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Refactored Special Abilities Object to be used as a middleware function for UI and other classes
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13
Phase2/Godot_Toolset/Main/screens/TestScreen/test_scene.gd
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13
Phase2/Godot_Toolset/Main/screens/TestScreen/test_scene.gd
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extends Node
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func _ready():
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print(SpecialAbility.create_ability("Fireball",
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["Fire Type", "Projectile"],
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1,
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10,
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5,
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3.0,
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"strength",
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Vector3(1, 2, 3)
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))
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://screens/TestScreen/test_scene.gd" type="Script" id=1]
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[node name="Node2D" type="Node2D"]
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script = ExtResource( 1 )
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