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https://github.com/RPG-Research/bcirpg.git
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Cleans up themes and adds styles
This update does the following: 1. Removes themes from children of control node 2. Sets the dark theme to control node (MenuScreen) 3. Defines 2 styles within the 2 themes (dark and light) So to change the theme overall, for the control node, just load the needed theme, for example: theme=load("res://assets/ui_controlNode_light_theme.tres")
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@ -1,32 +1,24 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Screens/MenuScreen.gd" type="Script" id=2]
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[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=3]
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[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=4]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
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[ext_resource path="res://assets/Backgrounds/Background_black.png" type="Texture" id=6]
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[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6]
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[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
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[node name="MenuScreen" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 4 )
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theme = ExtResource( 6 )
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Background" type="TextureRect" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -576.0
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margin_top = -324.0
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margin_right = 576.0
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margin_bottom = 324.0
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texture = ExtResource( 6 )
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[node name="Background" type="Panel" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -34,6 +26,7 @@ __meta__ = {
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[node name="Title" parent="." instance=ExtResource( 5 )]
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margin_top = 51.8676
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margin_bottom = 117.868
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theme = null
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custom_fonts/font = ExtResource( 3 )
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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@ -0,0 +1,17 @@
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extends Button
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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var tempToggle = 0
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func _on_Button_button_up():
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var controlNode = get_node("../../")
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print(controlNode.name)
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if(tempToggle == 0):
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controlNode.theme=load("res://assets/ui_controlNode_dark_theme.tres")
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tempToggle = 1
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else:
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controlNode.theme=load("res://assets/ui_controlNode_light_theme.tres")
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tempToggle = 0
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