EditorScroll/Editor/DisplayNickname/CheckBox, - 'nickname': $Split/EditorScroll/Editor/DisplayNickname/LineEdit, - 'description': $Split/EditorScroll/Editor/Description/TextEdit, - 'theme':$Split/EditorScroll/Editor/Theme/ThemeButton, - - 'file': $Split/EditorScroll/Editor/FileName/LineEdit, - - 'mirror_portraits_checkbox' : $Split/EditorScroll/Editor/HBoxContainer/MirrorOption/MirrorPortraitsCheckBox, - 'scale': $Split/EditorScroll/Editor/HBoxContainer/Scale, - 'offset_x': $Split/EditorScroll/Editor/HBoxContainer/OffsetX, - 'offset_y': $Split/EditorScroll/Editor/HBoxContainer/OffsetY, - - 'portrait_search':$Split/EditorScroll/Editor/Portraits/Search, - 'portrait_list': $Split/EditorScroll/Editor/PortraitPanel/VBoxContainer/ScrollContainer/VBoxContainer/PortraitList, - 'new_portrait_button': $Split/EditorScroll/Editor/PortraitPanel/VBoxContainer/Labels/HBoxContainer/NewPortrait, - 'import_from_folder_button': $Split/EditorScroll/Editor/PortraitPanel/VBoxContainer/Labels/HBoxContainer/ImportFromFolder, - - 'portrait_preview_full': $Split/Preview/Background/FullTextureRect, - 'portrait_preview_real': $Split/Preview/Background/Positioner/RealSizedRect, - 'image_label': $Split/Preview/Background/TLabel10, -} - -# data -var opened_character_data -var selected_theme_file = '' - -#################################################################################################### -## SCRIPT -#################################################################################################### - -# connect functions; translate buttons; update styles, etc... -func _ready(): - editor_reference = find_parent('EditorView') - - nodes['new_portrait_button'].text = " "+DTS.translate("New portrait") - nodes['import_from_folder_button'].text = " "+DTS.translate("Import folder") - - # connecting signals - nodes['name'].connect('text_changed', self, '_on_name_changed') - nodes['name'].connect('focus_exited', self, '_update_name_on_tree') - nodes['color'].connect('color_changed', self, '_on_color_changed') - nodes['display_name_checkbox'].connect('toggled', self, '_on_display_name_toggled') - nodes['nickname_checkbox'].connect('toggled', self, '_on_nickname_toggled') - nodes['theme'].connect("about_to_show", self, "build_ThemePickerMenu") - - nodes['portrait_search'].connect('text_changed', self, '_on_PortraitSearch_text_changed') - nodes['portrait_search'].right_icon = get_icon("Search", "EditorIcons") - nodes['import_from_folder_button'].connect('pressed', self, '_on_Import_Portrait_Folder_Button_pressed') - nodes['new_portrait_button'].connect('pressed', self, '_on_New_Portrait_Button_pressed') - - # updating styles - var style = $Split/EditorScroll.get('custom_styles/bg') - style.set('bg_color', get_color("base_color", "Editor")) - nodes['new_portrait_button'].icon = get_icon("Add", "EditorIcons") - nodes['import_from_folder_button'].icon = get_icon("Folder", "EditorIcons") - $Split/EditorScroll/Editor/Portraits/Title.set('custom_fonts/font', get_font("doc_title", "EditorFonts")) - $Split/EditorScroll/Editor/PortraitPanel.set('custom_styles/panel', get_stylebox("Background", "EditorStyles")) - - # loading default setup - _on_PreviewMode_item_selected(DialogicResources.get_settings_value('editor', 'character_preview_mode', 1)) - $Split/Preview/Background/PreviewMode.select(DialogicResources.get_settings_value('editor', 'character_preview_mode', 1)) - $Split/Preview/Background/PreviewMode.set_item_text(0, DTS.translate("Full View")) - $Split/Preview/Background/PreviewMode.set_item_text(1, DTS.translate("Actual Size")) - -# removes all input for a new character -func clear_character_editor(): - nodes['file'].text = '' - nodes['name'].text = '' - nodes['color'].color = Color('#ffffff') - nodes['display_name_checkbox'].pressed = false - nodes['display_name'].text = '' - nodes['nickname_checkbox'].pressed = false - nodes['nickname'].text = '' - nodes['description'].text = '' - nodes['theme'].text = 'No custom theme' - selected_theme_file = '' - - nodes['portrait_search'].text = '' - nodes['portraits'] = [] - nodes['scale'].value = 100 - nodes['mirror_portraits_checkbox'].pressed = false - nodes['offset_x'].value = 0 - nodes['offset_y'].value = 0 - - # Clearing portraits - for p in nodes['portrait_list'].get_children(): - p.queue_free() - nodes['portrait_preview_full'].texture = null - nodes['portrait_preview_real'].texture = null - nodes['portrait_preview_real'].rect_scale = Vector2(1, 1) - -# creates new character data -func create_character(): - var character_file = 'character-' + str(OS.get_unix_time()) + '.json' - var character = { - 'color': '#ffffff', - 'id': character_file, - 'portraits': [], - 'mirror_portraits' :false - } - DialogicResources.set_character(character) - character['metadata'] = {'file': character_file} - return character - -#################################################################################################### -## SAVING AND LOADING -#################################################################################################### - -# returns all of the current data in the format it's saved as -func generate_character_data_to_save(): - var portraits = [] - for p in nodes['portrait_list'].get_children(): - var entry = {} - entry['name'] = p.get_node("NameEdit").text - entry['path'] = p.get_node("PathEdit").text - portraits.append(entry) - var info_to_save = { - 'id': nodes['file'].text, - 'color': '#' + nodes['color'].color.to_html(), - 'display_name_bool': nodes['display_name_checkbox'].pressed, - 'display_name': nodes['display_name'].text, - 'nickname_bool': nodes['nickname_checkbox'].pressed, - 'nickname': nodes['nickname'].text, - 'description': nodes['description'].text, - 'theme': selected_theme_file, - - 'portraits': portraits, - 'scale': nodes['scale'].value, - 'mirror_portraits': nodes["mirror_portraits_checkbox"].pressed, - 'offset_x': nodes['offset_x'].value, - 'offset_y': nodes['offset_y'].value, - } - # Adding name later for cases when no name is provided - if nodes['name'].text != '': - info_to_save['name'] = nodes['name'].text - - return info_to_save - -# save the currently opened data -func save_character(): - var info_to_save = generate_character_data_to_save() - if info_to_save['id']: - DialogicResources.set_character(info_to_save) - opened_character_data = info_to_save - -# load data in -func load_character(filename: String): - clear_character_editor() - var data = DialogicResources.get_character_json(filename) - opened_character_data = data - nodes['file'].text = data['id'] - nodes['name'].text = data.get('name', '') - nodes['color'].color = Color(data.get('color','#ffffffff')) - nodes['display_name_checkbox'].pressed = data.get('display_name_bool', false) - nodes['display_name'].text = data.get('display_name', '') - nodes['nickname_checkbox'].pressed = data.get('nickname_bool', false) - nodes['nickname'].text = data.get('nickname', '') - nodes['description'].text = data.get('description', '') - refresh_themes_and_select(data.get('theme', '')) - - nodes['scale'].value = float(data.get('scale', 100)) - #nodes['nickname'].visible - nodes['offset_x'].value = data.get('offset_x', 0) - nodes['offset_y'].value = data.get('offset_y', 0) - nodes['mirror_portraits_checkbox'].pressed = data.get('mirror_portraits', false) - nodes['portrait_preview_full'].flip_h = data.get('mirror_portraits', false) - nodes['portrait_preview_real'].flip_h = data.get('mirror_portraits', false) - nodes['portrait_preview_real'].rect_scale = Vector2( - float(data.get('scale', 100))/100, float(data.get('scale', 100))/100) - - # Portraits - var default_portrait = create_portrait_entry() - default_portrait.get_node('NameEdit').text = 'Default' - default_portrait.get_node('NameEdit').editable = false - if opened_character_data.has('portraits'): - for p in opened_character_data['portraits']: - var current_item - if p['name'] == 'Default': - default_portrait.get_node('PathEdit').text = p['path'] - default_portrait.update_preview(p['path']) - current_item = default_portrait - else: - current_item = create_portrait_entry(p['name'], p['path']) - - -#################################################################################################### -## UI FUNCTIONS -#################################################################################################### - - -func _on_PortraitSearch_text_changed(text): - for portrait_item in nodes['portrait_list'].get_children(): - if text.empty() or text.to_lower() in portrait_item.get_node("NameEdit").text.to_lower() or text.to_lower() in portrait_item.get_node("PathEdit").text.to_lower(): - portrait_item.show() - else: - portrait_item.hide() - -func refresh_themes_and_select(file): - selected_theme_file = file - - if file == '' or file == 'No custom theme': - nodes['theme'].text = "No custom theme" - nodes['theme'].custom_icon = get_icon("GuiRadioUnchecked", "EditorIcons") - else: - nodes['theme'].text = DialogicUtil.get_theme_dict()[file]['name'] - nodes['theme'].custom_icon = editor_reference.get_node("MainPanel/MasterTreeContainer/MasterTree").theme_icon - -func build_ThemePickerMenu(): - nodes['theme'].get_popup().clear() - var folder_structure = DialogicUtil.get_theme_folder_structure() - - ## building the root level - build_PickerMenuFolder(nodes['theme'].get_popup(), folder_structure, "MenuButton") - -# is called recursively to build all levels of the folder structure -func build_PickerMenuFolder(menu:PopupMenu, folder_structure:Dictionary, current_folder_name:String): - var index = 0 - - if menu == nodes["theme"].get_popup(): - menu.add_item('No custom theme') - menu.set_item_icon(index, get_icon("GuiRadioUnchecked", "EditorIcons")) - menu.set_item_metadata(index, {"file":""}) - index += 1 - - for folder_name in folder_structure['folders'].keys(): - var submenu = PopupMenu.new() - var submenu_name = build_PickerMenuFolder(submenu, folder_structure['folders'][folder_name], folder_name) - submenu.name = submenu_name - menu.add_submenu_item(folder_name, submenu_name) - menu.set_item_icon(index, get_icon("Folder", "EditorIcons")) - menu.add_child(submenu) - index += 1 - - # give it the right style - nodes['theme'].update_submenu_style(submenu) - - var files_info = DialogicUtil.get_theme_dict() - for file in folder_structure['files']: - menu.add_item(files_info[file]['name']) - menu.set_item_icon(index, editor_reference.get_node("MainPanel/MasterTreeContainer/MasterTree").theme_icon) - menu.set_item_metadata(index, {'file':file}) - index += 1 - - if not menu.is_connected("index_pressed", self, "_on_theme_selected"): - menu.connect("index_pressed", self, '_on_theme_selected', [menu]) - - return current_folder_name - - -func _on_theme_selected(index, menu): - refresh_themes_and_select(menu.get_item_metadata(index).get('file', '')) - - -func _on_display_name_toggled(button_pressed): - nodes['display_name'].visible = button_pressed - if button_pressed: nodes['display_name'].grab_focus() - - -func _on_nickname_toggled(button_pressed): - nodes['nickname'].visible = button_pressed - if button_pressed: nodes['nickname'].grab_focus() - -func is_selected(file: String): - return nodes['file'].text == file - - -func _on_name_changed(value): - save_character() - - -func _update_name_on_tree(): - var item = master_tree.get_selected() - item.set_text(0, nodes['name'].text) - master_tree.build_characters(nodes['file'].text) - - -func _input(event): - if event is InputEventKey and event.pressed: - if nodes['name'].has_focus(): - if event.scancode == KEY_ENTER: - nodes['name'].release_focus() - - -func _on_color_changed(color): - var item = master_tree.get_selected() - item.set_icon_modulate(0, color) - - - -# Portraits -func _on_New_Portrait_Button_pressed(): - create_portrait_entry('', '', true) - - -func create_portrait_entry(p_name = '', path = '', grab_focus = false): - if grab_focus and nodes['portrait_list'].get_child_count() == 1 and nodes['portrait_list'].get_child(0).get_node("PathEdit").text == '': - nodes['portrait_list'].get_child(0)._on_ButtonSelect_pressed() - return - - var p = portrait_entry.instance() - p.editor_reference = editor_reference - p.image_node = nodes['portrait_preview_full'] - p.image_node2 = nodes['portrait_preview_real'] - p.image_label = nodes['image_label'] - var p_list = nodes['portrait_list'] - p_list.add_child(p) - if p_name != '': - p.get_node("NameEdit").text = p_name - if path != '': - p.get_node("PathEdit").text = path - if grab_focus: - p.get_node("NameEdit").grab_focus() - p._on_ButtonSelect_pressed() - return p - - -func _on_Import_Portrait_Folder_Button_pressed(): - editor_reference.godot_dialog("*", EditorFileDialog.MODE_OPEN_DIR) - editor_reference.godot_dialog_connect(self, "_on_dir_selected", "dir_selected") - - -func _on_dir_selected(path, target): - var dir = Directory.new() - if dir.open(path) == OK: - dir.list_dir_begin() - var file_name = dir.get_next() - while file_name != "": - if not dir.current_is_dir(): - var file_lower = file_name.to_lower() - if '.svg' in file_lower or '.png' in file_lower: - if not '.import' in file_lower: - var final_name = path+ "/" + file_name - create_portrait_entry(DialogicResources.get_filename_from_path(file_name), final_name) - file_name = dir.get_next() - else: - print("An error occurred when trying to access the path.") - - -func _on_MirrorPortraitsCheckBox_toggled(button_pressed): - nodes['portrait_preview_full'].flip_h = button_pressed - nodes['portrait_preview_real'].flip_h = button_pressed - - -func _on_Scale_value_changed(value): - #nodes['portrait_preview_real'].rect_position = ($Split/Preview/Background/Positioner.rect_position-nodes['portrait_preview_real'].rect_size*Vector2(0.5,1)) - nodes['portrait_preview_real'].rect_size = Vector2() - nodes['portrait_preview_real'].rect_scale = Vector2( - float(value)/100, float(value)/100) - -func _on_PreviewMode_item_selected(index): - if index == 0: - nodes['portrait_preview_real'].hide() - nodes['portrait_preview_full'].show() - if index == 1: - nodes['portrait_preview_real'].show() - nodes['portrait_preview_full'].hide() - DialogicResources.set_settings_value('editor', 'character_preview_mode', index) - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/CharacterEditor/CharacterEditor.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/CharacterEditor/CharacterEditor.tscn deleted file mode 100644 index a6fbd2a..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/CharacterEditor/CharacterEditor.tscn +++ /dev/null @@ -1,547 +0,0 @@ -[gd_scene load_steps=16 format=2] - -[ext_resource path="res://addons/dialogic/Editor/CharacterEditor/PortraitEntry.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Editor/CharacterEditor/CharacterEditor.gd" type="Script" id=2] -[ext_resource path="res://addons/dialogic/Editor/Common/TLabel.tscn" type="PackedScene" id=3] -[ext_resource path="res://addons/dialogic/Example Assets/portraits/df-3.png" type="Texture" id=4] -[ext_resource path="res://addons/dialogic/Editor/Events/styles/InputFieldsStyle.tres" type="Theme" id=5] 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16, -"mipmaps": false, -"width": 16 -} - -[sub_resource type="ImageTexture" id=9] -flags = 4 -flags = 4 -image = SubResource( 12 ) -size = Vector2( 16, 16 ) - -[node name="CharacterEditor" type="Control"] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_right = -25.0 -theme = ExtResource( 5 ) -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Split" type="HSplitContainer" parent="."] -anchor_right = 1.0 -anchor_bottom = 1.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="EditorScroll" type="ScrollContainer" parent="Split"] -margin_right = 581.0 -margin_bottom = 600.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -custom_styles/bg = SubResource( 1 ) -scroll_horizontal_enabled = false - -[node name="Editor" type="VBoxContainer" parent="Split/EditorScroll"] -margin_right = 581.0 -margin_bottom = 600.0 -grow_horizontal = 2 -grow_vertical = 2 -size_flags_horizontal = 3 -size_flags_vertical = 11 - -[node name="NameAndColor" type="HBoxContainer" parent="Split/EditorScroll/Editor"] -margin_right = 581.0 -margin_bottom = 24.0 - -[node name="TLabel" parent="Split/EditorScroll/Editor/NameAndColor" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 130.0 -margin_bottom = 19.0 -rect_min_size = Vector2( 130, 0 ) -text = "Name: " -text_key = "Name: " - -[node name="ColorPickerButton" type="ColorPickerButton" parent="Split/EditorScroll/Editor/NameAndColor"] -margin_left = 134.0 -margin_right = 164.0 -margin_bottom = 24.0 -rect_min_size = Vector2( 30, 0 ) -color = Color( 1, 1, 1, 1 ) -edit_alpha = false - -[node name="NameLineEdit" type="LineEdit" parent="Split/EditorScroll/Editor/NameAndColor"] -margin_left = 168.0 -margin_right = 308.0 -margin_bottom = 24.0 -rect_min_size = Vector2( 140, 0 ) -expand_to_text_length = true -caret_blink = true -caret_blink_speed = 0.5 - -[node name="Spacer" type="Control" parent="Split/EditorScroll/Editor/NameAndColor"] -margin_left = 312.0 -margin_right = 322.0 -margin_bottom = 24.0 -rect_min_size = Vector2( 10, 0 ) - -[node name="DisplayName" type="HBoxContainer" parent="Split/EditorScroll/Editor"] -margin_top = 28.0 -margin_right = 581.0 -margin_bottom = 52.0 -__meta__ = { -"_editor_description_": "Display name is the name that will -show up on the dialogs in game." -} - -[node name="TLabel2" parent="Split/EditorScroll/Editor/DisplayName" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 130.0 -margin_bottom = 19.0 -rect_min_size = Vector2( 130, 0 ) -text = "Display Name: " -text_key = "Display Name: " - -[node name="CheckBox" type="CheckBox" parent="Split/EditorScroll/Editor/DisplayName"] -margin_left = 134.0 -margin_right = 164.0 -margin_bottom = 24.0 -rect_min_size = Vector2( 30, 0 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="LineEdit" type="LineEdit" parent="Split/EditorScroll/Editor/DisplayName"] -visible = false -margin_left = 168.0 -margin_right = 308.0 -margin_bottom = 24.0 -rect_min_size = Vector2( 140, 0 ) -expand_to_text_length = true -caret_blink = true -caret_blink_speed = 0.5 - -[node name="DisplayNickname" type="HBoxContainer" parent="Split/EditorScroll/Editor"] -margin_top = 56.0 -margin_right = 581.0 -margin_bottom = 80.0 -__meta__ = { -"_editor_description_": "Display name is the name that will -show up on the dialogs in game." -} - -[node name="TLabel3" parent="Split/EditorScroll/Editor/DisplayNickname" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 130.0 -margin_bottom = 19.0 -rect_min_size = Vector2( 130, 0 ) -text = "Nicknames: " -text_key = "Nicknames: " - -[node name="CheckBox" type="CheckBox" parent="Split/EditorScroll/Editor/DisplayNickname"] -margin_left = 134.0 -margin_right = 164.0 -margin_bottom = 24.0 -rect_min_size = Vector2( 30, 0 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="LineEdit" type="LineEdit" parent="Split/EditorScroll/Editor/DisplayNickname"] -visible = false -margin_left = 162.0 -margin_right = 527.0 -margin_bottom = 24.0 -rect_min_size = Vector2( 140, 0 ) -size_flags_horizontal = 3 -caret_blink = true -caret_blink_speed = 0.5 - -[node name="Description" type="HBoxContainer" parent="Split/EditorScroll/Editor"] -margin_top = 84.0 -margin_right = 581.0 -margin_bottom = 134.0 - -[node name="TLabel5" parent="Split/EditorScroll/Editor/Description" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_right = 130.0 -margin_bottom = 14.0 -rect_min_size = Vector2( 130, 0 ) -size_flags_vertical = 0 -text = "Description: " -text_key = "Description: " - -[node name="TextEdit" type="TextEdit" parent="Split/EditorScroll/Editor/Description"] -margin_left = 134.0 -margin_right = 581.0 -margin_bottom = 50.0 -rect_min_size = Vector2( 100, 50 ) -size_flags_horizontal = 3 -wrap_enabled = true - -[node name="Theme" type="HBoxContainer" parent="Split/EditorScroll/Editor"] -margin_top = 138.0 -margin_right = 581.0 -margin_bottom = 162.0 - -[node name="TLabel5" parent="Split/EditorScroll/Editor/Theme" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_right = 130.0 -margin_bottom = 14.0 -rect_min_size = Vector2( 130, 0 ) -size_flags_vertical = 0 -text = "Theme: " -text_key = "Theme: " - -[node name="ThemeButton" parent="Split/EditorScroll/Editor/Theme" instance=ExtResource( 6 )] -margin_left = 134.0 -margin_right = 248.0 -custom_colors/font_color = Color( 0.8, 0.807843, 0.827451, 1 ) - -[node name="Separator" type="HSeparator" parent="Split/EditorScroll/Editor"] -margin_top = 166.0 -margin_right = 581.0 -margin_bottom = 184.0 -rect_min_size = Vector2( 0, 10 ) -custom_constants/separation = 18 - -[node name="Portraits" type="HBoxContainer" parent="Split/EditorScroll/Editor"] -margin_top = 188.0 -margin_right = 581.0 -margin_bottom = 212.0 - -[node name="Title" parent="Split/EditorScroll/Editor/Portraits" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 457.0 -margin_bottom = 19.0 -size_flags_horizontal = 3 -custom_fonts/font = SubResource( 4 ) -text = "Portraits" -valign = 1 -text_key = "Portraits" - -[node name="Search" type="LineEdit" parent="Split/EditorScroll/Editor/Portraits"] -margin_left = 461.0 -margin_right = 581.0 -margin_bottom = 24.0 -rect_min_size = Vector2( 120, 0 ) -size_flags_vertical = 4 -expand_to_text_length = true -clear_button_enabled = true -placeholder_text = "Search" - -[node name="HBoxContainer" type="HBoxContainer" parent="Split/EditorScroll/Editor"] -margin_top = 216.0 -margin_right = 581.0 -margin_bottom = 240.0 - -[node name="TLabel11" parent="Split/EditorScroll/Editor/HBoxContainer" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 33.0 -margin_bottom = 19.0 -text = "Scale" -text_key = "Scale" - -[node name="Scale" type="SpinBox" parent="Split/EditorScroll/Editor/HBoxContainer"] -margin_left = 37.0 -margin_right = 113.0 -margin_bottom = 24.0 -value = 100.0 -allow_greater = true -align = 2 -suffix = "%" - -[node name="TLabel12" parent="Split/EditorScroll/Editor/HBoxContainer" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_left = 117.0 -margin_top = 5.0 -margin_right = 156.0 -margin_bottom = 19.0 -text = "Offset" -text_key = "Offset" - -[node name="OffsetX" type="SpinBox" parent="Split/EditorScroll/Editor/HBoxContainer"] -margin_left = 160.0 -margin_right = 236.0 -margin_bottom = 24.0 -allow_greater = true -allow_lesser = true -suffix = "X" - -[node name="OffsetY" type="SpinBox" parent="Split/EditorScroll/Editor/HBoxContainer"] -margin_left = 240.0 -margin_right = 316.0 -margin_bottom = 24.0 -allow_greater = true -allow_lesser = true -suffix = "Y" - -[node name="MirrorOption" type="HBoxContainer" parent="Split/EditorScroll/Editor/HBoxContainer"] -margin_left = 320.0 -margin_right = 445.0 -margin_bottom = 24.0 - -[node name="TLabel11" parent="Split/EditorScroll/Editor/HBoxContainer/MirrorOption" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 97.0 -margin_bottom = 19.0 -text = "Mirror portraits" -text_key = "Mirror portraits" - -[node name="MirrorPortraitsCheckBox" type="CheckBox" parent="Split/EditorScroll/Editor/HBoxContainer/MirrorOption"] -margin_left = 101.0 -margin_right = 125.0 -margin_bottom = 24.0 - -[node name="PortraitPanel" type="PanelContainer" parent="Split/EditorScroll/Editor"] -margin_top = 244.0 -margin_right = 581.0 -margin_bottom = 600.0 -size_flags_vertical = 3 -custom_styles/panel = SubResource( 7 ) - -[node name="VBoxContainer" type="VBoxContainer" parent="Split/EditorScroll/Editor/PortraitPanel"] -margin_left = 2.0 -margin_top = 2.0 -margin_right = 579.0 -margin_bottom = 354.0 - -[node name="Labels" type="HBoxContainer" parent="Split/EditorScroll/Editor/PortraitPanel/VBoxContainer"] -margin_right = 577.0 -margin_bottom = 22.0 - -[node name="TLabel7" parent="Split/EditorScroll/Editor/PortraitPanel/VBoxContainer/Labels" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 4.0 -margin_right = 160.0 -margin_bottom = 18.0 -rect_min_size = Vector2( 160, 0 ) -text = "Name" -text_key = "Name" - -[node name="TLabel8" parent="Split/EditorScroll/Editor/PortraitPanel/VBoxContainer/Labels" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_left = 164.0 -margin_top = 4.0 -margin_right = 329.0 -margin_bottom = 18.0 -size_flags_horizontal = 3 -text = "Path" -text_key = "Path" - -[node name="HBoxContainer" type="HBoxContainer" parent="Split/EditorScroll/Editor/PortraitPanel/VBoxContainer/Labels"] -margin_left = 333.0 -margin_right = 577.0 -margin_bottom = 22.0 - -[node name="NewPortrait" type="Button" parent="Split/EditorScroll/Editor/PortraitPanel/VBoxContainer/Labels/HBoxContainer"] -margin_right = 117.0 -margin_bottom = 22.0 -text = " New portrait" -icon = SubResource( 9 ) - -[node name="ImportFromFolder" type="Button" parent="Split/EditorScroll/Editor/PortraitPanel/VBoxContainer/Labels/HBoxContainer"] -margin_left = 121.0 -margin_right = 244.0 -margin_bottom = 22.0 -text = " Import folder" -icon = SubResource( 9 ) - -[node name="ScrollContainer" type="ScrollContainer" parent="Split/EditorScroll/Editor/PortraitPanel/VBoxContainer"] -margin_top = 26.0 -margin_right = 577.0 -margin_bottom = 352.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 - -[node name="VBoxContainer" type="VBoxContainer" parent="Split/EditorScroll/Editor/PortraitPanel/VBoxContainer/ScrollContainer"] -margin_right = 577.0 -margin_bottom = 326.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 - -[node name="PortraitList" type="VBoxContainer" parent="Split/EditorScroll/Editor/PortraitPanel/VBoxContainer/ScrollContainer/VBoxContainer"] -margin_right = 577.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 - -[node name="PortraitEntry" parent="Split/EditorScroll/Editor/PortraitPanel/VBoxContainer/ScrollContainer/VBoxContainer/PortraitList" instance=ExtResource( 1 )] -margin_right = 577.0 - -[node name="FileName" type="HBoxContainer" parent="Split/EditorScroll/Editor"] -visible = false -margin_top = 625.0 -margin_right = 527.0 -margin_bottom = 649.0 - -[node name="TLabel9" parent="Split/EditorScroll/Editor/FileName" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 27.0 -margin_bottom = 19.0 -text = "File:" -text_key = "File:" - -[node name="LineEdit" type="LineEdit" parent="Split/EditorScroll/Editor/FileName"] -margin_left = 31.0 -margin_right = 527.0 -margin_bottom = 24.0 -rect_min_size = Vector2( 140, 0 ) -size_flags_horizontal = 3 -editable = false -caret_blink = true -caret_blink_speed = 0.5 - -[node name="Preview" type="VBoxContainer" parent="Split"] -margin_left = 593.0 -margin_right = 999.0 -margin_bottom = 600.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -size_flags_stretch_ratio = 0.7 - -[node name="Background" type="Panel" parent="Split/Preview"] -margin_right = 406.0 -margin_bottom = 600.0 -rect_clip_content = true -size_flags_vertical = 3 - -[node name="FullTextureRect" type="TextureRect" parent="Split/Preview/Background"] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 30.0 -margin_top = 30.0 -margin_right = -30.0 -margin_bottom = -30.0 -rect_min_size = Vector2( 100, 100 ) -mouse_filter = 2 -size_flags_horizontal = 3 -size_flags_vertical = 3 -expand = true -stretch_mode = 6 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Positioner" type="Control" parent="Split/Preview/Background"] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 11.0 -margin_top = 50.0 -margin_right = -10.0 -margin_bottom = -15.0 -rect_clip_content = true -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="RealSizedRect" type="TextureRect" parent="Split/Preview/Background/Positioner"] -visible = false -margin_left = 3.0 -margin_right = 402.0 -margin_bottom = 756.0 -mouse_filter = 2 -size_flags_horizontal = 3 -size_flags_vertical = 3 -texture = ExtResource( 4 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TLabel10" parent="Split/Preview/Background" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_right = 50.0 -margin_bottom = 14.0 -text = "Preview" -text_key = "Preview" - -[node name="PreviewMode" type="OptionButton" parent="Split/Preview/Background"] -anchor_left = 1.0 -anchor_right = 1.0 -margin_left = -110.0 -margin_top = 6.0 -margin_right = -8.0 -margin_bottom = 26.0 -grow_horizontal = 0 -text = "Full View" -items = [ "Full View", null, false, 0, null, "Actual Size", null, false, 1, null ] -selected = 0 -__meta__ = { -"_edit_use_anchors_": false -} - -[connection signal="value_changed" from="Split/EditorScroll/Editor/HBoxContainer/Scale" to="." method="_on_Scale_value_changed"] -[connection signal="toggled" from="Split/EditorScroll/Editor/HBoxContainer/MirrorOption/MirrorPortraitsCheckBox" to="." method="_on_MirrorPortraitsCheckBox_toggled"] -[connection signal="item_selected" from="Split/Preview/Background/PreviewMode" to="." method="_on_PreviewMode_item_selected"] -[connection signal="item_selected" from="Split/Preview/Background/PreviewMode" to="." method="_on_OptionButton_item_selected"] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/CharacterEditor/PortraitEntry.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/CharacterEditor/PortraitEntry.gd deleted file mode 100644 index 956f9ad..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/CharacterEditor/PortraitEntry.gd +++ /dev/null @@ -1,55 +0,0 @@ -tool -extends HBoxContainer - -var editor_reference -var image_node -var image_node2 -var image_label - -func _ready(): - $ButtonDelete.icon = get_icon("Remove", "EditorIcons") - - -func _on_ButtonDelete_pressed(): - if $NameEdit.text == 'Default': - $PathEdit.text = '' - update_preview('') - else: - queue_free() - - -func _on_ButtonSelect_pressed(): - editor_reference.godot_dialog("*.png, *.svg, *.tscn") - editor_reference.godot_dialog_connect(self, "_on_file_selected") - - -func _on_file_selected(path, target): - update_preview(path) - $PathEdit.text = path - if $NameEdit.text == '': - $NameEdit.text = DialogicResources.get_filename_from_path(path) - - -func _on_focus_entered(): - if $PathEdit.text == '': - image_label.text = DTS.translate('NoImagePreview') - image_node.texture = null - image_node2.texture = null - else: - update_preview($PathEdit.text) - - -func update_preview(path): - image_label.text = DTS.translate('Preview of')+' "'+$NameEdit.text+'"' - var l_path = path.to_lower() - if '.png' in l_path or '.svg' in l_path: - image_node.texture = load(path) - image_node2.texture = load(path) - image_label.text += ' (' + str(image_node.texture.get_width()) + 'x' + str(image_node.texture.get_height())+')' - elif '.tscn' in l_path: - image_node.texture = null - image_node2.texture = null - image_label.text = DTS.translate('CustomScenePreview') - else: - image_node.texture = null - image_node2.texture = null diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/CharacterEditor/PortraitEntry.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/CharacterEditor/PortraitEntry.tscn deleted file mode 100644 index 461fcb3..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/CharacterEditor/PortraitEntry.tscn +++ /dev/null @@ -1,61 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://addons/dialogic/Editor/CharacterEditor/PortraitEntry.gd" type="Script" id=2] - -[sub_resource type="Image" id=4] -data = { -"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), -"format": "LumAlpha8", -"height": 16, -"mipmaps": false, -"width": 16 -} - -[sub_resource type="ImageTexture" id=3] -flags = 4 -flags = 4 -image = SubResource( 4 ) -size = Vector2( 16, 16 ) - -[node name="PortraitEntry" type="HBoxContainer"] -margin_right = 451.0 -margin_bottom = 24.0 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="NameEdit" type="LineEdit" parent="."] -margin_right = 160.0 -margin_bottom = 24.0 -rect_min_size = Vector2( 160, 0 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="PathEdit" type="LineEdit" parent="."] -margin_left = 164.0 -margin_right = 391.0 -margin_bottom = 24.0 -rect_min_size = Vector2( 150, 0 ) -size_flags_horizontal = 3 -editable = false -selecting_enabled = false - -[node name="ButtonSelect" type="Button" parent="."] -margin_left = 395.0 -margin_right = 419.0 -margin_bottom = 24.0 -text = "..." - -[node name="ButtonDelete" type="Button" parent="."] -margin_left = 423.0 -margin_right = 451.0 -margin_bottom = 24.0 -icon = SubResource( 3 ) -flat = true - -[connection signal="focus_entered" from="NameEdit" to="." method="_on_focus_entered"] -[connection signal="focus_entered" from="PathEdit" to="." method="_on_focus_entered"] -[connection signal="pressed" from="ButtonSelect" to="." method="_on_ButtonSelect_pressed"] -[connection signal="pressed" from="ButtonDelete" to="." method="_on_ButtonDelete_pressed"] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Common/SectionTitle.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Common/SectionTitle.gd deleted file mode 100644 index 385811f..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Common/SectionTitle.gd +++ /dev/null @@ -1,10 +0,0 @@ -tool -extends Label -export var text_key : String = "" - -func set_text_from_key(value): - text = DTS.translate(value) - -func _ready(): - if text_key != '': - set_text_from_key(text_key) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Common/SectionTitle.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Common/SectionTitle.tscn deleted file mode 100644 index 8d19bf6..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Common/SectionTitle.tscn +++ /dev/null @@ -1,20 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Common/SectionTitle.gd" type="Script" id=1] - -[sub_resource type="StyleBoxFlat" id=1] -content_margin_left = 4.0 -content_margin_right = 4.0 -content_margin_top = 4.0 -content_margin_bottom = 4.0 -bg_color = Color( 0.252, 0.2718, 0.3246, 1 ) - -[node name="SectionTitle" type="Label"] -margin_right = 270.0 -margin_bottom = 22.0 -custom_styles/normal = SubResource( 1 ) -text = "Visuals" -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Common/TLabel.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Common/TLabel.gd deleted file mode 100644 index 2832365..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Common/TLabel.gd +++ /dev/null @@ -1,9 +0,0 @@ -tool -extends Label -export var text_key : String = "" - -func set_text_from_key(value): - text = DTS.translate(value) - -func _ready(): - set_text_from_key(text_key) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Common/TLabel.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Common/TLabel.tscn deleted file mode 100644 index 4d066f3..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Common/TLabel.tscn +++ /dev/null @@ -1,11 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Common/TLabel.gd" type="Script" id=1] - -[node name="TLabel" type="Label"] -anchor_right = 1.0 -anchor_bottom = 1.0 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/DocumentationViewer/DocumentationViewer.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/DocumentationViewer/DocumentationViewer.gd deleted file mode 100644 index 386f3ed..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/DocumentationViewer/DocumentationViewer.gd +++ /dev/null @@ -1,65 +0,0 @@ -tool -extends Control - -onready var master_tree = get_node('../MasterTreeContainer/MasterTree') -var current_page : String = "" - -var previous_pages = [] -var next_pages = [] - -signal open_link(link) - -onready var nodes = { - 'DocsViewer': $DocsViewer, - 'Next': null, - 'Previous':null, -} - -func _ready(): - set("custom_styles/panel", get_stylebox("Background", "EditorStyles")) - - var _scale = get_constant("inspector_margin", "Editor") - _scale = _scale * 0.125 - nodes['DocsViewer'].MarkdownParser.editor_scale = _scale - nodes['Next'] = find_parent("EditorView").get_node("ToolBar/DocumentationNavigation/Next") - nodes['Next'].connect('pressed',self, 'open_next_page') - nodes['Previous'] = find_parent("EditorView").get_node("ToolBar/DocumentationNavigation/Previous") - nodes['Previous'].connect('pressed',self, 'open_previous_page') - - - -func load_page(page): - if current_page: - previous_pages.push_back(current_page) - nodes['Previous'].disabled = false - next_pages = [] - current_page = page - nodes['DocsViewer'].load_page(current_page) - nodes['Next'].disabled = true - - -func open_previous_page(): - if len(previous_pages): - next_pages.push_front(current_page) - current_page = previous_pages.pop_back() - nodes['DocsViewer'].load_page(current_page) - nodes['Previous'].disabled = len(previous_pages) == 0 - nodes['Next'].disabled = false - - -func open_next_page(): - if len(next_pages): - previous_pages.push_back(current_page) - current_page = next_pages.pop_front() - nodes['DocsViewer'].load_page(current_page) - nodes['Next'].disabled = len(next_pages) == 0 - nodes['Previous'].disabled = false - - -func toggle_editing(): - nodes['DocsViewer'].toggle_editing() - - -func _on_DocsViewer_open_non_html_link(link, section): - #print(link, " ", section) - master_tree.select_documentation_item(link) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/DocumentationViewer/DocumentationViewer.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/DocumentationViewer/DocumentationViewer.tscn deleted file mode 100644 index 9827a8e..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/DocumentationViewer/DocumentationViewer.tscn +++ /dev/null @@ -1,42 +0,0 @@ -[gd_scene load_steps=6 format=2] - -[ext_resource path="res://addons/dialogic/Editor/DocumentationViewer/DocumentationViewer.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Documentation/Nodes/DocsPageViewer.tscn" type="PackedScene" id=2] - -[sub_resource type="Image" id=6] -data = { -"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), -"format": "LumAlpha8", -"height": 16, -"mipmaps": false, -"width": 16 -} - -[sub_resource type="ImageTexture" id=4] -flags = 4 -flags = 4 -image = SubResource( 6 ) -size = Vector2( 16, 16 ) - -[sub_resource type="StyleBoxTexture" id=5] -texture = SubResource( 4 ) -region_rect = Rect2( 0, 0, 16, 16 ) -margin_left = 2.0 -margin_right = 2.0 -margin_top = 2.0 -margin_bottom = 2.0 - -[node name="DocumentationViewer" type="Panel"] -anchor_right = 1.0 -anchor_bottom = 1.0 -custom_styles/panel = SubResource( 5 ) -script = ExtResource( 1 ) - -[node name="DocsViewer" parent="." instance=ExtResource( 2 )] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_right = 0.0 -margin_bottom = 0.0 -rect_min_size = Vector2( 50, 0 ) - -[connection signal="open_non_html_link" from="DocsViewer" to="." method="_on_DocsViewer_open_non_html_link"] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/EditorView.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/EditorView.gd deleted file mode 100644 index d5f57ee..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/EditorView.gd +++ /dev/null @@ -1,194 +0,0 @@ -tool -extends Control - -var editor_file_dialog # EditorFileDialog -var file_picker_data: Dictionary = {'method': '', 'node': self} -var version_string: String - -# this is set when the plugins main-view is instanced in dialogic.gd -var editor_interface = null - -func _ready(): - # Adding file dialog to get used by Events - editor_file_dialog = EditorFileDialog.new() - add_child(editor_file_dialog) - - $ToolBar/Docs.text = DTS.translate('Help') - $ToolBar/Web.text = DTS.translate('Website') - - $MainPanel/MasterTreeContainer/MasterTree.connect("editor_selected", self, 'on_master_tree_editor_selected') - - # Updating the folder structure - DialogicUtil.update_resource_folder_structure() - - # Sizes - # This part of the code is a bit terrible. But there is no better way - # of doing this in Godot at the moment. I'm sorry. - var separation = get_constant("separation", "BoxContainer") - $MainPanel.margin_left = separation - $MainPanel.margin_right = separation * -1 - $MainPanel.margin_bottom = separation * -1 - $MainPanel.margin_top = 38 - var modifier = '' - var _scale = get_constant("inspector_margin", "Editor") - _scale = _scale * 0.125 - if _scale == 1: - $MainPanel.margin_top = 30 - if _scale == 1.25: - modifier = '-1.25' - $MainPanel.margin_top = 37 - if _scale == 1.5: - modifier = '-1.25' - $MainPanel.margin_top = 46 - if _scale == 1.75: - modifier = '-1.25' - $MainPanel.margin_top = 53 - if _scale == 2: - $MainPanel.margin_top = 59 - modifier = '-2' - $ToolBar/NewTimelineButton.icon = load("res://addons/dialogic/Images/Toolbar/add-timeline" + modifier + ".svg") - $ToolBar/NewTimelineButton.hint_tooltip = DTS.translate('Add Timeline') - $ToolBar/NewCharactersButton.icon = load("res://addons/dialogic/Images/Toolbar/add-character" + modifier + ".svg") - $ToolBar/NewCharactersButton.hint_tooltip = DTS.translate('Add Character') - $ToolBar/NewValueButton.icon = load("res://addons/dialogic/Images/Toolbar/add-definition" + modifier + ".svg") - $ToolBar/NewValueButton.hint_tooltip = DTS.translate('Add Value') - $ToolBar/NewGlossaryEntryButton.icon = load("res://addons/dialogic/Images/Toolbar/add-glossary" + modifier + ".svg") - $ToolBar/NewGlossaryEntryButton.hint_tooltip = DTS.translate('Add Glossary Entry') - $ToolBar/NewThemeButton.icon = load("res://addons/dialogic/Images/Toolbar/add-theme" + modifier + ".svg") - $ToolBar/NewThemeButton.hint_tooltip = DTS.translate('Add Theme') - - var modulate_color = Color.white - if not get_constant("dark_theme", "Editor"): - modulate_color = get_color("property_color", "Editor") - $ToolBar/NewTimelineButton.modulate = modulate_color - $ToolBar/NewCharactersButton.modulate = modulate_color - $ToolBar/NewValueButton.modulate = modulate_color - $ToolBar/NewGlossaryEntryButton.modulate = modulate_color - $ToolBar/NewThemeButton.modulate = modulate_color - - $ToolBar/FoldTools/ButtonFold.icon = get_icon("GuiTreeArrowRight", "EditorIcons") - $ToolBar/FoldTools/ButtonUnfold.icon = get_icon("GuiTreeArrowDown", "EditorIcons") - $ToolBar/FoldTools/PlayTimeline.icon = get_icon("PlayScene", "EditorIcons") - - # Toolbar - $ToolBar/NewTimelineButton.connect('pressed', $MainPanel/MasterTreeContainer/MasterTree, 'new_timeline') - $ToolBar/NewCharactersButton.connect('pressed', $MainPanel/MasterTreeContainer/MasterTree, 'new_character') - $ToolBar/NewThemeButton.connect('pressed', $MainPanel/MasterTreeContainer/MasterTree, 'new_theme') - $ToolBar/NewValueButton.connect('pressed', $MainPanel/MasterTreeContainer/MasterTree, 'new_value_definition') - $ToolBar/NewGlossaryEntryButton.connect('pressed', $MainPanel/MasterTreeContainer/MasterTree, 'new_glossary_entry') - $ToolBar/Web.icon = get_icon("Instance", "EditorIcons") - $ToolBar/Web.connect('pressed', OS, "shell_open", ["https://dialogic.coppolaemilio.com"]) - $ToolBar/Docs.icon = get_icon("HelpSearch", "EditorIcons") - $ToolBar/DocumentationNavigation/Previous.icon = get_icon("Back", "EditorIcons") - $ToolBar/DocumentationNavigation/Next.icon = get_icon("Forward", "EditorIcons") - $ToolBar/Docs.connect('pressed', - $MainPanel/MasterTreeContainer/MasterTree, - "select_documentation_item", - ['/']) - $ToolBar/FoldTools/ButtonFold.connect('pressed', $MainPanel/TimelineEditor, 'fold_all_nodes') - $ToolBar/FoldTools/ButtonUnfold.connect('pressed', $MainPanel/TimelineEditor, 'unfold_all_nodes') - $ToolBar/FoldTools/PlayTimeline.connect('pressed', $MainPanel/TimelineEditor, 'play_timeline') - - - #Connecting confirmation - $RemoveFolderConfirmation.connect('confirmed', self, '_on_RemoveFolderConfirmation_confirmed') - $RemoveConfirmation.window_title = DTS.translate("RemoveResourcePopupTitle") - $RemoveFolderConfirmation.window_title = DTS.translate("RemoveFolderPopupTitle") - $RemoveFolderConfirmation.dialog_text = DTS.translate("RemoveFolderPopupText") - - # Loading the version number - var config = ConfigFile.new() - var err = config.load("res://addons/dialogic/plugin.cfg") - if err == OK: - version_string = config.get_value("plugin", "version", "?") - $ToolBar/Version.text = 'Dialogic v' + version_string - - $MainPanel/MasterTreeContainer/FilterMasterTreeEdit.right_icon = get_icon("Search", "EditorIcons") - - -func on_master_tree_editor_selected(editor: String): - $ToolBar/FoldTools.visible = editor == 'timeline' - $ToolBar/DocumentationNavigation.visible = editor == 'documentation' - - -func popup_remove_confirmation(what): - # disconnect previous signals - if $RemoveConfirmation.is_connected( - 'confirmed', self, '_on_RemoveConfirmation_confirmed'): - $RemoveConfirmation.disconnect( - 'confirmed', self, '_on_RemoveConfirmation_confirmed') - - # the last theme should not be deleteded!!! - if what == "Theme" and len(DialogicUtil.get_theme_list()) == 1: - print("[D] You cannot delete the last theme!") - $RemoveConfirmation.dialog_text = DTS.translate("CantDeleteLastTheme") - # otherwise we're ok - else: - var remove_text = DTS.translate('DeleteResourceText') - $RemoveConfirmation.dialog_text = remove_text.replace('[resource]', what) - $RemoveConfirmation.connect('confirmed', self, '_on_RemoveConfirmation_confirmed', [what]) - - # popup time! - $RemoveConfirmation.popup_centered() - - -func _on_RemoveFolderConfirmation_confirmed(): - var item_path = $MainPanel/MasterTreeContainer/MasterTree.get_item_path($MainPanel/MasterTreeContainer/MasterTree.get_selected()) - DialogicUtil.remove_folder(item_path) - $MainPanel/MasterTreeContainer/MasterTree.build_full_tree() - - -func _on_RemoveConfirmation_confirmed(what: String = ''): - if what == 'Timeline': - var target = $MainPanel/TimelineEditor.timeline_file - DialogicResources.delete_timeline(target) - elif what == 'GlossaryEntry': - var target = $MainPanel/GlossaryEntryEditor.current_definition['id'] - DialogicResources.delete_default_definition(target) - elif what == 'Value': - var target = $MainPanel/ValueEditor.current_definition['id'] - DialogicResources.delete_default_definition(target) - elif what == 'Theme': - var filename = $MainPanel/MasterTreeContainer/MasterTree.get_selected().get_metadata(0)['file'] - DialogicResources.delete_theme(filename) - elif what == 'Character': - var filename = $MainPanel/CharacterEditor.opened_character_data['id'] - DialogicResources.delete_character(filename) - DialogicUtil.update_resource_folder_structure() - $MainPanel/MasterTreeContainer/MasterTree.remove_selected() - $MainPanel/MasterTreeContainer/MasterTree.hide_all_editors() - - -# Godot dialog -func godot_dialog(filter, mode = EditorFileDialog.MODE_OPEN_FILE): - editor_file_dialog.mode = mode - editor_file_dialog.clear_filters() - editor_file_dialog.popup_centered_ratio(0.75) - editor_file_dialog.add_filter(filter) - return editor_file_dialog - - -func godot_dialog_connect(who, method_name, signal_name = "file_selected"): - # You can pass multiple signal_name using an array - - # Checking if previous connections exist, if they do, disconnect them. - for test_signal in editor_file_dialog.get_signal_list(): - if not file_picker_data['node'] or not is_instance_valid(file_picker_data['node']): - continue - - if editor_file_dialog.is_connected( - test_signal.name, - file_picker_data['node'], - file_picker_data['method'] - ): - editor_file_dialog.disconnect( - test_signal.name, - file_picker_data['node'], - file_picker_data['method'] - ) - # Connect new signals - for new_signal_name in signal_name if typeof(signal_name) == TYPE_ARRAY else [signal_name]: - editor_file_dialog.connect(new_signal_name, who, method_name, [who]) - - file_picker_data['method'] = method_name - file_picker_data['node'] = who diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/EditorView.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/EditorView.tscn deleted file mode 100644 index ad58ca3..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/EditorView.tscn +++ /dev/null @@ -1,330 +0,0 @@ -[gd_scene load_steps=22 format=2] - -[ext_resource path="res://addons/dialogic/Editor/EditorView.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/TimelineEditor/TimelineEditor.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Images/Toolbar/add-character.svg" type="Texture" id=3] -[ext_resource path="res://addons/dialogic/Images/Toolbar/add-timeline.svg" type="Texture" id=4] -[ext_resource path="res://addons/dialogic/Images/Toolbar/add-definition.svg" type="Texture" id=5] -[ext_resource path="res://addons/dialogic/Editor/SettingsEditor/SettingsEditor.tscn" type="PackedScene" id=6] -[ext_resource path="res://addons/dialogic/Editor/CharacterEditor/CharacterEditor.tscn" type="PackedScene" id=7] -[ext_resource path="res://addons/dialogic/Editor/ThemeEditor/ThemeEditor.tscn" type="PackedScene" id=8] -[ext_resource path="res://addons/dialogic/Editor/GlossaryEntryEditor/GlossaryEntryEditor.tscn" type="PackedScene" id=9] -[ext_resource path="res://addons/dialogic/Images/Toolbar/add-glossary.svg" type="Texture" id=10] -[ext_resource path="res://addons/dialogic/Editor/DocumentationViewer/DocumentationViewer.tscn" type="PackedScene" id=11] -[ext_resource path="res://addons/dialogic/Editor/ValueEditor/ValueEditor.tscn" type="PackedScene" id=12] -[ext_resource path="res://addons/dialogic/Images/Toolbar/add-theme.svg" type="Texture" id=13] -[ext_resource path="res://addons/dialogic/Editor/MasterTree/MasterTree.tscn" type="PackedScene" id=35] - 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-[sub_resource type="ImageTexture" id=4] -flags = 4 -flags = 4 -image = SubResource( 10 ) -size = Vector2( 16, 16 ) - -[sub_resource type="StyleBoxTexture" id=5] -texture = SubResource( 4 ) -region_rect = Rect2( 0, 0, 16, 16 ) -margin_left = 2.0 -margin_right = 2.0 -margin_top = 2.0 -margin_bottom = 2.0 - -[node name="EditorView" type="Control"] -anchor_right = 1.0 -anchor_bottom = 1.0 -rect_min_size = Vector2( 0, 200 ) -size_flags_horizontal = 3 -size_flags_vertical = 3 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="ToolBar" type="HBoxContainer" parent="."] -anchor_right = 1.0 -margin_bottom = 24.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="NewTimelineButton" type="Button" parent="ToolBar"] -modulate = Color( 0, 0, 0, 1 ) -margin_right = 28.0 -margin_bottom = 24.0 -hint_tooltip = "Add Timeline" -icon = ExtResource( 4 ) -flat = true - -[node name="NewCharactersButton" type="ToolButton" parent="ToolBar"] -modulate = Color( 0, 0, 0, 1 ) -self_modulate = Color( 0.870588, 0.870588, 0.870588, 1 ) -margin_left = 32.0 -margin_right = 60.0 -margin_bottom = 24.0 -hint_tooltip = "Add Character" -icon = ExtResource( 3 ) - -[node name="NewValueButton" type="Button" parent="ToolBar"] -modulate = Color( 0, 0, 0, 1 ) -margin_left = 64.0 -margin_right = 92.0 -margin_bottom = 24.0 -hint_tooltip = "Add Value" -icon = ExtResource( 5 ) -flat = true - -[node name="NewGlossaryEntryButton" type="Button" parent="ToolBar"] -modulate = Color( 0, 0, 0, 1 ) -margin_left = 96.0 -margin_right = 124.0 -margin_bottom = 24.0 -hint_tooltip = "Add Glossary Entry" -icon = ExtResource( 10 ) -flat = true -__meta__ = { -"_editor_description_": "" -} - -[node name="NewThemeButton" type="Button" parent="ToolBar"] -modulate = Color( 0, 0, 0, 1 ) -margin_left = 128.0 -margin_right = 156.0 -margin_bottom = 24.0 -hint_tooltip = "Add Theme" -icon = ExtResource( 13 ) -flat = true - -[node name="FoldTools" type="HBoxContainer" parent="ToolBar"] -visible = false -margin_left = 160.0 -margin_right = 348.0 -margin_bottom = 24.0 - -[node name="Label" type="Label" parent="ToolBar/FoldTools"] -visible = false -margin_top = 5.0 -margin_right = 59.0 -margin_bottom = 19.0 -text = " Fold " - -[node name="ButtonFold" type="ToolButton" parent="ToolBar/FoldTools"] -margin_left = 63.0 -margin_right = 91.0 -margin_bottom = 24.0 -icon = SubResource( 2 ) -align = 0 - -[node name="ButtonUnfold" type="ToolButton" parent="ToolBar/FoldTools"] -margin_left = 95.0 -margin_right = 123.0 -margin_bottom = 24.0 -icon = SubResource( 2 ) -align = 0 - -[node name="PlayTimeline" type="ToolButton" parent="ToolBar/FoldTools"] -self_modulate = Color( 0.870588, 0.870588, 0.870588, 1 ) -margin_left = 127.0 -margin_right = 188.0 -margin_bottom = 24.0 -mouse_default_cursor_shape = 2 -shortcut = SubResource( 8 ) -text = "Play Timeline" -icon = SubResource( 2 ) - -[node name="Spacer" type="Control" parent="ToolBar"] -margin_left = 160.0 -margin_right = 747.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 - -[node name="Web" type="ToolButton" parent="ToolBar"] -self_modulate = Color( 0.870588, 0.870588, 0.870588, 1 ) -margin_left = 751.0 -margin_right = 835.0 -margin_bottom = 24.0 -mouse_default_cursor_shape = 2 -text = "Website" -icon = SubResource( 2 ) - -[node name="Docs" type="ToolButton" parent="ToolBar"] -self_modulate = Color( 0.870588, 0.870588, 0.870588, 1 ) -margin_left = 839.0 -margin_right = 900.0 -margin_bottom = 24.0 -mouse_default_cursor_shape = 2 -text = "Help" -icon = SubResource( 2 ) - -[node name="Version" type="Label" parent="ToolBar"] -self_modulate = Color( 1, 1, 1, 0.631373 ) -margin_left = 904.0 -margin_top = 5.0 -margin_right = 1024.0 -margin_bottom = 19.0 -text = "Dialogic v1.4 - DEV" - -[node name="DocumentationNavigation" type="HBoxContainer" parent="ToolBar"] -visible = false -margin_left = 980.0 -margin_right = 1024.0 -margin_bottom = 32.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="VSeparator" type="VSeparator" parent="ToolBar/DocumentationNavigation"] -margin_right = 4.0 -margin_bottom = 40.0 - -[node name="Previous" type="Button" parent="ToolBar/DocumentationNavigation"] -margin_right = 22.0 -margin_bottom = 32.0 -rect_min_size = Vector2( 22, 22 ) -focus_mode = 0 -disabled = true -icon = SubResource( 2 ) -flat = true -expand_icon = true - -[node name="Next" type="Button" parent="ToolBar/DocumentationNavigation"] -margin_left = 22.0 -margin_right = 44.0 -margin_bottom = 32.0 -rect_min_size = Vector2( 22, 22 ) -focus_mode = 0 -disabled = true -icon = SubResource( 2 ) -flat = true -expand_icon = true - -[node name="MainPanel" type="HSplitContainer" parent="."] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_top = 38.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="MasterTreeContainer" type="VBoxContainer" parent="MainPanel"] -margin_right = 150.0 -margin_bottom = 562.0 - -[node name="FilterMasterTreeEdit" type="LineEdit" parent="MainPanel/MasterTreeContainer"] -margin_right = 150.0 -margin_bottom = 26.0 -clear_button_enabled = true -right_icon = SubResource( 2 ) -placeholder_text = "Filter" - -[node name="MasterTree" parent="MainPanel/MasterTreeContainer" instance=ExtResource( 35 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 30.0 -margin_right = 150.0 -margin_bottom = 562.0 -size_flags_vertical = 3 - -[node name="TimelineEditor" parent="MainPanel" instance=ExtResource( 2 )] -visible = false - -[node name="CharacterEditor" parent="MainPanel" instance=ExtResource( 7 )] -visible = false - -[node name="GlossaryEntryEditor" parent="MainPanel" instance=ExtResource( 9 )] -visible = false -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_left = 162.0 -margin_right = 1024.0 -margin_bottom = 562.0 - -[node name="ValueEditor" parent="MainPanel" instance=ExtResource( 12 )] -visible = false - -[node name="ThemeEditor" parent="MainPanel" instance=ExtResource( 8 )] -visible = false - -[node name="SettingsEditor" parent="MainPanel" instance=ExtResource( 6 )] -visible = false -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_left = 192.0 -margin_right = 1253.0 -margin_bottom = 661.0 - -[node name="DocumentationViewer" parent="MainPanel" instance=ExtResource( 11 )] -visible = false -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_left = 162.0 -margin_right = 1024.0 -margin_bottom = 562.0 -custom_styles/panel = SubResource( 5 ) - -[node name="Empty" type="CenterContainer" parent="MainPanel"] -margin_left = 162.0 -margin_right = 1024.0 -margin_bottom = 562.0 - -[node name="VBoxContainer" type="VBoxContainer" parent="MainPanel/Empty"] -margin_left = 291.0 -margin_top = 274.0 -margin_right = 571.0 -margin_bottom = 288.0 - -[node name="Label" type="Label" parent="MainPanel/Empty/VBoxContainer"] -margin_right = 280.0 -margin_bottom = 14.0 -text = "Select or create an element to start working" - -[node name="RemoveConfirmation" type="ConfirmationDialog" parent="."] -margin_right = 325.0 -margin_bottom = 88.0 -rect_min_size = Vector2( 250, 87.5 ) -window_title = "Be sure you want to delete!" -dialog_text = "Are you sure you want to remove this [resource]? -(Can't be restored)" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="RemoveFolderConfirmation" type="ConfirmationDialog" parent="."] -margin_right = 325.0 -margin_bottom = 88.0 -rect_min_size = Vector2( 250, 87.5 ) -window_title = "Be sure you want to delete this folder!" -dialog_text = "Are you sure you want to remove this folder and all the items contained in it? -(Can't be restored)" -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/AudioEvent.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/AudioEvent.tscn deleted file mode 100644 index 985d25d..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/AudioEvent.tscn +++ /dev/null @@ -1,129 +0,0 @@ -[gd_scene load_steps=10 format=2] - 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-[sub_resource type="ImageTexture" id=2] -flags = 4 -flags = 4 -image = SubResource( 5 ) -size = Vector2( 16, 16 ) - -[sub_resource type="StyleBoxEmpty" id=6] - -[node name="AudioEvent" instance=ExtResource( 1 )] -margin_right = -705.0 -margin_bottom = 44.0 -event_name = "Audio Event" -event_data = { -"audio": "play", -"audio_bus": "Master", -"event_id": "dialogic_030", -"event_name": "AudioEvent", -"file": "", -"volume": 0.0 -} -event_color = Color( 0.988235, 0.396078, 0.0784314, 1 ) -event_icon = ExtResource( 5 ) -header_scene = ExtResource( 2 ) -body_scene = ExtResource( 3 ) -expand_on_default = false -help_page_path = "res://addons/dialogic/Documentation/Content/Events/030.md" -event_category = 3 -sorting_index = 0 - -[node name="PanelContainer" parent="." index="1"] -margin_right = 404.0 -margin_bottom = 44.0 - -[node name="MarginContainer" parent="PanelContainer" index="1"] -margin_right = 404.0 -margin_bottom = 44.0 - -[node name="VBoxContainer" parent="PanelContainer/MarginContainer" index="0"] -margin_right = 398.0 -margin_bottom = 38.0 - 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-[sub_resource type="ImageTexture" id=2] -flags = 4 -flags = 4 -image = SubResource( 5 ) -size = Vector2( 16, 16 ) - -[sub_resource type="StyleBoxEmpty" id=6] - -[node name="BackgroundMusic" instance=ExtResource( 2 )] -event_name = "Background Music" -event_data = { -"audio_bus": "Master", -"background-music": "play", -"event_id": "dialogic_031", -"event_name": "BackgroundMusic", -"fade_length": 1.0, -"file": "", -"volume": 0 -} -event_color = Color( 0.988235, 0.396078, 0.0784314, 1 ) -event_icon = ExtResource( 3 ) -header_scene = ExtResource( 4 ) -body_scene = ExtResource( 1 ) -expand_on_default = false -help_page_path = "res://addons/dialogic/Documentation/Content/Events/030.md" -event_category = 3 -sorting_index = 1 - -[node name="PanelContainer" parent="." index="1"] -margin_right = 444.0 - -[node name="MarginContainer" parent="PanelContainer" index="1"] -margin_right = 444.0 - -[node name="VBoxContainer" parent="PanelContainer/MarginContainer" index="0"] -margin_right = 438.0 - -[node name="Header" parent="PanelContainer/MarginContainer/VBoxContainer" index="0"] -margin_right = 428.0 - -[node name="IconPanel" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer" index="0"] -self_modulate = Color( 0.988235, 0.396078, 0.0784314, 1 ) - -[node name="IconTexture" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel" index="0"] -self_modulate = Color( 0, 0, 0, 1 ) -texture = ExtResource( 3 ) - -[node name="Warning" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel" index="1"] -texture = SubResource( 3 ) - -[node name="TitleLabel" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="1"] -margin_right = 116.0 -text = "Background Music" - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="2"] -margin_left = 116.0 -margin_right = 384.0 - -[node name="ExpandControl" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="3"] -visible = true -margin_left = 384.0 -margin_top = 17.0 -margin_right = 428.0 -margin_bottom = 47.0 - -[node name="Spacer" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="4"] -margin_left = 428.0 -margin_right = 428.0 - -[node name="HelpButton" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="5"] -icon = SubResource( 2 ) - -[node name="Body" parent="PanelContainer/MarginContainer/VBoxContainer" index="1"] -margin_bottom = 66.0 - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Body" index="0"] -margin_bottom = 32.0 -custom_constants/margin_left = 0 - -[node name="PopupMenu" parent="." index="2"] -custom_styles/hover = SubResource( 6 ) -items = [ "Documentation", SubResource( 3 ), 0, false, false, 0, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Move up", SubResource( 3 ), 0, false, false, 2, 0, null, "", false, "Move down", SubResource( 3 ), 0, false, false, 3, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Delete", SubResource( 3 ), 0, false, false, 5, 0, null, "", false ] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/CallNode.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/CallNode.tscn deleted file mode 100644 index 198c2ea..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/CallNode.tscn +++ /dev/null @@ -1,92 +0,0 @@ -[gd_scene load_steps=7 format=2] - 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-[node name="IconPanel" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer" index="0"] -self_modulate = Color( 0.0470588, 0.647059, 0.921569, 1 ) - -[node name="IconTexture" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel" index="0"] -self_modulate = Color( 0, 0, 0, 1 ) -texture = ExtResource( 1 ) - -[node name="Warning" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel" index="1"] -texture = SubResource( 3 ) - -[node name="TitleLabel" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="1"] -margin_right = 61.0 -text = "Call Node" - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="2"] -margin_left = 61.0 -margin_right = 71.0 - -[node name="ExpandControl" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="3"] -visible = true -margin_left = 71.0 -margin_top = 17.0 -margin_right = 115.0 -margin_bottom = 47.0 - -[node name="Spacer" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="4"] -margin_left = 115.0 -margin_right = 115.0 - -[node name="Body" parent="PanelContainer/MarginContainer/VBoxContainer" index="1"] -margin_bottom = 88.0 - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Body" index="0"] -margin_bottom = 54.0 -custom_constants/margin_left = 0 - -[node name="PopupMenu" parent="." index="2"] -custom_styles/hover = SubResource( 5 ) -items = [ "Documentation", SubResource( 3 ), 0, false, false, 0, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Move up", SubResource( 3 ), 0, false, false, 2, 0, null, "", false, "Move down", SubResource( 3 ), 0, false, false, 3, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Delete", SubResource( 3 ), 0, false, false, 5, 0, null, "", false ] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/ChangeBackground.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/ChangeBackground.tscn deleted file mode 100644 index 3309e7a..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/ChangeBackground.tscn +++ /dev/null @@ -1,86 +0,0 @@ -[gd_scene load_steps=8 format=2] - 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-[sub_resource type="ImageTexture" id=3] -flags = 4 -flags = 4 -image = SubResource( 4 ) -size = Vector2( 16, 16 ) - -[sub_resource type="StyleBoxEmpty" id=5] - -[node name="ChangeBackground" instance=ExtResource( 4 )] -event_name = "Change Background" -event_data = { -"background": "", -"event_id": "dialogic_021" -} -event_color = Color( 0.964706, 0.239216, 0.403922, 1 ) -event_icon = ExtResource( 6 ) -header_scene = ExtResource( 7 ) -body_scene = ExtResource( 1 ) -expand_on_default = false -event_category = 3 -sorting_index = 3 - -[node name="PanelContainer" parent="." index="1"] -margin_right = 395.0 - -[node name="MarginContainer" parent="PanelContainer" index="1"] -margin_right = 395.0 - -[node name="VBoxContainer" parent="PanelContainer/MarginContainer" index="0"] -margin_right = 389.0 - -[node name="Header" parent="PanelContainer/MarginContainer/VBoxContainer" index="0"] -margin_right = 379.0 - -[node name="IconPanel" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer" index="0"] -self_modulate = Color( 0.964706, 0.239216, 0.403922, 1 ) - -[node name="IconTexture" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel" index="0"] -self_modulate = Color( 0, 0, 0, 1 ) -texture = ExtResource( 6 ) - -[node name="Warning" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel" index="1"] -texture = SubResource( 3 ) - -[node name="TitleLabel" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="1"] -margin_right = 124.0 -text = "Change Background" - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="2"] -margin_left = 124.0 -margin_right = 379.0 - -[node name="ExpandControl" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="3"] -margin_left = 535.0 -margin_right = 587.0 - -[node name="Spacer" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="4"] -margin_left = 379.0 -margin_right = 379.0 - -[node name="HelpButton" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="5"] -margin_left = 924.0 -margin_right = 954.0 - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Body" index="0"] -custom_constants/margin_left = 0 - -[node name="PopupMenu" parent="." index="2"] -custom_styles/hover = SubResource( 5 ) -items = [ "Documentation", SubResource( 3 ), 0, false, false, 0, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Move up", SubResource( 3 ), 0, false, false, 2, 0, null, "", false, "Move down", SubResource( 3 ), 0, false, false, 3, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Delete", SubResource( 3 ), 0, false, false, 5, 0, null, "", false ] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/ChangeScene.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/ChangeScene.tscn deleted file mode 100644 index ec83b33..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/ChangeScene.tscn +++ /dev/null @@ -1,73 +0,0 @@ -[gd_scene load_steps=7 format=2] - 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-[node name="IconTexture" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel" index="0"] -self_modulate = Color( 0, 0, 0, 1 ) -texture = ExtResource( 1 ) - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="1"] -margin_right = 354.0 - -[node name="ExpandControl" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="2"] -margin_left = 146.0 -margin_right = 210.0 - -[node name="Spacer" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="3"] -margin_left = 354.0 -margin_right = 354.0 - -[node name="HelpButton" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="4"] -icon = SubResource( 2 ) - -[node name="PopupMenu" parent="." index="2"] -custom_styles/hover = SubResource( 5 ) -items = [ "Documentation", SubResource( 3 ), 0, false, false, 0, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Move up", SubResource( 3 ), 0, false, false, 2, 0, null, "", false, "Move down", SubResource( 3 ), 0, false, false, 3, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Delete", SubResource( 3 ), 0, false, false, 5, 0, null, "", false ] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/DummyEvent.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/DummyEvent.tscn deleted file mode 100644 index 3427a0f..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/DummyEvent.tscn +++ /dev/null @@ -1,75 +0,0 @@ -[gd_scene load_steps=6 format=2] - 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The data will be preserved in this dummy." -event_data = { -"event_id": "" -} -event_color = Color( 1, 0.278431, 0.447059, 1 ) -body_scene = ExtResource( 2 ) -expand_on_default = false - -[node name="PanelContainer" parent="." index="1"] -margin_right = 497.0 - -[node name="MarginContainer" parent="PanelContainer" index="1"] -margin_right = 497.0 - -[node name="VBoxContainer" parent="PanelContainer/MarginContainer" index="0"] -margin_right = 491.0 - -[node name="Header" parent="PanelContainer/MarginContainer/VBoxContainer" index="0"] -margin_right = 481.0 - -[node name="IconPanel" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer" index="0"] -self_modulate = Color( 1, 0.278431, 0.447059, 1 ) - -[node name="TitleLabel" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="1"] -margin_right = 427.0 -text = "Event couldn't be found. The data will be preserved in this dummy." - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="2"] -margin_left = 427.0 -margin_right = 437.0 - -[node name="ExpandControl" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="3"] -visible = true -margin_left = 437.0 -margin_top = 17.0 -margin_right = 481.0 -margin_bottom = 47.0 - -[node name="Spacer" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="4"] -margin_left = 481.0 -margin_right = 481.0 - -[node name="HelpButton" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="5"] -margin_left = 924.0 -margin_right = 954.0 - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Body" index="0"] -custom_constants/margin_left = 0 - -[node name="PopupMenu" parent="." index="2"] -custom_styles/hover = SubResource( 7 ) -items = [ "Documentation", SubResource( 6 ), 0, false, false, 0, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Move up", SubResource( 6 ), 0, false, false, 2, 0, null, "", false, "Move down", SubResource( 6 ), 0, false, false, 3, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Delete", SubResource( 6 ), 0, false, false, 5, 0, null, "", false ] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/EmitSignal.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/EmitSignal.tscn deleted file mode 100644 index 18c72ac..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/EmitSignal.tscn +++ /dev/null @@ -1,73 +0,0 @@ -[gd_scene load_steps=7 format=2] - 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-[node name="Spacer" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="4"] -margin_left = 81.0 - -[node name="HelpButton" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="5"] -margin_left = 924.0 -margin_right = 954.0 -icon = SubResource( 2 ) - -[node name="PopupMenu" parent="." index="2"] -custom_styles/hover = SubResource( 5 ) -items = [ "Documentation", SubResource( 3 ), 0, false, false, 0, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Move up", SubResource( 3 ), 0, false, false, 2, 0, null, "", false, "Move down", SubResource( 3 ), 0, false, false, 3, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Delete", SubResource( 3 ), 0, false, false, 5, 0, null, "", false ] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/GoTo Event.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/GoTo Event.tscn deleted file mode 100644 index 365a7cc..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/GoTo Event.tscn +++ /dev/null @@ -1,70 +0,0 @@ -[gd_scene load_steps=7 format=2] - 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-[node name="TitleLabel" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="1"] -margin_right = 35.0 -text = "Go to" - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="2"] -margin_left = 35.0 -margin_right = 193.0 - -[node name="Spacer" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="4"] -margin_left = 193.0 -margin_right = 193.0 - -[node name="PopupMenu" parent="." index="2"] -custom_styles/hover = SubResource( 4 ) -items = [ "Documentation", SubResource( 3 ), 0, false, false, 0, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Move up", SubResource( 3 ), 0, false, false, 2, 0, null, "", false, "Move down", SubResource( 3 ), 0, false, false, 3, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Delete", SubResource( 3 ), 0, false, false, 5, 0, null, "", false ] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/LabelEvent.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/LabelEvent.tscn deleted file mode 100644 index 4e13b1a..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/LabelEvent.tscn +++ /dev/null @@ -1,72 +0,0 @@ -[gd_scene load_steps=7 format=2] - 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-[sub_resource type="ImageTexture" id=3] -flags = 4 -flags = 4 -image = SubResource( 5 ) -size = Vector2( 16, 16 ) - -[node name="LabelEvent" instance=ExtResource( 2 )] -event_name = "Label" -event_data = { -"event_id": "dialogic_015", -"id": "anchor-1634488067", -"index": 0, -"name": "" -} -event_color = Color( 0.0705882, 0.717647, 0.415686, 1 ) -event_icon = ExtResource( 5 ) -header_scene = ExtResource( 3 ) -expand_on_default = false -event_category = 2 -sorting_index = 1 - -[node name="PanelContainer" parent="." index="1"] -margin_right = 274.0 - -[node name="MarginContainer" parent="PanelContainer" index="1"] -margin_right = 274.0 - -[node name="VBoxContainer" parent="PanelContainer/MarginContainer" index="0"] -margin_right = 268.0 - -[node name="Header" parent="PanelContainer/MarginContainer/VBoxContainer" index="0"] -margin_right = 258.0 - -[node name="IconPanel" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer" index="0"] -self_modulate = Color( 0.0705882, 0.717647, 0.415686, 1 ) - -[node name="IconTexture" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel" index="0"] -self_modulate = Color( 0, 0, 0, 1 ) -texture = ExtResource( 5 ) - -[node name="TitleLabel" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="1"] -margin_right = 34.0 -text = "Label" - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="2"] -margin_left = 34.0 -margin_right = 258.0 - -[node name="Spacer" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="4"] -margin_left = 258.0 -margin_right = 258.0 - -[node name="PopupMenu" parent="." index="2"] -custom_styles/hover = SubResource( 4 ) -items = [ "Documentation", SubResource( 3 ), 0, false, false, 0, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Move up", SubResource( 3 ), 0, false, false, 2, 0, null, "", false, "Move down", SubResource( 3 ), 0, false, false, 3, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Delete", SubResource( 3 ), 0, false, false, 5, 0, null, "", false ] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/AudioFilePicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/AudioFilePicker.tscn deleted file mode 100644 index 4bb4e62..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/AudioFilePicker.tscn +++ /dev/null @@ -1,50 +0,0 @@ -[gd_scene load_steps=8 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Files/FilePicker.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Audio/EventPart_AudioFilePicker.gd" type="Script" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/styles/SimpleButtonHover.tres" type="StyleBox" id=3] -[ext_resource path="res://addons/dialogic/Editor/Events/styles/SimpleButtonNormal.tres" type="StyleBox" id=4] - -[sub_resource type="StyleBoxEmpty" id=3] - -[sub_resource type="Image" id=4] -data = { -"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), -"format": "LumAlpha8", -"height": 16, -"mipmaps": false, -"width": 16 -} - -[sub_resource type="ImageTexture" id=2] -flags = 4 -flags = 4 -image = SubResource( 4 ) -size = Vector2( 16, 16 ) - -[node name="AudioFilePicker" type="HBoxContainer"] -margin_right = 181.0 -margin_bottom = 22.0 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="FilePicker" parent="." instance=ExtResource( 1 )] -margin_top = 0.0 -margin_right = 162.0 -margin_bottom = 22.0 -Mode = "Audio" - -[node name="ButtonPreviewPlay" type="Button" parent="."] -margin_left = 166.0 -margin_right = 188.0 -margin_bottom = 22.0 -size_flags_vertical = 4 -custom_styles/hover = ExtResource( 3 ) -custom_styles/pressed = ExtResource( 3 ) -custom_styles/focus = SubResource( 3 ) -custom_styles/normal = ExtResource( 4 ) -icon = SubResource( 2 ) - -[node name="AudioPreview" type="AudioStreamPlayer" parent="."] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/AudioPicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/AudioPicker.tscn deleted file mode 100644 index 155ba8e..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/AudioPicker.tscn +++ /dev/null @@ -1,151 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Audio/EventPart_AudioPicker.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/styles/SectionPanel.tres" type="StyleBox" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Audio/AudioFilePicker.tscn" type="PackedScene" id=3] -[ext_resource path="res://addons/dialogic/Editor/Events/styles/InputFieldsStyle.tres" type="Theme" id=4] - -[node name="AudioPicker" type="PanelContainer"] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_right = -718.0 -margin_bottom = -580.0 -theme = ExtResource( 4 ) -custom_styles/panel = ExtResource( 2 ) -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} -event_name = "AudioEvent" - -[node name="VBox" type="VBoxContainer" parent="."] -margin_left = 6.0 -margin_top = 5.0 -margin_right = 300.0 -margin_bottom = 66.0 - -[node name="AudioFilePicker" parent="VBox" instance=ExtResource( 3 )] -visible = false -margin_right = 294.0 - -[node name="adv_settings" type="HBoxContainer" parent="VBox"] -margin_right = 294.0 -margin_bottom = 61.0 -custom_constants/separation = 8 - -[node name="AudioVolume" type="PanelContainer" parent="VBox/adv_settings"] -margin_right = 88.0 -margin_bottom = 61.0 -custom_styles/panel = ExtResource( 2 ) - -[node name="VBox" type="VBoxContainer" parent="VBox/adv_settings/AudioVolume"] -margin_left = 6.0 -margin_top = 5.0 -margin_right = 82.0 -margin_bottom = 57.0 - -[node name="Label" type="Label" parent="VBox/adv_settings/AudioVolume/VBox"] -margin_right = 76.0 -margin_bottom = 14.0 -text = "Volume:" - -[node name="Volume" type="SpinBox" parent="VBox/adv_settings/AudioVolume/VBox"] -margin_top = 18.0 -margin_right = 76.0 -margin_bottom = 52.0 -min_value = -80.0 -max_value = 24.0 -step = 0.01 -suffix = "dB" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="AudioBus" type="PanelContainer" parent="VBox/adv_settings"] -margin_left = 96.0 -margin_right = 181.0 -margin_bottom = 61.0 -custom_styles/panel = ExtResource( 2 ) - -[node name="VBox" type="VBoxContainer" parent="VBox/adv_settings/AudioBus"] -margin_left = 6.0 -margin_top = 5.0 -margin_right = 79.0 -margin_bottom = 57.0 - -[node name="Label" type="Label" parent="VBox/adv_settings/AudioBus/VBox"] -margin_right = 73.0 -margin_bottom = 14.0 -text = "AudioBus:" - -[node name="BusSelector" type="OptionButton" parent="VBox/adv_settings/AudioBus/VBox"] -margin_top = 18.0 -margin_right = 73.0 -margin_bottom = 38.0 -size_flags_vertical = 5 -text = "Master" -items = [ "Master", null, false, 0, null ] -selected = 0 - -[node name="AudioRegion" type="PanelContainer" parent="VBox/adv_settings"] -visible = false -margin_left = 187.0 -margin_right = 419.0 -margin_bottom = 51.0 -custom_styles/panel = ExtResource( 2 ) - -[node name="VBox" type="VBoxContainer" parent="VBox/adv_settings/AudioRegion"] -margin_left = 6.0 -margin_top = 5.0 -margin_right = 226.0 -margin_bottom = 47.0 - -[node name="Label" type="Label" parent="VBox/adv_settings/AudioRegion/VBox"] -margin_right = 220.0 -margin_bottom = 14.0 -text = "Audio-region:" - -[node name="HBox" type="HBoxContainer" parent="VBox/adv_settings/AudioRegion/VBox"] -margin_top = 18.0 -margin_right = 220.0 -margin_bottom = 42.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="StartAtLabel" type="Label" parent="VBox/adv_settings/AudioRegion/VBox/HBox"] -margin_top = 5.0 -margin_right = 33.0 -margin_bottom = 19.0 -text = "Start:" - -[node name="StartAt" type="SpinBox" parent="VBox/adv_settings/AudioRegion/VBox/HBox"] -margin_left = 37.0 -margin_right = 111.0 -margin_bottom = 24.0 -hint_tooltip = "Leave both at 0 to use the whole file." -max_value = 9999.0 -step = 0.1 -suffix = "sec" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="StopAtLabel" type="Label" parent="VBox/adv_settings/AudioRegion/VBox/HBox"] -margin_left = 115.0 -margin_top = 5.0 -margin_right = 142.0 -margin_bottom = 19.0 -text = "End:" - -[node name="StopAt" type="SpinBox" parent="VBox/adv_settings/AudioRegion/VBox/HBox"] -margin_left = 146.0 -margin_right = 220.0 -margin_bottom = 24.0 -hint_tooltip = "Leave both at 0 to use the whole file." -max_value = 9999.0 -step = 0.1 -suffix = "sec" -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/AudioPickerComplex.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/AudioPickerComplex.tscn deleted file mode 100644 index 218a872..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/AudioPickerComplex.tscn +++ /dev/null @@ -1,43 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Audio/EventPart_AudioPickerComplex.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Audio/AudioPicker.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/styles/InputFieldsStyle.tres" type="Theme" id=3] - -[node name="AudioPickerComplex" type="VBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -theme = ExtResource( 3 ) -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="VBox" type="VBoxContainer" parent="."] -margin_right = 193.0 -margin_bottom = 108.0 - -[node name="Fade" type="HBoxContainer" parent="VBox"] -margin_right = 193.0 -margin_bottom = 34.0 - -[node name="FadeLengthLabel" type="Label" parent="VBox/Fade"] -margin_top = 10.0 -margin_right = 87.0 -margin_bottom = 24.0 -text = " Fade-length:" - -[node name="FadeLength" type="SpinBox" parent="VBox/Fade"] -margin_left = 91.0 -margin_right = 167.0 -margin_bottom = 34.0 -step = 0.01 -suffix = "s" - -[node name="AudioPicker" parent="VBox" instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 38.0 -margin_right = 193.0 -margin_bottom = 108.0 -event_name = "Background Music" diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/EventPart_AudioFilePicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/EventPart_AudioFilePicker.gd deleted file mode 100644 index 4d50f6b..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/EventPart_AudioFilePicker.gd +++ /dev/null @@ -1,59 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var file_picker = $FilePicker -onready var preview_button = $ButtonPreviewPlay -onready var audio_preview = $AudioPreview - -# used to connect the signals -func _ready(): - file_picker.connect("data_changed", self, "_on_FilePicker_data_changed") - preview_button.connect("pressed", self, "_on_PreviewButton_pressed") - audio_preview.connect("finished", self, '_on_AudioPreview_finished') - preview_button.icon = get_icon("Play", "EditorIcons") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - file_picker.load_data(event_data) - preview_button.visible = !event_data['file'].empty() - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - - -func _on_FilePicker_data_changed(data): - event_data = data - - preview_button.visible = !event_data['file'].empty() - # informs the parent about the changes! - data_changed() - -func _on_PreviewButton_pressed(): - if audio_preview.is_playing(): - audio_preview.stop() - else: - audio_preview.stream = load(event_data['file']) - audio_preview.bus = event_data['audio_bus'] - audio_preview.volume_db = event_data.get('volume', 0) - if event_data.has('start_time'): - audio_preview.play(event_data['start_time']) - else: - audio_preview.play() - preview_button.icon = get_icon("Stop", "EditorIcons") - -func _on_AudioPreview_finished(): - preview_button.icon = get_icon("Play", "EditorIcons") - - -func _process(_delta): - #Will automatically stop playing when reaching stop_time - if(audio_preview.playing && event_data.has('stop_time') && audio_preview.get_playback_position() >= event_data['stop_time']): - audio_preview.stop() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/EventPart_AudioPicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/EventPart_AudioPicker.gd deleted file mode 100644 index 1524167..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/EventPart_AudioPicker.gd +++ /dev/null @@ -1,96 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! -signal audio_loaded - -export (String) var event_name = "Audio Event" - -## node references -onready var file_picker := $VBox/AudioFilePicker - -onready var volume_input := $VBox/adv_settings/AudioVolume/VBox/Volume -onready var region_group := $VBox/adv_settings/AudioRegion -onready var start_at_input := $VBox/adv_settings/AudioRegion/VBox/HBox/StartAt -onready var stop_at_input := $VBox/adv_settings/AudioRegion/VBox/HBox/StopAt -onready var bus_selector := $VBox/adv_settings/AudioBus/VBox/BusSelector - -# used to connect the signals -func _ready(): - - # signals - file_picker.connect("data_changed", self, '_on_FilePicker_data_changed') - bus_selector.connect("item_selected", self, "_on_BusSelector_item_selected") - volume_input.connect("value_changed", self, "_on_Volume_value_changed") - start_at_input.connect("value_changed", self, "_on_StartAt_value_changed") - stop_at_input.connect("value_changed", self, "_on_StopAt_value_changed") - - # AudioBusPicker update - AudioServer.connect("bus_layout_changed", self, "update_bus_selector") - update_bus_selector() - - # file picker is here only used for text voice - file_picker.hide() - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - file_picker.load_data(data) - - # Now update the ui nodes to display the data. - if data.has('audio_bus'): - for idx in range(bus_selector.get_item_count()): - if bus_selector.get_item_text(idx) == data['audio_bus']: - bus_selector.select(idx) - - if data.has('volume'): - volume_input.value = data['volume'] - if data.has('start_time'): - start_at_input.value = data["start_time"] - if data.has('stop_time'): - stop_at_input.value = data["stop_time"] - - if not data.has("event_id"): - file_picker.show() - region_group.show() - - # TODO 2.0 delete this mess - if event_data.has('audio'): event_data['audio'] = 'play' - if event_data.has('background-music'): event_data['background-music'] = 'play' - -func get_preview(): - return '' - -func update_bus_selector(): - if bus_selector != null: - var previous_selected_bus_name = bus_selector.get_item_text(max(0, bus_selector.selected)) - - bus_selector.clear() - for i in range(AudioServer.bus_count): - var bus_name = AudioServer.get_bus_name(i) - bus_selector.add_item(bus_name) - - if previous_selected_bus_name == bus_name: - bus_selector.select(i) - -func _on_FilePicker_data_changed(data): - event_data['file'] = data['file'] - data_changed() - -func _on_BusSelector_item_selected(index): - event_data['audio_bus'] = bus_selector.get_item_text(index) - data_changed() - -func _on_Volume_value_changed(value): - event_data['volume'] = value - data_changed() - -func _on_StopAt_value_changed(value): - event_data['stop_time'] = value - data_changed() - -func _on_StartAt_value_changed(value): - event_data['start_time'] = value - data_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/EventPart_AudioPickerComplex.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/EventPart_AudioPickerComplex.gd deleted file mode 100644 index 56f1a80..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/EventPart_AudioPickerComplex.gd +++ /dev/null @@ -1,42 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var audio_picker = $VBox/AudioPicker -onready var fade_length_input = $VBox/Fade/FadeLength - -# used to connect the signals -func _ready(): - audio_picker.connect("data_changed", self, "_on_AudioPicker_data_changed") - fade_length_input.connect("value_changed", self, "_on_FadeLength_value_changed") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - audio_picker.editor_reference = editor_reference - audio_picker.load_data(event_data) - - fade_length_input.value = event_data['fade_length'] - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return audio_picker.get_preview() - -func _on_AudioPicker_data_changed(data): - event_data = data - - # informs the parent about the changes! - data_changed() - -func _on_FadeLength_value_changed(value): - event_data['fade_length'] = value - audio_picker.load_data(event_data) - - # informs the parent about the changes! - data_changed() - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/EventPart_VoiceEditor.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/EventPart_VoiceEditor.gd deleted file mode 100644 index 48aff89..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/EventPart_VoiceEditor.gd +++ /dev/null @@ -1,95 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - - -export(PackedScene) var audio_picker - -#onready var voices_container = $List/VoicesList -#onready var label_container = $List/Label -var audio_lines = 1 # how many lines does the text event has - - -func load_data(data): - .load_data(data) - - update_data() - -func repopulate() -> void: - for child in $List.get_children(): - child.queue_free() - - var settings = DialogicResources.get_settings_config() - #recraete audio pickers - for i in range(audio_lines): - var label = Label.new() - label.text = "Line "+str(i+1)+":" - label.size_flags_vertical = 0 - $List.add_child(label) - - var a_picker = audio_picker.instance() - a_picker.editor_reference = editor_reference - a_picker.event_name = "voice line" - a_picker.connect("data_changed", self, "_on_audio_picker_audio_loaded", [i]) - $List.add_child(a_picker) - - #loaded data - if event_data.has('voice_data'): - var voice_data = event_data['voice_data'] - if voice_data.has(str(i)): - var _d = voice_data[str(i)] - if _d.has('file'): - a_picker.load_data(_d) - continue - - a_picker.load_data({'file':'', 'audio_bus':settings.get_value("dialog", "text_event_audio_default_bus", "Master")}) - - -func _on_text_changed(text:String) -> void: - # This is called when the text has changed - # Are we adding new text events per new line ? - var settings_file = DialogicResources.get_settings_config() - - if not (settings_file.get_value("dialog", "new_lines", true)): - $Label.text = "Audio Picker:" - return - - var prev_lines = audio_lines - $Label.text = "Audio Pickers:" - audio_lines = max(1, len(text.split('\n'))) - - if prev_lines != audio_lines: - repopulate() - -#Since the nodes are now in a grid sharing indicies with lables, index must -#be multiplied by 2, then added an offset of 1 to get the requested node -func _get_audio_picker(index:int): - var data = $List.get_child(index * 2 + 1) - return data - -func _on_audio_picker_audio_loaded(data,index:int) -> void: - # update the data - if not event_data.has('voice_data'): - event_data['voice_data'] = {} - - event_data['voice_data'][str(index)] = data - - #load the data - load_data(event_data) - - # informs the parent about the data change - data_changed() - - -func update_data(): - if not event_data.has('voice_data'): - return - var keys = event_data['voice_data'].keys() - # This subroutine was already a hack before I got to it, so don't blame me. - # divide by two, again becouse the two merged nodes. - # reused _get_audio_picker wherein we multiply by two again :D - # - KvaGram - for i in range($List.get_child_count() / 2): - if keys.has(str(i)): - var data = event_data['voice_data'][str(i)] - #voices_container.get_child(i).load_data(data) - _get_audio_picker(i).load_data(data) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/VoiceEditor.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/VoiceEditor.tscn deleted file mode 100644 index 2c67b9f..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Audio/VoiceEditor.tscn +++ /dev/null @@ -1,24 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Audio/EventPart_VoiceEditor.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Audio/AudioPicker.tscn" type="PackedScene" id=2] - -[node name="VoiceEditor" type="VBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} -audio_picker = ExtResource( 2 ) - -[node name="Label" type="Label" parent="."] -margin_right = 86.0 -margin_bottom = 14.0 -text = "Voice Picker :" - -[node name="List" type="GridContainer" parent="."] -margin_top = 18.0 -margin_right = 86.0 -margin_bottom = 18.0 -columns = 2 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/CallNode/CallNodePicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/CallNode/CallNodePicker.tscn deleted file mode 100644 index b688272..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/CallNode/CallNodePicker.tscn +++ /dev/null @@ -1,72 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/CallNode/EventPart_CallNodePicker.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/CustomLineEdit.tscn" type="PackedScene" id=3] -[ext_resource path="res://addons/dialogic/Editor/Events/styles/InputFieldsStyle.tres" type="Theme" id=4] - -[node name="CallNodePicker" type="VBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -theme = ExtResource( 4 ) -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Label" parent="." instance=ExtResource( 2 )] -margin_top = 0.0 -margin_right = 782.0 -margin_bottom = 14.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "This event calls the function [Function Name] on the [Target Node] (use full path!). It also passes a number of arguments." - -[node name="Properties" type="HBoxContainer" parent="."] -margin_top = 18.0 -margin_right = 782.0 -margin_bottom = 45.0 -custom_constants/separation = 8 - -[node name="TargetNodeLabel" type="Label" parent="Properties"] -margin_top = 6.0 -margin_right = 81.0 -margin_bottom = 20.0 -text = "Target Node:" - -[node name="TargetNodeEdit" parent="Properties" instance=ExtResource( 3 )] -margin_left = 89.0 -margin_right = 329.0 -margin_bottom = 27.0 -rect_min_size = Vector2( 240, 27 ) - -[node name="CallMethodLabel" type="Label" parent="Properties"] -margin_left = 337.0 -margin_top = 6.0 -margin_right = 432.0 -margin_bottom = 20.0 -text = "Method Name:" - -[node name="CallMethodEdit" parent="Properties" instance=ExtResource( 3 )] -margin_left = 440.0 -margin_right = 620.0 -margin_bottom = 27.0 -rect_min_size = Vector2( 180, 27 ) - -[node name="ArgumentsLabel" type="Label" parent="Properties"] -margin_left = 628.0 -margin_top = 6.0 -margin_right = 698.0 -margin_bottom = 20.0 -text = "Arguments" - -[node name="ArgumentsSpinBox" type="SpinBox" parent="Properties"] -margin_left = 706.0 -margin_right = 782.0 -margin_bottom = 27.0 -max_value = 99.0 - -[node name="Arguments" type="VBoxContainer" parent="."] -margin_top = 49.0 -margin_right = 782.0 -margin_bottom = 49.0 -custom_constants/separation = 5 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/CallNode/EventPart_CallNodePicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/CallNode/EventPart_CallNodePicker.gd deleted file mode 100644 index dda9f6d..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/CallNode/EventPart_CallNodePicker.gd +++ /dev/null @@ -1,107 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var target_path_input = $Properties/TargetNodeEdit -onready var method_name_input = $Properties/CallMethodEdit -onready var argument_length = $Properties/ArgumentsSpinBox -onready var arguments_container = $Arguments - -# used to connect the signals -func _ready(): - target_path_input.connect("text_changed", self, "_on_TargetPathInput_text_changed") - method_name_input.connect("text_changed", self, "_on_MethodName_text_changed") - argument_length.connect("value_changed", self, "_on_AgrumentLength_value_changed") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - target_path_input.text = event_data['call_node']['target_node_path'] - method_name_input.text = event_data['call_node']['method_name'] - - for i in range(event_data['call_node']['arguments'].size()): - if (event_data['call_node']['arguments'][i] == null): - event_data['call_node']['arguments'][i] = '' - - argument_length.value = len(event_data['call_node']['arguments']) - - _create_argument_controls() - -# has to return the wanted preview, only useful for body parts -func get_preview(): - if event_data['call_node']["target_node_path"] and event_data['call_node']['method_name']: - return 'Calls `'+event_data['call_node']['method_name']+ "` on node `"+event_data['call_node']["target_node_path"]+"` with an array with "+str(len( event_data['call_node']['arguments'])) +" items." - else: - return '' - -func _on_TargetPathInput_text_changed(text): - event_data['call_node']['target_node_path'] = text - - # informs the parent about the changes! - data_changed() - -func _on_MethodName_text_changed(text): - event_data['call_node']['method_name'] = text - - # informs the parent about the changes! - data_changed() - -func _on_AgrumentLength_value_changed(value): - event_data['call_node']['arguments'].resize(max(0, value)) - - for i in range(event_data['call_node']['arguments'].size()): - if (event_data['call_node']['arguments'][i] == null): - event_data['call_node']['arguments'][i] = '' - - _create_argument_controls() - - # informs the parent about the changes! - data_changed() - -func _on_argument_value_changed(value, arg_index): - if (arg_index < 0 or arg_index >= event_data['call_node']['arguments'].size()): - return - - event_data['call_node']['arguments'][arg_index] = str(value) - - # informs the parent about the changes! - data_changed() - - -# helpers -func _create_argument_controls(): - if (not event_data['call_node']['arguments'] is Array): - return - - # clear old - for c in arguments_container.get_children(): - arguments_container.remove_child(c) - c.queue_free() - - # create controls - var index = 0 - for a in event_data['call_node']['arguments']: - var container = HBoxContainer.new() - container.name = "Argument%s" % index - - var label = Label.new() - label.name = "IndexLabel" - label.text = "Argument %s:" % index - label.rect_min_size.x = 100 - container.add_child(label) - - var edit = LineEdit.new() - edit.name = "IndexValue" - edit.text = str(a) - edit.connect("text_changed", self, "_on_argument_value_changed", [ index ]) - edit.rect_min_size.x = 250 - container.add_child(edit) - - arguments_container.add_child(container) - - index += 1 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/CharacterAction.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/CharacterAction.tscn deleted file mode 100644 index e036ce7..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/CharacterAction.tscn +++ /dev/null @@ -1,29 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Character/EventPart_CharacterAction.gd" type="Script" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/CharacterAndPortraitPicker.tscn" type="PackedScene" id=3] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Character/PositionPicker.tscn" type="PackedScene" id=4] - -[node name="CharacterAction" type="HBoxContainer"] -margin_right = 454.0 -margin_bottom = 30.0 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="ActionTypePicker" parent="." instance=ExtResource( 1 )] -margin_top = 4.0 -margin_bottom = 26.0 - -[node name="CharacterAndPortraitPicker" parent="." instance=ExtResource( 3 )] -margin_left = 98.0 -margin_right = 193.0 -margin_bottom = 30.0 -size_flags_vertical = 4 - -[node name="PositionPicker" parent="." instance=ExtResource( 4 )] -margin_left = 197.0 -margin_right = 471.0 -size_flags_vertical = 4 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/CharacterActionSettings.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/CharacterActionSettings.tscn deleted file mode 100644 index 146b5c0..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/CharacterActionSettings.tscn +++ /dev/null @@ -1,143 +0,0 @@ -[gd_scene load_steps=7 format=2] - 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-[sub_resource type="ImageTexture" id=2] -flags = 4 -flags = 4 -image = SubResource( 3 ) -size = Vector2( 16, 16 ) - -[node name="CharacterActionSettings" type="VBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -theme = ExtResource( 4 ) -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Animation" type="HBoxContainer" parent="."] -margin_right = 589.0 -margin_bottom = 24.0 - -[node name="Label" parent="Animation" instance=ExtResource( 2 )] -margin_top = 5.0 -margin_right = 70.0 -margin_bottom = 19.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "Animation:" - -[node name="AnimationPicker" parent="Animation" instance=ExtResource( 3 )] -margin_left = 74.0 -margin_right = 172.0 -margin_bottom = 24.0 - -[node name="Label2" parent="Animation" instance=ExtResource( 2 )] -margin_left = 176.0 -margin_top = 5.0 -margin_right = 223.0 -margin_bottom = 19.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "Length:" - -[node name="AnimationLength" type="SpinBox" parent="Animation"] -margin_left = 227.0 -margin_right = 303.0 -margin_bottom = 24.0 -step = 0.001 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Label3" parent="Animation" instance=ExtResource( 2 )] -margin_left = 307.0 -margin_top = 5.0 -margin_right = 355.0 -margin_bottom = 19.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "Repeat:" - -[node name="Repeat" type="SpinBox" parent="Animation"] -margin_left = 359.0 -margin_right = 435.0 -margin_bottom = 24.0 -min_value = 1.0 -value = 1.0 -rounded = true -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Label4" parent="Animation" instance=ExtResource( 2 )] -margin_left = 439.0 -margin_top = 5.0 -margin_right = 561.0 -margin_bottom = 19.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "Wait for animation:" - -[node name="WaitForAnimation" type="CheckBox" parent="Animation"] -margin_left = 565.0 -margin_right = 589.0 -margin_bottom = 24.0 - -[node name="Positioning" type="HBoxContainer" parent="."] -margin_top = 28.0 -margin_right = 589.0 -margin_bottom = 52.0 - -[node name="Label" parent="Positioning" instance=ExtResource( 2 )] -margin_top = 5.0 -margin_right = 52.0 -margin_bottom = 19.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "Z-index:" - -[node name="EnableZIndex" type="ToolButton" parent="Positioning"] -margin_left = 56.0 -margin_right = 84.0 -margin_bottom = 24.0 -toggle_mode = true -icon = SubResource( 2 ) - -[node name="Z_Index" type="SpinBox" parent="Positioning"] -margin_left = 88.0 -margin_right = 164.0 -margin_bottom = 24.0 -min_value = -100.0 -rounded = true -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Label2" parent="Positioning" instance=ExtResource( 2 )] -margin_left = 168.0 -margin_top = 5.0 -margin_right = 227.0 -margin_bottom = 19.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "Mirrored:" - -[node name="EnableMirrored" type="ToolButton" parent="Positioning"] -margin_left = 231.0 -margin_right = 243.0 -margin_bottom = 24.0 -toggle_mode = true - -[node name="Mirrored" type="CheckBox" parent="Positioning"] -margin_left = 247.0 -margin_right = 271.0 -margin_bottom = 24.0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/CharacterJoining.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/CharacterJoining.tscn deleted file mode 100644 index cc69e55..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/CharacterJoining.tscn +++ /dev/null @@ -1,75 +0,0 @@ -[gd_scene load_steps=6 format=2] - 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-[sub_resource type="ImageTexture" id=2] -flags = 4 -flags = 4 -image = SubResource( 3 ) -size = Vector2( 16, 16 ) - -[node name="CharacterJoining" type="VBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -size_flags_vertical = 4 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="HBox" type="HBoxContainer" parent="."] -margin_right = 389.0 -margin_bottom = 30.0 - -[node name="CharacterAndPortraitPicker" parent="HBox" instance=ExtResource( 3 )] -margin_right = 95.0 -margin_bottom = 30.0 - -[node name="PositionPicker" parent="HBox" instance=ExtResource( 2 )] -margin_left = 99.0 -margin_right = 357.0 -size_flags_vertical = 4 - -[node name="MirrorButton" type="ToolButton" parent="HBox"] -margin_left = 361.0 -margin_right = 389.0 -margin_bottom = 30.0 -hint_tooltip = "Mirrors the character" -toggle_mode = true -icon = SubResource( 2 ) - -[node name="NoCharacterContainer" type="HBoxContainer" parent="."] -visible = false -margin_top = 4.0 -margin_right = 399.0 -margin_bottom = 24.0 - -[node name="NoCharacterLabel1" type="Label" parent="NoCharacterContainer"] -margin_top = 3.0 -margin_right = 261.0 -margin_bottom = 17.0 -text = "You haven't created a character yet. Click" - -[node name="NoCharacterButton" type="Button" parent="NoCharacterContainer"] -margin_left = 265.0 -margin_right = 306.0 -margin_bottom = 20.0 -text = "here" - -[node name="NoCharacterLabel2" type="Label" parent="NoCharacterContainer"] -margin_left = 310.0 -margin_top = 3.0 -margin_right = 399.0 -margin_bottom = 17.0 -text = "to create one." diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/EventPart_CharacterAction.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/EventPart_CharacterAction.gd deleted file mode 100644 index af6ee80..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/EventPart_CharacterAction.gd +++ /dev/null @@ -1,84 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -## has an event_data variable that stores the current data!!! - -var join_icon = load("res://addons/dialogic/Images/Event Icons/character-join.svg") -var leave_icon = load("res://addons/dialogic/Images/Event Icons/character-leave.svg") -var update_icon = load("res://addons/dialogic/Images/Event Icons/character.svg") - -## node references -onready var action_picker = $ActionTypePicker -onready var character_portrait_picker = $CharacterAndPortraitPicker -onready var position_picker = $PositionPicker - -# used to connect the signals -func _ready(): - action_picker.connect("about_to_show", self, "_on_ActionTypePicker_about_to_show") - action_picker.get_popup().connect('index_pressed', self, "_on_ActionTypePicker_index_pressed") - character_portrait_picker.connect('data_changed', self, "_on_CharacterAndPortraitPicker_data_changed") - position_picker.connect('data_changed', self, "_on_PositionPicker_data_changed") - - - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - match int(data.get('type', 0)): - 0: - action_picker.text = 'Join' - action_picker.custom_icon = join_icon - 1: - action_picker.text = 'Leave' - action_picker.custom_icon = leave_icon - 2: - action_picker.text = 'Update' - action_picker.custom_icon = update_icon - - position_picker.visible = data.get('type',0) != 1 and data.get('character', '') != '' - position_picker.load_data(data) - character_portrait_picker.load_data(data) - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func _on_ActionTypePicker_about_to_show(): - action_picker.get_popup().clear() - - action_picker.get_popup().add_icon_item(join_icon, "Join") - action_picker.get_popup().add_icon_item(leave_icon, "Leave") - action_picker.get_popup().add_icon_item(update_icon, "Update") - - -func _on_ActionTypePicker_index_pressed(index): - if index != event_data['type']: - if index == 0: - event_data['portrait'] = 'Default' - event_data['animation'] = '[Default]' - elif index == 1: - event_data['animation'] = '[Default]' - elif index == 2: - event_data['portrait'] = "(Don't change)" - event_data['type'] = index - - load_data(event_data) - - # informs the parent about the changes! - data_changed() - -func _on_CharacterAndPortraitPicker_data_changed(data): - event_data = data - - load_data(event_data) - - data_changed() - -func _on_PositionPicker_data_changed(data): - event_data = data - - data_changed() - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/EventPart_CharacterActionSettings.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/EventPart_CharacterActionSettings.gd deleted file mode 100644 index 20980ba..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/EventPart_CharacterActionSettings.gd +++ /dev/null @@ -1,163 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! -var enable_icon = null -var disable_icon = null - - -## node references -onready var animation_picker = $Animation/AnimationPicker -onready var animation_length = $Animation/AnimationLength -onready var z_index_enable = $Positioning/EnableZIndex -onready var z_index = $Positioning/Z_Index -onready var mirrored_checkbox = $Positioning/Mirrored -onready var mirrored_checkbox_enable = $Positioning/EnableMirrored -onready var animation_repeat = $Animation/Repeat -onready var animation_wait_checkbox = $Animation/WaitForAnimation - -# used to connect the signals -func _ready(): - animation_picker.connect("about_to_show", self, "_on_AnimationPicker_about_to_show") - animation_picker.get_popup().connect("index_pressed", self, "_on_AnimationPicker_index_pressed") - animation_length.connect("value_changed", self, "_on_AnimationLength_value_changed") - z_index.connect("value_changed", self, "_on_ZIndex_value_changed") - z_index_enable.connect("toggled", self, "_on_ZIndexEnable_toggled") - mirrored_checkbox.connect('toggled', self, "_on_Mirrored_toggled") - mirrored_checkbox_enable.connect('toggled', self, "_on_MirroredEnabled_toggled") - animation_repeat.connect("value_changed", self, '_on_Repeat_value_changed') - animation_wait_checkbox.connect('toggled', self, 'on_WaitForAnimation_toggled') - enable_icon = get_icon("Edit", "EditorIcons") - disable_icon = get_icon("Reload", "EditorIcons") - - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - $Positioning.visible = event_data.get('type',0) != 1 - if data['type'] == 0: - animation_picker.text = DialogicUtil.beautify_filename(event_data.get('animation', '[Default]')) - elif data['type'] == 1: - animation_picker.text = DialogicUtil.beautify_filename(event_data.get('animation', '[Default]')) - else: - animation_picker.text = DialogicUtil.beautify_filename(event_data.get('animation', '[No Animation]')) - - animation_picker.custom_icon = get_icon("Animation", "EditorIcons") if event_data['animation'] != "[No Animation]" else get_icon("GuiRadioUnchecked", "EditorIcons") - if event_data['animation'] == "[Default]": animation_picker.custom_icon = get_icon("Favorites", "EditorIcons") - animation_length.value = event_data.get('animation_length', 1) - animation_length.visible = event_data.get('animation', '') != "[Default]" - $Animation/Label2.visible = event_data.get('animation', '') != "[Default]" - animation_repeat.value = event_data.get('animation_repeat', 1) - animation_repeat.visible = int(data.get('type', 0)) == 2 - $Animation/Label3.visible = int(data.get('type', 0)) == 2 - animation_wait_checkbox.pressed = event_data.get('animation_wait', false) - - z_index.value = int(event_data.get('z_index', 0)) - mirrored_checkbox.pressed = event_data.get('mirror_portrait', false) - - # if the event is in UPDATE mode show the enablers - z_index_enable.visible = int(data.get('type', 0)) == 2 - mirrored_checkbox_enable.visible = int(data.get('type', 0)) == 2 - - z_index_enable.pressed = data.get('change_z_index', false) or int(data.get('type', 0)) != 2 - mirrored_checkbox_enable.pressed = data.get('change_mirror_portrait', false) or int(data.get('type', 0)) != 2 - - z_index.visible = z_index_enable.pressed - mirrored_checkbox.visible = mirrored_checkbox_enable.pressed - - z_index_enable.icon = enable_icon if not z_index_enable.pressed else disable_icon - mirrored_checkbox_enable.icon = enable_icon if not mirrored_checkbox_enable.pressed else disable_icon - - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func _on_AnimationPicker_about_to_show(): - animation_picker.get_popup().clear() - var animations = DialogicAnimaResources.get_available_animations() - var idx = 0 - if event_data['type'] == 2: - animation_picker.get_popup().add_icon_item(get_icon("GuiRadioUnchecked", "EditorIcons"), "[No Animation]") - animation_picker.get_popup().set_item_metadata(idx, {'file': "[No Animation]"}) - idx += 1 - else: - animation_picker.get_popup().add_icon_item(get_icon("Favorites", "EditorIcons"), "[Default]") - animation_picker.get_popup().set_item_metadata(idx, {'file': "[Default]"}) - idx += 1 - for animation_name in animations: - if (event_data['type'] == 0 and '_in' in animation_name) \ - or (event_data['type'] == 1 and '_out' in animation_name) \ - or (event_data['type'] == 2 and not '_in' in animation_name and not '_out' in animation_name): - animation_picker.get_popup().add_icon_item(get_icon("Animation", "EditorIcons"), DialogicUtil.beautify_filename(animation_name)) - animation_picker.get_popup().set_item_metadata(idx, {'file': animation_name.get_file()}) - idx +=1 - - - -func _on_AnimationPicker_index_pressed(index): - event_data['animation'] = animation_picker.get_popup().get_item_metadata(index)['file'] - - animation_picker.custom_icon = get_icon("Animation", "EditorIcons") if event_data['animation'] != "[No Animation]" else get_icon("GuiRadioUnchecked", "EditorIcons") - if event_data['animation'] == "[Default]": animation_picker.custom_icon = get_icon("Favorites", "EditorIcons") - animation_picker.text = animation_picker.get_popup().get_item_text(index) - - animation_length.visible = event_data.get('animation', '') != "[Default]" - $Animation/Label2.visible = event_data.get('animation', '') != "[Default]" - - # informs the parent about the changes! - data_changed() - -func _on_AnimationLength_value_changed(value): - event_data['animation_length'] = value - - # informs the parent about the changes! - data_changed() - - -func _on_Repeat_value_changed(value): - event_data['animation_repeat'] = value - - # informs the parent about the changes! - data_changed() - -func on_WaitForAnimation_toggled(toggled): - event_data['animation_wait'] = toggled - - # informs the parent about the changes! - data_changed() - -func _on_ZIndexEnable_toggled(toggled): - if event_data['type'] != 2: return - event_data['change_z_index'] = toggled - - z_index.visible = z_index_enable.pressed - z_index_enable.icon = enable_icon if not z_index_enable.pressed else disable_icon - - # informs the parent about the changes! - data_changed() - -func _on_ZIndex_value_changed(value): - event_data['z_index'] = value - - # informs the parent about the changes! - data_changed() - -func _on_MirroredEnabled_toggled(toggled): - if event_data['type'] != 2: return - event_data['change_mirror_portrait'] = toggled - - mirrored_checkbox.visible = mirrored_checkbox_enable.pressed - mirrored_checkbox_enable.icon = enable_icon if not mirrored_checkbox_enable.pressed else disable_icon - - # informs the parent about the changes! - data_changed() - -func _on_Mirrored_toggled(toggled): - event_data['mirror_portrait'] = toggled - - # informs the parent about the changes! - data_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/EventPart_CharacterJoining.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/EventPart_CharacterJoining.gd deleted file mode 100644 index ab1db6c..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/EventPart_CharacterJoining.gd +++ /dev/null @@ -1,71 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var character_portrait_picker = $HBox/CharacterAndPortraitPicker -onready var position_picker = $HBox/PositionPicker -onready var mirror_button = $HBox/MirrorButton -onready var no_character_button = $NoCharacterContainer/NoCharacterButton -onready var no_character_container = $NoCharacterContainer - -# used to connect the signals -func _ready(): - if DialogicUtil.get_character_list().size() > 0: - character_portrait_picker.show() - position_picker.show() - mirror_button.show() - no_character_container.hide() - else: - character_portrait_picker.hide() - position_picker.hide() - mirror_button.hide() - no_character_container.show() - var editor_reference = find_parent('EditorView') - no_character_button.connect('pressed', editor_reference.get_node('MainPanel/MasterTreeContainer/MasterTree'), 'new_character') - - - mirror_button.connect("toggled", self, "_on_MirrorButton_toggled") - character_portrait_picker.connect('data_changed', self, '_on_CharacterPortraitPicker_data_changed') - position_picker.connect('data_changed', self, '_on_PositionPicker_data_changed') - - # icons - mirror_button.icon = get_icon("MirrorX", "EditorIcons") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - character_portrait_picker.load_data(data) - position_picker.load_data(data) - mirror_button.pressed = data['mirror'] - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func _on_MirrorButton_toggled(toggle): - event_data['mirror'] = toggle - - character_portrait_picker.load_data(event_data) - position_picker.load_data(event_data) - - # informs the parent about the changes! - data_changed() - -func _on_PositionPicker_data_changed(data): - event_data = data - - character_portrait_picker.load_data(event_data) - - # informs the parent about the changes! - data_changed() - -func _on_CharacterPortraitPicker_data_changed(data): - event_data = data - - # informs the parent about the changes! - data_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/EventPart_PositionPicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/EventPart_PositionPicker.gd deleted file mode 100644 index 46c5898..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/EventPart_PositionPicker.gd +++ /dev/null @@ -1,94 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! -var default_icon_color = Color("#65989898") -var enable_icon -var disable_icon - -## node references -onready var positions_container = $HBox/PositionsContainer -onready var enable_position = $HBox/EnablePosition -# used to connect the signals -func _ready(): - for p in positions_container.get_children(): - p.connect('pressed', self, "position_button_pressed", [p.name]) - enable_position.connect('toggled', self, 'on_EnablePosition_toggled') - enable_icon = get_icon("Edit", "EditorIcons") - disable_icon = get_icon("Reload", "EditorIcons") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - if data.get('type', 0) == 0: - $HBox/Label.text = 'at position' - elif data.get('type', 0) == 2: - if not data.get('change_position', false): - $HBox/Label.text = '(same position)' - else: - $HBox/Label.text = 'to position' - - enable_position.pressed = data.get('change_position', false) or data.get('type', 0) != 2 - enable_position.visible = data.get('type', 0) == 2 - enable_position.icon = enable_icon if not enable_position.pressed else disable_icon - positions_container.visible = enable_position.pressed - - # Now update the ui nodes to display the data. - check_active_position() - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func get_character_color(): - for ch in DialogicUtil.get_character_list(): - if ch['file'] == event_data['character']: - return ch['color'] - return default_icon_color - -func position_button_pressed(name): - clear_all_positions() - var selected_index = name.split('-')[1] - var button = positions_container.get_node('position-' + selected_index) - button.set('self_modulate', get_character_color()) - button.pressed = true - - event_data['position'][selected_index] = true - - data_changed() - -func clear_all_positions(): - if not event_data.get('position', false): - event_data['position'] = {} - for i in range(5): - event_data['position'][str(i)] = false - for p in positions_container.get_children(): - p.set('self_modulate', default_icon_color) - p.pressed = false - - -func check_active_position(active_color = Color("#ffffff")): - if not event_data.get('position', false): return - var index = 0 - for p in positions_container.get_children(): - if event_data['position'][str(index)]: - p.pressed = true - p.set('self_modulate', get_character_color()) - index += 1 - -func on_EnablePosition_toggled(toggled): - if event_data['type'] != 2: return - event_data['change_position'] = toggled - - positions_container.visible = enable_position.pressed - enable_position.icon = enable_icon if not enable_position.pressed else disable_icon - - if !toggled: - $HBox/Label.text = '(same position)' - else: - $HBox/Label.text = 'to position' - - # informs the parent about the changes! - data_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/PositionPicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/PositionPicker.tscn deleted file mode 100644 index 8bf667d..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Character/PositionPicker.tscn +++ /dev/null @@ -1,72 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Character/EventPart_PositionPicker.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Images/Event Icons/character.svg" type="Texture" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn" type="PackedScene" id=3] - -[node name="PositionPicker" type="VBoxContainer"] -margin_right = 186.0 -margin_bottom = 30.0 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="HBox" type="HBoxContainer" parent="."] -margin_right = 274.0 -margin_bottom = 30.0 - -[node name="Label" parent="HBox" instance=ExtResource( 3 )] -margin_top = 8.0 -margin_right = 68.0 -margin_bottom = 22.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "at position" - -[node name="PositionsContainer" type="HBoxContainer" parent="HBox"] -margin_left = 72.0 -margin_right = 258.0 -margin_bottom = 30.0 - -[node name="position-0" type="ToolButton" parent="HBox/PositionsContainer"] -self_modulate = Color( 0.596078, 0.596078, 0.596078, 0.396078 ) -margin_right = 34.0 -margin_bottom = 30.0 -icon = ExtResource( 2 ) - -[node name="position-1" type="ToolButton" parent="HBox/PositionsContainer"] -self_modulate = Color( 0.596078, 0.596078, 0.596078, 0.396078 ) -margin_left = 38.0 -margin_right = 72.0 -margin_bottom = 30.0 -icon = ExtResource( 2 ) - -[node name="position-2" type="ToolButton" parent="HBox/PositionsContainer"] -self_modulate = Color( 0.596078, 0.596078, 0.596078, 0.396078 ) -margin_left = 76.0 -margin_right = 110.0 -margin_bottom = 30.0 -icon = ExtResource( 2 ) - -[node name="position-3" type="ToolButton" parent="HBox/PositionsContainer"] -self_modulate = Color( 0.596078, 0.596078, 0.596078, 0.396078 ) -margin_left = 114.0 -margin_right = 148.0 -margin_bottom = 30.0 -icon = ExtResource( 2 ) - -[node name="position-4" type="ToolButton" parent="HBox/PositionsContainer"] -self_modulate = Color( 0.596078, 0.596078, 0.596078, 0.396078 ) -margin_left = 152.0 -margin_right = 186.0 -margin_bottom = 30.0 -icon = ExtResource( 2 ) - -[node name="EnablePosition" type="ToolButton" parent="HBox"] -margin_left = 262.0 -margin_right = 274.0 -margin_bottom = 30.0 -toggle_mode = true -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/DummyEventDataShower.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/DummyEventDataShower.tscn deleted file mode 100644 index 8121dbd..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/DummyEventDataShower.tscn +++ /dev/null @@ -1,23 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/EventPart_DummyEventDataShower.gd" type="Script" id=1] - -[node name="DummyEventDataShower" type="HBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Text" type="Label" parent="."] -margin_top = 13.0 -margin_right = 62.0 -margin_bottom = 27.0 -text = "Event ID: " - -[node name="EventId" type="Label" parent="."] -margin_left = 66.0 -margin_top = 13.0 -margin_right = 66.0 -margin_bottom = 27.0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventBlock/ExpandControl.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventBlock/ExpandControl.gd deleted file mode 100644 index da26df0..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventBlock/ExpandControl.gd +++ /dev/null @@ -1,51 +0,0 @@ -tool -extends HBoxContainer - -onready var visible_toggle = $VisibleToggle -onready var preview = $MarginContainer/Preview - -var enabled : bool -var expanded: bool - -var max_preview_characters = 50 - -signal state_changed(expanded) - -func _ready(): - $MarginContainer/Preview.set("custom_colors/font_color", get_color("disabled_font_color", "Editor")) - set_enabled(false) - visible_toggle.connect("toggled", self, "_on_VisibleToggle_toggled") - - -func set_preview(text: String): - if len(text) > 50: - text = text.substr(0, 50) - text += "..." - preview.text = text - - -func set_enabled(enabled: bool): - self.enabled = enabled - set_expanded(enabled) - if enabled: - show() - else: - hide() - - -func set_expanded(expanded: bool): - if not enabled: - return - self.expanded = expanded - visible_toggle.pressed = expanded - if expanded: - preview.hide() - else: - preview.show() - visible_toggle.release_focus() - emit_signal("state_changed", expanded) - - -func _on_VisibleToggle_toggled(button_pressed: bool): - if enabled: - set_expanded(button_pressed) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventBlock/ExpandControl.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventBlock/ExpandControl.tscn deleted file mode 100644 index 650b6bc..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventBlock/ExpandControl.tscn +++ /dev/null @@ -1,35 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/EventBlock/ExpandControl.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/EventBlock/VisibleToggle.tscn" type="PackedScene" id=4] - -[node name="ExpandControl" type="HBoxContainer"] -visible = false -margin_right = 62.0 -margin_bottom = 30.0 -size_flags_vertical = 4 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="VisibleToggle" parent="." instance=ExtResource( 4 )] -margin_left = 8.0 -margin_right = 38.0 -pressed = false -script = null - -[node name="MarginContainer" type="MarginContainer" parent="."] -margin_left = 42.0 -margin_right = 64.0 -margin_bottom = 30.0 -mouse_filter = 1 -custom_constants/margin_left = 10 - -[node name="Preview" type="Label" parent="MarginContainer"] -margin_left = 10.0 -margin_top = 8.0 -margin_right = 22.0 -margin_bottom = 22.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "..." diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventBlock/PopupMenu.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventBlock/PopupMenu.gd deleted file mode 100644 index c5da487..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventBlock/PopupMenu.gd +++ /dev/null @@ -1,17 +0,0 @@ -tool -extends PopupMenu - -func _ready(): - clear() - add_icon_item(get_icon("Help", "EditorIcons"), "Documentation") - add_separator() - add_icon_item(get_icon("ArrowUp", "EditorIcons"), "Move up") - add_icon_item(get_icon("ArrowDown", "EditorIcons"), "Move down") - add_separator() - add_icon_item(get_icon("Remove", "EditorIcons"), "Delete") - - var menu_background = load("res://addons/dialogic/Editor/Events/styles/ResourceMenuPanelBackground.tres") - menu_background.bg_color = get_color("base_color", "Editor") - add_stylebox_override('panel', menu_background) - add_stylebox_override('hover', StyleBoxEmpty.new()) - add_color_override('font_color_hover', get_color("accent_color", "Editor")) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventBlock/VisibleToggle.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventBlock/VisibleToggle.gd deleted file mode 100644 index 9d2de02..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventBlock/VisibleToggle.gd +++ /dev/null @@ -1,49 +0,0 @@ -tool -extends CheckBox - -var current_piece -var is_disabled = false - - -func _ready(): - # Gotta love the nodes system some times - # Praise the paths (っ´ω`c)♡ - current_piece = get_parent().get_parent().get_parent().get_parent() - connect("toggled", self, "_on_VisibleToggle_toggled") - - -func disabled(): - self_modulate = Color(0,0,0,0) - is_disabled = true - - -func set_visible(visible: bool): - pressed = visible - var current_rect_size = current_piece.get("rect_size") - if visible: - current_piece.get_node("PanelContainer/VBoxContainer/Header/Preview").hide() - - var index = 0 - for node in current_piece.get_node("PanelContainer/VBoxContainer").get_children(): - if index > 0: - node.show() - index += 1 - else: - if current_piece.has_node("PanelContainer/VBoxContainer/Header/Preview"): - current_piece.get_node("PanelContainer/VBoxContainer/Header/Preview").show() - - var index = 0 - for node in current_piece.get_node("PanelContainer/VBoxContainer").get_children(): - if index > 0: - node.hide() - index += 1 - if "preview" in current_piece: - current_piece.get_node("PanelContainer/VBoxContainer/Header/Preview").text = current_piece.preview - current_piece.set("rect_size", Vector2(current_rect_size.x,0)) - release_focus() - - -func _on_VisibleToggle_toggled(button_pressed): - if is_disabled: - return - set_visible(button_pressed) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventBlock/VisibleToggle.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventBlock/VisibleToggle.tscn deleted file mode 100644 index 18bc939..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventBlock/VisibleToggle.tscn +++ /dev/null @@ -1,17 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://addons/dialogic/Images/Pieces/open-icon.svg" type="Texture" id=1] -[ext_resource path="res://addons/dialogic/Images/Pieces/closed-icon.svg" type="Texture" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/EventBlock/VisibleToggle.gd" type="Script" id=3] - -[node name="VisibleToggle" type="CheckBox"] -margin_right = 30.0 -margin_bottom = 30.0 -custom_icons/checked = ExtResource( 1 ) -custom_icons/unchecked = ExtResource( 2 ) -pressed = true -flat = true -script = ExtResource( 3 ) -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventPart.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventPart.gd deleted file mode 100644 index 9668d11..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventPart.gd +++ /dev/null @@ -1,46 +0,0 @@ -tool -extends Control - -# has to be set by the parent before adding it to the tree -var editor_reference - -var event_data = {} - -signal data_changed - -# emit this to set the enabling of the body -signal request_set_body_enabled(enabled) - -# emit these if you want the body to be closed/opened -signal request_open_body -signal request_close_body - -# emit these if you want the event to be selected -signal request_selection - -# emit this if you want a warning to be displayed/hidden -signal set_warning(text) -signal remove_warning() - - -# when the node is ready -func _ready(): - pass - -# to be overwritten by the subclasses -func load_data(data:Dictionary): - event_data = data - - -# to be overwritten by body-parts that provide a preview -func get_preview_text(): - return '' - -# to be overwritten by the body-parts if some kind of focus (on event creation) is wanted -func focus(): - pass - -# has to be called everytime the data got changed -func data_changed(): - emit_signal("data_changed", event_data) - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventPart_DummyEventDataShower.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventPart_DummyEventDataShower.gd deleted file mode 100644 index 43ef80b..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/EventPart_DummyEventDataShower.gd +++ /dev/null @@ -1,23 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var text_field = $EventId - -# used to connect the signals -func _ready(): - pass - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - text_field.text = event_data['event_id'] - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ExampleEventPartScript.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ExampleEventPartScript.gd deleted file mode 100644 index 20400cc..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ExampleEventPartScript.gd +++ /dev/null @@ -1,36 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -## BEFORE EDITING THIS MAKE SURE YOU HAVE CREATED A UNIQUE SCRIPT!!! - -# has an event_data variable that stores the current data!!! - -## node references -# e.g. -onready var input_field = $Box/InputField - -# used to connect the signals -func _ready(): - # e.g. - input_field.connect("text_changed", self, "_on_InputField_text_changed") - pass - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - # e.g. - input_field.text = event_data['my_text_key'] - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -## EXAMPLE CHANGE IN ONE OF THE NODES -func _on_InputField_text_changed(text): - event_data['my_text_key'] = text - - # informs the parent about the changes! - data_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Images/BackgroundPicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Images/BackgroundPicker.tscn deleted file mode 100644 index 06d521f..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Images/BackgroundPicker.tscn +++ /dev/null @@ -1,47 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Files/FilePicker.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Images/EventPart_BackgroundPicker.gd" type="Script" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/SpinBoxPreventDnD.gd" type="Script" id=3] -[ext_resource path="res://addons/dialogic/Editor/Events/styles/InputFieldsStyle.tres" type="Theme" id=4] - -[node name="BackgroundPicker" type="VBoxContainer"] -margin_top = 1.0 -margin_right = 331.0 -margin_bottom = 23.0 -size_flags_vertical = 4 -theme = ExtResource( 4 ) -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="HBox" type="HBoxContainer" parent="."] -margin_right = 353.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="FilePicker" parent="HBox" instance=ExtResource( 1 )] -margin_right = 149.0 - -[node name="FadeLabel" type="Label" parent="HBox"] -margin_left = 153.0 -margin_top = 5.0 -margin_right = 273.0 -margin_bottom = 19.0 -text = " Fade-in duration:" - -[node name="NumberBox" type="SpinBox" parent="HBox"] -margin_left = 277.0 -margin_right = 353.0 -margin_bottom = 24.0 -size_flags_vertical = 6 -step = 0.1 -value = 1.0 -allow_greater = true -align = 1 -script = ExtResource( 3 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Images/BackgroundPreview.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Images/BackgroundPreview.tscn deleted file mode 100644 index df4c172..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Images/BackgroundPreview.tscn +++ /dev/null @@ -1,30 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Images/EventPart_BackgroundPreview.gd" type="Script" id=1] - -[node name="BackgroundPreview" type="VBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -size_flags_horizontal = 0 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Box" type="CenterContainer" parent="."] -margin_right = 200.0 -margin_bottom = 200.0 -mouse_filter = 1 -size_flags_horizontal = 3 -size_flags_vertical = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TextureRect" type="TextureRect" parent="Box"] -margin_right = 200.0 -margin_bottom = 200.0 -rect_min_size = Vector2( 200, 200 ) -size_flags_vertical = 5 -expand = true -stretch_mode = 6 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Images/EventPart_BackgroundPicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Images/EventPart_BackgroundPicker.gd deleted file mode 100644 index a025dbd..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Images/EventPart_BackgroundPicker.gd +++ /dev/null @@ -1,73 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var file_picker = $HBox/FilePicker - -onready var fade_duration_label = $HBox/FadeLabel -onready var fade_duration = $HBox/NumberBox - -# used to connect the signals -func _ready(): - file_picker.connect("data_changed", self, "_on_FilePicker_data_changed") - fade_duration.connect('value_changed', self, '_on_fade_duration_changed') - - - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - file_picker.load_data(data) - if event_data['background']: - fade_duration_label.visible = true - fade_duration.visible = true - emit_signal("request_close_body") - else: - fade_duration_label.visible = false - fade_duration.visible = false - emit_signal("request_close_body") - - fade_duration.value = event_data.get('fade_duration', 1) - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func _on_FilePicker_data_changed(data): - event_data = data - - fade_duration.visible = !data['background'].empty() - fade_duration_label.visible = !data['background'].empty() - - if !data['background'].empty(): - emit_signal("request_open_body") - else: - emit_signal("request_close_body") - - # informs the parent about the changes! - data_changed() - -#func _on_ClearButton_pressed(): -# event_data['background'] = '' -# -# clear_button.disabled = true -# name_label.text = 'No image (will clear previous background)' -# image_button.hint_tooltip = 'No background selected' -# fade_duration.visible = false -# fade_duration_label.visible = false -# fade_duration.value = 1 -# -# emit_signal("request_close_body") -# -# # informs the parent about the changes! -# data_changed() - -func _on_fade_duration_changed(value: float): - event_data['fade_duration'] = value - # informs the parent about the changes! - data_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Images/EventPart_BackgroundPreview.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Images/EventPart_BackgroundPreview.gd deleted file mode 100644 index b288043..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Images/EventPart_BackgroundPreview.gd +++ /dev/null @@ -1,39 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var texture_rect = $Box/TextureRect - -# used to connect the signals -func _ready(): - pass - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - if event_data['background']: - if not event_data['background'].ends_with('.tscn'): - emit_signal("request_set_body_enabled", true) - texture_rect.texture = load(event_data['background']) - else: - emit_signal("request_set_body_enabled", false) - if editor_reference and editor_reference.editor_interface: - editor_reference.editor_interface.get_resource_previewer().queue_resource_preview(event_data['background'], self, "show_scene_preview", null) - else: - emit_signal("request_set_body_enabled", false) - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func show_scene_preview(path:String, preview:Texture, user_data): - if preview: - texture_rect.texture = preview - emit_signal("request_set_body_enabled", true) - - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/ChoicePicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/ChoicePicker.tscn deleted file mode 100644 index ec15923..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/ChoicePicker.tscn +++ /dev/null @@ -1,42 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Logic/ConditionPicker.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/CustomLineEdit.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Logic/EventPart_ChoicePicker.gd" type="Script" id=3] - -[node name="ChoicePicker" type="HBoxContainer"] -margin_right = 437.0 -margin_bottom = 24.0 -script = ExtResource( 3 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="HBox" type="HBoxContainer" parent="."] -margin_right = 158.0 -margin_bottom = 27.0 -size_flags_vertical = 3 - -[node name="Spacer2" type="Control" parent="HBox"] -margin_right = 10.0 -margin_bottom = 27.0 -rect_min_size = Vector2( 10, 0 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="ChoiceText" parent="HBox" instance=ExtResource( 2 )] -margin_left = 14.0 -margin_right = 144.0 -margin_bottom = 27.0 - -[node name="Spacer" type="Control" parent="HBox"] -margin_left = 148.0 -margin_right = 158.0 -margin_bottom = 27.0 -rect_min_size = Vector2( 10, 0 ) - -[node name="ConditionPicker" parent="." instance=ExtResource( 1 )] -margin_left = 162.0 -margin_right = 635.0 -margin_bottom = 27.0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/ConditionPicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/ConditionPicker.tscn deleted file mode 100644 index 7c7de0b..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/ConditionPicker.tscn +++ /dev/null @@ -1,95 +0,0 @@ -[gd_scene load_steps=7 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/DefinitionPicker.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Logic/ConditionTypePicker.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/CustomLineEdit.tscn" type="PackedScene" id=3] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Logic/EventPart_ConditionPicker.gd" type="Script" id=4] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn" type="PackedScene" id=5] - -[sub_resource type="StyleBoxFlat" id=1] -content_margin_left = 10.0 -content_margin_right = 10.0 -content_margin_top = 5.0 -content_margin_bottom = 5.0 -bg_color = Color( 0.12549, 0.141176, 0.192157, 1 ) -border_width_left = 1 -border_width_top = 1 -border_width_right = 1 -border_width_bottom = 1 -border_color = Color( 0.0980392, 0.113725, 0.152941, 1 ) -corner_radius_top_left = 3 -corner_radius_top_right = 3 -corner_radius_bottom_right = 3 -corner_radius_bottom_left = 3 - -[node name="ConditionPicker" type="VBoxContainer"] -margin_left = -1.0 -margin_right = 430.0 -margin_bottom = 24.0 -size_flags_vertical = 4 -script = ExtResource( 4 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="HBox" type="HBoxContainer" parent="."] -margin_right = 473.0 -margin_bottom = 27.0 -size_flags_vertical = 3 - -[node name="HasCondition" type="HBoxContainer" parent="HBox"] -margin_right = 89.0 -margin_bottom = 27.0 -size_flags_vertical = 3 - -[node name="UseCondition" type="CheckBox" parent="HBox/HasCondition"] -margin_right = 89.0 -margin_bottom = 27.0 -size_flags_vertical = 7 -text = "Condition" - -[node name="Values" type="HBoxContainer" parent="HBox"] -margin_left = 93.0 -margin_right = 473.0 -margin_bottom = 27.0 - -[node name="Label2" parent="HBox/Values" instance=ExtResource( 5 )] -margin_top = 6.0 -margin_right = 9.0 -margin_bottom = 20.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "If" - -[node name="DefinitionPicker" parent="HBox/Values" instance=ExtResource( 1 )] -margin_left = 13.0 -margin_top = 1.0 -margin_right = 115.0 -margin_bottom = 25.0 - -[node name="Label" parent="HBox/Values" instance=ExtResource( 5 )] -margin_left = 119.0 -margin_top = 6.0 -margin_right = 130.0 -margin_bottom = 20.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "is" - -[node name="ConditionTypePicker" parent="HBox/Values" instance=ExtResource( 2 )] -margin_left = 134.0 -margin_right = 232.0 -margin_bottom = 27.0 - -[node name="Control" type="Control" parent="HBox/Values"] -margin_left = 236.0 -margin_right = 246.0 -margin_bottom = 27.0 -rect_min_size = Vector2( 10, 0 ) - -[node name="Value" parent="HBox/Values" instance=ExtResource( 3 )] -margin_left = 250.0 -margin_right = 380.0 -margin_bottom = 27.0 -custom_styles/read_only = SubResource( 1 ) -custom_styles/focus = SubResource( 1 ) -custom_styles/normal = SubResource( 1 ) -text = "text" diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/ConditionPickerOld.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/ConditionPickerOld.gd deleted file mode 100644 index d8df8f4..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/ConditionPickerOld.gd +++ /dev/null @@ -1,58 +0,0 @@ -tool -extends MenuButton - -var options = [ - { - "text": "[ Equal to ]", - "condition": "==" - }, - { - "text": "[ Different from ]", - "condition": "!=" - }, - { - "text": "[ Greater than ]", - "condition": ">" - }, - { - "text": "[ Greater or equal to ]", - "condition": ">=" - }, - { - "text": "[ Less than ]", - "condition": "<" - }, - { - "text": "[ Less or equal to ]", - "condition": "<=" - } -] - -func _ready(): - get_popup().connect("index_pressed", self, '_on_entry_selected') - get_popup().clear() - connect("about_to_show", self, "_on_MenuButton_about_to_show") - - -func _on_MenuButton_about_to_show(): - get_popup().clear() - var index = 0 - for o in options: - get_popup().add_item(o['text']) - get_popup().set_item_metadata(index, o) - index += 1 - - -func _on_entry_selected(index): - var _text = get_popup().get_item_text(index) - var metadata = get_popup().get_item_metadata(index) - text = _text - - -func load_condition(condition): - if condition != '': - for o in options: - if (o['condition'] == condition): - text = o['text'] - else: - text = options[0]['text'] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/ConditionTypePicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/ConditionTypePicker.tscn deleted file mode 100644 index 91b1788..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/ConditionTypePicker.tscn +++ /dev/null @@ -1,16 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Logic/EventPart_ConditionTypePicker.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.tscn" type="PackedScene" id=2] - -[node name="ConditionTypePicker" type="VBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="MenuButton" parent="." instance=ExtResource( 2 )] -margin_right = 98.0 -margin_bottom = 24.0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_ChoicePicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_ChoicePicker.gd deleted file mode 100644 index bd4a349..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_ChoicePicker.gd +++ /dev/null @@ -1,47 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var input_field = $HBox/ChoiceText -onready var condition_picker = $ConditionPicker - -# used to connect the signals -func _ready(): - # e.g. - input_field.connect("text_changed", self, "_on_ChoiceText_text_changed") - condition_picker.connect("data_changed", self, "_on_ConditionPicker_data_changed") - condition_picker.connect("remove_warning", self, "emit_signal", ["remove_warning"]) - condition_picker.connect("set_warning", self, "set_warning") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - input_field.text = event_data['choice'] - - # Loading the data on the selectors - condition_picker.load_data(event_data) - - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - - -func _on_ChoiceText_text_changed(text): - event_data['choice'] = text - - # informs the parent about the changes! - data_changed() - -func _on_ConditionPicker_data_changed(data): - event_data = data - - data_changed() - -func set_warning(text): - emit_signal("set_warning", text) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_ConditionPicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_ConditionPicker.gd deleted file mode 100644 index 92e4129..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_ConditionPicker.gd +++ /dev/null @@ -1,85 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -onready var enabled_view = $HBox/Values -onready var definition_picker = $HBox/Values/DefinitionPicker -onready var condition_type_picker = $HBox/Values/ConditionTypePicker -onready var value_input = $HBox/Values/Value - -onready var optional_view = $HBox/HasCondition -onready var use_condition_check = $HBox/HasCondition/UseCondition - -# used to connect the signals -func _ready(): - definition_picker.connect("data_changed", self, '_on_DefinitionPicker_data_changed') - - condition_type_picker.connect("data_changed", self, '_on_ConditionTypePicker_data_changed') - - value_input.connect("text_changed", self, "_on_Value_text_changed") - - use_condition_check.connect("toggled", self, "_on_UseCondition_toggled") - - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Loading the data on the selectors - definition_picker.load_data(data) - condition_type_picker.load_data(data) - value_input.text = data['value'] - - if data['event_id'] == 'dialogic_011': - optional_view.show() - if data['definition'] == '': # Checking if definition is selected - use_condition_check.pressed = false - enabled_view.hide() - else: - use_condition_check.pressed = true - enabled_view.show() - else: - optional_view.hide() - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - - -func _on_UseCondition_toggled(checkbox_value): - enabled_view.visible = checkbox_value - if checkbox_value == false: - event_data['definition'] = '' - event_data['condition'] = '' - event_data['value'] = '' - - data_changed() - -func _on_DefinitionPicker_data_changed(data): - event_data = data - - data_changed() - -func _on_ConditionTypePicker_data_changed(data): - event_data = data - check_data() - data_changed() - - # Focusing the value input - value_input.call_deferred('grab_focus') - -func _on_Value_text_changed(text): - event_data['value'] = text - check_data() - - data_changed() - -func check_data(): -# if event_data['condition'] != '==' and event_data['condition'] != '!=' and event_data['condition'] != '': -# if not event_data['value'].is_valid_float(): -# emit_signal("set_warning", DTS.translate("The selected operator requires a number!")) -# return - - emit_signal("remove_warning") diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_ConditionTypePicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_ConditionTypePicker.gd deleted file mode 100644 index 8960ce8..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_ConditionTypePicker.gd +++ /dev/null @@ -1,76 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! -var options = [ - { - "text": "Equal to", - "condition": "==" - }, - { - "text": "Different from", - "condition": "!=" - }, - { - "text": "Greater than", - "condition": ">" - }, - { - "text": "Greater or equal to", - "condition": ">=" - }, - { - "text": "Less than", - "condition": "<" - }, - { - "text": "Less or equal to", - "condition": "<=" - } -] -## node references -onready var picker_menu = $MenuButton - -# used to connect the signals -func _ready(): - # e.g. - picker_menu.get_popup().connect("index_pressed", self, '_on_PickerMenu_selected') - picker_menu.connect("about_to_show", self, "_on_PickerMenu_about_to_show") - picker_menu.custom_icon = get_icon("GDScript", "EditorIcons") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - select_condition_type(data['condition']) - - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func select_condition_type(condition): - if condition != '': - for o in options: - if (o['condition'] == condition): - picker_menu.text = o['text'] - else: - picker_menu.text = options[0]['text'] - -func _on_PickerMenu_selected(index): - event_data['condition'] = picker_menu.get_popup().get_item_metadata(index).get('condition', '') - - select_condition_type(event_data['condition']) - - # informs the parent about the changes! - data_changed() - -func _on_PickerMenu_about_to_show(): - picker_menu.get_popup().clear() - var index = 0 - for o in options: - picker_menu.get_popup().add_item(o['text']) - picker_menu.get_popup().set_item_metadata(index, o) - index += 1 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_GoToSelector.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_GoToSelector.gd deleted file mode 100644 index 1d7e96d..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_GoToSelector.gd +++ /dev/null @@ -1,57 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var picker_menu = $MenuButton - -# used to connect the signals -func _ready(): - picker_menu.connect("about_to_show", self, "_on_PickerMenu_about_to_show") - picker_menu.get_popup().connect("index_pressed", self, '_on_PickerMenu_selected') - find_parent("TimelineEditor").connect("timeline_loaded", self, "update") - picker_menu.custom_icon = load("res://addons/dialogic/Images/Event Icons/label.svg") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - update() - -func update(): - if event_data['anchor_id'] == "": - picker_menu.text = "Select label" - else: - var anchors = find_parent('TimelineEditor').get_current_events_anchors() - if event_data['anchor_id'] in anchors.keys(): - picker_menu.text = anchors[event_data['anchor_id']] - else: - picker_menu.text = "Label not found" - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - - -func _on_PickerMenu_about_to_show(): - picker_menu.get_popup().clear() - - var anchors = find_parent('TimelineEditor').get_current_events_anchors() - var index = 0 - for id in anchors.keys(): - picker_menu.get_popup().add_item(anchors[id]) - picker_menu.get_popup().set_item_metadata(index, {'id':id}) - index += 1 - -func _on_PickerMenu_selected(index): - var text = picker_menu.get_popup().get_item_text(index) - var metadata = picker_menu.get_popup().get_item_metadata(index) - - picker_menu.text = text - - event_data['anchor_id'] = metadata['id'] - - data_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_LabelSetter.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_LabelSetter.gd deleted file mode 100644 index 08fce6a..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_LabelSetter.gd +++ /dev/null @@ -1,38 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var input_field = $NameInput -onready var new_id = $NewIdButton - -# used to connect the signals -func _ready(): - input_field.connect("text_changed", self, "_on_InputField_text_changed") - new_id.icon = get_icon("RotateRight", "EditorIcons") - new_id.connect("pressed", self, "new_id") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - if data['id'] == null: - new_id() - input_field.text = event_data['name'] - - new_id.hint_tooltip = "Change to a new unique ID. \nOnly do this if you have a duplicate id in this timeline! \nWill break existing links. \n\nCurrent ID: "+data['id'] - -func new_id(): - event_data['id'] = 'anchor-' + str(OS.get_unix_time()) - - new_id.hint_tooltip = "Change to a new unique ID. \nOnly do this if you have a duplicate id in this timeline! \nWill break existing links. \n\nCurrent ID: "+event_data['id'] - data_changed() - -func _on_InputField_text_changed(text): - event_data['name'] = text - - # informs the parent about the changes! - data_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_OperationPicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_OperationPicker.gd deleted file mode 100644 index 16b082b..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_OperationPicker.gd +++ /dev/null @@ -1,71 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -var options = [ - { - "text": "to be", - "operation": "=" - }, - { - "text": "to itself plus", - "operation": "+" - }, - { - "text": "to itself minus", - "operation": "-" - }, - { - "text": "to itself multiplied by", - "operation": "*" - }, - { - "text": "to itself divided by", - "operation": "/" - }, -] - -## node references -onready var picker_menu = $MenuButton - -# used to connect the signals -func _ready(): - picker_menu.get_popup().connect("index_pressed", self, '_on_PickerMenu_selected') - picker_menu.connect("about_to_show", self, "_on_PickerMenu_about_to_show") - picker_menu.custom_icon = get_icon("GDScript", "EditorIcons") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - select_operation() - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func select_operation(): - for o in options: - if (o['operation'] == event_data['operation']): - picker_menu.text = o['text'] - - -func _on_PickerMenu_selected(index): - event_data['operation'] = picker_menu.get_popup().get_item_metadata(index).get('operation') - - select_operation() - - # informs the parent about the changes! - data_changed() - -func _on_PickerMenu_about_to_show(): - picker_menu.get_popup().clear() - - var index = 0 - for o in options: - picker_menu.get_popup().add_item(o['text']) - picker_menu.get_popup().set_item_metadata(index, o) - index += 1 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_Save.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_Save.gd deleted file mode 100644 index 1ea04a5..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_Save.gd +++ /dev/null @@ -1,53 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var slot_picker = $MenuButton -onready var custom_slot = $CustomSlot - -# used to connect the signals -func _ready(): - custom_slot.connect("text_changed", self, '_on_CustomSlot_text_changed') - slot_picker.get_popup().connect("index_pressed", self, "on_SlotPicker_index_pressed") - slot_picker.get_popup().clear() - slot_picker.get_popup().add_icon_item(get_icon("Save", "EditorIcons"), "Default slot") - slot_picker.get_popup().add_icon_item(get_icon("Tools", "EditorIcons"), "Custom slot") - slot_picker.custom_icon = get_icon("Save", "EditorIcons") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - if event_data.get('use_default_slot', true): - slot_picker.text = "Default slot" - else: - slot_picker.text = "Custom slot" - custom_slot.text = event_data.get('custom_slot', '') - - custom_slot.visible = not event_data.get('use_default_slot', true) - -func on_SlotPicker_index_pressed(index): - event_data['use_default_slot'] = index == 0 - - # Now update the ui nodes to display the data. - if event_data.get('use_default_slot', true): - slot_picker.text = "Default slot" - else: - slot_picker.text = "Custom slot" - custom_slot.text = event_data.get('custom_slot', '') - - custom_slot.visible = not event_data.get('use_default_slot', true) - - # informs the parent about the changes! - data_changed() - - -func _on_CustomSlot_text_changed(text): - event_data['custom_slot'] = text - - # informs the parent about the changes! - data_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_Save.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_Save.tscn deleted file mode 100644 index 6fcd516..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_Save.tscn +++ /dev/null @@ -1,35 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/CustomLineEdit.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Logic/EventPart_Save.gd" type="Script" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.tscn" type="PackedScene" id=3] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn" type="PackedScene" id=4] - -[node name="EventPart_Save" type="HBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -custom_constants/separation = 9 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Label2" parent="." instance=ExtResource( 4 )] -margin_top = 13.0 -margin_right = 13.0 -margin_bottom = 27.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "to" - -[node name="MenuButton" parent="." instance=ExtResource( 3 )] -margin_left = 22.0 -margin_top = 9.0 -margin_right = 116.0 -margin_bottom = 31.0 - -[node name="CustomSlot" parent="." instance=ExtResource( 1 )] -margin_left = 125.0 -margin_top = 6.0 -margin_right = 255.0 -margin_bottom = 33.0 -hint_tooltip = "Also allows for value definitions like this: [my_value_name]" diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_SetValuePicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_SetValuePicker.gd deleted file mode 100644 index 656abd6..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/EventPart_SetValuePicker.gd +++ /dev/null @@ -1,99 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var input_feature = $HBox/InputValue -onready var input_field = $HBox/InputValue/InputField -onready var definition_picker = $HBox/DefinitionPicker -onready var operation_picker = $HBox/OperationPicker - -onready var random_enabled_button = $HBox/RandomEnabled -onready var random_features = $HBox/RandomValue -onready var random_lower_limit = $HBox/RandomValue/LowerLimit -onready var random_upper_limit = $HBox/RandomValue/UpperLimit - -# used to connect the signals -func _ready(): - input_field.connect("text_changed", self, "_on_InputField_text_changed") - definition_picker.connect("data_changed", self, "_on_DefintionPicker_data_changed") - operation_picker.connect("data_changed", self, "_on_OperationPicker_data_changed") - - random_enabled_button.icon = get_icon("MaterialPreviewCube", "EditorIcons") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - input_field.text = event_data['set_value'] - definition_picker.load_data(data) - operation_picker.load_data(data) - - switch_random_features(data.get('set_random', false)) - - random_lower_limit.value = data.get("random_lower_limit", 0) - random_upper_limit.value = data.get("random_upper_limit", 100) - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func check_data(): - if event_data['operation'] != '=': - if not event_data['set_value'].is_valid_float(): - emit_signal("set_warning", DTS.translate("The selected operator requires a number!")) - return - - emit_signal("remove_warning") - -func _on_InputField_text_changed(text): - event_data['set_value'] = text - - operation_picker.load_data(event_data) - definition_picker.load_data(event_data) - - check_data() - - # informs the parent about the changes! - data_changed() - -func _on_DefintionPicker_data_changed(data): - event_data = data - - operation_picker.load_data(data) - - # informs the parent about the changes! - data_changed() - -func _on_OperationPicker_data_changed(data): - event_data = data - - definition_picker.load_data(data) - - check_data() - - # informs the parent about the changes! - data_changed() - -func switch_random_features(enabled): - random_features.visible = enabled - input_feature.visible = !enabled - random_enabled_button.pressed = enabled - event_data['set_random'] = enabled - - -func _on_LowerLimit_value_changed(value): - event_data['random_lower_limit'] = value - - data_changed() - -func _on_UpperLimit_value_changed(value): - event_data['random_upper_limit'] = value - - data_changed() - -func _on_RandomEnabled_toggled(button_pressed): - switch_random_features(button_pressed) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/GoTo Selector.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/GoTo Selector.tscn deleted file mode 100644 index 1d7d531..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/GoTo Selector.tscn +++ /dev/null @@ -1,23 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Logic/EventPart_GoToSelector.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn" type="PackedScene" id=3] - -[node name="GoTo Selector" type="HBoxContainer"] -margin_right = 129.0 -margin_bottom = 22.0 -size_flags_vertical = 4 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Label" parent="." instance=ExtResource( 3 )] -margin_right = 31.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "label" - -[node name="MenuButton" parent="." instance=ExtResource( 2 )] -margin_left = 35.0 -margin_right = 129.0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/LabelSetter.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/LabelSetter.tscn deleted file mode 100644 index 1b0f685..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/LabelSetter.tscn +++ /dev/null @@ -1,33 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/CustomLineEdit.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Logic/EventPart_LabelSetter.gd" type="Script" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn" type="PackedScene" id=3] - -[node name="AnchorSetter" type="HBoxContainer"] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_right = -723.0 -margin_bottom = -573.0 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="NameInput" parent="." instance=ExtResource( 1 )] -margin_right = 130.0 -margin_bottom = 27.0 - -[node name="Label" parent="." instance=ExtResource( 3 )] -margin_left = 134.0 -margin_top = 6.0 -margin_right = 182.0 -margin_bottom = 20.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = " is here" - -[node name="NewIdButton" type="ToolButton" parent="."] -margin_left = 186.0 -margin_right = 198.0 -margin_bottom = 27.0 -hint_tooltip = "Change to a new unique ID. Only do this if you have a duplicate id in this timeline!" diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/OperationPicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/OperationPicker.tscn deleted file mode 100644 index 8477a7b..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/OperationPicker.tscn +++ /dev/null @@ -1,15 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Logic/EventPart_OperationPicker.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.tscn" type="PackedScene" id=2] - -[node name="OperationPicker" type="VBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -size_flags_vertical = 4 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="MenuButton" parent="." instance=ExtResource( 2 )] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/SetValuePicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/SetValuePicker.tscn deleted file mode 100644 index db92f59..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Logic/SetValuePicker.tscn +++ /dev/null @@ -1,123 +0,0 @@ -[gd_scene load_steps=8 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Logic/OperationPicker.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/CustomLineEdit.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/DefinitionPicker.tscn" type="PackedScene" id=3] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Logic/EventPart_SetValuePicker.gd" type="Script" id=4] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn" type="PackedScene" id=5] - -[sub_resource type="Image" id=4] -data = { -"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), -"format": "LumAlpha8", -"height": 16, -"mipmaps": false, -"width": 16 -} - -[sub_resource type="ImageTexture" id=3] -flags = 4 -flags = 4 -image = SubResource( 4 ) -size = Vector2( 16, 16 ) - -[node name="SetValuePicker" type="VBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -size_flags_vertical = 4 -script = ExtResource( 4 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="HBox" type="HBoxContainer" parent="."] -margin_right = 726.0 -margin_bottom = 27.0 - -[node name="DefinitionPicker" parent="HBox" instance=ExtResource( 3 )] -margin_top = 2.0 -margin_right = 98.0 -margin_bottom = 24.0 - -[node name="OperationPicker" parent="HBox" instance=ExtResource( 1 )] -margin_left = 102.0 -margin_top = 2.0 -margin_right = 196.0 -margin_bottom = 24.0 - -[node name="InputValue" type="HBoxContainer" parent="HBox"] -margin_left = 200.0 -margin_right = 344.0 -margin_bottom = 27.0 - -[node name="Spacer" type="Control" parent="HBox/InputValue"] -margin_right = 10.0 -margin_bottom = 27.0 -rect_min_size = Vector2( 10, 0 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="InputField" parent="HBox/InputValue" instance=ExtResource( 2 )] -margin_left = 14.0 -margin_right = 144.0 -margin_bottom = 27.0 - -[node name="RandomValue" type="HBoxContainer" parent="HBox"] -margin_left = 348.0 -margin_right = 680.0 -margin_bottom = 27.0 -custom_constants/separation = 5 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Label" parent="HBox/RandomValue" instance=ExtResource( 5 )] -margin_top = 6.0 -margin_right = 156.0 -margin_bottom = 20.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = " a random number from" - -[node name="LowerLimit" type="SpinBox" parent="HBox/RandomValue"] -margin_left = 161.0 -margin_right = 235.0 -margin_bottom = 27.0 -allow_greater = true -allow_lesser = true - -[node name="Label2" parent="HBox/RandomValue" instance=ExtResource( 5 )] -margin_left = 240.0 -margin_top = 6.0 -margin_right = 253.0 -margin_bottom = 20.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "to" - -[node name="UpperLimit" type="SpinBox" parent="HBox/RandomValue"] -margin_left = 258.0 -margin_right = 332.0 -margin_bottom = 27.0 -allow_greater = true -allow_lesser = true - -[node name="Spacer" type="Control" parent="HBox"] -margin_left = 684.0 -margin_right = 694.0 -margin_bottom = 27.0 -rect_min_size = Vector2( 10, 0 ) - -[node name="RandomEnabled" type="Button" parent="HBox"] -self_modulate = Color( 1, 1, 1, 0.501961 ) -margin_left = 698.0 -margin_right = 726.0 -margin_bottom = 27.0 -hint_tooltip = "Set to a random integer" -focus_mode = 0 -toggle_mode = true -icon = SubResource( 3 ) -flat = true - -[connection signal="value_changed" from="HBox/RandomValue/LowerLimit" to="." method="_on_LowerLimit_value_changed"] -[connection signal="value_changed" from="HBox/RandomValue/UpperLimit" to="." method="_on_UpperLimit_value_changed"] -[connection signal="toggled" from="HBox/RandomEnabled" to="." method="_on_RandomEnabled_toggled"] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Numbers/EventPart_TransitonLengthPicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Numbers/EventPart_TransitonLengthPicker.gd deleted file mode 100644 index 3911251..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Numbers/EventPart_TransitonLengthPicker.gd +++ /dev/null @@ -1,29 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var number_box = $HBox/NumberBox - -# used to connect the signals -func _ready(): - number_box.connect("value_changed", self, "_on_NumberBox_value_changed") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - number_box.value = event_data['transition_duration'] - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func _on_NumberBox_value_changed(value): - event_data['transition_duration'] = value - - # informs the parent about the changes! - data_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Numbers/TransitonLengthPicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Numbers/TransitonLengthPicker.tscn deleted file mode 100644 index a5eccfc..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Numbers/TransitonLengthPicker.tscn +++ /dev/null @@ -1,35 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/SpinBoxPreventDnD.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Numbers/EventPart_TransitonLengthPicker.gd" type="Script" id=2] - -[node name="TransitonLengthPicker" type="VBoxContainer"] -margin_right = 195.0 -margin_bottom = 24.0 -size_flags_vertical = 3 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="HBox" type="HBoxContainer" parent="."] -margin_right = 195.0 -margin_bottom = 24.0 -size_flags_vertical = 3 - -[node name="NameLabel" type="Label" parent="HBox"] -margin_top = 5.0 -margin_right = 117.0 -margin_bottom = 19.0 -text = "Fade-out duration:" - -[node name="NumberBox" type="SpinBox" parent="HBox"] -margin_left = 121.0 -margin_right = 195.0 -margin_bottom = 24.0 -size_flags_vertical = 6 -step = 0.1 -value = 1.0 -allow_greater = true -align = 1 -script = ExtResource( 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/CharacterAndPortraitPicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/CharacterAndPortraitPicker.tscn deleted file mode 100644 index 2e0187b..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/CharacterAndPortraitPicker.tscn +++ /dev/null @@ -1,39 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/PortraitPicker.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/CharacterPicker.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/EventPart_CharacterAndPortraitPicker.gd" type="Script" id=3] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/DefinitionPicker.tscn" type="PackedScene" id=4] - -[node name="CharacterAndPortraitPicker" type="VBoxContainer"] -margin_right = 305.0 -margin_bottom = 48.0 -script = ExtResource( 3 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="HBox" type="HBoxContainer" parent="."] -margin_right = 305.0 -margin_bottom = 48.0 -size_flags_vertical = 3 -custom_constants/separation = 5 - -[node name="CharacterPicker" parent="HBox" instance=ExtResource( 2 )] -margin_top = 9.0 -margin_right = 95.0 -margin_bottom = 39.0 - -[node name="PortraitPicker" parent="HBox" instance=ExtResource( 1 )] -visible = false -margin_left = 100.0 -margin_top = 13.0 -margin_right = 264.0 -margin_bottom = 35.0 - -[node name="DefinitionPicker" parent="HBox" instance=ExtResource( 4 )] -visible = false -margin_left = 100.0 -margin_top = 13.0 -margin_right = 198.0 -margin_bottom = 35.0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/CharacterPicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/CharacterPicker.tscn deleted file mode 100644 index 6065cb0..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/CharacterPicker.tscn +++ /dev/null @@ -1,53 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/EventPart_CharacterPicker.gd" type="Script" id=2] -[ext_resource path="res://addons/dialogic/Editor/Theme/PickerTheme.tres" type="Theme" id=3] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.tscn" type="PackedScene" id=4] - -[node name="CharacterPicker" type="VBoxContainer"] -margin_right = 161.0 -margin_bottom = 30.0 -rect_min_size = Vector2( 0, 30 ) -size_flags_vertical = 4 -theme = ExtResource( 3 ) -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="HBox" type="HBoxContainer" parent="."] -margin_right = 161.0 -margin_bottom = 30.0 -size_flags_vertical = 3 -custom_constants/separation = 5 - -[node name="MenuButton" parent="HBox" instance=ExtResource( 4 )] -margin_top = 4.0 -margin_right = 95.0 -margin_bottom = 26.0 -text = "Character" - -[node name="NoCharacterContainer" type="HBoxContainer" parent="."] -visible = false -margin_top = 26.0 -margin_right = 399.0 -margin_bottom = 46.0 - -[node name="NoCharacterLabel1" type="Label" parent="NoCharacterContainer"] -margin_top = 3.0 -margin_right = 261.0 -margin_bottom = 17.0 -text = "You haven't created a character yet. Click" - -[node name="NoCharacterButton" type="Button" parent="NoCharacterContainer"] -margin_left = 265.0 -margin_right = 306.0 -margin_bottom = 20.0 -text = "here" - -[node name="NoCharacterLabel2" type="Label" parent="NoCharacterContainer"] -margin_left = 310.0 -margin_top = 3.0 -margin_right = 399.0 -margin_bottom = 17.0 -text = "to create one." diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/EventPart_CharacterAndPortraitPicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/EventPart_CharacterAndPortraitPicker.gd deleted file mode 100644 index 69c5278..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/EventPart_CharacterAndPortraitPicker.gd +++ /dev/null @@ -1,78 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - - -## node references -onready var character_picker = $HBox/CharacterPicker -onready var portrait_picker = $HBox/PortraitPicker -onready var definition_picker = $HBox/DefinitionPicker - -# used to connect the signals -func _ready(): - if DialogicUtil.get_character_list().size() == 0: - hide() - character_picker.connect("data_changed", self, "_on_CharacterPicker_data_changed") - portrait_picker.connect("data_changed", self, "_on_PortraitPicker_data_changed") - definition_picker.connect("data_changed", self, "_on_DefinitionPicker_data_changed") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - portrait_picker.load_data(data) - character_picker.load_data(data) - - portrait_picker.visible = get_character_data() and len(get_character_data()['portraits']) > 1 - - if data['event_id'] == 'dialogic_002': - if data.get('type', 0) != 1: # FOR JOIN AND UPDATE: - var has_port_defn = data['portrait'] == '[Definition]' - if portrait_picker.visible and has_port_defn and data.has('port_defn'): - definition_picker.load_data({ 'definition': data['port_defn'] }) - definition_picker.visible = has_port_defn - else: - portrait_picker.hide() - definition_picker.hide() - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - - -func get_character_data(): - for ch in DialogicUtil.get_character_list(): - if ch['file'] == event_data['character']: - return ch - - -func _on_CharacterPicker_data_changed(data): - event_data = data - - # update the portrait picker data - portrait_picker.load_data(data) - portrait_picker.visible = get_character_data() and len(get_character_data()['portraits']) > 1 - if !portrait_picker.visible: - definition_picker.hide() - - # informs the parent about the changes! - data_changed() - - -func _on_PortraitPicker_data_changed(data): - event_data = data - - # update the portrait picker data - character_picker.load_data(data) - definition_picker.visible = event_data['portrait'] == '[Definition]' - - # informs the parent about the changes! - data_changed() - - -func _on_DefinitionPicker_data_changed(data): - event_data['port_defn'] = data['definition'] - - # informs the parent about the changes! - data_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/EventPart_CharacterPicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/EventPart_CharacterPicker.gd deleted file mode 100644 index 0e49466..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/EventPart_CharacterPicker.gd +++ /dev/null @@ -1,156 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -export (bool) var allow_no_character := false - -## node references -onready var picker_menu = $HBox/MenuButton -onready var no_character_button = $NoCharacterContainer/NoCharacterButton -onready var no_character_container = $NoCharacterContainer - -# theme -var no_character_icon -var all_characters_icon -var single_character_icon - - -func _ready(): - if DialogicUtil.get_character_list().size() > 0: - picker_menu.show() - no_character_container.hide() - else: - picker_menu.hide() - no_character_container.show() - var editor_reference = find_parent('EditorView') - no_character_button.connect('pressed', editor_reference.get_node('MainPanel/MasterTreeContainer/MasterTree'), 'new_character') - - # So... not having real events makes me do this kind of hacks - # I hope to improve how events work, but in the mean time - # this is what I have to do to get by :') - var event_node = get_node('../../../../../../../..') - if event_node.get_node_or_null('AllowNoCharacter'): - allow_no_character = true - no_character_container.hide()#We dont want the button on text events - - # Connections - picker_menu.connect("about_to_show", self, "_on_PickerMenu_about_to_show") - - # Themeing - no_character_icon = get_icon("GuiRadioUnchecked", "EditorIcons") - all_characters_icon = get_icon("GuiEllipsis", "EditorIcons") - single_character_icon = load("res://addons/dialogic/Images/Resources/character.svg") - - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - allow_no_character = data['event_id'] != 'dialogic_002' - # Now update the ui nodes to display the data. - update_to_character() - - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - - -# helper to not have the same code everywhere -func update_to_character(): - if event_data['character'] != '': - if event_data['character'] == '[All]': - picker_menu.text = "All characters" - picker_menu.reset_modulation() - picker_menu.custom_icon = all_characters_icon - else: - for ch in DialogicUtil.get_character_list(): - if ch['file'] == event_data['character']: - picker_menu.text = ch['name'] - picker_menu.custom_icon_modulation = ch['color'] - picker_menu.custom_icon = single_character_icon - else: - if allow_no_character: - picker_menu.text = 'No Character' - picker_menu.custom_icon = no_character_icon - else: - picker_menu.text = 'Select Character' - picker_menu.custom_icon = single_character_icon - picker_menu.reset_modulation() - -# when an index is selected on one of the menus. -func _on_PickerMenu_selected(index, menu): - var metadata = menu.get_item_metadata(index) - if event_data['character'] != metadata.get('file',''): - if event_data.get('event_id') == 'dialogic_002': - if event_data.get('type') == 0: - event_data['portrait'] = 'Default' - elif event_data.get('type') == 2: - event_data['portrait'] = "(Don't change)" - event_data['character'] = metadata.get('file','') - - update_to_character() - - # informs the parent about the changes! - data_changed() - - -func _on_PickerMenu_about_to_show(): - build_PickerMenu() - - -func build_PickerMenu(): - picker_menu.get_popup().clear() - var folder_structure = DialogicUtil.get_characters_folder_structure() - - ## building the root level - build_PickerMenuFolder(picker_menu.get_popup(), folder_structure, "MenuButton") - - -# is called recursively to build all levels of the folder structure -func build_PickerMenuFolder(menu:PopupMenu, folder_structure:Dictionary, current_folder_name:String): - var index = 0 - - ## THIS IS JUST FOR THE ROOT FOLDER - if menu == picker_menu.get_popup(): - if event_data.get('event_id', 'dialogic_001') != 'dialogic_002': - menu.add_item('No character') - menu.set_item_metadata(index, {'file':''}) - menu.set_item_icon(index, no_character_icon) - index += 1 - - # in case this is a leave event - if event_data.get('type', 0) == 1: - menu.add_item('All characters') - menu.set_item_metadata(index, {'file': '[All]'}) - menu.set_item_icon(index, all_characters_icon) - index += 1 - - - for folder_name in folder_structure['folders'].keys(): - var submenu = PopupMenu.new() - var submenu_name = build_PickerMenuFolder(submenu, folder_structure['folders'][folder_name], folder_name) - submenu.name = submenu_name - menu.add_submenu_item(folder_name, submenu_name) - menu.set_item_icon(index, get_icon("Folder", "EditorIcons")) - menu.add_child(submenu) - index += 1 - - # give it the right style - picker_menu.update_submenu_style(submenu) - - var files_info = DialogicUtil.get_characters_dict() - for file in folder_structure['files']: - menu.add_item(files_info[file]['name']) - # this doesn't work right now, because it doesn't have the editor_reference. Would be nice though - #menu.set_item_icon(index, editor_reference.get_node("MainPanel/MasterTreeContainer/MasterTree").character_icon) - menu.set_item_icon(index, single_character_icon) - menu.set_item_metadata(index, {'file':file}) - index += 1 - - if not menu.is_connected("index_pressed", self, "_on_PickerMenu_selected"): - menu.connect("index_pressed", self, '_on_PickerMenu_selected', [menu]) - - return current_folder_name diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/EventPart_PortraitPicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/EventPart_PortraitPicker.gd deleted file mode 100644 index 4cdf032..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/EventPart_PortraitPicker.gd +++ /dev/null @@ -1,170 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -export (bool) var allow_dont_change := true -export (bool) var allow_definition := true - -## node references -onready var picker_menu = $HBox/MenuButton -onready var preview = $Preview/PreviewContainer -onready var preview_title = preview.get_node("VBox/Title") -onready var preview_texture = preview.get_node("VBox/TextureRect") -var current_hovered = null - -var character_data = null - -# theme -var no_change_icon -var definition_icon -var portrait_icon - - -# used to connect the signals -func _ready(): - picker_menu.get_popup().connect("index_pressed", self, '_on_PickerMenu_selected') - picker_menu.get_popup().connect("gui_input", self, "popup_gui_input") - picker_menu.get_popup().connect("mouse_exited", self, "mouse_exited_popup") - picker_menu.get_popup().connect("popup_hide", self, "mouse_exited_popup") - - picker_menu.connect("about_to_show", self, "_on_PickerMenu_about_to_show") - preview_title.set('custom_fonts/font', get_font("title", "EditorFonts")) - preview.set('custom_styles/panel', get_stylebox("panel", "PopupMenu")) - - # Themeing - no_change_icon = get_icon("GuiRadioUnchecked", "EditorIcons") - definition_icon = load("res://addons/dialogic/Images/Resources/definition.svg") - portrait_icon = load("res://addons/dialogic/Images/Event Icons/Portrait.svg") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - allow_dont_change = event_data['event_id'] != 'dialogic_002' or (event_data['event_id'] == 'dialogic_002' and int(event_data.get('type', 0)) == 2) - - if event_data['event_id'] == 'dialogic_002' and event_data['type'] == 2: - $HBox/Label.text = "to portrait" - else: - $HBox/Label.text = "with portrait" - - # Now update the ui nodes to display the data. - if event_data.get('portrait', '').empty(): - # if this is a text/question event or character event in update mode - if allow_dont_change: - picker_menu.text = "(Don't change)" - picker_menu.custom_icon = no_change_icon - else: - picker_menu.text = "Default" - picker_menu.custom_icon = portrait_icon - else: - if event_data['portrait'] == "[Definition]": - picker_menu.text = "[Value]" - picker_menu.custom_icon = definition_icon - else: - picker_menu.text = event_data['portrait'] - picker_menu.custom_icon = portrait_icon - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func _on_PickerMenu_selected(index): - if index == 0 and allow_dont_change: - event_data['portrait'] = "(Don't change)" - picker_menu.custom_icon = no_change_icon - elif allow_definition and ((allow_dont_change and index == 1) or index == 0): - event_data['portrait'] = "[Definition]" - picker_menu.custom_icon = definition_icon - else: - event_data['portrait'] = picker_menu.get_popup().get_item_text(index) - picker_menu.custom_icon = portrait_icon - # TODO in 2.0 - if event_data['portrait'] == "[Definition]": - picker_menu.text = "[Value]" - else: - picker_menu.text = event_data['portrait'] - - # informs the parent about the changes! - data_changed() - -func get_character_data(): - for ch in DialogicUtil.get_character_list(): - if ch['file'] == event_data['character']: - return ch - -func _on_PickerMenu_about_to_show(): - character_data = get_character_data() - picker_menu.get_popup().clear() - var index = 0 - if allow_dont_change: - picker_menu.get_popup().add_item("(Don't change)") - picker_menu.get_popup().set_item_icon(index, no_change_icon) - index += 1 - if allow_definition: - picker_menu.get_popup().add_item("[Value]") - picker_menu.get_popup().set_item_icon(index, definition_icon) - index += 1 - if event_data['character']: - if character_data.has('portraits'): - for p in character_data['portraits']: - picker_menu.get_popup().add_item(p['name']) - picker_menu.get_popup().set_item_icon(index, portrait_icon) - index += 1 - -func popup_gui_input(event): - if event is InputEventMouseMotion: - if current_hovered != picker_menu.get_popup().get_current_index(): - current_hovered = picker_menu.get_popup().get_current_index() - - # hide if this is not a previewable portrait - # this isn't even an item - if current_hovered == -1: - preview.hide() - return - var idx_add = 0 - if allow_dont_change: - idx_add -= 1 - if current_hovered == 0: - preview.hide() - return - if allow_definition and current_hovered == 1: - preview.hide() - return - if allow_definition: - idx_add -= 1 - if not allow_dont_change and current_hovered == 0: - preview.hide() - return - - ## show the preview - preview.rect_position.x = picker_menu.get_popup().rect_size.x + 130 - var current = character_data['portraits'][current_hovered + idx_add] - preview_title.text = ' ' + current['name'] - preview_title.icon = null - if current['path']: - if current['path'].ends_with('.tscn'): - preview_texture.expand = false - var editor_reference = find_parent('EditorView') - if editor_reference and editor_reference.editor_interface: - editor_reference.editor_interface.get_resource_previewer().queue_resource_preview(current['path'], self, "show_scene_preview", null) - preview_title.icon = get_icon("PackedScene", "EditorIcons") - return - else: - preview_title.icon = get_icon("Sprite", "EditorIcons") - preview_texture.expand = true - preview_texture.texture = load(current['path']) - else: - preview_texture.texture = null - preview.show() - - -func mouse_exited_popup(): - preview.hide() - current_hovered = null - - -func show_scene_preview(path:String, preview:Texture, user_data): - if preview: - preview_texture.texture = preview diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/PortraitPicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/PortraitPicker.tscn deleted file mode 100644 index 4d9fa1e..0000000 --- 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-2, 10, 187, 0, 31, 181, 5, 6, 1, 4, 7, 59, 0, 71, 234, 2, 9, 1, 3, 4, 251, 0, 12, 150, 6, 11, 1, 0, 8, 123, 0, 103, 180, 5, 12, 0, 1, 5, 91, 0, 58, 227, 3, 12, 1, 1, 4, 219, 0, 50, 80, 8, 13, 1, -2, 10, 60, 0, 92, 153, 6, 7, 1, 3, 8, 92, 0, 97, 80, 7, 10, -1, 1, 5, 252, 0, 92, 133, 6, 11, 1, 0, 8, 220, 0, 62, 79, 8, 13, 1, -2, 10, 124, 0, 83, 229, 2, 14, 3, 0, 7, 188, 0, 16, 33, 10, 10, 0, 1, 10, 61, 0, 79, 112, 7, 5, 0, 4, 8, 125, 0, 110, 196, 5, 12, 0, 1, 5, 93, 0, 44, 226, 3, 12, 0, 1, 4, 221, 0, 54, 48, 9, 13, -1, -2, 7, 253, 0, 28, 47, 9, 14, -1, 0, 7, 189, 0, 47, 20, 11, 10, 0, 1, 10, 126, 0, 62, 158, 6, 3, 1, 5, 8, 94, 0, 86, 80, 7, 6, 0, 1, 7, 62, 0, 112, 158, 6, 7, 1, 3, 8, 254, 0, 102, 119, 6, 14, 1, 0, 8, 222, 0, 32, 165, 6, 10, 1, 1, 8, 190, 0, 104, 19, 10, 10, 0, 1, 10, 95, 0, 92, 148, 6, 1, 0, 12, 6, 63, 0, 74, 202, 5, 10, 0, 1, 6, 191, 0, 94, 180, 5, 11, 0, 3, 6, 255, 0, 41, 48, 9, 14, -1, 0, 7, 223, 0, 82, 135, 6, 11, 1, 0, 8 ) -height = 14.0 -ascent = 11.0 - -[node name="PortraitPicker" type="VBoxContainer"] -margin_right = 100.0 -margin_bottom = 30.0 -size_flags_vertical = 4 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Preview" type="Node2D" parent="."] -z_index = 1 - -[node name="PreviewContainer" type="PanelContainer" parent="Preview"] -visible = false -margin_left = 3.0 -margin_top = 3.0 -margin_right = 254.0 -margin_bottom = 334.0 -grow_horizontal = 0 -custom_styles/panel = SubResource( 3 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="VBox" type="VBoxContainer" parent="Preview/PreviewContainer"] -margin_left = 10.0 -margin_top = 10.0 -margin_right = 241.0 -margin_bottom = 321.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 - -[node name="Title" type="Button" parent="Preview/PreviewContainer/VBox"] -margin_right = 231.0 -margin_bottom = 14.0 -custom_fonts/font = SubResource( 6 ) -text = "Preview" -flat = true -align = 0 - -[node name="TextureRect" type="TextureRect" parent="Preview/PreviewContainer/VBox"] -margin_top = 18.0 -margin_right = 231.0 -margin_bottom = 311.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -expand = true -stretch_mode = 6 - -[node name="HBox" type="HBoxContainer" parent="."] -margin_right = 164.0 -margin_bottom = 22.0 -size_flags_horizontal = 3 -size_flags_vertical = 4 - -[node name="Label" parent="HBox" instance=ExtResource( 4 )] -custom_colors/font_color = Color( 0, 0, 0, 1 ) - -[node name="MenuButton" parent="HBox" instance=ExtResource( 3 )] -margin_left = 82.0 -margin_right = 164.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "Portrait" diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/DefinitionPicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/DefinitionPicker.tscn deleted file mode 100644 index 7c0d917..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/DefinitionPicker.tscn +++ /dev/null @@ -1,22 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/EventPart_DefinitionPicker.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.tscn" type="PackedScene" id=2] - -[node name="DefinitionPicker" type="VBoxContainer"] -margin_right = 83.0 -margin_bottom = 22.0 -size_flags_vertical = 4 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} -default_text = "Value" - -[node name="HBox" type="HBoxContainer" parent="."] -margin_right = 98.0 -margin_bottom = 22.0 - -[node name="MenuButton" parent="HBox" instance=ExtResource( 2 )] -margin_right = 98.0 -text = "Definition" diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/EventPart_DefinitionPicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/EventPart_DefinitionPicker.gd deleted file mode 100644 index b195d7c..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/EventPart_DefinitionPicker.gd +++ /dev/null @@ -1,79 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! -export (String) var default_text = "Select Definition" - -## node references -onready var picker_menu = $HBox/MenuButton - -# used to connect the signals -func _ready(): - picker_menu.connect("about_to_show", self, "_on_PickerMenu_about_to_show") - - # themeing - picker_menu.custom_icon_modulation = get_color("font_color", "Editor") - picker_menu.custom_icon = load("res://addons/dialogic/Images/Resources/definition.svg") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - select_definition_by_id(data['definition']) - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func select_definition_by_id(id): - if id != '': - for d in DialogicResources.get_default_definitions()['variables']: - if d['id'] == id: - picker_menu.text = d['name'] - else: - picker_menu.text = default_text - -# when an index is selected on one of the menus. -func _on_PickerMenu_selected(index, menu): - var text = menu.get_item_text(index) - var metadata = menu.get_item_metadata(index) - picker_menu.text = text - - event_data['definition'] = metadata['file'] - # informs the parent about the changes! - data_changed() - -func _on_PickerMenu_about_to_show(): - # Building the picker menu() - picker_menu.get_popup().clear() - ## building the root level - build_PickerMenuFolder(picker_menu.get_popup(), DialogicUtil.get_definitions_folder_structure(), "MenuButton") - -# is called recursively to build all levels of the folder structure -func build_PickerMenuFolder(menu:PopupMenu, folder_structure:Dictionary, current_folder_name:String): - var index = 0 - for folder_name in folder_structure['folders'].keys(): - var submenu = PopupMenu.new() - var submenu_name = build_PickerMenuFolder(submenu, folder_structure['folders'][folder_name], folder_name) - submenu.name = submenu_name - menu.add_submenu_item(folder_name, submenu_name) - menu.set_item_icon(index, get_icon("Folder", "EditorIcons")) - menu.add_child(submenu) - picker_menu.update_submenu_style(submenu) - index += 1 - - - var files_info = DialogicUtil.get_default_definitions_dict() - for file in folder_structure['files']: - if files_info[file]["type"] == 0: - menu.add_item(files_info[file]['name']) - menu.set_item_icon(index, load("res://addons/dialogic/Images/Resources/definition.svg")) - menu.set_item_metadata(index, {'file':file}) - index += 1 - - if not menu.is_connected("index_pressed", self, "_on_PickerMenu_selected"): - menu.connect("index_pressed", self, '_on_PickerMenu_selected', [menu]) - - return current_folder_name diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/EventPart_GlossaryPicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/EventPart_GlossaryPicker.gd deleted file mode 100644 index 32cb6df..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/EventPart_GlossaryPicker.gd +++ /dev/null @@ -1,79 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! -export (String) var default_text = "Select Glossary Item" - -## node references -onready var picker_menu = $MenuButton - -# used to connect the signals -func _ready(): - picker_menu.connect("about_to_show", self, "_on_PickerMenu_about_to_show") - picker_menu.custom_icon = get_icon("ListSelect", "EditorIcons") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - select_glossary_by_id(data['glossary_id']) - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func select_glossary_by_id(id): - if id != '': - for d in DialogicResources.get_default_definitions()['glossary']: - if d['id'] == id: - picker_menu.text = d['name'] - else: - picker_menu.text = default_text - -# when an index is selected on one of the menus. -func _on_PickerMenu_selected(index, menu): - event_data['glossary_id'] = menu.get_item_metadata(index).get('file', '') - - select_glossary_by_id(event_data['glossary_id']) - - # informs the parent about the changes! - data_changed() - -func _on_PickerMenu_about_to_show(): - build_PickerMenu() - -func build_PickerMenu(): - picker_menu.get_popup().clear() - var folder_structure = DialogicUtil.get_definitions_folder_structure() - - ## building the root level - build_PickerMenuFolder(picker_menu.get_popup(), folder_structure, "MenuButton") - -# is called recursively to build all levels of the folder structure -func build_PickerMenuFolder(menu:PopupMenu, folder_structure:Dictionary, current_folder_name:String): - var index = 0 - #menu.name = current_folder_name - for folder_name in folder_structure['folders'].keys(): - var submenu = PopupMenu.new() - var submenu_name = build_PickerMenuFolder(submenu, folder_structure['folders'][folder_name], folder_name) - submenu.name = submenu_name - menu.add_submenu_item(folder_name, submenu_name) - menu.set_item_icon(index, get_icon("Folder", "EditorIcons")) - menu.add_child(submenu) - picker_menu.update_submenu_style(submenu) - index += 1 - - var files_info = DialogicUtil.get_default_definitions_dict() - for file in folder_structure['files']: - if files_info[file]["type"] == 1: - menu.add_item(files_info[file]['name']) - menu.set_item_icon(index, editor_reference.get_node("MainPanel/MasterTreeContainer/MasterTree").glossary_icon) - menu.set_item_metadata(index, {'file':file}) - index += 1 - - if not menu.is_connected("index_pressed", self, "_on_PickerMenu_selected"): - menu.connect("index_pressed", self, '_on_PickerMenu_selected', [menu]) - - return current_folder_name diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/EventPart_SetGlossary.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/EventPart_SetGlossary.gd deleted file mode 100644 index c3edb46..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/EventPart_SetGlossary.gd +++ /dev/null @@ -1,133 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var title_input = $Title/Input -onready var title_check = $Title/Check -onready var text_input = $Text/Input -onready var text_check = $Text/Check -onready var extra_input = $Extra/Input -onready var extra_check = $Extra/Check - -# used to connect the signals -func _ready(): - title_input.connect("text_changed", self, "_on_TitleField_text_changed") - text_input.connect("text_changed", self, "_on_TextField_text_changed") - extra_input.connect("text_changed", self, "_on_ExtraField_text_changed") - - title_check.connect("toggled", self, "_on_TitleCheck_toggled") - text_check.connect("toggled", self, "_on_TextCheck_toggled") - extra_check.connect("toggled", self, "_on_ExtraCheck_toggled") - - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - emit_signal("request_set_body_enabled", event_data['glossary_id'] != '') - - $Title.visible = event_data['glossary_id'] != '' - $Text.visible = event_data['glossary_id'] != '' - $Extra.visible = event_data['glossary_id'] != '' - - if event_data['glossary_id']: - var glossary_default - for d in DialogicResources.get_default_definitions()['glossary']: - if d['id'] == event_data['glossary_id']: - glossary_default = d - if glossary_default == null: - print('[D] The glossary item with id ', event_data['glossary_id'], ' cannot be found anymore. The event will be reset.') - event_data['glossary_id'] = '' - load_data(event_data) - return - title_input.placeholder_text = glossary_default['title'] - text_input.placeholder_text = glossary_default['text'] - extra_input.placeholder_text = glossary_default['extra'] - - # Now update the ui nodes to display the data. - if event_data['title'] == "[No Change]": - title_check.pressed = true - title_input.text = "" - else: - title_check.pressed = false - title_input.text = event_data['title'] - if event_data['text'] == "[No Change]": - text_check.pressed = true - text_input.text = "" - else: - text_check.pressed = false - text_input.text = event_data['text'] - if event_data['extra'] == "[No Change]": - extra_check.pressed = true - extra_input.text = "" - else: - extra_check.pressed = false - extra_input.text = event_data['extra'] - - -# has to return the wanted preview, only useful for body parts -func get_preview(): - if event_data['glossary_id']: - var text := "" - if event_data['title'] != "[No Change]": - text += "Changes title to '"+event_data['title']+"'. " - if event_data['extra'] != "[No Change]": - text += "Changes extra to '"+event_data['extra']+"'. " - if event_data['text'] != "[No Change]": - text += "Changes text to '"+event_data['text']+"'. " - return text - return '' - -func _on_TitleField_text_changed(text): - event_data['title'] = text - - # informs the parent about the changes! - data_changed() - -func _on_TextField_text_changed(text): - event_data['text'] = text - - # informs the parent about the changes! - data_changed() - -func _on_ExtraField_text_changed(text): - event_data['extra'] = text - - # informs the parent about the changes! - data_changed() - -func _on_TitleCheck_toggled(toggle): - if toggle: - event_data['title'] = "[No Change]" - title_input.editable = false - else: - event_data['title'] = title_input.text - title_input.editable = true - - # informs the parent about the changes! - data_changed() - -func _on_TextCheck_toggled(toggle): - if toggle: - event_data['text'] = "[No Change]" - text_input.editable = false - else: - event_data['text'] = text_input.text - text_input.editable = true - - # informs the parent about the changes! - data_changed() - -func _on_ExtraCheck_toggled(toggle): - if toggle: - event_data['extra'] = "[No Change]" - extra_input.editable = false - else: - event_data['extra'] = extra_input.text - extra_input.editable = true - - # informs the parent about the changes! - data_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/GlossaryPicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/GlossaryPicker.tscn deleted file mode 100644 index 1bff407..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/GlossaryPicker.tscn +++ /dev/null @@ -1,27 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/EventPart_GlossaryPicker.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn" type="PackedScene" id=3] - -[node name="GlossaryPicker" type="HBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -size_flags_vertical = 4 -script = ExtResource( 1 ) -default_text = "Glossary item" - -[node name="Label" parent="." instance=ExtResource( 3 )] -margin_top = 13.0 -margin_right = 93.0 -margin_bottom = 27.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "Set content of " - -[node name="MenuButton" parent="." instance=ExtResource( 2 )] -margin_left = 97.0 -margin_top = 8.0 -margin_right = 285.0 -margin_bottom = 32.0 -custom_colors/font_color = Color( 0.8, 0.807843, 0.827451, 1 ) -text = "Select Glossary Item" diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/SetGlossary.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/SetGlossary.tscn deleted file mode 100644 index 487fdd0..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/SetGlossary.tscn +++ /dev/null @@ -1,87 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/CustomLineEdit.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Definitions/EventPart_SetGlossary.gd" type="Script" id=3] - -[node name="SetGlossary" type="VBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -size_flags_horizontal = 0 -script = ExtResource( 3 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Title" type="HBoxContainer" parent="."] -margin_right = 331.0 -margin_bottom = 27.0 -custom_constants/separation = 20 - -[node name="Label" type="Label" parent="Title"] -margin_top = 6.0 -margin_right = 50.0 -margin_bottom = 20.0 -rect_min_size = Vector2( 50, 0 ) -text = "Title:" - -[node name="Input" parent="Title" instance=ExtResource( 1 )] -margin_left = 70.0 -margin_right = 200.0 -margin_bottom = 27.0 -size_flags_horizontal = 3 - -[node name="Check" type="CheckBox" parent="Title"] -margin_left = 220.0 -margin_right = 331.0 -margin_bottom = 27.0 -text = "Don't change" - -[node name="Text" type="HBoxContainer" parent="."] -margin_top = 31.0 -margin_right = 331.0 -margin_bottom = 58.0 -custom_constants/separation = 20 - -[node name="Label" type="Label" parent="Text"] -margin_top = 6.0 -margin_right = 50.0 -margin_bottom = 20.0 -rect_min_size = Vector2( 50, 0 ) -text = "Text:" - -[node name="Input" parent="Text" instance=ExtResource( 1 )] -margin_left = 70.0 -margin_right = 200.0 -margin_bottom = 27.0 -size_flags_horizontal = 3 - -[node name="Check" type="CheckBox" parent="Text"] -margin_left = 220.0 -margin_right = 331.0 -margin_bottom = 27.0 -text = "Don't change" - -[node name="Extra" type="HBoxContainer" parent="."] -margin_top = 62.0 -margin_right = 331.0 -margin_bottom = 89.0 -custom_constants/separation = 20 - -[node name="Label" type="Label" parent="Extra"] -margin_top = 6.0 -margin_right = 50.0 -margin_bottom = 20.0 -rect_min_size = Vector2( 50, 0 ) -text = "Extra:" - -[node name="Input" parent="Extra" instance=ExtResource( 1 )] -margin_left = 70.0 -margin_right = 200.0 -margin_bottom = 27.0 -size_flags_horizontal = 3 - -[node name="Check" type="CheckBox" parent="Extra"] -margin_left = 220.0 -margin_right = 331.0 -margin_bottom = 27.0 -text = "Don't change" diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Files/EventPart_FilePicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Files/EventPart_FilePicker.gd deleted file mode 100644 index 09b29ed..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Files/EventPart_FilePicker.gd +++ /dev/null @@ -1,117 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! -export(String, "Audio", "Background", "Scene", "Resource") var Mode = "Background" - -## node references -onready var file_button = $FileButton -onready var clear_button = $ClearButton - -# until we change the background color of the pickers, the color should ignore the theme -var default_color = Color('ccced3') - -# used to connect the signals -func _ready(): - editor_reference = find_parent("EditorView") - file_button.connect("pressed", self, "_on_FileButton_pressed") - clear_button.connect('pressed', self, "_on_ClearButton_pressed") - file_button.add_color_override("font_color", default_color) #get_color("mono_color", "Editor")) - clear_button.icon = get_icon("Reload", "EditorIcons") - $FileButton/icon2.texture = get_icon("GuiSliderGrabber", "EditorIcons") - match Mode: - "Audio": - $Label.text = "Play" - $FileButton/icon.texture = get_icon("AudioStreamPlayer", "EditorIcons") - "Background": - $Label.text = "to" - $FileButton/icon.texture = get_icon("Image", "EditorIcons") - "Scene": - $Label.text = "to" - $FileButton/icon.texture = get_icon("PackedScene", "EditorIcons") - "Resource": - $Label.text = "to" - $FileButton/icon.texture = get_icon("PackedScene", "EditorIcons") - - -# called by the parent event part -func load_data(event_data:Dictionary): - - # first update the event_data - .load_data(event_data) - - # then the ui - var path - file_button.text = "" - match Mode: - "Audio": - path = event_data['file'] - if path.empty(): - file_button.text = 'nothing (will stop previous)' - "Background": - path = event_data['background'] - if path.empty(): - file_button.text = 'nothing (will hide previous)' - "Scene": - path = event_data['change_scene'] - if path.empty(): - file_button.text = 'a yet to be selected scene' - "Resource": - path = event_data['resource_file'] - if path.empty(): - file_button.text = 'a yet to be selected resource' - if file_button.text.empty(): - file_button.text = path.get_file() - file_button.hint_tooltip = path - - clear_button.visible = !path.empty() - -func _on_FileButton_pressed(): - match Mode: - "Audio": - editor_reference.godot_dialog("*.wav, *.ogg, *.mp3") - "Background": - editor_reference.godot_dialog("*.png, *.jpg, *.jpeg, *.tga, *.svg, *.svgz, *.bmp, *.webp, *.tscn") - "Scene": - editor_reference.godot_dialog("*.tscn") - "Resource": - editor_reference.godot_dialog("*.tres, *.res") - - editor_reference.godot_dialog_connect(self, "_on_file_selected") - -func _on_file_selected(path, target): - match Mode: - "Audio": - event_data['file'] = path - "Background": - event_data['background'] = path - "Scene": - event_data['change_scene'] = path - "Resource": - event_data['resource_file'] = path - - clear_button.visible = true - file_button.text = path.get_file() - file_button.hint_tooltip = path - - # informs the parent about the changes! - data_changed() - -func _on_ClearButton_pressed(): - match Mode: - "Audio": - event_data['file'] = "" - file_button.text = 'nothing (will stop previous)' - "Background": - event_data['background'] = "" - file_button.text = 'nothing (will hide previous)' - "Scene": - event_data['change_scene'] = "" - file_button.text = 'a yet to be selected scene' - "Resource": - event_data['resource_file'] = "" - file_button.text = 'a yet to be selected resource' - clear_button.visible = false - - # informs the parent about the changes! - data_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Files/FilePicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Files/FilePicker.tscn deleted file mode 100644 index aedda91..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Files/FilePicker.tscn +++ /dev/null @@ -1,87 +0,0 @@ -[gd_scene load_steps=8 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/styles/SimpleButtonHover.tres" type="StyleBox" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/styles/SettingsFieldBackground.tres" type="StyleBox" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Files/EventPart_FilePicker.gd" type="Script" id=3] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn" type="PackedScene" id=4] -[ext_resource path="res://addons/dialogic/Editor/Events/styles/SimpleButtonNormal.tres" type="StyleBox" id=7] - -[sub_resource type="Image" id=3] -data = { -"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), -"format": "LumAlpha8", -"height": 16, -"mipmaps": false, -"width": 16 -} - -[sub_resource type="ImageTexture" id=2] -flags = 4 -flags = 4 -image = SubResource( 3 ) -size = Vector2( 16, 16 ) - -[node name="FilePicker" type="HBoxContainer"] -margin_top = 1.0 -margin_right = 331.0 -margin_bottom = 23.0 -size_flags_vertical = 4 -script = ExtResource( 3 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Label" parent="." instance=ExtResource( 4 )] -margin_top = 5.0 -margin_right = 13.0 -margin_bottom = 19.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "to" - -[node name="FileButton" type="Button" parent="."] -margin_left = 17.0 -margin_right = 143.0 -margin_bottom = 24.0 -custom_styles/hover = ExtResource( 2 ) -custom_styles/pressed = ExtResource( 2 ) -custom_styles/focus = ExtResource( 2 ) -custom_styles/normal = ExtResource( 2 ) -text = "none so far" - -[node name="icon" type="TextureRect" parent="FileButton"] -margin_left = 4.0 -margin_top = 5.0 -margin_right = 23.0 -margin_bottom = 24.0 -texture = SubResource( 2 ) -expand = true -stretch_mode = 6 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="icon2" type="TextureRect" parent="FileButton"] -anchor_left = 1.0 -anchor_top = 0.5 -anchor_right = 1.0 -anchor_bottom = 0.5 -margin_left = -20.9581 -margin_top = -6.63555 -margin_right = -5.95807 -margin_bottom = 8.36445 -texture = SubResource( 2 ) -expand = true -stretch_mode = 6 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="ClearButton" type="Button" parent="."] -margin_left = 147.0 -margin_right = 169.0 -margin_bottom = 24.0 -rect_min_size = Vector2( 22, 22 ) -custom_styles/hover = ExtResource( 1 ) -custom_styles/pressed = ExtResource( 1 ) -custom_styles/normal = ExtResource( 7 ) -icon = SubResource( 2 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.gd deleted file mode 100644 index facf557..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.gd +++ /dev/null @@ -1,32 +0,0 @@ -tool -extends MenuButton - -export (Texture) var custom_icon setget set_custom_icon -var custom_icon_modulation setget set_custom_icon_modulation -var menu_background - -# until we change the background color of the pickers, the color should ignore the theme -var default_color = Color('ccced3') - -func _ready(): - menu_background = load("res://addons/dialogic/Editor/Events/styles/ResourceMenuPanelBackground.tres") - menu_background.bg_color = get_color("base_color", "Editor") - add_color_override("font_color", default_color) #get_color("mono_color", "Editor")) - update_submenu_style(get_popup()) - reset_modulation() - $Icon2.texture = get_icon("Collapse", "EditorIcons") - -func update_submenu_style(submenu): - submenu.add_stylebox_override('panel', menu_background) - submenu.add_stylebox_override('hover', StyleBoxEmpty.new()) - submenu.add_color_override('font_color_hover', get_color("accent_color", "Editor")) - -func set_custom_icon(texture:Texture): - $Icon.texture = texture - -func set_custom_icon_modulation(color:Color): - $Icon.modulate = color - -func reset_modulation(): - $Icon.modulate = default_color#get_color("font_color", "Editor") - $Icon2.modulate = default_color#get_color("font_color", "Editor") diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.tscn deleted file mode 100644 index 7949046..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.tscn +++ /dev/null @@ -1,66 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/styles/SettingsFieldBackground.tres" type="StyleBox" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.gd" type="Script" id=3] - -[sub_resource type="Image" id=3] -data = { -"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), -"format": "LumAlpha8", -"height": 16, -"mipmaps": false, -"width": 16 -} - -[sub_resource type="ImageTexture" id=2] -flags = 4 -flags = 4 -image = SubResource( 3 ) -size = Vector2( 16, 16 ) - -[node name="MenuButton" type="MenuButton"] -margin_right = 98.0 -margin_bottom = 24.0 -focus_mode = 2 -size_flags_vertical = 4 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -custom_styles/hover = ExtResource( 1 ) -custom_styles/pressed = ExtResource( 1 ) -custom_styles/normal = ExtResource( 1 ) -text = "Resource" -flat = false -align = 0 -script = ExtResource( 3 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Icon" type="TextureRect" parent="."] -modulate = Color( 0, 0, 0, 1 ) -anchor_bottom = 1.0 -margin_left = 8.0 -margin_top = 4.0 -margin_right = 23.0 -margin_bottom = -4.0 -expand = true -stretch_mode = 6 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Icon2" type="TextureRect" parent="."] -modulate = Color( 0, 0, 0, 1 ) -anchor_left = 1.0 -anchor_top = 0.5 -anchor_right = 1.0 -anchor_bottom = 0.5 -margin_left = -20.7581 -margin_top = -8.78745 -margin_right = -5.75813 -margin_bottom = 7.21255 -texture = SubResource( 2 ) -expand = true -stretch_mode = 6 -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Scenes/EventPart_ScenePicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Scenes/EventPart_ScenePicker.gd deleted file mode 100644 index ceff0f7..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Scenes/EventPart_ScenePicker.gd +++ /dev/null @@ -1,28 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var file_picker = $FilePicker - -# used to connect the signals -func _ready(): - file_picker.connect("data_changed", self, "_on_ScenePicker_data_changed") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - file_picker.load_data(data) - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func _on_ScenePicker_data_changed(data): - event_data = data - data_changed() - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Scenes/ScenePicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Scenes/ScenePicker.tscn deleted file mode 100644 index d688716..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Scenes/ScenePicker.tscn +++ /dev/null @@ -1,19 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Scenes/EventPart_ScenePicker.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Files/FilePicker.tscn" type="PackedScene" id=2] - -[node name="ScenePicker" type="VBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -size_flags_vertical = 4 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="FilePicker" parent="." instance=ExtResource( 2 )] -margin_top = 0.0 -margin_right = 199.0 -margin_bottom = 22.0 -Mode = "Scene" diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Themes/EventPart_ThemePicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Themes/EventPart_ThemePicker.gd deleted file mode 100644 index 6ca1f63..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Themes/EventPart_ThemePicker.gd +++ /dev/null @@ -1,78 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! -export (String) var default_text = "Select Theme" - -## node references -onready var picker_menu = $MenuButton - -# used to connect the signals -func _ready(): - picker_menu.connect("about_to_show", self, "_on_PickerMenu_about_to_show") - picker_menu.custom_icon = load("res://addons/dialogic/Images/Resources/theme.svg") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - select_theme() - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func select_theme(): - if event_data['set_theme'] != '': - for theme in DialogicUtil.get_theme_list(): - if theme['file'] == event_data['set_theme']: - picker_menu.text = theme['name'] - else: - picker_menu.text = default_text - -# when an index is selected on one of the menus. -func _on_PickerMenu_selected(index, menu): - event_data['set_theme'] = menu.get_item_metadata(index).get('file', '') - - select_theme() - - # informs the parent about the changes! - data_changed() - - -func _on_PickerMenu_about_to_show(): - build_PickerMenu() - -func build_PickerMenu(): - picker_menu.get_popup().clear() - var folder_structure = DialogicUtil.get_theme_folder_structure() - - ## building the root level - build_PickerMenuFolder(picker_menu.get_popup(), folder_structure, "MenuButton") - -# is called recursively to build all levels of the folder structure -func build_PickerMenuFolder(menu:PopupMenu, folder_structure:Dictionary, current_folder_name:String): - var index = 0 - for folder_name in folder_structure['folders'].keys(): - var submenu = PopupMenu.new() - var submenu_name = build_PickerMenuFolder(submenu, folder_structure['folders'][folder_name], folder_name) - submenu.name = submenu_name - menu.add_submenu_item(folder_name, submenu_name) - menu.set_item_icon(index, get_icon("Folder", "EditorIcons")) - menu.add_child(submenu) - picker_menu.update_submenu_style(submenu) - index += 1 - - var files_info = DialogicUtil.get_theme_dict() - for file in folder_structure['files']: - menu.add_item(files_info[file]['name']) - menu.set_item_icon(index, editor_reference.get_node("MainPanel/MasterTreeContainer/MasterTree").theme_icon) - menu.set_item_metadata(index, {'file':file}) - index += 1 - - if not menu.is_connected("index_pressed", self, "_on_PickerMenu_selected"): - menu.connect("index_pressed", self, '_on_PickerMenu_selected', [menu]) - - return current_folder_name diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Themes/ThemePicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Themes/ThemePicker.tscn deleted file mode 100644 index 6586f15..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Themes/ThemePicker.tscn +++ /dev/null @@ -1,29 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Themes/EventPart_ThemePicker.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn" type="PackedScene" id=3] - -[node name="ThemePicker" type="HBoxContainer"] -margin_right = 157.0 -margin_bottom = 27.0 -size_flags_vertical = 4 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} -show_text = true - -[node name="Label" parent="." instance=ExtResource( 3 )] -margin_top = 6.0 -margin_right = 59.0 -margin_bottom = 20.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "to theme" - -[node name="MenuButton" parent="." instance=ExtResource( 2 )] -margin_left = 63.0 -margin_top = 1.0 -margin_right = 177.0 -margin_bottom = 25.0 -custom_colors/font_color = Color( 0.8, 0.807843, 0.827451, 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Timelines/EventPart_TimelinePicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Timelines/EventPart_TimelinePicker.gd deleted file mode 100644 index 0b1af11..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Timelines/EventPart_TimelinePicker.gd +++ /dev/null @@ -1,79 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var picker_menu = $MenuButton - -# used to connect the signals -func _ready(): - picker_menu.connect("about_to_show", self, "_on_PickerMenu_about_to_show") - picker_menu.custom_icon = load("res://addons/dialogic/Images/Resources/timeline.svg") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - if event_data['change_timeline'] != '': - for c in DialogicUtil.get_timeline_list(): - if c['file'] == event_data['change_timeline']: - picker_menu.text = c['name'] - else: - picker_menu.text = 'Select Timeline' - - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - - -# when an index is selected on one of the menus. -func _on_PickerMenu_selected(index, menu): - var text = menu.get_item_text(index) - var metadata = menu.get_item_metadata(index) - picker_menu.text = text - event_data['change_timeline'] = metadata['file'] - - # informs the parent about the changes! - data_changed() - - -func _on_PickerMenu_about_to_show(): - build_PickerMenu() - - -func build_PickerMenu(): - picker_menu.get_popup().clear() - var folder_structure = DialogicUtil.get_timelines_folder_structure() - - ## building the root level - build_PickerMenuFolder(picker_menu.get_popup(), folder_structure, "MenuButton") - - -# is called recursively to build all levels of the folder structure -func build_PickerMenuFolder(menu:PopupMenu, folder_structure:Dictionary, current_folder_name:String): - var index = 0 - for folder_name in folder_structure['folders'].keys(): - var submenu = PopupMenu.new() - var submenu_name = build_PickerMenuFolder(submenu, folder_structure['folders'][folder_name], folder_name) - submenu.name = submenu_name - menu.add_submenu_item(folder_name, submenu_name) - menu.set_item_icon(index, get_icon("Folder", "EditorIcons")) - menu.add_child(submenu) - picker_menu.update_submenu_style(submenu) - index += 1 - - var files_info = DialogicUtil.get_timeline_dict() - for file in folder_structure['files']: - menu.add_item(files_info[file]['name']) - menu.set_item_icon(index, editor_reference.get_node("MainPanel/MasterTreeContainer/MasterTree").timeline_icon) - menu.set_item_metadata(index, {'file':file}) - index += 1 - - if not menu.is_connected("index_pressed", self, "_on_PickerMenu_selected"): - menu.connect("index_pressed", self, '_on_PickerMenu_selected', [menu]) - - return current_folder_name diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Timelines/TimelinePicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Timelines/TimelinePicker.tscn deleted file mode 100644 index b915849..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/ResourcePickers/Timelines/TimelinePicker.tscn +++ /dev/null @@ -1,20 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Timelines/EventPart_TimelinePicker.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn" type="PackedScene" id=3] - -[node name="TimelinePicker" type="HBoxContainer"] -margin_right = 119.0 -margin_bottom = 20.0 -size_flags_vertical = 6 -script = ExtResource( 1 ) - -[node name="Label" parent="." instance=ExtResource( 3 )] -margin_right = 87.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "Start timeline" - -[node name="MenuButton" parent="." instance=ExtResource( 2 )] -margin_left = 91.0 -margin_right = 185.0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/SpinBoxPreventDnD.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/SpinBoxPreventDnD.gd deleted file mode 100644 index 1f069b8..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/SpinBoxPreventDnD.gd +++ /dev/null @@ -1,8 +0,0 @@ -tool -extends SpinBox - -func can_drop_data(position, data): - # this prevents locking the mouse - # on some operating systems - # due to a godot editor bug with SpinBox drag/drop - return false diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/CustomLineEdit.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/CustomLineEdit.gd deleted file mode 100644 index 0d26f66..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/CustomLineEdit.gd +++ /dev/null @@ -1,16 +0,0 @@ -extends LineEdit - - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" - - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/CustomLineEdit.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/CustomLineEdit.tscn deleted file mode 100644 index 34785dc..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/CustomLineEdit.tscn +++ /dev/null @@ -1,39 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[sub_resource type="StyleBoxFlat" id=1] -content_margin_left = 11.0 -content_margin_right = 9.0 -content_margin_top = 5.0 -content_margin_bottom = 5.0 -bg_color = Color( 0.12549, 0.141176, 0.192157, 1 ) -border_width_left = 1 -border_width_top = 1 -border_width_right = 1 -border_width_bottom = 1 -border_color = Color( 0.0980392, 0.113725, 0.152941, 1 ) -corner_radius_top_left = 3 -corner_radius_top_right = 3 -corner_radius_bottom_right = 3 -corner_radius_bottom_left = 3 - -[node name="CustomLineEdit" type="LineEdit"] -margin_right = 48.0 -margin_bottom = 30.0 -rect_min_size = Vector2( 130, 27 ) -size_flags_vertical = 6 -custom_colors/selection_color = Color( 0.345098, 0.345098, 0.345098, 1 ) -custom_colors/cursor_color = Color( 1, 1, 1, 1 ) -custom_colors/clear_button_color_pressed = Color( 0.960784, 0.960784, 0.960784, 1 ) -custom_colors/font_color_selected = Color( 1, 1, 1, 1 ) -custom_colors/font_color = Color( 1, 1, 1, 1 ) -custom_colors/clear_button_color = Color( 0, 0, 0, 1 ) -custom_colors/font_color_uneditable = Color( 0, 0, 0, 1 ) -custom_styles/read_only = SubResource( 1 ) -custom_styles/focus = SubResource( 1 ) -custom_styles/normal = SubResource( 1 ) -expand_to_text_length = true -caret_blink = true -caret_blink_speed = 0.5 -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/EventPart_SignalArgumentPicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/EventPart_SignalArgumentPicker.gd deleted file mode 100644 index ec1f2e6..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/EventPart_SignalArgumentPicker.gd +++ /dev/null @@ -1,29 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var input_field = $HBox/InputField - -# used to connect the signals -func _ready(): - input_field.connect("text_changed", self, "_on_InputField_text_changed") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - input_field.text = event_data['emit_signal'] - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - -func _on_InputField_text_changed(text): - event_data['emit_signal'] = text - - # informs the parent about the changes! - data_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/EventPart_TextAndVoicePicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/EventPart_TextAndVoicePicker.gd deleted file mode 100644 index 6392d86..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/EventPart_TextAndVoicePicker.gd +++ /dev/null @@ -1,55 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -onready var text_editor = $VBoxContainer/TextEditor -onready var voice_editor = $VBoxContainer/VoiceEditor - - -func _ready() -> void: - text_editor.connect("data_changed", self, "_on_text_editor_data_changed") - voice_editor.connect("data_changed", self, "_on_voice_editor_data_changed") - voice_editor.visible = use_voices() - voice_editor.editor_reference = editor_reference - voice_editor.repopulate() - - -func load_data(data): - .load_data(data) - - text_editor.load_data(data) - voice_editor.visible = use_voices() - voice_editor.load_data(data) - update_voices_lines() - - -func get_preview(): - return text_editor.get_preview() - - -func use_voices(): - var config = DialogicResources.get_settings_config() - return config.get_value('dialog', 'text_event_audio_enable', false) - - -func _on_text_editor_data_changed(data) -> void: - event_data = data - - #udpate the voice picker to check if we repopulate it - update_voices_lines() - # informs the parent - data_changed() - - -func update_voices_lines(): - var text = text_editor.get_child(0).text - voice_editor._on_text_changed(text) - - -func _on_voice_editor_data_changed(data) -> void: - event_data['voice_data'] = data['voice_data'] - voice_editor.visible = use_voices() - # informs the parent - data_changed() - -func focus(): - text_editor.focus() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/EventPart_TextEditor.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/EventPart_TextEditor.gd deleted file mode 100644 index e0ea5c2..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/EventPart_TextEditor.gd +++ /dev/null @@ -1,130 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var text_editor = $TextEdit - -var timeline_area = null -var text_gap = 50 - -# used to connect the signals -func _ready(): - text_gap = (text_gap * DialogicUtil.get_editor_scale(self)) - - # signals - text_editor.connect("text_changed", self, "_on_TextEditor_text_changed") - text_editor.connect("focus_entered", self, "_on_TextEditor_focus_entered") - - # stylistig setup - text_editor.syntax_highlighting = true - text_editor.add_color_region('[', ']', get_color("axis_z_color", "Editor")) - text_editor.set('custom_colors/number_color', get_color("font_color", "Editor")) - text_editor.set('custom_colors/function_color', get_color("font_color", "Editor")) - text_editor.set('custom_colors/member_variable_color', get_color("font_color", "Editor")) - text_editor.set('custom_colors/symbol_color', get_color("font_color", "Editor")) - - timeline_area = find_parent('TimelineArea') - timeline_area.connect('resized', self, '_set_new_min_size') - _set_new_min_size() - - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - # in case this is a text event - if data['event_id'] == 'dialogic_001': - text_editor.text = event_data['text'] - # in case this is a question event - elif data['event_id'] == 'dialogic_010': - text_editor.text = event_data['question'] - # otherwise - else: - text_editor.text = event_data['text'] - - # resize the text_editor to the correct size - _set_new_min_size() - -# has to return the wanted preview, only useful for body parts -func get_preview(): - var max_preview_characters = 35 - var text = '' - if event_data['event_id'] == 'dialogic_001': - text = event_data['text'] - # in case this is a question event - elif event_data['event_id'] == 'dialogic_010': - text = event_data['question'] - # otherwise - else: - text = event_data['text'] - text = text.replace('\n', '[br]') - var preview = text.substr(0, min(max_preview_characters, len(text))) - if (len(text) > max_preview_characters): - preview += "..." - - return preview - -func _on_TextEditor_text_changed(): - # in case this is a text event - if event_data['event_id'] == 'dialogic_001': - event_data['text'] = text_editor.text - # in case this is a question event - elif event_data['event_id'] == 'dialogic_010': - event_data['question'] = text_editor.text - # otherwise - else: - event_data['text'] = text_editor.text - _set_new_min_size() - - # informs the parent about the changes! - data_changed() - - -func _set_new_min_size(): - # Reset - text_editor.rect_min_size = Vector2(0,0) - # Getting new sizes - var extra_vertical = 1.1 - - - - - # Getting the longest string and making that the width of the dialog bubble - # also check how many lines wrap (and how often) - var count_wrapped_lines = 0 - var longest_string = '' - for l in text_editor.text.split('\n'): - if l.length() > longest_string.length(): - longest_string = l - if get_font("normal_font").get_string_size(l).x > get_max_x_size(): - count_wrapped_lines += get_font("normal_font").get_string_size(l).x/(get_max_x_size()) - - # set the height - if text_editor.get_line_count() > 1: - extra_vertical = 1.22 - text_editor.rect_min_size.y = get_font("normal_font").get_height() * ((text_editor.get_line_count() + 1 + count_wrapped_lines) * extra_vertical) - - # set the width - text_editor.rect_min_size.x = get_font("normal_font").get_string_size(longest_string).x + text_gap - if text_editor.rect_min_size.x > get_max_x_size(): - text_editor.rect_min_size.x = get_max_x_size() - -func get_max_x_size(): - return timeline_area.rect_size.x - (text_editor.rect_global_position.x - timeline_area.rect_global_position.x) - text_gap - -func _on_TextEditor_focus_entered() -> void: - if (Input.is_mouse_button_pressed(BUTTON_LEFT)): - emit_signal("request_selection") - - -func _on_TextEdit_focus_exited(): - # Remove text selection to visually notify the user that the text will not - # be copied if they use a hotkey like CTRL + C - $TextEdit.deselect() - -func focus(): - $TextEdit.grab_focus() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/GreyLabel.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/GreyLabel.gd deleted file mode 100644 index 431035d..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/GreyLabel.gd +++ /dev/null @@ -1,5 +0,0 @@ -tool -extends Label - -func _ready(): - add_color_override("font_color", get_color("contrast_color_2", "Editor")) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn deleted file mode 100644 index 8590f5a..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn +++ /dev/null @@ -1,13 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/GreyLabel.gd" type="Script" id=1] - -[node name="Label" type="Label"] -margin_top = 4.0 -margin_right = 78.0 -margin_bottom = 18.0 -text = "with portrait" -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/SignalArgumentPicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/SignalArgumentPicker.tscn deleted file mode 100644 index 5c0f8ad..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/SignalArgumentPicker.tscn +++ /dev/null @@ -1,32 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/CustomLineEdit.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/EventPart_SignalArgumentPicker.gd" type="Script" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn" type="PackedScene" id=3] - -[node name="SignalArgumentPicker" type="VBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -size_flags_vertical = 6 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="HBox" type="HBoxContainer" parent="."] -margin_top = 6.0 -margin_right = 361.0 -margin_bottom = 33.0 -size_flags_vertical = 6 - -[node name="Label" parent="HBox" instance=ExtResource( 3 )] -margin_top = 6.0 -margin_right = 227.0 -margin_bottom = 20.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "'dialogic_signal' with the argument " - -[node name="InputField" parent="HBox" instance=ExtResource( 1 )] -margin_left = 231.0 -margin_right = 361.0 -margin_bottom = 27.0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/TextAndVoiceEditor.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/TextAndVoiceEditor.tscn deleted file mode 100644 index 7710b38..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/TextAndVoiceEditor.tscn +++ /dev/null @@ -1,26 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/EventPart_TextAndVoicePicker.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Audio/VoiceEditor.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/TextEditor.tscn" type="PackedScene" id=3] - -[node name="TextAndVoiceEditor" type="VBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="VBoxContainer" type="VBoxContainer" parent="."] -margin_right = 40.0 -margin_bottom = 15.0 - -[node name="TextEditor" parent="VBoxContainer" instance=ExtResource( 3 )] -margin_bottom = 15.0 - -[node name="VoiceEditor" parent="VBoxContainer" instance=ExtResource( 2 )] -visible = false -margin_top = 4.0 -margin_right = 358.0 -margin_bottom = 44.0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/TextEditor.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/TextEditor.tscn deleted file mode 100644 index 472fbe4..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/Text/TextEditor.tscn +++ /dev/null @@ -1,44 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/EventPart_TextEditor.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/styles/TextBackground.tres" type="StyleBox" id=2] - -[sub_resource type="StyleBoxFlat" id=3] -content_margin_left = 16.0 -content_margin_top = 14.0 -bg_color = Color( 0.27451, 0.27451, 0.27451, 1 ) -border_width_left = 1 -border_width_top = 1 -border_width_right = 1 -border_width_bottom = 1 -border_color = Color( 0.192157, 0.666667, 1, 1 ) -corner_radius_top_left = 8 -corner_radius_top_right = 8 -corner_radius_bottom_right = 8 -corner_radius_bottom_left = 8 - -[node name="TextEditor" type="HBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TextEdit" type="TextEdit" parent="."] -margin_right = 17.0 -margin_bottom = 40.0 -size_flags_vertical = 3 -custom_colors/member_variable_color = Color( 0, 0, 0, 1 ) -custom_colors/function_color = Color( 0, 0, 0, 1 ) -custom_colors/symbol_color = Color( 0, 0, 0, 1 ) -custom_colors/font_color = Color( 1, 1, 1, 1 ) -custom_colors/number_color = Color( 0, 0, 0, 1 ) -custom_styles/focus = SubResource( 3 ) -custom_styles/normal = ExtResource( 2 ) -syntax_highlighting = true -show_line_numbers = true -smooth_scrolling = true -wrap_enabled = true - -[connection signal="focus_exited" from="TextEdit" to="." method="_on_TextEdit_focus_exited"] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/WaitSeconds/EventPart_WaitSeconds.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/WaitSeconds/EventPart_WaitSeconds.gd deleted file mode 100644 index cb367b1..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/WaitSeconds/EventPart_WaitSeconds.gd +++ /dev/null @@ -1,49 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - -# has an event_data variable that stores the current data!!! - -## node references -onready var seconds_selector = $HBoxContainer/SecondsBox -onready var skippable_selector = $HBoxContainer/SkippableCheckbox -onready var hideBox_selector = $HBoxContainer/HideDialogBoxCheckbox - -# used to connect the signals -func _ready(): - seconds_selector.connect("value_changed", self, "_on_SecondsSelector_value_changed") - skippable_selector.connect("toggled", self, "_on_SkippableSelector_toggled") - hideBox_selector.connect("toggled", self, "_on_HideDialogBox_toggled") - -# called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - seconds_selector.value = event_data['wait_seconds'] - skippable_selector.pressed = event_data.get('waiting_skippable', false) - hideBox_selector.pressed = event_data.get('hide_dialogbox', true) - if event_data['wait_seconds'] == 1: - $HBoxContainer/Label2.text = "second" - else: - $HBoxContainer/Label2.text = "seconds" - -func _on_SecondsSelector_value_changed(value): - event_data['wait_seconds'] = value - if value == 1: - $HBoxContainer/Label2.text = "second" - else: - $HBoxContainer/Label2.text = "seconds" - data_changed() - -func _on_SkippableSelector_toggled(checkbox_value): - event_data['waiting_skippable'] = checkbox_value - data_changed() - -func _on_HideDialogBox_toggled(checkbox_value): - event_data['hide_dialogbox'] = checkbox_value - data_changed() - -# has to return the wanted preview, only useful for body parts -func get_preview(): - return '' diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/WaitSeconds/WaitSeconds.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/WaitSeconds/WaitSeconds.tscn deleted file mode 100644 index 2c7a12e..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Parts/WaitSeconds/WaitSeconds.tscn +++ /dev/null @@ -1,59 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/WaitSeconds/EventPart_WaitSeconds.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/GreyLabel.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/styles/InputFieldsStyle.tres" type="Theme" id=3] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/SpinBoxPreventDnD.gd" type="Script" id=4] - -[node name="VBoxContainer" type="VBoxContainer"] -size_flags_vertical = 4 -theme = ExtResource( 3 ) -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="HBoxContainer" type="HBoxContainer" parent="."] -margin_right = 377.0 -margin_bottom = 24.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Label" parent="HBoxContainer" instance=ExtResource( 2 )] -margin_top = 5.0 -margin_right = 17.0 -margin_bottom = 19.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "for" - -[node name="SecondsBox" type="SpinBox" parent="HBoxContainer"] -margin_left = 21.0 -margin_right = 97.0 -margin_bottom = 24.0 -min_value = 0.1 -step = 0.1 -value = 1.0 -allow_greater = true -align = 1 -script = ExtResource( 4 ) - -[node name="Label2" parent="HBoxContainer" instance=ExtResource( 2 )] -margin_left = 101.0 -margin_top = 5.0 -margin_right = 154.0 -margin_bottom = 19.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "seconds" - -[node name="SkippableCheckbox" type="CheckBox" parent="HBoxContainer"] -margin_left = 158.0 -margin_right = 247.0 -margin_bottom = 24.0 -text = "Skippable" - -[node name="HideDialogBoxCheckbox" type="CheckBox" parent="HBoxContainer"] -margin_left = 251.0 -margin_right = 377.0 -margin_bottom = 24.0 -text = "Hide DialogBox" diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Question.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Question.tscn deleted file mode 100644 index 4f9fa3e..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Question.tscn +++ /dev/null @@ -1,112 +0,0 @@ -[gd_scene load_steps=8 format=2] - -[ext_resource path="res://addons/dialogic/Images/Event Icons/Main Icons/question.svg" type="Texture" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/CharacterAndPortraitPicker.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Templates/EventTemplate.tscn" type="PackedScene" id=3] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/TextAndVoiceEditor.tscn" type="PackedScene" id=4] - -[sub_resource type="Image" id=3] -data = { -"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), -"format": "LumAlpha8", -"height": 16, -"mipmaps": false, -"width": 16 -} - -[sub_resource type="ImageTexture" id=2] -flags = 4 -flags = 4 -image = SubResource( 3 ) -size = Vector2( 16, 16 ) - -[sub_resource type="StyleBoxEmpty" id=4] - -[node name="Question" instance=ExtResource( 3 )] -event_name = "Question" -event_data = { -"character": "", -"event_id": "dialogic_010", -"options": [ ], -"portrait": "", -"question": "" -} -event_color = Color( 0.619608, 0.466667, 0.92549, 1 ) -event_icon = ExtResource( 1 ) -header_scene = ExtResource( 2 ) -body_scene = ExtResource( 4 ) -help_page_path = "res://addons/dialogic/Documentation/Content/Events/010.md" -event_category = 1 -sorting_index = 0 - -[node name="PanelContainer" parent="." index="1"] -margin_right = 250.0 -margin_bottom = 82.0 - -[node name="MarginContainer" parent="PanelContainer" index="1"] -margin_right = 250.0 -margin_bottom = 82.0 - -[node name="VBoxContainer" parent="PanelContainer/MarginContainer" index="0"] -margin_right = 244.0 -margin_bottom = 76.0 - -[node name="Header" parent="PanelContainer/MarginContainer/VBoxContainer" index="0"] -margin_right = 234.0 -margin_bottom = 32.0 - -[node name="CenterContainer" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="0"] -margin_bottom = 32.0 - -[node name="IconPanel" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer" index="0"] -self_modulate = Color( 0.619608, 0.466667, 0.92549, 1 ) -margin_top = 16.0 -margin_bottom = 16.0 - -[node name="IconTexture" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel" index="0"] -self_modulate = Color( 0, 0, 0, 1 ) -texture = ExtResource( 1 ) - -[node name="TitleLabel" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="1"] -margin_top = 9.0 -margin_right = 59.0 -margin_bottom = 23.0 -text = "Question" - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="2"] -margin_left = 59.0 -margin_right = 190.0 -margin_bottom = 32.0 - -[node name="ExpandControl" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="3"] -visible = true -margin_left = 190.0 -margin_top = 1.0 -margin_right = 234.0 -margin_bottom = 31.0 - 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-[node name="IconTexture" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel" index="0"] -self_modulate = Color( 0, 0, 0, 1 ) -texture = ExtResource( 1 ) - -[node name="Warning" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel" index="1"] -texture = SubResource( 3 ) - -[node name="TitleLabel" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="1"] -margin_right = 94.0 -text = "Change Theme" - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="2"] -margin_left = 94.0 -margin_right = 293.0 - -[node name="Spacer" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="4"] -margin_left = 293.0 -margin_right = 293.0 - -[node name="PopupMenu" parent="." index="2"] -custom_styles/hover = SubResource( 5 ) -items = [ "Documentation", SubResource( 3 ), 0, false, false, 0, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Move up", SubResource( 3 ), 0, false, false, 2, 0, null, "", false, "Move down", SubResource( 3 ), 0, false, false, 3, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Delete", SubResource( 3 ), 0, false, false, 5, 0, null, "", false ] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/SetValue.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/SetValue.tscn deleted file mode 100644 index e7df5ac..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/SetValue.tscn +++ /dev/null @@ -1,92 +0,0 @@ -[gd_scene load_steps=9 format=2] - 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-[sub_resource type="ImageTexture" id=2] -flags = 4 -flags = 4 -image = SubResource( 4 ) -size = Vector2( 16, 16 ) - -[sub_resource type="StyleBoxEmpty" id=5] - -[sub_resource type="Image" id=6] -data = { -"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), -"format": "LumAlpha8", -"height": 16, -"mipmaps": false, -"width": 16 -} - -[sub_resource type="ImageTexture" id=3] -flags = 4 -flags = 4 -image = SubResource( 6 ) -size = Vector2( 16, 16 ) - -[node name="SetValue" instance=ExtResource( 1 )] -event_name = "Set Value" -event_data = { -"definition": "", -"event_id": "dialogic_014", -"operation": "=", -"random_upper_limit": 100.0, -"set_random": false, -"set_value": "" -} -event_color = Color( 0.396078, 0.439216, 0.517647, 1 ) -event_icon = ExtResource( 2 ) -header_scene = ExtResource( 4 ) -help_page_path = "res://addons/dialogic/Documentation/Content/Events/014.md" -event_category = 2 -sorting_index = 5 - -[node name="PanelContainer" parent="." index="1"] -margin_right = 429.0 - -[node name="MarginContainer" parent="PanelContainer" index="1"] -margin_right = 429.0 - -[node name="VBoxContainer" parent="PanelContainer/MarginContainer" index="0"] -margin_right = 423.0 - -[node name="Header" parent="PanelContainer/MarginContainer/VBoxContainer" index="0"] -margin_right = 413.0 - -[node name="IconPanel" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer" index="0"] -self_modulate = Color( 0.396078, 0.439216, 0.517647, 1 ) - -[node name="IconTexture" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel" index="0"] -self_modulate = Color( 0, 0, 0, 1 ) -texture = ExtResource( 2 ) - -[node name="TitleLabel" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="1"] -margin_right = 59.0 -text = "Set Value" - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="2"] -margin_left = 59.0 -margin_right = 413.0 - -[node name="Spacer" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="4"] -margin_left = 413.0 -margin_right = 413.0 - -[node name="HelpButton" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="5"] -icon = SubResource( 2 ) - -[node name="PopupMenu" parent="." index="2"] -custom_styles/hover = SubResource( 5 ) -items = [ "Documentation", SubResource( 3 ), 0, false, false, 0, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Move up", SubResource( 3 ), 0, false, false, 2, 0, null, "", false, "Move down", SubResource( 3 ), 0, false, false, 3, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Delete", SubResource( 3 ), 0, false, false, 5, 0, null, "", false ] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Templates/EventBlock.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Templates/EventBlock.gd deleted file mode 100644 index 37ccebd..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Templates/EventBlock.gd +++ /dev/null @@ -1,307 +0,0 @@ -tool -extends HBoxContainer - -# customization options for the event - -# This is the default data that is going to be saved to json -export(String) var event_name : String = 'Event name' -export (Dictionary) var event_data: Dictionary = {'event_id':'dialogic_000'} -export(Color) var event_color: Color = Color(0.6,0.6,0.6,1) -export(Texture) var event_icon : Texture - -export(PackedScene) var header_scene : PackedScene -export(PackedScene) var body_scene : PackedScene - -export (bool) var expand_on_default := false -export (bool) var needs_indentation := false -export (String) var help_page_path := "" -export (bool) var show_name_in_timeline := true -export(int, "Main", "Logic", "Timeline", "Audio/Visual", "Godot") var event_category = 0 -export (int) var sorting_index = -1 -signal option_action(action_name) - - -### internal node eferences -onready var panel = $PanelContainer -onready var selected_style = $PanelContainer/SelectedStyle -onready var warning = $PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel/Warning -onready var title_label = $PanelContainer/MarginContainer/VBoxContainer/Header/TitleLabel -onready var icon_texture = $PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel/IconTexture -onready var expand_control = $PanelContainer/MarginContainer/VBoxContainer/Header/ExpandControl -onready var header_content_container = $PanelContainer/MarginContainer/VBoxContainer/Header/Content -onready var body_container = $PanelContainer/MarginContainer/VBoxContainer/Body -onready var body_content_container = $PanelContainer/MarginContainer/VBoxContainer/Body/Content -onready var indent_node = $Indent -onready var help_button = $PanelContainer/MarginContainer/VBoxContainer/Header/HelpButton -var header_node -var body_node - -### extarnal node references -var editor_reference - -### the indent size -var indent_size = 45 -var current_indent_level = 1 - -# Setting this to true will ignore the event while saving -# Useful for making placeholder events in drag and drop -var ignore_save = false - -## ***************************************************************************** -## PUBLIC METHODS -## ***************************************************************************** - -func visual_select(): - selected_style.show() - - -func visual_deselect(): - if selected_style: - selected_style.hide() - - -# called by the timeline before adding it to the tree -func load_data(data): - event_data = data - -# called to inform event parts, that a focus is wanted -func focus(): - if get_header(): - get_header().focus() - if get_body(): - get_body().focus() - -func get_body(): - return body_node - - -func get_header(): - return header_node - - -func set_warning(text): - warning.show() - warning.hint_tooltip = text - - -func remove_warning(text = ''): - if warning.hint_tooltip == text or text == '': - warning.hide() - - -func set_preview(text: String): - expand_control.set_preview(text) - - -func set_indent(indent: int): - indent_node.rect_min_size = Vector2(indent_size * indent, 0) - indent_node.visible = indent != 0 - current_indent_level = indent - update() - - -func set_expanded(expanded: bool): - expand_control.set_expanded(expanded) - - -## ***************************************************************************** -## PRIVATE METHODS -## ***************************************************************************** - -func _set_event_icon(icon: Texture): - icon_texture.texture = icon - var _scale = DialogicUtil.get_editor_scale(self) - var cpanel = $PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer - var ip = $PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel - var ipc = $PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel/IconTexture - # Change color if light theme - ipc.self_modulate = Color(1,1,1,1) - if not get_constant("dark_theme", "Editor"): - icon_texture.self_modulate = get_color("font_color", "Editor") - # Resizing the icon acording to the scale - var icon_size = 38 - cpanel.rect_min_size = Vector2(icon_size, icon_size) * _scale - ip.rect_min_size = cpanel.rect_min_size - ipc.rect_min_size = ip.rect_min_size - #rect_min_size.y = 50 * _scale - #icon_texture.rect_size = icon_texture.rect_size * _scale - - -func _set_event_name(text: String): - if show_name_in_timeline: - title_label.text = text - else: - var t_label = get_node_or_null("PanelContainer/MarginContainer/VBoxContainer/Header/TitleLabel") - if t_label: - t_label.queue_free() - - - -func _set_header(scene: PackedScene): - header_node = _set_content(header_content_container, scene) - - -func _set_body(scene: PackedScene): - body_node = _set_content(body_content_container, scene) - # show the expand toggle - expand_control.set_enabled(body_node != null) - - -func _setup_event(): - if event_icon != null: - _set_event_icon(event_icon) - if event_name != null: - _set_event_name(event_name) - if header_scene != null: - _set_header(header_scene) - if body_scene != null: - _set_body(body_scene) - body_content_container.add_constant_override('margin_left', 40*DialogicUtil.get_editor_scale(self)) - if event_color != null: - $PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel.set("self_modulate", event_color) - - -func _set_content(container: Control, scene: PackedScene): - for c in container.get_children(): - container.remove_child(c) - if scene != null: - var node = scene.instance() - node.editor_reference = editor_reference - container.add_child(node) -# node.set_owner(get_tree().get_edited_scene_root()) - return node - return null - - -func _on_ExpandControl_state_changed(expanded: bool): - if expanded: - if body_node: - body_container.show() - else: - if body_node: - body_container.hide() - expand_control.set_preview(body_node.get_preview()) - - -func _on_OptionsControl_action(index): - if index == 0: - if help_page_path: - var master_tree = editor_reference.get_node_or_null('MainPanel/MasterTreeContainer/MasterTree') - master_tree.select_documentation_item(help_page_path) - elif index == 2: - emit_signal("option_action", "up") - elif index == 3: - emit_signal("option_action", "down") - elif index == 5: - emit_signal("option_action", "remove") - - -func _on_Indent_visibility_changed(): - if not indent_node: - return - if needs_indentation: - if indent_node.visible: - remove_warning("This event needs a question event around it!") - else: - set_warning("This event needs a question event around it!") - - -func _on_gui_input(event): - if event is InputEventMouseButton and event.is_pressed() and event.button_index == 1: - grab_focus() # Grab focus to avoid copy pasting text or events - if event.doubleclick and expand_control.enabled: - expand_control.set_expanded(not expand_control.expanded) - # For opening the context menu - if event is InputEventMouseButton: - if event.button_index == BUTTON_RIGHT and event.pressed: - $PopupMenu.rect_global_position = get_global_mouse_position() - var popup = $PopupMenu.popup() - - -# called when the data of the header is changed -func _on_Header_data_changed(new_event_data): - event_data = new_event_data - - # update the body in case it has to - if get_body(): - get_body().load_data(event_data) - - -# called when the data of the body is changed -func _on_Body_data_changed(new_event_data): - event_data = new_event_data - - # update the header in case it has to - if get_header(): - get_header().load_data(event_data) - -func _request_set_body_enabled(enabled:bool): - expand_control.set_enabled(enabled) - - if get_body(): - get_body().visible = enabled - -func _request_selection(): - var timeline_editor = editor_reference.get_node_or_null('MainPanel/TimelineEditor') - if (timeline_editor != null): - # @todo select item and clear selection is marked as "private" in TimelineEditor.gd - # consider to make it "public" or add a public helper function - timeline_editor.select_item(self) - -## ***************************************************************************** -## OVERRIDES -## ***************************************************************************** - -func _ready(): - #event_name = DTS.translate(event_name) - - ## DO SOME STYLING - $PanelContainer/SelectedStyle.modulate = get_color("accent_color", "Editor") - warning.texture = get_icon("NodeWarning", "EditorIcons") - title_label.add_color_override("font_color", Color.white) - if not get_constant("dark_theme", "Editor"): - title_label.add_color_override("font_color", get_color("font_color", "Editor")) - - indent_size = indent_size * DialogicUtil.get_editor_scale(self) - - _setup_event() - - set_focus_mode(1) # Allowing this node to grab focus - - # signals - panel.connect("gui_input", self, '_on_gui_input') - expand_control.connect("state_changed", self, "_on_ExpandControl_state_changed") - $PopupMenu.connect("index_pressed", self, "_on_OptionsControl_action") - - # load icons - #if help_page_path != "": - # help_button.icon = get_icon("HelpSearch", "EditorIcons") - # help_button.show() - - # when it enters the tree, load the data into the header/body - # If there is any external data, it will be set already BEFORE the event is added to tree - # if you have a header - if get_header(): - get_header().connect("data_changed", self, "_on_Header_data_changed") - get_header().connect("request_open_body", expand_control, "set_expanded", [true]) - get_header().connect("request_close_body", expand_control, "set_expanded", [false]) - get_header().connect("request_selection", self, "_request_selection") - get_header().connect("request_set_body_enabled", self, "_request_set_body_enabled") - get_header().connect("set_warning", self, "set_warning") - get_header().connect("remove_warning", self, "remove_warning") - get_header().load_data(event_data) - # if you have a body - if get_body(): - get_body().connect("data_changed", self, "_on_Body_data_changed") - get_body().connect("request_open_body", expand_control, "set_expanded", [true]) - get_body().connect("request_close_body", expand_control, "set_expanded", [false]) - get_body().connect("request_set_body_enabled", self, "_request_set_body_enabled") - get_body().connect("request_selection", self, "_request_selection") - get_body().connect("set_warning", self, "set_warning") - get_body().connect("remove_warning", self, "remove_warning") - get_body().load_data(event_data) - - if get_body(): - set_expanded(expand_on_default) - - _on_Indent_visibility_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Templates/EventTemplate.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Templates/EventTemplate.tscn deleted file mode 100644 index c922f36..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/Templates/EventTemplate.tscn +++ /dev/null @@ -1,210 +0,0 @@ -[gd_scene load_steps=12 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Templates/EventBlock.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/EventBlock/ExpandControl.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/styles/selected_styleboxflat.tres" type="StyleBox" id=3] -[ext_resource path="res://addons/dialogic/Editor/Events/styles/ResourceMenuPanelBackground.tres" type="StyleBox" id=5] -[ext_resource path="res://addons/dialogic/Images/Plugin/plugin-editor-icon-dark-theme.svg" type="Texture" id=6] -[ext_resource path="res://addons/dialogic/Images/Event Icons/event-outline.svg" type="Texture" id=7] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/EventBlock/PopupMenu.gd" type="Script" id=8] - -[sub_resource type="StyleBoxFlat" id=1] -bg_color = Color( 0.6, 0.6, 0.6, 0 ) - -[sub_resource type="Image" id=5] -data = { -"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), -"format": "LumAlpha8", -"height": 16, -"mipmaps": false, -"width": 16 -} - -[sub_resource type="ImageTexture" id=3] -flags = 4 -flags = 4 -image = SubResource( 5 ) -size = Vector2( 16, 16 ) - -[sub_resource type="StyleBoxEmpty" id=4] - -[node name="EventTemplate" type="HBoxContainer"] -anchor_right = 1.0 -margin_right = -922.0 -margin_bottom = 76.0 -focus_mode = 1 -size_flags_horizontal = 3 -size_flags_vertical = 9 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} -event_name = "" -event_data = { -"event_id": "dialogic_000" -} -expand_on_default = true - -[node name="Indent" type="Control" parent="."] -visible = false -margin_bottom = 64.0 - -[node name="PanelContainer" type="PanelContainer" parent="."] -margin_right = 102.0 -margin_bottom = 76.0 -mouse_filter = 1 -size_flags_horizontal = 3 -size_flags_vertical = 3 -custom_styles/panel = SubResource( 1 ) - -[node name="SelectedStyle" type="Panel" parent="PanelContainer"] -visible = false -modulate = Color( 0, 0, 0, 1 ) -margin_right = 76.0 -margin_bottom = 50.0 -custom_styles/panel = ExtResource( 3 ) - -[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"] -margin_right = 102.0 -margin_bottom = 76.0 -mouse_filter = 1 -size_flags_vertical = 3 -custom_constants/margin_right = 6 -custom_constants/margin_top = 6 -custom_constants/margin_left = 10 -custom_constants/margin_bottom = 6 - -[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"] -margin_left = 10.0 -margin_top = 6.0 -margin_right = 96.0 -margin_bottom = 70.0 -rect_min_size = Vector2( 0, 30 ) -size_flags_horizontal = 3 -size_flags_vertical = 3 - -[node name="Header" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"] -margin_right = 86.0 -margin_bottom = 64.0 -rect_min_size = Vector2( 0, 32 ) -size_flags_horizontal = 3 -size_flags_vertical = 3 -custom_constants/separation = 0 - -[node name="CenterContainer" type="CenterContainer" parent="PanelContainer/MarginContainer/VBoxContainer/Header"] -margin_bottom = 64.0 -mouse_filter = 1 - -[node name="IconPanel" type="TextureRect" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer"] -self_modulate = Color( 0.6, 0.6, 0.6, 1 ) -margin_top = 32.0 -margin_bottom = 32.0 -mouse_default_cursor_shape = 6 -texture = ExtResource( 7 ) -expand = true -stretch_mode = 1 - -[node name="IconTexture" type="TextureRect" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel"] -anchor_left = 1.0 -anchor_right = 1.0 -grow_horizontal = 0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -texture = ExtResource( 6 ) -expand = true -stretch_mode = 1 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Warning" type="TextureRect" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel"] -visible = false -margin_left = -9.19241 -margin_top = -4.24266 -margin_right = 12.8076 -margin_bottom = 17.7573 -hint_tooltip = "Choice events should go -between a [Question] -and [End branch] events. - -[Question] - [Choice] - [...] -[End branch]" -texture = SubResource( 3 ) -stretch_mode = 5 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TitleLabel" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/Header"] -margin_top = 25.0 -margin_bottom = 39.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) - -[node name="Content" type="MarginContainer" parent="PanelContainer/MarginContainer/VBoxContainer/Header"] -margin_right = 10.0 -margin_bottom = 64.0 -mouse_filter = 1 -custom_constants/margin_right = 5 -custom_constants/margin_left = 5 - -[node name="ExpandControl" parent="PanelContainer/MarginContainer/VBoxContainer/Header" instance=ExtResource( 2 )] -margin_left = 178.0 -margin_right = 242.0 - -[node name="Spacer" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer/Header"] -margin_left = 10.0 -margin_right = 86.0 -margin_bottom = 64.0 -mouse_filter = 1 -size_flags_horizontal = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="HelpButton" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/Header"] -visible = false -margin_left = 90.0 -margin_right = 120.0 -margin_bottom = 30.0 -rect_min_size = Vector2( 30, 30 ) -hint_tooltip = "Open the documentation of this event" -flat = true -clip_text = true -expand_icon = true -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Body" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"] -visible = false -margin_left = 202.0 -margin_top = 34.0 -margin_right = 1012.0 -margin_bottom = 42.0 -custom_constants/separation = 0 - -[node name="Content" type="MarginContainer" parent="PanelContainer/MarginContainer/VBoxContainer/Body"] -margin_top = 4.0 -margin_right = 1012.0 -margin_bottom = 8.0 -mouse_filter = 1 -size_flags_horizontal = 3 -size_flags_vertical = 3 -custom_constants/margin_top = 2 -custom_constants/margin_bottom = 2 - -[node name="PopupMenu" type="PopupMenu" parent="."] -margin_left = 38.0 -margin_right = 133.0 -margin_bottom = 88.0 -custom_colors/font_color_hover = Color( 0, 0, 0, 1 ) -custom_constants/vseparation = 0 -custom_styles/hover = SubResource( 4 ) -custom_styles/panel = ExtResource( 5 ) -items = [ "Documentation", SubResource( 3 ), 0, false, false, 0, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Move up", SubResource( 3 ), 0, false, false, 2, 0, null, "", false, "Move down", SubResource( 3 ), 0, false, false, 3, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Delete", SubResource( 3 ), 0, false, false, 5, 0, null, "", false ] -script = ExtResource( 8 ) - -[connection signal="visibility_changed" from="Indent" to="." method="_on_Indent_visibility_changed"] -[connection signal="pressed" from="PanelContainer/MarginContainer/VBoxContainer/Header/HelpButton" to="." method="_on_HelpButton_pressed"] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/TextEvent.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/TextEvent.tscn deleted file mode 100644 index 552732e..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/TextEvent.tscn +++ /dev/null @@ -1,120 +0,0 @@ -[gd_scene load_steps=10 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/Characters/CharacterAndPortraitPicker.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Templates/EventTemplate.tscn" type="PackedScene" id=3] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/TextAndVoiceEditor.tscn" type="PackedScene" id=4] -[ext_resource path="res://addons/dialogic/Images/Event Icons/Main Icons/text-event.svg" type="Texture" id=5] - 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-[sub_resource type="ImageTexture" id=4] -flags = 4 -flags = 4 -image = SubResource( 7 ) -size = Vector2( 16, 16 ) - -[sub_resource type="Image" id=8] -data = { -"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), -"format": "LumAlpha8", -"height": 16, -"mipmaps": false, -"width": 16 -} - -[sub_resource type="ImageTexture" id=2] -flags = 4 -flags = 4 -image = SubResource( 8 ) -size = Vector2( 16, 16 ) - -[sub_resource type="StyleBoxEmpty" id=6] - -[node name="TextEvent" instance=ExtResource( 3 )] -event_name = "Text" -event_data = { -"character": "", -"event_id": "dialogic_001", -"portrait": "", -"text": "" -} -event_color = Color( 1, 1, 1, 1 ) -event_icon = ExtResource( 5 ) -header_scene = ExtResource( 1 ) -body_scene = ExtResource( 4 ) -help_page_path = "res://addons/dialogic/Documentation/Content/Events/001.md" -show_name_in_timeline = false -sorting_index = 0 - -[node name="PanelContainer" parent="." index="1"] -margin_right = 207.0 - -[node name="MarginContainer" parent="PanelContainer" index="1"] -margin_right = 207.0 - -[node name="VBoxContainer" parent="PanelContainer/MarginContainer" index="0"] -margin_right = 201.0 - -[node name="Header" parent="PanelContainer/MarginContainer/VBoxContainer" index="0"] -margin_right = 191.0 -margin_bottom = 41.0 - -[node name="CenterContainer" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="0"] -margin_bottom = 41.0 - -[node name="IconPanel" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer" index="0"] -self_modulate = Color( 1, 1, 1, 1 ) -margin_top = 20.0 -margin_bottom = 20.0 - -[node name="IconTexture" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel" index="0"] -self_modulate = Color( 0, 0, 0, 1 ) -texture = ExtResource( 5 ) - -[node name="Warning" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel" index="1"] -texture = SubResource( 4 ) - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="1"] -margin_right = 147.0 -margin_bottom = 41.0 - -[node name="ExpandControl" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="2"] -visible = true -margin_left = 147.0 -margin_top = 5.0 -margin_right = 191.0 -margin_bottom = 35.0 - -[node name="Spacer" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="3"] -margin_left = 191.0 -margin_right = 191.0 -margin_bottom = 41.0 - -[node name="HelpButton" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="4"] -icon = SubResource( 2 ) - -[node name="Body" parent="PanelContainer/MarginContainer/VBoxContainer" index="1"] -visible = true -margin_left = 0.0 -margin_top = 45.0 -margin_right = 191.0 -margin_bottom = 64.0 - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Body" index="0"] -margin_top = 0.0 -margin_right = 191.0 -margin_bottom = 19.0 -custom_constants/margin_left = 0 - -[node name="AllowNoCharacter" type="Node" parent="." index="2"] - -[node name="PopupMenu" parent="." index="3"] -custom_styles/hover = SubResource( 6 ) -items = [ "Documentation", SubResource( 4 ), 0, false, false, -1, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Move up", SubResource( 4 ), 0, false, false, 1, 0, null, "", false, "Move down", SubResource( 4 ), 0, false, false, 2, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Delete", SubResource( 4 ), 0, false, false, 4, 0, null, "", false ] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/WaitSeconds.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/WaitSeconds.tscn deleted file mode 100644 index 2c95ce0..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/WaitSeconds.tscn +++ /dev/null @@ -1,74 +0,0 @@ -[gd_scene load_steps=7 format=2] - -[ext_resource path="res://addons/dialogic/Images/Event Icons/Main Icons/wait-seconds.svg" type="Texture" id=1] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/WaitSeconds/WaitSeconds.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Events/Templates/EventTemplate.tscn" type="PackedScene" id=4] - -[sub_resource type="StyleBoxEmpty" id=4] - -[sub_resource type="Image" id=5] -data = { -"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), -"format": "LumAlpha8", -"height": 16, -"mipmaps": false, -"width": 16 -} - -[sub_resource type="ImageTexture" id=3] -flags = 4 -flags = 4 -image = SubResource( 5 ) -size = Vector2( 16, 16 ) - -[node name="WaitSeconds" instance=ExtResource( 4 )] -event_name = "Wait" -event_data = { -"event_id": "dialogic_023", -"hide_dialogbox": true, -"wait_seconds": 1.0 -} -event_color = Color( 0.396078, 0.439216, 0.517647, 1 ) -event_icon = ExtResource( 1 ) -header_scene = ExtResource( 2 ) -event_category = 2 -sorting_index = 7 - -[node name="PanelContainer" parent="." index="1"] -margin_right = 425.0 - -[node name="MarginContainer" parent="PanelContainer" index="1"] -margin_right = 425.0 - -[node name="VBoxContainer" parent="PanelContainer/MarginContainer" index="0"] -margin_right = 419.0 - -[node name="Header" parent="PanelContainer/MarginContainer/VBoxContainer" index="0"] -margin_right = 409.0 - -[node name="IconPanel" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer" index="0"] -self_modulate = Color( 0.396078, 0.439216, 0.517647, 1 ) - -[node name="IconTexture" parent="PanelContainer/MarginContainer/VBoxContainer/Header/CenterContainer/IconPanel" index="0"] -self_modulate = Color( 0, 0, 0, 1 ) -texture = ExtResource( 1 ) - -[node name="TitleLabel" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="1"] -margin_right = 29.0 -text = "Wait" - -[node name="Content" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="2"] -margin_left = 29.0 -margin_right = 409.0 - -[node name="Spacer" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="4"] -margin_left = 409.0 -margin_right = 409.0 - -[node name="HelpButton" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="5"] -margin_left = 400.0 -margin_right = 430.0 - -[node name="PopupMenu" parent="." index="2"] -custom_styles/hover = SubResource( 4 ) -items = [ "Documentation", SubResource( 3 ), 0, false, false, 0, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Move up", SubResource( 3 ), 0, false, false, 2, 0, null, "", false, "Move down", SubResource( 3 ), 0, false, false, 3, 0, null, "", false, "", null, 0, false, false, -1, 0, null, "", true, "Delete", SubResource( 3 ), 0, false, false, 5, 0, null, "", false ] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/InputFieldsStyle.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/InputFieldsStyle.tres deleted file mode 100644 index 979ce56..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/InputFieldsStyle.tres +++ /dev/null @@ -1,32 +0,0 @@ -[gd_resource type="Theme" load_steps=2 format=2] - -[sub_resource type="StyleBoxFlat" id=1] -content_margin_left = 11.0 -content_margin_right = 9.0 -content_margin_top = 5.0 -content_margin_bottom = 5.0 -bg_color = Color( 0.12549, 0.141176, 0.192157, 1 ) -border_width_left = 1 -border_width_top = 1 -border_width_right = 1 -border_width_bottom = 1 -border_color = Color( 0.0980392, 0.113725, 0.152941, 1 ) -corner_radius_top_left = 3 -corner_radius_top_right = 3 -corner_radius_bottom_right = 3 -corner_radius_bottom_left = 3 - -[resource] -LineEdit/colors/clear_button_color = Color( 0, 0, 0, 1 ) -LineEdit/colors/clear_button_color_pressed = Color( 0, 0, 0, 1 ) -LineEdit/colors/cursor_color = Color( 1, 1, 1, 1 ) -LineEdit/colors/font_color = Color( 1, 1, 1, 1 ) -LineEdit/colors/font_color_selected = Color( 1, 1, 1, 1 ) -LineEdit/colors/font_color_uneditable = Color( 1, 1, 1, 1 ) -LineEdit/colors/selection_color = Color( 1, 1, 1, 0.235294 ) -LineEdit/constants/minimum_spaces = 10 -LineEdit/fonts/font = null -LineEdit/icons/clear = null -LineEdit/styles/focus = SubResource( 1 ) -LineEdit/styles/normal = SubResource( 1 ) -LineEdit/styles/read_only = SubResource( 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/ResourceMenuHover.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/ResourceMenuHover.tres deleted file mode 100644 index ecf8376..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/ResourceMenuHover.tres +++ /dev/null @@ -1,11 +0,0 @@ -[gd_resource type="StyleBoxFlat" format=2] - -[resource] -content_margin_left = 25.0 -content_margin_right = 10.0 -content_margin_top = 4.0 -content_margin_bottom = 4.0 -bg_color = Color( 0.466667, 0.466667, 0.466667, 0.141176 ) -border_width_bottom = 2 -corner_radius_top_left = 4 -corner_radius_top_right = 4 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/ResourceMenuNormal.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/ResourceMenuNormal.tres deleted file mode 100644 index d14860a..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/ResourceMenuNormal.tres +++ /dev/null @@ -1,13 +0,0 @@ -[gd_resource type="StyleBoxFlat" format=2] - -[resource] -content_margin_left = 25.0 -content_margin_right = 10.0 -content_margin_top = 4.0 -content_margin_bottom = 4.0 -bg_color = Color( 0.180392, 0.180392, 0.180392, 0.219608 ) -draw_center = false -border_width_bottom = 2 -border_color = Color( 0.8, 0.8, 0.8, 0.286275 ) -corner_radius_top_left = 4 -corner_radius_top_right = 4 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/ResourceMenuPanelBackground.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/ResourceMenuPanelBackground.tres deleted file mode 100644 index 41c5bcc..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/ResourceMenuPanelBackground.tres +++ /dev/null @@ -1,17 +0,0 @@ -[gd_resource type="StyleBoxFlat" format=2] - -[resource] -content_margin_left = 10.0 -content_margin_right = 10.0 -content_margin_top = 10.0 -content_margin_bottom = 10.0 -bg_color = Color( 0.2, 0.23, 0.31, 1 ) -border_width_left = 1 -border_width_top = 1 -border_width_right = 1 -border_width_bottom = 1 -border_color = Color( 0.8, 0.8, 0.8, 0.109804 ) -corner_radius_top_left = 4 -corner_radius_top_right = 4 -corner_radius_bottom_right = 4 -corner_radius_bottom_left = 4 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/SectionPanel.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/SectionPanel.tres deleted file mode 100644 index b886c6e..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/SectionPanel.tres +++ /dev/null @@ -1,17 +0,0 @@ -[gd_resource type="StyleBoxFlat" format=2] - -[resource] -content_margin_left = 6.0 -content_margin_right = 6.0 -content_margin_top = 5.0 -content_margin_bottom = 4.0 -bg_color = Color( 0.6, 0.6, 0.6, 0 ) -border_width_left = 1 -border_width_top = 1 -border_width_right = 1 -border_width_bottom = 1 -border_color = Color( 0.2, 0.227451, 0.309804, 1 ) -corner_radius_top_left = 3 -corner_radius_top_right = 3 -corner_radius_bottom_right = 3 -corner_radius_bottom_left = 3 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/SettingsFieldBackground.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/SettingsFieldBackground.tres deleted file mode 100644 index 91b4b38..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/SettingsFieldBackground.tres +++ /dev/null @@ -1,18 +0,0 @@ -[gd_resource type="StyleBoxFlat" format=2] - -[resource] -content_margin_left = 30.0 -content_margin_right = 25.0 -content_margin_top = 5.0 -content_margin_bottom = 5.0 -bg_color = Color( 0.12549, 0.141176, 0.192157, 1 ) -border_width_left = 1 -border_width_top = 1 -border_width_right = 1 -border_width_bottom = 1 -border_color = Color( 0.0980392, 0.113725, 0.152941, 1 ) -border_blend = true -corner_radius_top_left = 3 -corner_radius_top_right = 3 -corner_radius_bottom_right = 3 -corner_radius_bottom_left = 3 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/SimpleButtonHover.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/SimpleButtonHover.tres deleted file mode 100644 index 5be19d4..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/SimpleButtonHover.tres +++ /dev/null @@ -1,17 +0,0 @@ -[gd_resource type="StyleBoxFlat" format=2] - -[resource] -content_margin_left = 3.0 -content_margin_right = 3.0 -content_margin_top = 3.0 -content_margin_bottom = 3.0 -bg_color = Color( 0.2, 0.231373, 0.309804, 0.317647 ) -border_width_left = 1 -border_width_top = 1 -border_width_right = 1 -border_width_bottom = 1 -border_color = Color( 0.8, 0.8, 0.8, 0.109804 ) -corner_radius_top_left = 4 -corner_radius_top_right = 4 -corner_radius_bottom_right = 4 -corner_radius_bottom_left = 4 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/SimpleButtonNormal.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/SimpleButtonNormal.tres deleted file mode 100644 index e5c06b4..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/SimpleButtonNormal.tres +++ /dev/null @@ -1,17 +0,0 @@ -[gd_resource type="StyleBoxFlat" format=2] - -[resource] -content_margin_left = 3.0 -content_margin_right = 3.0 -content_margin_top = 3.0 -content_margin_bottom = 3.0 -bg_color = Color( 0.2, 0.231373, 0.309804, 0.235294 ) -border_width_left = 1 -border_width_top = 1 -border_width_right = 1 -border_width_bottom = 1 -border_color = Color( 0.8, 0.8, 0.8, 0.109804 ) -corner_radius_top_left = 4 -corner_radius_top_right = 4 -corner_radius_bottom_right = 4 -corner_radius_bottom_left = 4 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/TextBackground.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/TextBackground.tres deleted file mode 100644 index 0000e9a..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/TextBackground.tres +++ /dev/null @@ -1,15 +0,0 @@ -[gd_resource type="StyleBoxFlat" format=2] - -[resource] -content_margin_left = 16.0 -content_margin_top = 14.0 -bg_color = Color( 0.27451, 0.27451, 0.27451, 1 ) -border_width_left = 1 -border_width_top = 1 -border_width_right = 1 -border_width_bottom = 1 -border_color = Color( 0.454902, 0.454902, 0.454902, 1 ) -corner_radius_top_left = 8 -corner_radius_top_right = 8 -corner_radius_bottom_right = 8 -corner_radius_bottom_left = 8 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/selected_styleboxflat.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/selected_styleboxflat.tres deleted file mode 100644 index c211211..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Events/styles/selected_styleboxflat.tres +++ /dev/null @@ -1,12 +0,0 @@ -[gd_resource type="StyleBoxFlat" format=2] - -[resource] -content_margin_left = 16.0 -content_margin_right = 6.0 -content_margin_top = 6.0 -content_margin_bottom = 0.0 -bg_color = Color( 0.509804, 0.509804, 0.509804, 0.207843 ) -border_width_left = 5 -border_color = Color( 1, 1, 1, 1 ) -expand_margin_top = 2.0 -expand_margin_bottom = 2.0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/GlossaryEntryEditor/GlossaryEntryEditor.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/GlossaryEntryEditor/GlossaryEntryEditor.gd deleted file mode 100644 index 9b9f55e..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/GlossaryEntryEditor/GlossaryEntryEditor.gd +++ /dev/null @@ -1,71 +0,0 @@ -tool -extends ScrollContainer - -var editor_reference -onready var master_tree = get_node('../MasterTreeContainer/MasterTree') -var current_definition = null - -onready var nodes = { - 'name' : $VBoxContainer/HBoxContainer/VBoxContainer/Name, - 'extra_editor': $VBoxContainer/HBoxContainer/ExtraInfo, - 'extra_title': $VBoxContainer/HBoxContainer/ExtraInfo/Title, - 'extra_text': $VBoxContainer/HBoxContainer/ExtraInfo/Text, - 'extra_extra': $VBoxContainer/HBoxContainer/ExtraInfo/Extra, -} - -func _ready(): - editor_reference = find_parent('EditorView') - reset_editor() - nodes['name'].connect('text_changed', self, '_on_name_changed') - nodes['name'].connect('focus_exited', self, '_update_name_on_tree') - - -func is_selected(id: String): - return current_definition != null and current_definition['id'] == id - - -func load_definition(id): - current_definition = DialogicResources.get_default_definition_item(id) - reset_editor() - nodes['name'].editable = true - nodes['name'].text = current_definition['name'] - nodes['extra_title'].text = current_definition['title'] - nodes['extra_text'].text = current_definition['text'] - nodes['extra_extra'].text = current_definition['extra'] - - -func reset_editor(): - nodes['name'].text = '' - nodes['extra_title'].text = '' - nodes['extra_text'].text = '' - nodes['extra_extra'].text = '' - - -func _on_name_changed(text): - if current_definition != null: - save_definition() - - -func _input(event): - if event is InputEventKey and event.pressed: - if nodes['name'].has_focus(): - if event.scancode == KEY_ENTER: - nodes['name'].release_focus() - - -func _update_name_on_tree(): - var item = master_tree.get_selected() - item.set_text(0, nodes['name'].text) - if current_definition != null: - save_definition() - master_tree.build_definitions(current_definition['id']) - - -func create_glossary_entry() -> String: - var id = DialogicUtil.generate_random_id() - DialogicResources.set_default_definition_glossary(id, 'New glossary entry', '', '', '') - return id - -func save_definition(): - if current_definition != null and current_definition['id'] != '': - DialogicResources.set_default_definition_glossary(current_definition['id'], nodes['name'].text, nodes['extra_title'].text, nodes['extra_text'].text, nodes['extra_extra'].text) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/GlossaryEntryEditor/GlossaryEntryEditor.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/GlossaryEntryEditor/GlossaryEntryEditor.tscn deleted file mode 100644 index f08c653..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/GlossaryEntryEditor/GlossaryEntryEditor.tscn +++ /dev/null @@ -1,87 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Editor/GlossaryEntryEditor/GlossaryEntryEditor.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Common/TLabel.tscn" type="PackedScene" id=2] - -[node name="GlossaryEntryEditor" type="ScrollContainer"] -anchor_right = 1.0 -anchor_bottom = 1.0 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="VBoxContainer" type="VBoxContainer" parent="."] -margin_right = 1024.0 -margin_bottom = 600.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 - -[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"] -margin_right = 1024.0 -margin_bottom = 192.0 -custom_constants/separation = 16 - -[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/HBoxContainer"] -margin_right = 300.0 -margin_bottom = 192.0 -rect_min_size = Vector2( 300, 0 ) -custom_constants/separation = 10 - -[node name="TLabel" parent="VBoxContainer/HBoxContainer/VBoxContainer" instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_right = 300.0 -margin_bottom = 14.0 -text = "Name:" -text_key = "GlossaryName" - -[node name="Name" type="LineEdit" parent="VBoxContainer/HBoxContainer/VBoxContainer"] -margin_top = 24.0 -margin_right = 300.0 -margin_bottom = 48.0 - -[node name="TLabel2" parent="VBoxContainer/HBoxContainer/VBoxContainer" instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 58.0 -margin_right = 300.0 -margin_bottom = 89.0 -text = "A popup will display this information when a player hovers the word in a dialog." -autowrap = true -text_key = "GlossaryExplanation" - -[node name="ExtraInfo" type="VBoxContainer" parent="VBoxContainer/HBoxContainer"] -margin_left = 316.0 -margin_right = 616.0 -margin_bottom = 192.0 -rect_min_size = Vector2( 300, 0 ) -custom_constants/separation = 10 - -[node name="TLabel3" parent="VBoxContainer/HBoxContainer/ExtraInfo" instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_right = 300.0 -margin_bottom = 14.0 -text = "Content:" -text_key = "GlossaryContent" - -[node name="Title" type="LineEdit" parent="VBoxContainer/HBoxContainer/ExtraInfo"] -margin_top = 24.0 -margin_right = 300.0 -margin_bottom = 48.0 -placeholder_text = "Title" - -[node name="Text" type="TextEdit" parent="VBoxContainer/HBoxContainer/ExtraInfo"] -margin_top = 58.0 -margin_right = 300.0 -margin_bottom = 158.0 -rect_min_size = Vector2( 0, 100 ) -size_flags_vertical = 3 -wrap_enabled = true - -[node name="Extra" type="LineEdit" parent="VBoxContainer/HBoxContainer/ExtraInfo"] -margin_top = 168.0 -margin_right = 300.0 -margin_bottom = 192.0 -placeholder_text = "Extra" diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/MasterTree/DragPreview.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/MasterTree/DragPreview.tscn deleted file mode 100644 index 714cd61..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/MasterTree/DragPreview.tscn +++ /dev/null @@ -1,47 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[sub_resource type="StyleBoxFlat" id=1] -bg_color = Color( 1, 1, 1, 1 ) -border_width_left = 4 -border_width_top = 4 -border_width_right = 4 -border_width_bottom = 4 -border_color = Color( 0.568627, 0.568627, 0.568627, 1 ) -corner_radius_top_left = 5 -corner_radius_top_right = 5 -corner_radius_bottom_right = 5 -corner_radius_bottom_left = 5 - -[node name="DragPreview" type="CenterContainer"] -margin_right = 38.0 -margin_bottom = 34.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Panel" type="PanelContainer" parent="."] -margin_left = 3.0 -margin_top = 3.0 -margin_right = 35.0 -margin_bottom = 31.0 -custom_styles/panel = SubResource( 1 ) - -[node name="HBox" type="HBoxContainer" parent="Panel"] -margin_left = 4.0 -margin_top = 4.0 -margin_right = 28.0 -margin_bottom = 24.0 - -[node name="Icon" type="TextureRect" parent="Panel/HBox"] -margin_right = 20.0 -margin_bottom = 20.0 -rect_min_size = Vector2( 20, 20 ) -expand = true -stretch_mode = 4 - -[node name="Label" type="Label" parent="Panel/HBox"] -margin_left = 24.0 -margin_top = 3.0 -margin_right = 24.0 -margin_bottom = 17.0 -size_flags_horizontal = 3 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/MasterTree/MasterTree.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/MasterTree/MasterTree.gd deleted file mode 100644 index 345fd12..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/MasterTree/MasterTree.gd +++ /dev/null @@ -1,949 +0,0 @@ -tool -extends Tree - -var editor_reference -onready var timeline_editor = get_node('../../TimelineEditor') -onready var character_editor = get_node('../../CharacterEditor') -onready var value_editor = get_node('../../ValueEditor') -onready var glossary_entry_editor = get_node('../../GlossaryEntryEditor') -onready var settings_editor = get_node('../../SettingsEditor') -onready var theme_editor = get_node('../../ThemeEditor') -onready var documentation_viewer = get_node('../../DocumentationViewer') -onready var empty_editor = get_node('../../Empty') -onready var filter_tree_edit = get_node('../FilterMasterTreeEdit') - -onready var tree = self - -var timeline_icon -var character_icon -var theme_icon -var definition_icon -var glossary_icon -var documentation_icon - -var timelines_tree -var characters_tree -var definitions_tree -var themes_tree -var settings_tree -var documentation_tree - - -var item_path_before_edit = "" - -# dragging items -var dragging_item = null -var drag_preview = load("res://addons/dialogic/Editor/MasterTree/DragPreview.tscn") - -var rmb_popup_menus = {} - -var filter_tree_term = '' - -signal editor_selected(selected) - -func _ready(): - editor_reference = find_parent('EditorView') - # Tree Settings - allow_rmb_select = true - var root = tree.create_item() - tree.set_hide_root(true) - - # Scaling - var modifier = '' - var _scale = DialogicUtil.get_editor_scale(self) - - rect_min_size.x = 150 - if _scale == 1.25: - modifier = '-1.25' - rect_min_size.x = 180 - if _scale == 1.5: - modifier = '-1.25' - rect_min_size.x = 250 - if _scale == 1.75: - modifier = '-1.25' - rect_min_size.x = 250 - if _scale == 2: - modifier = '-2' - rect_min_size.x = 360 - rect_size.x = 0 - - # Icons - timeline_icon = load("res://addons/dialogic/Images/Resources/timeline" + modifier + ".svg") - character_icon = load("res://addons/dialogic/Images/Resources/character" + modifier + ".svg") - theme_icon = load("res://addons/dialogic/Images/Resources/theme" + modifier + ".svg") - definition_icon = load("res://addons/dialogic/Images/Resources/definition" + modifier + ".svg") - glossary_icon = get_icon("ListSelect", "EditorIcons") - - # Creating the root items - for tree_info in [ - # variable name editor - ["Timelines", "Timeline Root"], - ["Characters", "Character Root"], - ["Definitions", "Definition Root"], - ["Themes", "Theme Root"], - ]: - # create tree item - var sub_tree = tree.create_item(root) - # set the item - sub_tree.set_icon(0, get_icon("Folder", "EditorIcons")) - sub_tree.set_icon_modulate(0, get_color("folder_icon_modulate", "FileDialog")) - # set info - sub_tree.set_text(0, tree_info[0]) - sub_tree.collapsed = DialogicUtil.get_folder_meta(tree_info[0], 'folded') - sub_tree.set_metadata(0, {'editor': tree_info[1]}) - # set the correct tree variable - match tree_info[0]: - "Timelines": - timelines_tree = sub_tree - "Characters": - characters_tree = sub_tree - "Definitions": - definitions_tree = sub_tree - "Themes": - themes_tree = sub_tree - - settings_tree = tree.create_item(root) - settings_tree.set_text(0, DTS.translate("Settings")) - settings_tree.set_icon(0, get_icon("GDScript", "EditorIcons")) - settings_tree.set_metadata(0, {'editor': 'Settings'}) - - documentation_tree = tree.create_item(root) - documentation_tree.set_text(0, DTS.translate("Help")) - documentation_tree.set_icon(0, get_icon("HelpSearch", "EditorIcons")) - documentation_tree.set_metadata(0, {'editor': 'Documentation Root', 'name':'Start', 'path':'Welcome.md'}) - - - # creates the context menus - create_rmb_context_menus() - - # connecting signals - connect('item_selected', self, '_on_item_selected') - connect('item_rmb_selected', self, '_on_item_rmb_selected') - connect('item_collapsed', self, '_on_item_collapsed') - connect('gui_input', self, '_on_gui_input') - connect('item_edited', self, '_on_item_edited') - $RenamerReset.connect("timeout", self, '_on_renamer_reset_timeout') - filter_tree_edit.connect("text_changed", self, '_on_filter_tree_edit_changed') - - # build all tree parts - build_full_tree() - - # Adding docs - build_documentation() - - # Default empty screen. - hide_all_editors() - - # AutoSave timer - $AutoSave.connect("timeout", self, '_on_autosave_timeout') - $AutoSave.start(0.5) - -## ***************************************************************************** -## BUILDING THE TREE -## ***************************************************************************** - -func build_full_tree(selected_item: String = ''): - # Adding timelines - build_timelines(selected_item) - # Adding characters - build_characters(selected_item) - # Adding Definitions - build_definitions(selected_item) - # Adding Themes - build_themes(selected_item) - - -func _clear_tree_children(parent: TreeItem): - while parent.get_children() != null: - parent.get_children().free() - - -func build_resource_folder(parent_folder_item:TreeItem, folder_data:Dictionary, selected_item:String, folder_editor:String, resource_type: String): - ## BUILD ALL THE FOLDER ITEMS (by calling this method for them) - for folder in folder_data["folders"].keys(): - var folder_item = _add_folder_item(parent_folder_item, folder, folder_editor, folder_data["folders"][folder]['metadata']) - var contains_something = build_resource_folder(folder_item, folder_data["folders"][folder], selected_item, folder_editor, resource_type) - if (not filter_tree_term.empty()) and (not contains_something): - folder_item.free() - - ## BUILD ALL THE FILE ITEMS - for file in folder_data["files"]: - # get the file_metadata - var file_metadata - match resource_type: - "Timeline": - file_metadata = DialogicUtil.get_timeline_dict()[file] - "Character": - file_metadata = DialogicUtil.get_characters_dict()[file] - "Theme": - file_metadata = DialogicUtil.get_theme_dict()[file] - "Definition": - file_metadata = DialogicUtil.get_default_definitions_dict()[file] - - # add the file item (considering the filter_term) - if (filter_tree_term == '') or (filter_tree_term.to_lower() in file_metadata['name'].to_lower()): - _add_resource_item(resource_type, parent_folder_item, file_metadata, not selected_item.empty() and file == selected_item) - - # force redraw control - update() - - return true if (parent_folder_item.get_children() != null) else false - - -func _add_folder_item(parent_item: TreeItem, folder_name: String, editor:String, meta_folder_info:Dictionary): - # create item - var folder_item:TreeItem= tree.create_item(parent_item) - # set text and icon - folder_item.set_text(0, folder_name) - folder_item.set_icon(0, get_icon("Folder", "EditorIcons")) - folder_item.set_icon_modulate(0, get_color("folder_icon_modulate", "FileDialog")) - # set metadata - folder_item.set_metadata(0, {'editor': editor, 'editable': true}) - # set collapsed - if filter_tree_term.empty(): - folder_item.collapsed = meta_folder_info['folded'] - return folder_item - - -func _add_resource_item(resource_type, parent_item, resource_data, select): - # create item - var item = tree.create_item(parent_item) - # set the text - if resource_data.has('name'): - item.set_text(0, resource_data['name']) - else: - item.set_text(0, resource_data['file']) - if not get_constant("dark_theme", "Editor"): - item.set_icon_modulate(0, get_color("property_color", "Editor")) - # set it as editable - resource_data['editable'] = true - # resource specific changes - match resource_type: - "Timeline": - item.set_icon(0, timeline_icon) - resource_data['editor'] = 'Timeline' - "Character": - item.set_icon(0, character_icon) - resource_data['editor'] = 'Character' - if resource_data.has('color'): - item.set_icon_modulate(0, resource_data['color']) - "Definition": - if resource_data['type'] == 0: - item.set_icon(0, definition_icon) - resource_data['editor'] = 'Value' - else: - item.set_icon(0, glossary_icon) - resource_data['editor'] = 'GlossaryEntry' - "Theme": - item.set_icon(0, theme_icon) - resource_data['editor'] = 'Theme' - - item.set_metadata(0, resource_data) - - if select: - item.select(0) - - -## TIMELINES -func build_timelines(selected_item: String=''): - _clear_tree_children(timelines_tree) - - DialogicUtil.update_resource_folder_structure() - var structure = DialogicUtil.get_timelines_folder_structure() - build_resource_folder(timelines_tree, structure, selected_item, "Timeline Root", "Timeline") - - -## CHARACTERS -func build_characters(selected_item: String=''): - _clear_tree_children(characters_tree) - - DialogicUtil.update_resource_folder_structure() - var structure = DialogicUtil.get_characters_folder_structure() - build_resource_folder(characters_tree, structure, selected_item, "Character Root", "Character") - - -## DEFINTIONS -func build_definitions(selected_item: String=''): - _clear_tree_children(definitions_tree) - - DialogicUtil.update_resource_folder_structure() - var structure = DialogicUtil.get_definitions_folder_structure() - build_resource_folder(definitions_tree, structure, selected_item, "Definition Root", "Definition") - - -## THEMES -func build_themes(selected_item: String=''): - _clear_tree_children(themes_tree) - - DialogicUtil.update_resource_folder_structure() - var structure = DialogicUtil.get_theme_folder_structure() - build_resource_folder(themes_tree, structure, selected_item, "Theme Root", "Theme") - - -func _on_item_collapsed(item: TreeItem): - if filter_tree_term.empty() and item != null and 'Root' in item.get_metadata(0)['editor'] and not 'Documentation' in item.get_metadata(0)['editor']: - DialogicUtil.set_folder_meta(get_item_folder(item, ''), 'folded', item.collapsed) - -func build_documentation(selected_item: String=''): - var child = documentation_tree.get_children() - while child: - child.call_recursive("call_deferred", "free") - child = child.get_next() - $DocsTreeHelper.build_documentation_tree(self, documentation_tree, {'editor':'Documentation Root', 'editable':false}, {'editor':'Documentation', 'editable':false}, filter_tree_term) - call_deferred("update") - -## ***************************************************************************** -## OPENING EDITORS -## ***************************************************************************** - -func _on_item_selected(): - # TODO: Ideally I would perform a "save" here before opening the next - # resource. Unfortunately there has been so many bugs doing that - # that I'll revisit it in the future. - # save_current_resource() - var metadata = get_selected().get_metadata(0) - match metadata['editor']: - 'Timeline': - # Remember to also update this on the `inspector_timeline_picker.gd` - timeline_editor.batches.clear() - timeline_editor.load_timeline(metadata['file']) - show_timeline_editor() - 'Character': - character_editor.load_character(metadata['file']) - show_character_editor() - 'Value': - value_editor.load_definition(metadata['id']) - show_value_editor() - 'GlossaryEntry': - glossary_entry_editor.load_definition(metadata['id']) - show_glossary_entry_editor() - 'Theme': - show_theme_editor() - theme_editor.load_theme(metadata['file']) - 'Settings': - settings_editor.update_data() - show_settings_editor() - 'Documentation', 'Documentation Root': - if metadata['path']: - documentation_viewer.load_page(metadata['path']) - show_documentatio_editor() - get_selected().collapsed = false - _: - hide_all_editors() - -func show_timeline_editor(): - emit_signal("editor_selected", 'timeline') - hide_editors() - timeline_editor.visible = true - -func show_character_editor(): - emit_signal("editor_selected", 'character') - hide_editors() - character_editor.visible = true - -func show_value_editor(): - emit_signal("editor_selected", 'definition') - hide_editors() - value_editor.visible = true - -func show_glossary_entry_editor(): - emit_signal("editor_selected", 'glossary_entry') - hide_editors() - glossary_entry_editor.visible = true - -func show_theme_editor(): - emit_signal("editor_selected", 'theme') - hide_editors() - theme_editor.visible = true - - -func show_settings_editor(): - emit_signal("editor_selected", 'theme') - hide_editors() - settings_editor.visible = true - - -func show_documentatio_editor(): - emit_signal("editor_selected", "documentation") - hide_editors() - documentation_viewer.visible = true - - -func hide_all_editors(): - emit_signal("editor_selected", 'none') - hide_editors() - empty_editor.visible = true - - -func hide_editors(): - character_editor.visible = false - timeline_editor.visible = false - value_editor.visible = false - glossary_entry_editor.visible = false - theme_editor.visible = false - settings_editor.visible = false - documentation_viewer.visible = false - empty_editor.visible = false - -## ***************************************************************************** -## CONTEXT POPUPS on RMB SELECT -## ***************************************************************************** - -func create_rmb_context_menus(): - - var timeline_popup = PopupMenu.new() - timeline_popup.add_icon_item(get_icon("Filesystem", "EditorIcons"), DTS.translate('Show in File Manager')) - timeline_popup.add_icon_item(get_icon("ActionCopy", "EditorIcons"), DTS.translate('Copy Timeline Name')) - timeline_popup.add_icon_item(get_icon("Rename", "EditorIcons"), DTS.translate('Copy File Name')) - timeline_popup.add_icon_item(get_icon("Remove", "EditorIcons"), DTS.translate('Remove Timeline')) - add_child(timeline_popup) - add_rmb_popup_style(timeline_popup) - rmb_popup_menus["Timeline"] = timeline_popup - - var character_popup = PopupMenu.new() - character_popup.add_icon_item(get_icon("Filesystem", "EditorIcons"), DTS.translate('Show in File Manager')) - character_popup.add_icon_item(get_icon("Rename", "EditorIcons"), DTS.translate('Copy File Name')) - character_popup.add_icon_item(get_icon("Remove", "EditorIcons"), DTS.translate('Remove Character')) - add_child(character_popup) - add_rmb_popup_style(character_popup) - rmb_popup_menus["Character"] = character_popup - - var theme_popup = PopupMenu.new() - theme_popup.add_icon_item(get_icon("Filesystem", "EditorIcons"), DTS.translate('Show in File Manager')) - theme_popup.add_icon_item(get_icon("Rename", "EditorIcons"), DTS.translate('Copy File Name')) - theme_popup.add_icon_item(get_icon("Duplicate", "EditorIcons"), DTS.translate('Duplicate Theme')) - theme_popup.add_icon_item(get_icon("Remove", "EditorIcons"), DTS.translate('Remove Theme')) - add_child(theme_popup) - add_rmb_popup_style(theme_popup) - rmb_popup_menus["Theme"] = theme_popup - - var definition_popup = PopupMenu.new() - definition_popup.add_icon_item(get_icon("Edit", "EditorIcons"), DTS.translate('Edit Definitions File')) - definition_popup.add_icon_item(get_icon("Rename", "EditorIcons"), DTS.translate('Copy Definition ID')) - definition_popup.add_icon_item(get_icon("Remove", "EditorIcons"), DTS.translate('Remove Definition entry')) - add_child(definition_popup) - add_rmb_popup_style(definition_popup) - rmb_popup_menus["Value"] = definition_popup - rmb_popup_menus["GlossaryEntry"] = definition_popup - - ## FOLDER / ROOT ITEMS - var timeline_folder_popup = PopupMenu.new() - timeline_folder_popup.add_icon_item(get_icon("Add", "EditorIcons") ,DTS.translate('Add Timeline')) - timeline_folder_popup.add_icon_item(get_icon("Folder", "EditorIcons") ,DTS.translate('Create Subfolder')) - timeline_folder_popup.add_icon_item(get_icon("Remove", "EditorIcons") ,DTS.translate('Delete Folder')) - add_child(timeline_folder_popup) - add_rmb_popup_style(timeline_folder_popup) - rmb_popup_menus['Timeline Root'] = timeline_folder_popup - - var character_folder_popup = PopupMenu.new() - character_folder_popup.add_icon_item(get_icon("Add", "EditorIcons") ,DTS.translate('Add Character')) - character_folder_popup.add_icon_item(get_icon("Folder", "EditorIcons") ,DTS.translate('Create Subfolder')) - character_folder_popup.add_icon_item(get_icon("Remove", "EditorIcons") ,DTS.translate('Delete Folder')) - add_child(character_folder_popup) - add_rmb_popup_style(character_folder_popup) - rmb_popup_menus['Character Root'] = character_folder_popup - - var theme_folder_popup = PopupMenu.new() - theme_folder_popup.add_icon_item(get_icon("Add", "EditorIcons") ,DTS.translate('Add Theme')) - theme_folder_popup.add_icon_item(get_icon("Folder", "EditorIcons") ,DTS.translate('Create Subfolder')) - theme_folder_popup.add_icon_item(get_icon("Remove", "EditorIcons") ,DTS.translate('Delete Folder')) - add_child(theme_folder_popup) - add_rmb_popup_style(theme_folder_popup) - rmb_popup_menus["Theme Root"] = theme_folder_popup - - var definition_folder_popup = PopupMenu.new() - definition_folder_popup.add_icon_item(get_icon("Add", "EditorIcons") ,DTS.translate('Add Value')) - definition_folder_popup.add_icon_item(get_icon("Add", "EditorIcons") ,DTS.translate('Add Glossary Entry')) - definition_folder_popup.add_icon_item(get_icon("Folder", "EditorIcons") ,DTS.translate('Create Subfolder')) - definition_folder_popup.add_icon_item(get_icon("Remove", "EditorIcons") ,DTS.translate('Delete Folder')) - add_child(definition_folder_popup) - add_rmb_popup_style(definition_folder_popup) - rmb_popup_menus["Definition Root"] = definition_folder_popup - - var documentation_folder_popup = PopupMenu.new() - documentation_folder_popup.add_icon_item(get_icon("Edit", "EditorIcons") ,DTS.translate('Toggle Editing Tools')) - add_child(documentation_folder_popup) - add_rmb_popup_style(documentation_folder_popup) - rmb_popup_menus["Documentation Root"] = documentation_folder_popup - - var documentation_popup = PopupMenu.new() - documentation_popup.add_icon_item(get_icon("Edit", "EditorIcons") ,DTS.translate('Toggle Editing Tools')) - add_child(documentation_popup) - add_rmb_popup_style(documentation_popup) - rmb_popup_menus["Documentation"] = documentation_popup - - # Connecting context menus - timeline_popup.connect('id_pressed', self, '_on_TimelinePopupMenu_id_pressed') - character_popup.connect('id_pressed', self, '_on_CharacterPopupMenu_id_pressed') - theme_popup.connect('id_pressed', self, '_on_ThemePopupMenu_id_pressed') - definition_popup.connect('id_pressed', self, '_on_DefinitionPopupMenu_id_pressed') - documentation_popup.connect('id_pressed', self, '_on_DocumentationPopupMenu_id_pressed') - - timeline_folder_popup.connect('id_pressed', self, '_on_TimelineRootPopupMenu_id_pressed') - character_folder_popup.connect('id_pressed', self, '_on_CharacterRootPopupMenu_id_pressed') - theme_folder_popup.connect('id_pressed', self, '_on_ThemeRootPopupMenu_id_pressed') - definition_folder_popup.connect('id_pressed', self, '_on_DefinitionRootPopupMenu_id_pressed') - documentation_folder_popup.connect('id_pressed', self, '_on_DocumentationPopupMenu_id_pressed') - -func add_rmb_popup_style(popup): - var menu_background = load("res://addons/dialogic/Editor/Events/styles/ResourceMenuPanelBackground.tres") - menu_background.bg_color = get_color("base_color", "Editor") - - popup.add_stylebox_override('panel', menu_background) - popup.add_stylebox_override('hover', StyleBoxEmpty.new()) - popup.add_color_override('font_color_hover', get_color("accent_color", "Editor")) - -func _on_item_rmb_selected(position): - var item = get_selected().get_metadata(0) - if item.has('editor'): - rmb_popup_menus[item["editor"]].rect_position = get_viewport().get_mouse_position() - rmb_popup_menus[item["editor"]].popup() - -## item paths (for the folder structure management) -# this returns the folder path, or the folder the item is in (if it's not a folder) -# it makes sure the folder_path begins with @root! -func get_item_folder(item: TreeItem, root : String): - if not item: - return root - var current_path:String = get_item_path(item) - if not "Root" in item.get_metadata(0)['editor']: - current_path = DialogicUtil.get_parent_path(current_path) - if not current_path.begins_with(root): - return root - return current_path - - -func get_item_path(item: TreeItem) -> String: - if item == null: - return '' - return create_item_path_recursive(item, "").trim_suffix("/") - - -func create_item_path_recursive(item:TreeItem, path:String) -> String: - # don't use this function directly - # use get_item_path() or get_item_folder() - path = item.get_text(0)+'/'+path - if item.get_parent() == get_root(): - return path - else: - path = create_item_path_recursive(item.get_parent(), path) - return path - -## RESOURCE POPUPS - -# Timeline context menu -func _on_TimelinePopupMenu_id_pressed(id): - if id == 0: # View files - OS.shell_open(ProjectSettings.globalize_path(DialogicResources.get_path('TIMELINE_DIR'))) - elif id == 1: # Copy to clipboard - OS.set_clipboard(get_item_path(get_selected()).replace('Timelines', '')) - elif id == 2: # Copy File name - OS.set_clipboard(get_selected().get_metadata(0).get('file')) - elif id == 3: # Remove - editor_reference.popup_remove_confirmation('Timeline') - - -# Character context menu -func _on_CharacterPopupMenu_id_pressed(id): - if id == 0: - OS.shell_open(ProjectSettings.globalize_path(DialogicResources.get_path('CHAR_DIR'))) - elif id == 1: # Copy File name - OS.set_clipboard(get_selected().get_metadata(0).get('file')) - elif id == 2: # Remove - editor_reference.popup_remove_confirmation('Character') - - -# Theme context menu -func _on_ThemePopupMenu_id_pressed(id): - if id == 0: - OS.shell_open(ProjectSettings.globalize_path(DialogicResources.get_path('THEME_DIR'))) - elif id == 1: # Copy File name - OS.set_clipboard(get_selected().get_metadata(0).get('file')) - elif id == 2: - var filename = editor_reference.get_node('MainPanel/MasterTreeContainer/MasterTree').get_selected().get_metadata(0)['file'] - theme_editor.duplicate_theme(filename) - elif id == 3: - editor_reference.popup_remove_confirmation('Theme') - - -# Definition context menu -func _on_DefinitionPopupMenu_id_pressed(id): - if id == 0: - var paths = DialogicResources.get_config_files_paths() - OS.shell_open(ProjectSettings.globalize_path(paths['DEFAULT_DEFINITIONS_FILE'])) - elif id == 1: # Copy File name - OS.set_clipboard(get_selected().get_metadata(0).get('id')) - if id == 2: - if value_editor.visible: - editor_reference.popup_remove_confirmation('Value') - elif glossary_entry_editor.visible: - editor_reference.popup_remove_confirmation('GlossaryEntry') - -## FOLDER POPUPS - -# Timeline Folder context menu -func _on_TimelineRootPopupMenu_id_pressed(id): - if id == 0: # Add Timeline - new_timeline() - if id == 1: # add subfolder - DialogicUtil.add_folder(get_item_path(get_selected()), "New Folder "+str(OS.get_unix_time())) - build_timelines() - if id == 2: # remove folder and substuff - if get_selected().get_parent() == get_root(): - return - editor_reference.get_node('RemoveFolderConfirmation').popup_centered() - - -# Character Folder context menu -func _on_CharacterRootPopupMenu_id_pressed(id): - if id == 0: # Add Character - new_character() - if id == 1: # add subfolder - DialogicUtil.add_folder(get_item_path(get_selected()), "New Folder "+str(OS.get_unix_time())) - - build_characters() - if id == 2: # remove folder and substuff - if get_selected().get_parent() == get_root(): - return - editor_reference.get_node('RemoveFolderConfirmation').popup_centered() - - -# Definition Folder context menu -func _on_DefinitionRootPopupMenu_id_pressed(id): - if id == 0: # Add Value Definition - new_value_definition() - if id == 1: # Add Glossary Definition - new_glossary_entry() - if id == 2: # add subfolder - DialogicUtil.add_folder(get_item_path(get_selected()), "New Folder "+str(OS.get_unix_time())) - build_definitions() - if id == 3: # remove folder and substuff - if get_selected().get_parent() == get_root(): - return - editor_reference.get_node('RemoveFolderConfirmation').popup_centered() - - -# Theme Folder context menu -func _on_ThemeRootPopupMenu_id_pressed(id): - if id == 0: # Add Theme - new_theme() - if id == 1: # add subfolder - DialogicUtil.add_folder(get_item_path(get_selected()), "New Folder "+str(OS.get_unix_time())) - build_themes() - if id == 2: # remove folder and substuff - if get_selected().get_parent() == get_root(): - return - editor_reference.get_node('RemoveFolderConfirmation').popup_centered() - - -func _on_DocumentationPopupMenu_id_pressed(id): - if id == 0: # edit text toggled - documentation_viewer.toggle_editing() -## ***************************************************************************** -## CREATING AND REMOVING -## ***************************************************************************** - -# creates a new timeline and opens it -# it will be added to the selected folder (if it's a timeline folder) or the Timeline root folder -func new_timeline(): - var timeline = editor_reference.get_node('MainPanel/TimelineEditor').create_timeline() - var folder = get_item_folder(get_selected(), "Timelines") - DialogicUtil.add_file_to_folder(folder, timeline['metadata']['file']) - build_timelines(timeline['metadata']['file']) - rename_selected() - - -# creates a new character and opens it -# it will be added to the selected folder (if it's a character folder) or the Character root folder -func new_character(): - var character = editor_reference.get_node("MainPanel/CharacterEditor").create_character() - var folder = get_item_folder(get_selected(), "Characters") - DialogicUtil.add_file_to_folder(folder, character['metadata']['file']) - build_characters(character['metadata']['file']) - rename_selected() - -# creates a new theme and opens it -# it will be added to the selected folder (if it's a theme folder) or the Theme root folder -func new_theme(): - var theme_file = editor_reference.get_node("MainPanel/ThemeEditor").create_theme() - var folder = get_item_folder(get_selected(), "Themes") - DialogicUtil.add_file_to_folder(folder, theme_file) - build_themes(theme_file) - rename_selected() - -# creates a new value and opens it -# it will be added to the selected folder (if it's a definition folder) or the Definition root folder -func new_value_definition(): - var definition_id = editor_reference.get_node("MainPanel/ValueEditor").create_value() - var folder = get_item_folder(get_selected(), "Definitions") - DialogicUtil.add_file_to_folder(folder, definition_id) - build_definitions(definition_id) - rename_selected() - -# creates a new glossary entry and opens it -# it will be added to the selected folder (if it's a definition folder) or the Definition root folder -func new_glossary_entry(): - var definition_id = editor_reference.get_node("MainPanel/GlossaryEntryEditor").create_glossary_entry() - var folder = get_item_folder(get_selected(), "Definitions") - DialogicUtil.add_file_to_folder(folder, definition_id) - build_definitions(definition_id) - rename_selected() - - -func remove_selected(): - var item = get_selected() - item.free() - timelines_tree.select(0) - settings_editor.update_data() - - -func rename_selected(): - yield(get_tree(), "idle_frame") - _start_rename() - edit_selected() - -## ***************************************************************************** -## DRAGGING ITEMS -## ***************************************************************************** - -func can_drop_data(position, data) -> bool: - var item = get_item_at_position(position) - if item == null: - return false - # if the data isn't empty and it's a valid DICT - if data != null and data is Dictionary and data.has('item_type'): - # if it's not trying to add a folder to a file - if not (data['item_type'] == "folder" and not 'Root' in item.get_metadata(0)["editor"]): - # if it's the same type of folder as before - if get_item_folder(item, '').split("/")[0] == data['orig_path'].split("/")[0]: - # make sure the folder/item is not a subfolder of the original folder - if data['item_type'] == "file" or (not get_item_folder(item, '').begins_with(data['orig_path'])): - return true - return false - -func drop_data(position, data): - var item = get_item_at_position(position) - var drop_section = get_drop_section_at_position(position) - if not data.has('item_type'): - return - if data['orig_path'] == get_item_folder(item, ''): - return - # dragging a folder - if data['item_type'] == 'folder': - # on a folder - if 'Root' in item.get_metadata(0)['editor']: - DialogicUtil.move_folder_to_folder(data['orig_path'], get_item_folder(item, data['orig_path'].split('/')[0])) - # dragging a file - elif data['item_type'] == 'file': - # on a folder - if 'Root' in item.get_metadata(0)['editor']: - if data.has('file_name'): - DialogicUtil.move_file_to_folder(data['file_name'], data['orig_path'], get_item_folder(item, data['orig_path'].split('/')[0])) - elif data.has('resource_id'): - DialogicUtil.move_file_to_folder(data['resource_id'], data['orig_path'], get_item_folder(item, data['orig_path'].split('/')[0])) - pass # WORK TODO - # on a file - else: - DialogicUtil.move_file_to_folder(data['file_name'], data['orig_path'], get_item_folder(item, data['orig_path'].split('/')[0])) - dragging_item.queue_free() - dragging_item = null - build_full_tree() - -func get_drag_data(position): - var item = get_item_at_position(position) - # if it is a folder and it's not one of the root folders - if 'Root' in item.get_metadata(0)['editor'] and item.get_parent().get_parent(): - instance_drag_preview(item.get_icon(0), item.get_text(0)) - return {'item_type': 'folder', 'orig_path': get_item_folder(item, "")} - else: - if item.get_metadata(0).has('file'): - instance_drag_preview(item.get_icon(0), item.get_text(0)) - return {'item_type': 'file', 'orig_path': get_item_folder(item, ""), 'file_name':item.get_metadata(0)['file']} - elif item.get_metadata(0).has('id'): - instance_drag_preview(item.get_icon(0), item.get_text(0)) - return {'item_type': 'file', 'orig_path': get_item_folder(item, ""), 'resource_id':item.get_metadata(0)['id']} - return null - -func instance_drag_preview(icon, text): - dragging_item = drag_preview.instance() - dragging_item.get_node("Panel").self_modulate = get_color("base_color", "Editor") - dragging_item.get_node("Panel/HBox/Icon").texture = icon - dragging_item.get_node("Panel/HBox/Label").text = text - editor_reference.add_child(dragging_item) - -func _process(delta): - if dragging_item != null: - if Input.is_mouse_button_pressed(1): - dragging_item.rect_global_position = get_global_mouse_position()+Vector2(10,10) - else: - dragging_item.queue_free() - dragging_item = null - - -## ***************************************************************************** -## ITEM EDITING (RENAMING) -## ***************************************************************************** - -func _on_renamer_reset_timeout(): - get_selected().set_editable(0, false) - - -func _on_gui_input(event): - if event is InputEventMouseButton and event.button_index == 1: - if event.is_pressed() and event.doubleclick: - _start_rename() - - -func _start_rename(): - var item = get_selected() - var metadata = item.get_metadata(0) - if metadata.has("editable") and metadata["editable"]: - item_path_before_edit = get_item_path(item) - item.set_editable(0, true) - $RenamerReset.start(0.5) - - -func _on_item_edited(): - var item = get_selected() - var metadata = item.get_metadata(0) - if metadata['editor'] == 'Timeline': - timeline_editor.timeline_name = item.get_text(0) - save_current_resource() - build_timelines(metadata['file']) - if metadata['editor'] == 'Theme': - DialogicResources.set_theme_value(metadata['file'], 'settings', 'name', item.get_text(0)) - build_themes(metadata['file']) - if metadata['editor'] == 'Character': - character_editor.nodes['name'].text = item.get_text(0) - save_current_resource() - build_characters(metadata['file']) - if metadata['editor'] == 'Value': - value_editor.nodes['name'].text = item.get_text(0) - # Not sure why this signal doesn't triggers - value_editor._on_name_changed(item.get_text(0)) - save_current_resource() - build_definitions(metadata['id']) - if metadata['editor'] == 'GlossaryEntry': - glossary_entry_editor.nodes['name'].text = item.get_text(0) - # Not sure why this signal doesn't triggers - glossary_entry_editor._on_name_changed(item.get_text(0)) - save_current_resource() - build_definitions(metadata['id']) - - if "Root" in metadata['editor']: - if item.get_text(0) == item_path_before_edit.split("/")[-1]: - return - var result = DialogicUtil.rename_folder(item_path_before_edit, item.get_text(0)) - if result != OK: - item.set_text(0, item_path_before_edit.split("/")[-1]) - -## ***************************************************************************** -## AUTO SAVING -## ***************************************************************************** - -func _on_autosave_timeout(): - save_current_resource() - -func save_current_resource(): - if editor_reference and editor_reference.visible: #Only save if the editor is open - var item: TreeItem = get_selected() - var metadata: Dictionary - if item != null: - metadata = item.get_metadata(0) - if metadata['editor'] == 'Timeline': - timeline_editor.save_timeline() - if metadata['editor'] == 'Character': - character_editor.save_character() - if metadata['editor'] == 'Value': - value_editor.save_definition() - if metadata['editor'] == 'GlossaryEntry': - glossary_entry_editor.save_definition() - # Note: Theme files auto saves on change - - -## ***************************************************************************** -## SEARCHING/FILTERING -## ***************************************************************************** - - -func _on_filter_tree_edit_changed(value): - filter_tree_term = value - if not filter_tree_term.empty(): - timelines_tree.collapsed = false - characters_tree.collapsed = false - definitions_tree.collapsed = false - themes_tree.collapsed = false - else: - timelines_tree.collapsed = DialogicUtil.get_folder_meta('Timelines', 'folded') - characters_tree.collapsed = DialogicUtil.get_folder_meta('Timelines', 'folded') - definitions_tree.collapsed = DialogicUtil.get_folder_meta('Timelines', 'folded') - themes_tree.collapsed = DialogicUtil.get_folder_meta('Timelines', 'folded') - - if get_selected(): - build_full_tree(get_selected().get_metadata(0).get('file', '')) - else: - build_full_tree() - - # This was merged, not sure if it is properly placed - build_documentation() - - -## ***************************************************************************** -## SELECTING AN ITEM -## ***************************************************************************** - -func select_timeline_item(timeline_name): - if (timeline_name == ''): - return - - var main_item = tree.get_root().get_children() - - # wow, godots tree traversal is extremly odd, or I just don't get it - while (main_item): - - if (main_item == null): - break - - if (main_item.has_method("get_text") && main_item.get_text(0) == "Timelines"): - var item = main_item.get_children() - while (item): - - if (not item.has_method("get_metadata")): - item = item.get_next() - continue - - var meta = item.get_metadata(0) - - if (meta == null): - item = item.get_next() - continue - - if (not meta.has("editor") or meta["editor"] != "Timeline"): - item = item.get_next() - continue - - # search for filename - if (meta.has("file") and meta["file"] == timeline_name): - # select this one - item.select(0) - return; - - # search for name - if (meta.has("name") and meta["name"] == timeline_name): - # select this one - item.select(0) - return; - - item = item.get_next() - break - else: - main_item = main_item.get_next() - - # fallback - hide_all_editors() - pass - - -func select_documentation_item(docs_page_path): - if not $DocsTreeHelper.search_and_select_docs(documentation_tree, docs_page_path): - hide_all_editors() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/MasterTree/MasterTree.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/MasterTree/MasterTree.tscn deleted file mode 100644 index fc69c56..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/MasterTree/MasterTree.tscn +++ /dev/null @@ -1,28 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Editor/MasterTree/MasterTree.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Documentation/Nodes/DocsTreeHelper.tscn" type="PackedScene" id=2] - -[node name="MasterTree" type="Tree"] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_right = -874.0 -rect_min_size = Vector2( 150, 0 ) -custom_colors/drop_position_color = Color( 0.321569, 0.529412, 0.815686, 0 ) -allow_rmb_select = true -hide_root = true -drop_mode_flags = 1 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="RenamerReset" type="Timer" parent="."] -one_shot = true - -[node name="AutoSave" type="Timer" parent="."] - -[node name="DocsTreeHelper" parent="." instance=ExtResource( 2 )] -margin_right = 47.0 -margin_bottom = 45.0 -mouse_filter = 2 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/Scenes/HistorySettings.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/Scenes/HistorySettings.gd deleted file mode 100644 index b4a4f89..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/Scenes/HistorySettings.gd +++ /dev/null @@ -1,14 +0,0 @@ -tool -extends VBoxContainer - - -func _ready(): - var HistoryCheckbox = $"GridContainer/HistoryBox/SettingsCheckbox/CheckBox" - HistoryCheckbox.connect('toggled', self, '_on_HistoryLogging_toggled') - _on_HistoryLogging_toggled(HistoryCheckbox.pressed) - - -func _on_HistoryLogging_toggled(button_pressed): - for n in $GridContainer.get_children(): - n.visible = button_pressed - $GridContainer/HistoryBox.visible = true diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/Scenes/HistorySettings.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/Scenes/HistorySettings.tscn deleted file mode 100644 index 5d37333..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/Scenes/HistorySettings.tscn +++ /dev/null @@ -1,341 +0,0 @@ -[gd_scene load_steps=8 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Common/SectionTitle.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Editor/Common/TLabel.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/SettingsEditor/Scenes/HistorySettings.gd" type="Script" id=3] -[ext_resource path="res://addons/dialogic/Editor/SettingsEditor/Scenes/SettingsCheckbox.tscn" type="PackedScene" id=4] - -[sub_resource type="StyleBoxFlat" id=1] -content_margin_left = 4.0 -content_margin_right = 4.0 -content_margin_top = 4.0 -content_margin_bottom = 4.0 -bg_color = Color( 0.252, 0.2718, 0.3246, 1 ) - 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-[node name="HSeparator" type="HSeparator" parent="GridContainer"] -margin_top = 28.0 -margin_right = 158.0 -margin_bottom = 32.0 - -[node name="HSeparator2" type="HSeparator" parent="GridContainer"] -margin_left = 162.0 -margin_top = 28.0 -margin_right = 336.0 -margin_bottom = 32.0 - -[node name="ShowOpenButton" parent="GridContainer" instance=ExtResource( 4 )] -margin_top = 36.0 -margin_right = 158.0 -margin_bottom = 60.0 -text = "Show open button" -default = true -settings_section = "history" -settings_key = "enable_open_button" - -[node name="ShowCloseButton" parent="GridContainer" instance=ExtResource( 4 )] -margin_left = 162.0 -margin_top = 36.0 -margin_right = 336.0 -margin_bottom = 60.0 -text = "Show close button" -default = true -settings_section = "history" -settings_key = "enable_close_button" - -[node name="LogAllChoices" parent="GridContainer" instance=ExtResource( 4 )] -margin_top = 64.0 -margin_right = 158.0 -margin_bottom = 88.0 -text = "Log all choices" -default = true -settings_section = "history" -settings_key = "log_choices" - -[node name="LogChoiceAnswer" parent="GridContainer" instance=ExtResource( 4 )] -margin_left = 162.0 -margin_top = 64.0 -margin_right = 336.0 -margin_bottom = 88.0 -text = "Log choice answer" -default = true -settings_section = "history" -settings_key = "log_answers" - -[node name="LogCharacterJoins" parent="GridContainer" instance=ExtResource( 4 )] -margin_top = 92.0 -margin_right = 158.0 -margin_bottom = 116.0 -text = "Log character joins" -default = true -settings_section = "history" -settings_key = "log_arrivals" - -[node name="LogBox" type="HBoxContainer" parent="GridContainer"] -margin_left = 162.0 -margin_top = 92.0 -margin_right = 336.0 -margin_bottom = 116.0 - -[node name="HSeparator" type="VSeparator" parent="GridContainer/LogBox"] -margin_right = 4.0 -margin_bottom = 24.0 - -[node name="JoinTextLabel" parent="GridContainer/LogBox" instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_left = 8.0 -margin_top = 5.0 -margin_right = 35.0 -margin_bottom = 19.0 -text = "Text" -text_key = "Text" - -[node name="LineEdit" type="LineEdit" parent="GridContainer/LogBox"] -margin_left = 39.0 -margin_right = 174.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 -text = "has arrived" - -[node name="LogCharacterLeaves" parent="GridContainer" instance=ExtResource( 4 )] -margin_top = 120.0 -margin_right = 158.0 -margin_bottom = 144.0 -text = "Log character leaves" -default = true -settings_section = "history" -settings_key = "history_scroll_to_bottom" - -[node name="LogBox2" type="HBoxContainer" parent="GridContainer"] -margin_left = 162.0 -margin_top = 120.0 -margin_right = 336.0 -margin_bottom = 144.0 - -[node name="HSeparator" type="VSeparator" parent="GridContainer/LogBox2"] -margin_right = 4.0 -margin_bottom = 24.0 - -[node name="TLabel1" parent="GridContainer/LogBox2" instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_left = 8.0 -margin_top = 5.0 -margin_right = 35.0 -margin_bottom = 19.0 -text = "Text" -text_key = "Text" - -[node name="LineEdit" type="LineEdit" parent="GridContainer/LogBox2"] -margin_left = 39.0 -margin_right = 174.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 -text = "has left" - -[node name="ScrollToBottom" parent="GridContainer" instance=ExtResource( 4 )] -margin_top = 148.0 -margin_right = 158.0 -margin_bottom = 172.0 -text = "Scroll to bottom" -default = true -settings_section = "history" -settings_key = "history_scroll_to_bottom" - -[node name="ReverseTimeline" parent="GridContainer" instance=ExtResource( 4 )] -margin_left = 162.0 -margin_top = 148.0 -margin_right = 336.0 -margin_bottom = 172.0 -text = "Reverse timeline" -settings_section = "history" -settings_key = "history_reverse_timeline" - -[node name="ShowNameColors" parent="GridContainer" instance=ExtResource( 4 )] -margin_top = 176.0 -margin_right = 158.0 -margin_bottom = 200.0 -text = "Show name colors" -default = true -settings_section = "history" -settings_key = "history_name_color_on" - -[node name="LineBreakAfterNames" parent="GridContainer" instance=ExtResource( 4 )] -margin_left = 162.0 -margin_top = 176.0 -margin_right = 336.0 -margin_bottom = 200.0 -text = "Line break after names" -settings_section = "history" -settings_key = "history_break_after_name" - -[node name="HSeparator3" type="HSeparator" parent="GridContainer"] -margin_top = 204.0 -margin_right = 158.0 -margin_bottom = 208.0 - -[node name="HSeparator4" type="HSeparator" parent="GridContainer"] -margin_left = 162.0 -margin_top = 204.0 -margin_right = 336.0 -margin_bottom = 208.0 - -[node name="TLabel8" parent="GridContainer" instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 216.0 -margin_right = 158.0 -margin_bottom = 230.0 -size_flags_horizontal = 3 -text = "History button position" -text_key = "History button position" - -[node name="PositionSelector" type="OptionButton" parent="GridContainer"] -margin_left = 162.0 -margin_top = 212.0 -margin_right = 336.0 -margin_bottom = 234.0 -text = "Top Right" -icon = SubResource( 3 ) -items = [ "Top Left", SubResource( 3 ), false, 0, null, "Top Center", SubResource( 3 ), false, 1, null, "Top Right", SubResource( 3 ), false, 2, null, "", null, false, 3, null, "Center Left", SubResource( 3 ), false, 3, null, "Center", SubResource( 3 ), false, 4, null, "Center Right", SubResource( 3 ), false, 5, null, "", null, false, 7, null, "Bottom Left", SubResource( 3 ), false, 6, null, "Bottom Center", SubResource( 3 ), false, 7, null, "Bottom Right", SubResource( 3 ), false, 8, null ] -selected = 2 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TLabel9" parent="GridContainer" instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 243.0 -margin_right = 158.0 -margin_bottom = 257.0 -hint_tooltip = "Choose delimiter that appears after character name" -mouse_filter = 0 -size_flags_horizontal = 3 -text = "Name delimiter" -text_key = "Name delimiter" - -[node name="CharacterDelimiter" type="LineEdit" parent="GridContainer"] -margin_left = 162.0 -margin_top = 238.0 -margin_right = 336.0 -margin_bottom = 262.0 -text = ":" - -[node name="TLabel7" parent="GridContainer" instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 271.0 -margin_right = 158.0 -margin_bottom = 285.0 -mouse_filter = 0 -text = "Screen margin" -text_key = "Screen margin" - -[node name="BoxMargin" type="HBoxContainer" parent="GridContainer"] -margin_left = 162.0 -margin_top = 266.0 -margin_right = 336.0 -margin_bottom = 290.0 - -[node name="MarginX" type="SpinBox" parent="GridContainer/BoxMargin"] -margin_right = 74.0 -margin_bottom = 24.0 -max_value = 999.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="MarginY" type="SpinBox" parent="GridContainer/BoxMargin"] -margin_left = 78.0 -margin_right = 152.0 -margin_bottom = 24.0 -max_value = 999.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="TLabel5" parent="GridContainer" instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 299.0 -margin_right = 158.0 -margin_bottom = 313.0 -text = "Log margin" -text_key = "Log margin" - -[node name="ContainerMargin" type="HBoxContainer" parent="GridContainer"] -margin_left = 162.0 -margin_top = 294.0 -margin_right = 336.0 -margin_bottom = 318.0 - -[node name="MarginX" type="SpinBox" parent="GridContainer/ContainerMargin"] -margin_right = 74.0 -margin_bottom = 24.0 -max_value = 1e+07 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="MarginY" type="SpinBox" parent="GridContainer/ContainerMargin"] -margin_left = 78.0 -margin_right = 152.0 -margin_bottom = 24.0 -max_value = 1e+07 -rounded = true -allow_greater = true -allow_lesser = true diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/Scenes/SettingsCheckbox.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/Scenes/SettingsCheckbox.gd deleted file mode 100644 index c292d28..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/Scenes/SettingsCheckbox.gd +++ /dev/null @@ -1,17 +0,0 @@ -tool -extends HBoxContainer - -export var text : String = '' -export var default : bool = false -export var settings_section : String = '' -export var settings_key : String = '' - -func _ready(): - # This node needs a Settings Editor parent to get the current loaded settings - $CheckBox.text = DTS.translate(text) - var settings = DialogicResources.get_settings_config() - $CheckBox.pressed = settings.get_value(settings_section, settings_key, default) - $CheckBox.connect("toggled", self, "_on_toggled") - -func _on_toggled(button_pressed): - DialogicResources.set_settings_value(settings_section, settings_key, button_pressed) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/Scenes/SettingsCheckbox.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/Scenes/SettingsCheckbox.tscn deleted file mode 100644 index 7f3739c..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/Scenes/SettingsCheckbox.tscn +++ /dev/null @@ -1,12 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Editor/SettingsEditor/Scenes/SettingsCheckbox.gd" type="Script" id=1] - -[node name="SettingsCheckbox" type="HBoxContainer"] -size_flags_horizontal = 3 -script = ExtResource( 1 ) - -[node name="CheckBox" type="CheckBox" parent="."] -margin_right = 24.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/SettingsEditor.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/SettingsEditor.gd deleted file mode 100644 index 85984da..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/SettingsEditor.gd +++ /dev/null @@ -1,449 +0,0 @@ -tool -extends ScrollContainer - -var editor_reference - -onready var nodes = { - # Theme - 'themes': $VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer/HBoxContainer/ThemePicker, - 'canvas_layer' : $VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer/HBoxContainer3/CanvasLayer, - - # Dialog - 'text_event_audio_default_bus' : $VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2/TextAudioDefaultBus/AudioBus, - - # Input Settings - 'delay_after_options': $VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer/LineEdit, - 'default_action_key': $VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer2/DefaultActionKey, - 'choice_hotkey_1': $'VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer4/Choice1Hotkey', - 'choice_hotkey_2': $'VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer5/Choice2Hotkey', - 'choice_hotkey_3': $'VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer6/Choice3Hotkey', - 'choice_hotkey_4': $'VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer7/Choice4Hotkey', - - # Custom Events - 'new_custom_event_open':$VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer/NewCustomEvent, - 'new_custom_event_section': $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection, - 'new_custom_event_name': $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection/CeName, - 'new_custom_event_directory': $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection/CeDirectory, - 'new_custom_event_id': $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection/CeEventId, - 'new_custom_event_create':$VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection/HBoxContainer/CreateCustomEvent, - 'new_custom_event_cancel':$VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection/HBoxContainer/CancelCustomEvent, - - # History Settings - 'text_arrivals': $VBoxContainer/HBoxContainer3/VBoxContainer2/HistorySettings/GridContainer/LogBox/LineEdit, - 'text_exits': $VBoxContainer/HBoxContainer3/VBoxContainer2/HistorySettings/GridContainer/LogBox2/LineEdit, - 'history_button_position': $VBoxContainer/HBoxContainer3/VBoxContainer2/HistorySettings/GridContainer/PositionSelector, - 'history_character_delimiter': $VBoxContainer/HBoxContainer3/VBoxContainer2/HistorySettings/GridContainer/CharacterDelimiter, - 'history_screen_margin_x': $VBoxContainer/HBoxContainer3/VBoxContainer2/HistorySettings/GridContainer/BoxMargin/MarginX, - 'history_screen_margin_y': $VBoxContainer/HBoxContainer3/VBoxContainer2/HistorySettings/GridContainer/BoxMargin/MarginY, - 'history_container_margin_x': $VBoxContainer/HBoxContainer3/VBoxContainer2/HistorySettings/GridContainer/ContainerMargin/MarginX, - 'history_container_margin_y': $VBoxContainer/HBoxContainer3/VBoxContainer2/HistorySettings/GridContainer/ContainerMargin/MarginY, - # Animations - 'default_join_animation':$VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer4/DefaultJoinAnimation/JoinAnimationPicker, - 'default_join_animation_length':$VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer4/DefaultJoinAnimation/AnimationLengthPicker, - 'default_leave_animation':$VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer4/DefaultLeaveAnimation/LeaveAnimationPicker, - 'default_leave_animation_length':$VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer4/DefaultLeaveAnimation/AnimationLengthPicker, - } - -var THEME_KEYS := [ - 'canvas_layer', - ] - -var INPUT_KEYS := [ - 'delay_after_options', - 'default_action_key', - 'choice_hotkey_1', - 'choice_hotkey_2', - 'choice_hotkey_3', - 'choice_hotkey_4', - ] - -var HISTORY_KEYS := [ - 'text_arrivals', - 'text_exits', - 'history_button_position', - 'history_character_delimiter', - 'history_screen_margin_x', - 'history_screen_margin_y', - 'history_container_margin_x', - 'history_container_margin_y' -] - -var ANIMATION_KEYS := [ - 'default_join_animation', - 'default_join_animation_length', - 'default_leave_animation', - 'default_leave_animation_length' -] - -func _ready(): - editor_reference = find_parent('EditorView') - update_bus_selector() - - update_data() - - # Themes - nodes['themes'].connect('about_to_show', self, 'build_PickerMenu') - nodes['themes'].custom_icon = load("res://addons/dialogic/Images/Resources/theme.svg") - # TODO move to theme section later - nodes['canvas_layer'].connect('value_changed', self, '_on_canvas_layer_text_changed') - - # Input - nodes['delay_after_options'].connect('text_changed', self, '_on_delay_options_text_changed') - nodes['default_action_key'].connect('pressed', self, '_on_default_action_key_presssed') - nodes['default_action_key'].connect('item_selected', self, '_on_default_action_key_item_selected') - - # Connect hotkey settings 1-4 - for i in range(1, 5): - var key = str('choice_hotkey_', i) - nodes[key].connect('pressed', self, '_on_hotkey_action_key_presssed', [key]) - nodes[key].connect('item_selected', self, '_on_default_action_key_item_selected', [key]) - - AudioServer.connect("bus_layout_changed", self, "update_bus_selector") - nodes['text_event_audio_default_bus'].connect('item_selected', self, '_on_text_audio_default_bus_item_selected') - - ## History timeline connections - nodes['history_button_position'].connect('item_selected', self, '_on_button_history_button_position_selected') - nodes['history_character_delimiter'].connect('text_changed', self, '_on_text_changed', ['history', 'history_character_delimiter']) - nodes['text_arrivals'].connect('text_changed', self, '_on_text_changed', ['history', 'text_arrivals']) - nodes['text_exits'].connect('text_changed', self, '_on_text_changed', ['history', 'text_exits']) - - for button in ['history_button_position']: - var button_positions_popup = nodes[button].get_popup() - button_positions_popup.clear() - button_positions_popup.add_icon_item( - get_icon("ControlAlignTopLeft", "EditorIcons"), "Top Left", 0) - button_positions_popup.add_icon_item( - get_icon("ControlAlignTopCenter", "EditorIcons"), "Top Center", 1) - button_positions_popup.add_icon_item( - get_icon("ControlAlignTopRight", "EditorIcons"), "Top Right", 2) - button_positions_popup.add_separator() - button_positions_popup.add_icon_item( - get_icon("ControlAlignLeftCenter", "EditorIcons"), "Center Left", 3) - button_positions_popup.add_icon_item( - get_icon("ControlAlignCenter", "EditorIcons"), "Center", 4) - button_positions_popup.add_icon_item( - get_icon("ControlAlignRightCenter", "EditorIcons"), "Center Right", 5) - button_positions_popup.add_separator() - button_positions_popup.add_icon_item( - get_icon("ControlAlignBottomLeft", "EditorIcons"), "Bottom Left", 6) - button_positions_popup.add_icon_item( - get_icon("ControlAlignBottomCenter", "EditorIcons"), "Bottom Center", 7) - button_positions_popup.add_icon_item( - get_icon("ControlAlignBottomRight", "EditorIcons"), "Bottom Right", 8) - - nodes['history_screen_margin_x'].connect("value_changed", self, '_spinbox_val_changed', ['history_screen_margin_x']) - nodes['history_screen_margin_y'].connect("value_changed", self, '_spinbox_val_changed', ['history_screen_margin_y']) - nodes['history_container_margin_x'].connect("value_changed", self, '_spinbox_val_changed', ['history_container_margin_x']) - nodes['history_container_margin_y'].connect("value_changed", self, '_spinbox_val_changed', ['history_container_margin_y']) - - ## The custom event section - nodes['new_custom_event_open'].connect("pressed", self, "new_custom_event_pressed") - nodes['new_custom_event_section'].hide() - nodes['new_custom_event_name'].connect("text_changed", self, "custom_event_name_entered") - nodes['new_custom_event_id'].connect("text_changed", self, "custom_event_id_entered") - nodes['new_custom_event_cancel'].connect("pressed", self, "cancel_custom_event") - nodes['new_custom_event_create'].connect("pressed", self, "create_custom_event") - $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer/Message.set('custom_colors/font_color', get_color("error_color", "Editor")) - $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer/CustomEventsDocs.icon = get_icon("HelpSearch", "EditorIcons") - $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer/CustomEventsDocs.connect("pressed", self, 'open_custom_event_docs') - - ## The Animation Section - nodes['default_join_animation'].connect('about_to_show', self, '_on_AnimationDefault_about_to_show', [nodes['default_join_animation'], '_in']) - nodes['default_leave_animation'].connect('about_to_show', self, '_on_AnimationDefault_about_to_show', [nodes['default_leave_animation'], 'out']) - nodes['default_join_animation'].get_popup().connect('index_pressed', self, '_on_AnimationDefault_index_pressed', [nodes['default_join_animation'], 'default_join_animation']) - nodes['default_leave_animation'].get_popup().connect('index_pressed', self, '_on_AnimationDefault_index_pressed', [nodes['default_leave_animation'], 'default_leave_animation']) - nodes['default_join_animation'].custom_icon = get_icon("Animation", "EditorIcons") - nodes['default_leave_animation'].custom_icon = get_icon("Animation", "EditorIcons") - nodes['default_join_animation_length'].connect('value_changed', self, '_on_AnimationDefaultLength_value_changed', ['default_join_animation_length']) - nodes['default_leave_animation_length'].connect('value_changed', self, '_on_AnimationDefaultLength_value_changed', ['default_leave_animation_length']) - -func update_data(): - # Reloading the settings - var settings = DialogicResources.get_settings_config() - nodes['themes'].text = DialogicUtil.get_theme_dict()[settings.get_value("theme", "default", "default-theme.cfg")].get('name') - nodes['canvas_layer'].value = int(settings.get_value("theme", "canvas_layer", '1')) - load_values(settings, "input", INPUT_KEYS) - load_values(settings, "history", HISTORY_KEYS) - load_values(settings, "animations", ANIMATION_KEYS) - select_bus(settings.get_value("dialog", 'text_event_audio_default_bus', "Master")) - - -func load_values(settings: ConfigFile, section: String, key: Array): - for k in key: - if settings.has_section_key(section, k): - if nodes[k] is LineEdit: - nodes[k].text = settings.get_value(section, k) - elif nodes[k] is OptionButton or nodes[k] is MenuButton: - nodes[k].text = settings.get_value(section, k) - if section == 'animations': - nodes[k].text = DialogicUtil.beautify_filename(nodes[k].text) - elif nodes[k] is SpinBox: - nodes[k].value = settings.get_value(section, k) - else: - nodes[k].pressed = settings.get_value(section, k, false) - - -func refresh_themes(settings: ConfigFile): - # TODO move to theme section later - nodes['themes'].clear() - var theme_list = DialogicUtil.get_sorted_theme_list() - var theme_indexes = {} - var index = 0 - for theme in theme_list: - nodes['themes'].add_item(theme['name']) - nodes['themes'].set_item_metadata(index, {'file': theme['file']}) - theme_indexes[theme['file']] = index - index += 1 - - # Only one item added, then save as default - if index == 1: - set_value('theme', 'default', theme_list[0]['file']) - - # More than one theme? Select which the default one is - if index > 1: - if settings.has_section_key('theme', 'default'): - nodes['themes'].select(theme_indexes[settings.get_value('theme', 'default', null)]) - else: - # Fallback - set_value('theme', 'default', theme_list[0]['file']) - - - - - - - -func _on_delay_options_text_changed(text): - set_value('input', 'delay_after_options', text) - - -func _on_item_toggled(value: bool, section: String, key: String): - set_value(section, key, value) - - -func _on_button_history_button_position_selected(index): - set_value('history', 'history_button_position', str(index)) - - -func _spinbox_val_changed(newValue :float, spinbox_name): - set_value('history', spinbox_name, newValue) - - -func _on_default_action_key_presssed(settingName = 'default_action_key') -> void: - var settings = DialogicResources.get_settings_config() - nodes[settingName].clear() - nodes[settingName].add_item(settings.get_value('input', settingName, 'dialogic_default_action')) - for prop in ProjectSettings.get_property_list(): - if prop.name.begins_with('input/'): - nodes[settingName].add_item(prop.name.trim_prefix('input/')) - - -func _on_hotkey_action_key_presssed(settingName = 'choice_hotkey_1') -> void: - var settings = DialogicResources.get_settings_config() - nodes[settingName].clear() - nodes[settingName].add_item(settings.get_value('input', settingName, '[None]')) - nodes[settingName].add_item('[None]') - for prop in ProjectSettings.get_property_list(): - if prop.name.begins_with('input/'): - nodes[settingName].add_item(prop.name.trim_prefix('input/')) - - - -func _on_default_action_key_item_selected(index, settingName = 'default_action_key') -> void: - print(nodes[settingName].text) - set_value('input', settingName, nodes[settingName].text) - - -func _on_canvas_layer_text_changed(text) -> void: - set_value('theme', 'canvas_layer', text) - - -func _on_text_changed(text, section: String, key: String) -> void: - set_value(section, key, text) - #set_value('history', 'history_character_delimiter', text) - - -# Reading and saving data to the settings file -func set_value(section, key, value): - DialogicResources.set_settings_value(section, key, value) - - -func update_bus_selector(): - if nodes["text_event_audio_default_bus"] != null: - var previous_selected_bus_name = "" - if nodes["text_event_audio_default_bus"].get_item_count(): - previous_selected_bus_name = nodes["text_event_audio_default_bus"].get_item_text(max(0, nodes["text_event_audio_default_bus"].selected)) - - nodes["text_event_audio_default_bus"].clear() - for i in range(AudioServer.bus_count): - var bus_name = AudioServer.get_bus_name(i) - nodes["text_event_audio_default_bus"].add_item(bus_name) - - if previous_selected_bus_name == bus_name: - nodes["text_event_audio_default_bus"].select(i) - - -func select_bus(text): - for item_idx in range(nodes["text_event_audio_default_bus"].get_item_count()): - if nodes["text_event_audio_default_bus"].get_item_text(item_idx) == text: - nodes["text_event_audio_default_bus"].select(item_idx) - return - nodes["text_event_audio_default_bus"].select(0) - - -func _on_text_audio_default_bus_item_selected(index): - var text = nodes['text_event_audio_default_bus'].get_item_text(index) - set_value('dialog', 'text_event_audio_default_bus', text) - - -################################################################################ -## CUSTOM EVENT SECTION -################################################################################ - -func open_custom_event_docs(): - editor_reference.get_node("MainPanel/MasterTreeContainer/MasterTree").select_documentation_item("res://addons/dialogic/Documentation/Content/Events/CustomEvents/CreateCustomEvents.md") - - -func new_custom_event_pressed(): - nodes['new_custom_event_section'].show() - nodes['new_custom_event_name'].text = '' - nodes['new_custom_event_directory'].text = '' - nodes['new_custom_event_id'].text = '' - - nodes['new_custom_event_create'].disabled = true - $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer/Message.text = "" - - -func custom_event_name_entered(text:String): - nodes['new_custom_event_directory'].text = text - - nodes['new_custom_event_create'].disabled = nodes['new_custom_event_id'].text != '' - $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer/Message.text = "" - - -func custom_event_id_entered(text): - if nodes['new_custom_event_name'].text != '': - nodes['new_custom_event_create'].disabled = false - $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer/Message.text = "" - - -func cancel_custom_event(): - nodes['new_custom_event_section'].hide() - $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer/Message.text = "" - - -func create_custom_event(): - # do checks for incomplete input - if nodes['new_custom_event_directory'].text.empty(): - print('[D] No directory specified!') - $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer/Message.text = "Enter a directory name!" - return - if nodes['new_custom_event_name'].text.empty(): - print('[D] No name specified!') - $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer/Message.text = "Enter a event name!" - return - if nodes['new_custom_event_id'].text.empty(): - print('[D] No id specified!') - $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer/Message.text = "Enter an id!" - return - - # create new directory - var dir_name = 'res://dialogic/custom-events/'+nodes['new_custom_event_directory'].text - var dir = Directory.new() - if dir.dir_exists(dir_name): - $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer/Message.text = "The folder already exists!" - print("[D] Custom Events folder '"+nodes['new_custom_event_directory'].text+"' already exists!") - return - dir.make_dir(dir_name) - - # copy all necessary files - for file in ['EventBlock.tscn', 'Stylebox.tres', 'EventPart_Example.gd', 'EventPart_Example.tscn', 'event_yourname_000.gd']: - dir.copy("res://addons/dialogic/Example Assets/CustomEvents/"+file, dir_name+"/"+file) - - # Updating the script location of the example - var scene = load(dir_name+"/EventPart_Example.tscn") - var scene_instance = scene.instance() - scene_instance.set_script(load(dir_name+"/EventPart_Example.gd")) - var packed_scene = PackedScene.new() - packed_scene.pack(scene_instance) - ResourceSaver.save(dir_name+"/EventPart_Example.tscn", packed_scene) - - # rename the event handler script - dir.rename(dir_name+'/event_yourname_000.gd', dir_name+'/event_'+nodes['new_custom_event_id'].text+'.gd') - - # edit the EventBlock scene - var event_block_scene = load(dir_name+'/EventBlock.tscn').instance(PackedScene.GEN_EDIT_STATE_INSTANCE) - event_block_scene.event_name = nodes['new_custom_event_name'].text - event_block_scene.event_data = {'event_id':nodes['new_custom_event_id'].text} - event_block_scene.event_icon = load("res://addons/dialogic/Images/Event Icons/Main Icons/custom-event.svg") - var packed = PackedScene.new() - packed.pack(event_block_scene) - ResourceSaver.save(dir_name+'/EventBlock.tscn', packed) - - # close the section - nodes['new_custom_event_section'].hide() - - # force godot to show the folder - editor_reference.editor_interface.get_resource_filesystem().scan() - $VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer/Message.text = "" - - -################ -## ANIMATION -################ -func _on_AnimationDefault_about_to_show(picker, filter): - picker.get_popup().clear() - var animations = DialogicAnimaResources.get_available_animations() - var idx = 0 - for animation_name in animations: - if filter in animation_name: - picker.get_popup().add_icon_item(get_icon("Animation", "EditorIcons"), DialogicUtil.beautify_filename(animation_name.get_file())) - picker.get_popup().set_item_metadata(idx, {'file': animation_name.get_file()}) - idx +=1 - -func _on_AnimationDefault_index_pressed(index, picker, key): - set_value('animations', key, picker.get_popup().get_item_metadata(index)['file']) - picker.text = picker.get_popup().get_item_text(index) - -func _on_AnimationDefaultLength_value_changed(value, key): - set_value('animations', key, value) - - -########## -## THEME -########## -func build_PickerMenu(): - nodes['themes'].get_popup().clear() - var folder_structure = DialogicUtil.get_theme_folder_structure() - - ## building the root level - build_PickerMenuFolder(nodes['themes'].get_popup(), folder_structure, "MenuButton") - -# is called recursively to build all levels of the folder structure -func build_PickerMenuFolder(menu:PopupMenu, folder_structure:Dictionary, current_folder_name:String): - var index = 0 - for folder_name in folder_structure['folders'].keys(): - var submenu = PopupMenu.new() - var submenu_name = build_PickerMenuFolder(submenu, folder_structure['folders'][folder_name], folder_name) - submenu.name = submenu_name - menu.add_submenu_item(folder_name, submenu_name) - menu.set_item_icon(index, get_icon("Folder", "EditorIcons")) - menu.add_child(submenu) - nodes['themes'].update_submenu_style(submenu) - index += 1 - - var files_info = DialogicUtil.get_theme_dict() - for file in folder_structure['files']: - menu.add_item(files_info[file]['name']) - menu.set_item_icon(index, editor_reference.get_node("MainPanel/MasterTreeContainer/MasterTree").theme_icon) - menu.set_item_metadata(index, {'file':file}) - index += 1 - - if not menu.is_connected("index_pressed", self, "_on_ThemePicker_index_pressed"): - menu.connect("index_pressed", self, '_on_ThemePicker_index_pressed', [menu]) - - return current_folder_name - -func _on_ThemePicker_index_pressed(index, menu): - nodes['themes'].text = menu.get_item_text(index) - set_value('theme', 'default', menu.get_item_metadata(index)['file']) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/SettingsEditor.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/SettingsEditor.tscn deleted file mode 100644 index a2a2a44..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/SettingsEditor/SettingsEditor.tscn +++ /dev/null @@ -1,631 +0,0 @@ -[gd_scene load_steps=10 format=2] - -[ext_resource path="res://addons/dialogic/Editor/SettingsEditor/SettingsEditor.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Common/SectionTitle.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Editor/Common/TLabel.tscn" type="PackedScene" id=3] -[ext_resource path="res://addons/dialogic/Editor/SettingsEditor/Scenes/SettingsCheckbox.tscn" type="PackedScene" id=4] -[ext_resource path="res://addons/dialogic/Editor/SettingsEditor/Scenes/HistorySettings.tscn" type="PackedScene" id=5] -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.tscn" type="PackedScene" id=6] -[ext_resource path="res://addons/dialogic/Editor/Events/styles/InputFieldsStyle.tres" type="Theme" id=7] - -[sub_resource type="Image" id=1] -data = { -"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), -"format": "LumAlpha8", -"height": 16, -"mipmaps": false, -"width": 16 -} - -[sub_resource type="ImageTexture" id=2] -flags = 4 -flags = 4 -image = SubResource( 1 ) -size = Vector2( 16, 16 ) - -[node name="SettingsEditor" type="ScrollContainer"] -anchor_right = 1.0 -anchor_bottom = 1.0 -theme = ExtResource( 7 ) -script = ExtResource( 1 ) - -[node name="VBoxContainer" type="VBoxContainer" parent="."] -margin_right = 1012.0 -margin_bottom = 716.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 - -[node name="HBoxContainer3" type="HBoxContainer" parent="VBoxContainer"] -margin_right = 1012.0 -margin_bottom = 716.0 - -[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/HBoxContainer3"] -margin_right = 398.0 -margin_bottom = 716.0 -custom_constants/separation = 16 - -[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer"] -margin_right = 398.0 -margin_bottom = 78.0 - -[node name="SectionTitle" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer" instance=ExtResource( 2 )] -margin_right = 398.0 -text = "Theme" -text_key = "Theme" - -[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer"] -margin_top = 26.0 -margin_right = 398.0 -margin_bottom = 50.0 - -[node name="TLabel" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer/HBoxContainer" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 98.0 -margin_bottom = 19.0 -text = "Default Theme:" -text_key = "Default" - -[node name="ThemePicker" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer/HBoxContainer" instance=ExtResource( 6 )] -margin_left = 102.0 -margin_right = 251.0 -custom_colors/font_color = Color( 0.8, 0.807843, 0.827451, 1 ) -text = "Default Theme" - -[node name="HBoxContainer3" type="HBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer"] -margin_top = 54.0 -margin_right = 398.0 -margin_bottom = 78.0 - -[node name="TLabel3" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer/HBoxContainer3" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 83.0 -margin_bottom = 19.0 -text = "Canvas layer:" -text_key = "Canvas layer:" - -[node name="CanvasLayer" type="SpinBox" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer/HBoxContainer3"] -margin_left = 87.0 -margin_right = 163.0 -margin_bottom = 24.0 -min_value = -999.0 -max_value = 999.0 -value = 1.0 -rounded = true - -[node name="VBoxContainer2" type="VBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer"] -margin_top = 94.0 -margin_right = 398.0 -margin_bottom = 388.0 - -[node name="SectionTitle" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2" instance=ExtResource( 2 )] -margin_right = 398.0 -text = "Dialog" -text_key = "Dialog" - -[node name="SettingsCheckbox" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2" instance=ExtResource( 4 )] -margin_top = 26.0 -margin_right = 398.0 -margin_bottom = 50.0 -text = "New lines will create extra messages" -default = true -settings_section = "dialog" -settings_key = "new_lines" - -[node name="SettingsCheckbox2" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2" instance=ExtResource( 4 )] -margin_top = 54.0 -margin_right = 398.0 -margin_bottom = 78.0 -text = "Remove empty messages" -default = true -settings_section = "dialog" -settings_key = "remove_empty_messages" - -[node name="SettingsCheckbox3" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2" instance=ExtResource( 4 )] -margin_top = 82.0 -margin_right = 398.0 -margin_bottom = 106.0 -text = "Auto color character names in messages" -default = true -settings_section = "dialog" -settings_key = "auto_color_names" - -[node name="SettingsCheckbox5" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2" instance=ExtResource( 4 )] -margin_top = 110.0 -margin_right = 398.0 -margin_bottom = 134.0 -hint_tooltip = "If disabled, background images use \"Aspect covered\" mode." -text = "Stretch background images " -default = true -settings_section = "dialog" -settings_key = "stretch_backgrounds" - -[node name="SettingsCheckbox8" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2" instance=ExtResource( 4 )] -margin_top = 138.0 -margin_right = 398.0 -margin_bottom = 162.0 -hint_tooltip = "Re-center portrait on each change (1.4+ behavior)" -text = "Re-center portrait on each change (1.4+ behavior)" -default = true -settings_section = "dialog" -settings_key = "recenter_portrait" - -[node name="HSeparator2" type="HSeparator" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2"] -margin_top = 166.0 -margin_right = 398.0 -margin_bottom = 170.0 - -[node name="TLabel6" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 174.0 -margin_right = 398.0 -margin_bottom = 188.0 -text = "Audio for Text events:" -text_key = "Audio for Text events:" - -[node name="SettingsCheckbox6" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2" instance=ExtResource( 4 )] -margin_top = 192.0 -margin_right = 398.0 -margin_bottom = 216.0 -text = "Enable audio for Text events" -settings_section = "dialog" -settings_key = "text_event_audio_enable" - -[node name="TextAudioDefaultBus" type="HBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2"] -margin_top = 220.0 -margin_right = 398.0 -margin_bottom = 240.0 - -[node name="TLabel8" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2/TextAudioDefaultBus" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 3.0 -margin_right = 204.0 -margin_bottom = 17.0 -text = "Default bus for Text event audio" -text_key = "Default bus for Text event audio" - -[node name="AudioBus" type="OptionButton" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2/TextAudioDefaultBus"] -margin_left = 208.0 -margin_right = 281.0 -margin_bottom = 20.0 -text = "Master" -items = [ "Master", null, false, 0, null ] -selected = 0 - -[node name="HSeparator" type="HSeparator" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2"] -margin_top = 244.0 -margin_right = 398.0 -margin_bottom = 248.0 - -[node name="TLabel9" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 252.0 -margin_right = 398.0 -margin_bottom = 266.0 -text = "Experimental Translations:" -text_key = "Experimental Translations:" - -[node name="SettingsCheckbox7" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer2" instance=ExtResource( 4 )] -margin_top = 270.0 -margin_right = 398.0 -margin_bottom = 294.0 -text = "Inputs for text events will be treated as keys for tr()" -settings_section = "dialog" -settings_key = "translations" - -[node name="VBoxContainer3" type="VBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer"] -margin_top = 404.0 -margin_right = 398.0 -margin_bottom = 454.0 - -[node name="SectionTitle" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer3" instance=ExtResource( 2 )] -margin_right = 398.0 -text = "Game saving" -text_key = "Saving" - -[node name="SettingsCheckbox8" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer3" instance=ExtResource( 4 )] -margin_top = 26.0 -margin_right = 398.0 -margin_bottom = 50.0 -text = "Autosave" -default = true -settings_section = "saving" -settings_key = "autosave" - -[node name="VBoxContainer4" type="VBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer"] -margin_top = 470.0 -margin_right = 398.0 -margin_bottom = 548.0 - -[node name="SectionTitle2" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer4" instance=ExtResource( 2 )] -margin_right = 398.0 -text = "Animations" -text_key = "Animations" - -[node name="DefaultJoinAnimation" type="HBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer4"] -margin_top = 26.0 -margin_right = 398.0 -margin_bottom = 50.0 - -[node name="TLabel" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer4/DefaultJoinAnimation" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 212.0 -margin_bottom = 19.0 -size_flags_horizontal = 3 -text = "Default Join Animation:" -text_key = "Default Join Animation:" - -[node name="JoinAnimationPicker" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer4/DefaultJoinAnimation" instance=ExtResource( 6 )] -margin_left = 216.0 -margin_right = 318.0 -custom_colors/font_color = Color( 0.8, 0.807843, 0.827451, 1 ) -text = "Fade In" - -[node name="AnimationLengthPicker" type="SpinBox" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer4/DefaultJoinAnimation"] -margin_left = 322.0 -margin_right = 398.0 -margin_bottom = 24.0 -step = 0.01 -value = 0.5 - -[node name="DefaultLeaveAnimation" type="HBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer4"] -margin_top = 54.0 -margin_right = 398.0 -margin_bottom = 78.0 - -[node name="TLabel" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer4/DefaultLeaveAnimation" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 161.0 -margin_bottom = 19.0 -size_flags_horizontal = 3 -text = "Default Leave Animation:" -text_key = "Default Leave Animation:" - -[node name="LeaveAnimationPicker" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer4/DefaultLeaveAnimation" instance=ExtResource( 6 )] -margin_left = 165.0 -margin_right = 318.0 -custom_colors/font_color = Color( 0.8, 0.807843, 0.827451, 1 ) -text = "Fade Out Down" - -[node name="AnimationLengthPicker" type="SpinBox" parent="VBoxContainer/HBoxContainer3/VBoxContainer/VBoxContainer4/DefaultLeaveAnimation"] -margin_left = 322.0 -margin_right = 398.0 -margin_bottom = 24.0 -step = 0.01 -value = 0.5 - -[node name="VBoxContainer2" type="VBoxContainer" parent="VBoxContainer/HBoxContainer3"] -margin_left = 402.0 -margin_right = 738.0 -margin_bottom = 716.0 - -[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer2"] -margin_right = 336.0 -margin_bottom = 310.0 - -[node name="SectionTitle2" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer" instance=ExtResource( 2 )] -margin_right = 336.0 -text = "Input" -text_key = "Input" - -[node name="SettingsCheckbox2" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer" instance=ExtResource( 4 )] -margin_top = 26.0 -margin_right = 336.0 -margin_bottom = 50.0 -text = "Autofocus choice buttons" -settings_section = "input" -settings_key = "autofocus_choices" - -[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer"] -margin_top = 54.0 -margin_right = 336.0 -margin_bottom = 78.0 - -[node name="TLabel14" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 181.0 -margin_bottom = 19.0 -text = "Enable choice options after " -text_key = "Enable choice options after " - -[node name="LineEdit" type="LineEdit" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer"] -margin_left = 185.0 -margin_right = 245.0 -margin_bottom = 24.0 -text = "0.2" - -[node name="TLabel15" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_left = 249.0 -margin_top = 5.0 -margin_right = 306.0 -margin_bottom = 19.0 -text = " seconds" -text_key = " seconds" - -[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer"] -margin_top = 82.0 -margin_right = 336.0 -margin_bottom = 102.0 - -[node name="TLabel16" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer2" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 3.0 -margin_right = 115.0 -margin_bottom = 17.0 -text = "Default action key" -text_key = "Default action key" - -[node name="DefaultActionKey" type="OptionButton" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer2"] -margin_left = 119.0 -margin_right = 292.0 -margin_bottom = 20.0 -hint_tooltip = "The default value is \"ui_accept\"" -text = "dialogic_default_action" - -[node name="SettingsCheckbox" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer" instance=ExtResource( 4 )] -margin_top = 106.0 -margin_right = 336.0 -margin_bottom = 130.0 -text = "Tap area covers full screen" -default = true -settings_section = "input" -settings_key = "clicking_dialog_action" - -[node name="SettingsCheckbox3" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer" instance=ExtResource( 4 )] -margin_top = 134.0 -margin_right = 336.0 -margin_bottom = 158.0 -text = "Enable default choice hotkeys" -settings_section = "input" -settings_key = "enable_default_shortcut" - -[node name="HBoxContainer4" type="HBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer"] -margin_top = 162.0 -margin_right = 336.0 -margin_bottom = 182.0 -alignment = 2 - -[node name="TLabel18" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer4" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 3.0 -margin_right = 102.0 -margin_bottom = 17.0 -text = "Choice 1 hotkey" -text_key = "Choice 1 hotkey" - -[node name="Choice1Hotkey" type="OptionButton" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer4"] -margin_left = 106.0 -margin_right = 336.0 -margin_bottom = 20.0 -hint_tooltip = "The default value is No Hotkey" -size_flags_horizontal = 3 -text = "[None]" - -[node name="HBoxContainer5" type="HBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer"] -margin_top = 186.0 -margin_right = 336.0 -margin_bottom = 206.0 -alignment = 2 - -[node name="TLabel19" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer5" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 3.0 -margin_right = 102.0 -margin_bottom = 17.0 -text = "Choice 2 hotkey" -text_key = "Choice 2 hotkey" - -[node name="Choice2Hotkey" type="OptionButton" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer5"] -margin_left = 106.0 -margin_right = 336.0 -margin_bottom = 20.0 -hint_tooltip = "The default value is No Hotkey" -size_flags_horizontal = 3 -text = "dialogic_setction" - -[node name="HBoxContainer6" type="HBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer"] -margin_top = 210.0 -margin_right = 336.0 -margin_bottom = 230.0 -alignment = 2 - -[node name="TLabel20" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer6" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 3.0 -margin_right = 102.0 -margin_bottom = 17.0 -text = "Choice 3 hotkey" -text_key = "Choice 3 hotkey" - -[node name="Choice3Hotkey" type="OptionButton" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer6"] -margin_left = 106.0 -margin_right = 336.0 -margin_bottom = 20.0 -hint_tooltip = "The default value is No Hotkey" -size_flags_horizontal = 3 -text = "[None]" - -[node name="HBoxContainer7" type="HBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer"] -margin_top = 234.0 -margin_right = 336.0 -margin_bottom = 254.0 -alignment = 2 - -[node name="TLabel21" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer7" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 3.0 -margin_right = 102.0 -margin_bottom = 17.0 -text = "Choice 4 hotkey" -text_key = "Choice 4 hotkey" - -[node name="Choice4Hotkey" type="OptionButton" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer/HBoxContainer7"] -margin_left = 106.0 -margin_right = 336.0 -margin_bottom = 20.0 -hint_tooltip = "The default value is No Hotkey" -size_flags_horizontal = 3 -text = "[None]" - -[node name="SettingsCheckbox4" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer" instance=ExtResource( 4 )] -margin_top = 258.0 -margin_right = 336.0 -margin_bottom = 282.0 -text = "Propagate input to rest of the Tree" -default = true -settings_section = "dialog" -settings_key = "propagate_input" - -[node name="SettingsCheckbox5" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/VBoxContainer" instance=ExtResource( 4 )] -margin_top = 286.0 -margin_right = 336.0 -margin_bottom = 310.0 -text = "Stop Mouse Clicks" -default = true -settings_section = "dialog" -settings_key = "stop_mouse" - -[node name="HistorySettings" parent="VBoxContainer/HBoxContainer3/VBoxContainer2" instance=ExtResource( 5 )] -margin_top = 314.0 -margin_right = 336.0 -margin_bottom = 658.0 - -[node name="CustomEvents" type="VBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer2"] -margin_top = 662.0 -margin_right = 336.0 -margin_bottom = 712.0 - -[node name="SectionTitle" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents" instance=ExtResource( 2 )] -margin_right = 336.0 -text = "Custom events" -text_key = "Custom events" - -[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents"] -margin_top = 26.0 -margin_right = 336.0 -margin_bottom = 50.0 - -[node name="Message" type="Label" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer"] -margin_top = 5.0 -margin_right = 260.0 -margin_bottom = 19.0 -size_flags_horizontal = 3 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="NewCustomEvent" type="Button" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer"] -margin_left = 264.0 -margin_right = 304.0 -margin_bottom = 24.0 -text = "New" - -[node name="CustomEventsDocs" type="ToolButton" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/HBoxContainer"] -margin_left = 308.0 -margin_right = 336.0 -margin_bottom = 24.0 -icon = SubResource( 2 ) - -[node name="CreateCustomEventSection" type="GridContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents"] -visible = false -margin_top = 54.0 -margin_right = 304.0 -margin_bottom = 158.0 -columns = 2 - -[node name="TLabel" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 105.0 -margin_bottom = 19.0 -text = "Event Name:" -text_key = "Event Name:" - -[node name="CeName" type="LineEdit" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection"] -margin_left = 109.0 -margin_right = 304.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 - -[node name="TLabel2" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 33.0 -margin_right = 105.0 -margin_bottom = 47.0 -text = "Directory Name:" -text_key = "Directory Name:" - -[node name="CeDirectory" type="LineEdit" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection"] -margin_left = 109.0 -margin_top = 28.0 -margin_right = 304.0 -margin_bottom = 52.0 -size_flags_horizontal = 3 - -[node name="TLabel3" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection" instance=ExtResource( 3 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 61.0 -margin_right = 105.0 -margin_bottom = 75.0 -text = "Event id:" -text_key = "Event id:" - -[node name="CeEventId" type="LineEdit" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection"] -margin_left = 109.0 -margin_top = 56.0 -margin_right = 304.0 -margin_bottom = 80.0 -size_flags_horizontal = 3 -placeholder_text = "myname_001" - -[node name="Control" type="Control" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection"] -margin_top = 84.0 -margin_right = 105.0 -margin_bottom = 104.0 - -[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection"] -margin_left = 109.0 -margin_top = 84.0 -margin_right = 304.0 -margin_bottom = 104.0 -alignment = 2 - -[node name="CreateCustomEvent" type="Button" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection/HBoxContainer"] -margin_left = 84.0 -margin_right = 137.0 -margin_bottom = 20.0 -text = "Create" - -[node name="CancelCustomEvent" type="Button" parent="VBoxContainer/HBoxContainer3/VBoxContainer2/CustomEvents/CreateCustomEventSection/HBoxContainer"] -margin_left = 141.0 -margin_right = 195.0 -margin_bottom = 20.0 -text = "Cancel" - -[node name="CustomEvents" type="VBoxContainer" parent="VBoxContainer/HBoxContainer3/VBoxContainer2"] -margin_top = 716.0 -margin_right = 336.0 -margin_bottom = 716.0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Theme/MainTheme.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Theme/MainTheme.tres deleted file mode 100644 index 8a44629..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Theme/MainTheme.tres +++ /dev/null @@ -1,3 +0,0 @@ -[gd_resource type="Theme" format=2] - -[resource] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Theme/PickerTheme.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Theme/PickerTheme.tres deleted file mode 100644 index 36b1955..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/Theme/PickerTheme.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="Theme" format=2] - -[resource] -Button/colors/font_color = Color( 1, 1, 1, 1 ) -Button/colors/font_color_disabled = Color( 0.901961, 0.901961, 0.901961, 0.2 ) -Button/colors/font_color_hover = Color( 0.870588, 0.870588, 0.870588, 1 ) -Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/AudioPicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/AudioPicker.gd deleted file mode 100644 index c5c1497..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/AudioPicker.gd +++ /dev/null @@ -1,113 +0,0 @@ -tool -extends GridContainer - -signal data_updated(section) - -var loading = false -var editor_reference -var path = "" - -onready var n : Dictionary = { - 'enable': $"FileHBoxContainer/EnableCheckBox", - 'path': $"FileHBoxContainer/PathButton", - 'volume': $"VolumeHBoxContainer/VolumeSpinBox", - 'volume_rand_range': $"VolumeHBoxContainer/VolumeRandRangeSpinBox", - 'pitch': $"PitchHBoxContainer/PitchSpinBox", - 'pitch_rand_range': $"PitchHBoxContainer/PitchRandRangeSpinBox", - 'allow_interrupt': $"AllowInterruptCheckBox", - 'audio_bus': $"AudioBusOptionButton" -} - -func _ready(): - editor_reference = find_parent('EditorView') - - AudioServer.connect("bus_layout_changed", self, "_on_bus_layout_changed") - update_audio_bus_option_buttons() - -func set_data(data): - loading = true - n['enable'].set_pressed(data['enable']) - - path = data['path'] - _on_Path_selected(path) - n['path'].text = DTS.translate('File or folder path') - n['volume'].set_value(data['volume']) - n['volume_rand_range'].set_value(data['volume_rand_range']) - n['pitch'].set_value(data['pitch']) - n['pitch_rand_range'].set_value(data['pitch_rand_range']) - n['allow_interrupt'].set_pressed(data['allow_interrupt']) - - update_audio_bus_option_buttons(data['audio_bus']) - - _set_disabled(!data['enable']) - loading = false - -func get_data(): - return { - 'enable': n['enable'].is_pressed(), - 'path': path, - 'volume': n['volume'].get_value(), - 'volume_rand_range': n['volume_rand_range'].get_value(), - 'pitch': n['pitch'].get_value(), - 'pitch_rand_range': n['pitch_rand_range'].get_value(), - 'allow_interrupt': n['allow_interrupt'].is_pressed(), - 'audio_bus': AudioServer.get_bus_name(n['audio_bus'].get_selected_id()) - } - -func _on_EnableCheckBox_toggled(button_pressed): - if not loading: emit_signal("data_updated", name.to_lower()) - _set_disabled(!button_pressed) - -func _set_disabled(disabled): - n['path'].set_disabled(disabled) - n['volume'].set_editable(!disabled) - n['volume_rand_range'].set_editable(!disabled) - n['pitch'].set_editable(!disabled) - n['pitch_rand_range'].set_editable(!disabled) - n['allow_interrupt'].set_disabled(disabled) - n['audio_bus'].set_disabled(disabled) - -func _on_PathButton_pressed(): - editor_reference.godot_dialog("*.ogg, *.wav", EditorFileDialog.MODE_OPEN_ANY) - editor_reference.godot_dialog_connect(self, "_on_Path_selected", ["dir_selected", "file_selected"]) - -func _on_Path_selected(selected_path, target = ""): - if typeof(selected_path) == TYPE_STRING and path != "": - path = selected_path - n['path'].text = DialogicResources.get_filename_from_path(path) - if not loading: emit_signal("data_updated", name.to_lower()) - -func _on_VolumeSpinBox_value_changed(value): - if not loading: emit_signal("data_updated", name.to_lower()) - -func _on_VolumeRandRangeSpinBox_value_changed(value): - n['volume_rand_range'].set_value(abs(value)) - if not loading: emit_signal("data_updated", name.to_lower()) - -func _on_PitchSpinBox_value_changed(value): - n['pitch'].set_value(max(0.01, value)) - if not loading: emit_signal("data_updated", name.to_lower()) - -func _on_PitchRandRangeSpinBox_value_changed(value): - n['pitch_rand_range'].set_value(abs(value)) - if not loading: emit_signal("data_updated", name.to_lower()) - -func _on_AllowInterruptCheckBox_toggled(button_pressed): - if not loading: emit_signal("data_updated", name.to_lower()) - -func _on_AudioBusOptionButton_item_selected(index): - if not loading: emit_signal("data_updated", name.to_lower()) - -func _on_bus_layout_changed(): - var selected_id = n['audio_bus'].get_selected_id() - var selected_text = n['audio_bus'].get_item_text(selected_id) - update_audio_bus_option_buttons(selected_text) - -func update_audio_bus_option_buttons(selected_text = ''): - n['audio_bus'].clear() - for i in range(AudioServer.bus_count): - var bus_name = AudioServer.get_bus_name(i) - n['audio_bus'].add_item(bus_name) - if bus_name == selected_text: - n['audio_bus'].select(i) - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/AudioPicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/AudioPicker.tscn deleted file mode 100644 index c7fb571..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/AudioPicker.tscn +++ /dev/null @@ -1,146 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Editor/ThemeEditor/AudioPicker.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Common/TLabel.tscn" type="PackedScene" id=2] - -[node name="AudioPicker" type="GridContainer"] -margin_right = 265.0 -margin_bottom = 132.0 -size_flags_horizontal = 3 -custom_constants/hseparation = 10 -columns = 2 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="FileLabel" parent="." instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 95.0 -margin_bottom = 19.0 -text = "Lautstärke" -text_key = "UseAudio" - -[node name="FileHBoxContainer" type="HBoxContainer" parent="."] -margin_left = 105.0 -margin_right = 265.0 -margin_bottom = 24.0 - -[node name="EnableCheckBox" type="CheckBox" parent="FileHBoxContainer"] -margin_right = 24.0 -margin_bottom = 24.0 - -[node name="PathButton" type="Button" parent="FileHBoxContainer"] -margin_left = 28.0 -margin_right = 160.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 -text = "File or Folder" - -[node name="VolumeLabel" parent="." instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 33.0 -margin_right = 95.0 -margin_bottom = 47.0 -text = "Volume" -text_key = "Volume" - -[node name="VolumeHBoxContainer" type="HBoxContainer" parent="."] -margin_left = 105.0 -margin_top = 28.0 -margin_right = 265.0 -margin_bottom = 52.0 -size_flags_horizontal = 3 - -[node name="VolumeSpinBox" type="SpinBox" parent="VolumeHBoxContainer"] -margin_right = 82.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 -size_flags_vertical = 4 -min_value = -80.0 -step = 0.01 - -[node name="VolumeRandRangeSpinBox" type="SpinBox" parent="VolumeHBoxContainer"] -margin_left = 86.0 -margin_right = 160.0 -margin_bottom = 24.0 -hint_tooltip = "Random Range" -step = 0.01 -prefix = "±" - -[node name="PitchLabel" parent="." instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 61.0 -margin_right = 95.0 -margin_bottom = 75.0 -text = "Pitch" -text_key = "Pitch" - -[node name="PitchHBoxContainer" type="HBoxContainer" parent="."] -margin_left = 105.0 -margin_top = 56.0 -margin_right = 265.0 -margin_bottom = 80.0 -size_flags_horizontal = 3 - -[node name="PitchSpinBox" type="SpinBox" parent="PitchHBoxContainer"] -margin_right = 82.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 -size_flags_vertical = 4 -step = 0.01 - -[node name="PitchRandRangeSpinBox" type="SpinBox" parent="PitchHBoxContainer"] -margin_left = 86.0 -margin_right = 160.0 -margin_bottom = 24.0 -hint_tooltip = "Random Range" -max_value = 10.0 -step = 0.01 -prefix = "±" - -[node name="InterruptLabel" parent="." instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 89.0 -margin_right = 95.0 -margin_bottom = 103.0 -text = "Allow interrupt" -text_key = "Allow interrupt" - -[node name="AllowInterruptCheckBox" type="CheckBox" parent="."] -margin_left = 105.0 -margin_top = 84.0 -margin_right = 265.0 -margin_bottom = 108.0 - -[node name="AudioBusLabel" parent="." instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 115.0 -margin_right = 95.0 -margin_bottom = 129.0 -text = "AudioBus" -text_key = "Audio Bus" - -[node name="AudioBusOptionButton" type="OptionButton" parent="."] -margin_left = 105.0 -margin_top = 112.0 -margin_right = 265.0 -margin_bottom = 132.0 -text = "Master" -items = [ "Master", null, false, 0, null ] -selected = 0 - -[connection signal="toggled" from="FileHBoxContainer/EnableCheckBox" to="." method="_on_EnableCheckBox_toggled"] -[connection signal="pressed" from="FileHBoxContainer/PathButton" to="." method="_on_PathButton_pressed"] -[connection signal="value_changed" from="VolumeHBoxContainer/VolumeSpinBox" to="." method="_on_VolumeSpinBox_value_changed"] -[connection signal="value_changed" from="VolumeHBoxContainer/VolumeRandRangeSpinBox" to="." method="_on_VolumeRandRangeSpinBox_value_changed"] -[connection signal="value_changed" from="PitchHBoxContainer/PitchSpinBox" to="." method="_on_PitchSpinBox_value_changed"] -[connection signal="value_changed" from="PitchHBoxContainer/PitchRandRangeSpinBox" to="." method="_on_PitchRandRangeSpinBox_value_changed"] -[connection signal="toggled" from="AllowInterruptCheckBox" to="." method="_on_AllowInterruptCheckBox_toggled"] -[connection signal="item_selected" from="AudioBusOptionButton" to="." method="_on_AudioBusOptionButton_item_selected"] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/ButtonStylePicker.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/ButtonStylePicker.gd deleted file mode 100644 index 4de6201..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/ButtonStylePicker.gd +++ /dev/null @@ -1,81 +0,0 @@ -tool -extends GridContainer - -signal style_modified(section) -signal picking_background(section) - -var real_file_path = 'res://addons/dialogic/Example Assets/backgrounds/background-2.png' - - -func load_style(data): - $TextColor/CheckBox.pressed = data[0] - $TextColor/ColorPickerButton.color = data[1] - - $FlatBackground/CheckBox.pressed = data[2] - $FlatBackground/ColorPickerButton.color = data[3] - - $BackgroundTexture/CheckBox.pressed = data[4] - set_path(data[5]) - - $TextureModulation/CheckBox.pressed = data[6] - $TextureModulation/ColorPickerButton.color = data[7] - - check_visible_buttons() - - -func get_style_array(): - var results = [] - results.append($TextColor/CheckBox.pressed) - results.append($TextColor/ColorPickerButton.color) - - results.append($FlatBackground/CheckBox.pressed) - results.append($FlatBackground/ColorPickerButton.color) - - results.append($BackgroundTexture/CheckBox.pressed) - results.append(real_file_path) - - results.append($TextureModulation/CheckBox.pressed) - results.append($TextureModulation/ColorPickerButton.color) - - return results - - -func set_path(path): - $BackgroundTexture/Button.text = DialogicResources.get_filename_from_path(path) - - -func check_visible_buttons(): - $FlatBackground/ColorPickerButton.visible = $FlatBackground/CheckBox.pressed - - if $FlatBackground/CheckBox.pressed: - $BackgroundTexture.visible = false - $BackgroundTextureLabel.visible = false - $TextureModulation.visible = false - $TextureModulationLabel.visible = false - else: - $BackgroundTexture.visible = true - $BackgroundTextureLabel.visible = true - $TextureModulation.visible = true - $TextureModulationLabel.visible = true - - -func _on_CheckBox_toggled(button_pressed): - emit_signal("style_modified", name.to_lower()) - check_visible_buttons() - - -func _on_ColorPickerButton_color_changed(color): - emit_signal("style_modified", name.to_lower()) - - -func _on_Button_pressed(): - emit_signal("picking_background", name.to_lower()) - - -func _on_button_texture_selected(path, target) -> void: - emit_signal("style_modified", name.to_lower()) - - -func _on_TextColor_ColorPickerButton_color_changed(color): - $TextColor/CheckBox.pressed = true - emit_signal("style_modified", name.to_lower()) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/ButtonStylePicker.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/ButtonStylePicker.tscn deleted file mode 100644 index 12992a4..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/ButtonStylePicker.tscn +++ /dev/null @@ -1,133 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Editor/ThemeEditor/ButtonStylePicker.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Common/TLabel.tscn" type="PackedScene" id=2] - -[node name="ButtonStylePicker" type="GridContainer"] -margin_right = 380.0 -margin_bottom = 112.0 -size_flags_horizontal = 3 -custom_constants/hseparation = 10 -columns = 2 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TLabel" parent="." instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 126.0 -margin_bottom = 19.0 -text = "Text Color" -text_key = "Text Color" - -[node name="TextColor" type="HBoxContainer" parent="."] -margin_left = 136.0 -margin_right = 296.0 -margin_bottom = 24.0 -rect_min_size = Vector2( 160, 0 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="CheckBox" type="CheckBox" parent="TextColor"] -margin_right = 24.0 -margin_bottom = 24.0 - -[node name="ColorPickerButton" type="ColorPickerButton" parent="TextColor"] -margin_left = 28.0 -margin_right = 160.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 -color = Color( 1, 1, 1, 1 ) - -[node name="TLabel2" parent="." instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 33.0 -margin_right = 126.0 -margin_bottom = 47.0 -text = "Flat background" -text_key = "Flat background" - -[node name="FlatBackground" type="HBoxContainer" parent="."] -margin_left = 136.0 -margin_top = 28.0 -margin_right = 296.0 -margin_bottom = 52.0 - -[node name="CheckBox" type="CheckBox" parent="FlatBackground"] -margin_right = 24.0 -margin_bottom = 24.0 - -[node name="ColorPickerButton" type="ColorPickerButton" parent="FlatBackground"] -visible = false -margin_left = 28.0 -margin_right = 160.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 - -[node name="BackgroundTextureLabel" parent="." instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 61.0 -margin_right = 126.0 -margin_bottom = 75.0 -text = "Background Texture" -text_key = "Background Texture" - -[node name="BackgroundTexture" type="HBoxContainer" parent="."] -margin_left = 136.0 -margin_top = 56.0 -margin_right = 296.0 -margin_bottom = 80.0 -rect_min_size = Vector2( 123, 0 ) - -[node name="CheckBox" type="CheckBox" parent="BackgroundTexture"] -margin_right = 24.0 -margin_bottom = 24.0 - -[node name="Button" type="Button" parent="BackgroundTexture"] -margin_left = 28.0 -margin_right = 160.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 -text = "Don't change" - -[node name="TextureModulationLabel" parent="." instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 89.0 -margin_right = 126.0 -margin_bottom = 103.0 -text = "Texture Modulation" -text_key = "Texture Modulation" - -[node name="TextureModulation" type="HBoxContainer" parent="."] -margin_left = 136.0 -margin_top = 84.0 -margin_right = 296.0 -margin_bottom = 108.0 -rect_min_size = Vector2( 123, 0 ) - -[node name="CheckBox" type="CheckBox" parent="TextureModulation"] -margin_right = 24.0 -margin_bottom = 24.0 - -[node name="ColorPickerButton" type="ColorPickerButton" parent="TextureModulation"] -margin_left = 28.0 -margin_right = 160.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 -color = Color( 1, 1, 1, 1 ) - -[connection signal="toggled" from="TextColor/CheckBox" to="." method="_on_CheckBox_toggled"] -[connection signal="color_changed" from="TextColor/ColorPickerButton" to="." method="_on_TextColor_ColorPickerButton_color_changed"] -[connection signal="toggled" from="FlatBackground/CheckBox" to="." method="_on_CheckBox_toggled"] -[connection signal="color_changed" from="FlatBackground/ColorPickerButton" to="." method="_on_ColorPickerButton_color_changed"] -[connection signal="toggled" from="BackgroundTexture/CheckBox" to="." method="_on_CheckBox_toggled"] -[connection signal="pressed" from="BackgroundTexture/Button" to="." method="_on_Button_pressed"] -[connection signal="toggled" from="TextureModulation/CheckBox" to="." method="_on_CheckBox_toggled"] -[connection signal="color_changed" from="TextureModulation/ColorPickerButton" to="." method="_on_ColorPickerButton_color_changed"] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/ThemeEditor.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/ThemeEditor.gd deleted file mode 100644 index ff5e00e..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/ThemeEditor.gd +++ /dev/null @@ -1,1128 +0,0 @@ -tool -extends Control - -var editor_reference -onready var master_tree = get_node('../MasterTreeContainer/MasterTree') -onready var settings_editor = get_node('../SettingsEditor') -var current_theme : String = '' -var preview_character_selected : String = 'random' -var current_choice_modifier_selected = 'hover' - -# When loading the variables to the input fields in the -# load_theme function, every element thinks the value was updated -# so it has to perform a "saving" of that property. -# The loading variable is a way to check if the values should be saved -# or not. -var loading : bool = true - - -# If the first time you open a theme it is a "full_width" one, the editor -# doesn't trigger the Panel resized() signal before the dialog resize_main() -# So what I do here, is doing a check for the first time and force a double -# refresh that will make sure that the full_width background will display -# as expected. - -# The stuff used for this hack are: -# Variable: first_time_loading_theme_full_size_bug -# Node: $FirstTimeLoadingFullSizeBug -# This function: _on_FirstTimeLoadingFullSizeBug_timeout() - -# If you know how to fix this, please let me know or send a pull request :) -var first_time_loading_theme_full_size_bug := 0 - - -# The amazing and revolutionary path system that magically works and you can't -# complain because "that is not how you are supposed to work". If there was only -# a way to set an id and then access that node via id... -# Here you have paths in all its glory. Praise the paths (っ´ω`c)♡ -onready var n : Dictionary = { - # Dialog Text - 'theme_text_shadow': $"VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer/HBoxContainer2/CheckBoxShadow", - 'theme_text_shadow_color': $"VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer/HBoxContainer2/ColorPickerButtonShadow", - 'theme_text_color': $"VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer/ColorPickerButton", - 'theme_font': $"VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/RegularFont/RegularFontButton", - 'theme_font_bold':$"VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/BoldFont/BoldFontButton", - 'theme_font_italic':$"VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/ItalicFont/ItalicFontButton", - 'theme_shadow_offset_x': $"VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer/HBoxContainer/ShadowOffsetX", - 'theme_shadow_offset_y': $"VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer/HBoxContainer/ShadowOffsetY", - 'theme_text_speed': $"VBoxContainer/TabContainer/Dialog Text/Column3/GridContainer/TextSpeed", - 'alignment': $"VBoxContainer/TabContainer/Dialog Text/Column3/GridContainer/HBoxContainer3/Alignment", - 'single_portrait_mode': $"VBoxContainer/TabContainer/Dialog Text/Column3/GridContainer/SinglePortraitModeCheckBox", - 'dont_close_after_last_event': $"VBoxContainer/TabContainer/Dialog Text/Column3/GridContainer/DontCloseAfterLastEventCheckBox", - - # Dialog box - 'background_texture_button_visible': $"VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/HBoxContainer3/CheckBox", - 'theme_background_image': $"VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/HBoxContainer3/BackgroundTextureButton", - 'theme_background_color': $"VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/HBoxContainer2/ColorPickerButton", - 'background_modulation': $"VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/HBoxContainer6/CheckBox", - 'background_modulation_color': $"VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/HBoxContainer6/ColorPickerButton", - 'background_full_width': $"VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2/HBoxContainer7/CheckBox", - - 'dialog_box_anchor':$"VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2/PositionSelector", - 'size_w': $"VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2/HBoxContainer4/BoxSizeW", - 'size_h': $"VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2/HBoxContainer4/BoxSizeH", - - 'ninepatch_margin_left': $'VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/NinePatchBoxLeftRight/PatchMarginLeft', - 'ninepatch_margin_right': $'VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/NinePatchBoxLeftRight/PatchMarginRight', - 'ninepatch_margin_top': $'VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/NinePatchBoxTopBottom/PatchMarginTop', - 'ninepatch_margin_bottom': $'VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/NinePatchBoxTopBottom/PatchMarginBottom', - - 'box_margin_left': $"VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2/MarginLeft", - 'box_margin_top': $"VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2/MarginTop", - 'box_margin_right': $"VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2/MarginRight", - 'box_margin_bottom': $"VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2/MarginBottom", - 'text_margin_left': $"VBoxContainer/TabContainer/Dialog Text/Column/GridContainer2/MarginLeft", - 'text_margin_top': $"VBoxContainer/TabContainer/Dialog Text/Column/GridContainer2/MarginTop", - 'text_margin_right': $"VBoxContainer/TabContainer/Dialog Text/Column/GridContainer2/MarginRight", - 'text_margin_bottom': $"VBoxContainer/TabContainer/Dialog Text/Column/GridContainer2/MarginBottom", - - 'theme_next_image': $"VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer/NextIndicatorButton", - 'next_indicator_offset_x': $"VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer/HBoxContainer2/NextOffsetX", - 'next_indicator_offset_y': $"VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer/HBoxContainer2/NextOffsetY", - 'theme_background_color_visible': $"VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/HBoxContainer2/CheckBox", - 'next_animation': $"VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer/NextAnimation", - 'next_indicator_scale': $"VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer/HBoxContainer7/IndicatorScale", - - 'animation_show_time': $"VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer/ShowTime/SpinBox", - 'animation_dim_color': $"VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer/DimColor/ColorPickerButton", - 'animation_dim_time': $"VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer/PortraitDimTime/SpinBox", - 'portraits_behind_dialog_box' :$"VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer/PortraitsBehindDialogCheckBox", - - # Character Names - 'name_hidden': $"VBoxContainer/TabContainer/Name Label/Column/VBoxContainer/GridContainer/NameHide", - 'name_font': $"VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/RegularFont/NameFontButton", - 'name_auto_color': $"VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/CharacterColor", - 'name_background_visible': $"VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer2/CheckBox", - 'name_background': $"VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer2/ColorPickerButton", - 'name_image': $"VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer3/BackgroundTextureButton", - 'name_image_visible': $"VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer3/CheckBox", - 'name_shadow': $"VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/HBoxContainer4/ColorPickerButtonShadow", - 'name_shadow_visible': $"VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/HBoxContainer4/CheckBoxShadow", - 'name_shadow_offset_x': $"VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/HBoxContainer/ShadowOffsetX", - 'name_shadow_offset_y': $"VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/HBoxContainer/ShadowOffsetY", - 'name_bottom_gap': $"VBoxContainer/TabContainer/Name Label/Column3/GridContainer/HBoxContainer5/BottomGap", - 'name_horizontal_offset': $"VBoxContainer/TabContainer/Name Label/Column3/GridContainer/HBoxContainer5/HorizontalOffset", - 'name_background_modulation': $"VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer6/CheckBox", - 'name_background_modulation_color': $"VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer6/ColorPickerButton", - 'name_padding_x': $"VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer/NamePaddingX", - 'name_padding_y': $"VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer/NamePaddingY", - 'name_position': $"VBoxContainer/TabContainer/Name Label/Column3/GridContainer/HBoxContainer/Positions", - - - # Choice Buttons - - 'button_fixed': $"VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer2/FixedSize", - 'button_fixed_x': $"VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer2/ButtonSizeX", - 'button_fixed_y': $"VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer2/ButtonSizeY", - - 'button_padding_x': $"VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer/TextOffsetH", - 'button_padding_y': $"VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer/TextOffsetV", - 'button_separation': $"VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/VerticalSeparation", - - 'button_layout': $"VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/Layout", - - 'button_position_on_screen': $"VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/PositionOnScreenOptionButton", - - 'button_offset_x': $"VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer3/ButtonOffsetX", - 'button_offset_y': $"VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer3/ButtonOffsetY", - - # Button modifiers (Inherited scenes) - 'button_normal': $"VBoxContainer/TabContainer/Choice Buttons/Column/TabContainer/Normal", - 'button_hover': $"VBoxContainer/TabContainer/Choice Buttons/Column/TabContainer/Hover", - 'button_pressed': $"VBoxContainer/TabContainer/Choice Buttons/Column/TabContainer/Pressed", - 'button_disabled': $"VBoxContainer/TabContainer/Choice Buttons/Column/TabContainer/Disabled", - - # Glossary - 'glossary_title_font': $VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TitleFont/TitleFontButton, - 'glossary_text_font': $VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TextFont/TextFontButton, - 'glossary_extra_font': $VBoxContainer/TabContainer/Glossary/Column3/GridContainer/ExtraFont/ExtraFontButton, - 'glossary_highlight_color': $VBoxContainer/TabContainer/Glossary/Column/GridContainer/HighlightColorPicker, - 'glossary_title_color': $VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TitleColorPicker, - 'glossary_text_color': $VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TextColorPicker, - 'glossary_extra_color': $VBoxContainer/TabContainer/Glossary/Column3/GridContainer/ExtraColorPicker, - - 'glossary_background_panel': $VBoxContainer/TabContainer/Glossary/Column/GridContainer/BackgroundPanel/BgPanelButton, - - 'glossary_enabled': $VBoxContainer/TabContainer/Glossary/Column2/GridContainer/ShowGlossaryCheckBox, - - # Audio - 'audio_pickers': { - 'typing': $"VBoxContainer/TabContainer/Audio/Column/Typing", - 'waiting': $"VBoxContainer/TabContainer/Audio/Column2/Waiting", - 'passing': $"VBoxContainer/TabContainer/Audio/Column2/Passing", - 'hovering': $"VBoxContainer/TabContainer/Audio/Column3/Hovering", - 'selecting': $"VBoxContainer/TabContainer/Audio/Column3/Selecting" - }, - - # Text preview - 'text_preview': $"VBoxContainer/VBoxContainer/HBoxContainer3/TextEdit", - 'character_picker': $"VBoxContainer/VBoxContainer/HBoxContainer/CharacterPicker", -} - -## ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -## GENERAL EDITOR STUFF -## ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -func _ready() -> void: - editor_reference = find_parent('EditorView') - AudioServer.connect("bus_layout_changed", self, "_on_bus_layout_changed") - # Signal connection to free up some memory - connect("visibility_changed", self, "_on_visibility_changed") - if get_constant("dark_theme", "Editor"): - $"VBoxContainer/VBoxContainer/HBoxContainer3/PreviewButton".icon = load("res://addons/dialogic/Images/Plugin/plugin-editor-icon-dark-theme.svg") - else: - $"VBoxContainer/VBoxContainer/HBoxContainer3/PreviewButton".icon = load("res://addons/dialogic/Images/Plugin/plugin-editor-icon-light-theme.svg") - - $DelayPreviewTimer.one_shot = true - $DelayPreviewTimer.connect("timeout", self, '_on_DelayPreview_timer_timeout') - - var title_style = $"VBoxContainer/TabContainer/Dialog Text/Column/SectionTitle".get('custom_styles/normal') - title_style.set('bg_color', get_color("prop_category", "Editor")) - - $"VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/RegularFont/NameFontOpen".icon = get_icon("Edit", "EditorIcons") - $"VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/BoldFont/BoldFontOpen".icon = get_icon("Edit", "EditorIcons") - $"VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/ItalicFont/ItalicFontOpen".icon = get_icon("Edit", "EditorIcons") - $"VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/RegularFont/RegularFontOpen".icon = get_icon("Edit", "EditorIcons") - $"VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TitleFont/TitleFontOpen".icon = get_icon("Edit", "EditorIcons") - $"VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TextFont/TextFontOpen".icon = get_icon("Edit", "EditorIcons") - $"VBoxContainer/TabContainer/Glossary/Column3/GridContainer/ExtraFont/ExtraFontOpen".icon = get_icon("Edit", "EditorIcons") - $"VBoxContainer/TabContainer/Glossary/Column/GridContainer/BackgroundPanel/BGPanelOpen".icon = get_icon("Edit", "EditorIcons") - - n['text_preview'].syntax_highlighting = true - n['text_preview'].add_color_region('[', ']', get_color("axis_z_color", "Editor")) - - # Dialog Text tab - n['theme_text_shadow'].connect('toggled', self, '_on_generic_checkbox', ['text', 'shadow']) - n['single_portrait_mode'].connect('toggled', self, '_on_generic_checkbox', ['settings', 'single_portrait_mode']) - n['theme_text_speed'].connect('value_changed', self, '_on_generic_value_change', ['text','speed']) - n['dont_close_after_last_event'].connect('toggled', self, '_on_generic_checkbox', ['settings', 'dont_close_after_last_event']) - n['text_margin_left'].connect('value_changed', self, '_on_generic_value_change', ['text', 'text_margin_left']) - n['text_margin_top'].connect('value_changed', self, '_on_generic_value_change', ['text', 'text_margin_top']) - n['text_margin_right'].connect('value_changed', self, '_on_generic_value_change', ['text', 'text_margin_right']) - n['text_margin_bottom'].connect('value_changed', self, '_on_generic_value_change', ['text', 'text_margin_bottom']) - - # Dialog Box tab - n['theme_background_color_visible'].connect('toggled', self, '_on_generic_checkbox', ['background', 'use_color']) - n['background_texture_button_visible'].connect('toggled', self, '_on_generic_checkbox', ['background', 'use_image']) - n['background_modulation'].connect('toggled', self, '_on_generic_checkbox', ['background', 'modulation']) - n['background_full_width'].connect('toggled', self, '_on_generic_checkbox', ['background', 'full_width']) - n['animation_show_time'].connect('value_changed', self, '_on_generic_value_change', ['animation', 'show_time']) - - n['ninepatch_margin_left'].connect('value_changed', self, '_on_generic_value_change', ['ninepatch', 'ninepatch_margin_left']) - n['ninepatch_margin_right'].connect('value_changed', self, '_on_generic_value_change', ['ninepatch', 'ninepatch_margin_right']) - n['ninepatch_margin_top'].connect('value_changed', self, '_on_generic_value_change', ['ninepatch', 'ninepatch_margin_top']) - n['ninepatch_margin_bottom'].connect('value_changed', self, '_on_generic_value_change', ['ninepatch', 'ninepatch_margin_bottom']) - - n['box_margin_left'].connect('value_changed', self, '_on_generic_value_change', ['box', 'box_margin_left']) - n['box_margin_top'].connect('value_changed', self, '_on_generic_value_change', ['box', 'box_margin_top']) - n['box_margin_right'].connect('value_changed', self, '_on_generic_value_change', ['box', 'box_margin_right']) - n['box_margin_bottom'].connect('value_changed', self, '_on_generic_value_change', ['box', 'box_margin_bottom']) - - n['next_indicator_scale'].connect('value_changed', self, '_on_generic_value_change', ['next_indicator', 'scale']) - - n['portraits_behind_dialog_box'].connect('toggled', self, '_on_generic_value_change', ['box', 'portraits_behind_dialog_box']) - - # Name tab - n['name_shadow_visible'].connect('toggled', self, '_on_generic_checkbox', ['name', 'shadow_visible']) - n['name_background_visible'].connect('toggled', self, '_on_generic_checkbox', ['name', 'background_visible']) - n['name_image_visible'].connect('toggled', self, '_on_generic_checkbox', ['name', 'image_visible']) - n['name_background_modulation'].connect('toggled', self, '_on_generic_checkbox', ['name', 'modulation']) - - # Buttons tab - n['button_fixed'].connect('toggled', self, '_on_generic_checkbox', ['buttons', 'fixed']) - - # Choice button style modifiers - n['button_normal'].connect('picking_background', self, '_on_ButtonTextureButton_pressed') - n['button_hover'].connect('picking_background', self, '_on_ButtonTextureButton_pressed') - n['button_pressed'].connect('picking_background', self, '_on_ButtonTextureButton_pressed') - n['button_disabled'].connect('picking_background', self, '_on_ButtonTextureButton_pressed') - - n['button_normal'].connect('style_modified', self, '_on_choice_style_modified') - n['button_hover'].connect('style_modified', self, '_on_choice_style_modified') - n['button_pressed'].connect('style_modified', self, '_on_choice_style_modified') - n['button_disabled'].connect('style_modified', self, '_on_choice_style_modified') - - n['button_layout'].connect('item_selected', self, '_on_button_layout_selected') - - for button in ['dialog_box_anchor', 'button_position_on_screen', 'alignment']: - var button_positions_popup = n[button].get_popup() - button_positions_popup.clear() - button_positions_popup.add_icon_item( - get_icon("ControlAlignTopLeft", "EditorIcons"), "Top Left", 0) - button_positions_popup.add_icon_item( - get_icon("ControlAlignTopCenter", "EditorIcons"), "Top Center", 1) - button_positions_popup.add_icon_item( - get_icon("ControlAlignTopRight", "EditorIcons"), "Top Right", 2) - button_positions_popup.add_separator() - button_positions_popup.add_icon_item( - get_icon("ControlAlignLeftCenter", "EditorIcons"), "Center Left", 3) - button_positions_popup.add_icon_item( - get_icon("ControlAlignCenter", "EditorIcons"), "Center", 4) - button_positions_popup.add_icon_item( - get_icon("ControlAlignRightCenter", "EditorIcons"), "Center Right", 5) - button_positions_popup.add_separator() - button_positions_popup.add_icon_item( - get_icon("ControlAlignBottomLeft", "EditorIcons"), "Bottom Left", 6) - button_positions_popup.add_icon_item( - get_icon("ControlAlignBottomCenter", "EditorIcons"), "Bottom Center", 7) - button_positions_popup.add_icon_item( - get_icon("ControlAlignBottomRight", "EditorIcons"), "Bottom Right", 8) - - - n['button_position_on_screen'].connect('item_selected', self, '_on_button_anchor_selected') - n['dialog_box_anchor'].connect('item_selected', self, '_on_button_dialogbox_anchor_selected') - n['alignment'].connect('item_selected', self, '_on_Alignment_item_selected') - - n['button_offset_x'].connect('value_changed', self, '_on_button_offset_changed') - n['button_offset_y'].connect('value_changed', self, '_on_button_offset_changed') - - - n['name_position'].text = 'Left' - n['name_position'].connect('item_selected', self, '_on_name_position_selected') - var name_positions_popup = n['name_position'].get_popup() - name_positions_popup.clear() - name_positions_popup.add_radio_check_item('Left') - name_positions_popup.add_radio_check_item('Center') - name_positions_popup.add_radio_check_item('Right') - n['name_position'].select(0) - - # Glossary tab - n['glossary_enabled'].connect('toggled', self, '_on_generic_checkbox', ['definitions','show_glossary']) - - # Audio tab - for name in n['audio_pickers']: - n['audio_pickers'][name].connect('data_updated', self, '_on_audio_data_updated') - - # Character Picker - n['character_picker'].connect('item_selected', self, 'character_picker_selected') - - ## Translation - $"VBoxContainer/VBoxContainer/HBoxContainer3/PreviewButton".text = " "+DTS.translate('Preview changes') - $VBoxContainer/TabContainer.set_tab_title(0, DTS.translate('DialogTextTabTitle')) - $VBoxContainer/TabContainer.set_tab_title(1, DTS.translate('DialogBoxTabTitle')) - $VBoxContainer/TabContainer.set_tab_title(2, DTS.translate('NameLabelTabTitle')) - $VBoxContainer/TabContainer.set_tab_title(3, DTS.translate('ChoiceButtonTabTitle')) - $VBoxContainer/TabContainer.set_tab_title(4, DTS.translate('GlossaryTabTitle')) - $VBoxContainer/TabContainer.set_tab_title(5, DTS.translate('AudioTabTitle')) - - - # Force preview update - _on_visibility_changed() - - -func character_picker_update(): - n['character_picker'].clear() - n['character_picker'].add_item('Random Character') - n['character_picker'].set_item_metadata(0, 'random') - - var characters : Array = DialogicUtil.get_character_list() - var character_array = [] - for c in characters: - if c['data']['theme'] == '': - character_array.append(c) - elif c['data']['theme'] == current_theme: - character_array.append(c) - else: - pass - - var index = 1 - for c in character_array: - n['character_picker'].add_item(c['name']) - n['character_picker'].set_item_metadata(index, c['file']) - index += 1 - - - - -func character_picker_selected(index): - preview_character_selected = n['character_picker'].get_item_metadata(index) - n['character_picker'].text = n['character_picker'].get_item_text(index) - _on_PreviewButton_pressed() - - -func load_theme(filename): - loading = true - current_theme = filename - character_picker_update() - var theme = DialogicResources.get_theme_config(filename) - var default_background = 'res://addons/dialogic/Example Assets/backgrounds/background-2.png' - # Settings - n['single_portrait_mode'].pressed = theme.get_value('settings', 'single_portrait_mode', false) # Currently in Dialog Text tab - n['dont_close_after_last_event'].pressed = theme.get_value('settings', 'dont_close_after_last_event', false) - - n['animation_dim_color'].color = Color(theme.get_value('animation', 'dim_color', '#ff808080')) - n['animation_dim_time'].value = theme.get_value('animation', 'dim_time', 0.5) - - # Background - n['theme_background_image'].text = DialogicResources.get_filename_from_path(theme.get_value('background', 'image', default_background)) - n['background_texture_button_visible'].pressed = theme.get_value('background', 'use_image', true) - n['theme_background_color'].color = Color(theme.get_value('background', 'color', '#ff000000')) - n['theme_background_color_visible'].pressed = theme.get_value('background', 'use_color', false) - n['theme_next_image'].text = DialogicResources.get_filename_from_path(theme.get_value('next_indicator', 'image', 'res://addons/dialogic/Example Assets/next-indicator/next-indicator.png')) - n['next_indicator_scale'].value = theme.get_value('next_indicator', 'scale', 0.4) - var next_indicator_offset = theme.get_value('next_indicator', 'offset', Vector2(13,10)) - n['next_indicator_offset_x'].value = next_indicator_offset.x - n['next_indicator_offset_y'].value = next_indicator_offset.y - - n['background_modulation'].pressed = theme.get_value('background', 'modulation', false) - n['background_modulation_color'].color = Color(theme.get_value('background', 'modulation_color', '#ffffffff')) - n['background_full_width'].pressed = theme.get_value('background', 'full_width', false) - n['portraits_behind_dialog_box'].pressed = theme.get_value('box', 'portraits_behind_dialog_box', true) - - var size_value = theme.get_value('box', 'size', Vector2(910, 167)) - n['size_w'].value = size_value.x - n['size_h'].value = size_value.y - n['dialog_box_anchor'].select(theme.get_value('box', 'anchor', 9)) - # TODO: remove backups in 2.0 - - n['ninepatch_margin_left'].value = theme.get_value('ninepatch', 'ninepatch_margin_left', theme.get_value('ninepatch', 'ninepatch_margin_left', 0)) - n['ninepatch_margin_right'].value = theme.get_value('ninepatch', 'ninepatch_margin_right', theme.get_value('ninepatch', 'ninepatch_margin_right', 0)) - n['ninepatch_margin_top'].value = theme.get_value('ninepatch', 'ninepatch_margin_top', theme.get_value('ninepatch', 'ninepatch_margin_top', 0)) - n['ninepatch_margin_bottom'].value = theme.get_value('ninepatch', 'ninepatch_margin_bottom', theme.get_value('ninepatch', 'ninepatch_margin_bottom', 0)) - - n['box_margin_left'].value = theme.get_value('box', 'box_margin_left', theme.get_value('box', 'box_margin_left', 40)) - n['box_margin_top'].value = theme.get_value('box', 'box_margin_top', theme.get_value('box', 'box_margin_top', 40)) - n['box_margin_right'].value = theme.get_value('box', 'box_margin_right', theme.get_value('box', 'box_margin_right', -40)) - n['box_margin_bottom'].value = theme.get_value('box', 'box_margin_bottom', theme.get_value('box', 'box_margin_bottom', -40)) - - # Buttons - n['button_padding_x'].value = theme.get_value('buttons', 'padding', Vector2(5,5)).x - n['button_padding_y'].value = theme.get_value('buttons', 'padding', Vector2(5,5)).y - n['button_separation'].value = theme.get_value('buttons', 'gap', 5) - n['button_fixed'].pressed = theme.get_value('buttons', 'fixed', false) - n['button_fixed_x'].value = theme.get_value('buttons', 'fixed_size', Vector2(130,40)).x - n['button_fixed_y'].value = theme.get_value('buttons', 'fixed_size', Vector2(130,40)).y - - n['button_layout'].selected = theme.get_value('buttons', 'layout', 0) - n['button_position_on_screen'].selected = theme.get_value('buttons', 'anchor', 5) - - n['button_offset_x'].value = theme.get_value('buttons', 'offset', Vector2(0,0)).x - n['button_offset_y'].value = theme.get_value('buttons', 'offset', Vector2(0,0)).y - - - var default_style = [false, Color.white, false, Color.black, true, default_background, false, Color.white] - var hover_style = [true, Color( 0.698039, 0.698039, 0.698039, 1 ), false, Color.black, true, default_background, false, Color.white] - n['button_normal'].load_style(theme.get_value('buttons', 'normal', default_style)) - n['button_hover'].load_style(theme.get_value('buttons', 'hover', hover_style)) - n['button_pressed'].load_style(theme.get_value('buttons', 'pressed', default_style)) - n['button_disabled'].load_style(theme.get_value('buttons', 'disabled', default_style)) - - toggle_button_customization_fields(theme.get_value('buttons', 'use_native', false), theme.get_value('buttons', 'use_custom', false)) - - # Definitions - n['glossary_highlight_color'].color = Color(theme.get_value('definitions', 'color', "#ffffffff")) - - n['glossary_title_font'].text = DialogicResources.get_filename_from_path(theme.get_value('definitions', 'font', "res://addons/dialogic/Example Assets/Fonts/GlossaryFont.tres")) - n['glossary_title_color'].color = Color(theme.get_value('definitions', 'title_color', "#ffffffff")) - - n['glossary_text_font'].text = DialogicResources.get_filename_from_path(theme.get_value('definitions', 'text_font', "res://addons/dialogic/Example Assets/Fonts/GlossaryFont.tres")) - n['glossary_text_color'].color = Color(theme.get_value('definitions', 'text_color', "#ffffffff")) - - n['glossary_extra_font'].text = DialogicResources.get_filename_from_path(theme.get_value('definitions', 'extra_font', "res://addons/dialogic/Example Assets/Fonts/GlossaryFont.tres")) - n['glossary_extra_color'].color = Color(theme.get_value('definitions', 'extra_color', "#ffffffff")) - - n['glossary_background_panel'].text = DialogicResources.get_filename_from_path(theme.get_value('definitions', 'background_panel', "res://addons/dialogic/Example Assets/backgrounds/GlossaryBackground.tres")) - - n['glossary_enabled'].pressed = theme.get_value('definitions', 'show_glossary', true) - - # Text - n['theme_text_speed'].value = theme.get_value('text','speed', 2) - n['theme_font'].text = DialogicResources.get_filename_from_path(theme.get_value('text', 'font', 'res://addons/dialogic/Example Assets/Fonts/DefaultFont.tres')) - n['theme_font_bold'].text = DialogicResources.get_filename_from_path(theme.get_value('text', 'bold_font', 'res://addons/dialogic/Example Assets/Fonts/DefaultBoldFont.tres')) - n['theme_font_italic'].text = DialogicResources.get_filename_from_path(theme.get_value('text', 'italic_font', 'res://addons/dialogic/Example Assets/Fonts/DefaultItalicFont.tres')) - n['theme_text_color'].color = Color(theme.get_value('text', 'color', '#ffffffff')) - n['theme_text_shadow'].pressed = theme.get_value('text', 'shadow', false) - n['theme_text_shadow_color'].color = Color(theme.get_value('text', 'shadow_color', '#9e000000')) - n['theme_shadow_offset_x'].value = theme.get_value('text', 'shadow_offset', Vector2(2,2)).x - n['theme_shadow_offset_y'].value = theme.get_value('text', 'shadow_offset', Vector2(2,2)).y - n['text_margin_left'].value = theme.get_value('text', 'text_margin_left', 20) - n['text_margin_top'].value = theme.get_value('text', 'text_margin_top', 10) - n['text_margin_right'].value = theme.get_value('text', 'text_margin_right', -20) - n['text_margin_bottom'].value = theme.get_value('text', 'text_margin_bottom', -10) - n['alignment'].select(n['alignment'].get_item_index(theme.get_value('text', 'alignment', 0))) - - - # Name - n['name_hidden'].pressed = theme.get_value('name', 'is_hidden', false) - n['name_font'].text = DialogicResources.get_filename_from_path(theme.get_value('name', 'font', 'res://addons/dialogic/Example Assets/Fonts/NameFont.tres')) - n['name_auto_color'].pressed = theme.get_value('name', 'auto_color', true) - n['name_background_visible'].pressed = theme.get_value('name', 'background_visible', false) - n['name_background'].color = Color(theme.get_value('name', 'background', "#ff000000")) - n['name_image_visible'].pressed = theme.get_value('name', 'image_visible', false) - - n['name_image'].text = DialogicResources.get_filename_from_path(theme.get_value('name', 'image', 'res://addons/dialogic/Example Assets/backgrounds/background-2.png')) - n['name_background_modulation'].pressed = theme.get_value('name', 'modulation', false) - n['name_background_modulation_color'].color = Color(theme.get_value('name', 'modulation_color', '#ffffffff')) - - n['name_padding_x'].value = theme.get_value('name', 'name_padding', Vector2(10,0)).x - n['name_padding_y'].value = theme.get_value('name', 'name_padding', Vector2(10,0)).y - - n['name_shadow'].color = Color(theme.get_value('name', 'shadow', "#9e000000")) - n['name_shadow_visible'].pressed = theme.get_value('name', 'shadow_visible', true) - n['name_shadow_offset_x'].value = theme.get_value('name', 'shadow_offset', Vector2(2,2)).x - n['name_shadow_offset_y'].value = theme.get_value('name', 'shadow_offset', Vector2(2,2)).y - n['name_bottom_gap'].value = theme.get_value('name', 'bottom_gap', 48) - n['name_horizontal_offset'].value = theme.get_value('name', 'horizontal_offset', 0) - - n['name_position'].select(theme.get_value('name', 'position', 0)) - - # Audio - var default_audio_file = "res://addons/dialogic/Example Assets/Sound Effects/Beep.wav" - var default_audio_data = { - 'enable': false, - 'path': default_audio_file, - 'volume': 0.0, - 'volume_rand_range': 0.0, - 'pitch': 1.0, - 'pitch_rand_range': 0.0, - 'allow_interrupt': true, - 'audio_bus': AudioServer.get_bus_name(0) - } - - for name in n['audio_pickers']: - n['audio_pickers'][name].set_data(theme.get_value('audio', name, default_audio_data)) - - # Next indicator animations - var animations = ['Up and down', 'Pulse', 'Static'] # TODO: dynamically get all the animations from the Dialog.tscn NextIndicator - n['next_animation'].clear() - var next_animation_selected = theme.get_value('next_indicator', 'animation', 'Up and down') - var nix = 0 - for a in animations: - n['next_animation'].add_item(a) - if a == next_animation_selected: - n['next_animation'].select(nix) - nix += 1 - - # Preview text - n['text_preview'].text = theme.get_value('text', 'preview', 'This is preview text. You can use [color=#A5EFAC]BBCode[/color] to style it.\n[wave amp=50 freq=2]You can even use effects![/wave]') - - # Finished loading - loading = false - # Updating the preview - _on_PreviewButton_pressed() - # Update name fields - _update_name_fields_editable() - - -func create_theme() -> String: - var theme_file : String = 'theme-' + str(OS.get_unix_time()) + '.cfg' - DialogicResources.add_theme(theme_file) - load_theme(theme_file) - # Check if it is the only theme to set as default - if DialogicUtil.get_theme_list().size() == 1: - #print('only theme, setting as default') - settings_editor.set_value('theme', 'default', theme_file) - return theme_file - - -func duplicate_theme(from_filename) -> void: - var duplicate_theme : String = 'theme-' + str(OS.get_unix_time()) + '.cfg' - DialogicResources.duplicate_theme(from_filename, duplicate_theme) - DialogicResources.set_theme_value(duplicate_theme, 'settings', 'name', duplicate_theme) - master_tree.build_themes(duplicate_theme) - load_theme(duplicate_theme) - - -func _on_visibility_changed() -> void: - if visible: - # Refreshing the dialog - if not loading: _on_PreviewButton_pressed() - if first_time_loading_theme_full_size_bug == 0: - yield(get_tree().create_timer(0.01), "timeout") - for i in $VBoxContainer/Panel.get_children(): - i.resize_main() - first_time_loading_theme_full_size_bug += 1 - else: - # Erasing all previews since them keeps working on background - for i in $VBoxContainer/Panel.get_children(): - i.queue_free() - -func _update_name_fields_editable() -> void: - var hide_name_labels = n['name_hidden'].pressed - - # Disable all other fieds if the 'name_hidden' field is enabled - n['name_font'].disabled = hide_name_labels - n['name_auto_color'].disabled = hide_name_labels - n['name_shadow'].disabled = hide_name_labels - n['name_shadow_visible'].disabled = hide_name_labels - n['name_shadow_offset_x'].editable = not hide_name_labels - n['name_shadow_offset_y'].editable = not hide_name_labels - n['name_background_visible'].disabled = hide_name_labels - n['name_background'].disabled = hide_name_labels - n['name_image_visible'].disabled = hide_name_labels - n['name_image'].disabled = hide_name_labels - n['name_background_modulation'].disabled = hide_name_labels - n['name_background_modulation_color'].disabled = hide_name_labels - n['name_padding_x'].editable = not hide_name_labels - n['name_padding_y'].editable = not hide_name_labels - n['name_position'].disabled = hide_name_labels - n['name_horizontal_offset'].editable = not hide_name_labels - n['name_bottom_gap'].editable = not hide_name_labels - - $"VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/RegularFont/NameFontOpen".disabled = hide_name_labels - -## ------------ Preview ------------------------------------ - -func _on_DelayPreview_timer_timeout() -> void: - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_PreviewButton_pressed() -> void: - for i in $VBoxContainer/Panel.get_children(): - i.free() - var preview_dialog = Dialogic.start('', '', "res://addons/dialogic/Nodes/DialogNode.tscn", false) - preview_dialog.preview = true - - if n['character_picker']: # Sometimes it can't find the node - if n['character_picker'].text == 'Random Character': - var characters : Array = DialogicUtil.get_character_list() - var character_array = [] - for c in characters: - if c['data']['theme'] == '': - character_array.append(c) - elif c['data']['theme'] == current_theme: - character_array.append(c) - - if character_array.size(): - character_array.shuffle() - preview_character_selected = character_array[0]['file'] - - preview_dialog.dialog_script = { - "events":[ - { 'event_id':'dialogic_024', "set_theme": current_theme }, - { 'event_id':'dialogic_001', "character": preview_character_selected, "portrait":"", "text":n['text_preview'].text } - ] - } - preview_dialog.dialog_script = DialogicParser.parse_characters(preview_dialog.dialog_script) - $VBoxContainer/Panel.add_child(preview_dialog) - - # maintaining the preview panel big enough for the dialog box - var box_size = preview_dialog.current_theme.get_value('box', 'size', Vector2(910, 167)).y - var bottom_gap = preview_dialog.current_theme.get_value('box', 'bottom_gap', 40) - var top_gap = preview_dialog.current_theme.get_value('box', 'bottom_gap', 40) - var extra = 90 - $VBoxContainer/Panel.rect_min_size.y = box_size + extra + bottom_gap - $VBoxContainer/Panel.rect_size.y = 0 - preview_dialog.call_deferred('resize_main') - - -func _on_Preview_text_changed() -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'text', 'preview', n['text_preview'].text) - -## ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -## THEME OPTIONS -## ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -## ------------ GENERICS - -func _on_generic_checkbox(button_pressed, section, key, update_preview = true) -> void: - # Many methods here are the same, so I want to replace all those instances - # with this generic checkbox logic. TODO - if loading: - return - DialogicResources.set_theme_value(current_theme, section, key, button_pressed) - if update_preview: - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_generic_value_change(value, section, key, update_preview = true) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, section, key, value) - if update_preview: - _on_PreviewButton_pressed() # Refreshing the preview - - -## ------------ DIALOG TEXT TAB ------------------------------------ - -# Fonts -func _on_FontButton_pressed() -> void: - editor_reference.godot_dialog("*.tres") - editor_reference.godot_dialog_connect(self, "_on_Font_selected") - - -func _on_Font_selected(path, target) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'text','font', path) - n['theme_font'].text = DialogicResources.get_filename_from_path(path) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_FontOpen_pressed(): - var theme = DialogicResources.get_theme_config(current_theme) - editor_reference.editor_interface.inspect_object(load(theme.get_value('text', 'font', 'res://addons/dialogic/Example Assets/Fonts/DefaultFont.tres'))) - - -func _on_BoldFontButton_pressed(): - editor_reference.godot_dialog("*.tres") - editor_reference.godot_dialog_connect(self, "_on_BoldFont_selected") - - -func _on_BoldFont_selected(path, target) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'text','bold_font', path) - n['theme_font_bold'].text = DialogicResources.get_filename_from_path(path) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_BoldFontOpen_pressed(): - var theme = DialogicResources.get_theme_config(current_theme) - editor_reference.editor_interface.inspect_object(load(theme.get_value('text', 'bold_font', 'res://addons/dialogic/Example Assets/Fonts/DefaultBoldFont.tres'))) - - -func _on_ItalicFontButton_pressed(): - editor_reference.godot_dialog("*.tres") - editor_reference.godot_dialog_connect(self, "_on_ItalicFont_selected") - - -func _on_ItalicFont_selected(path, target) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'text', 'italic_font', path) - n['theme_font_italic'].text = DialogicResources.get_filename_from_path(path) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_ItalicFontOpen_pressed(): - var theme = DialogicResources.get_theme_config(current_theme) - editor_reference.editor_interface.inspect_object(load(theme.get_value('text', 'italic_font', 'res://addons/dialogic/Example Assets/Fonts/DefaultItalicFont.tres'))) - - -func _on_NameFont_pressed(): - editor_reference.godot_dialog("*.tres") - editor_reference.godot_dialog_connect(self, "_on_NameFont_selected") - - -func _on_NameFont_selected(path, target) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'name', 'font', path) - n['name_font'].text = DialogicResources.get_filename_from_path(path) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_NameFontOpen_pressed(): - var theme = DialogicResources.get_theme_config(current_theme) - editor_reference.editor_interface.inspect_object(load(theme.get_value('name', 'font', 'res://addons/dialogic/Example Assets/Fonts/NameFont.tres'))) - - -func _on_Alignment_item_selected(index) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'text', 'alignment', n['alignment'].get_item_id(index)) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_ColorPickerButton_color_changed(color) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'text','color', '#' + color.to_html()) - $DelayPreviewTimer.start(0.5) # Calling a timer so the update doesn't get triggered many times - - -func _on_ColorPickerButtonShadow_color_changed(color) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'text','shadow_color', '#' + color.to_html()) - $DelayPreviewTimer.start(0.5) # Calling a timer so the update doesn't get triggered many times - - -func _on_ShadowOffset_value_changed(_value) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'text','shadow_offset', Vector2(n['theme_shadow_offset_x'].value,n['theme_shadow_offset_y'].value)) - _on_PreviewButton_pressed() # Refreshing the preview - - -## ------------ DIALOG BOX TAB ------------------------------------ - -func _on_BoxSize_value_changed(value) -> void: - if loading: - return - var size_value = Vector2(n['size_w'].value, n['size_h'].value) - DialogicResources.set_theme_value(current_theme, 'box', 'size', size_value) - _on_PreviewButton_pressed() # Refreshing the preview - -func _on_button_dialogbox_anchor_selected(index): - if loading: - return - DialogicResources.set_theme_value(current_theme, 'box', 'anchor', index) - _on_PreviewButton_pressed() # Refreshing the preview - - -# Background Texture -func _on_BackgroundTextureButton_pressed() -> void: - editor_reference.godot_dialog("*.png") - editor_reference.godot_dialog_connect(self, "_on_background_selected") - - -func _on_background_selected(path, target) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'background','image', path) - n['theme_background_image'].text = DialogicResources.get_filename_from_path(path) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_ColorPicker_Background_texture_modulation_color_changed(color) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'background', 'modulation_color', '#' + color.to_html()) - $DelayPreviewTimer.start(0.5) # Calling a timer so the update doesn't get triggered many times - -# Background Color -func _on_BackgroundColor_ColorPickerButton_color_changed(color) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'background', 'color', '#' + color.to_html()) - $DelayPreviewTimer.start(0.5) # Calling a timer so the update doesn't get triggered many times - -# Dim Color -func _on_DimColor_ColorPickerButton_color_changed(color) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'animation', 'dim_color', '#' + color.to_html()) - -#Fade Time -func _on_PortraitDimTime_value_changed(value): - if loading: - return - DialogicResources.set_theme_value(current_theme, 'animation', 'dim_time', value) - - -# Next indicator -func _on_NextIndicatorButton_pressed() -> void: - editor_reference.godot_dialog("*.png") - editor_reference.godot_dialog_connect(self, "_on_indicator_selected") - - -func _on_indicator_selected(path, target) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'next_indicator','image', path) - n['theme_next_image'].text = DialogicResources.get_filename_from_path(path) - # Since people will probably want the sprite on fresh values and the default - # ones are for the custom dialogic theme, I reset the next indicator properties - # here so they can set the scale and offset they want. - DialogicResources.set_theme_value(current_theme, 'next_indicator', 'scale', 1) - DialogicResources.set_theme_value(current_theme, 'offset', 'scale', Vector2(10,10)) - n['next_indicator_scale'].value = 1 - n['next_indicator_offset_x'].value = 10 - n['next_indicator_offset_y'].value = 10 - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_NextAnimation_item_selected(index) -> void: - DialogicResources.set_theme_value(current_theme, 'next_indicator', 'animation', n['next_animation'].get_item_text(index)) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_NextOffset_value_changed(value): - if loading: - return - var offset_value = Vector2(n['next_indicator_offset_x'].value, n['next_indicator_offset_y'].value) - DialogicResources.set_theme_value(current_theme, 'next_indicator', 'offset', offset_value) - _on_PreviewButton_pressed() # Refreshing the preview - - -## ------------ NAME LABEL TAB ------------------------------------ - -# Text Visibility -func _on_name_hide_toggled(button_pressed) -> void: - if loading: - return - - DialogicResources.set_theme_value(current_theme, 'name', 'is_hidden', button_pressed) - _on_PreviewButton_pressed() # Refreshing the preview - _update_name_fields_editable() - -# Text Color -func _on_name_auto_color_toggled(button_pressed) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'name', 'auto_color', button_pressed) - _on_PreviewButton_pressed() # Refreshing the preview - - -# Background Color -func _on_name_background_color_changed(color) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'name', 'background', '#' + color.to_html()) - $DelayPreviewTimer.start(0.5) # Calling a timer so the update doesn't get triggered many times - - -# Background Texture -func _on_name_image_pressed() -> void: - editor_reference.godot_dialog("*.png") - editor_reference.godot_dialog_connect(self, "_on_name_texture_selected") - - -func _on_name_texture_selected(path, target) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'name', 'image', path) - n['name_image'].text = DialogicResources.get_filename_from_path(path) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_ColorPicker_NameLabel_modulation_color_changed(color) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'name', 'modulation_color', '#' + color.to_html()) - $DelayPreviewTimer.start(0.5) # Calling a timer so the update doesn't get triggered many times - - -func _on_name_shadow_color_changed(color) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'name', 'shadow', '#' + color.to_html()) - $DelayPreviewTimer.start(0.5) # Calling a timer so the update doesn't get triggered many times - - -func _on_name_ShadowOffset_value_changed(_value) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'name','shadow_offset', - Vector2(n['name_shadow_offset_x'].value, n['name_shadow_offset_y'].value)) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_name_padding_value_changed(_value) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'name','name_padding', - Vector2(n['name_padding_x'].value, n['name_padding_y'].value)) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_name_BottomGap_value_changed(value) -> void: - if loading: - return - # Todo in 2.0: Replace for a single Vector2 instead of two variables - DialogicResources.set_theme_value(current_theme, 'name', 'bottom_gap', n['name_bottom_gap'].value) - DialogicResources.set_theme_value(current_theme, 'name', 'horizontal_offset', n['name_horizontal_offset'].value) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_name_position_selected(index): - if loading: - return - DialogicResources.set_theme_value(current_theme, 'name', 'position', index) - _on_PreviewButton_pressed() # Refreshing the preview - -## ------------ CHOICE BUTTON TAB -------------------------------- -func _on_ButtonSize_value_changed(value): - if loading: - return - DialogicResources.set_theme_value(current_theme, 'buttons','fixed_size', Vector2(n['button_fixed_x'].value,n['button_fixed_y'].value)) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_ButtonOffset_value_changed(value) -> void: - if loading: - return - var final_vector = Vector2( - n['button_padding_x'].value, - n['button_padding_y'].value - ) - DialogicResources.set_theme_value(current_theme, 'buttons', 'padding', final_vector) - - -func _on_button_layout_selected(index): - if loading: - return - DialogicResources.set_theme_value(current_theme, 'buttons', 'layout', index) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_button_anchor_selected(index): - if loading: - return - DialogicResources.set_theme_value(current_theme, 'buttons', 'anchor', index) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_button_offset_changed(_value): - if loading: - return - var offset_vector = Vector2(n['button_offset_x'].value, n['button_offset_y'].value) - DialogicResources.set_theme_value(current_theme, 'buttons', 'offset', offset_vector) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_VerticalSeparation_value_changed(value) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'buttons', 'gap', n['button_separation'].value) - - -# Background Texture -func _on_button_texture_toggled(button_pressed) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'buttons', 'use_image', button_pressed) - - -func _on_ButtonTextureButton_pressed(section = '') -> void: - editor_reference.godot_dialog("*.png") - if section != '': - # Special modifier - current_choice_modifier_selected = section - editor_reference.godot_dialog_connect(self, "_on_modifier_button_image_selected") - - -func _on_modifier_button_image_selected(path, _target): - if loading: - return - n['button_' + current_choice_modifier_selected].set_path(path) - n['button_' + current_choice_modifier_selected].real_file_path = path - n['button_' + current_choice_modifier_selected].get_node('BackgroundTexture/Button').text = DialogicResources.get_filename_from_path(path) - _on_choice_style_modified(current_choice_modifier_selected) - - -func _on_choice_style_modified(section): - DialogicResources.set_theme_value(current_theme, 'buttons', section, n['button_' + section].get_style_array()) - -func _on_native_button_toggled(button_pressed) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'buttons', 'use_native', button_pressed) - toggle_button_customization_fields(button_pressed, false) - - -func toggle_button_customization_fields(native_enabled: bool, custom_enabled: bool) -> void: - var customization_disabled = native_enabled or custom_enabled - n['button_padding_x'].editable = not customization_disabled - n['button_padding_y'].editable = not customization_disabled - - -func _on_CustomButtonsCheckBox_toggled(button_pressed): - if loading: - return - DialogicResources.set_theme_value(current_theme, 'buttons', 'use_custom', button_pressed) - toggle_button_customization_fields(false, button_pressed) - - -func _on_CustomButtonsButton_pressed(): - editor_reference.godot_dialog("*.tscn") - editor_reference.godot_dialog_connect(self, "_on_custom_button_selected") - - -## ------------ GLOSSARY TAB ------------------------------------ - -## TITLE FONT -func _on_Glossary_TitleFontButton_pressed(): - editor_reference.godot_dialog("*.tres") - editor_reference.godot_dialog_connect(self, "_on_Glossary_TitleFont_selected") - - -func _on_Glossary_TitleFontOpen_pressed(): - var theme = DialogicResources.get_theme_config(current_theme) - editor_reference.editor_interface.inspect_object(load(theme.get_value('definitions', 'font', 'res://addons/dialogic/Example Assets/Fonts/GlossaryFont.tres'))) - - -func _on_Glossary_TitleFont_selected(path, target) -> void: - if loading: - return - DialogicResources.set_theme_value(current_theme, 'definitions', 'font', path) - n['glossary_title_font'].text = DialogicResources.get_filename_from_path(path) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_Glossary_TitleColorPicker_color_changed(color): - if loading: - return - DialogicResources.set_theme_value(current_theme, 'definitions', 'title_color', '#' + color.to_html()) - $DelayPreviewTimer.start(0.5) # Calling a timer so the update doesn't get triggered many times - - -## TEXT -func _on_Glossary_TextFontButton_pressed(): - editor_reference.godot_dialog("*.tres") - editor_reference.godot_dialog_connect(self, "_on_Glossary_TextFont_selected") - - -func _on_Glossary_TextFont_selected(path, target): - if loading: - return - DialogicResources.set_theme_value(current_theme, 'definitions', 'text_font', path) - n['glossary_text_font'].text = DialogicResources.get_filename_from_path(path) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_Glossary_TextFontOpen_pressed(): - var theme = DialogicResources.get_theme_config(current_theme) - editor_reference.editor_interface.inspect_object(load(theme.get_value('definitions', 'text_font', 'res://addons/dialogic/Example Assets/Fonts/GlossaryFont.tres'))) - - -func _on_Glossary_TextColorPicker_color_changed(color): - if loading: - return - DialogicResources.set_theme_value(current_theme, 'definitions', 'text_color', '#' + color.to_html()) - $DelayPreviewTimer.start(0.5) # Calling a timer so the update doesn't get triggered many times - - -## EXTRA FONT -func _on_Glossary_ExtraFontButton_pressed(): - editor_reference.godot_dialog("*.tres") - editor_reference.godot_dialog_connect(self, "_on_Glossary_ExtraFont_selected") - - -func _on_Glossary_ExtraFont_selected(path, target): - if loading: - return - DialogicResources.set_theme_value(current_theme, 'definitions', 'extra_font', path) - n['glossary_extra_font'].text = DialogicResources.get_filename_from_path(path) - _on_PreviewButton_pressed() # Refreshing the preview - - -func _on_Glossary_ExtraFontOpen_pressed(): - var theme = DialogicResources.get_theme_config(current_theme) - editor_reference.editor_interface.inspect_object(load(theme.get_value('definitions', 'extra_font', 'res://addons/dialogic/Example Assets/Fonts/GlossaryFont.tres'))) - - -func _on_Glossary_ExtraColorPicker_color_changed(color): - if loading: - return - DialogicResources.set_theme_value(current_theme, 'definitions', 'extra_color', '#' + color.to_html()) - $DelayPreviewTimer.start(0.5) # Calling a timer so the update doesn't get triggered many times - - -## HIGHLIGHT COLOR -func _on_Glossary_HighlightColorPicker_color_changed(color): - if loading: - return - DialogicResources.set_theme_value(current_theme, 'definitions', 'color', '#' + color.to_html()) - $DelayPreviewTimer.start(0.5) # Calling a timer so the update doesn't get triggered many times - -## BACKGROUNDPANEL - - -func _on_BgPanelSelection_pressed(): - editor_reference.godot_dialog("*.tres") - editor_reference.godot_dialog_connect(self, "_on_Glossary_BackgroundPanel_selected") - - -func _on_BGPanelOpen_pressed(): - var theme = DialogicResources.get_theme_config(current_theme) - editor_reference.editor_interface.inspect_object(load(theme.get_value('definitions', 'background_panel', 'res://addons/dialogic/Example Assets/backgrounds/GlossaryBackground.tres'))) - - -func _on_Glossary_BackgroundPanel_selected(path, target): - if loading: - return - DialogicResources.set_theme_value(current_theme, 'definitions', 'background_panel', path) - n['glossary_background_panel'].text = DialogicResources.get_filename_from_path(path) - _on_PreviewButton_pressed() # Refreshing the preview - -## ------------ AUDIO TAB ------------------------------------ -func _on_audio_data_updated(section): - DialogicResources.set_theme_value(current_theme, 'audio', section, n['audio_pickers'][section].get_data()) - _on_PreviewButton_pressed() - - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/ThemeEditor.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/ThemeEditor.tscn deleted file mode 100644 index 7438530..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/ThemeEditor.tscn +++ /dev/null @@ -1,2195 +0,0 @@ -[gd_scene load_steps=11 format=2] - -[ext_resource path="res://addons/dialogic/Images/Plugin/plugin-editor-icon-light-theme.svg" type="Texture" id=1] -[ext_resource path="res://addons/dialogic/Editor/ThemeEditor/ThemeEditor.gd" type="Script" id=2] -[ext_resource path="res://addons/dialogic/Editor/Common/SectionTitle.tscn" type="PackedScene" id=3] -[ext_resource path="res://addons/dialogic/Editor/ThemeEditor/ButtonStylePicker.tscn" type="PackedScene" id=6] -[ext_resource path="res://addons/dialogic/Editor/ThemeEditor/AudioPicker.tscn" type="PackedScene" id=7] -[ext_resource path="res://addons/dialogic/Editor/Common/TLabel.tscn" type="PackedScene" id=8] - 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-[sub_resource type="ImageTexture" id=6] -flags = 4 -flags = 4 -image = SubResource( 10 ) -size = Vector2( 16, 16 ) - -[node name="ThemeEditor" type="ScrollContainer"] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_right = -6.0 -margin_bottom = 311.0 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="VBoxContainer" type="VBoxContainer" parent="."] -margin_right = 1018.0 -margin_bottom = 911.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -custom_constants/separation = 15 - -[node name="Panel" type="Panel" parent="VBoxContainer"] -margin_right = 1018.0 -margin_bottom = 290.0 -rect_min_size = Vector2( 0, 290 ) - -[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer"] -margin_top = 305.0 -margin_right = 1018.0 -margin_bottom = 389.0 - -[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/VBoxContainer"] -margin_right = 1018.0 -margin_bottom = 20.0 - -[node name="CharacterPicker" type="OptionButton" parent="VBoxContainer/VBoxContainer/HBoxContainer"] -margin_right = 145.0 -margin_bottom = 20.0 -text = "Random Character" - -[node name="HBoxContainer3" type="HBoxContainer" parent="VBoxContainer/VBoxContainer"] -margin_top = 24.0 -margin_right = 1018.0 -margin_bottom = 84.0 -custom_constants/separation = 10 - -[node name="TextEdit" type="TextEdit" parent="VBoxContainer/VBoxContainer/HBoxContainer3"] -margin_right = 864.0 -margin_bottom = 60.0 -rect_min_size = Vector2( 400, 60 ) -size_flags_horizontal = 3 -text = "This is [i]preview[/i] text. You can use [color=#A5EFAC]BBCode[/color] to [b]style[/b] it. -[wave amp=50 freq=2]You can even use effects![/wave]" -syntax_highlighting = true -wrap_enabled = true - -[node name="PreviewButton" type="Button" parent="VBoxContainer/VBoxContainer/HBoxContainer3"] -margin_left = 874.0 -margin_right = 1018.0 -margin_bottom = 60.0 -text = " Preview changes" -icon = ExtResource( 1 ) - -[node name="TabContainer" type="TabContainer" parent="VBoxContainer"] -margin_top = 404.0 -margin_right = 1018.0 -margin_bottom = 911.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -tab_align = 0 -all_tabs_in_front = true -drag_to_rearrange_enabled = true - -[node name="Dialog Text" type="HBoxContainer" parent="VBoxContainer/TabContainer"] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 4.0 -margin_top = 32.0 -margin_right = -4.0 -margin_bottom = -4.0 -custom_constants/separation = 10 -__meta__ = { -"_tab_name": "Dialog Text" -} - -[node name="Column" type="VBoxContainer" parent="VBoxContainer/TabContainer/Dialog Text"] -margin_right = 270.0 -margin_bottom = 471.0 -rect_min_size = Vector2( 270, 0 ) -size_flags_vertical = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Dialog Text/Column" instance=ExtResource( 3 )] -text = "Fonts" -text_key = "Fonts" - -[node name="GridContainer" type="GridContainer" parent="VBoxContainer/TabContainer/Dialog Text/Column"] -margin_top = 26.0 -margin_right = 270.0 -margin_bottom = 100.0 -size_flags_horizontal = 3 -custom_constants/hseparation = 10 -columns = 2 - -[node name="TLabel" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 4.0 -margin_right = 79.0 -margin_bottom = 18.0 -text = "Regular Font" -text_key = "Regular Font" - -[node name="RegularFont" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer"] -margin_left = 89.0 -margin_right = 239.0 -margin_bottom = 22.0 - -[node name="RegularFontButton" type="Button" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/RegularFont"] -margin_top = 1.0 -margin_right = 118.0 -margin_bottom = 21.0 -size_flags_horizontal = 3 -size_flags_vertical = 4 -text = "DefaultFont" - -[node name="RegularFontOpen" type="Button" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/RegularFont"] -margin_left = 122.0 -margin_right = 150.0 -margin_bottom = 22.0 -size_flags_vertical = 4 -icon = SubResource( 8 ) - -[node name="TLabel2" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 30.0 -margin_right = 79.0 -margin_bottom = 44.0 -text = "Bold Font" -text_key = "Bold Font" - -[node name="BoldFont" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer"] -margin_left = 89.0 -margin_top = 26.0 -margin_right = 239.0 -margin_bottom = 48.0 - -[node name="BoldFontButton" type="Button" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/BoldFont"] -margin_top = 1.0 -margin_right = 118.0 -margin_bottom = 21.0 -size_flags_horizontal = 3 -size_flags_vertical = 4 -text = "DefaultBoldFont" - -[node name="BoldFontOpen" type="Button" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/BoldFont"] -margin_left = 122.0 -margin_right = 150.0 -margin_bottom = 22.0 -size_flags_vertical = 4 -icon = SubResource( 8 ) - -[node name="TLabel3" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 56.0 -margin_right = 79.0 -margin_bottom = 70.0 -text = "Italic Font" -text_key = "Italic Font" - -[node name="ItalicFont" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer"] -margin_left = 89.0 -margin_top = 52.0 -margin_right = 239.0 -margin_bottom = 74.0 - -[node name="ItalicFontButton" type="Button" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/ItalicFont"] -margin_top = 1.0 -margin_right = 118.0 -margin_bottom = 21.0 -size_flags_horizontal = 3 -size_flags_vertical = 4 -text = "DefaultItalicFont" - -[node name="ItalicFontOpen" type="Button" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/ItalicFont"] -margin_left = 122.0 -margin_right = 150.0 -margin_bottom = 22.0 -size_flags_vertical = 4 -icon = SubResource( 8 ) - -[node name="SectionTitle2" parent="VBoxContainer/TabContainer/Dialog Text/Column" instance=ExtResource( 3 )] -margin_top = 104.0 -margin_bottom = 126.0 -text = "Margin" -text_key = "Margin" - -[node name="GridContainer2" type="GridContainer" parent="VBoxContainer/TabContainer/Dialog Text/Column"] -margin_top = 130.0 -margin_right = 270.0 -margin_bottom = 238.0 -size_flags_horizontal = 3 -custom_constants/hseparation = 10 -columns = 2 - -[node name="TLabel7" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer2" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 95.0 -margin_bottom = 19.0 -text = "Margin Left" -text_key = "Margin Left" - -[node name="MarginLeft" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer2"] -margin_left = 105.0 -margin_right = 179.0 -margin_bottom = 24.0 -min_value = -999.0 -max_value = 999.0 -value = 20.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="TLabel9" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer2" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 33.0 -margin_right = 95.0 -margin_bottom = 47.0 -text = "Margin Top" -text_key = "Margin Top" - -[node name="MarginTop" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer2"] -margin_left = 105.0 -margin_top = 28.0 -margin_right = 179.0 -margin_bottom = 52.0 -min_value = -999.0 -max_value = 999.0 -value = 10.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="TLabel10" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer2" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 61.0 -margin_right = 95.0 -margin_bottom = 75.0 -text = "Margin Right" -text_key = "Margin Right" - -[node name="MarginRight" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer2"] -margin_left = 105.0 -margin_top = 56.0 -margin_right = 179.0 -margin_bottom = 80.0 -min_value = -999.0 -max_value = 999.0 -value = -20.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="TLabel11" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer2" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 89.0 -margin_right = 95.0 -margin_bottom = 103.0 -text = "Margin Bottom" -text_key = "Margin Bottom" - -[node name="MarginBottom" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer2"] -margin_left = 105.0 -margin_top = 84.0 -margin_right = 179.0 -margin_bottom = 108.0 -min_value = -999.0 -max_value = 999.0 -value = -10.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="VSeparator" type="VSeparator" parent="VBoxContainer/TabContainer/Dialog Text"] -margin_left = 280.0 -margin_right = 284.0 -margin_bottom = 471.0 - -[node name="Column2" type="VBoxContainer" parent="VBoxContainer/TabContainer/Dialog Text"] -margin_left = 294.0 -margin_right = 564.0 -margin_bottom = 471.0 -rect_min_size = Vector2( 270, 0 ) -size_flags_vertical = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Dialog Text/Column2" instance=ExtResource( 3 )] -text = "Colors" -text_key = "Colors" - -[node name="GridContainer" type="GridContainer" parent="VBoxContainer/TabContainer/Dialog Text/Column2"] -margin_top = 26.0 -margin_right = 270.0 -margin_bottom = 118.0 -size_flags_horizontal = 3 -custom_constants/hseparation = 10 -columns = 2 - -[node name="TLabel" parent="VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 8.0 -margin_right = 91.0 -margin_bottom = 22.0 -text = "Text Color" -text_key = "Text Color" - -[node name="ColorPickerButton" type="ColorPickerButton" parent="VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer"] -margin_left = 101.0 -margin_right = 259.0 -margin_bottom = 30.0 -rect_min_size = Vector2( 50, 30 ) -color = Color( 1, 1, 1, 1 ) - -[node name="TLabel2" parent="VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 42.0 -margin_right = 91.0 -margin_bottom = 56.0 -text = "Shadow" -text_key = "Shadow" - -[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer"] -margin_left = 101.0 -margin_top = 34.0 -margin_right = 259.0 -margin_bottom = 64.0 - -[node name="CheckBoxShadow" type="CheckBox" parent="VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer/HBoxContainer2"] -margin_right = 24.0 -margin_bottom = 30.0 - -[node name="ColorPickerButtonShadow" type="ColorPickerButton" parent="VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer/HBoxContainer2"] -margin_left = 28.0 -margin_right = 158.0 -margin_bottom = 30.0 -rect_min_size = Vector2( 50, 30 ) -size_flags_horizontal = 3 -color = Color( 0, 0, 0, 0.619608 ) - -[node name="TLabel3" parent="VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 73.0 -margin_right = 91.0 -margin_bottom = 87.0 -text = "Shadow Offset" -text_key = "Shadow Offset" - -[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer"] -margin_left = 101.0 -margin_top = 68.0 -margin_right = 259.0 -margin_bottom = 92.0 -custom_constants/separation = 10 - -[node name="ShadowOffsetX" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer/HBoxContainer"] -margin_right = 74.0 -margin_bottom = 24.0 -value = 2.0 -rounded = true -allow_lesser = true -prefix = "X" - -[node name="ShadowOffsetY" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer/HBoxContainer"] -margin_left = 84.0 -margin_right = 158.0 -margin_bottom = 24.0 -value = 2.0 -rounded = true -allow_lesser = true -prefix = "Y" - -[node name="VSeparator2" type="VSeparator" parent="VBoxContainer/TabContainer/Dialog Text"] -margin_left = 574.0 -margin_right = 578.0 -margin_bottom = 471.0 - -[node name="Column3" type="VBoxContainer" parent="VBoxContainer/TabContainer/Dialog Text"] -margin_left = 588.0 -margin_right = 873.0 -margin_bottom = 471.0 -rect_min_size = Vector2( 270, 0 ) -size_flags_vertical = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Dialog Text/Column3" instance=ExtResource( 3 )] -margin_right = 285.0 -text = "Behaviour" -text_key = "Behaviour" - -[node name="GridContainer" type="GridContainer" parent="VBoxContainer/TabContainer/Dialog Text/Column3"] -margin_top = 26.0 -margin_right = 285.0 -margin_bottom = 132.0 -size_flags_horizontal = 3 -custom_constants/hseparation = 10 -columns = 2 - -[node name="TLabel" parent="VBoxContainer/TabContainer/Dialog Text/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 177.0 -margin_bottom = 19.0 -text = "Speed (bigger = slower)" -text_key = "Speed (bigger = slower)" - -[node name="TextSpeed" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Text/Column3/GridContainer"] -margin_left = 187.0 -margin_right = 285.0 -margin_bottom = 24.0 -max_value = 10.0 -step = 0.01 -value = 2.0 - -[node name="TLabel2" parent="VBoxContainer/TabContainer/Dialog Text/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 32.0 -margin_right = 177.0 -margin_bottom = 46.0 -text = "Alignment" -text_key = "Alignment" - -[node name="HBoxContainer3" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Text/Column3/GridContainer"] -margin_left = 187.0 -margin_top = 28.0 -margin_right = 285.0 -margin_bottom = 50.0 - -[node name="Alignment" type="OptionButton" parent="VBoxContainer/TabContainer/Dialog Text/Column3/GridContainer/HBoxContainer3"] -margin_right = 98.0 -margin_bottom = 22.0 -size_flags_horizontal = 3 -text = "Top Left" -icon = SubResource( 6 ) -items = [ "Top Left", SubResource( 8 ), false, 0, null, "Top Center", SubResource( 8 ), false, 1, null, "Top Right", SubResource( 8 ), false, 2, null, "", null, false, -1, null, "Center Left", SubResource( 8 ), false, 3, null, "Center", SubResource( 8 ), false, 4, null, "Center Right", SubResource( 8 ), false, 5, null, "", null, false, -1, null, "Bottom Left", SubResource( 8 ), false, 6, null, "Bottom Center", SubResource( 8 ), false, 7, null, "Bottom Right", SubResource( 8 ), false, 8, null ] -selected = 0 - -[node name="TLabel3" parent="VBoxContainer/TabContainer/Dialog Text/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 59.0 -margin_right = 177.0 -margin_bottom = 73.0 -text = "Single Portrait Mode" -text_key = "Single Portrait Mode" - -[node name="SinglePortraitModeCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Dialog Text/Column3/GridContainer"] -margin_left = 187.0 -margin_top = 54.0 -margin_right = 285.0 -margin_bottom = 78.0 - -[node name="TLabel4" parent="VBoxContainer/TabContainer/Dialog Text/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 87.0 -margin_right = 177.0 -margin_bottom = 101.0 -text = "Don't Close After Last Event" -text_key = "Don't Close After Last Event" - -[node name="DontCloseAfterLastEventCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Dialog Text/Column3/GridContainer"] -margin_left = 187.0 -margin_top = 82.0 -margin_right = 285.0 -margin_bottom = 106.0 - -[node name="Dialog Box" type="HBoxContainer" parent="VBoxContainer/TabContainer"] -visible = false -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 4.0 -margin_top = 32.0 -margin_right = -4.0 -margin_bottom = -4.0 -custom_constants/separation = 10 -__meta__ = { -"_tab_name": "Dialog Box" -} - -[node name="Column" type="VBoxContainer" parent="VBoxContainer/TabContainer/Dialog Box"] -margin_right = 319.0 -margin_bottom = 615.0 -rect_min_size = Vector2( 270, 0 ) -size_flags_vertical = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Dialog Box/Column" instance=ExtResource( 3 )] -margin_right = 319.0 -text_key = "Visuals" - -[node name="GridContainer" type="GridContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column"] -margin_top = 26.0 -margin_right = 319.0 -margin_bottom = 162.0 -size_flags_horizontal = 3 -custom_constants/hseparation = 10 -columns = 2 - -[node name="TLabel" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 157.0 -margin_bottom = 19.0 -text = "Background Color" -text_key = "Background Color" - -[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer"] -margin_left = 167.0 -margin_right = 319.0 -margin_bottom = 24.0 - -[node name="CheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/HBoxContainer2"] -margin_right = 24.0 -margin_bottom = 24.0 - -[node name="ColorPickerButton" type="ColorPickerButton" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/HBoxContainer2"] -margin_left = 28.0 -margin_right = 152.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 - -[node name="TLabel2" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 33.0 -margin_right = 157.0 -margin_bottom = 47.0 -text = "Background Texture" -text_key = "Background Texture" - -[node name="HBoxContainer3" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer"] -margin_left = 167.0 -margin_top = 28.0 -margin_right = 319.0 -margin_bottom = 52.0 - -[node name="CheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/HBoxContainer3"] -margin_right = 24.0 -margin_bottom = 24.0 -pressed = true - -[node name="BackgroundTextureButton" type="Button" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/HBoxContainer3"] -margin_left = 28.0 -margin_right = 152.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 -text = "background-2" - -[node name="TLabel3" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 61.0 -margin_right = 157.0 -margin_bottom = 75.0 -text = "Texture Modulation" -text_key = "Texture Modulation" - -[node name="HBoxContainer6" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer"] -margin_left = 167.0 -margin_top = 56.0 -margin_right = 319.0 -margin_bottom = 80.0 - -[node name="CheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/HBoxContainer6"] -margin_right = 24.0 -margin_bottom = 24.0 - -[node name="ColorPickerButton" type="ColorPickerButton" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/HBoxContainer6"] -margin_left = 28.0 -margin_right = 152.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 - -[node name="TLabel6" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 89.0 -margin_right = 157.0 -margin_bottom = 103.0 -text = "9-Patch Margin Left/Right" -text_key = "9-Patch Margin Left/Right" - -[node name="NinePatchBoxLeftRight" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer"] -margin_left = 167.0 -margin_top = 84.0 -margin_right = 319.0 -margin_bottom = 108.0 - -[node name="PatchMarginLeft" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/NinePatchBoxLeftRight"] -margin_right = 74.0 -margin_bottom = 24.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="PatchMarginRight" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/NinePatchBoxLeftRight"] -margin_left = 78.0 -margin_right = 152.0 -margin_bottom = 24.0 -max_value = 999.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="TLabel7" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 117.0 -margin_right = 157.0 -margin_bottom = 131.0 -text = "9-Patch Margin Top/Bottom" -text_key = "9-Patch Margin Top/Bottom" - -[node name="NinePatchBoxTopBottom" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer"] -margin_left = 167.0 -margin_top = 112.0 -margin_right = 319.0 -margin_bottom = 136.0 - -[node name="PatchMarginTop" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/NinePatchBoxTopBottom"] -margin_right = 74.0 -margin_bottom = 24.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="PatchMarginBottom" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/NinePatchBoxTopBottom"] -margin_left = 78.0 -margin_right = 152.0 -margin_bottom = 24.0 -max_value = 999.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="SectionTitle2" parent="VBoxContainer/TabContainer/Dialog Box/Column" instance=ExtResource( 3 )] -margin_top = 166.0 -margin_right = 319.0 -margin_bottom = 188.0 -text = "Size and Position" -text_key = "Size and Position" - -[node name="GridContainer2" type="GridContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column"] -margin_top = 136.0 -margin_right = 270.0 -margin_bottom = 326.0 -size_flags_horizontal = 3 -custom_constants/hseparation = 10 -columns = 2 - -[node name="TLabel4" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 104.0 -margin_bottom = 19.0 -text = "Full width" -text_key = "Full width" - -[node name="HBoxContainer7" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2"] -margin_left = 114.0 -margin_right = 266.0 -margin_bottom = 24.0 - -[node name="CheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2/HBoxContainer7"] -margin_right = 24.0 -margin_bottom = 24.0 - -[node name="TLabel6" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 33.0 -margin_right = 104.0 -margin_bottom = 47.0 -text = "Box size (pixels)" -text_key = "Box size (pixels)" - -[node name="HBoxContainer4" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2"] -margin_left = 114.0 -margin_top = 28.0 -margin_right = 266.0 -margin_bottom = 52.0 - -[node name="BoxSizeW" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2/HBoxContainer4"] -margin_right = 74.0 -margin_bottom = 24.0 -value = 100.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="BoxSizeH" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2/HBoxContainer4"] -margin_left = 78.0 -margin_right = 152.0 -margin_bottom = 24.0 -max_value = 999.0 -value = 167.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="TLabel8" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 60.0 -margin_right = 104.0 -margin_bottom = 74.0 -text = "Position" -text_key = "Position" - -[node name="PositionSelector" type="OptionButton" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2"] -margin_left = 114.0 -margin_top = 56.0 -margin_right = 266.0 -margin_bottom = 78.0 -text = "Top Left" -icon = SubResource( 6 ) -items = [ "Top Left", SubResource( 8 ), false, 0, null, "Top Center", SubResource( 8 ), false, 1, null, "Top Right", SubResource( 8 ), false, 2, null, "", null, false, -1, null, "Center Left", SubResource( 8 ), false, 3, null, "Center", SubResource( 8 ), false, 4, null, "Center Right", SubResource( 8 ), false, 5, null, "", null, false, -1, null, "Bottom Left", SubResource( 8 ), false, 6, null, "Bottom Center", SubResource( 8 ), false, 7, null, "Bottom Right", SubResource( 8 ), false, 8, null ] -selected = 0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TLabel7" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 87.0 -margin_right = 104.0 -margin_bottom = 101.0 -text = "Margin Left" -text_key = "Margin Left" - -[node name="MarginLeft" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2"] -margin_left = 114.0 -margin_top = 82.0 -margin_right = 266.0 -margin_bottom = 106.0 -min_value = -999.0 -max_value = 999.0 -value = 40.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="TLabel9" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 115.0 -margin_right = 104.0 -margin_bottom = 129.0 -text = "Margin Top" -text_key = "Margin Top" - -[node name="MarginTop" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2"] -margin_left = 114.0 -margin_top = 110.0 -margin_right = 266.0 -margin_bottom = 134.0 -min_value = -999.0 -max_value = 999.0 -value = 40.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="TLabel10" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 143.0 -margin_right = 104.0 -margin_bottom = 157.0 -text = "Margin Right" -text_key = "Margin Right" - -[node name="MarginRight" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2"] -margin_left = 114.0 -margin_top = 138.0 -margin_right = 266.0 -margin_bottom = 162.0 -min_value = -999.0 -max_value = 999.0 -value = -40.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="TLabel11" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 171.0 -margin_right = 104.0 -margin_bottom = 185.0 -text = "Margin Bottom" -text_key = "Margin Bottom" - -[node name="MarginBottom" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2"] -margin_left = 114.0 -margin_top = 166.0 -margin_right = 266.0 -margin_bottom = 190.0 -min_value = -999.0 -max_value = 999.0 -value = -40.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="VSeparator" type="VSeparator" parent="VBoxContainer/TabContainer/Dialog Box"] -margin_left = 329.0 -margin_right = 333.0 -margin_bottom = 615.0 - -[node name="Column2" type="VBoxContainer" parent="VBoxContainer/TabContainer/Dialog Box"] -margin_left = 343.0 -margin_right = 613.0 -margin_bottom = 615.0 -rect_min_size = Vector2( 270, 0 ) -size_flags_vertical = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Dialog Box/Column2" instance=ExtResource( 3 )] -text = "Next Indicator" -text_key = "Next Indicator" - -[node name="GridContainer" type="GridContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column2"] -margin_top = 26.0 -margin_right = 270.0 -margin_bottom = 126.0 -size_flags_horizontal = 3 -custom_constants/hseparation = 10 -columns = 2 - -[node name="TLabel" parent="VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 3.0 -margin_right = 66.0 -margin_bottom = 17.0 -text = "Image" -text_key = "Image" - -[node name="NextIndicatorButton" type="Button" parent="VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer"] -margin_left = 76.0 -margin_right = 228.0 -margin_bottom = 20.0 -text = "next-indicator" - -[node name="TLabel2" parent="VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 27.0 -margin_right = 66.0 -margin_bottom = 41.0 -text = "Animation" -text_key = "Animation" - -[node name="NextAnimation" type="OptionButton" parent="VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer"] -margin_left = 76.0 -margin_top = 24.0 -margin_right = 228.0 -margin_bottom = 44.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TLabel3" parent="VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 53.0 -margin_right = 66.0 -margin_bottom = 67.0 -text = "Scale" -text_key = "Scale" - -[node name="HBoxContainer7" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer"] -margin_left = 76.0 -margin_top = 48.0 -margin_right = 228.0 -margin_bottom = 72.0 - -[node name="IndicatorScale" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer/HBoxContainer7"] -margin_right = 74.0 -margin_bottom = 24.0 -max_value = 999.0 -step = 0.1 -value = 1.0 -allow_greater = true -allow_lesser = true - -[node name="TLabel4" parent="VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 81.0 -margin_right = 66.0 -margin_bottom = 95.0 -text = "Offset" -text_key = "Offset" - -[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer"] -margin_left = 76.0 -margin_top = 76.0 -margin_right = 228.0 -margin_bottom = 100.0 - -[node name="NextOffsetX" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer/HBoxContainer2"] -margin_right = 74.0 -margin_bottom = 24.0 -max_value = 1e+07 -value = 10.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="NextOffsetY" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer/HBoxContainer2"] -margin_left = 78.0 -margin_right = 152.0 -margin_bottom = 24.0 -max_value = 1e+07 -value = 20.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="VSeparator2" type="VSeparator" parent="VBoxContainer/TabContainer/Dialog Box"] -margin_left = 623.0 -margin_right = 627.0 -margin_bottom = 615.0 - -[node name="Column3" type="VBoxContainer" parent="VBoxContainer/TabContainer/Dialog Box"] -margin_left = 637.0 -margin_right = 907.0 -margin_bottom = 615.0 -rect_min_size = Vector2( 270, 0 ) -size_flags_vertical = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Dialog Box/Column3" instance=ExtResource( 3 )] -text = "Behaviour" -text_key = "Behaviour" - -[node name="GridContainer" type="GridContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column3"] -margin_top = 26.0 -margin_right = 270.0 -margin_bottom = 130.0 -size_flags_horizontal = 3 -custom_constants/hseparation = 10 -columns = 2 - -[node name="TLabel2" parent="VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 175.0 -margin_bottom = 19.0 -text = "Fade in time:" -text_key = "Fade in time:" - -[node name="ShowTime" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer"] -margin_left = 185.0 -margin_right = 259.0 -margin_bottom = 24.0 - -[node name="SpinBox" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer/ShowTime"] -margin_right = 74.0 -margin_bottom = 24.0 -max_value = 999.0 -step = 0.1 -value = 0.5 -allow_greater = true - -[node name="TLabel3" parent="VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 31.0 -margin_right = 175.0 -margin_bottom = 45.0 -text = "Portraits Dim Color" -text_key = "Portraits Dim Color" - -[node name="DimColor" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer"] -margin_left = 185.0 -margin_top = 28.0 -margin_right = 259.0 -margin_bottom = 48.0 - -[node name="ColorPickerButton" type="ColorPickerButton" parent="VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer/DimColor"] -margin_right = 74.0 -margin_bottom = 20.0 -size_flags_horizontal = 3 -color = Color( 0.501961, 0.501961, 0.501961, 1 ) - -[node name="TLabel5" parent="VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 57.0 -margin_right = 175.0 -margin_bottom = 71.0 -text = "Portrait Dim time:" -text_key = "Portrait Dim time:" - -[node name="PortraitDimTime" type="HBoxContainer" parent="VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer"] -margin_left = 185.0 -margin_top = 52.0 -margin_right = 259.0 -margin_bottom = 76.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="SpinBox" type="SpinBox" parent="VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer/PortraitDimTime"] -margin_right = 74.0 -margin_bottom = 24.0 -max_value = 999.0 -step = 0.1 -value = 0.5 -allow_greater = true - -[node name="TLabel4" parent="VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 85.0 -margin_right = 175.0 -margin_bottom = 99.0 -text = "Portraits Behind Dialog Box" -text_key = "Portraits Behind Dialog Box" - -[node name="PortraitsBehindDialogCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer"] -margin_left = 185.0 -margin_top = 80.0 -margin_right = 259.0 -margin_bottom = 104.0 - -[node name="Name Label" type="HBoxContainer" parent="VBoxContainer/TabContainer"] -visible = false -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 4.0 -margin_top = 32.0 -margin_right = -4.0 -margin_bottom = -4.0 -custom_constants/separation = 10 -__meta__ = { -"_tab_name": "Name Label" -} - -[node name="Column" type="VBoxContainer" parent="VBoxContainer/TabContainer/Name Label"] -margin_right = 287.0 -margin_bottom = 495.0 -rect_min_size = Vector2( 270, 0 ) -size_flags_vertical = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/TabContainer/Name Label/Column"] -margin_right = 287.0 -margin_bottom = 50.0 - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer" instance=ExtResource( 3 )] -margin_right = 287.0 -text = "Behaviour" - -[node name="GridContainer" type="GridContainer" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer"] -margin_top = 26.0 -margin_right = 287.0 -margin_bottom = 50.0 -columns = 2 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TLabel" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 112.0 -margin_bottom = 19.0 -text = "Hide name labels" -text_key = "Hide name labels" - -[node name="NameHide" type="CheckBox" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer/GridContainer"] -margin_left = 116.0 -margin_right = 140.0 -margin_bottom = 24.0 - -[node name="VBoxContainer2" type="VBoxContainer" parent="VBoxContainer/TabContainer/Name Label/Column"] -margin_top = 54.0 -margin_right = 287.0 -margin_bottom = 192.0 - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2" instance=ExtResource( 3 )] -margin_right = 287.0 -text = "Text" -text_key = "Text" - -[node name="GridContainer" type="GridContainer" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2"] -margin_top = 26.0 -margin_right = 287.0 -margin_bottom = 138.0 -columns = 2 - -[node name="TLabel" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 4.0 -margin_right = 125.0 -margin_bottom = 18.0 -text = "Name label Font" -text_key = "Name label Font" - -[node name="RegularFont" type="HBoxContainer" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer"] -margin_left = 129.0 -margin_right = 287.0 -margin_bottom = 22.0 - -[node name="NameFontButton" type="Button" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/RegularFont"] -margin_top = 1.0 -margin_right = 126.0 -margin_bottom = 21.0 -size_flags_horizontal = 3 -size_flags_vertical = 4 -text = "DefaultFont" - -[node name="NameFontOpen" type="Button" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/RegularFont"] -margin_left = 130.0 -margin_right = 158.0 -margin_bottom = 22.0 -size_flags_vertical = 4 -icon = SubResource( 8 ) - -[node name="TLabel2" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 31.0 -margin_right = 125.0 -margin_bottom = 45.0 -text = "Use character Color" -text_key = "Use character Color" - -[node name="CharacterColor" type="CheckBox" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer"] -margin_left = 129.0 -margin_top = 26.0 -margin_right = 287.0 -margin_bottom = 50.0 - -[node name="TLabel3" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 62.0 -margin_right = 125.0 -margin_bottom = 76.0 -text = "Shadow" -text_key = "Shadow" - -[node name="HBoxContainer4" type="HBoxContainer" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer"] -margin_left = 129.0 -margin_top = 54.0 -margin_right = 287.0 -margin_bottom = 84.0 - -[node name="CheckBoxShadow" type="CheckBox" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/HBoxContainer4"] -margin_right = 24.0 -margin_bottom = 30.0 - -[node name="ColorPickerButtonShadow" type="ColorPickerButton" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/HBoxContainer4"] -margin_left = 28.0 -margin_right = 158.0 -margin_bottom = 30.0 -rect_min_size = Vector2( 50, 30 ) -size_flags_horizontal = 3 -color = Color( 0, 0, 0, 0.619608 ) - -[node name="TLabel4" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 93.0 -margin_right = 125.0 -margin_bottom = 107.0 -text = "Shadow Offset" -text_key = "Shadow Offset" - -[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer"] -margin_left = 129.0 -margin_top = 88.0 -margin_right = 287.0 -margin_bottom = 112.0 -custom_constants/separation = 10 - -[node name="ShadowOffsetX" type="SpinBox" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/HBoxContainer"] -margin_right = 74.0 -margin_bottom = 24.0 -value = 2.0 -rounded = true -allow_lesser = true -prefix = "X" - -[node name="ShadowOffsetY" type="SpinBox" parent="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/HBoxContainer"] -margin_left = 84.0 -margin_right = 158.0 -margin_bottom = 24.0 -value = 2.0 -rounded = true -allow_lesser = true -prefix = "Y" - -[node name="VSeparator" type="VSeparator" parent="VBoxContainer/TabContainer/Name Label"] -margin_left = 297.0 -margin_right = 301.0 -margin_bottom = 495.0 - -[node name="Column2" type="VBoxContainer" parent="VBoxContainer/TabContainer/Name Label"] -margin_left = 311.0 -margin_right = 599.0 -margin_bottom = 495.0 -rect_min_size = Vector2( 270, 0 ) -size_flags_vertical = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Name Label/Column2" instance=ExtResource( 3 )] -margin_right = 288.0 -text = "Box" -text_key = "Box" - -[node name="GridContainer" type="GridContainer" parent="VBoxContainer/TabContainer/Name Label/Column2"] -margin_top = 26.0 -margin_right = 288.0 -margin_bottom = 134.0 -columns = 2 - -[node name="TLabel" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 126.0 -margin_bottom = 19.0 -text = "Background Color" -text_key = "Background Color" - -[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer"] -margin_left = 130.0 -margin_right = 288.0 -margin_bottom = 24.0 - -[node name="CheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer2"] -margin_right = 24.0 -margin_bottom = 24.0 - -[node name="ColorPickerButton" type="ColorPickerButton" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer2"] -margin_left = 28.0 -margin_right = 158.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 - -[node name="TLabel2" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 33.0 -margin_right = 126.0 -margin_bottom = 47.0 -text = "Background Texture" -text_key = "Background Texture" - -[node name="HBoxContainer3" type="HBoxContainer" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer"] -margin_left = 130.0 -margin_top = 28.0 -margin_right = 288.0 -margin_bottom = 52.0 - -[node name="CheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer3"] -margin_right = 24.0 -margin_bottom = 24.0 -pressed = true - -[node name="BackgroundTextureButton" type="Button" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer3"] -margin_left = 28.0 -margin_right = 158.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 -text = "background-2" - -[node name="TLabel3" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 61.0 -margin_right = 126.0 -margin_bottom = 75.0 -text = "Texture Modulation" -text_key = "Texture Modulation" - -[node name="HBoxContainer6" type="HBoxContainer" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer"] -margin_left = 130.0 -margin_top = 56.0 -margin_right = 288.0 -margin_bottom = 80.0 - -[node name="CheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer6"] -margin_right = 24.0 -margin_bottom = 24.0 - -[node name="ColorPickerButton" type="ColorPickerButton" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer6"] -margin_left = 28.0 -margin_right = 158.0 -margin_bottom = 24.0 -size_flags_horizontal = 3 - -[node name="TLabel4" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 89.0 -margin_right = 126.0 -margin_bottom = 103.0 -text = "Box Padding" -text_key = "Box Padding" - -[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer"] -margin_left = 130.0 -margin_top = 84.0 -margin_right = 288.0 -margin_bottom = 108.0 -custom_constants/separation = 10 - -[node name="NamePaddingX" type="SpinBox" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer"] -margin_right = 74.0 -margin_bottom = 24.0 -step = 0.1 -value = 10.0 -allow_greater = true -allow_lesser = true - -[node name="NamePaddingY" type="SpinBox" parent="VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer"] -margin_left = 84.0 -margin_right = 158.0 -margin_bottom = 24.0 -step = 0.1 -allow_greater = true -allow_lesser = true - -[node name="VSeparator2" type="VSeparator" parent="VBoxContainer/TabContainer/Name Label"] -margin_left = 609.0 -margin_right = 613.0 -margin_bottom = 495.0 - -[node name="Column3" type="VBoxContainer" parent="VBoxContainer/TabContainer/Name Label"] -margin_left = 623.0 -margin_right = 893.0 -margin_bottom = 495.0 -rect_min_size = Vector2( 270, 0 ) -size_flags_vertical = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Name Label/Column3" instance=ExtResource( 3 )] -text = "Placement" -text_key = "Placement" - -[node name="GridContainer" type="GridContainer" parent="VBoxContainer/TabContainer/Name Label/Column3"] -margin_top = 26.0 -margin_right = 270.0 -margin_bottom = 74.0 -columns = 2 - -[node name="TLabel" parent="VBoxContainer/TabContainer/Name Label/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 3.0 -margin_right = 52.0 -margin_bottom = 17.0 -text = "Position" -text_key = "Position" - -[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/TabContainer/Name Label/Column3/GridContainer"] -margin_left = 56.0 -margin_right = 208.0 -margin_bottom = 20.0 - -[node name="Positions" type="OptionButton" parent="VBoxContainer/TabContainer/Name Label/Column3/GridContainer/HBoxContainer"] -margin_right = 152.0 -margin_bottom = 20.0 -size_flags_horizontal = 3 -text = "Left" -items = [ "Left", null, false, -1, null, "Center", null, false, 0, null, "Right", null, false, 1, null ] -selected = 0 - -[node name="TLabel2" parent="VBoxContainer/TabContainer/Name Label/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 29.0 -margin_right = 52.0 -margin_bottom = 43.0 -text = "Offset" -text_key = "Offset" - -[node name="HBoxContainer5" type="HBoxContainer" parent="VBoxContainer/TabContainer/Name Label/Column3/GridContainer"] -margin_left = 56.0 -margin_top = 24.0 -margin_right = 208.0 -margin_bottom = 48.0 - -[node name="HorizontalOffset" type="SpinBox" parent="VBoxContainer/TabContainer/Name Label/Column3/GridContainer/HBoxContainer5"] -margin_right = 74.0 -margin_bottom = 24.0 -step = 0.1 -allow_greater = true -allow_lesser = true - -[node name="BottomGap" type="SpinBox" parent="VBoxContainer/TabContainer/Name Label/Column3/GridContainer/HBoxContainer5"] -margin_left = 78.0 -margin_right = 152.0 -margin_bottom = 24.0 -step = 0.1 -value = 48.0 -allow_greater = true -allow_lesser = true - -[node name="Choice Buttons" type="HBoxContainer" parent="VBoxContainer/TabContainer"] -visible = false -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 4.0 -margin_top = 32.0 -margin_right = -4.0 -margin_bottom = -4.0 -custom_constants/separation = 10 -__meta__ = { -"_tab_name": "Choice Buttons" -} - -[node name="Column" type="VBoxContainer" parent="VBoxContainer/TabContainer/Choice Buttons"] -margin_right = 380.0 -margin_bottom = 488.0 -rect_min_size = Vector2( 380, 0 ) -size_flags_vertical = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Choice Buttons/Column" instance=ExtResource( 3 )] -margin_right = 380.0 -text = "Button Style" -text_key = "Button Style" - -[node name="TabContainer" type="TabContainer" parent="VBoxContainer/TabContainer/Choice Buttons/Column"] -margin_top = 26.0 -margin_right = 380.0 -margin_bottom = 170.0 -tab_align = 0 - -[node name="Normal" parent="VBoxContainer/TabContainer/Choice Buttons/Column/TabContainer" instance=ExtResource( 6 )] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 4.0 -margin_top = 32.0 -margin_right = -4.0 -margin_bottom = -4.0 - -[node name="Hover" parent="VBoxContainer/TabContainer/Choice Buttons/Column/TabContainer" instance=ExtResource( 6 )] -visible = false -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 4.0 -margin_top = 32.0 -margin_right = -4.0 -margin_bottom = -4.0 - -[node name="Pressed" parent="VBoxContainer/TabContainer/Choice Buttons/Column/TabContainer" instance=ExtResource( 6 )] -visible = false -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 4.0 -margin_top = 32.0 -margin_right = -4.0 -margin_bottom = -4.0 - -[node name="Disabled" parent="VBoxContainer/TabContainer/Choice Buttons/Column/TabContainer" instance=ExtResource( 6 )] -visible = false -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 4.0 -margin_top = 32.0 -margin_right = -4.0 -margin_bottom = -4.0 - -[node name="VSeparator" type="VSeparator" parent="VBoxContainer/TabContainer/Choice Buttons"] -margin_left = 390.0 -margin_right = 394.0 -margin_bottom = 488.0 - -[node name="Column2" type="VBoxContainer" parent="VBoxContainer/TabContainer/Choice Buttons"] -margin_left = 404.0 -margin_right = 713.0 -margin_bottom = 488.0 -size_flags_vertical = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Choice Buttons/Column2" instance=ExtResource( 3 )] -margin_right = 309.0 -text = "Placement" -text_key = "Placement" - -[node name="GridContainer" type="GridContainer" parent="VBoxContainer/TabContainer/Choice Buttons/Column2"] -margin_top = 26.0 -margin_right = 309.0 -margin_bottom = 184.0 -size_flags_horizontal = 3 -custom_constants/hseparation = 10 -columns = 2 - -[node name="TLabel" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 119.0 -margin_bottom = 19.0 -text = "Box padding" -text_key = "Box padding" - -[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer"] -margin_left = 129.0 -margin_right = 309.0 -margin_bottom = 24.0 - -[node name="TextOffsetV" type="SpinBox" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer"] -margin_right = 74.0 -margin_bottom = 24.0 -value = 5.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="TextOffsetH" type="SpinBox" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer"] -margin_left = 78.0 -margin_right = 152.0 -margin_bottom = 24.0 -value = 5.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="TLabel2" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 33.0 -margin_right = 119.0 -margin_bottom = 47.0 -text = "Fixed button size" -text_key = "Fixed button size" - -[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer"] -margin_left = 129.0 -margin_top = 28.0 -margin_right = 309.0 -margin_bottom = 52.0 - -[node name="FixedSize" type="CheckBox" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer2"] -margin_right = 24.0 -margin_bottom = 24.0 - -[node name="ButtonSizeX" type="SpinBox" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer2"] -margin_left = 28.0 -margin_right = 102.0 -margin_bottom = 24.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="ButtonSizeY" type="SpinBox" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer2"] -margin_left = 106.0 -margin_right = 180.0 -margin_bottom = 24.0 -rounded = true -allow_greater = true -allow_lesser = true - -[node name="TLabel3" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 61.0 -margin_right = 119.0 -margin_bottom = 75.0 -text = "Separation" -text_key = "Separation" - -[node name="VerticalSeparation" type="SpinBox" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer"] -margin_left = 129.0 -margin_top = 56.0 -margin_right = 309.0 -margin_bottom = 80.0 -value = 5.0 -rounded = true -allow_lesser = true - -[node name="TLabel4" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 87.0 -margin_right = 119.0 -margin_bottom = 101.0 -text = "Button layout" -text_key = "Button layout" - -[node name="Layout" type="OptionButton" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer"] -margin_left = 129.0 -margin_top = 84.0 -margin_right = 309.0 -margin_bottom = 104.0 -size_flags_horizontal = 3 -text = "Vertical" -items = [ "Vertical", null, false, 0, null, "Horizontal", null, false, 1, null ] -selected = 0 - -[node name="TLabel5" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 112.0 -margin_right = 119.0 -margin_bottom = 126.0 -text = "Position on screen" -text_key = "Position on screen" - -[node name="PositionOnScreenOptionButton" type="OptionButton" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer"] -margin_left = 129.0 -margin_top = 108.0 -margin_right = 309.0 -margin_bottom = 130.0 -size_flags_horizontal = 3 -text = "Top Left" -icon = SubResource( 6 ) -items = [ "Top Left", SubResource( 8 ), false, 0, null, "Top Center", SubResource( 8 ), false, 1, null, "Top Right", SubResource( 8 ), false, 2, null, "", null, false, -1, null, "Center Left", SubResource( 8 ), false, 3, null, "Center", SubResource( 8 ), false, 4, null, "Center Right", SubResource( 8 ), false, 5, null, "", null, false, -1, null, "Bottom Left", SubResource( 8 ), false, 6, null, "Bottom Center", SubResource( 8 ), false, 7, null, "Bottom Right", SubResource( 8 ), false, 8, null ] -selected = 0 - -[node name="TLabel6" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 139.0 -margin_right = 119.0 -margin_bottom = 153.0 -text = "Offset x-y" -text_key = "Offset x-y" - -[node name="HBoxContainer3" type="HBoxContainer" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer"] -margin_left = 129.0 -margin_top = 134.0 -margin_right = 309.0 -margin_bottom = 158.0 - -[node name="ButtonOffsetX" type="SpinBox" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer3"] -margin_right = 74.0 -margin_bottom = 24.0 -rounded = true -allow_lesser = true - -[node name="ButtonOffsetY" type="SpinBox" parent="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer3"] -margin_left = 78.0 -margin_right = 152.0 -margin_bottom = 24.0 -rounded = true -allow_lesser = true - -[node name="Glossary" type="HBoxContainer" parent="VBoxContainer/TabContainer"] -visible = false -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 4.0 -margin_top = 32.0 -margin_right = -4.0 -margin_bottom = -4.0 -custom_constants/separation = 10 -__meta__ = { -"_tab_name": "Glossary" -} - -[node name="Column" type="VBoxContainer" parent="VBoxContainer/TabContainer/Glossary"] -margin_right = 270.0 -margin_bottom = 495.0 -rect_min_size = Vector2( 270, 0 ) - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Glossary/Column" instance=ExtResource( 3 )] -text_key = "Visuals" - -[node name="GridContainer" type="GridContainer" parent="VBoxContainer/TabContainer/Glossary/Column"] -margin_top = 26.0 -margin_right = 270.0 -margin_bottom = 82.0 -size_flags_horizontal = 3 -custom_constants/hseparation = 10 -columns = 2 - -[node name="TLabel" parent="VBoxContainer/TabContainer/Glossary/Column/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 8.0 -margin_right = 116.0 -margin_bottom = 22.0 -text = "Word color" -text_key = "Word color" - -[node name="HighlightColorPicker" type="ColorPickerButton" parent="VBoxContainer/TabContainer/Glossary/Column/GridContainer"] -margin_left = 126.0 -margin_right = 244.0 -margin_bottom = 30.0 -rect_min_size = Vector2( 50, 30 ) -color = Color( 0.215686, 0.654902, 0.67451, 1 ) - -[node name="TLabel2" parent="VBoxContainer/TabContainer/Glossary/Column/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 38.0 -margin_right = 116.0 -margin_bottom = 52.0 -text = "Background Panel" -text_key = "Background Panel" - -[node name="BackgroundPanel" type="HBoxContainer" parent="VBoxContainer/TabContainer/Glossary/Column/GridContainer"] -margin_left = 126.0 -margin_top = 34.0 -margin_right = 244.0 -margin_bottom = 56.0 - -[node name="BgPanelButton" type="Button" parent="VBoxContainer/TabContainer/Glossary/Column/GridContainer/BackgroundPanel"] -margin_top = 1.0 -margin_right = 86.0 -margin_bottom = 21.0 -size_flags_horizontal = 3 -size_flags_vertical = 4 -text = "DefaultFont" - -[node name="BGPanelOpen" type="Button" parent="VBoxContainer/TabContainer/Glossary/Column/GridContainer/BackgroundPanel"] -margin_left = 90.0 -margin_right = 118.0 -margin_bottom = 22.0 -size_flags_vertical = 4 -icon = SubResource( 8 ) - -[node name="VSeparator" type="VSeparator" parent="VBoxContainer/TabContainer/Glossary"] -margin_left = 280.0 -margin_right = 284.0 -margin_bottom = 495.0 - -[node name="Column3" type="VBoxContainer" parent="VBoxContainer/TabContainer/Glossary"] -margin_left = 294.0 -margin_right = 564.0 -margin_bottom = 495.0 -rect_min_size = Vector2( 270, 0 ) - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Glossary/Column3" instance=ExtResource( 3 )] -text = "Text" -text_key = "Text" - -[node name="GridContainer" type="GridContainer" parent="VBoxContainer/TabContainer/Glossary/Column3"] -margin_top = 26.0 -margin_right = 270.0 -margin_bottom = 202.0 -size_flags_horizontal = 3 -custom_constants/hseparation = 10 -columns = 2 - -[node name="TLabel" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 4.0 -margin_right = 89.0 -margin_bottom = 18.0 -text = "Title Font" -text_key = "Title Font" - -[node name="TitleFont" type="HBoxContainer" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer"] -margin_left = 99.0 -margin_right = 217.0 -margin_bottom = 22.0 - -[node name="TitleFontButton" type="Button" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TitleFont"] -margin_top = 1.0 -margin_right = 86.0 -margin_bottom = 21.0 -size_flags_horizontal = 3 -size_flags_vertical = 4 -text = "DefaultFont" - -[node name="TitleFontOpen" type="Button" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TitleFont"] -margin_left = 90.0 -margin_right = 118.0 -margin_bottom = 22.0 -size_flags_vertical = 4 -icon = SubResource( 8 ) - -[node name="TLabel2" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 34.0 -margin_right = 89.0 -margin_bottom = 48.0 -text = "Title color" -text_key = "Title color" - -[node name="TitleColorPicker" type="ColorPickerButton" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer"] -margin_left = 99.0 -margin_top = 26.0 -margin_right = 217.0 -margin_bottom = 56.0 -rect_min_size = Vector2( 50, 30 ) -color = Color( 0.215686, 0.654902, 0.67451, 1 ) - -[node name="TLabel3" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 64.0 -margin_right = 89.0 -margin_bottom = 78.0 -text = "Text Font" -text_key = "Text Font" - -[node name="TextFont" type="HBoxContainer" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer"] -margin_left = 99.0 -margin_top = 60.0 -margin_right = 217.0 -margin_bottom = 82.0 - -[node name="TextFontButton" type="Button" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TextFont"] -margin_top = 1.0 -margin_right = 86.0 -margin_bottom = 21.0 -size_flags_horizontal = 3 -size_flags_vertical = 4 -text = "DefaultFont" - -[node name="TextFontOpen" type="Button" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TextFont"] -margin_left = 90.0 -margin_right = 118.0 -margin_bottom = 22.0 -size_flags_vertical = 4 -icon = SubResource( 8 ) - -[node name="TLabel4" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 94.0 -margin_right = 89.0 -margin_bottom = 108.0 -text = "Text color" -text_key = "Text color" - -[node name="TextColorPicker" type="ColorPickerButton" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer"] -margin_left = 99.0 -margin_top = 86.0 -margin_right = 217.0 -margin_bottom = 116.0 -rect_min_size = Vector2( 50, 30 ) -color = Color( 0.215686, 0.654902, 0.67451, 1 ) - -[node name="TLabel5" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 124.0 -margin_right = 89.0 -margin_bottom = 138.0 -text = "Extra Font" -text_key = "Extra Font" - -[node name="ExtraFont" type="HBoxContainer" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer"] -margin_left = 99.0 -margin_top = 120.0 -margin_right = 217.0 -margin_bottom = 142.0 - -[node name="ExtraFontButton" type="Button" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer/ExtraFont"] -margin_top = 1.0 -margin_right = 86.0 -margin_bottom = 21.0 -size_flags_horizontal = 3 -size_flags_vertical = 4 -text = "DefaultFont" - -[node name="ExtraFontOpen" type="Button" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer/ExtraFont"] -margin_left = 90.0 -margin_right = 118.0 -margin_bottom = 22.0 -size_flags_vertical = 4 -icon = SubResource( 8 ) - -[node name="TLabel6" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 154.0 -margin_right = 89.0 -margin_bottom = 168.0 -text = "Extra color" -text_key = "Extra color" - -[node name="ExtraColorPicker" type="ColorPickerButton" parent="VBoxContainer/TabContainer/Glossary/Column3/GridContainer"] -margin_left = 99.0 -margin_top = 146.0 -margin_right = 217.0 -margin_bottom = 176.0 -rect_min_size = Vector2( 50, 30 ) -color = Color( 0.215686, 0.654902, 0.67451, 1 ) - -[node name="VSeparator2" type="VSeparator" parent="VBoxContainer/TabContainer/Glossary"] -margin_left = 574.0 -margin_right = 578.0 -margin_bottom = 495.0 - -[node name="Column2" type="VBoxContainer" parent="VBoxContainer/TabContainer/Glossary"] -margin_left = 588.0 -margin_right = 858.0 -margin_bottom = 495.0 -rect_min_size = Vector2( 270, 0 ) - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Glossary/Column2" instance=ExtResource( 3 )] -text = "Behaviour" -text_key = "Behaviour" - -[node name="GridContainer" type="GridContainer" parent="VBoxContainer/TabContainer/Glossary/Column2"] -margin_top = 26.0 -margin_right = 270.0 -margin_bottom = 50.0 -size_flags_horizontal = 3 -custom_constants/hseparation = 10 -columns = 2 - -[node name="TLabel" parent="VBoxContainer/TabContainer/Glossary/Column2/GridContainer" instance=ExtResource( 8 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 5.0 -margin_right = 59.0 -margin_bottom = 19.0 -text = "Show" -text_key = "Show" - -[node name="ShowGlossaryCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Glossary/Column2/GridContainer"] -margin_left = 69.0 -margin_right = 93.0 -margin_bottom = 24.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Audio" type="HBoxContainer" parent="VBoxContainer/TabContainer"] -visible = false -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 4.0 -margin_top = 32.0 -margin_right = -4.0 -margin_bottom = -4.0 -custom_constants/separation = 10 -__meta__ = { -"_tab_name": "Audio" -} - -[node name="Column" type="VBoxContainer" parent="VBoxContainer/TabContainer/Audio"] -margin_right = 270.0 -margin_bottom = 495.0 -rect_min_size = Vector2( 270, 0 ) - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Audio/Column" instance=ExtResource( 3 )] -text = "Typing Sound Effects" -text_key = "Typing Sound Effects" - -[node name="Typing" parent="VBoxContainer/TabContainer/Audio/Column" instance=ExtResource( 7 )] -margin_top = 26.0 -margin_right = 270.0 -margin_bottom = 158.0 - -[node name="VSeparator" type="VSeparator" parent="VBoxContainer/TabContainer/Audio"] -margin_left = 280.0 -margin_right = 284.0 -margin_bottom = 495.0 - -[node name="Column2" type="VBoxContainer" parent="VBoxContainer/TabContainer/Audio"] -margin_left = 294.0 -margin_right = 564.0 -margin_bottom = 495.0 -rect_min_size = Vector2( 270, 0 ) - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Audio/Column2" instance=ExtResource( 3 )] -text = "Next Sound Effects" -text_key = "Next Sound Effects" - -[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Audio/Column2"] -margin_top = 26.0 -margin_right = 270.0 -margin_bottom = 40.0 -text = "Waiting" -align = 1 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Waiting" parent="VBoxContainer/TabContainer/Audio/Column2" instance=ExtResource( 7 )] -margin_top = 44.0 -margin_right = 270.0 -margin_bottom = 176.0 - -[node name="HSeparator" type="HSeparator" parent="VBoxContainer/TabContainer/Audio/Column2"] -margin_top = 180.0 -margin_right = 270.0 -margin_bottom = 184.0 - -[node name="Label2" type="Label" parent="VBoxContainer/TabContainer/Audio/Column2"] -margin_top = 188.0 -margin_right = 270.0 -margin_bottom = 202.0 -text = "Passing" -align = 1 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Passing" parent="VBoxContainer/TabContainer/Audio/Column2" instance=ExtResource( 7 )] -margin_top = 206.0 -margin_right = 270.0 -margin_bottom = 338.0 - -[node name="VSeparator2" type="VSeparator" parent="VBoxContainer/TabContainer/Audio"] -margin_left = 574.0 -margin_right = 578.0 -margin_bottom = 495.0 - -[node name="Column3" type="VBoxContainer" parent="VBoxContainer/TabContainer/Audio"] -margin_left = 588.0 -margin_right = 858.0 -margin_bottom = 495.0 -rect_min_size = Vector2( 270, 0 ) - -[node name="SectionTitle" parent="VBoxContainer/TabContainer/Audio/Column3" instance=ExtResource( 3 )] -text = "Choice Sound Effects" -text_key = "Choice Sound Effects" - -[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Audio/Column3"] -margin_top = 26.0 -margin_right = 270.0 -margin_bottom = 40.0 -text = "Hovering" -align = 1 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Hovering" parent="VBoxContainer/TabContainer/Audio/Column3" instance=ExtResource( 7 )] -margin_top = 44.0 -margin_right = 270.0 -margin_bottom = 176.0 - -[node name="HSeparator" type="HSeparator" parent="VBoxContainer/TabContainer/Audio/Column3"] -margin_top = 180.0 -margin_right = 270.0 -margin_bottom = 184.0 - -[node name="Label2" type="Label" parent="VBoxContainer/TabContainer/Audio/Column3"] -margin_top = 188.0 -margin_right = 270.0 -margin_bottom = 202.0 -text = "Selecting" -align = 1 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Selecting" parent="VBoxContainer/TabContainer/Audio/Column3" instance=ExtResource( 7 )] -margin_top = 206.0 -margin_right = 270.0 -margin_bottom = 338.0 - -[node name="DelayPreviewTimer" type="Timer" parent="."] -one_shot = true - -[connection signal="text_changed" from="VBoxContainer/VBoxContainer/HBoxContainer3/TextEdit" to="." method="_on_Preview_text_changed"] -[connection signal="pressed" from="VBoxContainer/VBoxContainer/HBoxContainer3/PreviewButton" to="." method="_on_PreviewButton_pressed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/RegularFont/RegularFontButton" to="." method="_on_FontButton_pressed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/RegularFont/RegularFontOpen" to="." method="_on_FontOpen_pressed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/BoldFont/BoldFontButton" to="." method="_on_BoldFontButton_pressed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/BoldFont/BoldFontOpen" to="." method="_on_BoldFontOpen_pressed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/ItalicFont/ItalicFontButton" to="." method="_on_ItalicFontButton_pressed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Dialog Text/Column/GridContainer/ItalicFont/ItalicFontOpen" to="." method="_on_ItalicFontOpen_pressed"] -[connection signal="color_changed" from="VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer/ColorPickerButton" to="." method="_on_ColorPickerButton_color_changed"] -[connection signal="color_changed" from="VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer/HBoxContainer2/ColorPickerButtonShadow" to="." method="_on_ColorPickerButtonShadow_color_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer/HBoxContainer/ShadowOffsetX" to="." method="_on_ShadowOffset_value_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Dialog Text/Column2/GridContainer/HBoxContainer/ShadowOffsetY" to="." method="_on_ShadowOffset_value_changed"] -[connection signal="color_changed" from="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/HBoxContainer2/ColorPickerButton" to="." method="_on_BackgroundColor_ColorPickerButton_color_changed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/HBoxContainer3/BackgroundTextureButton" to="." method="_on_BackgroundTextureButton_pressed"] -[connection signal="color_changed" from="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer/HBoxContainer6/ColorPickerButton" to="." method="_on_ColorPicker_Background_texture_modulation_color_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2/HBoxContainer4/BoxSizeW" to="." method="_on_BoxSize_value_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Dialog Box/Column/GridContainer2/HBoxContainer4/BoxSizeH" to="." method="_on_BoxSize_value_changed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer/NextIndicatorButton" to="." method="_on_NextIndicatorButton_pressed"] -[connection signal="item_selected" from="VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer/NextAnimation" to="." method="_on_NextAnimation_item_selected"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer/HBoxContainer2/NextOffsetX" to="." method="_on_NextOffset_value_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Dialog Box/Column2/GridContainer/HBoxContainer2/NextOffsetY" to="." method="_on_NextOffset_value_changed"] -[connection signal="color_changed" from="VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer/DimColor/ColorPickerButton" to="." method="_on_DimColor_ColorPickerButton_color_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Dialog Box/Column3/GridContainer/PortraitDimTime/SpinBox" to="." method="_on_PortraitDimTime_value_changed"] -[connection signal="toggled" from="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer/GridContainer/NameHide" to="." method="_on_name_hide_toggled"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/RegularFont/NameFontButton" to="." method="_on_NameFont_pressed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/RegularFont/NameFontOpen" to="." method="_on_NameFontOpen_pressed"] -[connection signal="toggled" from="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/CharacterColor" to="." method="_on_name_auto_color_toggled"] -[connection signal="color_changed" from="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/HBoxContainer4/ColorPickerButtonShadow" to="." method="_on_name_shadow_color_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/HBoxContainer/ShadowOffsetX" to="." method="_on_name_ShadowOffset_value_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Name Label/Column/VBoxContainer2/GridContainer/HBoxContainer/ShadowOffsetY" to="." method="_on_name_ShadowOffset_value_changed"] -[connection signal="color_changed" from="VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer2/ColorPickerButton" to="." method="_on_name_background_color_changed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer3/BackgroundTextureButton" to="." method="_on_name_image_pressed"] -[connection signal="color_changed" from="VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer6/ColorPickerButton" to="." method="_on_ColorPicker_NameLabel_modulation_color_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer/NamePaddingX" to="." method="_on_name_padding_value_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Name Label/Column2/GridContainer/HBoxContainer/NamePaddingY" to="." method="_on_name_padding_value_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Name Label/Column3/GridContainer/HBoxContainer5/HorizontalOffset" to="." method="_on_name_BottomGap_value_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Name Label/Column3/GridContainer/HBoxContainer5/BottomGap" to="." method="_on_name_BottomGap_value_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer/TextOffsetV" to="." method="_on_ButtonOffset_value_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer/TextOffsetH" to="." method="_on_ButtonOffset_value_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer2/ButtonSizeX" to="." method="_on_ButtonSize_value_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/HBoxContainer2/ButtonSizeY" to="." method="_on_ButtonSize_value_changed"] -[connection signal="value_changed" from="VBoxContainer/TabContainer/Choice Buttons/Column2/GridContainer/VerticalSeparation" to="." method="_on_VerticalSeparation_value_changed"] -[connection signal="color_changed" from="VBoxContainer/TabContainer/Glossary/Column/GridContainer/HighlightColorPicker" to="." method="_on_Glossary_HighlightColorPicker_color_changed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Glossary/Column/GridContainer/BackgroundPanel/BgPanelButton" to="." method="_on_BgPanelSelection_pressed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Glossary/Column/GridContainer/BackgroundPanel/BGPanelOpen" to="." method="_on_BGPanelOpen_pressed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TitleFont/TitleFontButton" to="." method="_on_Glossary_TitleFontButton_pressed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TitleFont/TitleFontOpen" to="." method="_on_Glossary_TitleFontOpen_pressed"] -[connection signal="color_changed" from="VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TitleColorPicker" to="." method="_on_Glossary_TitleColorPicker_color_changed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TextFont/TextFontButton" to="." method="_on_Glossary_TextFontButton_pressed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TextFont/TextFontOpen" to="." method="_on_Glossary_TextFontOpen_pressed"] -[connection signal="color_changed" from="VBoxContainer/TabContainer/Glossary/Column3/GridContainer/TextColorPicker" to="." method="_on_Glossary_TextColorPicker_color_changed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Glossary/Column3/GridContainer/ExtraFont/ExtraFontButton" to="." method="_on_Glossary_ExtraFontButton_pressed"] -[connection signal="pressed" from="VBoxContainer/TabContainer/Glossary/Column3/GridContainer/ExtraFont/ExtraFontOpen" to="." method="_on_Glossary_ExtraFontOpen_pressed"] -[connection signal="color_changed" from="VBoxContainer/TabContainer/Glossary/Column3/GridContainer/ExtraColorPicker" to="." method="_on_Glossary_ExtraColorPicker_color_changed"] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/default-theme.cfg b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/default-theme.cfg deleted file mode 100644 index ffc0195..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ThemeEditor/default-theme.cfg +++ /dev/null @@ -1,3 +0,0 @@ -[settings] - -name="Default Theme" diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/EventButton.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/EventButton.gd deleted file mode 100644 index 9b1d721..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/EventButton.gd +++ /dev/null @@ -1,16 +0,0 @@ -tool -extends Button - -export (String) var EventName = '' - -func get_drag_data(position): - var preview_label = Label.new() - - if (self.text != ''): - preview_label.text = text - else: - preview_label.text = 'Add Event %s' % [ EventName ] - - set_drag_preview(preview_label) - - return { "source": "EventButton", "event_name": EventName } diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/FlexContainer.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/FlexContainer.gd deleted file mode 100644 index f2e4806..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/FlexContainer.gd +++ /dev/null @@ -1,119 +0,0 @@ -tool -extends Container - -# The flow container will fit as many children in a row as it can -# using their minimum size, and will then continue on the next row. -# Does not use SIZE_EXPAND flags of children. - -# TODO: half-respect vertical SIZE_EXPAND flags by expanding the child to match -# the tallest child in that row? -# TODO: Respect scaled children? -# TODO: Can we find a way to intuitively use a child's horizontal SIZE_EXPAND -# flag? - -export var horizontal_margin: float = 5 -export var vertical_margin: float = 5 - -# Used to make our parent re-evaluate our size when we have to create more or -# less rows to fit in all the children. -var _reported_height_at_last_minimum_size_call: float = 0 - - -func _init() -> void: - size_flags_horizontal = SIZE_EXPAND_FILL - - -func _ready(): - pass - - -func _get_minimum_size() -> Vector2: - var max_child_width: float = 0 - - for child in get_children(): - if not child.has_method("get_combined_minimum_size"): - break - - var requested_size: Vector2 = child.get_combined_minimum_size() - if requested_size.x > max_child_width: - max_child_width = requested_size.x - - var height := _calculate_layout(false) - _reported_height_at_last_minimum_size_call = height - - return Vector2(max_child_width, height) - - -func _notification(what): - if (what==NOTIFICATION_SORT_CHILDREN): - var height = _calculate_layout(true) - - if height != _reported_height_at_last_minimum_size_call: - _make_parent_reevaluate_our_size() - -# If apply is true, the children will actually be moved to the calculated -# locations. -# Returns the resulting height. -func _calculate_layout(apply: bool) -> float: - var child_position: Vector2 = Vector2(0, 0) - var row_height: float = 0 - var container_width: float = rect_size.x - var num_children_in_current_row: float = 0 - - for child in get_children(): - if not child.has_method("get_combined_minimum_size"): - continue - if not child.visible: - continue - - var child_min_size: Vector2 = child.get_combined_minimum_size() - - if num_children_in_current_row > 0: - child_position.x += horizontal_margin - - if child_position.x + child_min_size.x > container_width: - # Go to the next row. - child_position = Vector2(0, child_position.y + row_height + vertical_margin) - row_height = 0 - num_children_in_current_row = 0 - - if apply: - fit_child_in_rect(child, Rect2(child_position, child_min_size)) - - if child_min_size.y > row_height: - row_height = child_min_size.y - - child_position.x += child_min_size.x - num_children_in_current_row += 1 - - return child_position.y + row_height - - -func _make_parent_reevaluate_our_size(): - # Hacky solution. Once there is a function for this, use it. - rect_min_size = Vector2(0, 20000) - rect_min_size = Vector2(0, 0) - - -# Code by https://github.com/Wcubed/horizontal_flow_container -# MIT License - -# Copyright (c) 2020 Wybe Westra - -# Permission is hereby granted, free of charge, to any person obtaining a copy -# of this software and associated documentation files (the "Software"), to deal -# in the Software without restriction, including without limitation the rights -# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -# copies of the Software, and to permit persons to whom the Software is -# furnished to do so, subject to the following conditions: - -# The above copyright notice and this permission notice shall be included in all -# copies or substantial portions of the Software. - -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - #SOFTWARE. diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/SmallEventButton.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/SmallEventButton.gd deleted file mode 100644 index 09e9a74..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/SmallEventButton.gd +++ /dev/null @@ -1,61 +0,0 @@ -tool -extends Button - -export(String) var visible_name = "" -export (String) var event_id = 'dialogic_099' -export (Color) var event_color = Color('#48a2a2a2') -export(Texture) var event_icon = null setget set_icon -export (int) var event_category := 0 -export (int) var sorting_index := 0 - -func _ready(): - self_modulate = Color(1,1,1) - if visible_name != '': - text = visible_name - hint_tooltip = DTS.translate(hint_tooltip) - var _scale = DialogicUtil.get_editor_scale(self) - rect_min_size = Vector2(30,30) - rect_min_size = rect_min_size * _scale - icon = null - var t_rect = $TextureRect - var c_border = $ColorBorder - c_border.self_modulate = event_color - c_border.rect_min_size.x = 5 * _scale - c_border.rect_size.x = 5 * _scale - t_rect.margin_left = 18 * _scale - # Another programming crime was commited - # a switch statement is missing - # what a horrible sight - # elif I have you on my mind - if _scale == 2 or _scale == 1.75: - t_rect.rect_scale = Vector2(1, 1) - elif _scale == 1.5: - t_rect.rect_scale = Vector2(0.8, 0.8) - elif _scale == 0.75: - t_rect.rect_scale = Vector2(0.4, 0.4) - else: - t_rect.rect_scale = Vector2(0.6, 0.6) - - add_color_override("font_color", get_color("font_color", "Editor")) - add_color_override("font_color_hover", get_color("accent_color", "Editor")) - t_rect.modulate = get_color("font_color", "Editor") - - -func set_icon(texture): - #icon = texture - event_icon = texture - var _scale = DialogicUtil.get_editor_scale(self) - $TextureRect.texture = texture - - -func get_drag_data(position): - var preview_label = Label.new() - - if (self.text != ''): - preview_label.text = text - else: - preview_label.text = 'Add Event %s' % [ hint_tooltip ] - - set_drag_preview(preview_label) - - return { "source": "EventButton", "event_id": event_id } diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/SmallEventButton.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/SmallEventButton.tscn deleted file mode 100644 index 0d166cb..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/SmallEventButton.tscn +++ /dev/null @@ -1,70 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://addons/dialogic/Editor/TimelineEditor/SmallEventButton.gd" type="Script" id=1] - -[sub_resource type="StyleBoxEmpty" id=3] - -[sub_resource type="StyleBoxFlat" id=1] -bg_color = Color( 1, 1, 1, 1 ) -border_width_left = 1 -border_width_top = 1 -border_width_right = 1 -border_width_bottom = 1 -border_color = Color( 1, 1, 1, 0 ) -corner_radius_top_left = 4 -corner_radius_bottom_left = 4 - -[sub_resource type="StyleBoxFlat" id=2] -draw_center = false -border_width_left = 1 -border_width_top = 1 -border_width_right = 1 -border_width_bottom = 1 -border_color = Color( 0.0980392, 0.0980392, 0.0980392, 0.784314 ) -corner_radius_top_left = 4 -corner_radius_top_right = 4 -corner_radius_bottom_right = 4 -corner_radius_bottom_left = 4 - -[node name="SmallEventButton" type="Button"] -margin_right = 40.0 -margin_bottom = 40.0 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -custom_colors/font_color_hover = Color( 0, 0, 0, 1 ) -custom_styles/focus = SubResource( 3 ) -flat = true -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="ColorBorder" type="Panel" parent="."] -self_modulate = Color( 0.635294, 0.635294, 0.635294, 0.282353 ) -show_behind_parent = true -anchor_bottom = 1.0 -mouse_filter = 2 -custom_styles/panel = SubResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Border" type="Panel" parent="."] -show_behind_parent = true -anchor_right = 1.0 -anchor_bottom = 1.0 -mouse_filter = 2 -custom_styles/panel = SubResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TextureRect" type="TextureRect" parent="."] -modulate = Color( 0, 0, 0, 1 ) -anchor_top = 0.5 -anchor_bottom = 0.5 -margin_left = 18.0 -rect_scale = Vector2( 0.6, 0.6 ) -size_flags_horizontal = 0 -size_flags_vertical = 0 -expand = true -stretch_mode = 4 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/TimelineArea.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/TimelineArea.gd deleted file mode 100644 index a5dc4dc..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/TimelineArea.gd +++ /dev/null @@ -1,209 +0,0 @@ -tool -extends ScrollContainer - -# store last attempts since godot sometimes misses drop events -var _is_drag_receiving = false -var _last_event_button_drop_attempt = '' -var _mouse_exited = false - -# todo, getting timeline like this is prone to fail someday -onready var timeline_editor = get_parent() - -func _ready(): - connect("mouse_entered", self, '_on_mouse_entered') - connect("mouse_exited", self, '_on_mouse_exited') - connect("gui_input", self, '_on_gui_input') - - -func can_drop_data(position, data): - if data != null and data is Dictionary and data.has("source"): - if data["source"] == "EventButton": - if _last_event_button_drop_attempt.empty(): - timeline_editor.create_drag_and_drop_event(data["event_id"]) - _is_drag_receiving = true - _last_event_button_drop_attempt = data["event_id"] - return true - return false - - -func cancel_drop(): - _is_drag_receiving = false - _last_event_button_drop_attempt = '' - timeline_editor.cancel_drop_event() - - -func drop_data(position, data): - # add event - if (data["source"] == "EventButton"): - timeline_editor.drop_event() - _is_drag_receiving = false - _last_event_button_drop_attempt = '' - - -func _on_mouse_exited(): - if _is_drag_receiving and not _mouse_exited: - var preview_label = Label.new() - preview_label.text = "Cancel" - set_drag_preview(preview_label) - _mouse_exited = true - - -func _on_mouse_entered(): - if _is_drag_receiving and _mouse_exited: - var preview_label = Label.new() - preview_label.text = "Insert Event" - set_drag_preview(preview_label) - _mouse_exited = false - - -func _input(event): - if (event is InputEventMouseButton and is_visible_in_tree() and event.button_index == BUTTON_LEFT): - if (_mouse_exited and _is_drag_receiving): - cancel_drop() - - -func _on_gui_input(event): - # godot sometimes misses drop events - if (event is InputEventMouseButton and event.button_index == BUTTON_LEFT): - if (_is_drag_receiving): - if (_last_event_button_drop_attempt != ''): - drop_data(Vector2.ZERO, { "source": "EventButton", "event_id": _last_event_button_drop_attempt} ) - _is_drag_receiving = false - - -func rendering_scale_correction(s, vector:Vector2) -> Vector2: - if s == 1.25: - return vector - Vector2(3, 2) - if s == 1.5: - return vector - Vector2(6, 6) - if s == 1.75: - return vector - Vector2(6, 7) - if s == 2: - return vector - Vector2(13, 8) - return vector - - - -func _draw(): - var timeline_children = $TimeLine.get_children() - var timeline_lenght = timeline_children.size() - var line_color = Color("#4D4D4D") - var test_color = Color(1,0,0,0.5) - var _scale = DialogicUtil.get_editor_scale(self) - var line_width = 3 * _scale - var pos = Vector2(32 * _scale, 51 * _scale) - - pos = rendering_scale_correction(_scale, pos) - - for event in $TimeLine.get_children(): - if not 'event_data' in event: - continue - - # If the event is the last one, don't draw anything aftwards - if timeline_children[timeline_lenght-1] == event: - return - - # Drawing long lines on questions and conditions - if event.event_name == 'Question' or event.event_name == 'Condition': - var keep_going = true - var end_reference - for e in timeline_children: - if keep_going: - if e.get_index() > event.get_index(): - if e.current_indent_level == event.current_indent_level: - if e.event_name == 'End Branch': - end_reference = e - keep_going = false - if e.event_name == 'Question' or event.event_name == 'Condition': - keep_going = false - if keep_going == false: - if end_reference: - # This line_size thing should be fixed, not sure why it is different when - # the indent level is 0 and when it is bigger. - var line_size = 0 - if event.current_indent_level > 0: - line_size = (event.indent_size * event.current_indent_level) + (4 * _scale) - # end the line_size thingy - - # Drawing the line from the Question/Condition node to the End Branch one. - draw_rect(Rect2( - Vector2(pos.x + line_size -scroll_horizontal, pos.y-scroll_vertical)+event.rect_position, - Vector2(line_width, - (end_reference.rect_global_position.y - event.rect_global_position.y) - (43 * _scale)) - ), - line_color, true) - - # Drawing other lines and archs - var next_event = timeline_children[event.get_index() + 1] - if event.current_indent_level > 0: - # Line at current indent - var line_size = (event.indent_size * event.current_indent_level) + (4 * _scale) - if next_event.event_name != 'End Branch' and event.event_name != 'Choice': - if event.event_name != 'Question' and next_event.event_name == 'Choice': - # Skip drawing lines before going to the next choice - pass - else: - draw_rect(Rect2( - Vector2(pos.x + line_size -scroll_horizontal, pos.y - scroll_vertical)+event.rect_position, - Vector2(line_width, event.rect_size.y - (40 * _scale)) - ), - line_color, - true) - else: - # Root (level 0) Vertical Line - draw_rect(Rect2( - Vector2(pos.x-scroll_horizontal, pos.y - scroll_vertical)+event.rect_position, - Vector2(line_width, event.rect_size.y - (40 * _scale)) - ), - line_color, - true) - - # Drawing arc - if event.event_name == 'Choice': - # Connecting with the question - var arc_start = Vector2( - (event.indent_size * (event.current_indent_level)) + (16.2 * _scale), - 5 - ) - var arc_point_count = 12 * _scale - var arc_radius = 24 * _scale - var start_angle = 90 - var end_angle = 185 - - if event.current_indent_level == 1: - arc_start.x = (event.indent_size * (event.current_indent_level)) + (12.5 * _scale) - - arc_start = rendering_scale_correction(_scale, arc_start) - - draw_arc( - Vector2(arc_start.x-scroll_horizontal, arc_start.y - scroll_vertical) + event.rect_position, - arc_radius, - deg2rad(start_angle), - deg2rad(end_angle), - arc_point_count, #point count - line_color, - line_width - (1 * _scale), - true - ) - - # Don't draw arc if next event is another choice event - if next_event.event_name == "Choice" or next_event.event_name == "End Branch": - continue - - # Connecting with the next event - - arc_start.x = (event.indent_size * (event.current_indent_level + 1)) + (16 * _scale) - arc_start.y = (pos.y + (8 * _scale)) - - arc_start = rendering_scale_correction(_scale, arc_start) - - draw_arc( - Vector2(arc_start.x-scroll_horizontal, arc_start.y - scroll_vertical) + event.rect_position, - arc_radius, - deg2rad(start_angle), - deg2rad(end_angle), - arc_point_count, - line_color, - line_width - (1 * _scale), - true - ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/TimelineEditor.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/TimelineEditor.gd deleted file mode 100644 index 912e361..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/TimelineEditor.gd +++ /dev/null @@ -1,1120 +0,0 @@ -tool -extends HSplitContainer - -var editor_reference -var timeline_name: String = '' -var timeline_file: String = '' -var current_timeline: Dictionary = {} -var TimelineUndoRedo := UndoRedo.new() - -onready var master_tree = get_node('../MasterTreeContainer/MasterTree') -onready var timeline = $TimelineArea/TimeLine -onready var events_warning = $ScrollContainer/EventContainer/EventsWarning -onready var custom_events_container = $ScrollContainer/EventContainer/CustomEventsContainer - -var hovered_item = null -var selected_style : StyleBoxFlat = load("res://addons/dialogic/Editor/Events/styles/selected_styleboxflat.tres") -var saved_style : StyleBoxFlat -var selected_items : Array = [] - -var event_scenes : Dictionary = {} - -var currently_draged_event_type = null -var move_start_position = null -var moving_piece = null -var piece_was_dragged = false - -var custom_events = {} - -var id_to_scene_name = { - #Main events - 'dialogic_001':'TextEvent', - 'dialogic_002':'Character', - #Logic - 'dialogic_010':'Question', - 'dialogic_011':'Choice', - 'dialogic_012':'Condition', - 'dialogic_013':'EndBranch', - 'dialogic_014':'SetValue', - 'dialogic_015':'LabelEvent', - 'dialogic_016':'GoTo Event', - #Timeline - 'dialogic_020':'ChangeTimeline', - 'dialogic_021':'ChangeBackground', - 'dialogic_022':'CloseDialog', - 'dialogic_023':'WaitSeconds', - 'dialogic_024':'SetTheme', - 'dialogic_025':'SetGlossary', - 'dialogic_026':'SaveEvent', - #Audio - 'dialogic_030':'AudioEvent', - 'dialogic_031':'BackgroundMusic', - #Godot - 'dialogic_040':'EmitSignal', - 'dialogic_041':'ChangeScene', - 'dialogic_042':'CallNode', - } - -var event_data - -var batches = [] -var building_timeline = true -signal selection_updated -signal batch_loaded -signal timeline_loaded - -func _ready(): - editor_reference = find_parent('EditorView') - connect("batch_loaded", self, '_on_batch_loaded') - var modifier = '' - var _scale = get_constant("inspector_margin", "Editor") - _scale = _scale * 0.125 - $ScrollContainer.rect_min_size.x = 180 - if _scale == 1.25: - modifier = '-1.25' - $ScrollContainer.rect_min_size.x = 200 - if _scale == 1.5: - modifier = '-1.25' - $ScrollContainer.rect_min_size.x = 200 - if _scale == 1.75: - modifier = '-1.25' - $ScrollContainer.rect_min_size.x = 390 - if _scale == 2: - modifier = '-2' - $ScrollContainer.rect_min_size.x = 390 - - var style = $TimelineArea.get('custom_styles/bg') - style.set('bg_color', get_color("dark_color_1", "Editor")) - - update_custom_events() - $TimelineArea.connect('resized', self, 'add_extra_scroll_area_to_timeline', []) - - # We create the event buttons - event_data = _read_event_data() - var buttonScene = load("res://addons/dialogic/Editor/TimelineEditor/SmallEventButton.tscn") - for b in event_data: - if typeof(b['event_data']) == TYPE_DICTIONARY: - var button = buttonScene.instance() - # Button properties - button.visible_name = ' ' + b['event_name'] - button.event_id = b['event_data']['event_id'] - button.set_icon(b['event_icon']) - button.event_color = b['event_color'] - button.event_category = b.get('event_category', 0) - button.sorting_index = b.get('sorting_index', 9999) - # Connecting the signal - if button.event_id == 'dialogic_010': - button.connect('pressed', self, "_on_ButtonQuestion_pressed", []) - elif button.event_id == 'dialogic_012': # Condition - button.connect('pressed', self, "_on_ButtonCondition_pressed", []) - else: - button.connect('pressed', self, "_create_event_button_pressed", [button.event_id]) - # Adding it to its section - get_node("ScrollContainer/EventContainer/FlexContainer" + str(button.event_category + 1)).add_child(button) - while button.get_index() != 0 and button.sorting_index < get_node("ScrollContainer/EventContainer/FlexContainer" + str(button.event_category + 1)).get_child(button.get_index()-1).sorting_index: - get_node("ScrollContainer/EventContainer/FlexContainer" + str(button.event_category + 1)).move_child(button, button.get_index()-1) - -# handles dragging/moving of events -func _process(delta): - if moving_piece != null: - var current_position = get_global_mouse_position() - var node_position = moving_piece.rect_global_position.y - var height = get_block_height(moving_piece) - var up_offset = get_block_height(get_block_above(moving_piece)) - var down_offset = get_block_height(get_block_below(moving_piece)) - if up_offset != null: - up_offset = (up_offset / 2) + 5 - if current_position.y < node_position - up_offset: - move_block(moving_piece, 'up') - piece_was_dragged = true - if down_offset != null: - down_offset = height + (down_offset / 2) + 5 - if current_position.y > node_position + down_offset: - move_block(moving_piece, 'down') - piece_was_dragged = true - - -# SIGNAL handles input on the events mainly for selection and moving events -func _on_event_block_gui_input(event, item: Node): - if event is InputEventMouseButton and event.button_index == 1: - if (not event.is_pressed()): - if (piece_was_dragged and moving_piece != null and move_start_position): - var to_position = moving_piece.get_index() - if move_start_position != to_position: - # move it back so the DO action works. (Kinda stupid but whatever) - move_block_to_index(to_position, move_start_position) - TimelineUndoRedo.create_action("[D] Moved event (type '"+moving_piece.event_data.event_id+"').") - TimelineUndoRedo.add_do_method(self, "move_block_to_index", move_start_position, to_position) - TimelineUndoRedo.add_undo_method(self, "move_block_to_index", to_position, move_start_position) - TimelineUndoRedo.commit_action() - move_start_position = null - else: - select_item(item) - if (moving_piece != null): - - indent_events() - piece_was_dragged = false - moving_piece = null - elif event.is_pressed(): - moving_piece = item - move_start_position = moving_piece.get_index() - if not _is_item_selected(item): - pass#piece_was_dragged = true - else: - piece_was_dragged = false - - -## ***************************************************************************** -## SHORTCUTS -## ***************************************************************************** - -func _input(event): - # some shortcuts need to get handled in the common input event - # especially CTRL-based - # because certain godot controls swallow events (like textedit) - # we protect this with is_visible_in_tree to not - # invoke a shortcut by accident - if get_focus_owner() is TextEdit: - return - if (event is InputEventKey and event is InputEventWithModifiers and is_visible_in_tree()): - # CTRL Z # UNDO - if (event.pressed - and event.alt == false - and event.shift == false - and (event.control == true or event.command == true) - and event.scancode == KEY_Z - and event.echo == false - ): - TimelineUndoRedo.undo() - indent_events() - get_tree().set_input_as_handled() - if (event is InputEventKey and event is InputEventWithModifiers and is_visible_in_tree()): - # CTRL +SHIFT+ Z # REDO - if (event.pressed - and event.alt == false - and event.shift == true - and (event.control == true or event.command == true) - and event.scancode == KEY_Z - and event.echo == false - ) or (event.pressed - and event.alt == false - and event.shift == false - and (event.control == true or event.command == true) - and event.scancode == KEY_Y - and event.echo == false): - TimelineUndoRedo.redo() - indent_events() - get_tree().set_input_as_handled() - if (event is InputEventKey and event is InputEventWithModifiers and is_visible_in_tree()): - # UP - if (event.pressed - and event.alt == false - and event.shift == false - and (event.control == false or event.command == false) - and event.scancode == KEY_UP - and event.echo == false - ): - # select previous - if (len(selected_items) == 1): - var prev = max(0, selected_items[0].get_index() - 1) - var prev_node = timeline.get_child(prev) - if (prev_node != selected_items[0]): - selected_items = [] - select_item(prev_node) - get_tree().set_input_as_handled() - - - # DOWN - if (event.pressed - and event.alt == false - and event.shift == false - and (event.control == false or event.command == false) - and event.scancode == KEY_DOWN - and event.echo == false - ): - # select next - if (len(selected_items) == 1): - var next = min(timeline.get_child_count() - 1, selected_items[0].get_index() + 1) - var next_node = timeline.get_child(next) - if (next_node != selected_items[0]): - selected_items = [] - select_item(next_node) - get_tree().set_input_as_handled() - - # DELETE - if (event.pressed - and event.alt == false - and event.shift == false - and (event.control == false or event.command == false) - and event.scancode == KEY_DELETE - and event.echo == false - ): - if (len(selected_items) != 0): - var events_indexed = get_events_indexed(selected_items) - TimelineUndoRedo.create_action("[D] Deleting "+str(len(selected_items))+" event(s).") - TimelineUndoRedo.add_do_method(self, "delete_events_indexed", events_indexed) - TimelineUndoRedo.add_undo_method(self, "add_events_indexed", events_indexed) - TimelineUndoRedo.commit_action() - get_tree().set_input_as_handled() - - # CTRL T - if (event.pressed - and event.alt == false - and event.shift == false - and (event.control == true or event.command == true) - and event.scancode == KEY_T - and event.echo == false - ): - var at_index = -1 - if selected_items: - at_index = selected_items[-1].get_index()+1 - else: - at_index = timeline.get_child_count() - TimelineUndoRedo.create_action("[D] Add Text event.") - TimelineUndoRedo.add_do_method(self, "create_event", "dialogic_001", {'no-data': true}, true, at_index, true) - TimelineUndoRedo.add_undo_method(self, "remove_events_at_index", at_index, 1) - TimelineUndoRedo.commit_action() - get_tree().set_input_as_handled() - - # CTRL A - if (event.pressed - and event.alt == false - and event.shift == false - and (event.control == true or event.command == true) - and event.scancode == KEY_A - and event.echo == false - ): - if (len(selected_items) != 0): - select_all_items() - get_tree().set_input_as_handled() - - # CTRL SHIFT A - if (event.pressed - and event.alt == false - and event.shift == true - and (event.control == true or event.command == true) - and event.scancode == KEY_A - and event.echo == false - ): - if (len(selected_items) != 0): - deselect_all_items() - get_tree().set_input_as_handled() - - # CTRL C - if (event.pressed - and event.alt == false - and event.shift == false - and (event.control == true or event.command == true) - and event.scancode == KEY_C - and event.echo == false - ): - copy_selected_events() - get_tree().set_input_as_handled() - - # CTRL V - if (event.pressed - and event.alt == false - and event.shift == false - and (event.control == true or event.command == true) - and event.scancode == KEY_V - and event.echo == false - ): - var events_list = paste_check() - var paste_position = -1 - if selected_items: - paste_position = selected_items[-1].get_index() - else: - paste_position = timeline.get_child_count()-1 - TimelineUndoRedo.create_action("[D] Pasting "+str(len(events_list))+" event(s).") - TimelineUndoRedo.add_do_method(self, "add_events_at_index", events_list, paste_position) - TimelineUndoRedo.add_undo_method(self, "remove_events_at_index", paste_position+1, len(events_list)) - TimelineUndoRedo.commit_action() - get_tree().set_input_as_handled() - - # CTRL X - if (event.pressed - and event.alt == false - and event.shift == false - and (event.control == true or event.command == true) - and event.scancode == KEY_X - and event.echo == false - ): - var events_indexed = get_events_indexed(selected_items) - TimelineUndoRedo.create_action("[D] Cut "+str(len(selected_items))+" event(s).") - TimelineUndoRedo.add_do_method(self, "cut_events_indexed", events_indexed) - TimelineUndoRedo.add_undo_method(self, "add_events_indexed", events_indexed) - TimelineUndoRedo.commit_action() - get_tree().set_input_as_handled() - - # CTRL D - if (event.pressed - and event.alt == false - and event.shift == false - and (event.control == true or event.command == true) - and event.scancode == KEY_D - and event.echo == false - ): - - if len(selected_items) > 0: - var events = get_events_indexed(selected_items).values() - var at_index = selected_items[-1].get_index() - TimelineUndoRedo.create_action("[D] Duplicate "+str(len(events))+" event(s).") - TimelineUndoRedo.add_do_method(self, "add_events_at_index", events, at_index) - TimelineUndoRedo.add_undo_method(self, "remove_events_at_index", at_index, len(events)) - TimelineUndoRedo.commit_action() - get_tree().set_input_as_handled() - -func _unhandled_key_input(event): - if (event is InputEventWithModifiers): - # ALT UP - if (event.pressed - and event.alt == true - and event.shift == false - and (event.control == false or event.command == false) - and event.scancode == KEY_UP - and event.echo == false - ): - # move selected up - if (len(selected_items) == 1): - move_block(selected_items[0], "up") - indent_events() - get_tree().set_input_as_handled() - - # ALT DOWN - if (event.pressed - and event.alt == true - and event.shift == false - and (event.control == false or event.command == false) - and event.scancode == KEY_DOWN - and event.echo == false - ): - # move selected down - if (len(selected_items) == 1): - move_block(selected_items[0], "down") - indent_events() - get_tree().set_input_as_handled() - -## ***************************************************************************** -## DELETING, COPY, PASTE -## ***************************************************************************** - -func get_events_indexed(events:Array) -> Dictionary: - var indexed_dict = {} - for event in events: - indexed_dict[event.get_index()] = event.event_data.duplicate(true) - return indexed_dict - -func select_indexed_events(indexed_events:Dictionary) -> void: - selected_items = [] - for event_index in indexed_events.keys(): - selected_items.append(timeline.get_child(event_index)) - -func add_events_indexed(indexed_events:Dictionary) -> void: - var indexes = indexed_events.keys() - indexes.sort() - var events = [] - for event_idx in indexes: - deselect_all_items() - events.append(create_event(indexed_events[event_idx].event_id, indexed_events[event_idx])) - timeline.move_child(events[-1], event_idx) - - selected_items = events - visual_update_selection() - -func delete_events_indexed(indexed_events:Dictionary) -> void: - select_indexed_events(indexed_events) - delete_selected_events() - -func delete_selected_events(): - if len(selected_items) == 0: - return - - # get next element - var next = min(timeline.get_child_count() - 1, selected_items[-1].get_index() + 1) - var next_node = timeline.get_child(next) - if _is_item_selected(next_node): - next_node = null - - for event in selected_items: - event.get_parent().remove_child(event) - event.queue_free() - - # select next - if (next_node != null): - select_item(next_node, false) - else: - if (timeline.get_child_count() > 0): - next_node = timeline.get_child(max(0, timeline.get_child_count() - 1)) - if (next_node != null): - select_item(next_node, false) - else: - deselect_all_items() - - indent_events() - - -func cut_selected_events(): - copy_selected_events() - delete_selected_events() - - -func cut_events_indexed(indexed_events:Dictionary) -> void: - select_indexed_events(indexed_events) - cut_selected_events() - - -func copy_selected_events(): - if len(selected_items) == 0: - return - var event_copy_array = [] - for item in selected_items: - event_copy_array.append(item.event_data) - - OS.clipboard = JSON.print( - { - "events":event_copy_array, - "dialogic_version": editor_reference.version_string, - "project_name": ProjectSettings.get_setting("application/config/name") - }) - -func paste_check(): - var clipboard_parse = JSON.parse(OS.clipboard).result - - if typeof(clipboard_parse) == TYPE_DICTIONARY: - if clipboard_parse.has("dialogic_version"): - if clipboard_parse['dialogic_version'] != editor_reference.version_string: - print("[D] Be careful when copying from older versions!") - if clipboard_parse.has("project_name"): - if clipboard_parse['project_name'] != ProjectSettings.get_setting("application/config/name"): - print("[D] Be careful when copying from another project!") - if clipboard_parse.has('events'): - return clipboard_parse['events'] - -func remove_events_at_index(at_index:int, amount:int = 1)-> void: - selected_items = [] - for i in range(0, amount): - selected_items.append(timeline.get_child(at_index + i)) - delete_selected_events() - -func add_events_at_index(event_list:Array, at_index:int) -> void: - if at_index != -1: - event_list.invert() - selected_items = [timeline.get_child(at_index)] - else: - selected_items = [] - - var new_items = [] - for item in event_list: - if typeof(item) == TYPE_DICTIONARY and item.has('event_id'): - new_items.append(create_event(item['event_id'], item)) - selected_items = new_items - sort_selection() - visual_update_selection() - indent_events() - -func paste_events_indexed(indexed_events): - pass - -func duplicate_events_indexed(indexed_events): - pass - -## ***************************************************************************** -## BLOCK SELECTION -## ***************************************************************************** - -func _is_item_selected(item: Node): - return item in selected_items - - -func select_item(item: Node, multi_possible:bool = true): - if item == null: - return - - if Input.is_key_pressed(KEY_CONTROL) and multi_possible: - # deselect the item if it is selected - if _is_item_selected(item): - selected_items.erase(item) - else: - selected_items.append(item) - elif Input.is_key_pressed(KEY_SHIFT) and multi_possible: - - if len(selected_items) == 0: - selected_items = [item] - else: - var index = selected_items[-1].get_index() - var goal_idx = item.get_index() - while true: - if index < goal_idx: index += 1 - else: index -= 1 - if not timeline.get_child(index) in selected_items: - selected_items.append(timeline.get_child(index)) - - if index == goal_idx: - break - else: - if len(selected_items) == 1: - if _is_item_selected(item): - selected_items.erase(item) - else: - selected_items = [item] - else: - selected_items = [item] - - sort_selection() - - visual_update_selection() - - -# checks all the events and sets their styles (selected/deselected) -func visual_update_selection(): - for item in timeline.get_children(): - item.visual_deselect() - for item in selected_items: - item.visual_select() - - -## Sorts the selection using 'custom_sort_selection' -func sort_selection(): - selected_items.sort_custom(self, 'custom_sort_selection') - - -## Compares two event blocks based on their position in the timeline -func custom_sort_selection(item1, item2): - return item1.get_index() < item2.get_index() - - -## Helpers -func select_all_items(): - selected_items = [] - for event in timeline.get_children(): - selected_items.append(event) - visual_update_selection() - - -func deselect_all_items(): - selected_items = [] - visual_update_selection() - -## ***************************************************************************** -## SPECIAL BLOCK OPERATIONS -## ***************************************************************************** - -# SIGNAL handles the actions of the small menu on the right -func _on_event_options_action(action: String, item: Node): - ### WORK TODO - if action == "remove": - delete_selected_events() - else: - move_block(item, action) - indent_events() - - -func delete_event(event): - event.get_parent().remove_child(event) - event.queue_free() - - -## ***************************************************************************** -## CREATING NEW EVENTS USING THE BUTTONS -## ***************************************************************************** - -# Event Creation signal for buttons -func _create_event_button_pressed(event_id): - var at_index = -1 - if selected_items: - at_index = selected_items[-1].get_index()+1 - else: - at_index = timeline.get_child_count() - TimelineUndoRedo.create_action("[D] Add event.") - TimelineUndoRedo.add_do_method(self, "create_event", event_id, {'no-data': true}, true, at_index, true) - TimelineUndoRedo.add_undo_method(self, "remove_events_at_index", at_index, 1) - TimelineUndoRedo.commit_action() - scroll_to_piece(at_index) - indent_events() - - -# the Question button adds multiple blocks -func _on_ButtonQuestion_pressed() -> void: - var at_index = -1 - if selected_items: - at_index = selected_items[-1].get_index()+1 - else: - at_index = timeline.get_child_count() - TimelineUndoRedo.create_action("[D] Add question events.") - TimelineUndoRedo.add_do_method(self, "create_question", at_index) - TimelineUndoRedo.add_undo_method(self, "remove_events_at_index", at_index, 4) - TimelineUndoRedo.commit_action() - -func create_question(at_position): - if at_position == 0: selected_items = [] - else: selected_items = [timeline.get_child(at_position-1)] - if len(selected_items) != 0: - # Events are added bellow the selected node - # So we must reverse the adding order - create_event("dialogic_013", {'no-data': true}, true) - create_event("dialogic_011", {'no-data': true}, true) - create_event("dialogic_011", {'no-data': true}, true) - create_event("dialogic_010", {'no-data': true}, true) - else: - create_event("dialogic_010", {'no-data': true}, true) - create_event("dialogic_011", {'no-data': true}, true) - create_event("dialogic_011", {'no-data': true}, true) - create_event("dialogic_013", {'no-data': true}, true) - - -# the Condition button adds multiple blocks -func _on_ButtonCondition_pressed() -> void: - var at_index = -1 - if selected_items: - at_index = selected_items[-1].get_index()+1 - else: - at_index = timeline.get_child_count() - TimelineUndoRedo.create_action("[D] Add condition events.") - TimelineUndoRedo.add_do_method(self, "create_condition", at_index) - TimelineUndoRedo.add_undo_method(self, "remove_events_at_index", at_index, 2) - TimelineUndoRedo.commit_action() - -func create_condition(at_position): - if at_position == 0: selected_items = [] - else: selected_items = [timeline.get_child(at_position-1)] - if len(selected_items) != 0: - # Events are added bellow the selected node - # So we must reverse the adding order - create_event("dialogic_013", {'no-data': true}, true) - create_event("dialogic_012", {'no-data': true}, true) - else: - create_event("dialogic_012", {'no-data': true}, true) - create_event("dialogic_013", {'no-data': true}, true) - - -func update_custom_events() -> void: - ## CLEANUP - custom_events = {} - - # cleaning the 'old' buttons - for child in custom_events_container.get_children(): - child.queue_free() - - var path:String = "res://dialogic/custom-events" - - var dir = Directory.new() - if dir.open(path) == OK: - dir.list_dir_begin() - var file_name = dir.get_next() - # goes through all the folders in the custom events folder - while file_name != "": - # if it found a folder - if dir.current_is_dir() and not file_name in ['.', '..']: - # look through that folder - #print("Found custom event folder: " + file_name) - var event = load(path.plus_file(file_name).plus_file('EventBlock.tscn')).instance() - if event: - custom_events[event.event_data['event_id']] = { - 'event_block_scene' :path.plus_file(file_name).plus_file('EventBlock.tscn'), - 'event_name' : event.event_name, - 'event_icon' : event.event_icon - } - event.queue_free() - else: - print("[D] An error occurred when trying to access a custom event.") - - - else: - pass # files in the directory are ignored - file_name = dir.get_next() - - # After we finishing checking, if any events exist, show the panel - if custom_events.size() == 0: - custom_events_container.hide() - $ScrollContainer/EventContainer/CustomEventsHeadline.hide() - else: - custom_events_container.show() - $ScrollContainer/EventContainer/CustomEventsHeadline.show() - else: - print("[D] An error occurred when trying to access the custom events folder.") - - ## VISUAL UPDATE - - - # adding new ones - for custom_event_id in custom_events.keys(): - var button = load('res://addons/dialogic/Editor/TimelineEditor/SmallEventButton.tscn').instance() - #button.set_script(preload("EventButton.gd")) - button.event_id = custom_event_id - button.visible_name = ' ' + custom_events[custom_event_id]['event_name'] - if custom_events[custom_event_id]['event_icon']: - button.set_icon(custom_events[custom_event_id]['event_icon']) - #button.event_color = TODO - button.connect("pressed", self, "_create_event_button_pressed", [custom_event_id]) - custom_events_container.add_child(button) - -## ***************************************************************************** -## DRAG AND DROP -## ***************************************************************************** - -# Creates a ghost event for drag and drop -func create_drag_and_drop_event(event_id: String): - var index = get_index_under_cursor() - var piece = create_event(event_id) - currently_draged_event_type = event_id - timeline.move_child(piece, index) - moving_piece = piece - piece_was_dragged = true - set_event_ignore_save(piece, true) - select_item(piece) - return piece - - -func drop_event(): - if moving_piece != null: - var at_index = moving_piece.get_index() - moving_piece.queue_free() - TimelineUndoRedo.create_action("[D] Add event.") - TimelineUndoRedo.add_do_method(self, "create_event", currently_draged_event_type, {'no-data': true}, true, at_index, true) - TimelineUndoRedo.add_undo_method(self, "remove_events_at_index", at_index, 1) - TimelineUndoRedo.commit_action() - moving_piece = null - piece_was_dragged = false - indent_events() - add_extra_scroll_area_to_timeline() - - - -func cancel_drop_event(): - if moving_piece != null: - moving_piece = null - piece_was_dragged = false - delete_selected_events() - deselect_all_items() - - -## ***************************************************************************** -## CREATING THE TIMELINE -## ***************************************************************************** - -# Adding an event to the timeline -func create_event(event_id: String, data: Dictionary = {'no-data': true} , indent: bool = false, at_index: int = -1, auto_select: bool = false): - var piece = null - - # check if it's a custom event - if event_id in custom_events.keys(): - piece = load(custom_events[event_id]['event_block_scene']).instance() - # check if it's a builtin event - elif event_id in id_to_scene_name.keys(): - piece = load("res://addons/dialogic/Editor/Events/" + id_to_scene_name[event_id] + ".tscn").instance() - # else use dummy event - else: - piece = load("res://addons/dialogic/Editor/Events/DummyEvent.tscn").instance() - - # load the piece with data - piece.editor_reference = editor_reference - - if data.has('no-data') == false: - piece.event_data = data - - if at_index == -1: - if len(selected_items) != 0: - timeline.add_child_below_node(selected_items[0], piece) - else: - timeline.add_child(piece) - else: - timeline.add_child(piece) - timeline.move_child(piece, at_index) - - piece.connect("option_action", self, '_on_event_options_action', [piece]) - piece.connect("gui_input", self, '_on_event_block_gui_input', [piece]) - - events_warning.visible = false - if auto_select: - select_item(piece, false) - # Spacing - add_extra_scroll_area_to_timeline() - # Indent on create - if indent: - indent_events() - - if not building_timeline: - piece.focus() - - return piece - - -func load_timeline(filename: String): - clear_timeline() - update_custom_events() - if timeline_file != filename: - TimelineUndoRedo.clear_history() - building_timeline = true - timeline_file = filename - - var data = DialogicResources.get_timeline_json(filename) - if data['metadata'].has('name'): - timeline_name = data['metadata']['name'] - else: - timeline_name = data['metadata']['file'] - data = data['events'] - - var page = 1 - var batch_size = 12 - while batch_events(data, batch_size, page).size() != 0: - batches.append(batch_events(data, batch_size, page)) - page += 1 - load_batch(batches) - # Reset the scroll position - $TimelineArea.scroll_vertical = 0 - - -func batch_events(array, size, batch_number): - return array.slice((batch_number - 1) * size, batch_number * size - 1) - - -func load_batch(data): - #print('[D] Loading batch') - var current_batch = batches.pop_front() - if current_batch: - for i in current_batch: - create_event(i['event_id'], i, false, timeline.get_child_count()) - emit_signal("batch_loaded") - - -func _on_batch_loaded(): - if batches.size() > 0: - yield(get_tree().create_timer(0.01), "timeout") - load_batch(batches) - else: - events_warning.visible = false - indent_events() - building_timeline = false - emit_signal("timeline_loaded") - add_extra_scroll_area_to_timeline() - - -func clear_timeline(): - deselect_all_items() - for event in timeline.get_children(): - event.free() - - -## ***************************************************************************** -## BLOCK GETTERS -## ***************************************************************************** - -func get_block_above(block): - var block_index = block.get_index() - var item = null - if block_index > 0: - item = timeline.get_child(block_index - 1) - return item - - -func get_block_below(block): - var block_index = block.get_index() - var item = null - if block_index < timeline.get_child_count() - 1: - item = timeline.get_child(block_index + 1) - return item - - -func get_block_height(block): - if block != null: - return block.rect_size.y - else: - return null - - -func get_index_under_cursor(): - var current_position = get_global_mouse_position() - var top_pos = 0 - for i in range(timeline.get_child_count()): - var c = timeline.get_child(i) - if c.rect_global_position.y < current_position.y: - top_pos = i - return top_pos - - -# ordering blocks in timeline -func move_block(block, direction): - var block_index = block.get_index() - if direction == 'up': - if block_index > 0: - timeline.move_child(block, block_index - 1) - $TimelineArea.update() - return true - if direction == 'down': - timeline.move_child(block, block_index + 1) - $TimelineArea.update() - return true - return false - -func move_block_to_index(block_index, index): - timeline.move_child(timeline.get_child(block_index), index) - -## ***************************************************************************** -## TIMELINE CREATION AND SAVING -## ***************************************************************************** - - -func create_timeline(): - timeline_file = 'timeline-' + str(OS.get_unix_time()) + '.json' - var timeline = { - "events": [], - "metadata":{ - "dialogic-version": editor_reference.version_string, - "file": timeline_file - } - } - DialogicResources.set_timeline(timeline) - return timeline - -# Saving -func generate_save_data(): - var info_to_save = { - 'metadata': { - 'dialogic-version': editor_reference.version_string, - 'name': timeline_name, - 'file': timeline_file - }, - 'events': [] - } - for event in timeline.get_children(): - # Checking that the event is not waiting to be removed - # or that it is not a drag and drop placeholder - if not get_event_ignore_save(event) and event.is_queued_for_deletion() == false: - info_to_save['events'].append(event.event_data) - return info_to_save - - -func set_event_ignore_save(event: Node, ignore: bool): - event.ignore_save = ignore - - -func get_event_ignore_save(event: Node) -> bool: - return event.ignore_save - - -func save_timeline() -> void: - if timeline_file != '' and building_timeline == false: - var info_to_save = generate_save_data() - DialogicResources.set_timeline(info_to_save) - #print('[+] Saving: ' , timeline_file) - - -## ***************************************************************************** -## UTILITIES/HELPERS -## ***************************************************************************** - -# Scrolling -func scroll_to_piece(piece_index) -> void: - var height = 0 - for i in range(0, piece_index): - height += $TimelineArea/TimeLine.get_child(i).rect_size.y - if height < $TimelineArea.scroll_vertical or height > $TimelineArea.scroll_vertical+$TimelineArea.rect_size.y-(200*DialogicUtil.get_editor_scale(self)): - $TimelineArea.scroll_vertical = height - -# Event Indenting -func indent_events() -> void: - # Now indenting - var indent: int = 0 - var starter: bool = false - var event_list: Array = timeline.get_children() - var question_index: int = 0 - var question_indent = {} - if event_list.size() < 2: - return - # Resetting all the indents - for event in event_list: - var indent_node - - event.set_indent(0) - - # Adding new indents - for event in event_list: - # since there are indicators now, not all elements - # in this list have an event_data property - if (not "event_data" in event): - continue - - - if event.event_data['event_id'] == 'dialogic_011': - if question_index > 0: - indent = question_indent[question_index] + 1 - starter = true - elif event.event_data['event_id'] == 'dialogic_010' or event.event_data['event_id'] == 'dialogic_012': - indent += 1 - starter = true - question_index += 1 - question_indent[question_index] = indent - elif event.event_data['event_id'] == 'dialogic_013': - if question_indent.has(question_index): - indent = question_indent[question_index] - indent -= 1 - question_index -= 1 - if indent < 0: - indent = 0 - else: - event.remove_warning('This event is not connected to any Question or Condition but it should!') - else: - event.set_warning('This event is not connected to any Question or Condition but it should!') - - if indent > 0: - # Keep old behavior for items without template - if starter: - event.set_indent(indent - 1) - else: - event.set_indent(indent) - starter = false - $TimelineArea.update() - - -# called from the toolbar -func fold_all_nodes(): - for event in timeline.get_children(): - event.set_expanded(false) - add_extra_scroll_area_to_timeline() - - -# called from the toolbar -func unfold_all_nodes(): - for event in timeline.get_children(): - event.set_expanded(true) - add_extra_scroll_area_to_timeline() - -func get_current_events_anchors(): - var anchors = {} - for event in timeline.get_children(): - if "event_data" in event: - if event.event_data['event_id'] == 'dialogic_015': - anchors[event.event_data['id']] = event.event_data['name'] - return anchors - -func add_extra_scroll_area_to_timeline(): - if timeline.get_children().size() > 4: - timeline.rect_min_size.y = 0 - timeline.rect_size.y = 0 - if timeline.rect_size.y + 200 > $TimelineArea.rect_size.y: - timeline.rect_min_size = Vector2(0, timeline.rect_size.y + 200) - - -# Functions for reading the event data and coloring the buttons -func _read_event_data(): - var dir = 'res://addons/dialogic/Editor/Events/' - var file = File.new() - var config = ConfigFile.new() - var events_data = [] - for f in DialogicUtil.list_dir(dir): - if '.tscn' in f: - if 'DummyEvent' in f: - # Need to figure out what to do with this one - pass - else: - var scene = load(dir + '/' + f).get_state() - var c = {} - for p in scene.get_node_property_count(0): - c[scene.get_node_property_name(0,p)] = scene.get_node_property_value(0, p) - events_data.append(c) - return events_data - - -func play_timeline(): - DialogicResources.set_settings_value('QuickTimelineTest', 'timeline_file', timeline_file) - editor_reference.editor_interface.play_custom_scene('res://addons/dialogic/Editor/TimelineEditor/TimelineTestingScene.tscn') diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/TimelineEditor.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/TimelineEditor.tscn deleted file mode 100644 index 149f078..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/TimelineEditor.tscn +++ /dev/null @@ -1,281 +0,0 @@ -[gd_scene load_steps=10 format=2] - -[ext_resource path="res://addons/dialogic/Images/Tutorials/arrow-down.svg" type="Texture" id=13] -[ext_resource path="res://addons/dialogic/Editor/TimelineEditor/TimelineEditor.gd" type="Script" id=17] -[ext_resource path="res://addons/dialogic/Editor/Common/TLabel.tscn" type="PackedScene" id=21] -[ext_resource path="res://addons/dialogic/Editor/TimelineEditor/TimelineArea.gd" type="Script" id=22] -[ext_resource path="res://addons/dialogic/Editor/Theme/MainTheme.tres" type="Theme" id=28] -[ext_resource path="res://addons/dialogic/Editor/TimelineEditor/FlexContainer.gd" type="Script" id=29] - -[sub_resource type="StyleBoxFlat" id=1] -content_margin_left = 5.0 -content_margin_right = 5.0 -content_margin_top = 5.0 -content_margin_bottom = 5.0 -bg_color = Color( 0, 0, 0, 1 ) -border_width_left = 1 -border_width_top = 1 -border_width_right = 1 -border_width_bottom = 1 -border_color = Color( 0.0980392, 0.113725, 0.152941, 1 ) - -[sub_resource type="StyleBoxFlat" id=2] -draw_center = false -border_width_left = 2 -border_color = Color( 0.8, 0.8, 0.8, 0 ) - -[sub_resource type="StyleBoxFlat" id=3] -content_margin_right = 6.0 -content_margin_top = 10.0 -content_margin_bottom = 10.0 -bg_color = Color( 0.94902, 1, 0.482353, 1 ) -corner_radius_top_left = 5 -corner_radius_top_right = 5 -corner_radius_bottom_right = 5 -corner_radius_bottom_left = 5 - -[node name="TimelineEditor" type="HSplitContainer"] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_bottom = 138.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -theme = ExtResource( 28 ) -split_offset = 7 -script = ExtResource( 17 ) - -[node name="TimelineArea" type="ScrollContainer" parent="."] -margin_right = 832.0 -margin_bottom = 738.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -custom_styles/bg = SubResource( 1 ) -script = ExtResource( 22 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TimeLine" type="VBoxContainer" parent="TimelineArea"] -margin_left = 5.0 -margin_top = 5.0 -margin_right = 827.0 -margin_bottom = 733.0 -grow_horizontal = 2 -grow_vertical = 2 -size_flags_horizontal = 3 -size_flags_vertical = 3 - -[node name="ScrollContainer" type="ScrollContainer" parent="."] -margin_left = 844.0 -margin_right = 1024.0 -margin_bottom = 738.0 -rect_min_size = Vector2( 180, 0 ) -custom_styles/bg = SubResource( 2 ) - -[node name="EventContainer" type="VBoxContainer" parent="ScrollContainer"] -margin_left = 2.0 -margin_right = 168.0 -margin_bottom = 812.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -custom_constants/separation = 9 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="EventsWarning" type="PanelContainer" parent="ScrollContainer/EventContainer"] -margin_right = 166.0 -margin_bottom = 68.0 -custom_styles/panel = SubResource( 3 ) - -[node name="HBoxContainer" type="HBoxContainer" parent="ScrollContainer/EventContainer/EventsWarning"] -margin_top = 10.0 -margin_right = 160.0 -margin_bottom = 58.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TextureRect" type="TextureRect" parent="ScrollContainer/EventContainer/EventsWarning/HBoxContainer"] -margin_right = 40.0 -margin_bottom = 48.0 -rect_min_size = Vector2( 40, 40 ) -texture = ExtResource( 13 ) -stretch_mode = 4 - -[node name="Label" type="Label" parent="ScrollContainer/EventContainer/EventsWarning/HBoxContainer"] -margin_left = 44.0 -margin_right = 160.0 -margin_bottom = 48.0 -rect_min_size = Vector2( 100, 0 ) -size_flags_horizontal = 3 -size_flags_vertical = 1 -custom_colors/font_color = Color( 0, 0, 0, 1 ) -text = "Add an event to start building your timeline" -autowrap = true - -[node name="HBoxContainer6" type="HBoxContainer" parent="ScrollContainer/EventContainer"] -margin_top = 77.0 -margin_right = 166.0 -margin_bottom = 91.0 - -[node name="TLabel" parent="ScrollContainer/EventContainer/HBoxContainer6" instance=ExtResource( 21 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_right = 77.0 -margin_bottom = 14.0 -text = "Main Events" -text_key = "Main Events" - -[node name="HSeparator2" type="HSeparator" parent="ScrollContainer/EventContainer/HBoxContainer6"] -margin_left = 81.0 -margin_right = 166.0 -margin_bottom = 14.0 -size_flags_horizontal = 3 - -[node name="FlexContainer1" type="Container" parent="ScrollContainer/EventContainer"] -margin_top = 100.0 -margin_right = 166.0 -margin_bottom = 170.0 -size_flags_horizontal = 3 -script = ExtResource( 29 ) - -[node name="HBoxContainer5" type="HBoxContainer" parent="ScrollContainer/EventContainer"] -margin_top = 179.0 -margin_right = 166.0 -margin_bottom = 193.0 - -[node name="TLabel2" parent="ScrollContainer/EventContainer/HBoxContainer5" instance=ExtResource( 21 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_right = 33.0 -margin_bottom = 14.0 -text = "Logic" -text_key = "Logic" - -[node name="HSeparator2" type="HSeparator" parent="ScrollContainer/EventContainer/HBoxContainer5"] -margin_left = 37.0 -margin_right = 166.0 -margin_bottom = 14.0 -size_flags_horizontal = 3 - -[node name="FlexContainer2" type="Container" parent="ScrollContainer/EventContainer"] -margin_top = 202.0 -margin_right = 166.0 -margin_bottom = 297.0 -size_flags_horizontal = 3 -script = ExtResource( 29 ) - -[node name="HBoxContainer3" type="HBoxContainer" parent="ScrollContainer/EventContainer"] -margin_top = 306.0 -margin_right = 166.0 -margin_bottom = 320.0 - -[node name="TLabel3" parent="ScrollContainer/EventContainer/HBoxContainer3" instance=ExtResource( 21 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_right = 56.0 -margin_bottom = 14.0 -text = "Timeline" -text_key = "Timeline" - -[node name="HSeparator2" type="HSeparator" parent="ScrollContainer/EventContainer/HBoxContainer3"] -margin_left = 60.0 -margin_right = 166.0 -margin_bottom = 14.0 -size_flags_horizontal = 3 - -[node name="FlexContainer3" type="Container" parent="ScrollContainer/EventContainer"] -margin_top = 329.0 -margin_right = 166.0 -margin_bottom = 474.0 -size_flags_horizontal = 3 -script = ExtResource( 29 ) - -[node name="HBoxContainer4" type="HBoxContainer" parent="ScrollContainer/EventContainer"] -margin_top = 483.0 -margin_right = 166.0 -margin_bottom = 497.0 - -[node name="TLabel4" parent="ScrollContainer/EventContainer/HBoxContainer4" instance=ExtResource( 21 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_right = 37.0 -margin_bottom = 14.0 -text = "Audio" -text_key = "Audio" - -[node name="HSeparator2" type="HSeparator" parent="ScrollContainer/EventContainer/HBoxContainer4"] -margin_left = 41.0 -margin_right = 166.0 -margin_bottom = 14.0 -size_flags_horizontal = 3 - -[node name="FlexContainer4" type="Container" parent="ScrollContainer/EventContainer"] -margin_top = 506.0 -margin_right = 166.0 -margin_bottom = 601.0 -size_flags_horizontal = 3 -script = ExtResource( 29 ) - -[node name="HBoxContainer" type="HBoxContainer" parent="ScrollContainer/EventContainer"] -margin_top = 610.0 -margin_right = 166.0 -margin_bottom = 624.0 - -[node name="TLabel5" parent="ScrollContainer/EventContainer/HBoxContainer" instance=ExtResource( 21 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_right = 39.0 -margin_bottom = 14.0 -text = "Godot" -text_key = "Godot" - -[node name="HSeparator2" type="HSeparator" parent="ScrollContainer/EventContainer/HBoxContainer"] -margin_left = 43.0 -margin_right = 166.0 -margin_bottom = 14.0 -size_flags_horizontal = 3 - -[node name="FlexContainer5" type="Container" parent="ScrollContainer/EventContainer"] -margin_top = 633.0 -margin_right = 166.0 -margin_bottom = 703.0 -size_flags_horizontal = 3 -script = ExtResource( 29 ) - -[node name="CustomEventsHeadline" type="HBoxContainer" parent="ScrollContainer/EventContainer"] -visible = false -margin_top = 687.0 -margin_right = 184.0 -margin_bottom = 701.0 - -[node name="TLabel6" parent="ScrollContainer/EventContainer/CustomEventsHeadline" instance=ExtResource( 21 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_right = 95.0 -margin_bottom = 14.0 -text = "Custom Events" -text_key = "Custom Events" - -[node name="HSeparator2" type="HSeparator" parent="ScrollContainer/EventContainer/CustomEventsHeadline"] -margin_left = 99.0 -margin_right = 184.0 -margin_bottom = 14.0 -size_flags_horizontal = 3 - -[node name="CustomEventsContainer" type="Container" parent="ScrollContainer/EventContainer"] -visible = false -margin_top = 710.0 -margin_right = 184.0 -margin_bottom = 830.0 -size_flags_horizontal = 3 -script = ExtResource( 29 ) - -[node name="Spacer" type="Control" parent="ScrollContainer/EventContainer"] -margin_top = 712.0 -margin_right = 166.0 -margin_bottom = 812.0 -rect_min_size = Vector2( 0, 100 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/TimelineTestingScene.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/TimelineTestingScene.gd deleted file mode 100644 index 52f8c21..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/TimelineTestingScene.gd +++ /dev/null @@ -1,13 +0,0 @@ -extends Node - -func _ready(): - var dialog = Dialogic.start(DialogicResources.get_settings_value('QuickTimelineTest', 'timeline_file', '')) - dialog.connect('dialogic_signal', self, '_on_DialogNode_dialogic_signal') - dialog.connect('timeline_end', self, '_on_DialogNode_timeline_end') - add_child(dialog) - -func _on_DialogNode_dialogic_signal(argument): - print('Signal recieved. Argument: ', argument) - -func _on_DialogNode_timeline_end(timeline): - get_tree().quit() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/TimelineTestingScene.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/TimelineTestingScene.tscn deleted file mode 100644 index 0face71..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/TimelineEditor/TimelineTestingScene.tscn +++ /dev/null @@ -1,6 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Editor/TimelineEditor/TimelineTestingScene.gd" type="Script" id=1] - -[node name="TimelineTestingScene" type="Node"] -script = ExtResource( 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ValueEditor/ValueEditor.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ValueEditor/ValueEditor.gd deleted file mode 100644 index 73ad91c..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ValueEditor/ValueEditor.gd +++ /dev/null @@ -1,65 +0,0 @@ -tool -extends ScrollContainer - -var editor_reference -onready var master_tree = get_node('../MasterTreeContainer/MasterTree') -var current_definition = null - -onready var nodes = { - 'name' : $VBoxContainer/HBoxContainer/VBoxContainer/Name, - 'value_editor': $VBoxContainer/HBoxContainer/Value, - 'value': $VBoxContainer/HBoxContainer/Value/ValueInput, - } - -func _ready(): - editor_reference = find_parent('EditorView') - reset_editor() - nodes['name'].connect('text_changed', self, '_on_name_changed') - nodes['name'].connect('focus_exited', self, '_update_name_on_tree') - - -func is_selected(id: String): - return current_definition != null and current_definition['id'] == id - - -func load_definition(id): - current_definition = DialogicResources.get_default_definition_item(id) - reset_editor() - nodes['name'].editable = true - nodes['name'].text = current_definition['name'] - nodes['value'].text = current_definition['value'] - -func reset_editor(): - nodes['name'].text = '' - nodes['value'].text = '' - - -func _on_name_changed(text): - if current_definition != null: - save_definition() - - -func _input(event): - if event is InputEventKey and event.pressed: - if nodes['name'].has_focus(): - if event.scancode == KEY_ENTER: - nodes['name'].release_focus() - - -func _update_name_on_tree(): - var item = master_tree.get_selected() - item.set_text(0, nodes['name'].text) - if current_definition != null: - save_definition() - master_tree.build_definitions(current_definition['id']) - - -func create_value() -> String: - var id = DialogicUtil.generate_random_id() - DialogicResources.set_default_definition_variable(id, 'New value', '') - return id - - -func save_definition(): - if current_definition != null and current_definition['id'] != '': - DialogicResources.set_default_definition_variable(current_definition['id'], nodes['name'].text, nodes['value'].text) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ValueEditor/ValueEditor.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ValueEditor/ValueEditor.tscn deleted file mode 100644 index 1641896..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Editor/ValueEditor/ValueEditor.tscn +++ /dev/null @@ -1,62 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Editor/ValueEditor/ValueEditor.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Editor/Common/TLabel.tscn" type="PackedScene" id=2] - -[node name="ValueEditor" type="ScrollContainer"] -anchor_right = 1.0 -anchor_bottom = 1.0 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="VBoxContainer" type="VBoxContainer" parent="."] -margin_right = 1024.0 -margin_bottom = 600.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 - -[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"] -margin_right = 1024.0 -margin_bottom = 48.0 -custom_constants/separation = 16 - -[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/HBoxContainer"] -margin_right = 300.0 -margin_bottom = 48.0 -rect_min_size = Vector2( 300, 0 ) -custom_constants/separation = 10 - -[node name="NameLabel" parent="VBoxContainer/HBoxContainer/VBoxContainer" instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_right = 300.0 -margin_bottom = 14.0 -text = "Name:" -text_key = "ValueName" - -[node name="Name" type="LineEdit" parent="VBoxContainer/HBoxContainer/VBoxContainer"] -margin_top = 24.0 -margin_right = 300.0 -margin_bottom = 48.0 - -[node name="Value" type="VBoxContainer" parent="VBoxContainer/HBoxContainer"] -margin_left = 316.0 -margin_right = 616.0 -margin_bottom = 48.0 -rect_min_size = Vector2( 300, 0 ) -custom_constants/separation = 10 - -[node name="ValueLabel" parent="VBoxContainer/HBoxContainer/Value" instance=ExtResource( 2 )] -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_right = 300.0 -margin_bottom = 14.0 -text = "Value:" -text_key = "Value" - -[node name="ValueInput" type="LineEdit" parent="VBoxContainer/HBoxContainer/Value"] -margin_top = 24.0 -margin_right = 300.0 -margin_bottom = 48.0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/CustomEvents/EventBlock.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/CustomEvents/EventBlock.tscn deleted file mode 100644 index 23e2ff2..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/CustomEvents/EventBlock.tscn +++ /dev/null @@ -1,8 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Templates/EventTemplate.tscn" type="PackedScene" id=1] - -[node name="ExampleCustomEvent" instance=ExtResource( 1 )] - -[node name="OptionsControl" parent="PanelContainer/MarginContainer/VBoxContainer/Header" index="7"] -items = [ "Move Up", null, 0, false, false, 0, 0, null, "", false, "Move Down", null, 0, false, false, 1, 0, null, "", false, "", null, 0, false, false, 2, 0, null, "", false, "Remove", null, 0, false, false, 3, 0, null, "", false ] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/CustomEvents/EventPart_Example.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/CustomEvents/EventPart_Example.gd deleted file mode 100644 index 832ad98..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/CustomEvents/EventPart_Example.gd +++ /dev/null @@ -1,33 +0,0 @@ -tool -extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" - # has an event_data variable that stores the current data!!! - - ## node references - # e.g. -onready var input_field = $InputField - - # used to connect the signals -func _ready(): - # e.g. - input_field.connect("text_changed", self, "_on_InputField_text_changed") - pass - - # called by the event block -func load_data(data:Dictionary): - # First set the event_data - .load_data(data) - - # Now update the ui nodes to display the data. - # e.g. - input_field.text = event_data['my_text_key'] - - # has to return the wanted preview, only useful for body parts -func get_preview(): - return '' - - ## EXAMPLE CHANGE IN ONE OF THE NODES -func _on_InputField_text_changed(text): - event_data['my_text_key'] = text - - # informs the parent about the changes! - data_changed() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/CustomEvents/EventPart_Example.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/CustomEvents/EventPart_Example.tscn deleted file mode 100644 index 313338c..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/CustomEvents/EventPart_Example.tscn +++ /dev/null @@ -1,16 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Editor/Events/Parts/Text/CustomLineEdit.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Example Assets/CustomEvents/EventPart_Example.gd" type="Script" id=2] - -[node name="EventPart_Example" type="HBoxContainer"] -margin_right = 40.0 -margin_bottom = 40.0 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="InputField" parent="." instance=ExtResource( 1 )] -margin_top = 6.0 -margin_bottom = 33.0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/CustomEvents/event_yourname_000.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/CustomEvents/event_yourname_000.gd deleted file mode 100644 index 2aa400c..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/CustomEvents/event_yourname_000.gd +++ /dev/null @@ -1,17 +0,0 @@ -extends Node - - -func handle_event(event_data, dialog_node): - """ - If this event should wait for dialog advance to occur, uncomment the WAITING line - If this event should block the dialog from continuing, uncomment the WAITINT_INPUT line - While other states exist, they generally are not neccesary, but include IDLE, TYPING, and ANIMATING - """ - #dialog_node.set_state(dialog_node.state.WAITING) - #dialog_node.set_state(dialog_node.state.WAITING_INPUT) - - pass # fill with event action - - # once you want to continue with the next event - dialog_node._load_next_event() - dialog_node.set_state(dialog_node.state.READY) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/DefaultBoldFont.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/DefaultBoldFont.tres deleted file mode 100644 index cd25a11..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/DefaultBoldFont.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="DynamicFont" load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Black.ttf" type="DynamicFontData" id=1] - -[resource] -size = 30 -font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/DefaultFont.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/DefaultFont.tres deleted file mode 100644 index 211862b..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/DefaultFont.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="DynamicFont" load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Regular.ttf" type="DynamicFontData" id=1] - -[resource] -size = 30 -font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/DefaultItalicFont.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/DefaultItalicFont.tres deleted file mode 100644 index d5537a3..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/DefaultItalicFont.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="DynamicFont" load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Italic.ttf" type="DynamicFontData" id=1] - -[resource] -size = 30 -font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/GlossaryFont.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/GlossaryFont.tres deleted file mode 100644 index 4fdd2d5..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/GlossaryFont.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="DynamicFont" load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Black.ttf" type="DynamicFontData" id=1] - -[resource] -size = 20 -font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/NameFont.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/NameFont.tres deleted file mode 100644 index cd25a11..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/NameFont.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="DynamicFont" load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Black.ttf" type="DynamicFontData" id=1] - -[resource] -size = 30 -font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/OFL.txt b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/OFL.txt deleted file mode 100644 index 3f4681a..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/OFL.txt +++ /dev/null @@ -1,94 +0,0 @@ -Copyright (c) 2011, Dario Manuel Muhafara (http://www.tipo.net.ar), -with Reserved Font Names "Overlock" "Overlock SC" - -This Font Software is licensed under the SIL Open Font License, Version 1.1. -This license is copied below, and is also available with a FAQ at: -http://scripts.sil.org/OFL - - ------------------------------------------------------------ -SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 ------------------------------------------------------------ - -PREAMBLE -The goals of the Open Font License (OFL) are to stimulate worldwide -development of collaborative font projects, to support the font creation -efforts of academic and linguistic communities, and to provide a free and -open framework in which fonts may be shared and improved in partnership -with others. - -The OFL allows the licensed fonts to be used, studied, modified and -redistributed freely as long as they are not sold by themselves. The -fonts, including any derivative works, can be bundled, embedded, -redistributed and/or sold with any software provided that any reserved -names are not used by derivative works. The fonts and derivatives, -however, cannot be released under any other type of license. The -requirement for fonts to remain under this license does not apply -to any document created using the fonts or their derivatives. - -DEFINITIONS -"Font Software" refers to the set of files released by the Copyright -Holder(s) under this license and clearly marked as such. This may -include source files, build scripts and documentation. - -"Reserved Font Name" refers to any names specified as such after the -copyright statement(s). - -"Original Version" refers to the collection of Font Software components as -distributed by the Copyright Holder(s). - -"Modified Version" refers to any derivative made by adding to, deleting, -or substituting -- in part or in whole -- any of the components of the -Original Version, by changing formats or by porting the Font Software to a -new environment. - -"Author" refers to any designer, engineer, programmer, technical -writer or other person who contributed to the Font Software. - -PERMISSION & CONDITIONS -Permission is hereby granted, free of charge, to any person obtaining -a copy of the Font Software, to use, study, copy, merge, embed, modify, -redistribute, and sell modified and unmodified copies of the Font -Software, subject to the following conditions: - -1) Neither the Font Software nor any of its individual components, -in Original or Modified Versions, may be sold by itself. - -2) Original or Modified Versions of the Font Software may be bundled, -redistributed and/or sold with any software, provided that each copy -contains the above copyright notice and this license. These can be -included either as stand-alone text files, human-readable headers or -in the appropriate machine-readable metadata fields within text or -binary files as long as those fields can be easily viewed by the user. - -3) No Modified Version of the Font Software may use the Reserved Font -Name(s) unless explicit written permission is granted by the corresponding -Copyright Holder. This restriction only applies to the primary font name as -presented to the users. - -4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font -Software shall not be used to promote, endorse or advertise any -Modified Version, except to acknowledge the contribution(s) of the -Copyright Holder(s) and the Author(s) or with their explicit written -permission. - -5) The Font Software, modified or unmodified, in part or in whole, -must be distributed entirely under this license, and must not be -distributed under any other license. The requirement for fonts to -remain under this license does not apply to any document created -using the Font Software. - -TERMINATION -This license becomes null and void if any of the above conditions are -not met. - -DISCLAIMER -THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT -OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE -COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL -DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM -OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Black.ttf b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Black.ttf deleted file mode 100644 index 79ab2f6..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Black.ttf and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-BlackItalic.ttf b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-BlackItalic.ttf deleted file mode 100644 index 180880d..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-BlackItalic.ttf and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Bold.ttf b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Bold.ttf deleted file mode 100644 index ed50461..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Bold.ttf and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-BoldItalic.ttf b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-BoldItalic.ttf deleted file mode 100644 index 75aaf73..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-BoldItalic.ttf and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Italic.ttf b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Italic.ttf deleted file mode 100644 index 0eec646..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Italic.ttf and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Regular.ttf b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Regular.ttf deleted file mode 100644 index 6ce6a0b..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Regular.ttf and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock.tres deleted file mode 100644 index 56d4044..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Fonts/Overlock/Overlock.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="DynamicFont" load_steps=2 format=2] - -[ext_resource path="res://Fonts/Overlock/Overlock-Black.ttf" type="DynamicFontData" id=1] - -[resource] -size = 30 -font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryBackground.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryBackground.tscn deleted file mode 100644 index eabfb9f..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryBackground.tscn +++ /dev/null @@ -1,22 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Example Assets/backgrounds/background-2.png" type="Texture" id=1] - -[node name="DefaultBackground" type="Panel"] -self_modulate = Color( 1, 1, 1, 0 ) -anchor_right = 1.0 -anchor_bottom = 1.0 -mouse_filter = 2 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TextureRect" type="TextureRect" parent="."] -anchor_right = 1.0 -anchor_bottom = 1.0 -texture = ExtResource( 1 ) -expand = true -stretch_mode = 1 -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryButton-theme.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryButton-theme.tres deleted file mode 100644 index d22e8b5..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryButton-theme.tres +++ /dev/null @@ -1,40 +0,0 @@ -[gd_resource type="Theme" load_steps=7 format=2] - -[ext_resource path="res://addons/dialogic/Example Assets/backgrounds/background-2.png" type="Texture" id=1] -[ext_resource path="res://addons/dialogic/Example Assets/Fonts/Overlock/Overlock-Black.ttf" type="DynamicFontData" id=2] - -[sub_resource type="DynamicFont" id=5] -font_data = ExtResource( 2 ) - -[sub_resource type="StyleBoxTexture" id=4] -texture = ExtResource( 1 ) -region_rect = Rect2( 0, 0, 1175, 263 ) -margin_left = 5.0 -margin_right = 5.0 -margin_top = 5.0 -margin_bottom = 5.0 -modulate_color = Color( 1, 1, 1, 0.572549 ) - -[sub_resource type="StyleBoxTexture" id=1] -texture = ExtResource( 1 ) -region_rect = Rect2( 0, 0, 1175, 263 ) -margin_left = 5.0 -margin_right = 5.0 -margin_top = 5.0 -margin_bottom = 5.0 - -[sub_resource type="StyleBoxTexture" id=3] -texture = ExtResource( 1 ) -region_rect = Rect2( 0, 0, 1175, 263 ) -margin_left = 5.0 -margin_right = 5.0 -margin_top = 5.0 -margin_bottom = 5.0 -modulate_color = Color( 0.113725, 0.105882, 0.105882, 0.764706 ) - -[resource] -Button/colors/font_color = Color( 1, 1, 1, 1 ) -Button/fonts/font = SubResource( 5 ) -Button/styles/hover = SubResource( 4 ) -Button/styles/normal = SubResource( 1 ) -Button/styles/pressed = SubResource( 3 ) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryButton.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryButton.tscn deleted file mode 100644 index 691cf36..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryButton.tscn +++ /dev/null @@ -1,15 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Example Assets/History/HistoryButton-theme.tres" type="Theme" id=1] - -[node name="HistoryButton" type="Button"] -anchor_top = 1.0 -anchor_bottom = 1.0 -margin_top = -20.0 -margin_right = 58.0 -theme = ExtResource( 1 ) -disabled = true -text = "History" -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryReturnButton.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryReturnButton.tscn deleted file mode 100644 index dd19d48..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryReturnButton.tscn +++ /dev/null @@ -1,15 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Example Assets/History/HistoryButton-theme.tres" type="Theme" id=1] - -[node name="HistoryButton" type="Button"] -anchor_top = 1.0 -anchor_bottom = 1.0 -margin_top = -20.0 -margin_right = 58.0 -theme = ExtResource( 1 ) -disabled = true -text = "Return" -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryRow.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryRow.gd deleted file mode 100644 index 5435418..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryRow.gd +++ /dev/null @@ -1,96 +0,0 @@ -tool -extends PanelContainer - -export(NodePath) var Audio_Button_Path = @"HBoxContainer/PlayAudioButton" -export(NodePath) var Text_Label_Path = @"HBoxContainer/RichTextLabel" - -var audioPath = '' -var AudioButton -var TextLabel -onready var TextContainer = $HBoxContainer -onready var ColorRectElement = $ColorRect -onready var TextureRectElement = $TextureRect - -""" - Example of a HistoryRow. Every time dialog is logged, a new row is created. - You can extend this class to customize the logging experience as you see fit. - - This class can be edited or replaced as long as add_history is implemented -""" - -class_name HistoryRow - -func _ready(): - TextLabel = get_node(Text_Label_Path) - AudioButton = get_node(Audio_Button_Path) - - assert(TextLabel is RichTextLabel, 'Text_Label must be a rich text label.') - assert(AudioButton is Button, 'Audio_Button must be a button.') - - -func add_history(historyString, newAudio=''): - TextLabel.append_bbcode(historyString) - audioPath = newAudio - if newAudio != '': - AudioButton.disabled = false - AudioButton.icon = load("res://addons/dialogic/Images/Event Icons/Main Icons/audio-event.svg") - AudioButton.flat = false - else: - AudioButton.disabled = true - #AudioButton.icon = load("res://addons/dialogic/Images/Event Icons/Main Icons/text-event.svg") - AudioButton.focus_mode = FOCUS_NONE - - -# Load Theme is called by -func load_theme(theme: ConfigFile): - # Text - var theme_font = DialogicUtil.path_fixer_load(theme.get_value('text', 'font', 'res://addons/dialogic/Example Assets/Fonts/DefaultFont.tres')) - TextLabel.set('custom_fonts/normal_font', theme_font) - TextLabel.set('custom_fonts/bold_font', DialogicUtil.path_fixer_load(theme.get_value('text', 'bold_font', 'res://addons/dialogic/Example Assets/Fonts/DefaultBoldFont.tres'))) - TextLabel.set('custom_fonts/italics_font', DialogicUtil.path_fixer_load(theme.get_value('text', 'italic_font', 'res://addons/dialogic/Example Assets/Fonts/DefaultItalicFont.tres'))) - #name_label.set('custom_fonts/font', DialogicUtil.path_fixer_load(theme.get_value('name', 'font', 'res://addons/dialogic/Example Assets/Fonts/NameFont.tres'))) - - # setting the vertical alignment - var alignment = theme.get_value('text', 'alignment',0) - if alignment <= 2: # top - TextContainer.alignment = BoxContainer.ALIGN_BEGIN - elif alignment <= 5: # center - TextContainer.alignment = BoxContainer.ALIGN_CENTER - elif alignment <= 8: # bottom - TextContainer.alignment = BoxContainer.ALIGN_END - - var text_color = Color(theme.get_value('text', 'color', '#ffffffff')) - TextLabel.set('custom_colors/default_color', text_color) - #name_label.set('custom_colors/font_color', text_color) - - TextLabel.set('custom_colors/font_color_shadow', Color('#00ffffff')) - #name_label.set('custom_colors/font_color_shadow', Color('#00ffffff')) - - if theme.get_value('text', 'shadow', false): - var text_shadow_color = Color(theme.get_value('text', 'shadow_color', '#9e000000')) - TextLabel.set('custom_colors/font_color_shadow', text_shadow_color) - - var shadow_offset = theme.get_value('text', 'shadow_offset', Vector2(2,2)) - TextLabel.set('custom_constants/shadow_offset_x', shadow_offset.x) - TextLabel.set('custom_constants/shadow_offset_y', shadow_offset.y) - - # Margin - var text_margin = theme.get_value('text', 'margin', Vector2(20, 10)) - TextContainer.set('margin_left', text_margin.x) - TextContainer.set('margin_right', text_margin.x * -1) - TextContainer.set('margin_top', text_margin.y) - TextContainer.set('margin_bottom', text_margin.y * -1) - - # Backgrounds - TextureRectElement.texture = DialogicUtil.path_fixer_load(theme.get_value('background','image', "res://addons/dialogic/Example Assets/backgrounds/background-2.png")) - ColorRectElement.color = Color(theme.get_value('background','color', "#ff000000")) - - if theme.get_value('background', 'modulation', false): - TextureRectElement.modulate = Color(theme.get_value('background', 'modulation_color', '#ffffffff')) - else: - TextureRectElement.modulate = Color('#ffffffff') - - ColorRectElement.visible = theme.get_value('background', 'use_color', false) - TextureRectElement.visible = theme.get_value('background', 'use_image', true) - - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryRow.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryRow.tscn deleted file mode 100644 index e81c835..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/History/HistoryRow.tscn +++ /dev/null @@ -1,74 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Example Assets/History/HistoryRow.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Example Assets/backgrounds/background-2.png" type="Texture" id=2] - -[node name="HistoryRow" type="PanelContainer"] -self_modulate = Color( 1, 1, 1, 0 ) -rect_min_size = Vector2( 0, 28 ) -size_flags_horizontal = 3 -size_flags_vertical = 0 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="ColorRect" type="ColorRect" parent="."] -visible = false -margin_left = 7.0 -margin_top = 7.0 -margin_right = 51.0 -margin_bottom = 43.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TextureRect" type="TextureRect" parent="."] -margin_left = 7.0 -margin_top = 7.0 -margin_right = 51.0 -margin_bottom = 43.0 -texture = ExtResource( 2 ) -expand = true -stretch_mode = 1 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="HBoxContainer" type="HBoxContainer" parent="."] -margin_left = 7.0 -margin_top = 7.0 -margin_right = 51.0 -margin_bottom = 43.0 -size_flags_horizontal = 11 -size_flags_vertical = 3 -custom_constants/separation = 8 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="PlayAudioButton" type="Button" parent="HBoxContainer"] -margin_right = 36.0 -margin_bottom = 36.0 -rect_min_size = Vector2( 36, 36 ) -size_flags_horizontal = 4 -size_flags_vertical = 4 -flat = true -expand_icon = true -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="RichTextLabel" type="RichTextLabel" parent="HBoxContainer"] -margin_left = 44.0 -margin_right = 44.0 -margin_bottom = 36.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -bbcode_enabled = true -meta_underlined = false -fit_content_height = true -scroll_active = false -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Beep.wav b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Beep.wav deleted file mode 100644 index f97cfa5..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Beep.wav and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Beep.wav.import b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Beep.wav.import deleted file mode 100644 index 3e768fa..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Beep.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/Beep.wav-8a40c87ada5a0fb3b17e7da786a6259a.sample" - -[deps] - -source_file="res://addons/dialogic/Example Assets/Sound Effects/Beep.wav" -dest_files=[ "res://.import/Beep.wav-8a40c87ada5a0fb3b17e7da786a6259a.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/LICENSE.txt b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/LICENSE.txt deleted file mode 100644 index 14b8ff5..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/LICENSE.txt +++ /dev/null @@ -1,4 +0,0 @@ -Copyright (c) 2020 Tim Krief. - -Typing sound effects by Tim Krief are licensed under a Creative -Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) License. diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing1.wav b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing1.wav deleted file mode 100644 index bcb9c87..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing1.wav and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing1.wav.import b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing1.wav.import deleted file mode 100644 index bd77022..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing1.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/typing1.wav-9ff6b271ce4f3eefe1bc32564dd3460c.sample" - -[deps] - -source_file="res://addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing1.wav" -dest_files=[ "res://.import/typing1.wav-9ff6b271ce4f3eefe1bc32564dd3460c.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing2.wav b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing2.wav deleted file mode 100644 index aff48fa..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing2.wav and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing2.wav.import b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing2.wav.import deleted file mode 100644 index ae44945..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing2.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/typing2.wav-6300498b36b2b3cbbfcd5b028e47ac2f.sample" - -[deps] - -source_file="res://addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing2.wav" -dest_files=[ "res://.import/typing2.wav-6300498b36b2b3cbbfcd5b028e47ac2f.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing3.wav b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing3.wav deleted file mode 100644 index 91f353b..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing3.wav and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing3.wav.import b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing3.wav.import deleted file mode 100644 index 27ddec8..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing3.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/typing3.wav-c205224330b70994289dbb4ca48b4277.sample" - -[deps] - -source_file="res://addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing3.wav" -dest_files=[ "res://.import/typing3.wav-c205224330b70994289dbb4ca48b4277.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing4.wav b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing4.wav deleted file mode 100644 index 071ba81..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing4.wav and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing4.wav.import b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing4.wav.import deleted file mode 100644 index c12734f..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing4.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/typing4.wav-c0772ca318969a007c12c2d606458087.sample" - -[deps] - -source_file="res://addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing4.wav" -dest_files=[ "res://.import/typing4.wav-c0772ca318969a007c12c2d606458087.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing5.wav b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing5.wav deleted file mode 100644 index 9143081..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing5.wav and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing5.wav.import b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing5.wav.import deleted file mode 100644 index 64330f1..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing5.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/typing5.wav-18d3a5e3d0af1e07d53b8606cfa86aa3.sample" - -[deps] - -source_file="res://addons/dialogic/Example Assets/Sound Effects/Keyboard Noises/typing5.wav" -dest_files=[ "res://.import/typing5.wav-18d3a5e3d0af1e07d53b8606cfa86aa3.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/backgrounds/GlossaryBackground.tres b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/backgrounds/GlossaryBackground.tres deleted file mode 100644 index 7fac3de..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/backgrounds/GlossaryBackground.tres +++ /dev/null @@ -1,12 +0,0 @@ -[gd_resource type="StyleBoxFlat" format=2] - -[resource] -bg_color = Color( 0.160784, 0.160784, 0.160784, 1 ) -corner_radius_top_left = 2 -corner_radius_top_right = 2 -corner_radius_bottom_right = 2 -corner_radius_bottom_left = 2 -expand_margin_left = 5.0 -expand_margin_right = 5.0 -expand_margin_top = 5.0 -expand_margin_bottom = 5.0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/backgrounds/background-1.png b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/backgrounds/background-1.png deleted file mode 100644 index 34fd232..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/backgrounds/background-1.png and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/backgrounds/background-1.png.import b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/backgrounds/background-1.png.import deleted file mode 100644 index 28ac317..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Example Assets/backgrounds/background-1.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/background-1.png-1fc779d8fd5d0bc2346042b70def9109.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://addons/dialogic/Example Assets/backgrounds/background-1.png" -dest_files=[ 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a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.csv +++ /dev/null @@ -1,184 +0,0 @@ -id,zh_CN,en,es,fr,de -## TIMELINE EDITOR ---------------------------------------------,,,,, -# EVENT NAMES ---------------------------------------------,,,,, -Text Event,文本事件,Text Event,Texto,Texte,Text Ereignis -Character Join,角色加入,Character Join,Personaje Entra,,Charakter beitreten -Character Leave,角色离开,Character Leave,Personaje Sale,,Charakter verlassen -Question,问题,Question,Pregunta,,Frage -Choice,选择,Choice,Opcion,,Option -Condition,条件,Condition,Condicion,,Bedingung -End Branch,结束分支,End Branch,Cerrar rama,,Zweig beenden -Set Value,设定值,Set Value,Actualizar Valor,,Wert ändern -Set Glossary,设置术语,Set Glossary,Actualizar Glosario,,Glossar ändern -Change Timeline,改变时间线,Change Timeline,Cambiar Secuencia,,Zeitlinie wechseln -Set Background,设置背景,Set Background,Cambiar Fondo,,Hintergrund wechseln -Close Dialog,关闭对话框,Close Dialog,Cerrar Dialogo,,Dialog beenden -Wait Seconds,等待秒数,Wait Seconds,Esperar Segundos,,Warten -Set Theme,设置主题,Set Theme,Cambiar Tema,,Theme wechseln -Audio Event,音频事件,Audio Event,Evento de Audio,,Audio Ereignis -Background Music,背景音乐,Background Music,Evento de Musica,,Hintergrundmusik -Emit Signal,发出信号,Emit Signal,Emitir Señal,,Signal senden -Change Scene,改变场景,Change Scene,Cambiar Escena,Changer la scène,Szene wechseln -Call Node,呼叫节点,Call Node,Llamar Nodo,, -Save,保存,Save,Guardar,Enregistrer,Speichern -# EVENT CATEGORIES ---------------------------------------------,,,,, -Main Events,主要事件,Main Events,Eventos principales,,Haupt Ereignisse -Logic,逻辑,Logic,Lógica,Logique,Logik -Timeline,时间线,Timeline,Secuencia,Chronologie,Zeitlinie -Audio,音频,Audio,Audio,Audio,Audio -Godot,Godot,Godot,Godot,Godot,Godot -Custom Events,自定义事件,Custom Events,Eventos personalizados,Événements personnalisés,Benutzerdefinierte Ereignisse -# EVENTS ---------------------------------------------,,,,, -The selected operator requires a number!,所选的操作需要一个数字!,The selected operator requires a number!,El operador seleccionado requiere un número,,Der ausgewählte Operator muss eine Zahl sein -This event needs a question event around it!,这个事件需要一个围绕它的问题事件!,This event needs a question event around it!,Este evento necesita estar dentro de una pregunta,,Dieses Ereignis muss Teil einer Frage sein -## SETTINGS ---------------------------------------------,,,,, -Settings,设置,Settings,,,Einstellungen -Theme,主题,Theme,,,Theme -Default,默认,Default Theme:,Predeterminado,défaut,Standart Theme: -Canvas layer:,帆布层:,Canvas layer:,Canvas layer:,,Canvas Layer: -Dialog,对话,Dialog,,, -New lines will create extra messages,新的线条会产生额外的信息,New lines will create extra messages,Nuevas líneas crearan nuevos mensajes,,Zeilenumbrüche erstellen automatisch neue Nachrichten -Remove empty messages,删除空信息,Remove empty messages,Borrar mensajes vacíos,,Leere Nachrichten entfernen -Auto color character names in messages,信息中的字符名称自动着色,Auto color character names in messages,Colorear nombres automáticamente,,Automatisch Charakternamen einfärben -Stretch background images ,拉伸背景图像,Stretch background images,,,Hintergrundbilder strecken -Audio for Text events:,文本事件的音频:,Audio for Text events:,Audio para los eventos de texto:,,Audio für Text Ereignisse: -Enable audio for Text events,启用文本事件的音频,Enable audio for Text events,Habilitar audio para eventos de texto,,Audio für Text Ereignisse aktivieren -Default bus for Text event audio,文本事件音频的默认总线,Default bus for Text event audio,Audio bus predeterminado para eventos de texto,,Standard Audio-Bus für Text Ereignisse -Experimental Translations:,实验性翻译:,Experimental Translations:,Traducción experimental:,,Experimentelle Übersetzung: -Inputs for text events will be treated as keys for tr(),文本事件的输入将被视为tr()的按键,Inputs for text events will be treated as keys for tr(),Inputs for text events will be treated as keys for tr(),,Behandele Text Ereignisse als Schlüssel für tr() -Saving,游戏保存中,Game saving,,,Speichern im Spiel -Autosave,自动保存,Autosave,,,Automatisch Speichern -Input,输入,Input,,,Eingabe -Autofocus choice buttons,自动对焦选择按钮,Autofocus choice buttons,,,Optionen automatisch fokussieren -Enable choice options after,启用选择选项后,Enable choice options after,Habilitar las opciones después de,,Aktiviere Optionen nach -seconds,秒,seconds,segundos,secondes,Sekunden -Propagate input to rest of the Tree,传播输入到树的其他部分,Propagate input to rest of the Tree,Propagar input al resto del Tree,,Eingabe an den Rest des Baumes weitergeben -Tapping on the dialog to continue,点击对话框继续,Tapping on the dialog to continue,,,Fortfahren durch Klicken des Textfeld -Default action key,默认动作按键,Default action key,Tecla de acción predeterminada,,Standard Aktion -Enable default choice hotkeys,启用默认选择热键,Enable default choice hotkeys,,,Standard Hotkeys nutzen -Custom events,自定义事件,Custom events,,,Benutzerdefinierte Ereignisse -## CHARACTER EDITOR ---------------------------------------------,,,,, -Name:,名称:,Name:,Nombre:,Nom:,Name: -Display Name:,显示名称:,Display Name:,Display Name:,,Anzeigename: -Nicknames:,昵称:,Nicknames:,Apodos:,,Spitznamen: -Colors,颜色,Colors,Colores,Couleurs,Farben -Description:,描述:,Description:,Descripción:,,Beschreibung: -Portraits,肖像,Portraits,Retratos,,Portraits -File:,文件:,File:,Archivo:,,Datei -Mirror portraits,镜像肖像,Mirror portraits,Espejar imágen,,Portraits spiegeln -New portrait,添加新的肖像,New portrait,Nuevo retrato,,Neues Portrait -Path,路径,Path,,,Datei -Import folder,从文件夹中导入图片,Import folder,Importar carpeta,,Ordner importieren -NoImagePreview,此肖像条目上没有图像.,No image on this portrait entry.,,,Dieses Portrait hat noch kein Bild. -CustomScenePreview,[!] 无法显示自定义场景的预览.,[!] Can\'t show previews of custom scenes.,,,Szenen können nicht angezeigt werden. -Preview of,预览自,Preview of,,,Vorschau von -Full View,全视图,Full View,,,Ganze Ansicht -Actual Size,实际尺寸,Actual Size,,,Tasächliche Größe -## THEME EDITOR ---------------------------------------------,,,,, -Preview changes,预览更改,Preview changes,,,Vorschau aktualisieren -DialogTextTabTitle,对话文本,Dialog Text,,,Dialogtext -DialogBoxTabTitle,对话框,Dialog Box,,,Dialogfeld -NameLabelTabTitle,名称标签,Name Label,,,Namenstext -ChoiceButtonTabTitle,选择按钮,Choice Buttons,,,Optionen -GlossaryTabTitle,术语,Glossary,,,Glossar -AudioTabTitle,音频,Audio,,,Audio -Flat background,扁平背景,Flat background,Fondo plano,,Einfarbiger Hintergrund -Background Texture,背景纹理,Background Texture,Textura de fondo,,Hintergrundbild -Texture Modulation,纹理调制,Texture Modulation,Modulación de textura,Modulation de la texture,Texturfarbe -Fonts,字体,Fonts,Fuentes,Polices,Schriften -Regular Font,普通字体,Regular Font,Normal,,Normal -Bold Font,粗体字,Bold Font,Negrita,,Fett -Italic Font,斜体字,Italic Font,Cursiva,Italic Font,Kursiv -Text Color,文字颜色,Text Color,Color de texto,Couleur du texte,Textfarbe -Shadow Offset,阴影偏移,Shadow Offset,Compensación,Décalage de l'ombre,Schattenabstand -Behaviour,行为,Behaviour,Comportamiento,,Verhalten -Speed (bigger = slower),速度 (更大=更慢),Speed (bigger = slower),Velocidad (a mayor número más lento),,Geschwindigkeit -Alignment,对齐,Alignment,Alineación,,Ausrichtung -Single Portrait Mode,单一肖像模式,Single Portrait Mode,Modo retrato único,,Alleinstehendes Portrait Modus -Don't Close After Last Event,最后一次活动后不要关闭,Don't Close After Last Event,,, -Visuals,视觉效果,Visuals,Visuales,,Aussehen -Background Color,背景颜色,Background Color,Color de fondo,,Hintergrundfarbe -Size and Position,尺寸和位置,Size and Position,,,Größe und Position -Full width,全宽,Full width,Ancho completo,,Gesamte Breite -Box padding,箱体填充,Box padding,Box padding,, -Box size (pixels),盒子大小 (像素),Box size (pixels),Box size (pixels),,Textfeldgröße -Bottom gap,底部间隙,Bottom gap,Bottom gap,,Abstand -Next Indicator,下一个指示器,Next Indicator,Indicador de siguiente,,Fortfahren-Indikator -Image,图片,Image,Imágen,Image,Bild -Animation,动画,Animation,Animación,Animation,Animation -Scale,尺度,Scale,Escala,Échelle,Größe -Offset,偏移,Offset,Compensación,Décalage,Distanz -Behaviour,行为方式,Behaviour,Comportamiento,Comportement,Verhalten -Action key,动作按键,Action key,Tecla de acción,Clé d'action,Eingabeaktion -Fade in time:,淡入时间:,Fade in time:,Tiempo de aparición:,,Einblendedauer -Text,文本,Text,Texto,Texte,Text -Name label Font,名称标签字体,Name label Font,Fuente del nombre,,Schrift -Use character Color,使用角色颜色,Use character Color,Usar el color del personaje,,Charakterfarbe nutzen -Shadow,阴影,Shadow,Sombra,Ombre,Schatten -Box,盒子,Box,Box,Boîte,Textfeld -Background Color,背景颜色,Background Color,Color de fondo,,Hintergrundfarbe -Placement,摆放位置,Placement,Colocación,Placement,Platzierung -Position,位置,Position,Posicion,Position,Position -Button Style,按钮样式,Button Style,Estilo de botones,,Knopf-Stil -Fixed button size,固定按钮尺寸,Fixed button size,Tamaño fijo,,Feste Größe -Separation,分离,Separation,Separación,Séparation,Abstand -Layout,布局,Layout,Ordenar,Disposition,Layout -Advanced,高级,Advanced,Avanzado,Avancées,Fortgeschritten -Use Custom Buttons,使用自定义按钮,Use Custom Buttons,Usar botones propios,,Benutzerdefinierte Knöpfe -Word color,文字颜色,Word color,Color de palabra,,Wort-Farbe -Background Panel,背景板,Background Panel,Panel de fondo,,Hintergrundpanel -Title Font,标题字体,Title Font,Título Fuente,,Titelschrift -Title color,标题颜色,Title color,Título Color,,Titelfarbe -Text Font,文本字体,Text Font,Texto Font,,Inhaltsschrift -Text color,文本颜色,Text color,Texto Color,,Inhaltsfarbe -Extra Font,额外字体,Extra Font,Extra Fuente,,Zusatzschrift -Extra color,额外颜色,Extra color,Extra Color,,Zusatzfarbe -Behaviour,行为,Behaviour,Comportamiento,,Verhalten -Show,显示,Show,Mostrar,Afficher,Anzeigen -Typing Sound Effects,'打字'音效,Typing Sound Effects,Sonido Del Texto,,Tipp-Geräusche -Next Sound Effects,'下一个'音效,Next Sound Effects,,, -Choice Sound Effects,'选择'音效,Choice Sound Effects,,, -UseAudio,启用,Use audio file(s),Habilitar,Activer,Aktivieren -File or folder path,文件或文件夹路径,File or folder path,Archivo o carpeta,,Datei- oder Ordnerpfad -Volume,音量,Volume,Volumen,Volume,Lautstärke -Volume random range,音量随机范围,Volume random range,Rango de volumen,,Lautstärkenvariation -Pitch,音高,Pitch,,,Tonhöhe -Pitch random range,音高随机范围,Pitch random range,Rango de tono,,Tonhöhenvariation -Allow interrupt,允许中断,Allow interrupt,Permitir interrumpir,,Unterbrechen -Audio Bus,音频总线,Audio Bus,Bus de Audio,Bus Audio,Audio Bus -Button layout,按钮布局,Button layout,Orden de botones,, -Offset x-y,偏移 x-y,Offset x-y,Compensación x-y,, -Position on screen,屏幕上的位置,Position on screen,Posición en la pantalla,,Position -## RESOURCE TREE / TOOLBAR ---------------------------------------------,,,,, -# TOOL BAR ---------------------------------------------,,,,, -Help,帮助,Help,Ayuda,Aide,Hilfe -Website,网站,Website,Sitio Web,Site Web,Webseite -# POPUP OPTIONS ---------------------------------------------,,,,, -Show in File Manager,在文件管理器中显示,Show in File Manager,,,Im Dateimanager öffnen -Copy Timeline Name,复制时间线名称,Copy Timeline Name,,,Name der Zeitlinie kopieren -Remove Timeline,移除时间线,Remove Timeline,,,Zeitlinie löschen -Remove Character,移除角色,Remove Character,,,Charakter löschen -Duplicate Theme,复制主题,Duplicate Theme,,,Theme duplizieren -Remove Theme,移除主题,Remove Theme,,,Theme löschen -Edit Definitions File,编辑定义文件,Edit Definitions File,,,Definitions-Datei bearbeiten -Remove Definition entry,移除定义条目,Remove Definition entry,,,Definition löschen -Add Timeline,添加时间轴,Add Timeline,,,Neue Timeline -Create Subfolder,创建子文件夹,Create Subfolder,,,Neuer Unterordner -Delete Folder,删除文件夹,Delete Folder,,,Ordner löschen -Add Character,添加角色,Add Character,,,Neuer Charakter -Add Theme,添加主题,Add Theme,,,Neues Theme -Add Value,添加价,Add Value,,,Neuer Wert -Add Glossary Entry,添加术语条目,Add Glossary Entry,,,Neuer Glossar-Eintrag -Toggle Editing Tools,切换编辑工具,Toggle Editing Tools,,,Bearbeitungswerkzeuge aktivieren -RemoveResourcePopupTitle,请确定你要删除!,Be sure you want to delete!,"Por favor, Confirma...",,"Sicher, dass Sie das löschen möchten?" -RemoveFolderPopupTitle,请确定你要删除这个文件夹!,Be sure you want to delete this folder!,"Por favor, Confirma...",,Ordner wirklich löschen? -CantDeleteLastTheme,Dialogic总是需要一个主题. 很抱歉你不能删除最后的主题!,Dialogic always needs a theme. You cannot delete the last theme. Sorry!,,,"Dialogic benötigt immer ein Theme, darum darf das Letzte nicht gelöscht werden!" -DeleteResourceText,是否确实要删除此 [resource]? \n (无法还原),Are you sure you want to remove this [resource]? \n (Can't be restored),,,"Sind Sie sicher, dass Sie diese/s/n [resource] löschen wollen? \n (Kann nicht wiederhergestellt werden)" -RemoveFolderPopupText,确实要删除此文件夹及其包含的所有项目吗? \n (无法还原),Are you sure you want to remove this folder and all the items contained in it? \n(Can't be restored),,,"Sind Sie sicher, dass Sie diesen Ordner und alle darin enthaltenen Resourcen löschen möchten? \n(Nicht wiederherstellbar)" -## VALUE EDITOR,,,,, -ValueName,名称:,Name:,Nombre:,Nom:,Name: -Value,值:,Value:,,,Wert: -## GLOSSARY EDITOR,,,,, -GlossaryName,名称:,Name:,Nombre:,Nom:,Name: -GlossaryExplanation,"当玩家在对话框中悬停在该词时, 会有一个弹出窗口显示该信息.",A popup will display this information when a player hovers the word in a dialog.,,,"Diese Informationen werden in einem Popup gezeigt, wenn die Maus über disesem Wort ist." -GlossaryContent,内容:,Content:,,,Inhalt: diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.csv.import b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.csv.import deleted file mode 100644 index f512d9c..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.csv.import +++ /dev/null @@ -1,16 +0,0 @@ -[remap] - -importer="csv_translation" -type="Translation" - -[deps] - -files=[ "res://addons/dialogic/Localization/dialogic.zh_CN.translation", "res://addons/dialogic/Localization/dialogic.en.translation", "res://addons/dialogic/Localization/dialogic.es.translation", "res://addons/dialogic/Localization/dialogic.fr.translation", "res://addons/dialogic/Localization/dialogic.de.translation" ] - -source_file="res://addons/dialogic/Localization/dialogic.csv" -dest_files=[ "res://addons/dialogic/Localization/dialogic.zh_CN.translation", "res://addons/dialogic/Localization/dialogic.en.translation", "res://addons/dialogic/Localization/dialogic.es.translation", "res://addons/dialogic/Localization/dialogic.fr.translation", "res://addons/dialogic/Localization/dialogic.de.translation" ] - -[params] - -compress=true -delimiter=0 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.de.translation b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.de.translation deleted file mode 100644 index cb5a550..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.de.translation and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.en.translation b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.en.translation deleted file mode 100644 index d889efd..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.en.translation and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.es.translation b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.es.translation deleted file mode 100644 index acb2e6a..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.es.translation and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.fr.translation b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.fr.translation deleted file mode 100644 index 4054f3d..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.fr.translation and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.zh_CN.translation b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.zh_CN.translation deleted file mode 100644 index c87097e..0000000 Binary files a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/dialogic.zh_CN.translation and /dev/null differ diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/translation_service.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/translation_service.gd deleted file mode 100644 index c4e9cd0..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Localization/translation_service.gd +++ /dev/null @@ -1,54 +0,0 @@ -# Alternative to [TranslationServer] that works inside the editor -# This is a modified version of AnidemDex's TranslationService -# https://github.com/AnidemDex/Godot-TranslationService - -tool -class_name DTS - - -# Translates a message using translation catalogs configured in the Editor Settings. -static func translate(message:String)->String: - var translation - - translation = _get_translation(message) - - return translation - - -# Each value is an Array of [PHashTranslation]. -static func get_translations() -> Dictionary: - var translations_resources = ['en', 'zh_CN', 'es', 'fr', 'de'] - var translations = {} - - for resource in translations_resources: - var t:PHashTranslation = load('res://addons/dialogic/Localization/dialogic.' + resource + '.translation') - if translations.has(t.locale): - translations[t.locale].append(t) - else: - translations[t.locale] = [t] - return translations - - -static func _get_translation(message)->String: - var returned_translation = message - var translations = get_translations() - var default_fallback = 'en' - - var editor_plugin = EditorPlugin.new() - var editor_settings = editor_plugin.get_editor_interface().get_editor_settings() - var locale = editor_settings.get('interface/editor/editor_language') - - var cases = translations.get( - locale, - translations.get(default_fallback, [PHashTranslation.new()]) - ) - for case in cases: - returned_translation = (case as PHashTranslation).get_message(message) - if returned_translation: - break - else: - # If there's no translation, returns the original string - returned_translation = message - - #print('Message: ', message, ' - locale: ', locale, ' - ', returned_translation) - return returned_translation diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/AnimaLicense.md b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/AnimaLicense.md deleted file mode 100644 index 4582ec6..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/AnimaLicense.md +++ /dev/null @@ -1,7 +0,0 @@ -Copyright © 2021 Alessandro Senese (ceceppa) - -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. \ No newline at end of file diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/DialogicAnimaPropertiesHelper.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/DialogicAnimaPropertiesHelper.gd deleted file mode 100644 index 3a81a69..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/DialogicAnimaPropertiesHelper.gd +++ /dev/null @@ -1,318 +0,0 @@ -class_name DialogicAnimaPropertiesHelper -# -# Different node types have different property names -# -# Example: -# Control: position is "rect_position" -# Node2D : position is "offset" -# -# So, this utility class helps the animations to figure out which -# property to animate :) -# -enum PIVOT { - CENTER, - CENTER_BOTTOM, - TOP_CENTER, - TOP_LEFT, - LEFT_BOTTOM, - RIGHT_BOTTOM -} - -static func get_position(node: Node) -> Vector2: - if node is Control: - return node.rect_position - if node is Node2D: - return node.global_position - - return node.global_transform.origin - -static func get_size(node: Node) -> Vector2: - if node is Control: - return node.get_size() - elif node is AnimatedSprite: - var frames = (node as AnimatedSprite).frames - var animation = (node as AnimatedSprite).animation - # scale can be negative - var scale = Vector2(abs(node.scale.x), abs(node.scale.y)) - return frames.get_frame(animation, 0).get_size() * scale - elif node is Node2D and "texture" in node: - # scale can be negative - var scale = Vector2(abs(node.scale.x), abs(node.scale.y)) - return node.texture.get_size() * scale - - return Vector2.ZERO - -static func get_scale(node: Node) -> Vector2: - if node is Control: - return node.rect_scale - return node.scale - -static func get_rotation(node: Node): - if node is Control: - return node.rect_rotation - elif node is Node2D: - return node.rotation_degrees - - return node.rotation - -static func set_2D_pivot(node: Node, pivot: int) -> void: - var size: Vector2 = get_size(node) - - match pivot: - PIVOT.TOP_CENTER: - if node is Control: - node.set_pivot_offset(Vector2(size.x / 2, 0)) - else: - var position = node.global_position - - node.offset = Vector2(0, size.y / 2) - node.global_position = position - node.offset - PIVOT.TOP_LEFT: - if node is Control: - node.set_pivot_offset(Vector2(0, 0)) - else: - var position = node.global_position - - node.offset = Vector2(size.x / 2, 0) - node.global_position = position - node.offset - PIVOT.CENTER: - if node is Control: - node.set_pivot_offset(size / 2) - PIVOT.CENTER_BOTTOM: - if node is Control: - node.set_pivot_offset(Vector2(size.x / 2, size.y / 2)) - else: - var position = node.global_position - - node.offset = Vector2(0, -size.y / 2) - node.global_position = position - node.offset - PIVOT.LEFT_BOTTOM: - if node is Control: - node.set_pivot_offset(Vector2(0, size.y)) - else: - var position = node.global_position - - node.offset = Vector2(size.x / 2, size.y) - node.global_position = position - node.offset - PIVOT.RIGHT_BOTTOM: - if node is Control: - node.set_pivot_offset(Vector2(size.x, size.y / 2)) - else: - var position = node.global_position - - node.offset = Vector2(-size.x / 2, size.y / 2) - node.global_position = position - node.offset - _: - printerr('Pivot point not handled yet') - -static func get_property_initial_value(node: Node, property: String): - property = property.to_lower() - - match property: - "x", "position:x": - var position = get_position(node) - - return position.x - "y", "position:y": - var position = get_position(node) - - return position.y - "z", "position:z": - var position = get_position(node) - - return position.z - "position": - return get_position(node) - "rotation": - return get_rotation(node) - "rotation:x": - return get_rotation(node).x - "rotation:y": - return get_rotation(node).y - "rotation:z": - return get_rotation(node).z - "opacity": - return node.modulate.a - "skew:x": - return node.get_global_transform().y.x - "skew:y": - return node.get_global_transform().x.y - - var p = property.split(':') - - var property_name: String = p[0] - var rect_property_name: String = 'rect_' + property_name - var node_property_name: String - - var key = p[1] if p.size() > 1 else null - - if node.get(property_name): - node_property_name = property_name - - if node.get(rect_property_name): - node_property_name = rect_property_name - - if p[0] == 'shader_param': - var material: ShaderMaterial - if node is MeshInstance: - material = node.get_surface_material(0) - else: - material = node.material - - return material.get_shader_param(p[1]) - - if node_property_name: - if key: - return node[node_property_name][key] - - return node[node_property_name] - - if property.find('__') == 0: - return 0 - - return property_name - -static func map_property_to_godot_property(node: Node, property: String) -> Dictionary: - property = property.to_lower() - - match property: - "x", "position:x": - if node is Control: - return { - property_name = "rect_position", - key = "x", - } - - return { - property_name = "global_transform", - key = "origin", - subkey = "x" - } - "y", "position:y": - if node is Control: - return { - property_name = "rect_position", - key = "y", - } - - return { - property_name = "global_transform", - key = "origin", - subkey = "y" - } - "z", "position:z": - if node is Control: - printerr('position:z is not supported by Control nodes') - - return { - property_name = "global_transform", - key = "origin", - subkey = "z" - } - "position": - if node is Control: - return { - property_name = "rect_position" - } - - return { - property_name = "global_transform", - key = "origin" - } - "opacity": - return { - property_name = "modulate", - key = "a" - } - "rotation": - var property_name = "rotation" - - if node is Control: - property_name = "rect_rotation" - elif node is Node2D: - property_name = "rotation_degrees" - - return { - property_name = property_name - } - "rotation:x": - return { - property_name = "rotation", - key = "x" - } - "rotation:y": - return { - property_name = "rotation", - key = "y" - } - "rotation:z": - return { - property_name = "rotation", - key = "z" - } - "skew:x": - return { - property_name = "transform", - key = "y", - subkey = "x" - } - "skew:y": - return { - property_name = "transform", - key = "x", - subkey = "y" - } - - var p = property.split(':') - - var property_name: String = p[0] - var rect_property_name: String = 'rect_' + property_name - var node_property_name: String - - var key = p[1] if p.size() > 1 else null - var subkey = p[2] if p.size() > 2 else null - - if node.get(property_name): - node_property_name = property_name - - if node.get(rect_property_name): - node_property_name = rect_property_name - - if p[0] == 'shader_param': - var material: ShaderMaterial - if node is MeshInstance: - material = node.get_surface_material(0) - else: - material = node.material - - return { - callback = funcref(material, 'set_shader_param'), - param = p[1] - } - - if node_property_name: - if key: - return { - property_name = node_property_name, - key = key - } - - if subkey: - return { - property_name = node_property_name, - key = key, - subkey = subkey - } - - return { - property_name = node_property_name - } - - if property.find('__') == 0: - return { - property_name = property - } - - return { - property_name = property - } diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/DialogicAnimaResources.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/DialogicAnimaResources.gd deleted file mode 100644 index c35a93b..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/DialogicAnimaResources.gd +++ /dev/null @@ -1,83 +0,0 @@ -extends Node -class_name DialogicAnimaResources - -const BASE_PATH := 'res://addons/dialogic/Nodes/Anima/animations/' - -static func get_animation_script(animation_name: String): -# for custom_animation in _custom_animations: -# if custom_animation.name == animation_name: -# return custom_animation.script - - var resource_file = get_animation_script_with_path(animation_name) - if resource_file: - return load(resource_file).new() - - printerr('No animation found with name: ', animation_name) - - return null - - -static func get_animation_script_with_path(animation_name: String) -> String: - if not animation_name.ends_with('.gd'): - animation_name += '.gd' - - animation_name = from_camel_to_snack_case(animation_name) - - for file_name in get_available_animations(): - if file_name is String and file_name.ends_with(animation_name): - return file_name - - return '' - - -static func get_available_animations() -> Array: - var list = _get_animations_list() - var filtered := [] - - for file in list: - if file.find('.gd.') < 0: - filtered.push_back(file.replace('.gdc', '.gd')) - - return filtered #+ _custom_animations - - -static func _get_animations_list() -> Array: - var files = _get_scripts_in_dir(BASE_PATH) - var filtered := [] - - files.sort() - return files - -static func _get_scripts_in_dir(path: String, files: Array = []) -> Array: - var dir = Directory.new() - if dir.open(path) != OK: - return files - - dir.list_dir_begin() - var file_name = dir.get_next() - - while file_name != "": - if file_name != "." and file_name != "..": - if dir.current_is_dir(): - _get_scripts_in_dir(path + file_name + '/', files) - else: - files.push_back(path + file_name) - - file_name = dir.get_next() - - return files - -static func from_camel_to_snack_case(string:String) -> String: - var result = PoolStringArray() - var is_first_char = true - - for character in string: - if character == character.to_lower() or is_first_char: - result.append(character.to_lower()) - else: - result.append('_' + character.to_lower()) - - is_first_char = false - - return result.join('').replace(' ', '_') - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/DialogicAnimaTween.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/DialogicAnimaTween.gd deleted file mode 100644 index 54ca51b..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/DialogicAnimaTween.gd +++ /dev/null @@ -1,571 +0,0 @@ -extends Tween - -var loop = 1 - -signal finished_animation - -var _animation_data = [] - -enum PLAY_MODE { - NORMAL, - BACKWARDS -} - -# Needed to use interpolate_property -var _fake_property: Dictionary = {} -var _callbacks := {} - -func _ready(): - connect("tween_started", self, '_on_tween_started') - connect("tween_step", self, '_on_tween_step_with_easing') - connect("tween_step", self, '_on_tween_step_with_easing_callback') - connect("tween_step", self, '_on_tween_step_with_easing_funcref') - connect("tween_step", self, '_on_tween_step_without_easing') - connect("tween_completed", self, '_on_tween_completed') - - -func play(node, animation_name, duration): - var script = DialogicAnimaResources.get_animation_script(animation_name.strip_edges()) - - if not script: - printerr('animation not found: %s' % animation_name) - - return duration - - var real_duration = script.generate_animation(self, {'node':node, 'duration':duration, 'wait_time':0}) - - if real_duration is float: - duration = real_duration - - var index := 0 - - for animation_data in _animation_data: - var easing_points - - if animation_data.has('easing'): - if animation_data.easing is FuncRef: - easing_points = animation_data.easing - else: - easing_points = get_easing_points(animation_data.easing) - - if animation_data.has('easing_points'): - easing_points = animation_data.easing_points - - animation_data._easing_points = easing_points - - animation_data._animation_callback = funcref(self, '_calculate_from_and_to') - - if easing_points is Array: - animation_data._use_step_callback = '_on_tween_step_with_easing' - elif easing_points is String: - animation_data._use_step_callback = '_on_tween_step_with_easing_callback' - elif easing_points is FuncRef: - animation_data._use_step_callback = '_on_tween_step_with_easing_funcref' - else: - animation_data._use_step_callback = '_on_tween_step_without_easing' - - index += 1 - - var started := start() - - if not started: - printerr('something went wrong while trying to start the tween') - - if is_connected("tween_all_completed", self, 'finished_once'): disconnect("tween_all_completed", self, 'finished_once') - connect('tween_all_completed', self, 'finished_once', [node, animation_name, duration]) - -func finished_once(node, animation, duration): - loop -= 1 - if loop > 0: - play(node, animation, duration) - else: - emit_signal('finished_animation') - -# Given an array of frames generates the animation data using relative end value -# -# frames = [{ -# percentage = the percentage of the animation -# to = the relative end value -# easing_points = the easing points for the bezier curver (optional) -# }] -# -func add_relative_frames(data: Dictionary, property: String, frames: Array) -> float: - return _add_frames(data, property, frames, true) - -# -# Given an array of frames generates the animation data using absolute end value -# -# frames = [{ -# percentage = the percentage of the animation -# to = the relative end value -# easing_points = the easing points for the bezier curver (optional) -# }] -# -func add_frames(data: Dictionary, property: String, frames: Array) -> float: - return _add_frames(data, property, frames) - - -func _add_frames(data: Dictionary, property: String, frames: Array, relative: bool = false) -> float: - var duration: float = data.duration if data.has('duration') else 0.0 - var _wait_time: float = data._wait_time if data.has('_wait_time') else 0.0 - var last_duration := 0.0 - - var keys_to_ignore = ['duration', '_wait_time'] - for frame in frames: - var percentage = frame.percentage if frame.has('percentage') else 100.0 - percentage /= 100.0 - - var frame_duration = max(0.000001, duration * percentage) - var diff = frame_duration - last_duration - var is_first_frame = true - var is_last_frame = percentage == 1 - - var animation_data = { - property = property, - relative = relative, - duration = diff, - _wait_time = _wait_time - } - - # We need to restore the animation just before the node is animated - # but we also need to consider that a node can have multiple - # properties animated, so we need to restore it only before the first - # animation starts - for animation in _animation_data: - if animation.node == data.node: - is_first_frame = false - - if animation.has('_is_last_frame'): - is_last_frame = false - - if is_first_frame: - animation_data._is_first_frame = true - - if is_last_frame: - animation_data._is_last_frame = true - - for key in frame: - if key != 'percentage': - animation_data[key] = frame[key] - - for key in data: - if key == 'callback' and percentage < 1: - animation_data.erase(key) - elif keys_to_ignore.find(key) < 0: - animation_data[key] = data[key] - - add_animation_data(animation_data) - - last_duration = frame_duration - _wait_time += diff - - return _wait_time - - -func add_animation_data(animation_data: Dictionary, play_mode: int = PLAY_MODE.NORMAL) -> void: - _animation_data.push_back(animation_data) - - var index = str(_animation_data.size()) - var duration = animation_data.duration if animation_data.has('duration') else 1 - var property_key = 'p' + index - - _fake_property[property_key] = 0.0 - - if animation_data.has('on_completed') and animation_data.has('_is_last_frame'): - _callbacks[property_key] = animation_data.on_completed - - var from := 0.0 if play_mode == PLAY_MODE.NORMAL else 1.0 - var to := 1.0 - from - - interpolate_property( - self, - '_fake_property:' + property_key, - from, - to, - duration, - Tween.TRANS_LINEAR, - Tween.EASE_IN_OUT, - animation_data._wait_time - ) - - -func _on_tween_step_with_easing(object: Object, key: NodePath, _time: float, elapsed: float): - var index := _get_animation_data_index(key) - - if _animation_data[index]._use_step_callback != '_on_tween_step_with_easing': - return - - var easing_points = _animation_data[index]._easing_points - var p1 = easing_points[0] - var p2 = easing_points[1] - var p3 = easing_points[2] - var p4 = easing_points[3] - - var easing_elapsed = _cubic_bezier(Vector2.ZERO, Vector2(p1, p2), Vector2(p3, p4), Vector2(1, 1), elapsed) - - _animation_data[index]._animation_callback.call_func(index, easing_elapsed) - -func _on_tween_step_with_easing_callback(object: Object, key: NodePath, _time: float, elapsed: float): - var index := _get_animation_data_index(key) - - if _animation_data[index]._use_step_callback != '_on_tween_step_with_easing_callback': - return - - var easing_points_function = _animation_data[index]._easing_points - var easing_callback = funcref(self, easing_points_function) - var easing_elapsed = easing_callback.call_func(elapsed) - - _animation_data[index]._animation_callback.call_func(index, easing_elapsed) - -func _on_tween_step_with_easing_funcref(object: Object, key: NodePath, _time: float, elapsed: float): - var index := _get_animation_data_index(key) - - if _animation_data[index]._use_step_callback != '_on_tween_step_with_easing_funcref': - return - - var easing_callback = _animation_data[index]._easing_points - var easing_elapsed = easing_callback.call_func(elapsed) - - _animation_data[index]._animation_callback.call_func(index, easing_elapsed) - -func _on_tween_step_without_easing(object: Object, key: NodePath, _time: float, elapsed: float): - var index := _get_animation_data_index(key) - - if _animation_data[index]._use_step_callback != '_on_tween_step_without_easing': - return - - _animation_data[index]._animation_callback.call_func(index, elapsed) - -func _get_animation_data_index(key: NodePath) -> int: - var s = str(key) - - return int(s.replace('_fake_property:p', '')) - 1 - -func _cubic_bezier(p0: Vector2, p1: Vector2, p2: Vector2, p3: Vector2, t: float) -> float: - var q0 = p0.linear_interpolate(p1, t) - var q1 = p1.linear_interpolate(p2, t) - var q2 = p2.linear_interpolate(p3, t) - - var r0 = q0.linear_interpolate(q1, t) - var r1 = q1.linear_interpolate(q2, t) - - var s = r0.linear_interpolate(r1, t) - - return s.y - -func _calculate_from_and_to(index: int, value: float) -> void: - var animation_data = _animation_data[index] - var node = animation_data.node - - var do_calculate = true - - if animation_data.has('_recalculate_from_to') and not animation_data._recalculate_from_to and animation_data.has('_property_data'): - do_calculate = false - - if do_calculate: - _do_calculate_from_to(node, animation_data) - - if animation_data._property_data.has('subkey'): - animation_data._animation_callback = funcref(self, '_on_animation_with_subkey') - elif animation_data._property_data.has('key'): - animation_data._animation_callback = funcref(self, '_on_animation_with_key') - else: - animation_data._animation_callback = funcref(self, '_on_animation_without_key') - - _animation_data[index]._animation_callback.call_func(index, value) - -func _do_calculate_from_to(node: Node, animation_data: Dictionary) -> void: - var from - var to - var relative = animation_data.relative if animation_data.has('relative') else false - var node_from = DialogicAnimaPropertiesHelper.get_property_initial_value(node, animation_data.property) - - if animation_data.has('from'): - from = _maybe_convert_from_deg_to_rad(node, animation_data, animation_data.from) - from = _maybe_calculate_relative_value(relative, from, node_from) - else: - from = node_from - animation_data.__from = from - - if animation_data.has('to'): - to = _maybe_convert_from_deg_to_rad(node, animation_data, animation_data.to) - to = _maybe_calculate_relative_value(relative, to, from) - else: - to = from - animation_data.__to = to - - if animation_data.has('pivot'): - if node is Spatial: - printerr('3D Pivot not supported yet') - else: - DialogicAnimaPropertiesHelper.set_2D_pivot(animation_data.node, animation_data.pivot) - - animation_data._property_data = DialogicAnimaPropertiesHelper.map_property_to_godot_property(node, animation_data.property) - - animation_data._property_data.diff = to - from - animation_data._property_data.from = from - -func _maybe_calculate_relative_value(relative, value, current_node_value): - if not relative: - return value - - return value + current_node_value - -func _maybe_convert_from_deg_to_rad(node: Node, animation_data: Dictionary, value): - if not node is Spatial or animation_data.property.find('rotation') < 0: - return value - - if value is Vector3: - return Vector3(deg2rad(value.x), deg2rad(value.y), deg2rad(value.z)) - - return deg2rad(value) - -func _on_animation_with_key(index: int, elapsed: float) -> void: - var animation_data = _animation_data[index] - var property_data = _animation_data[index]._property_data - var node = animation_data.node - var value = property_data.from + (property_data.diff * elapsed) - - node[property_data.property_name][property_data.key] = value - -func _on_animation_with_subkey(index: int, elapsed: float) -> void: - var animation_data = _animation_data[index] - var property_data = _animation_data[index]._property_data - var node = animation_data.node - var value = property_data.from + (property_data.diff * elapsed) - - node[property_data.property_name][property_data.key][property_data.subkey] = value - -func _on_animation_without_key(index: int, elapsed: float) -> void: - var animation_data = _animation_data[index] - var property_data = _animation_data[index]._property_data - var node = animation_data.node - var value = property_data.from + (property_data.diff * elapsed) - - if property_data.has('callback'): - property_data.callback.call_func(property_data.param, value) - - return - - node[property_data.property_name] = value - -# -# We don't want the user to specify the from/to value as color -# we animate opacity. -# So this function converts the "from = #" -> Color(.., .., .., #) -# same for the to value -# -func _maybe_adjust_modulate_value(animation_data: Dictionary, value): - var property = animation_data.property - var node = animation_data.node - - if not property == 'opacity': - return value - - if value is int or value is float: - var color = node.modulate - - color.a = value - - return color - - return value - -func _on_tween_completed(_ignore, property_name: String) -> void: - var property_key = property_name.replace(':_fake_property:', '') - - if _callbacks.has(property_key): - var callback = _callbacks[property_key] - - if not callback is Array or callback.size() == 1: - callback[0].call_func() - else: - callback[0].call_funcv(callback[1]) - -func _on_tween_started(_ignore, key) -> void: - var index := _get_animation_data_index(key) - #var hide_strategy = _visibility_strategy - var animation_data = _animation_data[index] - -# if animation_data.has('hide_strategy'): -# hide_strategy = animation_data.hide_strategy - - var node = animation_data.node - var should_restore_visibility := false - var should_restore_modulate := false - -# if hide_strategy == Anima.VISIBILITY.HIDDEN_ONLY: -# should_restore_visibility = true -# elif hide_strategy == Anima.VISIBILITY.HIDDEN_AND_TRANSPARENT: -# should_restore_modulate = true -# should_restore_visibility = true -# elif hide_strategy == Anima.VISIBILITY.TRANSPARENT_ONLY: -# should_restore_modulate = true - - if should_restore_modulate: - var old_modulate = node.get_meta('_old_modulate') - - if old_modulate: - node.modulate = old_modulate - - if should_restore_visibility: - node.show() - - var should_trigger_on_started: bool = animation_data.has('_is_first_frame') and animation_data._is_first_frame and animation_data.has('on_started') - if should_trigger_on_started: - var fn: FuncRef - var args: Array = [] - if animation_data.on_started is Array: - fn = animation_data.on_started[0] - args = animation_data.on_started.slice(1, -1) - else: - fn = animation_data.on_started - - fn.call_funcv(args) - - -#################################################################################################### -#################################################################################################### -## FROM ANIMA EASING -#################################################################################################### -#################################################################################################### - -enum EASING { - LINEAR, - EASE, - EASE_IN_OUT, - EASE_IN, - EASE_OUT, - EASE_IN_SINE, - EASE_OUT_SINE, - EASE_IN_OUT_SINE, - EASE_IN_QUAD, - EASE_OUT_QUAD, - EASE_IN_OUT_QUAD, - EASE_IN_CUBIC, - EASE_OUT_CUBIC, - EASE_IN_OUT_CUBIC, - EASE_IN_QUART, - EASE_OUT_QUART, - EASE_IN_OUT_QUART, - EASE_IN_QUINT, - EASE_OUT_QUINT, - EASE_IN_OUT_QUINT, - EASE_IN_EXPO, - EASE_OUT_EXPO, - EASE_IN_OUT_EXPO, - EASE_IN_CIRC, - EASE_OUT_CIRC, - EASE_IN_OUT_CIRC, - EASE_IN_BACK, - EASE_OUT_BACK, - EASE_IN_OUT_BACK, - EASE_IN_ELASTIC, - EASE_OUT_ELASTIC, - EASE_IN_OUT_ELASTIC, - EASE_IN_BOUNCE, - EASE_OUT_BOUNCE, - EASE_IN_OUT_BOUNCE, -} - -const _easing_mapping = { - EASING.LINEAR: null, - EASING.EASE: [0.25, 0.1, 0.25, 1], - EASING.EASE_IN_OUT: [0.42, 0, 0.58, 1], - EASING.EASE_IN: [0.42, 0, 1, 1], - EASING.EASE_OUT: [0, 0, 0.58, 1], - EASING.EASE_IN_SINE: [0, 0, 1, .5], - EASING.EASE_OUT_SINE: [0.61, 1, 0.88, 1], - EASING.EASE_IN_OUT_SINE: [0.37, 0, 0.63, 1], - EASING.EASE_IN_QUAD: [0.11, 0, 0.5, 0], - EASING.EASE_OUT_QUAD: [0.5, 1.0, 0.89, 1], - EASING.EASE_IN_OUT_QUAD: [0.45, 0, 0.55, 1], - EASING.EASE_IN_CUBIC: [0.32, 0, 0.67, 0], - EASING.EASE_OUT_CUBIC: [0.33, 1, 0.68, 1], - EASING.EASE_IN_OUT_CUBIC: [0.65, 0, 0.35, 1], - EASING.EASE_IN_QUART: [0.5, 0, 0.75, 0], - EASING.EASE_OUT_QUART: [0.25, 1, 0.5, 1], - EASING.EASE_IN_OUT_QUART: [0.76, 0, 0.24, 1], - EASING.EASE_IN_QUINT: [0.64, 0, 0.78, 0], - EASING.EASE_OUT_QUINT: [0.22, 1, 0.36, 1], - EASING.EASE_IN_OUT_QUINT: [0.83, 0, 0.17, 1], - EASING.EASE_IN_EXPO: [0.7, 0, 0.84, 0], - EASING.EASE_OUT_EXPO: [0.16, 1, 0.3, 1], - EASING.EASE_IN_OUT_EXPO: [0.87, 0, 0.13, 1], - EASING.EASE_IN_CIRC: [0.55, 0, 0.1, 0.45], - EASING.EASE_OUT_CIRC: [0, 0.55, 0.45, 1], - EASING.EASE_IN_OUT_CIRC: [0.85, 0, 0.15, 1], - EASING.EASE_IN_BACK: [0.36, 0, 0.66, -0.56], - EASING.EASE_OUT_BACK: [0.36, 1.56, 0.64, 1], - EASING.EASE_IN_OUT_BACK: [0.68, -0.6, 0.32, 1.6], - EASING.EASE_IN_ELASTIC: 'ease_in_elastic', - EASING.EASE_OUT_ELASTIC: 'ease_out_elastic', - EASING.EASE_IN_OUT_ELASTIC: 'ease_in_out_elastic', - EASING.EASE_IN_BOUNCE: 'ease_in_bounce', - EASING.EASE_OUT_BOUNCE: 'ease_out_bounce', - EASING.EASE_IN_OUT_BOUNCE: 'ease_in_out_bounce' -} - -const _ELASTIC_C4: float = (2.0 * PI) / 3.0 -const _ELASTIC_C5: float = (2.0 * PI) / 4.5 - -static func get_easing_points(easing_name): - if _easing_mapping.has(easing_name): - return _easing_mapping[easing_name] - - printerr('Easing not found: ' + str(easing_name)) - - return _easing_mapping[EASING.LINEAR] - -static func ease_in_elastic(elapsed: float) -> float: - if elapsed == 0: - return 0.0 - elif elapsed == 1: - return 1.0 - - return -pow(2, 10 * elapsed - 10) * sin((elapsed * 10 - 10.75) * _ELASTIC_C4) - -static func ease_out_elastic(elapsed: float) -> float: - if elapsed == 0: - return 0.0 - elif elapsed == 1: - return 1.0 - - return pow(2, -10 * elapsed) * sin((elapsed * 10 - 0.75) * _ELASTIC_C4) + 1 - -static func ease_in_out_elastic(elapsed: float) -> float: - if elapsed == 0: - return 0.0 - elif elapsed == 1: - return 1.0 - elif elapsed < 0.5: - return -(pow(2, 20 * elapsed - 10) * sin((20 * elapsed - 11.125) * _ELASTIC_C5)) / 2 - - return (pow(2, -20 * elapsed + 10) * sin((20 * elapsed - 11.125) * _ELASTIC_C5)) / 2 + 1 - -const n1 = 7.5625; -const d1 = 2.75; - -static func ease_in_bounce(elapsed: float) -> float: - return 1 - ease_out_bounce(1.0 - elapsed) - -static func ease_out_bounce(elapsed: float) -> float: - if elapsed < 1 / d1: - return n1 * elapsed * elapsed; - elif elapsed < 2 / d1: - elapsed -= 1.5 / d1 - - return n1 * elapsed * elapsed + 0.75; - elif elapsed < 2.5 / d1: - elapsed -= 2.25 / d1 - - return n1 * elapsed * elapsed + 0.9375; - - elapsed -= 2.625 / d1 - return n1 * elapsed * elapsed + 0.984375; - -static func ease_in_out_bounce(elapsed: float) -> float: - if elapsed < 0.5: - return (1 - ease_out_bounce(1 - 2 * elapsed)) / 2 - - return (1 + ease_out_bounce(2 * elapsed - 1)) / 2 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/bounce.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/bounce.gd deleted file mode 100644 index f2fad7c..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/bounce.gd +++ /dev/null @@ -1,29 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - #var delay: float = data._wait_time - var bounce_frames = [ - { percentage = 0, to = 0 }, - { percentage = 20, to = 0 }, - { percentage = 40, to = -30, easing_points = [0.7555, 0.5, 0.8555, 0.06] }, - { percentage = 43, to = 0, easing_points = [0.7555, 0.5, 0.8555, 0.06] }, - { percentage = 53, to = +30 }, - { percentage = 70, to = -15, easing_points = [0.755, 0.05, 0.855, 0.06] }, - { percentage = 80, to = +15 }, - { percentage = 90, to = -4 }, - { percentage = 100, to = +4 }, - ] - - var scale = DialogicAnimaPropertiesHelper.get_scale(data.node) - var scale_frames = [ - { percentage = 0, to = 1 * scale.y }, - { percentage = 20, to = 1 * scale.y }, - { percentage = 40, to = 1.1 * scale.y, easing_points = [0.7555, 0.5, 0.8555, 0.06] }, - { percentage = 43, to = 1.1 * scale.y, easing_points = [0.7555, 0.5, 0.8555, 0.06] }, - { percentage = 53, to = 1 * scale.y }, - { percentage = 70, to = 1.05 * scale.y, easing_points = [0.755, 0.05, 0.855, 0.06] }, - { percentage = 80, to = 0.95 * scale.y }, - { percentage = 90, to = 1.02 * scale.y }, - { percentage = 100, to = 1 * scale.y }, - ] - - anima_tween.add_relative_frames(data, "Y", bounce_frames) - anima_tween.add_frames(data, "scale:y", scale_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/flash.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/flash.gd deleted file mode 100644 index eb490a0..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/flash.gd +++ /dev/null @@ -1,10 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var frames = [ - { percentage = 0, from = 1 }, - { percentage = 25, to = 0 }, - { percentage = 50, to = 1 }, - { percentage = 75, to = 0 }, - { percentage = 100, to = 1 }, - ] - - anima_tween.add_frames(data, "opacity", frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/headshake.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/headshake.gd deleted file mode 100644 index 1a9b3ba..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/headshake.gd +++ /dev/null @@ -1,27 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var start = DialogicAnimaPropertiesHelper.get_position(data.node) - - var shake_frames = [ - { percentage = 0, from = 0 }, - { percentage = 6.5, to = -6 }, - { percentage = 18.5, to = +5 }, - { percentage = 31.5, to = -3 }, - { percentage = 43.5, to = +2 }, - { percentage = 50, to = 0 }, - { percentage = 100, to = 0 }, - ] - - var rotate_frames = [ - { percentage = 0, to = 0 }, - { percentage = 6.5, to = -9 }, - { percentage = 18.5, to = +7 }, - { percentage = 31.5, to = -5 }, - { percentage = 43.5, to = +3 }, - { percentage = 50, to = 0 }, - { percentage = 100, to = 0 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_relative_frames(data, "x", shake_frames) - anima_tween.add_frames(data, "rotation", rotate_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/heartbeat.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/heartbeat.gd deleted file mode 100644 index 41b5f5b..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/heartbeat.gd +++ /dev/null @@ -1,14 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var scale = DialogicAnimaPropertiesHelper.get_scale(data.node) - var frames = [ - { percentage = 0, from = scale * Vector2(1, 1) }, - { percentage = 14, to = scale * Vector2(1.3, 1.3) }, - { percentage = 28, to = scale * Vector2(1, 1) }, - { percentage = 42, to = scale * Vector2(1.3, 1.3) }, - { percentage = 70, to = scale * Vector2(1, 1) }, - { percentage = 100, to = scale * Vector2(1, 1) }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_frames(data, "scale", frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/jello.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/jello.gd deleted file mode 100644 index 355a48b..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/jello.gd +++ /dev/null @@ -1,32 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var start_x = data.node.get_global_transform().y.x - var start_y = data.node.get_global_transform().x.y - - var skew_x := [] - var skew_y := [] - - var values = [ - { percentage = 0, add = 0 }, - { percentage = 11.1, add = 0 }, - { percentage = 22.2, add = - 0.3 }, - { percentage = 33.3, add = + 0.265 }, - { percentage = 44.4, add = - 0.1325 }, - { percentage = 55.5, add = + 0.06625 }, - { percentage = 66.6, add = - 0.033125 }, - { percentage = 77.7, add = + 0.0165625 }, - { percentage = 88.8, add = - 0.00828125}, - { percentage = 100, add = 0 }, - ] - - for value in values: - skew_x.push_back({ percentage = value.percentage, to = start_x + value.add }) - skew_y.push_back({ percentage = value.percentage, to = start_y + value.add }) - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - # Skew works only with Node2D - if not data.node is Node2D: - return - - anima_tween.add_frames(data, "skew:x", skew_x) - anima_tween.add_frames(data, "skew:y", skew_y) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/pulse.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/pulse.gd deleted file mode 100644 index ba7d2ce..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/pulse.gd +++ /dev/null @@ -1,12 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - - var scale = DialogicAnimaPropertiesHelper.get_scale(data.node) - var frames = [ - { percentage = 0, from = scale * Vector2(1, 1) }, - { percentage = 50, to = scale * Vector2(1.05, 1.05), easing = anima_tween.EASING.EASE_IN_OUT_SINE }, - { percentage = 100, to = scale * Vector2(1, 1) }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_frames(data, "scale", frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/rubber_band.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/rubber_band.gd deleted file mode 100644 index 359efc0..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/rubber_band.gd +++ /dev/null @@ -1,15 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var scale = DialogicAnimaPropertiesHelper.get_scale(data.node) - var frames = [ - { percentage = 0, from = scale * Vector2(1, 1) }, - { percentage = 30, to = scale * Vector2(1.25, 0.75) }, - { percentage = 40, to = scale * Vector2(0.75, 1.25) }, - { percentage = 50, to = scale * Vector2(1.15, 0.85) }, - { percentage = 65, to = scale * Vector2(0.95, 1.05) }, - { percentage = 75, to = scale * Vector2(1.05, 0.95) }, - { percentage = 100, to = scale * Vector2(1, 1) }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_frames(data, "scale", frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/shake_x.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/shake_x.gd deleted file mode 100644 index 25b1107..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/shake_x.gd +++ /dev/null @@ -1,16 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var frames = [ - { percentage = 0, to = 0 }, - { percentage = 10, to = -10 }, - { percentage = 20, to = +20 }, - { percentage = 30, to = -20 }, - { percentage = 40, to = +20 }, - { percentage = 50, to = -20 }, - { percentage = 60, to = +20 }, - { percentage = 70, to = -20 }, - { percentage = 80, to = +20 }, - { percentage = 90, to = -20 }, - { percentage = 100, to = +10 }, - ] - - anima_tween.add_relative_frames(data, "x", frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/shake_y.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/shake_y.gd deleted file mode 100644 index 1fbd7b4..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/shake_y.gd +++ /dev/null @@ -1,16 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var frames = [ - { percentage = 0, to = 0 }, - { percentage = 10, to = -10 }, - { percentage = 20, to = +20 }, - { percentage = 30, to = -20 }, - { percentage = 40, to = +20 }, - { percentage = 50, to = -20 }, - { percentage = 60, to = +20 }, - { percentage = 70, to = -20 }, - { percentage = 80, to = +20 }, - { percentage = 90, to = -20 }, - { percentage = 100, to = +10 }, - ] - - anima_tween.add_relative_frames(data, "y", frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/swing.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/swing.gd deleted file mode 100644 index 133f25f..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/swing.gd +++ /dev/null @@ -1,12 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var frames = [ - { percentage = 0, from = 0 }, - { percentage = 20, to = 15 }, - { percentage = 40, to = -10 }, - { percentage = 60, to = 5 }, - { percentage = 80, to = -5 }, - { percentage = 100, to = 0 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.TOP_CENTER) - anima_tween.add_frames(data, "rotation", frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/tada.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/tada.gd deleted file mode 100644 index 92efca2..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/tada.gd +++ /dev/null @@ -1,22 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var rotate_frames = [ - { percentage = 0, from = 0 }, - ] - var scale_frames = [ - { percentage = 0, from = DialogicAnimaPropertiesHelper.get_scale(data.node) * Vector2(1, 1) }, - ] - - for index in range(2, 9): - var s = -1 if index % 2 == 0 else 1 - var percent = index * 10.0 - - rotate_frames.push_back({ percentage = percent, to = 3 * s }) - scale_frames.push_back({ percentage = percent, to = Vector2(1.1, 1.1) }) - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - rotate_frames.push_back({percentage = 100, to = 0}) - scale_frames.push_back({percentage = 100, to = Vector2(1, 1)}) - - anima_tween.add_frames(data, "rotation", rotate_frames) - anima_tween.add_frames(data, "scale", scale_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/wobble.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/wobble.gd deleted file mode 100644 index b426e45..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/attention_seeker/wobble.gd +++ /dev/null @@ -1,28 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var node = data.node - var start_position = DialogicAnimaPropertiesHelper.get_position(node) - var size = DialogicAnimaPropertiesHelper.get_size(node) - - var x_frames = [ - { percentage = 0, from = start_position.x }, - { percentage = 15, to = start_position.x + size.x * -0.25 }, - { percentage = 30, to = start_position.x + size.x * 0.2 }, - { percentage = 45, to = start_position.x + size.x * -0.15 }, - { percentage = 60, to = start_position.x + size.x * 0.1 }, - { percentage = 75, to = start_position.x + size.x * -0.05 }, - { percentage = 100, to = start_position.x }, - ] - - var rotation_frames = [ - { percentage = 0, from = 0 }, - { percentage = 15, to = -5 }, - { percentage = 30, to = 3 }, - { percentage = 45, to = -3 }, - { percentage = 60, to = 2 }, - { percentage = 75, to = -1 }, - { percentage = 100, to = 0 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.TOP_CENTER) - anima_tween.add_frames(data, "x", x_frames) - anima_tween.add_frames(data, "rotation", rotation_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/1-fade_in.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/1-fade_in.gd deleted file mode 100644 index c22e09c..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/1-fade_in.gd +++ /dev/null @@ -1,5 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var opacity_frames = [ - { from = 0, to = 1, easing_points = [0.42, 0, 0.58, 1]}, - ] - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/2-fade_in_up.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/2-fade_in_up.gd deleted file mode 100644 index 57313a5..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/2-fade_in_up.gd +++ /dev/null @@ -1,14 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var opacity_frames = [ - { from = 0, to = 1, easing_points = [0.42, 0, 0.58, 1] }, - ] - - var size = DialogicAnimaPropertiesHelper.get_size(data.node) - - var position_frames = [ - { percentage = 0, from = size.y/16, easing_points = [0.42, 0, 0.58, 1] }, - { percentage = 100, to = -size.y/16, easing_points = [0.42, 0, 0.58, 1] }, - ] - - anima_tween.add_relative_frames(data, "y", position_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/3-fade_in_up_big.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/3-fade_in_up_big.gd deleted file mode 100644 index 5497f77..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/3-fade_in_up_big.gd +++ /dev/null @@ -1,14 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var opacity_frames = [ - { from = 0, to = 1 }, - ] - - var size = DialogicAnimaPropertiesHelper.get_size(data.node) - - var position_frames = [ - { percentage = 0, from = 2000 }, - { percentage = 100, to = -2000 }, - ] - - anima_tween.add_relative_frames(data, "y", position_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/4-fade_out.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/4-fade_out.gd deleted file mode 100644 index 9a6252d..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/4-fade_out.gd +++ /dev/null @@ -1,6 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var opacity_frames = [ - { from = 1, to = 0, easing_points = [0.42, 0, 0.58, 1]}, - ] - - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/5-fade_out_down.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/5-fade_out_down.gd deleted file mode 100644 index c614927..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/5-fade_out_down.gd +++ /dev/null @@ -1,13 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var opacity_frames = [ - { from = 1, to = 0, easing_points = [0.42, 0, 0.58, 1] }, - ] - - var size = DialogicAnimaPropertiesHelper.get_size(data.node) - - var position_frames = [ - { from = 0, to = size.y/16, easing_points = [0.42, 0, 0.58, 1]}, - ] - - anima_tween.add_relative_frames(data, "y", position_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/6-fade_out_down_big.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/6-fade_out_down_big.gd deleted file mode 100644 index afacdf2..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/6-fade_out_down_big.gd +++ /dev/null @@ -1,12 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var opacity_frames = [ - { from = 1, to = 0 }, - ] - - var position_frames = [ - { percentage = 0, from = 0}, - { percentage = 100, to = 2000 }, - ] - - anima_tween.add_relative_frames(data, "y", position_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_in_down.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_in_down.gd deleted file mode 100644 index 9331039..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_in_down.gd +++ /dev/null @@ -1,25 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var y_frames = [ - { percentage = 0, to = -1200 }, - { percentage = 80, to = +1200 }, - { percentage = 100, to = 0 }, - ] - - var scale = DialogicAnimaPropertiesHelper.get_scale(data.node) - var scale_frames = [ - { percentage = 0, from = scale * Vector2(0.7, 0.7) }, - { percentage = 80, to = scale * Vector2(0.7, 0.7) }, - { percentage = 100, to = scale * Vector2(1, 1) }, - ] - - var opacity_frames = [ - { percentage = 0, from = 0.7 }, - { percentage = 80, to = 0.7 }, - { percentage = 100, to = 1 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_relative_frames(data, "y", y_frames) - anima_tween.add_frames(data, "scale", scale_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_in_left.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_in_left.gd deleted file mode 100644 index e912156..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_in_left.gd +++ /dev/null @@ -1,25 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var x_frames = [ - { percentage = 0, to = -2000 }, - { percentage = 80, to = +2000 }, - { percentage = 100, to = 0 }, - ] - - var scale = DialogicAnimaPropertiesHelper.get_scale(data.node) - var scale_frames = [ - { percentage = 0, from = scale * Vector2(0.7, 0.7) }, - { percentage = 80, to = scale * Vector2(0.7, 0.7) }, - { percentage = 100, to = scale * Vector2(1, 1) }, - ] - - var opacity_frames = [ - { percentage = 0, from = 0.7 }, - { percentage = 80, to = 0.7 }, - { percentage = 100, to = 1 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_relative_frames(data, "x", x_frames) - anima_tween.add_frames(data, "scale", scale_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_in_right.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_in_right.gd deleted file mode 100644 index 277390a..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_in_right.gd +++ /dev/null @@ -1,25 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var x_frames = [ - { percentage = 0, to = 2000 }, - { percentage = 80, to = -2000 }, - { percentage = 100, to = 0 }, - ] - - var scale = DialogicAnimaPropertiesHelper.get_scale(data.node) - var scale_frames = [ - { percentage = 0, from = scale * Vector2(0.7, 0.7) }, - { percentage = 80, to = scale * Vector2(0.7, 0.7) }, - { percentage = 100, to = scale * Vector2(1, 1) }, - ] - - var opacity_frames = [ - { percentage = 0, from = 0.7 }, - { percentage = 80, to = 0.7 }, - { percentage = 100, to = 1 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_relative_frames(data, "x", x_frames) - anima_tween.add_frames(data, "scale", scale_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_in_up.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_in_up.gd deleted file mode 100644 index 23a4cf4..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_in_up.gd +++ /dev/null @@ -1,25 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var y_frames = [ - { percentage = 0, to = 1200 }, - { percentage = 80, to = -1200 }, - { percentage = 100, to = 0 }, - ] - - var scale = DialogicAnimaPropertiesHelper.get_scale(data.node) - var scale_frames = [ - { percentage = 0, from = scale * Vector2(0.7, 0.7) }, - { percentage = 80, to = scale * Vector2(0.7, 0.7) }, - { percentage = 100, to = scale * Vector2(1, 1) }, - ] - - var opacity_frames = [ - { percentage = 0, from = 0.7 }, - { percentage = 80, to = 0.7 }, - { percentage = 100, to = 1 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_relative_frames(data, "y", y_frames) - anima_tween.add_frames(data, "scale", scale_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_out_down.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_out_down.gd deleted file mode 100644 index 3dcbd04..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_out_down.gd +++ /dev/null @@ -1,25 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var y_frames = [ - { percentage = 0, to = 0 }, - { percentage = 20, to = 0 }, - { percentage = 100, to = -700 }, - ] - - var scale = DialogicAnimaPropertiesHelper.get_scale(data.node) - var scale_frames = [ - { percentage = 0, from = scale * Vector2(1, 1) }, - { percentage = 20, to = scale * Vector2(0.7, 0.7) }, - { percentage = 100, to = scale * Vector2(0.7, 0.7) }, - ] - - var opacity_frames = [ - { percentage = 0, from = 1 }, - { percentage = 20, to = 0.7 }, - { percentage = 100, to = 0.7 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_relative_frames(data, "y", y_frames) - anima_tween.add_frames(data, "scale", scale_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_out_left.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_out_left.gd deleted file mode 100644 index 6098e25..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_out_left.gd +++ /dev/null @@ -1,25 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var x_frames = [ - { percentage = 0, to = 0 }, - { percentage = 20, to = 0 }, - { percentage = 100, to = -2000 }, - ] - - var scale = DialogicAnimaPropertiesHelper.get_scale(data.node) - var scale_frames = [ - { percentage = 0, from = scale * Vector2(1, 1) }, - { percentage = 20, to = scale * Vector2(0.7, 0.7) }, - { percentage = 100, to = scale * Vector2(0.7, 0.7) }, - ] - - var opacity_frames = [ - { percentage = 0, from = 1 }, - { percentage = 20, to = 0.7 }, - { percentage = 100, to = 0.7 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_relative_frames(data, "x", x_frames) - anima_tween.add_frames(data, "scale", scale_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_out_right.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_out_right.gd deleted file mode 100644 index e78ecdd..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_out_right.gd +++ /dev/null @@ -1,25 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var x_frames = [ - { percentage = 0, to = 0 }, - { percentage = 20, to = 0 }, - { percentage = 100, to = 2000 }, - ] - - var scale = DialogicAnimaPropertiesHelper.get_scale(data.node) - var scale_frames = [ - { percentage = 0, from = scale * Vector2(1, 1) }, - { percentage = 20, to = scale * Vector2(0.7, 0.7) }, - { percentage = 100, to = scale * Vector2(0.7, 0.7) }, - ] - - var opacity_frames = [ - { percentage = 0, from = 1 }, - { percentage = 20, to = 0.7 }, - { percentage = 100, to = 0.7 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_relative_frames(data, "x", x_frames) - anima_tween.add_frames(data, "scale", scale_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_out_up.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_out_up.gd deleted file mode 100644 index 8abf4b3..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/back_out_up.gd +++ /dev/null @@ -1,25 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var y_frames = [ - { percentage = 0, to = 0 }, - { percentage = 20, to = 0 }, - { percentage = 100, to = 700 }, - ] - - var scale = DialogicAnimaPropertiesHelper.get_scale(data.node) - var scale_frames = [ - { percentage = 0, from = scale * Vector2(1, 1) }, - { percentage = 20, to = scale * Vector2(0.7, 0.7) }, - { percentage = 100, to = scale * Vector2(0.7, 0.7) }, - ] - - var opacity_frames = [ - { percentage = 0, from = 1 }, - { percentage = 20, to = 0.7 }, - { percentage = 100, to = 0.7 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_relative_frames(data, "y", y_frames) - anima_tween.add_frames(data, "scale", scale_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/bounce_out.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/bounce_out.gd deleted file mode 100644 index d64b510..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/bounce_out.gd +++ /dev/null @@ -1,22 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var scale = DialogicAnimaPropertiesHelper.get_scale(data.node) - var scale_frames = [ - { percentage = 0, from = scale * Vector2(1, 1) }, - { percentage = 20, to = scale * Vector2(0.9, 0.9) }, - { percentage = 50, to = scale * Vector2(1.1, 1.1) }, - { percentage = 55, to = scale * Vector2(1.1, 1.1) }, - { percentage = 100, to = scale * Vector2(0.3, 0.3) }, - ] - - var opacity_frames = [ - { percentage = 0, from = 1 }, - { percentage = 20, to = 1 }, - { percentage = 50, to = 1 }, - { percentage = 55, to = 1 }, - { percentage = 100, to = 0 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_frames(data, "scale", scale_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/bouncing_in.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/bouncing_in.gd deleted file mode 100644 index d2e570c..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/bouncing_in.gd +++ /dev/null @@ -1,21 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var scale = DialogicAnimaPropertiesHelper.get_scale(data.node) - var scale_frames = [ - { percentage = 0, from = scale * Vector2(0.3, 0.3), easing_points = [0.215, 0.61, 0.355, 1] }, - { percentage = 20, to = scale * Vector2(1, 1), easing_points = [0.215, 0.61, 0.355, 1] }, - { percentage = 40, to = scale * Vector2(0.9, 0.9), easing_points = [0.215, 0.61, 0.355, 1] }, - { percentage = 60, to = scale * Vector2(1.03, 1.03), easing_points = [0.215, 0.61, 0.355, 1] }, - { percentage = 80, to = scale * Vector2(0.97, 0.97), easing_points = [0.215, 0.61, 0.355, 1] }, - { percentage = 100, to = scale * Vector2(1, 1) }, - ] - - var opacity_frames = [ - { percentage = 0, from = 0 }, - { percentage = 60, to = 1 }, - { percentage = 100, to = 1 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_frames(data, "scale", scale_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/instant_in.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/instant_in.gd deleted file mode 100644 index 521c8ce..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/instant_in.gd +++ /dev/null @@ -1,5 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var opacity_frames = [ - { from = 1, to = 1 }, - ] - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/instant_out.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/instant_out.gd deleted file mode 100644 index c74c103..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/instant_out.gd +++ /dev/null @@ -1,5 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var opacity_frames = [ - { from = 0, to = 0 }, - ] - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/slide_in_left.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/slide_in_left.gd deleted file mode 100644 index 376ed22..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/slide_in_left.gd +++ /dev/null @@ -1,19 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var x_frames = [ - { percentage = 0, to = -2000 }, - { percentage = 80, to = +2000 }, - { percentage = 100, to = 0 }, - ] - - - var opacity_frames = [ - { percentage = 0, from = 0.7 }, - { percentage = 80, to = 0.7 }, - { percentage = 100, to = 1 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_relative_frames(data, "x", x_frames) - #anima_tween.add_frames(data, "scale", scale_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/slide_in_right.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/slide_in_right.gd deleted file mode 100644 index 277390a..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/slide_in_right.gd +++ /dev/null @@ -1,25 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var x_frames = [ - { percentage = 0, to = 2000 }, - { percentage = 80, to = -2000 }, - { percentage = 100, to = 0 }, - ] - - var scale = DialogicAnimaPropertiesHelper.get_scale(data.node) - var scale_frames = [ - { percentage = 0, from = scale * Vector2(0.7, 0.7) }, - { percentage = 80, to = scale * Vector2(0.7, 0.7) }, - { percentage = 100, to = scale * Vector2(1, 1) }, - ] - - var opacity_frames = [ - { percentage = 0, from = 0.7 }, - { percentage = 80, to = 0.7 }, - { percentage = 100, to = 1 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_relative_frames(data, "x", x_frames) - anima_tween.add_frames(data, "scale", scale_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/slide_out_left.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/slide_out_left.gd deleted file mode 100644 index 54ceaa1..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/slide_out_left.gd +++ /dev/null @@ -1,17 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var x_frames = [ - { percentage = 0, to = 0 }, - { percentage = 20, to = 0 }, - { percentage = 100, to = -2000 }, - ] - - var opacity_frames = [ - { percentage = 0, from = 1 }, - { percentage = 20, to = 0.7 }, - { percentage = 100, to = 0.7 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_relative_frames(data, "x", x_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/slide_out_right.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/slide_out_right.gd deleted file mode 100644 index aed4a34..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Anima/animations/entrances_and_exits/slide_out_right.gd +++ /dev/null @@ -1,17 +0,0 @@ -func generate_animation(anima_tween: Tween, data: Dictionary) -> void: - var x_frames = [ - { percentage = 0, to = 0 }, - { percentage = 20, to = 0 }, - { percentage = 100, to = 2000 }, - ] - - var opacity_frames = [ - { percentage = 0, from = 1 }, - { percentage = 20, to = 0.7 }, - { percentage = 100, to = 0.7 }, - ] - - DialogicAnimaPropertiesHelper.set_2D_pivot(data.node, DialogicAnimaPropertiesHelper.PIVOT.CENTER) - - anima_tween.add_relative_frames(data, "x", x_frames) - anima_tween.add_frames(data, "opacity", opacity_frames) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Background.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Background.gd deleted file mode 100644 index 1cb37ab..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Background.gd +++ /dev/null @@ -1,48 +0,0 @@ -extends TextureRect - -var native_dialogic_background = true -var tween - -func _ready(): - expand = true - name = 'Background' - anchor_right = 1 - anchor_bottom = 1 - if DialogicResources.get_settings_value('dialog', 'stretch_backgrounds', true): - stretch_mode = TextureRect.STRETCH_SCALE - else: - stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_COVERED - show_behind_parent = true - mouse_filter = Control.MOUSE_FILTER_IGNORE - -func _init(): - tween = Tween.new() - add_child(tween) - - -func fade_in(time = 1): - modulate = Color(1, 1,1,0) - tween.interpolate_property(self, "modulate", - null, Color(1,1,1,1), time, - Tween.TRANS_LINEAR, Tween.EASE_IN_OUT) - tween.start() - - -func fade_out(time = 1): - if tween: - tween.connect('tween_all_completed', self, '_on_tween_over') - tween.interpolate_property(self, "modulate", - Color(1,1,1,1), Color(1,1,1,0), time, - Tween.TRANS_LINEAR, Tween.EASE_IN_OUT) - tween.start() - else: - _on_tween_over() - -func remove_with_delay(time =1): - var timer = Timer.new() - timer.connect("timeout", self, "queue_free") - add_child(timer) - timer.start(time+0.1) - -func _on_tween_over(): - queue_free() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Background.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Background.tscn deleted file mode 100644 index 277cf47..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Background.tscn +++ /dev/null @@ -1,9 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Nodes/Background.gd" type="Script" id=1] - -[node name="Background" type="TextureRect"] -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/BackgroundMusic.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/BackgroundMusic.gd deleted file mode 100644 index e09acaf..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/BackgroundMusic.gd +++ /dev/null @@ -1,62 +0,0 @@ -extends Control -class_name DialogicBackgroundMusic - -onready var _track1 := $Track1 -onready var _track2 := $Track2 - -var current_path = "" -var current_track = null - -func _ready(): - $Tween.connect("tween_completed", self, "_on_Tween_tween_completed") - -func crossfade_to(path: String, audio_bus:String, volume:float, fade_length: float) -> void: - # find a better solution for this - if _track1.playing and _track2.playing: - return - - var stream: AudioStream = load(path) - var fade_out_track = _track1 - var fade_in_track = _track2 - - if _track2.playing: - fade_out_track = _track2 - fade_in_track = _track1 - - # setup the new track - fade_in_track.stream = stream - fade_in_track.bus = audio_bus - fade_in_track.volume_db = -60 - - - $Tween.interpolate_property(fade_out_track, "volume_db", null, -60, fade_length, Tween.TRANS_EXPO) - $Tween.interpolate_property(fade_in_track, "volume_db", -60, volume, fade_length, Tween.TRANS_EXPO) - $Tween.start() - - # in case the audio is already playing we will attempt a fade into the new one from the current position - if current_path == path: - fade_in_track.play(fade_out_track.get_playback_position()) - # else just play it from the beginning - else: - fade_in_track.play() - current_track = fade_in_track - - current_path = path - -func fade_out(fade_length:float = 1) -> void: - current_path = "" - current_track = null - $Tween.interpolate_property(_track1, "volume_db", null, -60, fade_length, Tween.TRANS_EXPO) - $Tween.interpolate_property(_track2, "volume_db", null, -60, fade_length, Tween.TRANS_EXPO) - $Tween.start() - -func _on_Tween_tween_completed(object, key): - # if the stream was faded out - if object.volume_db == -60: - object.playing = false - object.stream = null - -func get_current_info(): - if current_track != null: - return {"file":current_path, "volume": current_track.volume_db, "audio_bus": current_track.bus} - return null diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/BackgroundMusic.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/BackgroundMusic.tscn deleted file mode 100644 index 68ea880..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/BackgroundMusic.tscn +++ /dev/null @@ -1,19 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Nodes/BackgroundMusic.gd" type="Script" id=1] - -[node name="BackgroundMusic" type="Control"] -margin_right = 40.0 -margin_bottom = 40.0 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Track1" type="AudioStreamPlayer" parent="."] -volume_db = -80.0 - -[node name="Track2" type="AudioStreamPlayer" parent="."] -volume_db = -80.0 - -[node name="Tween" type="Tween" parent="."] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/CharacterVoice.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/CharacterVoice.gd deleted file mode 100644 index e23a545..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/CharacterVoice.gd +++ /dev/null @@ -1,51 +0,0 @@ -extends AudioStreamPlayer - -var stop_time:float - -func play_voice(data:Dictionary) -> void: - if data == {}: - stop_voice() - return - - if data.has('volume'): - volume_db = data['volume'] - - if data.has('audio_bus'): - bus = data['audio_bus'] - - if data.has('file'): - if data['file'] == '': - stop_voice() - return - var s:AudioStream = load(data['file']) - if s != null: - stream = s - #Will play from start_time when possible - if data.has('start_time'): - play(data['start_time']) - else: - play() - #Stop time will fall back to length of audiostream minus 0.1 secund - #if not defined otherwise. This should allow _process to stop the - #audio before it autorepeats - if data.has('stop_time'): - stop_time = data['stop_time'] - if stop_time <= 0: - stop_time = s.get_length() - 0.1 - else: - stop_time = s.get_length() - 0.1 - else: - stop_voice() -func stop_voice(): - stop() -#this is part of a hack, and could be replaced with something more elegant. - KvaGram -func remaining_time(): - if !playing: - return 0 - return stop_time - get_playback_position() - - -func _process(_delta): - #Will automatically stop playing when reaching stop_time - if(playing && get_playback_position() >= stop_time): - stop_voice() diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/ChoiceButton.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/ChoiceButton.gd deleted file mode 100644 index 488e4db..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/ChoiceButton.gd +++ /dev/null @@ -1,10 +0,0 @@ -extends Button - -func _process(delta): - if Input.is_action_pressed(get_meta('input_next')): - if has_focus(): - emit_signal("button_down") - if Input.is_action_just_released(get_meta('input_next')): - if has_focus(): - emit_signal("button_up") - emit_signal("pressed") diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/ChoiceButton.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/ChoiceButton.tscn deleted file mode 100644 index eadee63..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/ChoiceButton.tscn +++ /dev/null @@ -1,12 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://addons/dialogic/Nodes/ChoiceButton.gd" type="Script" id=1] - -[node name="ChoiceButton" type="Button"] -size_flags_horizontal = 4 -size_flags_vertical = 4 -text = "Testing button " -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/DialogNode.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/DialogNode.gd deleted file mode 100644 index dff593c..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/DialogNode.gd +++ /dev/null @@ -1,1556 +0,0 @@ -tool -extends Control - -## ----------------------------------------------------------------------------- -## VARIABLES -## ----------------------------------------------------------------------------- -## The timeline to load when starting the scene -var timeline: String -var timeline_name: String - -### MODE -var preview: bool = false - -enum state { - IDLE, # When nothing is happening - READY, # When Dialogic already displayed the text on the screen - TYPING, # While the editor is typing text - WAITING, # Waiting a timer or something to finish - WAITING_INPUT, # Waiting for player to answer a question - ANIMATING # While performing a dialog animation -} -var _state : int = state.IDLE - -var do_fade_in := true -var dialog_faded_in_already = false -# true if the glossary popup is visible: # TODO rename -var definition_visible: bool = false -# used to reset the mouse mode after questions: -var last_mouse_mode = null -# this is for switching back after a custom character theme was loaded -var current_default_theme = null - -### SETTINGS -var settings: ConfigFile -var custom_events = {} -var record_history: bool = false - -### DATA -var definitions = {} - -# Parsing results -var questions #for keeping track of the questions answered -var anchors = {} # for listing the indexes of the anchors - -### CURRENT STATE -var current_timeline: String = '' -var dialog_script: Dictionary = {} -var current_event: Dictionary -var dialog_index: int = 0 -var is_last_text: bool - -var current_background = "" - -# Theme and Audio -var current_theme: ConfigFile -var current_theme_file_name = null -var history_theme: ConfigFile -var audio_data = {} - -# References -var button_container = null - -## ----------------------------------------------------------------------------- -## SCENES -## ----------------------------------------------------------------------------- -onready var ChoiceButton = load("res://addons/dialogic/Nodes/ChoiceButton.tscn") -onready var Portrait = load("res://addons/dialogic/Nodes/Portrait.tscn") -onready var Background = load("res://addons/dialogic/Nodes/Background.tscn") -onready var HistoryTimeline = $History - -## ----------------------------------------------------------------------------- -## SIGNALS -## ----------------------------------------------------------------------------- -# Event end/start -signal event_start(type, event) -signal event_end(type) -# Text Signals -signal text_complete(text_data) -# Timeline end/start -signal timeline_start(timeline_name) -signal timeline_end(timeline_name) -# Custom user signal -signal dialogic_signal(value) - - -## ----------------------------------------------------------------------------- -## SCRIPT -## ----------------------------------------------------------------------------- -func _ready(): - # Set this dialog as the latest (used for saving) - Engine.get_main_loop().set_meta('latest_dialogic_node', self) - # Loading the config files - load_config_files() - - #update_custom_events() - $CustomEvents.update() - - # Checking if the dialog should read the code from a external file - if not timeline.empty(): - set_current_dialog(timeline) - elif dialog_script.keys().size() == 0: - dialog_script = { - "events":[ - {'event_id':'dialogic_001', - "character":"","portrait":"", - "text":"[Dialogic Error] No timeline specified."}] - } - # Load the dialog directly from GDscript - else: - load_dialog() - # Connecting resize signal - get_viewport().connect("size_changed", self, "resize_main") - resize_main() - if !DialogicResources.get_settings_value('dialog', 'stop_mouse', true): - mouse_filter = Control.MOUSE_FILTER_IGNORE - # Connecting some other timers - $OptionsDelayedInput.connect("timeout", self, '_on_OptionsDelayedInput_timeout') - # Setting everything up for the node to be default - $DefinitionInfo.visible = false - $TextBubble.connect("text_completed", self, "_on_text_completed") - $TextBubble.connect("letter_written", self, "_on_letter_written") - $TextBubble.connect("signal_request", self, "_on_signal_request") - $TextBubble.text_label.connect('meta_hover_started', self, '_on_RichTextLabel_meta_hover_started') - $TextBubble.text_label.connect('meta_hover_ended', self, '_on_RichTextLabel_meta_hover_ended') - - $TouchScreenButton.action = Dialogic.get_action_button() - - if Engine.is_editor_hint(): - if preview: - get_parent().connect("resized", self, "resize_main") - _init_dialog() - $DefinitionInfo.in_theme_editor = true - else: - if do_fade_in: _hide_dialog() - _init_dialog() - - -# loads the definitions, themes and settings -func load_config_files(): - # defintiions - if not Engine.is_editor_hint(): - definitions = Dialogic._get_definitions() - else: - definitions = DialogicResources.get_default_definitions() - # settings - settings = DialogicResources.get_settings_config() - # theme - var theme_file = 'res://addons/dialogic/Editor/ThemeEditor/default-theme.cfg' - theme_file = settings.get_value('theme', 'default', 'default-theme.cfg') - current_default_theme = theme_file - current_theme = load_theme(theme_file) - - # history - if settings.has_section('history'): - record_history = settings.get_value('history', 'enable_history_logging', false) - if settings.has_section_key('history', 'history_theme'): - theme_file = settings.get_value('history', 'history_theme') - history_theme = load_theme(theme_file) - HistoryTimeline.load_theme(history_theme) - if settings.has_section_key('history', 'enable_history_logging'): - if settings.get_value('history', 'enable_history_logging'): - HistoryTimeline.initalize_history() - - -## ----------------------------------------------------------------------------- -## CUSTOM EVENTS -## ----------------------------------------------------------------------------- -## not used anymore. use $CustomEvents.update() -func update_custom_events() -> void: - custom_events = {} - var path : String = DialogicResources.get_working_directories()["CUSTOM_EVENTS_DIR"] - var dir = Directory.new() - if dir.open(path) == OK: - dir.list_dir_begin() - var file_name = dir.get_next() - # goes through all the folders in the custom events folder - while file_name != "": - # if it found a folder - if dir.current_is_dir() and not file_name in ['.', '..']: - - # look through that folder - #print("Found custom event folder: " + file_name) - var event = load(path.plus_file(file_name).plus_file('EventBlock.tscn')).instance() - if event: - custom_events[event.event_data['event_id']] = { - 'event_script' :path.plus_file(file_name).plus_file('event_'+event.event_data['event_id']+'.gd'), - 'event_name' : event.event_name, - } - event.queue_free() - else: - print("[D] An error occurred when trying to access a custom event.") - - - else: - pass # files in the directory are ignored - file_name = dir.get_next() - else: - print("[D] An error occurred when trying to access the custom event folder.") - - -## ----------------------------------------------------------------------------- -## VISUALS -## ----------------------------------------------------------------------------- -# This function makes sure that the dialog is displayed at the correct -# size and position in the screen. -func resize_main(): - var reference = rect_size - if not Engine.is_editor_hint(): - set_global_position(Vector2(0,0)) - reference = get_viewport().get_visible_rect().size - - # Update box position - var anchor = current_theme.get_value('box', 'anchor', 9) - # TODO: remove backups in 2.0 - var margin_bottom = current_theme.get_value('box', 'box_margin_bottom', current_theme.get_value('box', 'box_margin_v', 40) * -1) - var margin_top = current_theme.get_value('box', 'box_margin_top', current_theme.get_value('box', 'box_margin_v', 40)) - var margin_left = current_theme.get_value('box', 'box_margin_left', current_theme.get_value('box', 'box_margin_h', 40)) - var margin_right = current_theme.get_value('box', 'box_margin_right', current_theme.get_value('box', 'box_margin_h', 40) * -1) - # first the y position - if anchor in [0,1,2]: # TOP - $TextBubble.rect_position.y = margin_top - elif anchor in [4,5,6]: # CENTER - $TextBubble.rect_position.y = (reference.y/2)-($TextBubble.rect_size.y/2) - else: - $TextBubble.rect_position.y = (reference.y) - ($TextBubble.rect_size.y) + margin_bottom - - # now x position - if anchor in [0,4,8]: # LEFT - $TextBubble.rect_position.x = margin_left - elif anchor in [1,5,9]: # CENTER - $TextBubble.rect_position.x = (reference.x / 2) - ($TextBubble.rect_size.x / 2) - else: - $TextBubble.rect_position.x = reference.x - ($TextBubble.rect_size.x) + margin_right - - # Update TextBubble background size - var pos_x = 0 - if current_theme.get_value('background', 'full_width', false): - if preview: - pos_x = get_parent().rect_global_position.x - $TextBubble/TextureRect.rect_global_position.x = pos_x - $TextBubble/ColorRect.rect_global_position.x = pos_x - $TextBubble/TextureRect.rect_size.x = reference.x - $TextBubble/ColorRect.rect_size.x = reference.x - else: - $TextBubble/TextureRect.rect_global_position.x = $TextBubble.rect_global_position.x - $TextBubble/ColorRect.rect_global_position.x = $TextBubble.rect_global_position.x - $TextBubble/TextureRect.rect_size.x = $TextBubble.rect_size.x - $TextBubble/ColorRect.rect_size.x = $TextBubble.rect_size.x - - # Button positioning - var button_anchor = current_theme.get_value('buttons', 'anchor', 5) - var anchor_vertical = 1 - var anchor_horizontal = 1 - # OMG WHY IS TIHS NOT A MATCH I CAN'T BELIEVE YOU, WHY YOU DOING THIS TO ME - if button_anchor == 0: - anchor_vertical = 0 - anchor_horizontal = 0 - elif button_anchor == 1: - anchor_vertical = 0 - elif button_anchor == 2: - anchor_vertical = 0 - anchor_horizontal = 2 - # Number skip because of the separator - elif button_anchor == 4: - anchor_horizontal = 0 - elif button_anchor == 6: - anchor_horizontal = 2 - # Number skip because of the separator - elif button_anchor == 8: - anchor_vertical = 2 - anchor_horizontal = 0 - elif button_anchor == 9: - anchor_vertical = 2 - elif button_anchor == 10: - anchor_vertical = 2 - anchor_horizontal = 2 - - var theme_choice_offset = current_theme.get_value('buttons', 'offset', Vector2(0,0)) - var position_offset = Vector2(0,0) - - if anchor_horizontal == 0: - position_offset.x = (reference.x / 2) * -1 - elif anchor_horizontal == 1: - position_offset.x = 0 - elif anchor_horizontal == 2: - position_offset.x = (reference.x / 2) - - if anchor_vertical == 0: - position_offset.y -= (reference.y / 2) - elif anchor_vertical == 1: - position_offset.y += 0 - elif anchor_vertical == 2: - position_offset.y += (reference.y / 2) - - $Options.rect_global_position = Vector2(0,0) + theme_choice_offset + position_offset - $Options.rect_size = reference - - if settings.get_value('input', 'clicking_dialog_action', true): - $TouchScreenButton.shape.extents = reference - - # Background positioning - var background = get_node_or_null('Background') - if background != null: - background.rect_size = reference - - var portraits = get_node_or_null('Portraits') - if portraits != null: - portraits.rect_position.x = reference.x / 2 - portraits.rect_position.y = reference.y - -# calls resize_main -func deferred_resize(current_size, result, anchor): - $TextBubble.rect_size = result - if current_size != $TextBubble.rect_size or current_theme.get_value('box', 'anchor', 9) != anchor: - resize_main() - -# loads the given theme file -func load_theme(filename): - var current_theme_anchor = -1 - if current_theme: - current_theme_anchor = current_theme.get_value('box', 'anchor', 9) - var load_theme = DialogicResources.get_theme_config(filename) - if not load_theme: - return current_theme - var theme = load_theme - current_theme_file_name = filename - # Box size - call_deferred('deferred_resize', $TextBubble.rect_size, theme.get_value('box', 'size', Vector2(910, 167)), current_theme_anchor) - - $TextBubble.load_theme(theme) - HistoryTimeline.change_theme(theme) - $DefinitionInfo.load_theme(theme) - - if theme.get_value('buttons', 'layout', 0) == 0: - button_container = VBoxContainer.new() - else: - button_container = HBoxContainer.new() - button_container.name = 'ButtonContainer' - button_container.alignment = 1 - - for n in $Options.get_children(): - n.queue_free() - $Options.add_child(button_container) - - load_audio(theme) - - if theme.get_value('box', 'portraits_behind_dialog_box', true): - move_child($Portraits, 0) - else: - move_child($Portraits, 1) - - return theme - - -## ----------------------------------------------------------------------------- -## AUDIO -## ----------------------------------------------------------------------------- - -func load_audio(theme): - # Audio - var default_audio_file = "res://addons/dialogic/Example Assets/Sound Effects/Beep.wav" - var default_audio_data = { - 'enable': false, - 'path': default_audio_file, - 'volume': 0.0, - 'volume_rand_range': 0.0, - 'pitch': 1.0, - 'pitch_rand_range': 0.0, - 'allow_interrupt': true, - 'audio_bus': AudioServer.get_bus_name(0) - } - - for audio_node in $FX/Audio.get_children(): - var name = audio_node.name.to_lower() - audio_data[name] = theme.get_value('audio', name, default_audio_data) - - var file_system = Directory.new() - if file_system.dir_exists(audio_data[name].path): - audio_node.load_samples_from_folder(audio_data[name].path) - elif file_system.file_exists(audio_data[name].path) or file_system.file_exists(audio_data[name].path + '.import'): - audio_node.samples = [load(audio_data[name].path)] - - audio_node.set_volume_db(audio_data[name].volume) - audio_node.random_volume_range = audio_data[name].volume_rand_range - audio_node.set_pitch_scale(audio_data[name].pitch) - audio_node.random_pitch_range = audio_data[name].pitch_rand_range - audio_node.set_bus(audio_data[name].audio_bus) - -func play_audio(name): - var node = $FX/Audio.get_node(name.capitalize()) - name = name.to_lower() - if audio_data[name].enable: - if audio_data[name].allow_interrupt or not node.is_playing(): - node.play() - - -## ----------------------------------------------------------------------------- -## LOADING/PARSING DIALOG -## ----------------------------------------------------------------------------- -# load a timeline file and start parsing -func set_current_dialog(dialog_path: String): - print(dialog_path) - current_timeline = dialog_path - dialog_script = DialogicResources.get_timeline_json(dialog_path) - return load_dialog() - -# starts all necessary parsing -func load_dialog(): - # All this parse events should be happening in the same loop ideally - # But until performance is not an issue I will probably stay lazy - # And keep adding different functions for each parsing operation. - if settings.get_value('dialog', 'auto_color_names', true): - dialog_script = DialogicParser.parse_characters(dialog_script) - dialog_script = DialogicParser.parse_text_lines(dialog_script, preview) - dialog_script = DialogicParser.parse_branches(self, dialog_script) - DialogicParser.parse_anchors(self) - return dialog_script - -## ----------------------------------------------------------------------------- -## MAIN GAME-LOGIC -## ----------------------------------------------------------------------------- -# checks if NextIndicator and ChoiceButtons should be visible -func _process(delta): - # Showing or hiding the ▼ next indicator - $TextBubble/NextIndicatorContainer/NextIndicator.visible = is_state(state.READY) - # Showing or hiding the container where the option buttons show up in questions - $Options.visible = is_state(state.WAITING_INPUT) - - # Hide if no input is required - if current_event.has('text'): - if '[nw]' in current_event['text'] or '[nw=' in current_event['text']: - $TextBubble/NextIndicatorContainer/NextIndicator.visible = false - - # Hide if "Don't Close After Last Event" is checked and event is last text - if current_theme and current_theme.get_value('settings', 'dont_close_after_last_event', false) and is_last_text: - $TextBubble/NextIndicatorContainer/NextIndicator.visible = false - - # Hide if fading in - if is_state(state.ANIMATING): - $TextBubble/NextIndicatorContainer/NextIndicator.visible = false - - -# checks for the "input_next" action -func _input(event: InputEvent) -> void: - if not Engine.is_editor_hint() and event.is_action_pressed(Dialogic.get_action_button()): - if HistoryTimeline.block_dialog_advance: - return - if is_state(state.WAITING): - if not current_event: - return - var timer = current_event.get('waiting_timer_skippable') - if timer: - timer.time_left = 0 - else: - if is_state(state.TYPING): - # Skip to end if key is pressed during the text animation - $TextBubble.skip() - # Cut the voice - $FX/CharacterVoice.stop_voice() - else: - if current_event.has('options') and !is_state(state.WAITING_INPUT): - pass - elif is_state(state.WAITING_INPUT) or is_state(state.ANIMATING): - pass - elif $TextBubble/NextIndicatorContainer/NextIndicator.is_visible(): - $FX/CharacterVoice.stop_voice() # stop the current voice as well - play_audio("passing") - _load_next_event() - else: - next_event(false) - if settings.has_section_key('dialog', 'propagate_input'): - var propagate_input: bool = settings.get_value('dialog', 'propagate_input') - if not propagate_input and not is_state(state.WAITING_INPUT): - get_tree().set_input_as_handled() - -func next_event(discreetly: bool): - $FX/CharacterVoice.stop_voice() # stop the current voice as well - if !discreetly: - play_audio("passing") - _load_next_event() - -# when the text finished showing -# plays audio, adds buttons, handles [nw] -func _on_text_completed(): - emit_signal('text_complete', current_event) - - play_audio('waiting') - - # Add the choice buttons for questions - if current_event.has('options'): - # Already showed the text, ready to show the option buttons - set_state(state.WAITING_INPUT) - - var waiting_until_options_enabled = float(settings.get_value('input', 'delay_after_options', 0.1)) - $OptionsDelayedInput.start(waiting_until_options_enabled) - - for o in current_event['options']: - if _should_add_choice_button(o): - add_choice_button(o) - - # Auto focus - $DialogicTimer.start(0.1); yield($DialogicTimer, "timeout") - if settings.get_value('input', 'autofocus_choices', true): - button_container.get_child(0).grab_focus() - - - if current_event.has('text'): - # Already showed the text, ready to show the ▼ next indicator button - set_state(state.READY) - - # [p] needs more work - # Setting the timer for how long to wait in the [nw] events - if '[nw]' in current_event['text'] or '[nw=' in current_event['text']: - var waiting_time = 2 - var current_index = dialog_index - if '[nw=' in current_event['text']: # Regex stuff - var regex = RegEx.new() - regex.compile("\\[nw=(.+?)\\](.*?)") - var result = regex.search(current_event['text']) - var wait_settings = result.get_string() - #Kva-hack. if the waiting time is set to 'v' - #It will fetch waiting time from CharacterVoice. - waiting_time = wait_settings.split('=')[1] - if(waiting_time.begins_with('v')): - waiting_time = $"FX/CharacterVoice".remaining_time() - else: - waiting_time = float(waiting_time) - #print("Waiting time: " + String(waiting_time)) - #Remove these comments once replaced with proper code. - # - KvaGram - #original line - #waiting_time = float(wait_settings.split('=')[1]) - - $DialogicTimer.start(waiting_time); yield($DialogicTimer, "timeout") - if dialog_index == current_index: - _load_next_event() - -# When text reaches a [signal] command -# emits the dialogic signal with the argument -func _on_signal_request(name): - emit_signal("dialogic_signal", name) - -# emits timeline_start and handles autosaving -func on_timeline_start(): - if not Engine.is_editor_hint(): - if settings.get_value('saving', 'autosave', true): - # save to the default slot - Dialogic.save('', true) - # TODO remove event_start in 2.0 - emit_signal("event_start", "timeline", timeline_name) - emit_signal("timeline_start", timeline_name) - -# emits timeline_end and handles autosaving -func on_timeline_end(): - if not Engine.is_editor_hint(): - if settings.get_value('saving', 'autosave', true): - # save to the default slot - Dialogic.save('', true) - # TODO remove event_end in 2.0 - emit_signal("event_end", "timeline") - emit_signal("timeline_end", timeline_name) - -# does checks and calls the above functions -func _emit_timeline_signals(): - if dialog_script.has('events'): - if dialog_index == 0: - on_timeline_start() - elif _is_dialog_finished(): - on_timeline_end() - - -# resets dialog_index and starts first event -func _init_dialog(): - dialog_index = 0 - _load_event() - -# jumps to the event at the given index -func _load_event_at_index(index: int): - dialog_index = index - _load_event() - -# loads the next event -func _load_next_event(): - dialog_index += 1 - _load_event() - -# returns true if dialog_index is outside of the events indexes -func _is_dialog_finished(): - return dialog_index >= dialog_script['events'].size() - -# calls the event_handler -func _load_event(): - # Updates whether the event is the last text box - if dialog_index + 1 >= dialog_script['events'].size(): - is_last_text = true - else: - # Get next event - var next_event = dialog_script['events'][dialog_index + 1] - - # If next event is Text Event, is_last_text is false - if next_event['event_id'] == "dialogic_001": - is_last_text = false - - # Else, if next event is End Branch, set is_last_text to whether the next after exceeds the size of events. - elif 'end_branch_of' in next_event: - is_last_text = dialog_index + 2 >= dialog_script['events'].size() - - # Else, if next event is Choice (and current event is not a Question) - elif 'choice' in next_event and not 'options' in dialog_script['events'][dialog_index]: - # Get Question - var index_in_questions = next_event['question_idx'] - var question = questions[index_in_questions] - var index_in_events = dialog_script['events'].rfind(question, dialog_index) - var end_index = question['end_idx'] - is_last_text = end_index + 1 >= dialog_script['events'].size() - - _emit_timeline_signals() - _hide_definition_popup() - - if dialog_script.has('events'): - if not _is_dialog_finished(): - # CHECK IF NECESSARY! - var func_state = event_handler(dialog_script['events'][dialog_index]) - #if (func_state is GDScriptFunctionState): - # print(func_state) - # yield(func_state, "completed") - elif not Engine.is_editor_hint(): - # If setting 'Don't Close After Last Event' is not checked, free it. - if not current_theme.get_value('settings', 'dont_close_after_last_event', false): - queue_free() - -# Handling an event and updating the available nodes accordingly. -func event_handler(event: Dictionary): - $TextBubble.reset() - clear_options() - - current_event = event - - if record_history: - HistoryTimeline.add_history_row_event(current_event) - - match event['event_id']: - # MAIN EVENTS - # Text Event - 'dialogic_001': - emit_signal("event_start", "text", event) - if fade_in_dialog(): - yield(get_node('fade_in_tween_show_time'), 'tween_completed') - set_state(state.TYPING) - if event.has('character'): - var character_data = DialogicUtil.get_character(event['character']) - grab_portrait_focus(character_data, event) - if character_data.get('data', {}).get('theme', '') and current_theme_file_name != character_data.get('data', {}).get('theme', ''): - current_theme = load_theme(character_data.get('data', {}).get('theme', '')) - elif !character_data.get('data', {}).get('theme', '') and current_default_theme and current_theme_file_name != current_default_theme: - current_theme = load_theme(current_default_theme) - update_name(character_data) - - #voice - handle_voice(event) - update_text(event['text']) - # Character event - 'dialogic_002': - ## PLEASE UPDATE THIS! BUT HOW? - emit_signal("event_start", "action", event) - set_state(state.WAITING) - if event['character'] == '':# No character found on the event. Skip. - _load_next_event() - else: - var character_data = DialogicUtil.get_character(event['character']) - # JOIN MODE ------------------------------------------- - if event.get('type', 0) == 0 and not portrait_exists(character_data): - # CREATE NEW PORTRAIT - var p = Portrait.instance() - - # SET DATA - if current_theme.get_value('settings', 'single_portrait_mode', false): - p.single_portrait_mode = true - p.character_data = character_data - p.dim_time = current_theme.get_value('animation', 'dim_time', 0.5) - - var char_portrait = get_portrait_name(event) - p.init(char_portrait) - p.set_mirror(event.get('mirror_portrait', false)) - - # ADD IT TO THE SCENE - $Portraits.add_child(p) - p.move_to_position(get_character_position(event['position'])) - event = insert_animation_data(event, 'join', 'fade_in_up.gd') - p.animate(event.get('animation', '[No Animation]'), event.get('animation_length', 1)) - p.current_state['character'] = event['character'] - p.current_state['position'] = event['position'] - - # z_index - $Portraits.move_child(p, get_portrait_z_index_point(event.get('z_index', 0))) - p.z_index = event.get('z_index', 0) - - if event.get('animation_wait', false): - yield(p, 'animation_finished') - - - # LEAVE MODE ------------------------------------------- - elif event.get('type', 0) == 1: - if event['character'] == '[All]': - event = insert_animation_data(event, 'leave', 'fade_out_down.gd') - characters_leave_all(event.get('animation', '[No Animation]'), event.get('animation_length', -1)) - if event.get('animation_wait', false): - $DialogicTimer.start(event.get('animation_duration', 1)) - yield($DialogicTimer, "timeout") - else: - for p in $Portraits.get_children(): - if is_instance_valid(p) and p.character_data['file'] == event['character']: - event = insert_animation_data(event, 'leave', 'fade_out_down.gd') - p.animate(event.get('animation', 'instant_out.gd'), event.get('animation_length', 1), 1, true) - if event.get('animation_wait', false): - yield(p, 'animation_finished') - - # UPDATE MODE ------------------------------------------- - else: - if portrait_exists(character_data): - for portrait in $Portraits.get_children(): - if portrait.character_data.get('file', true) == character_data.get('file', false): - # UPDATE PORTRAIT - var portrait_name = get_portrait_name(event) - if portrait_name != portrait.current_state['portrait']: - portrait.set_portrait(portrait_name) - # recalculate the position of the portrait with an instant animation - portrait.move_to_position(get_character_position(portrait.current_state['position'])) - - # UPDATE POSITION - if event.get('change_position', false): - if event['position'] != portrait.current_state['position']: - portrait.move_to_position(get_character_position(event['position'])) - portrait.current_state['position'] = event['position'] - - if event.get('change_mirror_portrait', false): - portrait.set_mirror(event.get('mirror_portrait', false)) - - if event.get('change_z_index', false): - $Portraits.move_child(portrait, get_portrait_z_index_point(event.get('z_index', 0))) - portrait.z_index = event.get('z_index', 0) - - portrait.animate(event.get('animation', '[No Animation]'), event.get('animation_length', 1), event.get('animation_repeat', 1)) - - if event.get('animation_wait', false) and event.get('animation', '[No Animation]') != "[No Animation]": - yield(portrait, 'animation_finished') - set_state(state.READY) - _load_next_event() - - # LOGIC EVENTS - # Question event - 'dialogic_010': - emit_signal("event_start", "question", event) - if fade_in_dialog(): - yield(get_node('fade_in_tween_show_time'), 'tween_completed') - set_state(state.TYPING) - if event.has('name'): - update_name(event['name']) - elif event.has('character'): - var character_data = DialogicUtil.get_character(event['character']) - grab_portrait_focus(character_data, event) - - if character_data.get('data', {}).get('theme', '') and current_theme_file_name != character_data.get('data', {}).get('theme', ''): - current_theme = load_theme(character_data.get('data', {}).get('theme', '')) - elif !character_data.get('data', {}).get('theme', '') and current_default_theme and current_theme_file_name != current_default_theme: - current_theme = load_theme(current_default_theme) - update_name(character_data) - #voice - handle_voice(event) - update_text(event['question']) - # Choice event - 'dialogic_011': - emit_signal("event_start", "choice", event) - for q in questions: - if q['question_idx'] == event['question_idx']: - if q['answered']: - # If the option is for an answered question, skip to the end of it. - _load_event_at_index(q['end_idx']) - # Condition event - 'dialogic_012': - # Treating this conditional as an option on a regular question event - var def_value = null - var current_question = questions[event['question_idx']] - - for d in definitions['variables']: - if d['id'] == event['definition']: - def_value = d['value'] - - var condition_met = def_value != null and DialogicUtil.compare_definitions(def_value, event['value'], event['condition']); - - current_question['answered'] = !condition_met - if !condition_met: - # condition not met, skipping branch - _load_event_at_index(current_question['end_idx']) - else: - # condition met, entering branch - _load_next_event() - # End Branch event - 'dialogic_013': - emit_signal("event_start", "endbranch", event) - _load_next_event() - # Set Value event - 'dialogic_014': - emit_signal("event_start", "set_value", event) - var operation = '=' - if 'operation' in event and not event['operation'].empty(): - operation = event["operation"] - var value = event['set_value'] - if event.get('set_random', false): - value = str(randi()%int(event.get("random_upper_limit", 100)-event.get('random_lower_limit', 0))+event.get('random_lower_limit', 0)) - Dialogic.set_variable_from_id(event['definition'], value, operation) - _load_next_event() - # Anchor event - 'dialogic_015': - emit_signal("event_start", "anchor", event) - _load_next_event() - # GoTo event - 'dialogic_016': - emit_signal("event_start", "goto", event) - dialog_index = anchors[event.get('anchor_id')] - _load_next_event() - - - # TIMELINE EVENTS - # Change Timeline event - 'dialogic_020': - if !event['change_timeline'].empty(): - change_timeline(event['change_timeline']) - # Change Backround event - 'dialogic_021': - emit_signal("event_start", "background", event) - var fade_time = event.get('fade_duration', 1) - var value = event.get('background', '') - var background = get_node_or_null('Background') - - current_background = event['background'] - if background != null: - background.name = "BackgroundFadingOut" - if !value: - background.fade_out(fade_time) - else: - background.remove_with_delay(fade_time) - background = null - - if value != '': - background = Background.instance() - add_child(background) - if (event['background'].ends_with('.tscn')): - var bg_scene = load(event['background']) - bg_scene = bg_scene.instance() - background.modulate = Color(1,1,1,0) - background.add_child(bg_scene) - background.fade_in(fade_time) - else: - background.texture = load(value) - background.fade_in(fade_time) - call_deferred('resize_main') # Executing the resize main to update the background size - - _load_next_event() - # Close Dialog event - 'dialogic_022': - emit_signal("event_start", "close_dialog", event) - set_state(state.ANIMATING) - var transition_duration = event.get('transition_duration', 1.0) - - # fade out characters - insert_animation_data(event, 'leave', 'fade_out_down') - characters_leave_all(event['animation'], event['animation_length']) - - # fade out background - var background = get_node_or_null('Background') - if background != null: - background.name = 'BackgroundFadingOut' - background.fade_out(transition_duration) - - if transition_duration != 0: - var tween = Tween.new() - add_child(tween) - tween.interpolate_property($TextBubble, "modulate", - $TextBubble.modulate, Color('#00ffffff'), transition_duration, - Tween.TRANS_LINEAR, Tween.EASE_IN_OUT) - tween.start() - yield(tween, "tween_all_completed") - - on_timeline_end() - queue_free() - # Wait seconds event - 'dialogic_023': - emit_signal("event_start", "wait", event) - if event.get('hide_dialogbox', true): - $TextBubble.visible = false - set_state(state.WAITING) - var timer = get_tree().create_timer(event['wait_seconds']) - if event.get('waiting_skippable', false): - event['waiting_timer_skippable'] = timer - yield(timer, "timeout") - event.erase('waiting_timer_skippable') - set_state(state.IDLE) - $TextBubble.visible = true - emit_signal("event_end", "wait") - _load_next_event() - # Set Theme event - 'dialogic_024': - emit_signal("event_start", "set_theme", event) - if event['set_theme'] != '': - current_theme = load_theme(event['set_theme']) - current_default_theme = event['set_theme'] - resize_main() - _load_next_event() - # Set Glossary event - 'dialogic_025': - emit_signal("event_start", "set_glossary", event) - if event['glossary_id']: - Dialogic.set_glossary_from_id(event['glossary_id'], event['title'], event['text'],event['extra']) - _load_next_event() - # Save event - 'dialogic_026': - emit_signal('event_start', 'save', event) - var custom_slot :String = event.get('custom_slot', '').strip_edges() - if event.get('use_default_slot', true) or custom_slot == '': - Dialogic.save() - else: - if custom_slot.begins_with("[") and custom_slot.ends_with("]"): - custom_slot = custom_slot.trim_prefix("[").trim_suffix("]") - var saved = false - for definition in definitions['variables']: - if definition['name'] == custom_slot: - Dialogic.save(definition['value']) - saved = true - if not saved: - print("[D] Tried to access value definition '"+custom_slot+"' for saving, but it didn't exist.") - else: - Dialogic.save(custom_slot) - - _load_next_event() - - # AUDIO EVENTS - # Audio event - 'dialogic_030': - emit_signal("event_start", "audio", event) - if event['audio'] == 'play' and 'file' in event.keys() and not event['file'].empty(): - var audio = get_node_or_null('AudioEvent') - if audio == null: - audio = AudioStreamPlayer.new() - audio.name = 'AudioEvent' - add_child(audio) - if event.has('audio_bus'): - if AudioServer.get_bus_index(event['audio_bus']) >= 0: - audio.bus = event['audio_bus'] - if event.has('volume'): - audio.volume_db = event['volume'] - audio.stream = load(event['file']) - audio.play() - else: - var audio = get_node_or_null('AudioEvent') - if audio != null: - audio.stop() - audio.queue_free() - _load_next_event() - # Background Music event - 'dialogic_031': - emit_signal("event_start", "background-music", event) - if event['background-music'] == 'play' and 'file' in event.keys() and not event['file'].empty(): - $FX/BackgroundMusic.crossfade_to(event['file'], event.get('audio_bus', 'Master'), event.get('volume', 0), event.get('fade_length', 1)) - else: - $FX/BackgroundMusic.fade_out(event.get('fade_length', 1)) - _load_next_event() - - # GODOT EVENTS - # Emit signal event - 'dialogic_040': - emit_signal("dialogic_signal", event['emit_signal']) - _load_next_event() - # Change Scene event - 'dialogic_041': - if event.has('scene'): - get_tree().change_scene(event['scene']) - elif event.has('change_scene'): - get_tree().change_scene(event['change_scene']) - # Call Node event - 'dialogic_042': - emit_signal("event_start", "call_node", event) - $TextBubble.visible = false - set_state(state.WAITING) - var target = get_node_or_null(event['call_node']['target_node_path']) - if not target: - target = get_tree().root.get_node_or_null(event['call_node']['target_node_path']) - var method_name = event['call_node']['method_name'] - var args = event['call_node']['arguments'] - if (not args is Array): - args = [] - - if is_instance_valid(target): - if target.has_method(method_name): - var func_result = target.callv(method_name, args) - - if (func_result is GDScriptFunctionState): - yield(func_result, "completed") - - set_state(state.IDLE) - $TextBubble.visible = true - _load_next_event() - _: - if event['event_id'] in $CustomEvents.handlers.keys(): - # get the handler node - var handler = $CustomEvents.handlers[event['event_id']] - handler.handle_event(event, self) - else: - visible = false - -func change_timeline(timeline): - dialog_script = set_current_dialog(timeline) - _init_dialog() - - -## ----------------------------------------------------------------------------- -## TEXTBOX-FUNCTIONALITY -## ----------------------------------------------------------------------------- -# updates the Name Label -func update_name(character) -> void: - if character.has('name'): - var parsed_name = character['name'] - if character['data'].get('display_name_bool', false): - if character['display_name'] != '': - parsed_name = character['display_name'] - parsed_name = DialogicParser.parse_definitions(self, parsed_name, true, false) - $TextBubble.update_name(parsed_name, character.get('color', Color.white), current_theme.get_value('name', 'auto_color', true)) - else: - $TextBubble.update_name('') - -# shows the given text in the Text Bubble -# handles the simple translation feature -func update_text(text: String) -> String: - if settings.get_value('dialog', 'translations', false): - text = tr(text) - var final_text = DialogicParser.parse_definitions(self, DialogicParser.parse_alignment(self, text)) - final_text = final_text.replace('[br]', '\n') - - $TextBubble.update_text(final_text) - return final_text - -# plays a sound -func _on_letter_written(): - play_audio('typing') - - -## ----------------------------------------------------------------------------- -## CHOICE/OPTION BUTTONS -## ----------------------------------------------------------------------------- - -# called when a choice is selected -# hides choices, sets question as answered and jumps to the appropriate event -func answer_question(i, event_idx, question_idx): - play_audio("selecting") - - clear_options() - - # set flags and continue dialog - questions[question_idx]['answered'] = true - _load_event_at_index(event_idx + 1) - - if record_history: - HistoryTimeline.add_answer_to_question(str(i.text)) - - # Revert to last mouse mode when selection is done - if last_mouse_mode != null: - Input.set_mouse_mode(last_mouse_mode) - last_mouse_mode = null - -# deletest the choice buttons -func clear_options(): - # Clearing out the options after one was selected. - for option in button_container.get_children(): - option.queue_free() - -# adds a button for the given choice -func add_choice_button(option: Dictionary) -> Button: - var button = get_classic_choice_button(option['label']) - button_container.set('custom_constants/separation', current_theme.get_value('buttons', 'gap', 20)) - button_container.add_child(button) - - var hotkey - var buttonCount = button_container.get_child_count() - var hotkeyOption = settings.get_value('input', str('choice_hotkey_', buttonCount), '') - - # If there is a hotkey, use that key - if hotkeyOption != '' and hotkeyOption != '[None]': - hotkey = InputEventAction.new() - hotkey.action = hotkeyOption - # otherwise default hotkeys are 1-9 for the first 10 buttons - elif buttonCount < 10 and settings.get_value('input', 'enable_default_shortcut', false): - hotkey = InputEventKey.new() - hotkey.scancode = OS.find_scancode_from_string(str(button_container.get_child_count())) - else: - hotkey = InputEventKey.new() - - if hotkeyOption != '[None]' or settings.get_value('input', 'enable_default_shortcut', false) == true: - var shortcut = ShortCut.new() - shortcut.set_shortcut(hotkey) - - button.set_shortcut(shortcut) - button.shortcut_in_tooltip = false - - # Selecting the first button added - if settings.get_value('input', 'autofocus_choices', true): - if button_container.get_child_count() == 1: - button.grab_focus() - else: - button.focus_mode = FOCUS_NONE - - # Adding audio when focused or hovered - button.connect('focus_entered', self, '_on_option_hovered', [button]) - button.connect('mouse_entered', self, '_on_option_focused') - - button.set_meta('event_idx', option['event_idx']) - button.set_meta('question_idx', option['question_idx']) - - if Input.get_mouse_mode() != Input.MOUSE_MODE_VISIBLE: - last_mouse_mode = Input.get_mouse_mode() - Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) # Make sure the cursor is visible for the options selection - - return button - -# checks the condition of the given option -func _should_add_choice_button(option: Dictionary): - if not option['definition'].empty(): - var def_value = null - for d in definitions['variables']: - if d['id'] == option['definition']: - def_value = d['value'] - return def_value != null and DialogicUtil.compare_definitions(def_value, option['value'], option['condition']); - else: - return true - -# instances a custom choice -func get_custom_choice_button(label: String): - var theme = current_theme - var custom_path = current_theme.get_value('buttons', 'custom_path', "") - var CustomChoiceButton = load(custom_path) - var button = CustomChoiceButton.instance() - button.text = label - return button - -# instances a normal dialogic button -func get_classic_choice_button(label: String): - var theme = current_theme - var button : Button = ChoiceButton.instance() - button.text = label - button.set_meta('input_next', Dialogic.get_action_button()) - - # Removing the blue selected border - button.set('custom_styles/focus', StyleBoxEmpty.new()) - # Text - button.set('custom_fonts/font', DialogicUtil.path_fixer_load(theme.get_value('text', 'font', "res://addons/dialogic/Example Assets/Fonts/DefaultFont.tres"))) - - - if theme.get_value('buttons', 'fixed', false): - var size = theme.get_value('buttons', 'fixed_size', Vector2(130,40)) - button.rect_min_size = size - button.rect_size = size - - button_container.set('custom_constants/separation', theme.get_value('buttons', 'gap', 20)) - - # Different styles - var default_background = 'res://addons/dialogic/Example Assets/backgrounds/background-2.png' - var default_style = [ - false, # 0 $TextColor/CheckBox - Color.white, # 1 $TextColor/ColorPickerButton - false, # 2 $FlatBackground/CheckBox - Color.black, # 3 $FlatBackground/ColorPickerButton - true, # 4 $BackgroundTexture/CheckBox - default_background, # 5 $BackgroundTexture/Button - false, # 6 $TextureModulation/CheckBox - Color.white, # 7 $TextureModulation/ColorPickerButton - ] - # Default hover style - var hover_style = [true, Color( 0.698039, 0.698039, 0.698039, 1 ), false, Color.black, true, default_background, false, Color.white] - - var style_normal = theme.get_value('buttons', 'normal', default_style) - var style_hover = theme.get_value('buttons', 'hover', hover_style) - var style_pressed = theme.get_value('buttons', 'pressed', default_style) - var style_disabled = theme.get_value('buttons', 'disabled', default_style) - - # Text color - var default_color = Color(theme.get_value('text', 'color', '#ffffff')) - button.set('custom_colors/font_color', default_color) - button.set('custom_colors/font_color_hover', default_color.lightened(0.2)) - button.set('custom_colors/font_color_pressed', default_color.darkened(0.2)) - button.set('custom_colors/font_color_disabled', default_color.darkened(0.8)) - - if style_normal[0]: - button.set('custom_colors/font_color', style_normal[1]) - if style_hover[0]: - button.set('custom_colors/font_color_hover', style_hover[1]) - if style_pressed[0]: - button.set('custom_colors/font_color_pressed', style_pressed[1]) - if style_disabled[0]: - button.set('custom_colors/font_color_disabled', style_disabled[1]) - - - # Style normal - button_style_setter('normal', style_normal, button, theme) - button_style_setter('hover', style_hover, button, theme) - button_style_setter('pressed', style_pressed, button, theme) - button_style_setter('disabled', style_disabled, button, theme) - return button - -# adds parts of a style to the given button -func button_style_setter(section, data, button, theme): - var style_box = StyleBoxTexture.new() - if data[2]: - # I'm using a white texture to do the flat style because otherwise the padding doesn't work. - style_box.set('texture', DialogicUtil.path_fixer_load("res://addons/dialogic/Images/Plugin/white-texture.png")) - style_box.set('modulate_color', data[3]) - else: - if data[4]: - style_box.set('texture', DialogicUtil.path_fixer_load(data[5])) - if data[6]: - style_box.set('modulate_color', data[7]) - - # Padding - var padding = theme.get_value('buttons', 'padding', Vector2(5,5)) - style_box.set('margin_left', padding.x) - style_box.set('margin_right', padding.x) - style_box.set('margin_top', padding.y) - style_box.set('margin_bottom', padding.y) - button.set('custom_styles/' + section, style_box) - -# focuses button on hover -func _on_option_hovered(button): - button.grab_focus() - -# plays the sound -func _on_option_focused(): - play_audio("hovering") - -# connects the signals after a short delay to make accidental clicking less likely -func _on_OptionsDelayedInput_timeout(): - for button in button_container.get_children(): - if button.is_connected("pressed", self, "answer_question") == false: - button.connect("pressed", self, "answer_question", [button, button.get_meta('event_idx'), button.get_meta('question_idx')]) - -## ----------------------------------------------------------------------------- -## VOICE LINE FEATURE -## ----------------------------------------------------------------------------- -# plays the voice line of the event -func handle_voice(event): - var settings_file = DialogicResources.get_settings_config() - if not settings_file.get_value('dialog', 'text_event_audio_enable', false): - return - # In game only - if Engine.is_editor_hint(): - return - - if event.has('voice_data'): - var voice_data = event['voice_data'] - if voice_data.has('0'): - $FX/CharacterVoice.play_voice(voice_data['0']) - return - - $FX/CharacterVoice.stop_voice() - -## ----------------------------------------------------------------------------- -## PORTRAITS -## ----------------------------------------------------------------------------- -# defocuses all characters except the given one -func grab_portrait_focus(character_data, event: Dictionary = {}) -> bool: - var exists = false - for portrait in $Portraits.get_children(): - # check if it's the same character - if portrait.character_data.get("file", "something") == character_data.get("file", "none"): - exists = true - portrait.focus() - if event.has('portrait'): - portrait.set_portrait(get_portrait_name(event)) - if settings.get_value('dialog', 'recenter_portrait', true): - portrait.move_to_position(portrait.direction) - else: - portrait.focusout(Color(current_theme.get_value('animation', 'dim_color', '#ff808080'))) - return exists - -# returns true if the a portrait for that character already exists -func portrait_exists(character_data) -> bool: - var exists = false - for portrait in $Portraits.get_children(): - if portrait.character_data.get('file', true) == character_data.get('file', false): - exists = true - return exists - -# converts PORTRAIT-WEIRDNESS to a word -func get_character_position(positions) -> String: - if positions['0']: - return 'left' - if positions['1']: - return 'center_left' - if positions['2']: - return 'center' - if positions['3']: - return 'center_right' - if positions['4']: - return 'right' - return 'left' - -# returns the portrait name or the definition value (id definition is enabled) -func get_portrait_name(event_data): - var char_portrait = event_data['portrait'] - if char_portrait == '': - char_portrait = "(Don't change)" - - if char_portrait == '[Definition]' and event_data.has('port_defn'): - var portrait_definition = event_data['port_defn'] - if portrait_definition != '': - for d in Dialogic._get_definitions()['variables']: - if d['id'] == portrait_definition: - char_portrait = d['value'] - break - return char_portrait - - -func insert_animation_data(event_data, type = 'join', default = 'fade_in_up'): - var animation = event_data.get('animation', '[Default]') - var length = event_data.get('animation_length', 0.5) - if animation == '[Default]': - animation = DialogicResources.get_settings_value('animations', 'default_'+type+'_animation', default) - length = DialogicResources.get_settings_value('animations', 'default_'+type+'_animation_length', 0.5) - event_data['animation'] = animation - event_data['animation_length'] = length - return event_data - -# moves out all portraits -func characters_leave_all(animation, time): - var portraits = get_node_or_null('Portraits') - if portraits != null: - for p in portraits.get_children(): - p.animate(animation, time, 1, true) - -# returns where to move the portrait, so the fake-z-index looks good -func get_portrait_z_index_point(z_index): - for i in range($Portraits.get_child_count()): - if $Portraits.get_child(i).z_index >= z_index: - return i - return $Portraits.get_child_count() -## ----------------------------------------------------------------------------- -## GLOSSARY POPUP -## ----------------------------------------------------------------------------- -# cheks the 'show_glossary' setting -func _should_show_glossary(): - if current_theme != null: - return current_theme.get_value('definitions', 'show_glossary', true) - return true - -# shows the glossary popup -func _on_RichTextLabel_meta_hover_started(meta): - var correct_type = false - for d in definitions['glossary']: - if d['id'] == meta: - $DefinitionInfo.load_preview({ - 'title': d['title'], - 'body': DialogicParser.parse_definitions(self, d['text'], true, false), # inserts variables but not other glossary items! - 'extra': d['extra'], - }) - correct_type = true - - if correct_type: - definition_visible = true - $DefinitionInfo.visible = definition_visible - # Adding a timer to avoid a graphical glitch - $DefinitionInfo/Timer.stop() - -# hides the glossary popup -func _on_RichTextLabel_meta_hover_ended(meta): - # Adding a timer to avoid a graphical glitch - $DefinitionInfo/Timer.start(0.1) - -# hides the glossary popup -func _hide_definition_popup(): - definition_visible = false - $DefinitionInfo.visible = definition_visible - -# (actually) hides the glossary popup -func _on_Definition_Timer_timeout(): - # Adding a timer to avoid a graphical glitch - definition_visible = false - $DefinitionInfo.visible = definition_visible - - -## ----------------------------------------------------------------------------- -## DIALOG FADING -## ----------------------------------------------------------------------------- -# Since Dialogic has some placeholder text in case something goes wrong -# This will reset the text, reset any modulation it might have, and -# set the variables that handle the fade in to the start position -func _hide_dialog(): - $TextBubble.clear() # Clearing the text - $TextBubble.modulate = Color(1,1,1,0) - dialog_faded_in_already = false - -# start a fade in animation -func fade_in_dialog(time = 0.5): - visible = true - time = current_theme.get_value('animation', 'show_time', 0.5) - var has_tween = false - - if Engine.is_editor_hint() == false: - if dialog_faded_in_already == false and do_fade_in: - var tween = Tween.new() - add_child(tween) - # The tween created ('fade_in_tween_show_time') is also reference for the $TextBubble - # node to know if it should start showing up the letters of the dialog or not. - tween.name = 'fade_in_tween_show_time' - $TextBubble.modulate.a = 0 - tween.interpolate_property($TextBubble, "modulate", - $TextBubble.modulate, Color(1,1,1,1), time, - Tween.TRANS_LINEAR, Tween.EASE_IN_OUT) - tween.start() - tween.connect("tween_completed", self, "finished_fade_in_dialog", [tween]) - has_tween = true - - if has_tween: - set_state(state.ANIMATING) - dialog_faded_in_already = true - return true - return false - -# at the end of fade animation, reset flags -func finished_fade_in_dialog(object, key, node): - node.queue_free() - if !current_event.has('options'): - set_state(state.IDLE) - dialog_faded_in_already = true - -## ----------------------------------------------------------------------------- -## LOADING AND SAVING -## ----------------------------------------------------------------------------- -# returns all important data in a dictionary to be saved -func get_current_state_info(): - var state = {} - - # visible characters: - state["portraits"] = [] - for portrait in $Portraits.get_children(): - state['portraits'].append(portrait.current_state) - state['portraits'][-1]['z_index'] = portrait.z_index - - # background music: - state['background_music'] = $FX/BackgroundMusic.get_current_info() - - # current_timeline and event - state["timeline"] = current_timeline - state['event_idx'] = dialog_index - - # current background - state['background'] = current_background - - return state - -# loads all important data from a dictionary -func resume_state_from_info(state_info): - - # wait until the dialog node was added to the tree - do_fade_in = false - yield(self, "ready") - #print(state_info) - - - - # load the characters - for saved_portrait in state_info['portraits']: - var event = saved_portrait - - # this code is ALL copied from the event_handler. So I should probably outsource it to a function... - var character_data = DialogicUtil.get_character(event['character']) - if portrait_exists(character_data): - for portrait in $Portraits.get_children(): - if portrait.character_data == character_data: - portrait.move_to_position(get_character_position(event['position'])) - portrait.set_mirror(event.get('mirror', false)) - else: - var p = Portrait.instance() - var char_portrait = event['portrait'] - if char_portrait == '': - char_portrait = 'Default' - - if char_portrait == '[Definition]' and event.has('port_defn'): - var portrait_definition = event['port_defn'] - if portrait_definition != '': - for d in DialogicResources.get_default_definitions()['variables']: - if d['id'] == portrait_definition: - char_portrait = d['value'] - break - - if current_theme.get_value('settings', 'single_portrait_mode', false): - p.single_portrait_mode = true - p.dim_time = current_theme.get_value('animation', 'dim_time', 0.5) - p.character_data = character_data - p.init(char_portrait) - - p.set_mirror(event.get('mirror', false)) - $Portraits.add_child(p) - $Portraits.move_child(p, get_portrait_z_index_point(saved_portrait.get('z_index', 0))) - p.move_to_position(get_character_position(event['position'])) - # this info is only used to save the state later - p.current_state['character'] = event['character'] - p.current_state['position'] = event['position'] - - # load the background music - if state_info['background_music'] != null: - $FX/BackgroundMusic.crossfade_to(state_info['background_music']['file'], state_info['background_music']['audio_bus'], state_info['background_music']['volume'], 1) - - # load the background image - if state_info['background']: - current_background = state_info['background'] - - var background = Background.instance() - call_deferred('resize_main') # Executing the resize main to update the background size - - add_child(background) - - if (current_background.ends_with('.tscn')): - var bg_scene = load(current_background) - if (bg_scene): - bg_scene = bg_scene.instance() - background.add_child(bg_scene) - elif (current_background != ''): - background.texture = load(current_background) - - # load the timeline and event - set_current_dialog(state_info['timeline']) - - # mark all previous question events as "answered" - for event_index in range(0, state_info['event_idx']): - if dialog_script['events'][event_index]['event_id'] == 'dialogic_010': - dialog_script['events'][event_index]['answered'] = true - - _load_event_at_index(state_info['event_idx']) - - -## ----------------------------------------------------------------------------- -## Finite State Machine -## ----------------------------------------------------------------------------- -# At the moment both functions are helpers only, but the goal of making them -# as functions and not a simple `_state = whatever` is to also perform certain -# actions when changing from state to state. If needed in the future, we can -# also emit signals and stuff like that without having to go back to every -# state change in the code. - -func set_state(new_state): - var state_string = [ "IDLE", "READY", "TYPING", "WAITING", "WAITING_INPUT", "ANIMATING", ] - #print(state_string[new_state]) - _state = new_state - return _state - -func is_state(check_state): - if _state == check_state: - return true - return false diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/DialogNode.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/DialogNode.tscn deleted file mode 100644 index 5f71ea4..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/DialogNode.tscn +++ /dev/null @@ -1,184 +0,0 @@ -[gd_scene load_steps=14 format=2] - -[ext_resource path="res://addons/dialogic/Nodes/TextBubble.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Example Assets/backgrounds/GlossaryBackground.tres" type="StyleBox" id=2] -[ext_resource path="res://addons/dialogic/Nodes/CharacterVoice.gd" type="Script" id=3] -[ext_resource path="res://addons/dialogic/Example Assets/Fonts/GlossaryFont.tres" type="DynamicFont" id=4] -[ext_resource path="res://addons/dialogic/Nodes/glossary_info.gd" type="Script" id=5] -[ext_resource path="res://addons/dialogic/Nodes/DialogNode.gd" type="Script" id=6] -[ext_resource path="res://addons/dialogic/Nodes/BackgroundMusic.tscn" type="PackedScene" id=7] -[ext_resource path="res://addons/dialogic/Nodes/random_audio_stream_player.gd" type="Script" id=8] -[ext_resource path="res://addons/dialogic/Example Assets/Sound Effects/Beep.wav" type="AudioStream" id=9] -[ext_resource path="res://addons/dialogic/Nodes/DialogicCustomEvents.gd" type="Script" id=10] -[ext_resource path="res://addons/dialogic/Nodes/History.tscn" type="PackedScene" id=11] - -[sub_resource type="StyleBoxFlat" id=1] -bg_color = Color( 1, 1, 1, 0 ) -expand_margin_left = 10.0 - -[sub_resource type="RectangleShape2D" id=2] -extents = Vector2( 1280, 720 ) - -[node name="DialogNode" type="Control"] -anchor_right = 1.0 -anchor_bottom = 1.0 -script = ExtResource( 6 ) - -[node name="Portraits" type="Control" parent="."] -anchor_left = 0.5 -anchor_top = 1.0 -anchor_right = 0.5 -anchor_bottom = 1.0 -margin_left = 640.0 -margin_top = 720.0 -margin_right = 640.0 -margin_bottom = 720.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TextBubble" parent="." instance=ExtResource( 1 )] -margin_left = 185.0 -margin_top = 513.0 -margin_right = 1095.0 -margin_bottom = 680.0 - -[node name="Options" type="VBoxContainer" parent="."] -visible = false -margin_right = 1280.0 -margin_bottom = 720.0 -grow_horizontal = 2 -grow_vertical = 2 -mouse_filter = 2 -alignment = 1 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="FX" type="Control" parent="."] -anchor_right = 1.0 -anchor_bottom = 1.0 -mouse_filter = 2 -__meta__ = { -"_edit_group_": true, -"_edit_lock_": true, -"_edit_use_anchors_": false -} - -[node name="BackgroundMusic" parent="FX" instance=ExtResource( 7 )] - -[node name="CharacterVoice" type="AudioStreamPlayer" parent="FX"] -script = ExtResource( 3 ) - -[node name="Audio" type="Node" parent="FX"] - -[node name="Typing" type="AudioStreamPlayer" parent="FX/Audio"] -script = ExtResource( 8 ) -samples = [ ExtResource( 9 ) ] -random_strategy = 2 - -[node name="Waiting" type="AudioStreamPlayer" parent="FX/Audio"] -script = ExtResource( 8 ) -samples = [ ExtResource( 9 ) ] -random_strategy = 2 - -[node name="Passing" type="AudioStreamPlayer" parent="FX/Audio"] -script = ExtResource( 8 ) -samples = [ ExtResource( 9 ) ] -random_strategy = 2 - -[node name="Hovering" type="AudioStreamPlayer" parent="FX/Audio"] -script = ExtResource( 8 ) -samples = [ ExtResource( 9 ) ] -random_strategy = 2 - -[node name="Selecting" type="AudioStreamPlayer" parent="FX/Audio"] -script = ExtResource( 8 ) -samples = [ ExtResource( 9 ) ] -random_strategy = 2 - -[node name="DefinitionInfo" type="PanelContainer" parent="."] -visible = false -margin_right = 208.0 -mouse_filter = 1 -size_flags_horizontal = 3 -size_flags_vertical = 3 -custom_styles/panel = ExtResource( 2 ) -script = ExtResource( 5 ) -__meta__ = { -"_edit_group_": true, -"_edit_use_anchors_": false -} - -[node name="VBoxContainer" type="VBoxContainer" parent="DefinitionInfo"] -margin_right = 208.0 -margin_bottom = 143.0 -size_flags_horizontal = 3 -size_flags_vertical = 2 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Title" type="RichTextLabel" parent="DefinitionInfo/VBoxContainer"] -margin_right = 208.0 -margin_bottom = 27.0 -size_flags_horizontal = 3 -size_flags_vertical = 4 -custom_colors/default_color = Color( 1, 1, 1, 1 ) -custom_fonts/normal_font = ExtResource( 4 ) -custom_styles/normal = SubResource( 1 ) -bbcode_enabled = true -bbcode_text = "This is the title" -text = "This is the title" -fit_content_height = true -scroll_active = false - -[node name="Content" type="RichTextLabel" parent="DefinitionInfo/VBoxContainer"] -margin_top = 31.0 -margin_right = 208.0 -margin_bottom = 112.0 -size_flags_horizontal = 3 -custom_colors/default_color = Color( 0.756863, 0.756863, 0.756863, 1 ) -custom_fonts/normal_font = ExtResource( 4 ) -custom_styles/normal = SubResource( 1 ) -bbcode_enabled = true -fit_content_height = true -scroll_active = false -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Extra" type="RichTextLabel" parent="DefinitionInfo/VBoxContainer"] -margin_top = 116.0 -margin_right = 208.0 -margin_bottom = 143.0 -size_flags_horizontal = 3 -custom_colors/default_color = Color( 0.756863, 0.756863, 0.756863, 1 ) -custom_fonts/normal_font = ExtResource( 4 ) -custom_styles/normal = SubResource( 1 ) -bbcode_enabled = true -fit_content_height = true -scroll_active = false -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Timer" type="Timer" parent="DefinitionInfo"] - -[node name="OptionsDelayedInput" type="Timer" parent="."] - -[node name="DialogicTimer" type="Timer" parent="."] -one_shot = true - -[node name="CustomEvents" type="Node" parent="."] -script = ExtResource( 10 ) - -[node name="History" parent="." instance=ExtResource( 11 )] - -[node name="TouchScreenButton" type="TouchScreenButton" parent="."] -shape = SubResource( 2 ) -shape_visible = false -action = "dialogic_default_action" -visibility_mode = 1 - -[connection signal="timeout" from="DefinitionInfo/Timer" to="." method="_on_Definition_Timer_timeout"] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/DialogProxy.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/DialogProxy.gd deleted file mode 100644 index 436c51f..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/DialogProxy.gd +++ /dev/null @@ -1,50 +0,0 @@ -extends Control - - -## The timeline to load when starting the scene -export(String, "TimelineDropdown") var timeline: String -export(bool) var add_canvas = true -export(bool) var reset_saves = true - -func _ready(): - if reset_saves: - Dialogic.reset_saves() - var d = Dialogic.start(timeline, '', "res://addons/dialogic/Nodes/DialogNode.tscn", add_canvas) - get_parent().call_deferred('add_child', d) - _copy_signals(d if not add_canvas else d.dialog_node) - queue_free() - -func _copy_signals(dialogic:Node): - var sigs = self.get_signal_list() - for s in sigs: - if not s['name'] in _signals_to_copy: - continue - if not dialogic.has_signal(s['name']): - print("Cannot copy connections of signal " + s['name'] + " from " + self.to_string() + " to " + dialogic.to_string()) - continue - var conns = self.get_signal_connection_list(s['name']) - for c in conns: - dialogic.connect(c['signal'], c['target'], c['method'], c['binds'], c['flags']) - - -var _signals_to_copy = [ - 'event_start', - 'event_end', - 'text_complete', - 'timeline_start', - 'timeline_end', - 'dialogic_signal' -] -## ----------------------------------------------------------------------------- -## SIGNALS (proxy copy of DialogNode signals) -## ----------------------------------------------------------------------------- -# Event end/start -signal event_start(type, event) -signal event_end(type) -# Text Signals -signal text_complete(text_data) -# Timeline end/start -signal timeline_start(timeline_name) -signal timeline_end(timeline_name) -# Custom user signal -signal dialogic_signal(value) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/DialogicCustomEvents.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/DialogicCustomEvents.gd deleted file mode 100644 index 11832f3..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/DialogicCustomEvents.gd +++ /dev/null @@ -1,75 +0,0 @@ -tool -extends Node -class_name DialogicCustomEvents - -# references to the nodes with the handler script -# to be used later by the "event_handler" -# keys: event_id -# values: reference to handler node. -var handlers : = {} - - -## ----------------------------------------------------------------------------- -## Loops through the custom events folder and creates a handler node -## for every custom event. -## -## To handle a custom event simply check if the event_id is in the handlers dicionary keys, -## then get the value (which is the handler node) to call its hadler function -func update() -> void: - var path : String = DialogicResources.get_working_directories()["CUSTOM_EVENTS_DIR"] - var dir = Directory.new() - if dir.open(path) == OK: - dir.list_dir_begin() - var file_name = dir.get_next() - # goes through all the folders in the custom events folder - while file_name != "": - # if it found a folder - if dir.current_is_dir() and not file_name in ['.', '..']: - - # look through that folder - #print("Found custom event folder: " + file_name) - var event = load(path.plus_file(file_name).plus_file('EventBlock.tscn')).instance() - - if event: - var handler_script_path = path.plus_file(file_name).plus_file('event_'+event.event_data['event_id']+'.gd') - var event_id = event.event_data['event_id'] - var event_name = event.event_name - - # not necesary, we now have the data in the handlers dict - #custom_events[event.event_data['event_id']] = { - # 'event_script' : handler_script_path, - # 'event_name' : event.event_name, - #} - - # Check if we already have a handler node for this event. - if handlers.has(event_id): - #print("Custom event ",event_id," already loaded") - #print("Continuing...") - file_name = dir.get_next() - continue - else: - #print("No handler node for event ",event_id," found.") - #print("Creating...") - # create a node for the custom event an attach the script - var handler = Node.new() - handler.set_script(load(handler_script_path)) - handler.set_name(event_name) - - # not really necessary, but just in case - handler.set_meta("event_id",event_id) - - #add data to dictionary - handlers[event_id] = handler - #add node as a child of this - self.add_child(handler) - - event.queue_free() - else: - print("[D] An error occurred when trying to access a custom event.") - - - else: - pass # files in the directory are ignored - file_name = dir.get_next() - else: - print("[D] An error occurred when trying to access the custom event folder.") diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/History.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/History.gd deleted file mode 100644 index 4981a81..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/History.gd +++ /dev/null @@ -1,311 +0,0 @@ -tool -extends Control - - -export(PackedScene) var HistoryRow = load("res://addons/dialogic/Example Assets/History/HistoryRow.tscn") -export(PackedScene) var HistoryDefaultBackground = load("res://addons/dialogic/Example Assets/History/HistoryBackground.tscn") -export(PackedScene) var HistoryOpenButton = load("res://addons/dialogic/Example Assets/History/HistoryButton.tscn") -export(PackedScene) var HistoryCloseButton = load("res://addons/dialogic/Example Assets/History/HistoryButton.tscn") -export(int) var Vertical_Separation = 16 - -onready var HistoryTimeline = $HistoryPopup/ScrollHistoryContainer/MarginContainer/HistoryTimeline -onready var scrollbar = $HistoryPopup/ScrollHistoryContainer.get_v_scrollbar() -onready var ScrollHistoryContainer = $HistoryPopup/ScrollHistoryContainer -onready var HistoryPopup = $HistoryPopup -onready var HistoryAudio = $HistoryPopup/HistoryAudio - -var HistoryButton -var CloseButton -var HistoryBackground - -var is_history_open = false -var is_mouse_on_button = false -var block_dialog_advance = false setget , history_advance_block - -var lastQuestionNode = null -var curTheme = null -var prevState - -var eventsToLog = ['dialogic_001', 'dialogic_010'] -var logArrivals = false -var logExits = false - -var scrollToBottom = true -var reverseTimeline = false -var characterNameColorOn = true -var lineBreakAfterName = true - -var scrollToggle = false - -func _ready(): - var testHistoryRow = HistoryRow.instance() - assert(testHistoryRow.has_method('add_history'), 'HistoryRow Scene must implement add_history(string, string) method.') - testHistoryRow.queue_free() - - HistoryBackground = HistoryDefaultBackground.instance() - HistoryPopup.add_child(HistoryBackground) - HistoryPopup.move_child(HistoryBackground, 0) - - #Scrollbar only updates when visible, so need it to be handled - scrollbar.connect("changed",self,"handle_scrollbar_changed") - -func handle_scrollbar_changed(): - #It's firing every frame, we only want to check it once on opening - if(scrollToggle): - scrollToggle = false - if (scrollToBottom): - ScrollHistoryContainer.scroll_vertical = scrollbar.max_value - else: - ScrollHistoryContainer.scroll_vertical = 0 - - -func initalize_history(): - if get_parent().settings.get_value('history', 'enable_open_button', true): - HistoryButton = HistoryOpenButton.instance() - add_child(HistoryButton) - HistoryButton.connect("pressed", self, '_on_toggle_history') - HistoryButton.connect("mouse_entered", self, '_on_HistoryButton_mouse_entered') - HistoryButton.connect("mouse_exited", self, '_on_HistoryButton_mouse_exited') - HistoryButton.disabled = false - HistoryButton.show() - - if get_parent().settings.get_value('history', 'enable_close_button', true): - CloseButton = HistoryCloseButton.instance() - add_child(CloseButton) - CloseButton.connect("pressed", self, '_on_toggle_history') - CloseButton.disabled = true - CloseButton.hide() - - # See if we're logging arrivals and exits - logArrivals = get_parent().settings.get_value('history', 'log_arrivals', true) - logExits = get_parent().settings.get_value('history', 'log_exits', true) - if logExits or logArrivals: - eventsToLog.push_back('dialogic_002') - - # Set the other selectable settings options - scrollToBottom = get_parent().settings.get_value('history', 'history_scroll_to_bottom', true) - reverseTimeline = get_parent().settings.get_value('history', 'history_reverse_timeline', false) - characterNameColorOn = get_parent().settings.get_value('history', 'history_name_color_on', true) - lineBreakAfterName = get_parent().settings.get_value('history', 'history_break_after_name', false) - - - # Grab some settings and make the boxes up right - var button_anchor = int(get_parent().settings.get_value('history', 'history_button_position', 2)) - var screen_margin_x = get_parent().settings.get_value('history', 'history_screen_margin_x', 0) - var screen_margin_y = get_parent().settings.get_value('history', 'history_screen_margin_y', 0) - var container_margin_X = get_parent().settings.get_value('history', 'history_container_margin_x', 0) - var container_margin_y = get_parent().settings.get_value('history', 'history_container_margin_y', 0) - - HistoryPopup.margin_left = screen_margin_x - HistoryPopup.margin_right = -screen_margin_x - HistoryPopup.margin_top = screen_margin_y - HistoryPopup.margin_bottom = -screen_margin_y - - ScrollHistoryContainer.margin_left = container_margin_X - ScrollHistoryContainer.margin_right = -container_margin_X - ScrollHistoryContainer.margin_top = container_margin_y - ScrollHistoryContainer.margin_bottom = -container_margin_y - - for button in [HistoryButton, CloseButton]: - if button == null: - continue - - var reference = button.get_parent().rect_size - - # Adding audio when focused or hovered - button.connect('focus_entered', get_parent(), '_on_option_hovered', [button]) - button.connect('mouse_entered', get_parent(), '_on_option_focused') - - # Button positioning - var anchor_values = [0,0,1,1] - var position_offset = Vector2(0,0) - - # Top Left - if button_anchor == 0: - anchor_values = [0, 0, 0, 0] - position_offset.x = 0 - position_offset.y = 0 - # Top Center - elif button_anchor == 1: - anchor_values = [.5, 0, .5, 0] - position_offset.x = reference.x/2 - button.rect_size.x - position_offset.y = 0 - # Top Right - elif button_anchor == 2: - anchor_values = [1, 0, 1, 0] - position_offset.x = reference.x - button.rect_size.x - position_offset.y = 0 - # 3 - Number skip because of the separator - # Center Left - elif button_anchor == 4: - anchor_values = [0, .5, 0, .5] - position_offset.x = 0 - position_offset.y = reference.y/2 - button.rect_size.y - # True Center - elif button_anchor == 5: - anchor_values = [.5, .5, .5, .5] - position_offset.x = reference.x/2 - button.rect_size.x - position_offset.y = reference.y/2 - button.rect_size.y - # Center Right - elif button_anchor == 6: - anchor_values = [1, .5, 1, .5] - position_offset.x = reference.x - button.rect_size.x - position_offset.y = reference.y/2 - button.rect_size.y - # Number skip because of the separator - elif button_anchor == 8: - anchor_values = [0, 1, 0, 1] - position_offset.x = 0 - position_offset.y = reference.y - button.rect_size.y - elif button_anchor == 9: - anchor_values = [.5, 1, .5, 1] - position_offset.x = reference.x/2 - button.rect_size.x - position_offset.y = reference.y - button.rect_size.y - elif button_anchor == 10: - anchor_values = [1, 1, 1, 1] - position_offset.x = reference.x - button.rect_size.x - position_offset.y = reference.y - button.rect_size.y - - button.anchor_left = anchor_values[0] - button.anchor_top = anchor_values[1] - button.anchor_right = anchor_values[2] - button.anchor_bottom = anchor_values[3] - - button.rect_global_position = button.get_parent().rect_global_position + position_offset - - -# Add history based on the passed event, using some logic to get it right -func add_history_row_event(eventData): - # Abort if we aren't logging the event, or if its a character event of type update - if !eventsToLog.has(eventData.event_id) or (eventData.event_id == 'dialogic_002' and eventData.get('type') == 2 ): - return - # Abort if we aren't logging arrivals and its a character event of type arrival - if eventData.event_id == 'dialogic_002' and eventData.get('type') == 0 and !logArrivals: - return - # Abort if we aren't logging exits and its a character event of type exit - if eventData.event_id == 'dialogic_002' and eventData.get('type') == 1 and !logExits: - return - - var newHistoryRow = HistoryRow.instance() - HistoryTimeline.add_child(newHistoryRow) - if(reverseTimeline): - HistoryTimeline.move_child(newHistoryRow,0) - if newHistoryRow.has_method('load_theme') and get_parent().settings.get_value('history', 'enable_dynamic_theme', false) == true: - newHistoryRow.load_theme(curTheme) - - var characterPrefix = '' - if eventData.has('character') and eventData.character != '': - var characterData = DialogicUtil.get_character(eventData.character) - var characterName = characterData.get('name', '') - if eventData.has('character') and eventData.character == '[All]': - characterPrefix = str('Everyone') - elif characterData.data.get('display_name_bool', false) == true: - characterName = characterData.data.get('display_name', '') - - if characterName != '': - var charDelimiter = get_parent().settings.get_value('history', 'history_character_delimiter', '') - var parsed_name = DialogicParser.parse_definitions(get_parent(), characterName, true, false) - var characterColor = characterData.data.get('color', Color.white) - if (!characterNameColorOn): - characterColor = Color.white - var lineBreak = '' - if (lineBreakAfterName): - lineBreak = '\n' - characterPrefix = str("[color=",characterColor,"]", parsed_name, "[/color]", charDelimiter, ' ', lineBreak) - - var audioData = '' - if eventData.has('voice_data'): - if eventData['voice_data'].has('0'): - audioData = eventData['voice_data']['0'].file - newHistoryRow.AudioButton.connect('pressed', self, '_on_audio_trigger', [audioData]) - - - # event logging handled here - # Text Events - if eventData.event_id == 'dialogic_001': - newHistoryRow.add_history(str(characterPrefix, eventData.text), audioData) - # Character Arrivals - elif eventData.event_id == 'dialogic_002': - var logText = get_parent().settings.get_value('history', 'text_arrivals', 'has arrived') - if eventData.get('type') == 1: - logText = get_parent().settings.get_value('history', 'text_exits', 'has left') - newHistoryRow.add_history(str(characterPrefix, ' ', logText), audioData) - # List Choices - elif eventData.event_id == 'dialogic_010': - newHistoryRow.add_history(str(characterPrefix, eventData.question), audioData) - if eventData.has('options') and get_parent().settings.get_value('history', 'log_choices', true): - var choiceString = "\n\t" - for choice in eventData['options']: - choiceString = str(choiceString, '[', choice.label, ']\t') - newHistoryRow.add_history(choiceString, audioData) - lastQuestionNode = newHistoryRow - - -func add_answer_to_question(stringData): - if lastQuestionNode != null: - lastQuestionNode.add_history(str('\n\t', stringData), lastQuestionNode.audioPath) - lastQuestionNode = null - - -func change_theme(newTheme: ConfigFile): - if get_parent().settings.get_value('history', 'enable_dynamic_theme', false): - curTheme = newTheme - - -func load_theme(theme: ConfigFile): - curTheme = theme - - -func _on_audio_trigger(audioFilepath): - HistoryAudio.stream = load(audioFilepath) - HistoryAudio.play() - - -func _on_HistoryPopup_popup_hide(): - HistoryAudio.stop() - - -func _on_HistoryPopup_about_to_show(): - if HistoryButton != null: - scrollToggle = true - HistoryButton.show() - - - -func _on_HistoryButton_mouse_entered(): - is_mouse_on_button = true - - -func _on_HistoryButton_mouse_exited(): - is_mouse_on_button = false - - -func history_advance_block() -> bool: - return is_mouse_on_button or is_history_open - -# Used to manually toggle the history visibility on or off -# This is most useful when you wish to make your own custom controls -func _on_toggle_history(): - if HistoryPopup.visible == false: - _on_HistoryPopup_about_to_show() - HistoryPopup.show() - if HistoryButton != null: - HistoryButton.hide() - HistoryButton.disabled = true - if CloseButton != null: - CloseButton.disabled = false - CloseButton.show() - is_history_open = true - is_mouse_on_button = false - else: - _on_HistoryPopup_popup_hide() - HistoryPopup.hide() - if HistoryButton != null: - HistoryButton.show() - HistoryButton.disabled = false - if CloseButton != null: - CloseButton.disabled = true - CloseButton.hide() - is_history_open = false - is_mouse_on_button = false - - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/History.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/History.tscn deleted file mode 100644 index 15370c2..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/History.tscn +++ /dev/null @@ -1,54 +0,0 @@ -[gd_scene load_steps=6 format=2] - -[ext_resource path="res://addons/dialogic/Example Assets/History/HistoryBackground.tscn" type="PackedScene" id=1] -[ext_resource path="res://addons/dialogic/Example Assets/History/HistoryRow.tscn" type="PackedScene" id=2] -[ext_resource path="res://addons/dialogic/Nodes/History.gd" type="Script" id=3] -[ext_resource path="res://addons/dialogic/Example Assets/History/HistoryButton.tscn" type="PackedScene" id=4] -[ext_resource path="res://addons/dialogic/Example Assets/History/HistoryReturnButton.tscn" type="PackedScene" id=5] - -[node name="History" type="Control"] -anchor_right = 1.0 -anchor_bottom = 1.0 -mouse_filter = 2 -script = ExtResource( 3 ) -__meta__ = { -"_edit_use_anchors_": false -} -HistoryRow = ExtResource( 2 ) -HistoryDefaultBackground = ExtResource( 1 ) -HistoryOpenButton = ExtResource( 4 ) -HistoryCloseButton = ExtResource( 5 ) - -[node name="HistoryPopup" type="Control" parent="."] -visible = false -anchor_right = 1.0 -anchor_bottom = 1.0 - -[node name="HistoryAudio" type="AudioStreamPlayer" parent="HistoryPopup"] - -[node name="ScrollHistoryContainer" type="ScrollContainer" parent="HistoryPopup"] -anchor_right = 1.0 -anchor_bottom = 1.0 -size_flags_horizontal = 3 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="MarginContainer" type="MarginContainer" parent="HistoryPopup/ScrollHistoryContainer"] -margin_right = 1024.0 -margin_bottom = 10.0 -size_flags_horizontal = 3 -custom_constants/margin_right = 5 -custom_constants/margin_top = 5 -custom_constants/margin_left = 5 -custom_constants/margin_bottom = 5 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="HistoryTimeline" type="VBoxContainer" parent="HistoryPopup/ScrollHistoryContainer/MarginContainer"] -margin_left = 5.0 -margin_top = 5.0 -margin_right = 1019.0 -margin_bottom = 5.0 -custom_constants/separation = 16 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Portrait.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Portrait.gd deleted file mode 100644 index 1b20690..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Portrait.gd +++ /dev/null @@ -1,204 +0,0 @@ -extends Control - -var z_index = 0 - -var character_data = { - 'name': 'Default', - 'image': "res://addons/dialogic/Example Assets/portraits/df-3.png", - 'color': Color(0.973511, 1, 0.152344), - 'file': '', - 'mirror_portraits': false -} - -var single_portrait_mode = false -var dim_time = 0.5 -var direction = 'left' -var debug = false -var fading_out = false -var custom_instance : Node2D = null - -var current_state := {'character':'', 'portrait':'', 'position':'', 'mirrored':false} - -signal animation_finished - -func init(expression: String = '') -> void: - set_portrait(expression) - - -func _ready(): - if debug: - print('Character data loaded: ', character_data) - print(rect_position, $TextureRect.rect_size) - - $AnimationTween.connect('finished_animation', self, 'emit_signal', ['animation_finished']) - - -func set_portrait(expression: String) -> void: - if expression == "(Don't change)": - return - - if expression == '': - expression = 'Default' - - current_state['portrait'] = expression - - # Clearing old custom scenes - for n in get_children(): - if 'DialogicCustomPortraitScene' in n.name: - n.queue_free() - - custom_instance = null - - var default - for p in character_data['portraits']: - if p['name'] == expression: - if is_scene(p['path']): - # Creating a scene portrait - var custom_node = load(p['path']) - custom_instance = custom_node.instance() - custom_instance.name = 'DialogicCustomPortraitScene' - add_child(custom_instance) - - $TextureRect.texture = ImageTexture.new() - return - else: - # Creating an image portrait - if ResourceLoader.exists(p['path']): - $TextureRect.texture = load(p['path']) - else: - $TextureRect.texture = ImageTexture.new() - return - - # Saving what the default is to fallback to it. - if p['name'] == 'Default': - default = p['path'] - - - # Everything failed, go with the default one - if is_scene(default): - push_warning('[Dialogic] Portrait missing: "' + expression + '". Maybe you deleted it? Update your timeline.') - # Creating a scene portrait - var custom_node = load(default) - custom_instance = custom_node.instance() - custom_instance.name = 'DialogicCustomPortraitScene' - add_child(custom_instance) - - $TextureRect.texture = ImageTexture.new() - return - else: - # Creating an image portrait - if ResourceLoader.exists(default): - $TextureRect.texture = load(default) - else: - $TextureRect.texture = ImageTexture.new() - return - - - -func set_mirror(value): - current_state['mirrored'] = value - if character_data["data"].has('mirror_portraits'): - if character_data["data"]['mirror_portraits']: - if custom_instance != null: - custom_instance.scale.x *= get_mirror_scale(custom_instance.scale.x, !value) - else: - $TextureRect.flip_h = !value - else: - if custom_instance != null: - custom_instance.scale.x *= get_mirror_scale(custom_instance.scale.x, value) - else: - $TextureRect.flip_h = value - else: - if custom_instance != null: - custom_instance.scale.x *= get_mirror_scale(custom_instance.scale.x, value) - else: - $TextureRect.flip_h = value - - -func move_to_position(position_offset): - var positions = { - 'left': Vector2(-400, 0), - 'right': Vector2(+400, 0), - 'center': Vector2(0, 0), - 'center_right': Vector2(200, 0), - 'center_left': Vector2(-200, 0)} - - direction = position_offset - rect_position = positions[position_offset] - - # Setting the scale of the portrait - var custom_scale = Vector2(1, 1) - if character_data.has('data'): - if character_data['data'].has('scale'): - custom_scale = Vector2( - float(character_data['data']['scale']) / 100, - float(character_data['data']['scale']) / 100 - ) - rect_scale = custom_scale - if character_data['data'].has('offset_x'): - rect_position += Vector2( - character_data['data']['offset_x'], - character_data['data']['offset_y'] - ) - - if $TextureRect.get('texture'): - rect_position -= Vector2( - $TextureRect.texture.get_width() * 0.5, - $TextureRect.texture.get_height() - ) * custom_scale - - -func animate(animation_name = '[No Animation]', time = 1, loop = 1, delete = false ): - if animation_name == "[No Animation]": - return - - if '_in' in animation_name: - if custom_instance != null: - custom_instance.modulate.a = 0 - else: - $TextureRect.modulate = Color(1,1,1,0) - - - $AnimationTween.loop = loop - if custom_instance != null: - $AnimationTween.play(custom_instance, animation_name, time) - else: - $AnimationTween.play($TextureRect, animation_name, time) - - if delete: - if !$AnimationTween.is_connected("tween_all_completed", self, "queue_free"): - $AnimationTween.connect("tween_all_completed", self, "queue_free") - - -func focus(): - if not fading_out: - tween_modulate(modulate, Color(1,1,1, 1)) - - -func focusout(dim_color = Color(0.5, 0.5, 0.5, 1.0)): - if single_portrait_mode: - dim_color.a = 0 - if not fading_out: - tween_modulate(modulate, dim_color) - - -func tween_modulate(from_value, to_value): - $ModulationTween.stop(self, 'modulation') - $ModulationTween.interpolate_property( - self, "modulate", from_value, to_value, dim_time, - Tween.TRANS_LINEAR, Tween.EASE_IN_OUT - ) - $ModulationTween.start() - return $ModulationTween - - -func is_scene(path) -> bool: - if '.tscn' in path.to_lower(): - return true - return false - -func get_mirror_scale(current_scale:float, mirror_value:bool) -> int: - if mirror_value and current_scale > 0: - return -1 - else: - return 1 diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Portrait.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Portrait.tscn deleted file mode 100644 index f53abe4..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/Portrait.tscn +++ /dev/null @@ -1,24 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/dialogic/Nodes/Anima/DialogicAnimaTween.gd" type="Script" id=1] -[ext_resource path="res://addons/dialogic/Nodes/Portrait.gd" type="Script" id=2] - -[node name="Portrait" type="Control"] -rect_scale = Vector2( 0.7, 0.7 ) -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TextureRect" type="TextureRect" parent="."] -stretch_mode = 6 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="AnimationTween" type="Tween" parent="."] -script = ExtResource( 1 ) - -[node name="ModulationTween" type="Tween" parent="."] - -[node name="TweenPosition" type="Tween" parent="."] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/TextBubble.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/TextBubble.gd deleted file mode 100644 index 58121f2..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/TextBubble.gd +++ /dev/null @@ -1,332 +0,0 @@ -tool -extends Control - -var text_speed := 0.02 # Higher = lower speed -var theme_text_speed = text_speed -var theme_text_max_height = 0 - -#experimental database of current commands -var commands = [] -#the regex matching object -var regex = RegEx.new() -var bbcoderemoverregex = RegEx.new() - -onready var text_container = $TextContainer -onready var text_label = $TextContainer/RichTextLabel -onready var name_label = $NameLabel -onready var next_indicator = $NextIndicatorContainer/NextIndicator - -var _finished := false -var _theme - -signal text_completed() -signal letter_written() -signal signal_request(arg) - -## ***************************************************************************** -## PUBLIC METHODS -## ***************************************************************************** - - -func update_name(name: String, color: Color = Color.white, autocolor: bool=false) -> void: - var name_is_hidden = _theme.get_value('name', 'is_hidden', false) - if name_is_hidden: - name_label.visible = false - return - - if not name.empty(): - name_label.visible = true - # Hack to reset the size - name_label.rect_min_size = Vector2(0, 0) - name_label.rect_size = Vector2(-1, 40) - # Setting the color and text - name_label.text = name - # Alignment - call_deferred('align_name_label') - if autocolor: - name_label.set('custom_colors/font_color', color) - else: - name_label.visible = false - -func clear(): - text_label.bbcode_text = "" - name_label.text = "" - $WritingTimer.stop() - -func update_text(text:String): - - var orig_text = text - text_label.bbcode_text = text - var text_bbcodefree = text_label.text - - #regex moved from func scope to class scope - #regex compilation moved to _ready - # - KvaGram - #var regex = RegEx.new() - var result:RegExMatch = null - text_speed = theme_text_speed # Resetting the speed to the default - commands = [] - - ### remove commands from text, and store where and what they are - #current regex: \[\s*(nw|(nw|speed|signal|play|pause)\s*=\s*(.+?)\s*)\](.*?) - #Note: The version defined in _ready will have aditional escape characers. - # DO NOT JUST COPY/PASTE - #remeber regex101.com is your friend. Do not shoot it. You may ask it to verify the code. - #The capture groups, and what they do: - # 0 everything ex [speed=5] - # 1 the "nw" single command or one of the variable commands ex "nw" or "speed=5" - # 2 the command, assuming it is an variable command ex "speed" - # 3 the argument, again assuming a variable command ex "5" - # 4 nothing (ignore it) - #keep this up to date whenever the regex string is updated! - KvaGram - - result = regex.search(text_bbcodefree) - #loops until all commands are cleared from the text - while result: - if result.get_string(1) == "nw" || result.get_string(2) == "nw": - #The no wait command is handled elsewhere. Ignore it. - pass - else: - #Store an assigned varible command as an array by 0 index in text, 1 command-name, 2 argument - commands.append([result.get_start()-1, result.get_string(2).strip_edges(), result.get_string(3).strip_edges()]) - text_bbcodefree = text_bbcodefree.substr(0, result.get_start()) + text_bbcodefree.substr(result.get_end()) - text = text.replace(result.get_string(), "") - - result = regex.search(text_bbcodefree) - - text_label.bbcode_text = text - text_label.visible_characters = 0 - - ## SIZING THE RICHTEXTLABEL - # The sizing is done in a very terrible way because the RichtTextLabel has - # a hard time knowing what size it will be and how to display this. - # for this reason the RichTextLabel ist first set to just go for the size it needs, - # even if this might be more than available. - text_label.size_flags_vertical = 0 - text_label.rect_clip_content = 0 - text_label.fit_content_height = true - # a frame later, when the sizes have been updated, it will check if there - # is enough space or the scrollbar should be activated. - call_deferred("update_sizing") - - - # updating the size alignment stuff - text_label.grab_focus() - start_text_timer() - return true - -func update_sizing(): - # this will enable/disable the scrollbar based on the size of the text - theme_text_max_height = text_container.rect_size.y - - if text_label.rect_size.y >= theme_text_max_height: - text_label.fit_content_height = false - text_label.size_flags_vertical = Control.SIZE_EXPAND_FILL - else: - text_label.fit_content_height = true - text_label.size_flags_vertical = 0 - - -#handle an activated command. -func handle_command(command:Array): - if(command[1] == "speed"): - text_speed = float(command[2]) * 0.01 - $WritingTimer.stop() - start_text_timer() - elif(command[1] == "signal"): - emit_signal("signal_request", command[2]) - elif(command[1] == "play"): - var path = "res://dialogic/sounds/" + command[2] - if ResourceLoader.exists(path, "AudioStream"): - var audio:AudioStream = ResourceLoader.load(path, "AudioStream") - $sounds.stream = audio - $sounds.play() - elif(command[1] == "pause"): - $WritingTimer.stop() - var x = text_label.visible_characters - get_parent().get_node("DialogicTimer").start(float(command[2])) - yield(get_parent().get_node("DialogicTimer"), "timeout") - # only continue, if no skip was performed - if text_label.visible_characters == x: - start_text_timer() - - -func skip(): - text_label.visible_characters = -1 - _handle_text_completed() - - -func reset(): - name_label.text = '' - name_label.visible = false - - -func load_theme(theme: ConfigFile): - # Text - var theme_font = DialogicUtil.path_fixer_load(theme.get_value('text', 'font', 'res://addons/dialogic/Example Assets/Fonts/DefaultFont.tres')) - text_label.set('custom_fonts/normal_font', theme_font) - text_label.set('custom_fonts/bold_font', DialogicUtil.path_fixer_load(theme.get_value('text', 'bold_font', 'res://addons/dialogic/Example Assets/Fonts/DefaultBoldFont.tres'))) - text_label.set('custom_fonts/italics_font', DialogicUtil.path_fixer_load(theme.get_value('text', 'italic_font', 'res://addons/dialogic/Example Assets/Fonts/DefaultItalicFont.tres'))) - name_label.set('custom_fonts/font', DialogicUtil.path_fixer_load(theme.get_value('name', 'font', 'res://addons/dialogic/Example Assets/Fonts/NameFont.tres'))) - - # setting the vertical alignment - var alignment = theme.get_value('text', 'alignment',0) - if alignment <= 2: # top - text_container.alignment = BoxContainer.ALIGN_BEGIN - elif alignment <= 5: # center - text_container.alignment = BoxContainer.ALIGN_CENTER - elif alignment <= 8: # bottom - text_container.alignment = BoxContainer.ALIGN_END - - var text_color = Color(theme.get_value('text', 'color', '#ffffffff')) - text_label.set('custom_colors/default_color', text_color) - name_label.set('custom_colors/font_color', text_color) - - text_label.set('custom_colors/font_color_shadow', Color('#00ffffff')) - name_label.set('custom_colors/font_color_shadow', Color('#00ffffff')) - - if theme.get_value('text', 'shadow', false): - var text_shadow_color = Color(theme.get_value('text', 'shadow_color', '#9e000000')) - text_label.set('custom_colors/font_color_shadow', text_shadow_color) - - var shadow_offset = theme.get_value('text', 'shadow_offset', Vector2(2,2)) - text_label.set('custom_constants/shadow_offset_x', shadow_offset.x) - text_label.set('custom_constants/shadow_offset_y', shadow_offset.y) - - - # Text speed - text_speed = theme.get_value('text','speed', 2) * 0.01 - theme_text_speed = text_speed - - # Margin - text_container.set('margin_left', theme.get_value('text', 'text_margin_left', 20)) - text_container.set('margin_right', theme.get_value('text', 'text_margin_right', -20)) - text_container.set('margin_top', theme.get_value('text', 'text_margin_top', 10)) - text_container.set('margin_bottom', theme.get_value('text', 'text_margin_bottom', -10)) - - # Backgrounds - $TextureRect.texture = DialogicUtil.path_fixer_load(theme.get_value('background','image', "res://addons/dialogic/Example Assets/backgrounds/background-2.png")) - $ColorRect.color = Color(theme.get_value('background','color', "#ff000000")) - - if theme.get_value('background', 'modulation', false): - $TextureRect.modulate = Color(theme.get_value('background', 'modulation_color', '#ffffffff')) - else: - $TextureRect.modulate = Color('#ffffffff') - - $ColorRect.visible = theme.get_value('background', 'use_color', false) - $TextureRect.visible = theme.get_value('background', 'use_image', true) - $TextureRect.visible = theme.get_value('background', 'use_image', true) - $TextureRect.patch_margin_left = theme.get_value('ninepatch', 'ninepatch_margin_left', 0) - $TextureRect.patch_margin_right = theme.get_value('ninepatch', 'ninepatch_margin_right', 0) - $TextureRect.patch_margin_top = theme.get_value('ninepatch', 'ninepatch_margin_top', 0) - $TextureRect.patch_margin_bottom = theme.get_value('ninepatch', 'ninepatch_margin_bottom', 0) - - # Next image - $NextIndicatorContainer.rect_position = Vector2(0,0) - next_indicator.texture = DialogicUtil.path_fixer_load(theme.get_value('next_indicator', 'image', 'res://addons/dialogic/Example Assets/next-indicator/next-indicator.png')) - # Reset for up and down animation - next_indicator.margin_top = 0 - next_indicator.margin_bottom = 0 - next_indicator.margin_left = 0 - next_indicator.margin_right = 0 - # Scale - var indicator_scale = theme.get_value('next_indicator', 'scale', 0.4) - next_indicator.rect_scale = Vector2(indicator_scale, indicator_scale) - # Offset - var offset = theme.get_value('next_indicator', 'offset', Vector2(13, 10)) - next_indicator.rect_position = theme.get_value('box', 'size', Vector2(910, 167)) - (next_indicator.texture.get_size() * indicator_scale) - next_indicator.rect_position -= offset - - # Character Name - $NameLabel/ColorRect.visible = theme.get_value('name', 'background_visible', false) - $NameLabel/ColorRect.color = Color(theme.get_value('name', 'background', '#282828')) - $NameLabel/TextureRect.visible = theme.get_value('name', 'image_visible', false) - $NameLabel/TextureRect.texture = DialogicUtil.path_fixer_load(theme.get_value('name','image', "res://addons/dialogic/Example Assets/backgrounds/background-2.png")) - - var name_padding = theme.get_value('name', 'name_padding', Vector2( 10, 0 )) - var name_style = name_label.get('custom_styles/normal') - name_style.set('content_margin_left', name_padding.x) - name_style.set('content_margin_right', name_padding.x) - name_style.set('content_margin_bottom', name_padding.y) - name_style.set('content_margin_top', name_padding.y) - - var name_shadow_offset = theme.get_value('name', 'shadow_offset', Vector2(2,2)) - if theme.get_value('name', 'shadow_visible', true): - name_label.set('custom_colors/font_color_shadow', Color(theme.get_value('name', 'shadow', '#9e000000'))) - name_label.set('custom_constants/shadow_offset_x', name_shadow_offset.x) - name_label.set('custom_constants/shadow_offset_y', name_shadow_offset.y) - name_label.rect_position.y = theme.get_value('name', 'bottom_gap', 48) * -1 - (name_padding.y) - if theme.get_value('name', 'modulation', false) == true: - $NameLabel/TextureRect.modulate = Color(theme.get_value('name', 'modulation_color', '#ffffffff')) - else: - $NameLabel/TextureRect.modulate = Color('#ffffffff') - - - # Setting next indicator animation - next_indicator.self_modulate = Color('#ffffff') - var animation = theme.get_value('next_indicator', 'animation', 'Up and down') - next_indicator.get_node('AnimationPlayer').play(animation) - - # Saving reference to the current theme - _theme = theme - -## ***************************************************************************** -## PRIVATE METHODS -## ***************************************************************************** - - -func _on_writing_timer_timeout(): - if _finished == false: - text_label.visible_characters += 1 - if(commands.size()>0 && commands[0][0] <= text_label.visible_characters): - handle_command(commands.pop_front()) #handles the command, and removes it from the queue - if text_label.visible_characters > text_label.get_total_character_count(): - _handle_text_completed() - elif ( - text_label.visible_characters > 0 and - #text_label.text.length() > text_label.visible_characters-1 and - text_label.text[text_label.visible_characters-1] != " " - ): - emit_signal('letter_written') - else: - $WritingTimer.stop() - - -func start_text_timer(): - if text_speed == 0: - text_label.visible_characters = -1 - _handle_text_completed() - else: - $WritingTimer.start(text_speed) - _finished = false - - -func _handle_text_completed(): - $WritingTimer.stop() - _finished = true - emit_signal("text_completed") - - -func align_name_label(): - var name_padding = _theme.get_value('name', 'name_padding', Vector2( 10, 0 )) - var horizontal_offset = _theme.get_value('name', 'horizontal_offset', 0) - var name_label_position = _theme.get_value('name', 'position', 0) - var label_size = name_label.rect_size.x - if name_label_position == 0: - name_label.rect_global_position.x = rect_global_position.x + horizontal_offset - elif name_label_position == 1: # Center - name_label.rect_global_position.x = rect_global_position.x + (rect_size.x / 2) - (label_size / 2) + horizontal_offset - elif name_label_position == 2: # Right - name_label.rect_global_position.x = rect_global_position.x + rect_size.x - label_size + horizontal_offset - -## ***************************************************************************** -## OVERRIDES -## ***************************************************************************** - - -func _ready(): - reset() - $WritingTimer.connect("timeout", self, "_on_writing_timer_timeout") - text_label.meta_underlined = false - regex.compile("\\[\\s*(nw|(nw|speed|signal|play|pause)\\s*=\\s*(.+?)\\s*)\\](.*?)") - diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/TextBubble.tscn b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/TextBubble.tscn deleted file mode 100644 index 17c4538..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/TextBubble.tscn +++ /dev/null @@ -1,194 +0,0 @@ -[gd_scene load_steps=11 format=2] - -[ext_resource path="res://addons/dialogic/Example Assets/Fonts/DefaultFont.tres" type="DynamicFont" id=1] -[ext_resource path="res://addons/dialogic/Example Assets/backgrounds/background-2.png" type="Texture" id=2] -[ext_resource path="res://addons/dialogic/Example Assets/next-indicator/next-indicator.png" type="Texture" id=3] -[ext_resource path="res://addons/dialogic/Nodes/TextBubble.gd" type="Script" id=4] - -[sub_resource type="StyleBoxEmpty" id=1] - -[sub_resource type="StyleBoxFlat" id=2] -bg_color = Color( 1, 1, 1, 0 ) -expand_margin_left = 10.0 - -[sub_resource type="Animation" id=3] -loop = true -tracks/0/type = "value" -tracks/0/path = NodePath(".:self_modulate") -tracks/0/interp = 2 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( 0, 0.5 ), -"transitions": PoolRealArray( 1, 1 ), -"update": 0, -"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] -} - -[sub_resource type="Animation" id=4] - -[sub_resource type="Animation" id=5] -loop = true -tracks/0/type = "value" -tracks/0/path = NodePath("..:rect_position") -tracks/0/interp = 2 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( 0, 0.5 ), -"transitions": PoolRealArray( 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 0 ), Vector2( 0, -10 ) ] -} - -[sub_resource type="StyleBoxFlat" id=6] -content_margin_left = 10.0 -content_margin_right = 10.0 -content_margin_top = 0.0 -content_margin_bottom = 0.0 -bg_color = Color( 1, 1, 1, 0 ) -expand_margin_left = 10.0 - -[node name="TextBubble" type="Control"] -anchor_left = 0.5 -anchor_top = 1.0 -anchor_right = 0.5 -anchor_bottom = 1.0 -margin_left = -455.0 -margin_top = 399.0 -margin_right = 455.0 -margin_bottom = 560.0 -script = ExtResource( 4 ) - -[node name="ColorRect" type="ColorRect" parent="."] -visible = false -anchor_right = 1.0 -anchor_bottom = 1.0 -color = Color( 0, 0, 0, 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TextureRect" type="NinePatchRect" parent="."] -anchor_right = 1.0 -anchor_bottom = 1.0 -texture = ExtResource( 2 ) - -[node name="TextContainer" type="VBoxContainer" parent="."] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 10.0 -margin_top = 12.0 -margin_right = -10.0 -margin_bottom = -12.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -alignment = 1 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="RichTextLabel" type="RichTextLabel" parent="TextContainer"] -margin_top = 11.0 -margin_right = 890.0 -margin_bottom = 125.0 -focus_mode = 2 -custom_colors/default_color = Color( 1, 1, 1, 1 ) -custom_colors/selection_color = Color( 0, 0, 0, 0 ) -custom_colors/font_color_shadow = Color( 1, 1, 1, 0 ) -custom_constants/shadow_offset_x = 2 -custom_constants/shadow_offset_y = 2 -custom_fonts/normal_font = ExtResource( 1 ) -custom_styles/focus = SubResource( 1 ) -custom_styles/normal = SubResource( 2 ) -bbcode_enabled = true -bbcode_text = "Placeholder text for testing an formatting. -Placeholder text for testing an formatting. -adsd" -visible_characters = 0 -percent_visible = 0.0 -meta_underlined = false -text = "Placeholder text for testing an formatting. -Placeholder text for testing an formatting. -adsd" -fit_content_height = true -selection_enabled = true -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="NextIndicatorContainer" type="Control" parent="."] -margin_right = 40.0 -margin_bottom = 40.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="NextIndicator" type="TextureRect" parent="NextIndicatorContainer"] -margin_top = -10.0 -margin_right = 51.0 -margin_bottom = 41.0 -texture = ExtResource( 3 ) -stretch_mode = 4 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="AnimationPlayer" type="AnimationPlayer" parent="NextIndicatorContainer/NextIndicator"] -autoplay = "Up and down" -anims/Pulse = SubResource( 3 ) -anims/Static = SubResource( 4 ) -"anims/Up and down" = SubResource( 5 ) - -[node name="NameLabel" type="Label" parent="."] -visible = false -margin_top = -48.0 -margin_right = 58.0 -margin_bottom = -8.0 -size_flags_vertical = 1 -custom_colors/font_color = Color( 0.423529, 0.580392, 0.74902, 1 ) -custom_colors/font_color_shadow = Color( 0, 0, 0, 0.619608 ) -custom_constants/shadow_offset_x = 2 -custom_constants/shadow_offset_y = 2 -custom_fonts/font = ExtResource( 1 ) -custom_styles/normal = SubResource( 6 ) -align = 1 -valign = 1 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="ColorRect" type="ColorRect" parent="NameLabel"] -visible = false -show_behind_parent = true -anchor_right = 1.0 -anchor_bottom = 1.0 -size_flags_horizontal = 15 -size_flags_vertical = 15 -color = Color( 0.156863, 0.156863, 0.156863, 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TextureRect" type="TextureRect" parent="NameLabel"] -visible = false -show_behind_parent = true -anchor_right = 1.0 -anchor_bottom = 1.0 -size_flags_horizontal = 3 -size_flags_vertical = 3 -texture = ExtResource( 2 ) -expand = true -stretch_mode = 1 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="WritingTimer" type="Timer" parent="."] - -[node name="Tween" type="Tween" parent="."] - -[node name="sounds" type="AudioStreamPlayer" parent="."] -autoplay = true diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/canvas_dialog_node.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/canvas_dialog_node.gd deleted file mode 100644 index 45cb63b..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/canvas_dialog_node.gd +++ /dev/null @@ -1,78 +0,0 @@ -extends CanvasLayer - -## Mirror node to Dialogic node that duplicate its signals -## and had a reference to that Dialogic node - -# Copied -# Event end/start -signal event_start(type, event) -signal event_end(type) -# Timeline end/start -signal timeline_start(timeline_name) -signal timeline_end(timeline_name) -signal text_complete(text_event) -# Custom user signal -signal dialogic_signal(value) - - -var _dialog_node_scene = load("res://addons/dialogic/Nodes/DialogNode.tscn") -var dialog_node = null - - -func set_dialog_node_scene(scene) -> void: - _dialog_node_scene = scene - dialog_node = _dialog_node_scene.instance() - var _err:int - if dialog_node: - _err = dialog_node.connect("event_start", self, "_on_event_start") - assert(_err == OK) - _err = dialog_node.connect("event_end", self, "_on_event_end") - assert(_err == OK) - _err = dialog_node.connect("timeline_start", self, "_on_timeline_start") - assert(_err == OK) - _err = dialog_node.connect("timeline_end", self, "_on_timeline_end") - assert(_err == OK) - _err = dialog_node.connect("text_complete", self, "_on_text_complete") - assert(_err == OK) - _err = dialog_node.connect("dialogic_signal", self, "_on_dialogic_signal") - assert(_err == OK) - -func _enter_tree() -> void: - if dialog_node: - add_child(dialog_node) - dialog_node.connect('tree_exited', self, 'dialog_finished') - -func dialog_finished(): - queue_free() - - -func _ready() -> void: - # change the canvas layer - var config = DialogicResources.get_settings_config() - layer = int(config.get_value("theme", "canvas_layer", 1)) - - - - -func _on_event_start(type, event) -> void: - emit_signal("event_start", type, event) - - -func _on_event_end(type) -> void: - emit_signal("event_end", type) - - -func _on_timeline_start(timeline_name) -> void: - emit_signal("timeline_start", timeline_name) - - -func _on_timeline_end(timeline_name) -> void: - emit_signal("timeline_end", timeline_name) - - -func _on_text_complete(text_event) -> void: - emit_signal("text_complete", text_event) - - -func _on_dialogic_signal(value) -> void: - emit_signal("dialogic_signal", value) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/glossary_info.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/glossary_info.gd deleted file mode 100644 index f71c2d2..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/glossary_info.gd +++ /dev/null @@ -1,66 +0,0 @@ -tool -extends PanelContainer - -onready var nodes = { - 'title': $VBoxContainer/Title, - 'body': $VBoxContainer/Content, - 'extra': $VBoxContainer/Extra, -} - -var in_theme_editor = false -var margin = 10 - - -func _ready(): - set_deferred('rect_size.y', 0) - nodes['title'].bbcode_enabled = true - nodes['body'].bbcode_enabled = true - nodes['extra'].bbcode_enabled = true - - -func _process(_delta): - if Engine.is_editor_hint() == false or in_theme_editor == true: - if visible: - if get_global_mouse_position().x < get_viewport().size.x * 0.5: - rect_global_position = get_global_mouse_position() - Vector2(0, rect_size.y + (margin * 2)) - else: - rect_global_position = get_global_mouse_position() - rect_size - Vector2(0, (margin * 2)) - rect_size.y = 0 -# - -func load_preview(info): - nodes['title'].visible = false - nodes['body'].visible = false - nodes['extra'].visible = false - - if info['title'] != '': - nodes['title'].bbcode_text = info['title'] - nodes['title'].visible = true - - if info['body'] != '': - nodes['body'].bbcode_text = info['body'] - nodes['body'].visible = true - - if info['extra'] != '': - nodes['extra'].bbcode_text = info['extra'] - nodes['extra'].visible = true - - -func load_theme(theme): - # Fonts - $VBoxContainer/Title.set( - 'custom_fonts/normal_font', - DialogicUtil.path_fixer_load(theme.get_value('definitions', 'font', "res://addons/dialogic/Example Assets/Fonts/GlossaryFont.tres"))) - $VBoxContainer/Title.set('custom_colors/default_color', theme.get_value('definitions', 'title_color', "#ffffffff")) - - $VBoxContainer/Content.set( - 'custom_fonts/normal_font', - DialogicUtil.path_fixer_load(theme.get_value('definitions', 'text_font', "res://addons/dialogic/Example Assets/Fonts/GlossaryFont.tres"))) - $VBoxContainer/Content.set('custom_colors/default_color', theme.get_value('definitions', 'text_color', "#c1c1c1")) - - $VBoxContainer/Extra.set( - 'custom_fonts/normal_font', - DialogicUtil.path_fixer_load(theme.get_value('definitions', 'extra_font', "res://addons/dialogic/Example Assets/Fonts/GlossaryFont.tres"))) - $VBoxContainer/Extra.set('custom_colors/default_color', theme.get_value('definitions', 'extra_color', "#c1c1c1")) - - set("custom_styles/panel", load(theme.get_value('definitions', 'background_panel', "res://addons/dialogic/Example Assets/backgrounds/GlossaryBackground.tres"))) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/random_audio_stream_player.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/random_audio_stream_player.gd deleted file mode 100644 index df17e1a..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Nodes/random_audio_stream_player.gd +++ /dev/null @@ -1,91 +0,0 @@ -# Random Audio Stream PLayer Godot Engine Add-on -# Copyright (c) Tim Krief. -# -# Permission is hereby granted, free of charge, to any person obtaining a copy -# of this software and associated documentation files (the "Software"), to deal -# in the Software without restriction, including without limitation the rights -# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -# copies of the Software, and to permit persons to whom the Software is -# furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included in all -# copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -# SOFTWARE. - -tool -extends AudioStreamPlayer - -export(Array, AudioStream) var samples = [] -export(String, DIR) var select_samples_from_folder setget load_samples_from_folder -export(int, "Pure", "No consecutive repetition", "Use all samples before repeat") var random_strategy = 0 -onready var base_volume = volume_db -export(float, 0, 80) var random_volume_range = 0 -onready var base_pitch = pitch_scale -export(float, 0, 4) var random_pitch_range = 0 - -var playing_sample_nb : int = -1 -var last_played_sample_nb : int = -1 # only used if random_strategy = 1 -var to_play = [] # only used if random_strategy = 2 - -# You can use playing_sample_nb to choose what sample to use -func play(from_position=0.0, playing_sample_nb=-1): - var number_of_samples = len(samples) - if number_of_samples > 0: - if playing_sample_nb < 0: - if number_of_samples == 1: - playing_sample_nb = 0 - else: - match random_strategy: - 1: - playing_sample_nb = randi() % (number_of_samples - 1) - if last_played_sample_nb == playing_sample_nb: - playing_sample_nb += 1 - last_played_sample_nb = playing_sample_nb - 2: - if len(to_play) == 0: - for i in range(number_of_samples): - if i != last_played_sample_nb: - to_play.append(i) - to_play.shuffle() - playing_sample_nb = to_play.pop_back() - last_played_sample_nb = playing_sample_nb - _: - playing_sample_nb = randi() % number_of_samples - if random_volume_range != 0: - .set_volume_db(base_volume + (randf() - .5) * random_volume_range) - if random_pitch_range != 0: - .set_pitch_scale(max(0.0001, base_pitch + (randf() - .5) * random_pitch_range)) - set_stream(samples[playing_sample_nb]) - .play(from_position) - -func set_volume_db(new_volume_db): - .set_volume_db(new_volume_db) - base_volume = new_volume_db - -func set_pitch_scale(new_pitch): - .set_pitch_scale(max(0.0001, new_pitch)) - base_pitch = new_pitch - -func load_samples_from_folder(path): - if path != "": - samples.clear() - var dir = Directory.new() - if dir.open(path) == OK: - dir.list_dir_begin(true) - var file_name = dir.get_next() - while file_name != "": - if not dir.current_is_dir() and file_name.ends_with(".import"): - var resource_path = dir.get_current_dir() + "/" + file_name.replace('.import', '') - if resource_path.get_extension().to_lower() in ["wav", "ogg"]: - var resource = load(resource_path) - if resource != null: - samples.append(resource) - file_name = dir.get_next() - select_samples_from_folder = "" diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Other/DialogicClass.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Other/DialogicClass.gd deleted file mode 100644 index 75417ef..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Other/DialogicClass.gd +++ /dev/null @@ -1,538 +0,0 @@ -extends Node - -## Exposed and safe to use methods for Dialogic -## See documentation under 'https://github.com/coppolaemilio/dialogic' or in the editor: - -## ### /!\ ### -## Do not use methods from other classes as it could break the plugin's integrity -## ### /!\ ### - -## Trying to follow this documentation convention: https://github.com/godotengine/godot/pull/41095 -class_name Dialogic - - -## Refactor the start function for 2.0 there should be a cleaner way to do it :) - -## Starts the dialog for the given timeline and returns a Dialog node. -## You must then add it manually to the scene to display the dialog. -## -## Example: -## var new_dialog = Dialogic.start('Your Timeline Name Here') -## add_child(new_dialog) -## -## This is similar to using the editor: -## you can drag and drop the scene located at /addons/dialogic/Dialog.tscn -## and set the current timeline via the inspector. -## -## @param timeline The timeline to load. You can provide the timeline name or the filename. -## If you leave it empty, it will try to load from current data -## In that case, you should do Dialogic.load() or Dialogic.import() before. -## @param default_timeline If timeline == '' and no valid data was found, this will be loaded. -## @param dialog_scene_path If you made a custom Dialog scene or moved it from its default path, you can specify its new path here. -## @param use_canvas_instead Create the Dialog inside a canvas layer to make it show up regardless of the camera 2D/3D situation. -## @returns A Dialog node to be added into the scene tree. -static func start(timeline: String = '', default_timeline: String ='', dialog_scene_path: String="res://addons/dialogic/Nodes/DialogNode.tscn", use_canvas_instead=true): - var dialog_scene = load(dialog_scene_path) - var dialog_node = null - var canvas_dialog_node = null - var returned_dialog_node = null - - if use_canvas_instead: - var canvas_dialog_script = load("res://addons/dialogic/Nodes/canvas_dialog_node.gd") - canvas_dialog_node = canvas_dialog_script.new() - canvas_dialog_node.set_dialog_node_scene(dialog_scene) - dialog_node = canvas_dialog_node.dialog_node - else: - dialog_node = dialog_scene.instance() - - returned_dialog_node = dialog_node if not canvas_dialog_node else canvas_dialog_node - - ## 1. Case: A slot has been loaded OR data has been imported - if timeline == '': - if (Engine.get_main_loop().has_meta('last_dialog_state') - and not Engine.get_main_loop().get_meta('last_dialog_state').empty() - and not Engine.get_main_loop().get_meta('last_dialog_state').get('timeline', '').empty()): - - dialog_node.resume_state_from_info(Engine.get_main_loop().get_meta('last_dialog_state')) - return returned_dialog_node - - ## The loaded data isn't complete - elif (Engine.get_main_loop().has_meta('current_timeline') - and not Engine.get_main_loop().get_meta('current_timeline').empty()): - timeline = Engine.get_main_loop().get_meta('current_timeline') - - ## Else load the default timeline - else: - timeline = default_timeline - - ## 2. Case: A specific timeline should be started - - # check if it's a file name - if timeline.ends_with('.json'): - for t in DialogicUtil.get_timeline_list(): - if t['file'] == timeline: - dialog_node.timeline = t['file'] - dialog_node.timeline_name = timeline - return returned_dialog_node - # No file found. Show error - dialog_node.dialog_script = { - "events":[ - {"event_id":'dialogic_001', - "character":"", - "portrait":"", - "text":"[Dialogic Error] Loading dialog [color=red]" + timeline + "[/color]. It seems like the timeline doesn't exists. Maybe the name is wrong?" - }] - } - return returned_dialog_node - - # else get the file from the name - var timeline_file = _get_timeline_file_from_name(timeline) - if timeline_file: - dialog_node.timeline = timeline_file - dialog_node.timeline_name = timeline - return returned_dialog_node - - # Just in case everything else fails. - return returned_dialog_node - -# Loads the given timeline into the active DialogNode -# This means it's state (theme, characters, background, music) is preserved. -# -# @param timeline the name of the timeline to load -static func change_timeline(timeline: String) -> void: - # Set Timeline - set_current_timeline(timeline) - - # If there is a dialog node - if has_current_dialog_node(): - var dialog_node = Engine.get_main_loop().get_meta('latest_dialogic_node') - - # Get file name - var timeline_file = _get_timeline_file_from_name(timeline) - - dialog_node.change_timeline(timeline_file) - else: - print("[D] Tried to change timeline, but no DialogNode exists!") - -# Immediately plays the next event. -# -# @param discreetly determines whether the Passing Audio will be played in the process -static func next_event(discreetly: bool = false): - - # If there is a dialog node - if has_current_dialog_node(): - var dialog_node = Engine.get_main_loop().get_meta('latest_dialogic_node') - - dialog_node.next_event(discreetly) - - -################################################################################ -## Test to see if a timeline exists -################################################################################ - -## Check to see if a timeline with a given name/path exists. Useful for verifying -## before calling a timeline, or for automated tests to make sure timeline calls -## are valid. Returns a boolean of true if the timeline exists, and false if it -## does not. -static func timeline_exists(timeline: String): - var timeline_file = _get_timeline_file_from_name(timeline) - if timeline_file: - return true - else: - return false - - -################################################################################ -## BUILT-IN SAVING/LOADING -################################################################################ - -## Loads the given slot -static func load(slot_name: String = ''): - _load_from_slot(slot_name) - Engine.get_main_loop().set_meta('current_save_slot', slot_name) - - -## Saves the current definitions and the latest added dialog nodes state info. -## -## @param slot_name The name of the save slot. To load this save you have to specify the same -## If the slot folder doesn't exist it will be created. -static func save(slot_name: String = '', is_autosave = false) -> void: - # check if to save (if this is a autosave) - if is_autosave and not get_autosave(): - return - - # gather the info - var current_dialog_info = {} - if has_current_dialog_node(): - current_dialog_info = Engine.get_main_loop().get_meta('latest_dialogic_node').get_current_state_info() - - var game_state = {} - if Engine.get_main_loop().has_meta('game_state'): - game_state = Engine.get_main_loop().get_meta('game_state') - - var save_data = { - 'game_state': game_state, - 'dialog_state': current_dialog_info - } - - # save the information - _save_state_and_definitions(slot_name, save_data) - - -## Returns an array with the names of all available slots. -static func get_slot_names() -> Array: - return DialogicResources.get_saves_folders() - - -## Will permanently erase the data in the given save_slot. -## -## @param slot_name The name of the slot folder. -static func erase_slot(slot_name: String) -> void: - DialogicResources.remove_save_folder(slot_name) - - -## Whether a save can be performed -## -## @returns True if a save can be performed; otherwise False -static func has_current_dialog_node() -> bool: - return Engine.get_main_loop().has_meta('latest_dialogic_node') and is_instance_valid(Engine.get_main_loop().get_meta('latest_dialogic_node')) - - -## Resets the state and definitions of the given save slot -## -## By default this will also LOAD that reseted save -static func reset_saves(slot_name: String = '', reload:= true) -> void: - DialogicResources.reset_save(slot_name) - if reload: _load_from_slot(slot_name) - - -## Returns the currently loaded save slot -static func get_current_slot(): - if Engine.get_main_loop().has_meta('current_save_slot'): - return Engine.get_main_loop().get_meta('current_save_slot') - else: - return '' - -## +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -## EXPORT / IMPORT -## +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - -# this returns a dictionary with the DEFINITIONS, the GAME STATE and the DIALOG STATE -static func export(dialog_node = null) -> Dictionary: - # gather the data - var current_dialog_info = {} - if dialog_node == null and has_current_dialog_node(): - dialog_node = Engine.get_main_loop().get_meta('latest_dialogic_node') - if dialog_node: - current_dialog_info = dialog_node.get_current_state_info() - - # return it - return { - 'definitions': _get_definitions(), - 'state': Engine.get_main_loop().get_meta('game_state'), - 'dialog_state': current_dialog_info - } - - -# this loads a dictionary with GAME STATE, DEFINITIONS and DIALOG_STATE -static func import(data: Dictionary) -> void: - ## Tell the future we want to use the imported data - Engine.get_main_loop().set_meta('current_save_lot', '/') - - # load the data - Engine.get_main_loop().set_meta('definitions', data['definitions']) - Engine.get_main_loop().set_meta('game_state', data['state']) - Engine.get_main_loop().set_meta('last_dialog_state', data.get('dialog_state', null)) - set_current_timeline(get_saved_state_general_key('timeline')) - - -## +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -## DEFINITIONS -## +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - -# clears all variables -static func clear_all_variables(): - for d in _get_definitions()['variables']: - d['value'] = "" - -# sets the value of the value definition with the given name -static func set_variable(name: String, value): - var exists = false - - if '/' in name: - var variable_id = _get_variable_from_file_name(name) - if variable_id != '': - for d in _get_definitions()['variables']: - if d['id'] == variable_id: - d['value'] = str(value) - exists = true - else: - for d in _get_definitions()['variables']: - if d['name'] == name: - d['value'] = str(value) - exists = true - if exists == false: - # TODO it would be great to automatically generate that missing variable here so they don't - # have to create it from the editor. - print("[Dialogic] Warning! the variable [" + name + "] doesn't exists. Create it from the Dialogic editor.") - return value - -# returns the value of the value definition with the given name -static func get_variable(name: String, default = null): - if '/' in name: - var variable_id = _get_variable_from_file_name(name) - for d in _get_definitions()['variables']: - if d['id'] == variable_id: - return d['value'] - print("[Dialogic] Warning! the variable [" + name + "] doesn't exists.") - return default - else: - for d in _get_definitions()['variables']: - if d['name'] == name: - return d['value'] - print("[Dialogic] Warning! the variable [" + name + "] doesn't exists.") - return default - - -## +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -## GAME STATE -## +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -# the game state is a global dictionary that can be used to store custom data -# these functions should be renamed in 2.0! These names are outdated. - -# this sets a value in the GAME STATE dictionary -static func get_saved_state_general_key(key: String, default = '') -> String: - if not Engine.get_main_loop().has_meta('game_state'): - return default - if key in Engine.get_main_loop().get_meta('game_state').keys(): - return Engine.get_main_loop().get_meta('game_state')[key] - else: - return default - - -# this gets a value from the GAME STATE dictionary -static func set_saved_state_general_key(key: String, value) -> void: - if not Engine.get_main_loop().has_meta('game_state'): - Engine.get_main_loop().set_meta('game_state', {}) - Engine.get_main_loop().get_meta('game_state')[key] = str(value) - save('', true) - - -################################################################################ -## HISTORY -################################################################################ - -# Used to toggle the history timeline display. Only useful if you do not wish to -# use the provided buttons -static func toggle_history(): - if has_current_dialog_node(): - var dialog_node = Engine.get_main_loop().get_meta('latest_dialogic_node') - dialog_node.HistoryTimeline._on_toggle_history() - else: - print('[D] Tried to toggle history, but no dialog node exists.') - - -################################################################################ -## COULD BE USED -################################################################################ -# these are old things, that have little use. - -static func get_autosave() -> bool: - if Engine.get_main_loop().has_meta('autoload'): - return Engine.get_main_loop().get_meta('autoload') - return true - - -static func set_autosave(autoload): - Engine.get_main_loop().set_meta('autoload', autoload) - - -static func set_current_timeline(timeline): - Engine.get_main_loop().set_meta('current_timeline', timeline) - return timeline - - -static func get_current_timeline(): - var timeline - timeline = Engine.get_main_loop().get_meta('current_timeline') - if timeline == null: - timeline = '' - return timeline - - -# Returns a string with the action button set on the project settings -static func get_action_button(): - return DialogicResources.get_settings_value('input', 'default_action_key', 'dialogic_default_action') - -################################################################################ -## NOT TO BE USED FROM OUTSIDE -################################################################################ -## this loads the saves definitions and returns the saves state_info ditionary -static func _load_from_slot(slot_name: String = '') -> Dictionary: - Engine.get_main_loop().set_meta('definitions', DialogicResources.get_saved_definitions(slot_name)) - - var state_info = DialogicResources.get_saved_state_info(slot_name) - Engine.get_main_loop().set_meta('last_dialog_state', state_info.get('dialog_state', null)) - Engine.get_main_loop().set_meta('game_state', state_info.get('game_state', null)) - - return state_info.get('dialog_state', {}) - - -## this saves the current definitions and the given state info into the save folder @save_name -static func _save_state_and_definitions(save_name: String, state_info: Dictionary) -> void: - DialogicResources.save_definitions(save_name, _get_definitions()) - DialogicResources.save_state_info(save_name, state_info) - - - -static func _get_definitions() -> Dictionary: - var definitions - if Engine.get_main_loop().has_meta('definitions'): - definitions = Engine.get_main_loop().get_meta('definitions') - else: - definitions = DialogicResources.get_default_definitions() - Engine.get_main_loop().set_meta('definitions', definitions) - return definitions - - -# used by the DialogNode -static func set_glossary_from_id(id: String, title: String, text: String, extra:String) -> void: - var target_def: Dictionary; - for d in _get_definitions()['glossary']: - if d['id'] == id: - target_def = d; - if target_def != null: - if title and title != "[No Change]": - target_def['title'] = title - if text and text != "[No Change]": - target_def['text'] = text - if extra and extra != "[No Change]": - target_def['extra'] = extra - -# used by the DialogNode -static func set_variable_from_id(id: String, value: String, operation: String) -> void: - var target_def: Dictionary; - for d in _get_definitions()['variables']: - if d['id'] == id: - target_def = d; - if target_def != null: - var converted_set_value = value - var converted_target_value = target_def['value'] - var is_number = converted_set_value.is_valid_float() and converted_target_value.is_valid_float() - if is_number: - converted_set_value = float(value) - converted_target_value = float(target_def['value']) - var result = target_def['value'] - # Do nothing for -, * and / operations on string - match operation: - '=': - result = converted_set_value - '+': - result = converted_target_value + converted_set_value - '-': - if is_number: - result = converted_target_value - converted_set_value - '*': - if is_number: - result = converted_target_value * converted_set_value - '/': - if is_number: - result = converted_target_value / converted_set_value - target_def['value'] = str(result) - -# tries to find the path of a given timeline -static func _get_timeline_file_from_name(timeline_name_path: String) -> String: - var timelines = DialogicUtil.get_full_resource_folder_structure()['folders']['Timelines'] - - # Checks for slash in the name, and uses the folder search if there is - if '/' in timeline_name_path: - #Add leading slash if its a path and it is missing, for paths that have subfolders but no leading slash - if(timeline_name_path.left(1) != '/'): - timeline_name_path = "/" + timeline_name_path - var parts = timeline_name_path.split('/', false) - - # First check if it's a timeline in the root folder - if parts.size() == 1: - for t in DialogicUtil.get_timeline_list(): - for f in timelines['files']: - if t['file'] == f && t['name'] == parts[0]: - return t['file'] - if parts.size() > 1: - var current_data - var current_depth = 0 - for p in parts: - if current_depth == 0: - # Starting the crawl - if (timelines['folders'].has(p) ): - current_data = timelines['folders'][p] - else: - return '' - elif current_depth == parts.size() - 1: - # The final destination - for t in DialogicUtil.get_timeline_list(): - for f in current_data['files']: - if t['file'] == f && t['name'] == p: - return t['file'] - - else: - # Still going deeper - if (current_data['folders'].size() > 0): - if p in current_data['folders']: - current_data = current_data['folders'][p] - else: - return '' - else: - return '' - current_depth += 1 - return '' - else: - # Searching for any timeline that could match that name - for t in DialogicUtil.get_timeline_list(): - if t['name'] == timeline_name_path: - return t['file'] - return '' - -static func _get_variable_from_file_name(variable_name_path: String) -> String: - #First add the leading slash if it is missing so algorithm works properly - if(variable_name_path.left(1) != '/'): - variable_name_path = "/" + variable_name_path - - var definitions = DialogicUtil.get_full_resource_folder_structure()['folders']['Definitions'] - var parts = variable_name_path.split('/', false) - - # Check the root if it's a variable in the root folder - if parts.size() == 1: - for t in _get_definitions()['variables']: - for f in definitions['files']: - if t['id'] == f && t['name'] == parts[0]: - return t['id'] - if parts.size() > 1: - var current_data - var current_depth = 0 - - for p in parts: - if current_depth == 0: - - # Starting the crawl - if (definitions['folders'].has(p)): - current_data = definitions['folders'][p] - else: - return '' - elif current_depth == parts.size() - 1: - # The final destination - for t in _get_definitions()['variables']: - for f in current_data['files']: - if t['id'] == f && t['name'] == p: - return t['id'] - - else: - # Still going deeper - if (current_data['folders'].size() > 0): - if p in current_data['folders']: - current_data = current_data['folders'][p] - else: - return '' - else: - return '' - current_depth += 1 - return '' diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Other/DialogicDefinitionsUtil.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Other/DialogicDefinitionsUtil.gd deleted file mode 100644 index 05a67dc..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Other/DialogicDefinitionsUtil.gd +++ /dev/null @@ -1,72 +0,0 @@ -extends Node -class_name DialogicDefinitionsUtil - -## This class handles definitions - -static func get_definition_by_key(data: Dictionary, key: String, value: String): - var variables : Array = data['variables'] - var glossary : Array = data['glossary'] - for v in variables: - if v[key] == value: - return v - for g in glossary: - if g[key] == value: - return g - return null - - -static func get_definition_by_id(data: Dictionary, id: String): - return get_definition_by_key(data, 'id', id) - - -static func get_definition_by_name(data: Dictionary, id: String): - return get_definition_by_key(data, 'name', id) - - -static func set_definition(section: String, data: Dictionary, elem: Dictionary): - delete_definition(data, elem['id']) - var array: Array = data[section] - var found = false; - for e in array: - if e['id'] == elem['id']: - found = true - array.erase(e) - array.append(elem) - break - if not found: - array.append(elem) - - -static func set_definition_variable(data: Dictionary, id: String, name: String, value): - set_definition('variables', data, { - 'id': id, - 'name': name, - 'value': value, - 'type': 0 - }) - - -static func set_definition_glossary(data: Dictionary, id: String, name: String, title: String, text: String, extra: String): - set_definition('glossary', data, { - 'id': id, - 'name': name, - 'title': title, - 'text': text, - 'extra': extra, - 'type': 1 - }) - - -static func delete_definition(data: Dictionary, id: String): - var variables : Array = data['variables'] - var glossary : Array = data['glossary'] - var item = get_definition_by_id(data, id); - if item != null: - if (item['type'] == 0): - variables.erase(item) - else: - glossary.erase(item) - - -static func definitions_json_to_array(data: Dictionary) -> Array: - return data['variables'] + data['glossary'] diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Other/DialogicResources.gd b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Other/DialogicResources.gd deleted file mode 100644 index 564f77c..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Other/DialogicResources.gd +++ /dev/null @@ -1,461 +0,0 @@ -tool -class_name DialogicResources - -## This class is used by the DialogicEditor to access the resources files -## For example by the Editors (Timeline, Character, Theme), the MasterTree and the EventParts - -## It is also used by the DialogicUtil class - -const RESOURCES_DIR: String = "res://dialogic" # Readonly, used for static data -const WORKING_DIR: String = "user://dialogic" # Readwrite, used for saves - - -## ***************************************************************************** -## BASIC JSON FUNCTION -## ***************************************************************************** -static func load_json(path: String, default: Dictionary={}) -> Dictionary: - # An easy function to load json files and handle common errors. - var file := File.new() - if file.open(path, File.READ) != OK: - file.close() - return default - var data_text: String = file.get_as_text() - file.close() - if data_text.empty(): - return default - var data_parse: JSONParseResult = JSON.parse(data_text) - if data_parse.error != OK: - return default - - var final_data = data_parse.result - if typeof(final_data) == TYPE_DICTIONARY: - return final_data - - # If everything else fails - return default - - -static func set_json(path: String, data: Dictionary): - var file = File.new() - var err = file.open(path, File.WRITE) - if err == OK: - file.store_line(JSON.print(data, '\t', true)) - file.close() - return err - - -## ***************************************************************************** -## INITIALIZATION -## ***************************************************************************** -static func init_dialogic_files() -> void: - # This functions makes sure that the needed files and folders - # exists when the plugin is loaded. If they don't, we create - # them. - # WARNING: only call while in the editor - var directory = Directory.new() - var paths = get_working_directories() - var files = get_config_files_paths() - # Create directories - for dir in paths: - if not directory.dir_exists(paths[dir]): - directory.make_dir_recursive(paths[dir]) - if dir == 'THEME_DIR': - directory.copy('res://addons/dialogic/Editor/ThemeEditor/default-theme.cfg', str(paths[dir], '/default-theme.cfg')) - # Create empty files - for f in files: - if not directory.file_exists(files[f]): - create_empty_file(files[f]) - - -static func get_working_directories() -> Dictionary: - return { - 'RESOURCES_DIR': RESOURCES_DIR, - 'WORKING_DIR': WORKING_DIR, - 'TIMELINE_DIR': RESOURCES_DIR + "/timelines", - 'THEME_DIR': RESOURCES_DIR + "/themes", - 'CHAR_DIR': RESOURCES_DIR + "/characters", - 'CUSTOM_EVENTS_DIR': RESOURCES_DIR + "/custom-events", - 'SOUNDS':RESOURCES_DIR + "/sounds" - } - - -static func get_config_files_paths() -> Dictionary: - return { - 'SETTINGS_FILE': RESOURCES_DIR + "/settings.cfg", - 'DEFAULT_DEFINITIONS_FILE': RESOURCES_DIR + "/definitions.json", - 'FOLDER_STRUCTURE_FILE': RESOURCES_DIR + "/folder_structure.json", - 'DEFINITIONS_DEFAULT_SAVE': WORKING_DIR + "/definitions_default_save.json", - 'STATE_DEFAULT_SAVE': WORKING_DIR + "/state_default_save.json" - } - - -## ***************************************************************************** -## BASIC FILE FUNCTION -## ***************************************************************************** -static func get_path(name: String, extra: String ='') -> String: - var paths: Dictionary = get_working_directories() - if extra != '': - return paths[name] + '/' + extra - else: - return paths[name] - - -static func get_filename_from_path(path: String, extension = false) -> String: - var file_name: String = path.split('/')[-1] - if extension == false: - file_name = file_name.split('.')[0] - return file_name - - -static func listdir(path: String) -> Array: - # https://docs.godotengine.org/en/stable/classes/class_directory.html#description - var files: Array = [] - var dir := Directory.new() - var err = dir.open(path) - if err == OK: - dir.list_dir_begin() - var file_name = dir.get_next() - while file_name != "": - if not dir.current_is_dir() and not file_name.begins_with("."): - files.append(file_name) - file_name = dir.get_next() - dir.list_dir_end() - else: - print("[Dialogic] Error while accessing path " + path + " - Error: " + str(err)) - return files - - -static func create_empty_file(path): - var file = File.new() - file.open(path, File.WRITE) - file.store_string('') - file.close() - - -static func remove_file(path: String): - var dir = Directory.new() - var _err = dir.remove(path) - - if _err != OK: - print("[D] There was an error when deleting file at {filepath}. Error: {error}".format( - {"filepath":path,"error":_err} - )) - - -static func copy_file(path_from, path_to): - if (path_from == ''): - push_error("[Dialogic] Could not copy empty filename") - return ERR_FILE_BAD_PATH - - if (path_to == ''): - push_error("[Dialogic] Could not copy to empty filename") - return ERR_FILE_BAD_PATH - - var dir = Directory.new() - if (not dir.file_exists(path_from)): - push_error("[Dialogic] Could not copy file %s, File does not exists" % [ path_from ]) - return ERR_FILE_NOT_FOUND - - if (dir.file_exists(path_to)): - push_error("[Dialogic] Could not copy file to %s, file already exists" % [ path_to ]) - return ERR_ALREADY_EXISTS - - var error = dir.copy(path_from, path_to) - if (error): - push_error("[Dialogic] Error while copying %s to %s" % [ path_from, path_to ]) - push_error(error) - return error - - return OK - pass - - -## ***************************************************************************** -## CONFIG -## ***************************************************************************** -static func get_config(id: String) -> ConfigFile: - var paths := get_config_files_paths() - var config := ConfigFile.new() - if id in paths.keys(): - var err = config.load(paths[id]) - if err != OK: - print("[Dialogic] Error while opening config file " + paths[id] + ". Error: " + str(err)) - return config - - -## ***************************************************************************** -## TIMELINES -## ***************************************************************************** -# Can only be edited in the editor - -static func get_timeline_json(path: String): - return load_json(get_path('TIMELINE_DIR', path)) - - -static func set_timeline(timeline: Dictionary): - # WARNING: For use in the editor only - set_json(get_path('TIMELINE_DIR', timeline['metadata']['file']), timeline) - - -static func delete_timeline(filename: String): - # WARNING: For use in the editor only - remove_file(get_path('TIMELINE_DIR', filename)) - - -## ***************************************************************************** -## CHARACTERS -## ***************************************************************************** -# Can only be edited in the editor - -static func get_character_json(path: String): - return load_json(get_path('CHAR_DIR', path)) - - -static func set_character(character: Dictionary): - # WARNING: For use in the editor only - set_json(get_path('CHAR_DIR', character['id']), character) - - -static func delete_character(filename: String): - # WARNING: For use in the editor only - remove_file(get_path('CHAR_DIR', filename)) - - -## ***************************************************************************** -## THEMES -## ***************************************************************************** -# Can only be edited in the editor - -static func get_theme_config(filename: String): - var config = ConfigFile.new() - var path - if filename.begins_with('res://'): - path = filename - else: - path = get_path('THEME_DIR', filename) - var err = config.load(path) - if err == OK: - return config - - -static func set_theme_value(filename:String, section:String, key:String, value): - # WARNING: For use in the editor only - var config = get_theme_config(filename) - config.set_value(section, key, value) - config.save(get_path('THEME_DIR', filename)) - - -static func add_theme(filename: String): - create_empty_file(get_path('THEME_DIR', filename)) - - -static func delete_theme(filename: String): - remove_file(get_path('THEME_DIR', filename)) - - -static func duplicate_theme(from_filename: String, to_filename: String): - copy_file(get_path('THEME_DIR', from_filename), get_path('THEME_DIR', to_filename)) - -## ***************************************************************************** -## SETTINGS -## ***************************************************************************** -# Can only be edited in the editor - - -static func get_settings_config() -> ConfigFile: - return get_config("SETTINGS_FILE") - - -static func set_settings_value(section: String, key: String, value): - var config = get_settings_config() - config.set_value(section, key, value) - config.save(get_config_files_paths()['SETTINGS_FILE']) - -static func get_settings_value(section:String, key: String, default): - var config = get_settings_config() - return config.get_value(section, key, default) - - -## ***************************************************************************** -## DEFAULT DEFINITIONS -## ***************************************************************************** -# Can only be edited in the editor - - -static func get_default_definitions() -> Dictionary: - return load_json(get_config_files_paths()['DEFAULT_DEFINITIONS_FILE'], {'variables': [], 'glossary': []}) - - -static func save_default_definitions(data: Dictionary): - set_json(get_config_files_paths()['DEFAULT_DEFINITIONS_FILE'], data) - - -static func get_default_definition_item(id: String): - var data = get_default_definitions() - return DialogicDefinitionsUtil.get_definition_by_id(data, id) - - -static func set_default_definition_variable(id: String, name: String, value): - # WARNING: For use in the editor only - var data = get_default_definitions() - DialogicDefinitionsUtil.set_definition_variable(data, id, name, value) - save_default_definitions(data) - - -static func set_default_definition_glossary(id: String, name: String, extra_title: String, extra_text: String, extra_extra: String): - # WARNING: For use in the editor only - var data = get_default_definitions() - DialogicDefinitionsUtil.set_definition_glossary(data, id, name, extra_title, extra_text, extra_extra) - save_default_definitions(data) - - -static func delete_default_definition(id: String): - # WARNING: For use in the editor only - var data = get_default_definitions() - DialogicDefinitionsUtil.delete_definition(data, id) - save_default_definitions(data) - - - -## ***************************************************************************** -## SAVES DURING GAME -## ***************************************************************************** -# Folders in the user://dialogic directory function as save_slots. - -# retruns a list of all save folders. -# -> this returns a list of the save_slot-names -static func get_saves_folders() -> Array: - var save_folders = [] - var directory := Directory.new() - if directory.open(WORKING_DIR) != OK: - print("[D] Error: Failed to access working directory.") - return [] - - directory.list_dir_begin() - var file_name = directory.get_next() - while file_name != "": - if directory.current_is_dir() and not file_name.begins_with("."): - save_folders.append(file_name) - file_name = directory.get_next() - - return save_folders - -# this adds a new save folder with the given name -static func add_save_folder(save_name: String) -> void: - var directory := Directory.new() - if directory.open(WORKING_DIR) != OK: - print("[D] Error: Failed to access working directory.") - return - directory.make_dir(save_name) - - var file := File.new() - if file.open(WORKING_DIR+"/"+save_name+"/definitions.json", File.WRITE) == OK: - file.store_string('') - file.close() - if file.open(WORKING_DIR+"/"+save_name+"/state.json", File.WRITE) == OK: - file.store_string('') - file.close() - -# this removes the given folder -static func remove_save_folder(save_name: String) -> void: - var directory := Directory.new() - if directory.open(WORKING_DIR+"/"+save_name) != OK: - print("[D] Error: Failed to access save folder '"+save_name+"'.") - return - - directory.list_dir_begin() - var file_name = directory.get_next() - while file_name != "": - directory.remove(file_name) - file_name = directory.get_next() - directory.remove(WORKING_DIR+"/"+save_name) - -# reset the definitions and state of the given save folder (or default) -static func reset_save(save_name: String = '') -> void: - save_state_info(save_name, {}) - save_definitions(save_name, get_default_definitions()) - -# saves the state_info into the state.json file in the save folder "save_name" -static func save_state_info(save_name: String, state_info: Dictionary) -> void: - if save_name == '': - set_json(get_config_files_paths()['STATE_DEFAULT_SAVE'], state_info) - return - - if not save_name in get_saves_folders(): - add_save_folder(save_name) - - set_json(WORKING_DIR+"/"+save_name+"/state.json", state_info) - -# return the state_info from the state.json file in the save folder "save_name" -static func get_saved_state_info(save_name: String) -> Dictionary: - if save_name == '': - return load_json(get_config_files_paths()['STATE_DEFAULT_SAVE'], {}) - - if not save_name in get_saves_folders(): - return {} - - return load_json(WORKING_DIR+"/"+save_name+"/state.json", {}) - -# saves the given definitions into the definitions.json file in the save folder "save name" -static func save_definitions(save_name: String, definitions_info: Dictionary) -> void: - if save_name == "": - set_json(get_config_files_paths()['DEFINITIONS_DEFAULT_SAVE'], definitions_info) - return - - if not save_name in get_saves_folders(): - add_save_folder(save_name) - - set_json(WORKING_DIR+"/"+save_name+"/definitions.json", definitions_info) - -# return the definition info from the definiiotn.json in the save folder "save name" -static func get_saved_definitions(save_name: String = '') -> Dictionary: - if save_name == '': - return load_json(get_config_files_paths()['DEFINITIONS_DEFAULT_SAVE'], get_default_definitions()) - - if not save_name in get_saves_folders(): - print("[D] Wasn't able to find save '"+save_name+"'. Loaded the default definitions.") - return get_default_definitions() - - return load_json(WORKING_DIR+"/"+save_name+"/definitions.json", {}) - - - -## ***************************************************************************** -## FOLDER STRUCTURE -## ***************************************************************************** -# The DialogicEditor uses a fake folder structure -# Can only be edited in the editor - -static func get_resource_folder_structure() -> Dictionary: - return load_json(get_config_files_paths()['FOLDER_STRUCTURE_FILE'], - {"folders": - {"Timelines": - { - "folders":{}, - "files":[], - 'metadata':{'color':null, 'folded':false} - }, - "Characters": - { - "folders":{}, - "files":[], - 'metadata':{'color':null, 'folded':false} - }, - "Definitions": - { - "folders":{}, - "files":[], - 'metadata':{'color':null, 'folded':false} - }, - "Themes": - { - "folders":{}, - "files":[], - 'metadata':{'color':null, 'folded':false} - }, - }, - "files":[] - }) - -static func save_resource_folder_structure(data): - set_json(get_config_files_paths()['FOLDER_STRUCTURE_FILE'], data) diff --git a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Other/DialogicSharp.cs b/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Other/DialogicSharp.cs deleted file mode 100644 index bddf8ad..0000000 --- a/Phase2/Godot_Toolset/CodeSandboxes/Luke/addons/dialogic/Other/DialogicSharp.cs +++ /dev/null @@ -1,127 +0,0 @@ -using Godot; -using GC = Godot.Collections; -using System; - -public static class DialogicSharp -{ - private static Script _dialogic = GD.Load