From 8647c53da7161d8c35aee9cfaf531f09ff4934dd Mon Sep 17 00:00:00 2001 From: SuhwanKim Date: Sat, 21 Oct 2023 22:06:59 -0700 Subject: [PATCH 1/2] Deleted CharacterNameLineEdit file. Deleted unusable file that named CharacterNameLineEdit:[LineEdit:1274]. --- Phase2/Godot_Toolset/Main/CharacterNameLineEdit:[LineEdit:1274] | 0 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 Phase2/Godot_Toolset/Main/CharacterNameLineEdit:[LineEdit:1274] diff --git a/Phase2/Godot_Toolset/Main/CharacterNameLineEdit:[LineEdit:1274] b/Phase2/Godot_Toolset/Main/CharacterNameLineEdit:[LineEdit:1274] deleted file mode 100644 index e69de29..0000000 From f89628da7b9f2319d614b9f042f79beb1d7db6c9 Mon Sep 17 00:00:00 2001 From: PersonGuyGit Date: Sun, 22 Oct 2023 12:44:30 -0600 Subject: [PATCH 2/2] Created some new schemas to work off of --- .../Documentation/DialogSchemas.sql | 17 ++++++ .../Documentation/PlaceDatabaseSchemas.sql | 53 +++++++++++++++++++ 2 files changed, 70 insertions(+) create mode 100644 Phase2/Godot_Toolset/Documentation/DialogSchemas.sql create mode 100644 Phase2/Godot_Toolset/Documentation/PlaceDatabaseSchemas.sql diff --git a/Phase2/Godot_Toolset/Documentation/DialogSchemas.sql b/Phase2/Godot_Toolset/Documentation/DialogSchemas.sql new file mode 100644 index 0000000..1545685 --- /dev/null +++ b/Phase2/Godot_Toolset/Documentation/DialogSchemas.sql @@ -0,0 +1,17 @@ +CREATE TABLE Tags ( + TagID SERIAL PRIMARY KEY, + TagName VARCHAR(255) NOT NULL +); + +CREATE TABLE DialogOptions ( + OptionID SERIAL PRIMARY KEY, + DialogContent TEXT NOT NULL +); + +CREATE TABLE DialogOptions_Tags ( + OptionID INT, + TagID INT, + PRIMARY KEY (OptionID, TagID), + FOREIGN KEY (OptionID) REFERENCES DialogOptions(OptionID), + FOREIGN KEY (TagID) REFERENCES Tags(TagID) +); diff --git a/Phase2/Godot_Toolset/Documentation/PlaceDatabaseSchemas.sql b/Phase2/Godot_Toolset/Documentation/PlaceDatabaseSchemas.sql new file mode 100644 index 0000000..023877e --- /dev/null +++ b/Phase2/Godot_Toolset/Documentation/PlaceDatabaseSchemas.sql @@ -0,0 +1,53 @@ +CREATE TABLE Place ( + PlaceID INT PRIMARY KEY, + Name VARCHAR(255) NOT NULL, + Description TEXT, + Type VARCHAR(255) NOT NULL, + ParentPlaceID INT, + FOREIGN KEY (ParentPlaceID) REFERENCES Place(PlaceID) +); + +CREATE TABLE Region ( + RegionID INT PRIMARY KEY, + PlaceID INT, + FOREIGN KEY (PlaceID) REFERENCES Place(PlaceID) +); + +CREATE TABLE Location ( + LocationID INT PRIMARY KEY, + PlaceID INT, + FOREIGN KEY (PlaceID) REFERENCES Place(PlaceID) +); + +CREATE TABLE Scene ( + SceneID INT PRIMARY KEY, + PlaceID INT, + FOREIGN KEY (PlaceID) REFERENCES Place(PlaceID) +); + +CREATE TABLE ContentCapsule ( + ContentCapsuleID INT PRIMARY KEY, + SceneID INT, + Description TEXT, + Visuals TEXT, + FOREIGN KEY (SceneID) REFERENCES Scene(SceneID) +); + +CREATE TABLE Space ( + SpaceID INT PRIMARY KEY, + PlaceID INT, + Height INT, + Width INT, + Depth INT, + unitOfMeasure INT + FOREIGN KEY (PlaceID) REFERENCES Place(PlaceID) +); + + + +-- +-- The `ParentPlaceID` attribute in the `Place` table is used to establish a hierarchical relationship among the different types of places, such as regions, locations, scenes, and spaces. This attribute is essentially a foreign key that references the `PlaceID` within the same table. It allows you to define a parent-child relationship between places, which can be crucial for organizing and structuring the different elements of your game. +-- +-- By using this attribute, you can create a hierarchical structure, where a location may be part of a specific region, a scene may be part of a particular location, and a space may be associated with a specific scene or location. This kind of hierarchical organization helps to maintain the relationships between different places within the game environment. +-- +-- For example, consider a scenario where you have multiple locations within a region, and each location contains various scenes and spaces. By utilizing the `ParentPlaceID`, you can easily track which location belongs to which region and which scene or space is associated with a particular location. This hierarchy can be instrumental in querying and organizing your game data, enabling you to retrieve specific information related to the relationships between different places. \ No newline at end of file