mirror of
https://github.com/RPG-Research/bcirpg.git
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Reorganized Godot folder; uploaded my Main Menu version
Combined all Godot uploads from everyone into one folder (MainMenu) within a new folder for Godot files (Godot). Uploaded my first draft version of the Main Menu file.
This commit is contained in:
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|
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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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dest_md5="2ded9e7f9060e2b530aab678b135fc5b"
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|
Binary file not shown.
85
Godot/MainMenu/GodotUI/GUI.tscn
Normal file
85
Godot/MainMenu/GodotUI/GUI.tscn
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@ -0,0 +1,85 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Player_Settings_Button.gd" type="Script" id=1]
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[ext_resource path="res://HostAndJoinGame.gd" type="Script" id=2]
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[ext_resource path="res://Start Game.gd" type="Script" id=3]
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[node name="GUI" type="MarginContainer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = -0.418091
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margin_bottom = -0.418091
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custom_constants/margin_right = 120
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custom_constants/margin_top = 80
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custom_constants/margin_left = 120
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custom_constants/margin_bottom = 80
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__meta__ = {
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"_edit_use_anchors_": false
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}
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|
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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margin_left = 120.0
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margin_top = 80.0
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margin_right = 904.0
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margin_bottom = 520.0
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[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"]
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margin_right = 112.0
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margin_bottom = 440.0
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[node name="MenuOptions" type="VBoxContainer" parent="HBoxContainer/VBoxContainer"]
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margin_right = 112.0
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margin_bottom = 440.0
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size_flags_vertical = 3
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custom_constants/separation = 30
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alignment = 1
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[node name="Start Game" type="Label" parent="HBoxContainer/VBoxContainer/MenuOptions"]
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margin_top = 147.0
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margin_right = 112.0
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margin_bottom = 161.0
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mouse_filter = 1
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text = "Start Game"
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script = ExtResource( 3 )
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[node name="Load Game" type="Label" parent="HBoxContainer/VBoxContainer/MenuOptions"]
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margin_top = 191.0
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margin_right = 112.0
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margin_bottom = 205.0
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mouse_filter = 1
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text = "Load Game"
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script = ExtResource( 3 )
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[node name="HostAndJoinGame" type="Label" parent="HBoxContainer/VBoxContainer/MenuOptions"]
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margin_top = 235.0
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margin_right = 112.0
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margin_bottom = 249.0
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mouse_filter = 1
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text = "Host / Join Game"
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script = ExtResource( 2 )
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[node name="Player Settings" type="Label" parent="HBoxContainer/VBoxContainer/MenuOptions"]
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margin_top = 279.0
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margin_right = 112.0
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margin_bottom = 293.0
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mouse_filter = 1
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text = "Player Settings"
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script = ExtResource( 1 )
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[node name="CenterContainer" type="CenterContainer" parent="HBoxContainer"]
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margin_left = 116.0
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margin_right = 784.0
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margin_bottom = 440.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="Label" type="Label" parent="HBoxContainer/CenterContainer"]
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margin_left = 300.0
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margin_top = 213.0
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margin_right = 367.0
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margin_bottom = 227.0
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text = "Test Menu"
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[connection signal="gui_input" from="HBoxContainer/VBoxContainer/MenuOptions/Start Game" to="HBoxContainer/VBoxContainer/MenuOptions/Start Game" method="_on_Start_Game_gui_input"]
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[connection signal="gui_input" from="HBoxContainer/VBoxContainer/MenuOptions/Load Game" to="HBoxContainer/VBoxContainer/MenuOptions/Load Game" method="_on_Start_Game_gui_input"]
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[connection signal="gui_input" from="HBoxContainer/VBoxContainer/MenuOptions/HostAndJoinGame" to="HBoxContainer/VBoxContainer/MenuOptions/HostAndJoinGame" method="_on_HostAndJoinGame_gui_input"]
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[connection signal="gui_input" from="HBoxContainer/VBoxContainer/MenuOptions/Player Settings" to="HBoxContainer/VBoxContainer/MenuOptions/Player Settings" method="_on_Player_Settings_gui_input"]
|
21
Godot/MainMenu/GodotUI/HostAndJoinGame.gd
Normal file
21
Godot/MainMenu/GodotUI/HostAndJoinGame.gd
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extends Label
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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|
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|
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_HostAndJoinGame_gui_input(event):
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if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
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print("Clicked Host and Join Game")
|
24
Godot/MainMenu/GodotUI/Player_Settings_Button.gd
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24
Godot/MainMenu/GodotUI/Player_Settings_Button.gd
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extends Label
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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func _unhandled_input(event):
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if event is InputEventKey:
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if event.pressed and event.scancode == KEY_ESCAPE:
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get_tree().quit()
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|
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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||||
|
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_Player_Settings_gui_input(event):
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if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
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print("Clicked Player Settings")
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21
Godot/MainMenu/GodotUI/SaveSystem/GameSave.gd
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21
Godot/MainMenu/GodotUI/SaveSystem/GameSave.gd
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extends Resource
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# Authors Luke Gebbink
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# Last Changed 10/03/2021
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# found
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#
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class_name SaveGame
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export var game_version : String = ''
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export var data : Dictionary = {}
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|
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
|
36
Godot/MainMenu/GodotUI/SaveSystem/SceneObject.gd
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36
Godot/MainMenu/GodotUI/SaveSystem/SceneObject.gd
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extends Node
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||||
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var time_start = 0
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var time_now = 0
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class_name WorldObject
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var Players: String = ''
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var Scene: Scene
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var History: = Array()
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var decisions:
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var totalTime:
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# Called when the node enters the scene tree for the first time.
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func _ready():
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time_start = OS.get_unix_time()
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set_process(true)
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# Should we tie time to the save files or the application?
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# I would think the save files.
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func _process(delta):
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time_now = OS.get_unix_time()
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var elapsed = time_now - time_start
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var minutes = elapsed / 60
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var seconds = elapsed % 60
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var str_elapsed = "%02d : %02d" % [minutes, seconds]
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print("elapsed : ", str_elapsed)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
|
43
Godot/MainMenu/GodotUI/SaveSystem/SceneSaveSystem.gd
Normal file
43
Godot/MainMenu/GodotUI/SaveSystem/SceneSaveSystem.gd
Normal file
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extends Node
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||||
|
||||
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# Declare member variables here. Examples:
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||||
# var a = 2
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# var b = "text"
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const SaveGame = preload('res://SaveSystem/GameSave.gd')
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var SAVE_FOLDER : String = "res://SaveSystem/SaveLocations"
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var SAVE_NAME_TEMPLATE : String = "save_%03D.tres"
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func save(id : int):
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"""
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Passes a save game resource to all nodes to save data from and writes it to the disk
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Modfied from GDQuest's Godot Lesson Found Here: https://www.youtube.com/watch?v=ML-hiNytIqE
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"""
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var save_game := SaveGame.new()
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save_game.game_version = ProjectSettings.get_setting("application/config/version")
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for node in get_tree().get_nodes_in_group('save'):
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node.save(save_game)
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var directory : Directory = Directory.new()
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if not directory.dir.exists(SAVE_FOLDER):
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directory.make_dir_recursive(SAVE_FOLDER)
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var save_path = SAVE_FOLDER.plus_file(SAVE_NAME_TEMPLATE % id)
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var error : int = ResourceSaver.save(save_path, save_game)
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if error != OK:
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print('There was an issue writing the save %s to %s' % [id, save_path])
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func load(id : int):
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var save_file_path : String = SAVE_FOLDER.plus_file(SAVE_NAME_TEMPLATE % id)
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var file : File = File.new()
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if not file.file_exists(save_file_path):
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print("Save file %s doesn't exist" % save_file_path)
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return
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var save_game : Resource = load(save_file_path)
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for node in get_tree().get_nodes_in_group('save'):
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node.load(save_game)
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||||
|
17
Godot/MainMenu/GodotUI/Start Game.gd
Normal file
17
Godot/MainMenu/GodotUI/Start Game.gd
Normal file
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extends Label
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||||
# Declare member variables here. Examples:
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||||
# var a = 2
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||||
# var b = "text"
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||||
|
||||
var option = 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
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||||
func _ready():
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||||
pass # Replace with function body.
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||||
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||||
func _on_Start_Game_gui_input(event):
|
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if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
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print("Clicked Start Game")
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get_tree().change_scene("res://TestNode2D.tscn")
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||||
# Start Game button opens a new node for that purpose
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|
23
Godot/MainMenu/GodotUI/TestNode2D.gd
Normal file
23
Godot/MainMenu/GodotUI/TestNode2D.gd
Normal file
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||||
extends Node2D
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
var isPaused = false
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
# Make this function return a boolean.
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||||
func _isPaused():
|
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if isPaused == true:
|
||||
print("Unpaused")
|
||||
if isPaused == false:
|
||||
print("Paused")
|
||||
return isPaused
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
14
Godot/MainMenu/GodotUI/TestNode2D.tscn
Normal file
14
Godot/MainMenu/GodotUI/TestNode2D.tscn
Normal file
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|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://TestNode2D.gd" type="Script" id=1]
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 14.0
|
||||
text = "Game Started Node"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
7
Godot/MainMenu/GodotUI/default_env.tres
Normal file
7
Godot/MainMenu/GodotUI/default_env.tres
Normal file
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|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
BIN
Godot/MainMenu/GodotUI/icon.png
Normal file
BIN
Godot/MainMenu/GodotUI/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
34
Godot/MainMenu/GodotUI/icon.png.import
Normal file
34
Godot/MainMenu/GodotUI/icon.png.import
Normal file
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|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
47
Godot/MainMenu/GodotUI/project.godot
Normal file
47
Godot/MainMenu/GodotUI/project.godot
Normal file
@ -0,0 +1,47 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ {
|
||||
"base": "Resource",
|
||||
"class": "SaveGame",
|
||||
"language": "GDScript",
|
||||
"path": "res://SaveSystem/GameSave.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "WorldObject",
|
||||
"language": "GDScript",
|
||||
"path": "res://SaveSystem/SceneObject.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
"SaveGame": "",
|
||||
"WorldObject": ""
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Godot Ui"
|
||||
run/main_scene="res://GUI.tscn"
|
||||
config/icon="res://icon.png"
|
||||
config/Version="0.001"
|
||||
|
||||
[config]
|
||||
|
||||
description=""
|
||||
|
||||
[global]
|
||||
|
||||
description=""
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
environment/default_environment="res://default_env.tres"
|
83
Godot/MainMenu/GodotUserInterface/MainMenu.tscn
Normal file
83
Godot/MainMenu/GodotUserInterface/MainMenu.tscn
Normal file
@ -0,0 +1,83 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://NewGame.gd" type="Script" id=1]
|
||||
[ext_resource path="res://new_dynamicfont.tres" type="DynamicFont" id=2]
|
||||
[ext_resource path="res://SaveLoad.gd" type="Script" id=3]
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
custom_constants/margin_right = 120
|
||||
custom_constants/margin_top = 80
|
||||
custom_constants/margin_left = 120
|
||||
custom_constants/margin_bottom = 80
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
margin_left = 120.0
|
||||
margin_top = 80.0
|
||||
margin_right = 904.0
|
||||
margin_bottom = 520.0
|
||||
|
||||
[node name="Title" type="Label" parent="VBoxContainer"]
|
||||
margin_right = 784.0
|
||||
margin_bottom = 19.0
|
||||
custom_fonts/font = ExtResource( 2 )
|
||||
text = "Title"
|
||||
align = 1
|
||||
autowrap = true
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||
margin_top = 23.0
|
||||
margin_right = 784.0
|
||||
margin_bottom = 42.0
|
||||
|
||||
[node name="NewGame" type="Label" parent="VBoxContainer/HBoxContainer"]
|
||||
margin_right = 193.0
|
||||
margin_bottom = 19.0
|
||||
mouse_filter = 1
|
||||
size_flags_horizontal = 3
|
||||
custom_fonts/font = ExtResource( 2 )
|
||||
text = "New Game"
|
||||
align = 1
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="StartGame" type="Label" parent="VBoxContainer/HBoxContainer"]
|
||||
margin_left = 197.0
|
||||
margin_right = 390.0
|
||||
margin_bottom = 19.0
|
||||
size_flags_horizontal = 3
|
||||
custom_fonts/font = ExtResource( 2 )
|
||||
text = "Start Game"
|
||||
align = 1
|
||||
|
||||
[node name="SaveLoad" type="Label" parent="VBoxContainer/HBoxContainer"]
|
||||
margin_left = 394.0
|
||||
margin_right = 587.0
|
||||
margin_bottom = 19.0
|
||||
mouse_filter = 1
|
||||
size_flags_horizontal = 3
|
||||
custom_fonts/font = ExtResource( 2 )
|
||||
text = "Save/Load"
|
||||
align = 1
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Settings" type="Label" parent="VBoxContainer/HBoxContainer"]
|
||||
margin_left = 591.0
|
||||
margin_right = 784.0
|
||||
margin_bottom = 19.0
|
||||
size_flags_horizontal = 3
|
||||
custom_fonts/font = ExtResource( 2 )
|
||||
text = "Settings"
|
||||
align = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="gui_input" from="VBoxContainer/HBoxContainer/NewGame" to="VBoxContainer/HBoxContainer/NewGame" method="_on_NewGame_gui_input"]
|
||||
[connection signal="gui_input" from="VBoxContainer/HBoxContainer/SaveLoad" to="VBoxContainer/HBoxContainer/SaveLoad" method="_on_SaveLoad_gui_input"]
|
8
Godot/MainMenu/GodotUserInterface/NewGame.gd
Normal file
8
Godot/MainMenu/GodotUserInterface/NewGame.gd
Normal file
@ -0,0 +1,8 @@
|
||||
extends Label
|
||||
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
func _on_NewGame_gui_input(event):
|
||||
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
|
||||
get_tree().change_scene("res://NewGame.tscn")
|
14
Godot/MainMenu/GodotUserInterface/NewGame.tscn
Normal file
14
Godot/MainMenu/GodotUserInterface/NewGame.tscn
Normal file
@ -0,0 +1,14 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
margin_top = 293.0
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 307.0
|
||||
text = "Switched scenes"
|
8
Godot/MainMenu/GodotUserInterface/SaveLoad.gd
Normal file
8
Godot/MainMenu/GodotUserInterface/SaveLoad.gd
Normal file
@ -0,0 +1,8 @@
|
||||
extends Label
|
||||
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
func _on_SaveLoad_gui_input(event):
|
||||
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
|
||||
get_tree().change_scene("res://SaveLoad.tscn")
|
48
Godot/MainMenu/GodotUserInterface/SaveLoad.tscn
Normal file
48
Godot/MainMenu/GodotUserInterface/SaveLoad.tscn
Normal file
@ -0,0 +1,48 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://new_dynamicfont.tres" type="DynamicFont" id=1]
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
custom_constants/margin_right = 120
|
||||
custom_constants/margin_top = 80
|
||||
custom_constants/margin_left = 120
|
||||
custom_constants/margin_bottom = 80
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
margin_left = 120.0
|
||||
margin_top = 80.0
|
||||
margin_right = 904.0
|
||||
margin_bottom = 520.0
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer"]
|
||||
margin_right = 784.0
|
||||
margin_bottom = 19.0
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
text = "Save or Load"
|
||||
align = 1
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||
margin_top = 50.0
|
||||
margin_right = 784.0
|
||||
margin_bottom = 42.0
|
||||
custom_constants/separation = 50
|
||||
alignment = 1
|
||||
|
||||
[node name="Save" type="Label" parent="VBoxContainer/HBoxContainer"]
|
||||
margin_left = 331.0
|
||||
margin_right = 366.0
|
||||
margin_bottom = 19.0
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
text = "Save"
|
||||
|
||||
[node name="Load" type="Label" parent="VBoxContainer/HBoxContainer"]
|
||||
margin_left = 416.0
|
||||
margin_right = 452.0
|
||||
margin_bottom = 19.0
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
text = "Load"
|
7
Godot/MainMenu/GodotUserInterface/default_env.tres
Normal file
7
Godot/MainMenu/GodotUserInterface/default_env.tres
Normal file
@ -0,0 +1,7 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
BIN
Godot/MainMenu/GodotUserInterface/icon.png
Normal file
BIN
Godot/MainMenu/GodotUserInterface/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
34
Godot/MainMenu/GodotUserInterface/icon.png.import
Normal file
34
Godot/MainMenu/GodotUserInterface/icon.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
6
Godot/MainMenu/GodotUserInterface/new_dynamicfont.tres
Normal file
6
Godot/MainMenu/GodotUserInterface/new_dynamicfont.tres
Normal file
@ -0,0 +1,6 @@
|
||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://roboto/Roboto-Regular.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
font_data = ExtResource( 1 )
|
23
Godot/MainMenu/GodotUserInterface/project.godot
Normal file
23
Godot/MainMenu/GodotUserInterface/project.godot
Normal file
@ -0,0 +1,23 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
[application]
|
||||
|
||||
config/name="rpgresearch"
|
||||
run/main_scene="res://MainMenu.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[physics]
|
||||
|
||||
common/enable_pause_aware_picking=true
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
203
Godot/MainMenu/GodotUserInterface/roboto/Apache License.txt
Normal file
203
Godot/MainMenu/GodotUserInterface/roboto/Apache License.txt
Normal file
@ -0,0 +1,203 @@
|
||||
Font data copyright Google 2012
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
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|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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||||
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|
BIN
Godot/MainMenu/GodotUserInterface/roboto/Roboto-Regular.ttf
Normal file
BIN
Godot/MainMenu/GodotUserInterface/roboto/Roboto-Regular.ttf
Normal file
Binary file not shown.
@ -0,0 +1,3 @@
|
||||
source_md5="266f789a4e895911161321092c2c2429"
|
||||
dest_md5="a08a6dcf169f683724bfd5cd82e23fe6"
|
||||
|
Binary file not shown.
@ -0,0 +1,3 @@
|
||||
source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
|
||||
dest_md5="2ded9e7f9060e2b530aab678b135fc5b"
|
||||
|
Binary file not shown.
@ -0,0 +1,5 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
@ -0,0 +1,13 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
text = "Add Character (temp)"
|
@ -0,0 +1,13 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
text = "Load game (temp)"
|
@ -0,0 +1,94 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
|
||||
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=8]
|
||||
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=9]
|
||||
[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
|
||||
|
||||
[node name="MenuScreen" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 8 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="background_demo" type="TextureRect" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
texture = ExtResource( 7 )
|
||||
expand = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 5 )]
|
||||
margin_top = 51.8676
|
||||
margin_bottom = 117.868
|
||||
theme = ExtResource( 9 )
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -119.0
|
||||
margin_top = -152.0
|
||||
margin_right = 119.0
|
||||
margin_bottom = 152.0
|
||||
rect_scale = Vector2( 1.04675, 1.07389 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_right = 238.0
|
||||
margin_bottom = 48.0
|
||||
next_scene_path = "res://Screens/NewGame_temp.tscn"
|
||||
|
||||
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 52.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 100.0
|
||||
text = "Load Game"
|
||||
next_scene_path = "res://Screens/LoadGame_temp.tscn"
|
||||
|
||||
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 104.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 152.0
|
||||
text = "Multiplayer"
|
||||
next_scene_path = "res://Screens/Multiplayer_temp.tscn"
|
||||
|
||||
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 156.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 204.0
|
||||
text = "Add Character"
|
||||
next_scene_path = "res://Screens/AddCharacter_temp.tscn"
|
||||
|
||||
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 208.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 256.0
|
||||
text = "Settings"
|
||||
next_scene_path = "res://Screens/Settings.tscn"
|
||||
|
||||
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
|
||||
margin_top = 260.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 304.0
|
||||
|
||||
[node name="Version" type="Label" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -165.0
|
||||
margin_top = -38.0
|
||||
text = "Version: 0.0.0"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
text = "Multiplayer (temp)"
|
@ -0,0 +1,13 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="newGameTextTemp" parent="." instance=ExtResource( 1 )]
|
||||
text = "Start new game (temp)"
|
@ -0,0 +1,13 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
text = "Settings (temp)"
|
@ -0,0 +1,11 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="But_AddChar" type="Button"]
|
||||
margin_top = 85.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = 109.0
|
||||
size_flags_vertical = 3
|
||||
text = "Add Character"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
#Tool lets you any code in editor, such as plugins
|
||||
tool
|
||||
extends Button
|
||||
|
||||
#Creates param usable in the UI; and the params next to export make it string and file browser
|
||||
export(String, FILE) var next_scene_path: = ""
|
||||
|
||||
func _on_But_NewGame_button_up():
|
||||
get_tree().change_scene(next_scene_path)
|
||||
|
||||
func _get_configuration_warning() -> String:
|
||||
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
|
@ -0,0 +1,15 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1]
|
||||
|
||||
[node name="But_ChangeScene" type="Button"]
|
||||
margin_right = 130.0
|
||||
margin_bottom = 24.0
|
||||
size_flags_vertical = 3
|
||||
text = "New Game"
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"]
|
@ -0,0 +1,8 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="But_LoadGame" type="Button"]
|
||||
margin_top = 28.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = 52.0
|
||||
size_flags_vertical = 3
|
||||
text = "Load Game"
|
@ -0,0 +1,11 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="But_Multiplayer" type="Button"]
|
||||
margin_top = 56.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = 81.0
|
||||
size_flags_vertical = 3
|
||||
text = "Multiplayer"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
extends Button
|
||||
|
||||
|
||||
|
||||
func _on_But_Quit_button_up():
|
||||
get_tree().quit()
|
@ -0,0 +1,15 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1]
|
||||
|
||||
[node name="But_Quit" type="Button"]
|
||||
margin_top = 240.0
|
||||
margin_right = 179.0
|
||||
margin_bottom = 284.0
|
||||
text = "Quit"
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"]
|
@ -0,0 +1,8 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="But_Settings" type="Button"]
|
||||
margin_top = 113.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = 138.0
|
||||
size_flags_vertical = 3
|
||||
text = "Settings"
|
@ -0,0 +1,17 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
|
||||
|
||||
[node name="Title" type="Label"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -110.5
|
||||
margin_top = 114.422
|
||||
margin_right = 110.5
|
||||
margin_bottom = 180.422
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
text = "Main Menu"
|
||||
align = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/background_demo.png"
|
||||
dest_files=[ "res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -0,0 +1,7 @@
|
||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
size = 42
|
||||
font_data = ExtResource( 1 )
|
@ -0,0 +1,7 @@
|
||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
size = 24
|
||||
font_data = ExtResource( 1 )
|
Binary file not shown.
@ -0,0 +1,6 @@
|
||||
[gd_resource type="Theme" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=1]
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource( 1 )
|
@ -0,0 +1,6 @@
|
||||
[gd_resource type="Theme" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource( 1 )
|
@ -0,0 +1,7 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -0,0 +1,23 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
[application]
|
||||
|
||||
config/name="RPGR_moduleWork_21_1009"
|
||||
run/main_scene="res://Screens/MenuScreen.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[physics]
|
||||
|
||||
common/enable_pause_aware_picking=true
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
@ -0,0 +1,25 @@
|
||||
extends ItemList
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
if is_selected(0):
|
||||
get_tree().change_scene("res://newGame.tscn")
|
||||
if is_selected(1):
|
||||
get_tree().change_scene("res://loadGame.tscn")
|
||||
if is_selected(2):
|
||||
get_tree().change_scene("res://multiplayer.tscn")
|
||||
if is_selected(3):
|
||||
get_tree().change_scene("res://addCharacter.tscn")
|
||||
if is_selected(4):
|
||||
get_tree().change_scene("res://settings.tscn")
|
@ -0,0 +1,3 @@
|
||||
source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
|
||||
dest_md5="2ded9e7f9060e2b530aab678b135fc5b"
|
||||
|
Binary file not shown.
@ -0,0 +1,15 @@
|
||||
extends Control
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
12064
Godot/MainMenu/darioGerussi/startGameMenu/.import/mainScene.tscn
Normal file
12064
Godot/MainMenu/darioGerussi/startGameMenu/.import/mainScene.tscn
Normal file
File diff suppressed because one or more lines are too long
19
Godot/MainMenu/darioGerussi/startGameMenu/Button.gd
Normal file
19
Godot/MainMenu/darioGerussi/startGameMenu/Button.gd
Normal file
@ -0,0 +1,19 @@
|
||||
extends Button
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
connect("pressed", self, "_button_pressed")
|
||||
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
func _button_pressed():
|
||||
get_tree().change_scene("res://.import/mainScene.tscn")
|
12030
Godot/MainMenu/darioGerussi/startGameMenu/Button.tscn
Normal file
12030
Godot/MainMenu/darioGerussi/startGameMenu/Button.tscn
Normal file
File diff suppressed because one or more lines are too long
28
Godot/MainMenu/darioGerussi/startGameMenu/addCharacter.tscn
Normal file
28
Godot/MainMenu/darioGerussi/startGameMenu/addCharacter.tscn
Normal file
@ -0,0 +1,28 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Button.tscn" type="PackedScene" id=1]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id=1]
|
||||
bg_color = Color( 0.933333, 0.917647, 0.74902, 1 )
|
||||
|
||||
[node name="Panel" type="Panel"]
|
||||
margin_right = 480.0
|
||||
margin_bottom = 360.0
|
||||
custom_styles/panel = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
margin_left = 0.840881
|
||||
margin_right = 480.841
|
||||
margin_bottom = 60.0
|
||||
custom_colors/font_color = Color( 0.403922, 0.243137, 0.0156863, 1 )
|
||||
text = "Add Character"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Button" parent="." instance=ExtResource( 1 )]
|
@ -0,0 +1,7 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
BIN
Godot/MainMenu/darioGerussi/startGameMenu/icon.png
Normal file
BIN
Godot/MainMenu/darioGerussi/startGameMenu/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
34
Godot/MainMenu/darioGerussi/startGameMenu/icon.png.import
Normal file
34
Godot/MainMenu/darioGerussi/startGameMenu/icon.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
28
Godot/MainMenu/darioGerussi/startGameMenu/loadGame.tscn
Normal file
28
Godot/MainMenu/darioGerussi/startGameMenu/loadGame.tscn
Normal file
@ -0,0 +1,28 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Button.tscn" type="PackedScene" id=1]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id=1]
|
||||
bg_color = Color( 0.933333, 0.917647, 0.74902, 1 )
|
||||
|
||||
[node name="Panel" type="Panel"]
|
||||
margin_right = 480.0
|
||||
margin_bottom = 360.0
|
||||
custom_styles/panel = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
margin_left = 0.840881
|
||||
margin_right = 480.841
|
||||
margin_bottom = 60.0
|
||||
custom_colors/font_color = Color( 0.403922, 0.243137, 0.0156863, 1 )
|
||||
text = "Load Game"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Button" parent="." instance=ExtResource( 1 )]
|
28
Godot/MainMenu/darioGerussi/startGameMenu/multiplayer.tscn
Normal file
28
Godot/MainMenu/darioGerussi/startGameMenu/multiplayer.tscn
Normal file
@ -0,0 +1,28 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Button.tscn" type="PackedScene" id=1]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id=1]
|
||||
bg_color = Color( 0.933333, 0.917647, 0.74902, 1 )
|
||||
|
||||
[node name="Panel" type="Panel"]
|
||||
margin_right = 480.0
|
||||
margin_bottom = 360.0
|
||||
custom_styles/panel = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
margin_left = 0.840881
|
||||
margin_right = 480.841
|
||||
margin_bottom = 60.0
|
||||
custom_colors/font_color = Color( 0.403922, 0.243137, 0.0156863, 1 )
|
||||
text = "Multiplayer"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Button" parent="." instance=ExtResource( 1 )]
|
27
Godot/MainMenu/darioGerussi/startGameMenu/newGame.tscn
Normal file
27
Godot/MainMenu/darioGerussi/startGameMenu/newGame.tscn
Normal file
@ -0,0 +1,27 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Button.tscn" type="PackedScene" id=1]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id=1]
|
||||
bg_color = Color( 0.933333, 0.917647, 0.74902, 1 )
|
||||
|
||||
[node name="Panel" type="Panel"]
|
||||
margin_right = 480.0
|
||||
margin_bottom = 360.0
|
||||
custom_styles/panel = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label_Title" type="Label" parent="."]
|
||||
margin_right = 480.0
|
||||
margin_bottom = 60.0
|
||||
custom_colors/font_color = Color( 0.403922, 0.243137, 0.0156863, 1 )
|
||||
text = "New Game"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Button" parent="." instance=ExtResource( 1 )]
|
24
Godot/MainMenu/darioGerussi/startGameMenu/project.godot
Normal file
24
Godot/MainMenu/darioGerussi/startGameMenu/project.godot
Normal file
@ -0,0 +1,24 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Start Game Menu"
|
||||
run/main_scene="res://.import/mainScene.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
28
Godot/MainMenu/darioGerussi/startGameMenu/settings.tscn
Normal file
28
Godot/MainMenu/darioGerussi/startGameMenu/settings.tscn
Normal file
@ -0,0 +1,28 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Button.tscn" type="PackedScene" id=1]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id=1]
|
||||
bg_color = Color( 0.933333, 0.917647, 0.74902, 1 )
|
||||
|
||||
[node name="Panel" type="Panel"]
|
||||
margin_right = 480.0
|
||||
margin_bottom = 360.0
|
||||
custom_styles/panel = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
margin_left = 0.840881
|
||||
margin_right = 480.841
|
||||
margin_bottom = 60.0
|
||||
custom_colors/font_color = Color( 0.403922, 0.243137, 0.0156863, 1 )
|
||||
text = "Settings"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Button" parent="." instance=ExtResource( 1 )]
|
Reference in New Issue
Block a user