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Created a defualt name scheme for Character Sheets
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@ -46,6 +46,7 @@ func _prep_PlayerCharacter_Template():
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func save_data_to_csv(data: Array, file_path: String):
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func save_data_to_csv(data: Array, file_path: String):
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var file = File.new()
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var file = File.new()
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if file.open(file_path, File.WRITE) == OK:
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if file.open(file_path, File.WRITE) == OK:
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for row in data:
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for row in data:
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file.store_string(format_row(row))
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file.store_string(format_row(row))
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@ -69,7 +70,13 @@ func _on_But_SaveChar_pressed():
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_prep_PlayerCharacter_Template()
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_prep_PlayerCharacter_Template()
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var file_path = "user://character_data.csv"
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var file_path = ""
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if pSingleton.name != "":
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file_path = "user://" + pSingleton.name + "_data.csv"
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else:
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file_path = "user://character_data.csv"
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# To Do. Format data into the correct table.
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# To Do. Format data into the correct table.
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@ -28,8 +28,6 @@ func _prep_PlayerCharacter_Template(loadedCSVData):
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pSingleton.armor = loadedCSVData[6]
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pSingleton.armor = loadedCSVData[6]
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pSingleton.quote = loadedCSVData[7]
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pSingleton.quote = loadedCSVData[7]
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print("P Singleton")
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print(pSingleton)
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func load_csv_data(path):
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func load_csv_data(path):
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