Reorganized Godot folder; uploaded my Main Menu version

Combined all Godot uploads from everyone into one folder (MainMenu) within a new folder for Godot files (Godot).

Uploaded my first draft version of the Main Menu file.
This commit is contained in:
darioGerussi 2021-10-17 13:19:21 -05:00
parent d175526b7e
commit 797006ced9
74 changed files with 24360 additions and 0 deletions

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extends ItemList
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if is_selected(0):
get_tree().change_scene("res://newGame.tscn")
if is_selected(1):
get_tree().change_scene("res://loadGame.tscn")
if is_selected(2):
get_tree().change_scene("res://multiplayer.tscn")
if is_selected(3):
get_tree().change_scene("res://addCharacter.tscn")
if is_selected(4):
get_tree().change_scene("res://settings.tscn")

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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
dest_md5="2ded9e7f9060e2b530aab678b135fc5b"

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extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

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extends Button
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
connect("pressed", self, "_button_pressed")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _button_pressed():
get_tree().change_scene("res://.import/mainScene.tscn")

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Button.tscn" type="PackedScene" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.933333, 0.917647, 0.74902, 1 )
[node name="Panel" type="Panel"]
margin_right = 480.0
margin_bottom = 360.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_left = 0.840881
margin_right = 480.841
margin_bottom = 60.0
custom_colors/font_color = Color( 0.403922, 0.243137, 0.0156863, 1 )
text = "Add Character"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" parent="." instance=ExtResource( 1 )]

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Button.tscn" type="PackedScene" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.933333, 0.917647, 0.74902, 1 )
[node name="Panel" type="Panel"]
margin_right = 480.0
margin_bottom = 360.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_left = 0.840881
margin_right = 480.841
margin_bottom = 60.0
custom_colors/font_color = Color( 0.403922, 0.243137, 0.0156863, 1 )
text = "Load Game"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" parent="." instance=ExtResource( 1 )]

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Button.tscn" type="PackedScene" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.933333, 0.917647, 0.74902, 1 )
[node name="Panel" type="Panel"]
margin_right = 480.0
margin_bottom = 360.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_left = 0.840881
margin_right = 480.841
margin_bottom = 60.0
custom_colors/font_color = Color( 0.403922, 0.243137, 0.0156863, 1 )
text = "Multiplayer"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" parent="." instance=ExtResource( 1 )]

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Button.tscn" type="PackedScene" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.933333, 0.917647, 0.74902, 1 )
[node name="Panel" type="Panel"]
margin_right = 480.0
margin_bottom = 360.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label_Title" type="Label" parent="."]
margin_right = 480.0
margin_bottom = 60.0
custom_colors/font_color = Color( 0.403922, 0.243137, 0.0156863, 1 )
text = "New Game"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" parent="." instance=ExtResource( 1 )]

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Start Game Menu"
run/main_scene="res://.import/mainScene.tscn"
config/icon="res://icon.png"
[rendering]
environment/default_environment="res://default_env.tres"

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Button.tscn" type="PackedScene" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.933333, 0.917647, 0.74902, 1 )
[node name="Panel" type="Panel"]
margin_right = 480.0
margin_bottom = 360.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_left = 0.840881
margin_right = 480.841
margin_bottom = 60.0
custom_colors/font_color = Color( 0.403922, 0.243137, 0.0156863, 1 )
text = "Settings"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" parent="." instance=ExtResource( 1 )]