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Cleans up themes and adds styles
This update does the following: 1. Removes themes from children of control node 2. Sets the dark theme to control node (MenuScreen) 3. Defines 2 styles within the 2 themes (dark and light) So to change the theme overall, for the control node, just load the needed theme, for example: theme=load("res://assets/ui_controlNode_light_theme.tres")
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@ -7,7 +7,7 @@ extends Button
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#Creates param usable in the UI; and the params next to export make it string and file browser
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export(String, FILE) var next_scene_path: = ""
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var tempToggle = 0
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func _on_But_NewGame_button_up():
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get_tree().change_scene(next_scene_path)
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@ -1,13 +1,11 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1]
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[ext_resource path="res://assets/ui_highContrast_but_theme.tres" type="Theme" id=2]
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[node name="But_ChangeScene" type="Button"]
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margin_right = 130.0
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margin_bottom = 24.0
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size_flags_vertical = 3
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theme = ExtResource( 2 )
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text = "New Game"
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script = ExtResource( 1 )
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__meta__ = {
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@ -1,13 +1,11 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1]
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[ext_resource path="res://assets/ui_highContrast_but_theme.tres" type="Theme" id=2]
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[node name="But_Quit" type="Button"]
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margin_top = 240.0
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margin_right = 179.0
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margin_bottom = 284.0
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theme = ExtResource( 2 )
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text = "Quit"
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script = ExtResource( 1 )
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__meta__ = {
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